Thread #2213020 | Image & Video Expansion | Click to Play
File: 1741061512620498.png (1.4 MB)
1.4 MB PNG
https://www.youtube.com/watch?v=1Ryr8UF4SX4
It's out (in 20 days). Thoughts? We now have italians on both sides.
352 RepliesView Thread
>>
>>
>>
>>
>>2213020
So let me get this straight.
They've fixed nothing, changed nothing, acknowledged nothing. The game remains a dying dreg with multiplayer on life support and 20m queue times and the devs have been silent summer
Now out of nowhere they're suddenly shitting out a DLC for their dead multiplayer that includes such hotly demanded features as... Shermans, but polish; the german surface navy (lmao); even more wehrmacht turtle shit and a blatant asset flip of the useless women-in-trouser brigade from the campaign.
How is Relic still in business?
>>
>>
File: cocksucker.png (372.3 KB)
372.3 KB PNG
>>2213020
My thoughts are you're a massive cock sucking faggot
>>2213428
>How is Relic still in business?
Hopefully not for long
>>
File: 1759564071371156.jpg (429.5 KB)
429.5 KB JPG
If they had made the game about the Pacific theatre like everyone with a brain said they should, they wouldn't be having this problem.
>>
>>
>>
>>
>>
>>
>>2213020
They have not mentioned anywhere if these battlegroups are DLC exclusives or available from the store through merit.
They really shot themselves in the foot by setting up the precedent of giving them away for free.
Not to mention 25 bucks for 4 battlegroups and nothing else is overpriced and doubly so if you don't play all factions.
Content looks fine but I've stopped playing the game earlier this year and if there isn't a sizable balance patch alongside the new content I'm just going to play something else.
>>
>>
>>
File: 1419422759737.jpg (40.5 KB)
40.5 KB JPG
>>2214352
>is this not what you wanted???
>>
>>
>>2213020
>We now have italians on both sides.
We asked for a separate italian faction. How long are they going to just ignore us? I'd say it's close to being too late for anyone to care anyway.
Why does a company like relic hate money, I will never understand
>>
>>
File: CoH2 gameplay.gif (1.8 MB)
1.8 MB GIF
>>2213281
muh Gates of Hell (previously MoW)
>>2214078
russiaboos
Nothing changed in Coh threads for 20 years now
>>
>>2214327
they wont be purchasable through the store is my guess, the other 4 pack wasnt. Not sure they shot themselves in the foot by giving those away for free, but I agree that its difficult if you dont play all factions. Hopefully they split them into purchasable individual factions. There will definitely be a huge content update alongside the patch
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2214844
i think they should add the women to coh1 desu
they could name them sisters of battle to highlight the role of women during world war 2 and how many of them bravely fought alongside the men
even saving private ryan did not mention the women that stormed normandy, sad
>>
>>
>>
>>
>>
>>
>>
>>2215013
Actually they gave it away for free. That single event cemented it as the definitive WW2 multiplayer game for all slavkind, until they made their own F2P tank MMO with servers hosted in the bad part of Cyprus.
>>
>>2214659
>There will definitely be a huge content update alongside the patch
We'll see.
Maybe they'll finally get around nerfing the US rent-a-blob. I fucking hated that ability with a passion and the devs seem to think it's fine.
>>
>>
>>2216487
They've been redoing the game's audio and lighting for two years now. To me all that says is their sound designer literally has nothing else to do because they aren't developing anything more substantial than battlegroups
>>
>>2213428
Let's not kid ourselves, CoH3 has been asset recycling central ever since launch. They might as well rename it to COMPANY OF HEROES (2025) and just port the remaining shit over. It's not like these devs seem capable of making anything new.
>>
>>2216487
>one single MG and you have a free vet farm
And the enemy has:
>info on where your units are
>basically unstoppable decapturing force
>guaranteed chip damage on units, emplacements and vehicles
>map control
>vision
>mine clearing
On maps like road to tunis it was utter cancer.
I suppose you're talking about team games?
>>
>>
>>
>>2216597
from the rumors I've heard they basically are running a somewhat skeleton crew, but are still prioritizing improving and updating the game, instead of just maintaining. it's just that they have to move at a fucking snails pace
>>
>>
>>
>>
>>
>>
>>2213428
>How is Relic still in business
I think it's a matter of time at this point because of their failure streak, but the answer is simple - basically zero competition. RTS is free real estate and nobody is picking it up because suits think it's too risky and not worth it these days.
Notice how it's either sequels or the """new""" IPs are just badly parroting the classics.
>>
>>
File: 1741875084762312.png (424.4 KB)
424.4 KB PNG
Anyone ever feel bad for dedgaem stans this guy?
>>
>>
>>
>>
>>
>>
>>
>>
File: 1758805944733181.png (442.9 KB)
442.9 KB PNG
https://www.youtube.com/watch?v=5iw5ORKoZE8
>sturmpioneers
they might still have the lowest HP, though
>>
>>2232927
While it's true that CoH3 has much bigger issues than that, the lack of independent Italians is not a small one.
Like why the fuck would you select Italy and not include them. People voted for the setting because they wanted playable Italy first and foremost.
It's like making a WW1 game and not implementing France as playables.
>>
>>
>let’s just give everyone panzerfausts because why not
Relic just does not give a shit do they?
>>2233692
Because Italy, much like Romania, Hungary and Bulgaria, was essentially a bit player in Germany’s game. Pretty much on every single front they were involved in they were second fiddle to Germany, they weren’t a major force like France in WW1. Also speak for yourself, I voted to see Afrika Korps.
>>
>>
>>
>>
>>
>>
File: 20240414000246_1.jpg (557.3 KB)
557.3 KB JPG
>>2213281
BASED gigachad ostfront enjoyer
>>
>>
>>
File: 1755194077681200.png (1.2 MB)
1.2 MB PNG
they look ashamed to be here
>>
>>2233994
Italy did plenty in the war, but mainstream media has a pathological fear of depicting anything from WW2 that precedes 1942 for some reason. No Fall of France, no Operation Compass, no Greece or Yugoslavia, no Ethiopa, no early Barbarossa or Operation Typhoon.
