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I love a good RTS campaign. What are some good ones? What makes a good RTS campaign? What are some underrated ones? Did Arthas really need to purge that city?
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>>2255389
>Did Arthas really need to purge that city?
Yes.
The villagers are already turning into undead, if you do nothing Mal'Ganis just claims them and teleports all of that undead meat away for later use.
Losing Uther's and Jaina's faith was bad though, and going to Northrend was when he really fucked up.
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>>2255797
I'd argue that Arthas's only unjustifiably evil act was killing those mercenaries. He could have probably bought their silence, but he betrayed them instead. Everything else before can be justified as those people being doomed anyway and everything after as him being under magic corruption by Frostmourne.
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>>2255389
>Did Arthas really need to purge that city?
Yes. Everyone was plagued on varied levels and those that gone far too far already were turning into zombies.
>>2256215
>and everything after as him being under magic corruption by Frostmourne.
And this makes it extremely jarring since Sylvanas and Ner'zhul gets a pass while Arthas gets none.
Then again I don't consider WoW and everything after TFT to be remotely canon.
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>>2255389
For me, the campaigns from Age of Mythology, Total Annihilation Kingdoms and Heroes 5 were very addictive, I wanted to play to find out what would happen next.
Arthas was wrong here. His decision led to a decline in morale and a breakdown in the Alliance forces. He should have listened to the commander-in-chief, his superior commander and, maybe, sought advice from the wizards of Dalaran.
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>>2255389
>What are some good ones?
It's far from the same level as Warcraft III, but I found that Starship Troopers: Terran Command's campaigns are a lot of fun.
Last Train Home I can also recommend. It's 50% survival and base management while looking at a cozy train go choo-choo and 50% RTS-lite.
>What makes a good RTS campaign?
Interesting story. Fun unit balance and mechanics. And different kinds of maps to fight on. I also really like dynamic OST's, soundtracks increasing in intensity depending on how much combat is happening on the screen.
>Did Arthas really need to purge that city?
Yes
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One campaign that stuck with me for years is KUF heroes Walter campaign, especially having played previous game. The plot is very goodand game punishes you for trying to be a good guy
Other than that classics like World in Conflict which is pure kino.
DoW 2 campaign is fun and we need more Diabloid like RTS, especially co-op.
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>>2256215
>I'd argue that Arthas's only unjustifiably evil act was killing those mercenaries
Yeah I don't mean to say that going to northrend was evil, just that it was a bad idea.
I think
1. Killing and blaming the mercs
2. Burning Ships
3. Taking Frostmourne and saying he'll pay any price after Muradin's warning
Would be his 3 evil acts.
Other stuff is more being a hothead and being bad at diplomacy(