Just Stalingrad, Midway, El Alamein, D-Day over and over ad nauseum.
>>
>>
>>
>>2235127
>Italy did plenty in the war
yeah, sabotage and drag down Drittes Reich with them, Hitler never wanted want them to open up a second front and would've stopped them if Mussolini had said something
>we're attacking France
>"bro no you're our only access to global oil market what the fuck you're doing"
>we're attacking Greece now as well
>wtf we're getting OWNED Hitler pls help
>>
>>
>>
>>2235137
>Hitler didn't want to attack Greece
Greece was a british ally and would have become a staging ground for RAF strikes against the Romanian oil fields had it not been attacked when it was. Hitler's decision to ignore both Greece and Yugoslavia in favour of rushing Barbarossa while the UK raced to align, organize and arm both against the axis was a colossal strategic blunder. Italy blundering into a misadventure in Greece rescued the axis from a humiliating 1942 defeat by forcing the Balkan's hands and ensuring the security of Romania's oil for the next 3 years.
>access to the global oil market
Are you retarded? The blockade of Germany began with their invasion of Poland. Germany and its allies had 0 access to international maritime trade from the word go. Italy, trapped in the Mediterranean sea with Gibraltar on one end and the Suez on the other was in an even worse position that Germany to access shipping. Germany at least had control of the Baltic Sea and Sweden as a trading partner. Italy got its oil from Germany.
Italy providing over 3 million troops and its industrialized economy to the war effort did far more to support the Axis' cause than its tactical failures sabotaged them. Without Italy, Barbarossa would not have been possible, Germany and its client states just didn't have the numbers to strongly cover the front. Without Italy, North Africa would have been untenable right from '41, the Mediterranean would have been in uncontested british control and a second front in southern Europe could have been opened at virtually any time, which would have once again been absolutely damning for the german position on the eastern front.
Hell, without Italy effectively bisecting the British Empire, even their position in the east against Japan would have been radically stronger. It was the Italian navy and air force that blocked shipping through the Med and forced britain to route around Africa.
>b-b-but they lost battles
So did the Germans.
>>
>>2235137
>Hitler never wanted want them to open up a second front
Aside from how unhistorical and untrue that statement is, at the very least the idea of taking the Suez canal had a shred of sense behind it.
Hitler made an alliance with Japan that did nothing and instead of pulling strings to make them help against the soviet union he instead declared war on the US after pearl harbor and completely doomed the axis for literally no reason.
>>
From the summary:
>Vehicles can no longer completely phase through enemy vehicles
An unneeded buff to low teir vehicle spam, too many stuarts spammed in my games already.
>Units in garrisons or vehicles can now reinforce.
>When a Garrison building is destroyed units inside will no longer die with it as they are ejected out.
Nobody was staying in buildings past the early game so this sounds like a great buff to coastals and other long range infantry that benefits from the garrison combat bonus
>Over 2,000 lines of new dialogue added for new and existing units.
Potentially deceptive because most of these will be for new units, but I wonder what they're changing for existing ones.
The only units that sounded bad to me was the artillery officer who sounds held back, the tiger absolute meme dubbing (TEEEEGAAAA), maybe the US engineers being too cheery? Am I missing something?
>>
File: 6656.jpg (13.4 KB)
13.4 KB JPG
>>2237099
nta but are you retarded? No, don't bother answering that, it's purely rhetorical. At that point Greece was more in kraut pockets than britbong one, what's more they owed, and still to this day owe to brits and frogs for WW1 debts. Spoiler, they got jack shit in actual support or post war swag in WW1 as opposed to all the promises made on kebabland and bulgaria they were supposed to get. Their deposed King, for like 3rd time in less than two decades and a whole lot of former and contemporary government had a massive boner against local commies so there were no shortage of snazis good sentiment either. What's more they knew they'd get instantly dumped by both Shitally, Bulgaria and Turkey that salivated at the idea of chopping up their territory if they did anything to aggravate the moustached man. Main reason why the few ally airraids at the romanian oil fields absolutely did not fly from anywhere near geek territory.
Shitally meanwhile held the honor of being the only nation to be sideways spitroasted by france and uk in africa, despite vastly outnumbering them in both men and material and advancing from prepared owned regions. Got stalled and then counterinvaded by greece and shortly after capitulated, while the axis was still going strong no less, sunk a big part of their own fleet and forced krauts to invade, garrison and defend... italy proper. Just like you and your mouthbreather larp - they were an absolute fucking joke.
>>
>>
>>2237166
>declared war on the US after pearl harbor and completely doomed the axis for literally no reason.
Another stupid take. The US was going to go to war with Germany whether it declared or not. It was already leaning that way before Pearl Harbor and from the inception of the Pact of Steel, Germany understood the threat that the US posed and was planning for ways to keep them out of the war or, failing that, beat them.
The whole purpose of allying Japan was to deter the US with a two front naval war. Has it allowed Japan to fight the US and be defeated in detail, it would have lost all deterrent leverage against a now-mobilized US entering the European war on its own terms. When Germany declared war on the US, it also shifted all major U-boat operations to the basically undefended east coast and inflicted the most significant losses in allied tonnage of the entire war, which had been the plan from the start. Has it forsaken that opportunity, it would have eventually faced a prepared and concentrated US Navy in the Atlantic and the window of opportunity to inflict any economic damage on the US whatsoever would have been lost, but by striking when they did, they both took advantage of the second front to achieve enormous material success and simultaneously prevented the US from shifting the whole Atlantic fleet to the Pacific to compensate for the losses at Pearl Harbor and confront Japan with overwhelming force.
It was the correct decision at the time. Germany didn't lose because it declared on America, but rather America always had the power to decide the war and the axis has no real recourse to prevent that, and for what it's worth, the tide was turning across both fronts before the US formally joined the war, in no small part due to US aid.
And while Japan declined to declare war against the Soviet Union, the real reason for that is simply that they couldn't. Kalkin Gol proved to them that they were completely outmatched on that front.
>>
>>
tried out the DAK campaign because I was bored also there's been connection issues lately
I was disappointed that it didn't end in a scripted loss "OBJECTIVE: SURVIVE" mission
I'm pretty sure that was canon to the lore
>>
>>2237099
>The blockade of Germany began with their invasion of Poland. Germany and its allies had 0 access to international maritime trade from the word go
And no you public school reject. The blockade and sanctions of krautland were well in effect before the go was ever uttered. Fucking weimar republic had next to zero international trade and had to go thru belgium and ironically denmark for even the most of basic shit like grain because they were tits up in restitutions as part of their ww1 loss.
The sausage suckers and beer bitches didn't vote in shmitler because he was based. They voted him in because he promised them goddamn bread and no entente bullying. See french sending in algerian and subsaharan colonials to pillage ruhr in late 1920s for example. Something de gay repeated in their occupation zone post ww2 btw.
>>
>>
>>2237181
Vehicles phasing through one another was originally implemented as a stopgap in like the first year because vehicle pathing around each other was fucked. Did they actually fix vehicle pathing or are they just randomly undoing an old fix to pad the update?
>>
>>
>>2237238
You're right. My time is better spent going back fucking your mom than wasting words on some random zoomie bitchboy with his head up his ass and his history gleaned from paradox games on ahistorical setting.
>>
>>
>>
>>2237231
Hitler never won an election, he was appointed Chancellor by President Hindenburg to prevent the communist party from forming a coalition government, or forcing another election and rigging it with force (as both the nazis and communists had tried and failed to do in the previous election). Hitler was picked because he had cultivated connections with the Junker militarists with whom Hindenburg was affiliated, and because he was political allies with Hindenburg's WW1 buttbuddy Ludendorff, who has joined Hitler in the failed Putsch.
After Hindenburg's death, Hitler secured the loyalty of the Junker elite with political concessions and together staged a coup to become defacto dictator.
Hitler was far less popular than your school led you to believe. His rise to power was mostly due to befriending the former ruling elite, who still held considerable away over Germany's disgraced military and were already plotting to regain power, and courting the Freikorps after the state tried to abolish them.
>>
File: 6656.jpg (410.6 KB)
410.6 KB JPG
>>2237263
>>2237265
I know, I'm truly and objectively wasting time as the saying goes throwing pearls before braindead swines like you. But thank you for noticing :)
>shmitler wasn't popular
I'd love to see any other ex-convict get almost 40% votes before, then or since. But that doesn't fit your narrative, does it sunshine?
>random yapping unrelated to his original point of shitally or anything else said
I accept your concession and hope you'll post less dumb shit in the future.
>>
>>
>>
>The putsch brought Hitler to the attention of the German nation for the first time and generated front-page headlines in newspapers around the world. His arrest was followed by a 24-day trial, which was widely publicised and gave him a platform to express his nationalist sentiments. Hitler was found guilty of treason and sentenced to five years in Landsberg Prison, where he dictated Mein Kampf to fellow prisoners Emil Maurice and Rudolf Hess. On 20 December 1924, having served only nine months, Hitler was released.
Cope. Seethe. Mald. You absolute joke.
>>
>>2237181
>>When a Garrison building is destroyed units inside will no longer die with it as they are ejected out.
>Nobody was staying in buildings past the early game so this sounds like a great buff to coastals and other long range infantry that benefits from the garrison combat bonus
i think that change affects the combat bunkers only
>>
>>2237237
they added vehicle phasing because there was originally no vehicle phasing and you could block people going down a narrow street ect ect. they added phasing early on, and are now reverting it for enemy vehicles only. your friendly vehicles I think can still phase, but you can more easily block an enemy vehicle
>>
>>
>>2237417
Yeah the fighting positions too I think.
Those and bunkers are really good stat-wise it's just that past the early game artillery and flamers are everywhere so you never want to stay in them, now they might be worth using especially if coastals trigger the free reinforcement while inside.
>>
>>
>>2237719
>building that lets you teleport in buildings
broken
>and also spawns demo charges
broken
>you can retreat THROUGH IT and go back to the frontline using it
this will be unbeatable in those giant team game maps
I guess it depends on how much these cost and how easy they are to kill but it looks like a bunch of overtuned mechanics that US in particular didn't need considering that they're the ooga booga faction already.
>>
>>
Italy's embargo ended in 1936 you spastic mouthbreathing autist, they could buy oil from anywhere they pleased and sell it forward. I hope reading this makes you suffer another stroke that finally ends your pathetic bitch life
>>
>>2239243
You're deluded if you think britain was letting a german treaty ally import oil through the straits of gibraltar while britain was at war with germany. The allies occupied islands of the coast of venezuela in early 1940 for the express purpose of preventing german and italian merchant ships from accessing venezuelan ports, and this was before italy's declaration of war.
I'm sick to death of retarded hoi4 niggers spewing bullshit about how the nazis could have won if only x or y didn't happen with no understanding of history or of any of the complex intricacies of 20th century geopolitics, commerce or military strategy. No, italy delaying its declaration of war would not have been some magical cheat code to give germany unlimited access to venezuelan oil like it does in hoi4, the world does not work like your chudcore paraslop.
>>
>>
>>
>>
Gameplay footage of the wehr and US battlegroups:
https://youtu.be/g1wO7yAxQ30?si=gi91Uy2X_lFqfoOg
Sturmpios, fausts to all units, a recovery option for wehr. Bunch of cool things maybe balanced by the lack of late game tanks that make the other wehr doctrine so good.
Everything partisan related looks cancerous to play against.
>>
>>
>>
>>2244389
the tunnel cooldown seems to be for the whole network
so if you just deployed a unit with it, you can't retreat someone through it in the next 15 seconds
tunnels connecting territory looks busted but otherwise everything else seems reasonable, just gonna take a while to adjust to it the same way we did to rangers
>>
>>
They put out the second showcase before any info about the battlegroups in it:
https://youtu.be/L5hgg5joRC8?si=3X2nCwcmfu1Kc8X0
>DAK
Main thing is building hardpoints instead of caches. They are garrisonable and upgradable with a flak gun, they spawn healing crates that also heal vehicles or ammo crates that give you ammo and increase a unit rate of fire (vehicles too)
0 CP kriegsmariner squad that can only repair structures and can grab an LMG or some STGs. Hardpoints ammo crates give them a random grenade ability (I saw riflenade, assault nades, incendiary)
They have an off-map strike that you can move around and it actually keeps up with retreating squads pretty well.
DAK doesn't need crazy abilities to be good so better healing, tough defenses and good infantry will make this more than viable, abilities that let you build cheap defenses and stay on the field are always fun.
>Brits
The polish battlegroup doesn't have early game options
You get 70 ammo tulip rockets (pay once and use for free) on humbers, stuarts and fireflies which damage and reduce armor, no stun like in CoH2
Polish lancer are a 440 manpower squad and they are another anti everything unit with AT rifles and an LMG. They never used them in this showmatch which makes me think it might be one of those technically good but often too expensive to justify taking (3 CPs total on their side of the tree) like some people say canadians are.
The battlegroup has a passive ability where squads can click on casualties to reinforce by 1 or be refunded 30 manpower.
There's an active ability that gives a unit 25% attack speed including tanks and it gets extra duration with kills.
They didn't show fireflies or land mattresses.
Looks like a slow roller that you need to save manpower for or it won't help at all.
>>
>>
>>
>>
>>
>>
>>2247452
Finally a good look at the poles:
https://youtu.be/lYFYHbcTrgQ?si=iybhz_gpWIEGLt2-
Doesn't look super strong to me.
The anti everything squad might be strong but it's only 4 men and if they lose the bren before the AT rifles then it means you only need to kill 2 models before any infantry can force them away. Also possibly worth getting a sniper against them considering how expensive they were shown to be.
Land mattress looks to be relatively short ranged but with good damage.
Firefly might be good depending on the cost. It's says "production" on the image so it's not a call-in and you can't tech skip like with archers. Tulips look bad unless you can mass them so maybe good with stuart spam and little else.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2250975
Precisely to piss off the Chinese. They make anti-American propaganda all the time, meanwhile we never do the reverse because we don't have a state propaganda department and all private companies censor themselves to sell in China, so the narrative is totally one sided.
>>
File: 1747648270539970.png (21.8 KB)
21.8 KB PNG
https://www.youtube.com/watch?v=CZZTNLmhQlw
this is gonna be a really swarm-y BG
>>
>>
>>
>>
>>
File: 1762618286690097.png (488.8 KB)
488.8 KB PNG
I hope this next update fixes the game, I'd love to buy it and main the Last Stand BG, that looks kino.
>>
>>
>>
>>
>>
>>2247452
What does it say about Relic's balance team that even in a showmatch made specifically to showcase new content one of the devs used basically none of that content and they decided to cast that match anyway?
>>
>>2247452
The Polish battlegroup I'd obviously purpose built for team games with the artillery, antitank tools and fireflies but it seems like the worst of the 4 overall.
Like with the Canadians, relic struggles to design interesting and worthwhile battlegroups for the Brits because their base roster is so simple and efficient and their vanilla battlegroups already cover the bases of infantry specialist, late game tank payoff etc.
They can't make a squad stronger than Gurkhas without powercreeping the Gurkha battlegroup so every new one needs to have a squad that's overpriced and bad. This battlegroup is definitely going to end up like the Canadians where it's just perpetually weak and relic can't figure out how to buff it, while the meta continues to just use the 4 free British options instead
>>
>>
>>
>>
>>
>>
>>
File: tiresome.png (642.8 KB)
642.8 KB PNG
>>2253565
So another axis favored patch? It's all so tiresome.
>>
>>
>>
>>2253707
AT bunkers are not good by themselves but they're not useless because they are so cheap.
Even in 1v1 I've had games where quickly placing AT bunkers down forced shermans to retreat and repair and bought me time to get more units on the field to counter them.
In team games it means you won't be able to flank axis defensive lines anymore, it's like the 17 pounder emplacement but with better bunkers covering it. Team games meta are going to shift towards artillery spam even more.
>>
>>
>>
>>2255253
Campaigns are divisive but people mostly criticize the tone of the Italy campaign and unironically the wokeness of the german one. Gameplay-wise they're probably good enough if you just want a bunch of skirmishes with the occasional proper scenario.
>Is it worth getting if it gets on sale?
imo it plays best in 1v1 or in 3v3 or 4v4 with people you know, I'd probably play something else if you're only interested in the single player but you might like it idk
>>
>>2255576
I think the game gets really clown-y with too many players. But some people understandably find that fun, so YMMV.
2s > 1s > 4s > 3s is my ranking of the game modes.
2s beats out 1s because it's less susceptible to getting cheesed.
4s beats out 3s because if you're going past 2s to have a party mode game, you might as well go all out.
>>
>>
>>
>>
>>2255253
CoH has always been mostly about the multiplayer and it's no different here.
>Is it worth getting if it gets on sale?
CoH2 will eventually lose its playerbase since Relic has given up on it and doesn't care about cheaters. CoH3 is heavily flawed but this is the only source of gameplay like this that isn't a ghost town.
>>
>>
File: fortnite.png (1.4 MB)
1.4 MB PNG
>>2256330
Damn what a sad cope that your game will only be better when the previous version finally becomes "too old". Any two weeks now.
>>
>>2214127
75% of the playerbase are chinks and its by a Canadian dev team (the one commonwealth nation that did absolutely zero in the Pacific). They aren't making a pacific game and you wouldn't even like it if they did.
>>
>>
>>
>>
File: 1541812684663.png (592.4 KB)
592.4 KB PNG
>>2252650
If I can fit Tulips on Humbers the amount of tears in team games will be amazing
Typical team game troglodyte can barely deal with smoke
>>
>>
>>
>>
>>
>>
>>
>>2255253
Multiplayer is retarded. It's full of losers who use the game as an alternative to real life accomplishments, and cry constantly online that their favorite faction is handicapped and the game needs to be better balanced as a result.
Single player sandbox is mediocre, but underrated. It has a lot of good concepts, but the execution is shit. It's largely been ignored by the devs in favor of pleasing the multiplayer cry babies and their demand for balancing.
>>
>>
>>
>>2263191
DAK losted hard, they gutted the armory.
US has had rifles buffed but casualty clearing nerfed
Wehr now keeps veterancy when transferring grens and grens have nades by default and also better long range DPS so grens good now maybe.
>>
>>
>>
>>
>>
>>
>>
File: 1741092164700.gif (2.7 MB)
2.7 MB GIF
>>2258623
>my favorite coh2 cope is when they say it still has more commanders than coh3
That's not a cope, that's true
>>2264042
>>2264072
If you weren't a dicksucker and actually played games you qould know commanders have been remixed 5 years ago and each of them has specific flair and strategies. Commander meta is far less cancerous in CoH2 than 3
>>
>>2237226
Anon, I'm agreeing with you on almost everything up until your line about Khalkhin Gol. They didnt declare on the Soviets because they needed resources that were in SE Asia, which was their primary concern after shit like the US oil embargo. Do you really think that the Japs were so butthurt about a border clash that they'd change their entire foreign policy over it when they were still intending on invading every pile of dirt in Asia?
The Japanese had less than half the infantry, less than 1/5 the tanks, 1/20 the armored cars (they actually had none but I'm counting their tankettes here), less than half the aircraft, half the artillery, and half the trucks and yet they STILL caused more casualties against their enemy than they took and that's supposed to be some horrible defeat? Really nigga?
Potential History can suck my fucking nuts, that dude is a RETARDED midwit redditor.
>>
>>
>>2264975
truth and cope are not exclusive
more often than not they're one and the same
the BG system is just objectively better
sentiments like these are why I'm quick to dismiss CoH2fags and their opinions on CoH3
if you're fellating the commander system then what else have your nostalgia goggles tinted?
>>
>>2265206
While you are correct that the Japanese performed extremely well given how logistically outmatched they were, it did in fact influence their decision not to fight the Soviets because to actually invade eastern Russia at that point would require Japan to commit vast amounts of manpower and materiel that they could otherwise use elsewhere. And even that was no guarantee that an invasion of the USSR wouldn’t stall eventually like Japan’s attempt to conquer China. If Khalkin Gol was an easier fight, they might’ve gone for it.
>>
>>
>>2265702
>Otherwise use elsewhere.
The Kwantung army literally sat in Manchuria the entire war sitting on its hands. Some 1.2 million troops whose whole reason for existing was to fight the Soviet Union.
Khalkin Gol was a deliberate dry run of joining the Germans against the Soviets, and the results made them reconsider it, because it demonstrated that they didn't have suitable equipment for combat in that terrain and would be outmatched in open ground. They adopted a defensive posture along the Soviet border hoping to use the mountainous terrain of northern Manchuria to offset their disadvantages in armour and artillery. They couldn't use those troops elsewhere because it would have left Manchuria open to a Soviet invasion, which Japan's leadership had feared above all else since the Russian civil war. The same million men who had stood poised to invade in '41 were still standing there in '45 when the Soviets officially joined the war and invaded Manchuria.
>>
>>2265517
>more often than not they're one and the same
No they aren't, play the game
>then what else have your nostalgia goggles tinted?
I don't have nostalgia goggles for anything. Each commander is now unique with very few iterations of the same commander slot in multiple ones. When an ability is in 2 or 3 commanders it is because it is matched with different things so there's always a tradeoff, and anyway the overabundance of commanders applies only to two out of 5 factions. You can't name 2 identical commanders
>>
>>
>>
Relic:
>We can't possibly have DAK have all their armory upgrades at once, that's way too strong!!
Also Relic:
>awww poor US you need to go for that STINKY mechanized upgrades to get 76mm shermans? Don't worry baby now you can get it in tier 4 I wouldn't want anyone to have any reason to pick MSC instead of ISC
>>
>>2266616
DAK is an aggro faction that typically ends matches within the first 10 minutes, and always gets effortless control of 90% of the map in the opening minutes because their units just come out of base stronger and faster than everyone elses. They're supposed to fall off as the game goes on, needing to leverage their earlygame lead to close out games before they drag too late. Their roster is strong and cost effective and was never balanced around the idea that games could drag on long enough for them to just get all 9 upgrades and outscale everyone else.
The upgrades always should have been mutually exclusive but that's just another one of the issues with DAK being a poorly thought out and tacked on faction. They've spent 90% of the game's life being raw powercreep carrying access winrates because Riot couldn't figure out how to design an aggro faction that didn't also scale late, or a light vehicle-oriented faction that didn't just autowin all tank battles, or to make a light vehicle-oriented faction that didn't also have the best infantry in the game.
>>
>>2266680
I don't think having to choose between bolster and combat half trucks is a good idea.
Most of those upgrades weren't designed to be exclusive
You almost always pick bolster since you will carry this infantry to the endgame
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2269685
The factions are balanced and enjoyable to play
Snares actually work properly
The Commanders offer real options rather than overpriced soul-sucking meta
The sound design and effects are actually good (no, the new sounds are not good and effects like smoke and explosions in Coh 3 still suck)
Yes we won
>>
>>
>>2270017
>not even you believes that
Hey pajeet, how about you look at the pickrate stats for commanders in CoH2? There's no singular meta, there's commanders for different modes and the pickrates are extremely even, unlike CoH3 cancerous commander meta
>>
File: CLOSE THE POCKET.png (54.2 KB)
54.2 KB PNG
>>2270017
I love CoH3 but it's missing my nigga
>>
>>
>>2270197
>close the pocket.png
My 2v2 buddy and I called it "suck the cocket" and used to both pick it to use two decapping stuka strikes at once on those narrow maps to guarantee we'd be closing the pocket on the entire map. We even got called "hackers" by people who didn't know close the pocket was a thing once. Good times.
>>
>>
>>
>>
>>2265702
I really don't think Khalkin Gol changed a single plan that the Japanese had. They really had no good reason to antagonize the USSR and go into a full war the primary concern of Japanese foreign policy for generations was the establishment of the Japanese sphere of influence over East Asia and the Pacific. The Japanese invading Siberia when they wanted the rest of East Asia would be like the Soviets invading India because they wanted Central Asia. If Khalkin Gol had never taken place, nothing historically would have changed. If the Japanese had steamrolled China by 1940 and managed to get most of the Pacific and Asia under heel before the US joined the war, they might have gone through with it after Operation Barbarossa started. Maybe.
Going into the war the Germans and the Japanese both knew that speed was the name of the game, that they had to disable their regional rivals ASAP before the United States and the rest of the Western Hemisphere (which they had no real ability to stop) made excuses to enter the war. Warring with the USSR would not have helped securing the Pacific, which was their actual target.
>>2265735
They adopted a defensive posture because that's what border troops do. They saw those shipments of Lend Lease aid go to Siberia, they didn't attack them because if you're already in a 19-front war, why add a 20th when you're already losing? Conversely, they knew that the Soviets were going to attack eventually (especially after the war in Europe started leaning towards an Allied+USSR victory), so of course you're going to keep your guys there. Every country has troops on every border 24/7/365, especially when you're bordering a nation whose explicit purpose is spreading their revolution globally.
>>2265716
Blow me. I didn't even look at how old the post was, I just replied to an already present conversation.
>>
>>
>>
>>
>>
>>
>>
>>
Just downloaded and played a game of skirmish
COMPLETE FUCKING GARBAGE
Every single unit looks worse
Animations are much worse. Vehicles instantly start rotating on the spot instead of having any acceleration. Guns firing look like ass.
Voice acting is flat
Combat sounds are trash
Anyone who actually likes this over any of the previous titles is a completely retarded shit eating tasteless faggot
>>
>that one jeet always marketing-happy posting itt
You don't know how good you have it compared to the HORDES of current-happening scriptposters.
Take all the insults you rightfully get like a good dalit and never look back, rajsheesh. You do NOT want to lose this opportunity.
Endure (your station beneath us) & Defy (absolutely nothing)
>>
>>
File: 1681102803530753.gif (1.6 MB)
1.6 MB GIF
>Start new North Africa Operation
>Very first screen is MUH JEWS
Fuck right off
>>
>>2276100
All of what you've listed is either objectively wrong or a subjective preference that you're blowing out of proportion and it's telling that none of your complaints are about the gameplay.
Sorry but having played a couple of compstomps a decade ago doesn't make you an RTS players and you're trying to cope with the fact that you don't play RTS games by claiming that shit like "flat voice acting" (objectively false btw) and vehicles being responsive makes the game not worth playing.
>>
>>
>>
File: 1375973172503.gif (2.5 MB)
2.5 MB GIF
>>2276809
Yes, the Jews. And?
>>
>>
>>
>>
>>2277013
>I didn't say that I want forced vehicle acceleration!
>okay I did say that but actually the forced vehicle acceleration I have in my head would be good!
This is why nobody takes you seriously and your opinion on RTS games is irrelevant
>>
File: 1750399182086347.png (7.2 KB)
7.2 KB PNG
>>2276892
I've given up on coh3 doomposters
>>
>>
>>
is COH3 tolerable now?
I tried it when it came out but hated it so much I got a refund from Steam.
COH2 is absolutely FUCKED with maphackers now that they aren't supporting it/banning cheaters.
Why does COH3 look so much worse than COH2?
Why are animations so horrible? Why are the voicelines so cringe/awful?
>>
>>2276100
I think COH3 looks way worse but it's hard to tell why exactly.
It seems like the ground/environment textures in COH3 are much better than COH2, but the units are way worse looking, it's also zoomed out more so men look like little ants, the animations in how things move are WAY worse than COH2. Most of the effects like how explosions look, shells, destruction looks worse than COH2, but there are some that look pretty good....I think the strafes and nebel werf explosions look nice.
The overall art direction is really ugly too.
>>
Also the actual gameplay of COH3 feels like dogshit. How stuff moves and interacts with your commands feels nice and crisp and immediate, in COH3 it feels like youre slopping around in a bowl of oatmeal. Actual tactical gameplay and quick reactions to exert punishment on opponents is completely gone.
>>
>>2278796
>How stuff moves and interacts with your commands feels nice and crisp and immediate
*in COH2
such a shame
COH2 is absolutely infested with map hack/zoom hack now....at least in 4v4, there is basically a 70% chance of someone using maphack/zoomhack. Yesterday I watched a replay and every single player on the opposite team was very obviously using maphack where they just follow your units through FOW, and they weren't even an arranged team.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2213020
saw a bunch of videos in my timeline and thought about giving it a try, i mean it has almost been 3 years
but then i saw a clip of a tank battle and it just looked like a cheap mobile game, like literally comically bad and oversaturated
>>
File: 1723857976201201.png (163.4 KB)
163.4 KB PNG
>>2282848
also adding to this:
>go on steam page to see what the newest update offers
>first thing i am hit with is some old, fat roastoid talking in front of a brickwall for half a minute
what were they thinking?
i couldn't care less about some manager whore - you are not my "ebbic friends", i do not care about you
>>
File: 1764374192126916.jpg (1.3 MB)
1.3 MB JPG
Is adding the Schwerer Gustav to COH3 lore accurate?
>>
>>
>>
>>
>>
>>
>>2213020
It seems fun?! I just played it for 2h approx.
Runs fine in Linux =)
The cutscenes are kind of cringe though, I never played COH before. It's even in high difficulty totally relaxing compared to my usual citybuilders and such
>>
>>
>>2284706
it's forced and doesn't fit the theme of american troops
it made sense for soviets in coh2 because soviet partisan troops were centrally governed by army command and supplied directly by red army
they really should add doctrines focused on combined arms instead of this wanna-be vietcong appropriation
>>
>>2284706
you know what's funny?
even the top players still aren't using it to its full potential
saboteur is barely used yet it's basically 3 mines for 60 manpower
yes you take a temporary tempo loss of about 1 unit but you can plant the mines fast with good tunnel placement
>>
>>2284729
CoH2 partisans are cheap throwaway infantry that you spam and blob with or unfairly pop out of any building on the map, CoH3's partisan doctrine is about setting up ways to covertly move around the map to ambush and flank enemies but can get their hideouts hunted down.
One's significantly more fun than the other.
>>
>>2285203
> is about setting up ways to covertly move around the map to ambush and flank enemies
it's been a while since i played coh2 but i remember doing exactly this in 1v1 all the way to 4v4
>build mine with partisans
>upgrade them with shrek
>wait for enemy tank to retreat through this area
also iirc PRTS conscripts and other factions commando units also had a cloaking ability that allowed for similar strategies
>>
>>2295894
8 player battle royale, you start along the edge of a gigantic circular map and need to capture abandoned bases closer and closer to the map center
each couple of minutes current edge of the maps get ravaged with artilery and map shrinks towards the center
>>
>>
>>2213020
>recently reinstalled coh1 + expansions
>genuinely forgot how well designed it was
It honestly makes me angry watching how in COH1 the infantry AI would automatically seek cover and better firing positions and actually dodge and roll out of the way of incoming fire and bombs and then look at the sequels where they are retarded bullet sponges that stand in one place. Fuck even the smaller details like machine gunners lying down or setting up their weapon on sandbags/walls before firing or rocket launcher troops kneeling down to brace themselves before firing make the game feel much more realistic than COH3 where you have infantry firing anti-tank rifles while standing up.
And speaking of bullet sponges I really appreciate how in COH1 positioning was actually super important and that infantry and weapon teams would die super quickly if you just had them out in the open with no regard for distancing or cover as opposed to the sequels where even tier one infantry could soak up enough gunfire to put higher tier infantry in the ground in the first game twice over.
Here's hoping they release a definitive edition for it at some point. Update the visuals, fix some bugs and maybe update the campaigns since I remember some of them feeling unfinished like Caen. Wouldn't mind them adding some quality-of-life fixes like being able to get infantry to vault over fences/low walls by clicking on them either, one of the few things that the newer games did right.
Think just about the only thing that sucked about COH1 was how few factions there were but then again COH2/3 only have 5/4 so...
>>
>>2296633
>It honestly makes me angry watching how in COH1 the infantry AI would [get out of cover without your input and become unresponsive to do the cosmetic "get to ground" animation] and then look at the sequels where they [do what you tell them to do and feel much better to control]
People complain about games they don't play always have the strangest priorities
>>
>>
>>2296719
>no, u! It was much better when it was ass to control I swear!
Soldiers refusing to obey move commands because they're busy performing cosmetic animations was a terrible mechanic and nobody wants it back. You'd know if you ever played the game online.
>>
>>
>>
>>
>>
>>
>>
>>
>>2296633
>It honestly makes me angry watching how in COH1 the infantry AI would automatically seek cover and better firing positions and actually dodge and roll out of the way of incoming fire and bombs and then look at the sequels where they are retarded bullet sponges that stand in one place.
I hate to be that guy because I also really miss that, but the community basically begged for it to be removed.
>And speaking of bullet sponges I really appreciate how in COH1 positioning was actually super important and that infantry and weapon teams would die super quickly if you just had them out in the open with no regard for distancing or cover as opposed to the sequels where even tier one infantry could soak up enough gunfire to put higher tier infantry in the ground in the first game twice over.
the infantry is more deadly in coh2 than coh1
>Here's hoping they release a definitive edition for it at some point. Update the visuals, fix some bugs and maybe update the campaigns since I remember some of them feeling unfinished like Caen. Wouldn't mind them adding some quality-of-life fixes like being able to get infantry to vault over fences/low walls by clicking on them either, one of the few things that the newer games did right.
this is definitely coming in the next few years
>>
>>2297073
Anon, be honest with yourself, what do you gain from arguing about features you're clearly unfamiliar with and a game series you clearly don't play? What is the point?
I swear 80% of people arguing about strategy games online haven't played one in decades and/or never experienced them past playing the campaign on normal or compstomping a handful of times.
>>
>>
>>
>>
>>
>>
>>
>>
>>2299922
It's almost common knowledge in game development that the majority of player feedback can be safely discarded, most people are genuinely bad at video games and get upset and blame the game when they lose, just look at what happened to Helldivers 2.
When you remove soul for the sake of some gooks APM, it's a bad sign of things to come. Now I bet nobody at Relic even COULD program the AI to move about dynamically.
>>
>>
>>
>>2300047
it is bad for the games "soul" as far as that word still means anything anymore. the point of coh was always to be an RTS that feels more like playing army men than it does playing starcraft or aoe. however, ultimately you're correct. shit was insanely annoying in multiplayer games
>>
>>
>>
>>
>>
>>
>>
>>
CoH2 was always bad. Looks shit, runs like shit because of poor multithreading, the big new addition was winter mechanics but everyone hated it, game was full on P2W with DLC commanders up the ass, the game is spammy as much and goes from bobbling to weapon team spam to tank spam
>>
>>2298636
I’ve played it more than you retard and I can clearly tell you’ve never touched COH1 because the nonsense you’ve spouted about units not responding to commands because muh animations is so colossally stupid that it isn’t worth responding to.
>>
>>
>>
>>2303499
>nooo this thing that sucked ass and got deliberately removed from sequels because people disliked it actually never happened!!!
Why are you wasting your time denying reality? I wonder, did you ever play any CoH this year or are you just arguing out of pure nostalgia for a game you tried when you were 14? Did you even play like 10 multiplayer CoH1 games or do you think you should have a say on what mechanics are annoying or not because you played the campaigns a couple of time?
You're a genuinely dogshit person and you're a blight on the RTS community
>>
>>
>>2303718
>custom scenarios
That's more AOE4 which has community modes and custom modes (and 8player FFA on megarandom maps is always fun)
COH AI is too dumb to enjoy except for classic bridge/funnel defence versus massive hordes.
>>
>>
Listen, if some doofus pixeltruppen is being killed because he animated picking himself off the ground and that costs you the game.... that's a skill issue. You need to have a strategy capable of absorbing casualties.
Don't remove the SOVL because you're bad!
>>
>>
Why hasn't Relic ever added melee combat to COH? It will never not look retarded to have two infantry squads in knife range trying to shoot each other. You could even have upgrades like bayonets to improve efficiency in close quarters engagements.
>>
>>
>>
>>
>>2306222
Because then you'd have banzai charges everywhere. If you're going to have melee, it should be some sort of organic thing that only happens when units are close to one another but things like damage don't actually change much.
>>
>>
What exactly am I supposed to be doing with Panzerjagers after the light vehicle phase is over? Their AT rifles (Understandably, I suppose) do very little to tanks, particularly with how squishy they are, I find that they're not really very useful later on in the game. I have to assume there's some particular purpose to them beyond, i suppose, using their tear gas round. Their vet bonuses don't even really feel like they improve them sufficiently.
I'm not using Panzerjager Kommand so I can't upgrade them to Tankbusters.
>>
>>
>>
>>
>>2312445
100 damage if both rifles penetrate, which with 60-80 pen vs 195 armour isnt really reliable. Compare that to a Bazooka team that has 120 potential damage with 110-200 pen vs 150 frontal armour of a Panzer III. It's not like the firerate is even different.
>>2312487
Can they, though? The ambush bonus is a 25% damage (So from 50 to 62.5) bonus and a 40% accuracy bonus (Which I think is actually irrelevant against tanks as they have 0.3 accuracy at max range) for five seconds, which I think maybe gets you four shots? (two from each Rifle). I find they just get squished by any tank that feels like shooting back.
The panzerbusche is at least decent against infantry though, I suppose.
What makes them "so good" early game when compared to something like a Bazooka team? (They're more accurate, certainly), or a Tommy squad with Boys? (Boys are slightly worse, but the Tommy squad has quite a lot more HP.
>>
>>
File: 1740464158207882.gif (2.8 MB)
2.8 MB GIF
>>2316372
>£25 for CoH2 and all its DLC
>>
>>2316382
I bought all the non-cosmetic ones that are on the steam store, the commander ones were 50 pence each, the skins are super expensive and I don't buy cosmetics, but now i've loaded the game I see i'm still missing a few commanders per army(mostly soviets) but I got 30k of the currency, do I buy 2 of the more expensive commanders or do I buy the Intel Bulletin things?
>>
>>
>>2316372
coh2 plus all DLC is good, but youre going to run into a ton of hackers and extremely skilled players in MP. Frankly, at this point coh3 is better than coh2, so if I was you i'd spend the £60 on coh3, or just get the coh3 base game
>>
>>
how is playing this game on high ping? my connection's pretty bad at the moment and it sits at 90-200ms depending on the time of day but it's usually at 170ms
is it bearable? some games like war thunder or counter strike are no big deal on high ping but i remember back when i used to play league of legends even being on just 80ms felt like torture
>>
>>2237166
>declared war on USA for no reason
Made perfect sense. America was already shooting at German ships. Shoot on sight orders from FDR in September 41 while Hitler forbade the kriegsmarine to engage as he wanted to avoid escalation. Pearl Harbor was his ‘well fuck it’ moment.
>>
>>2320546
You're probably going to eat some grenades you could have dodged on a better ping, but otherwise tolerable. Besides, the grenades you cleanly dodge are the ones you see before the enemy even pulls the pin. From throw to detonation is about 2-2.5 seconds for most grenades.
There isn't much you have to react to on the order of 100s of milliseconds. Vehicles are all sluggish, infantry that soft-retreats can't fire back, team weapons need 5 seconds to undeploy and deploy, etc.
You mostly make decisions ahead of time, and it costs a lot of time and HP to "undo" what you committed to.
>>2316372
I wouldn't say you got scammed, CoH2 is good too and some modes are still fairly active. But CoH3 isn't shit.
>>2312791
>What makes them "so good" early game when compared to something like a Bazooka team?
AT rifles have faster aim time than zooks
>Tommy squad
Can stealth so they're actually a kill threat and not just for zoning. Their vet ability and CA speed buff helps you get the last shot needed to kill.
>>
>>
>>
>>
>>
>>
>>2311088
>What exactly am I supposed to be doing with Panzerjagers after the light vehicle phase is over?
You're not supposed to be using them at all, entire point of Afrika Korps is that you can rush heavy vehicles and tanks faster than the other factions...theoretically at least.
>>
>>2329427
No?
DAK is the aggro faction. They have an incredibly strong and aggressive earlygame thanks to their halftrack and the tempo callins, which they need to use to secure a territory and fuel lead. Then they use that fuel lead to transition to light vehicles and attempt to close out the game. They don' actually advance through their tech any faster than other factions (and actually pay more to tech than brits) but they will usually have a huge fuel lead because they're designed to automatically be ahead for the first 10 minutes.
DAK are supposed to be at a disadvantage in tier 4, and compensate for that by ideally being way ahead by the time the game gets that late because of their extremely strong tier 2. They have big manpower taxes built into all their prices that force them to fall behind over time even when making mostly good trades.
Because Relic can't balance for shit, and because DAK has been the beloved child lavished with ill-conceived buffs and nerfs vacillating between top and bottom tier since launch, we do get weird patches where DAK tier 4 is unbeatable or where they get rolled by riflespam. But the overall intent is for the Pz3 to be qualitatively worse than every other tank, and for DAK's tier 4 to be mainly about topend to close out a game rather than a long valuegrind slugfest.
>>
>>
>>
>>
>>
>>
File: rts_guide.png (2.8 MB)
2.8 MB PNG
saw this in a /v/ RTS thread
CoH2 had the position CoH3 has now being the black sheep of the series, although I think more people like CoH3 than CoH2 by now
>>
>>
>>2331857
CoH2 is definitely not going to get any better since the devs has left it on life support for a near decade at this point. Still, Coh3 still needs to extract all the QoL from CoH2 at some point so it isn't wasted value. For example, CoH3 at gun should not switch target unless the target in the firing arc is already dead.
>>
>>
>>2331857
Coh2 had a disaster launch because the publisher went bankrupt mid development so they were just forced to rush it out the door. It only became a community darling because a few years later, Relic had a free to keep event that brought in all the Russians.
Coh3 has unfortunately recieved a lot less content than 2 did by this point in its life, despite being a less disastrous launch and probably won't see much more content at this point since it's already been on life support for like a year.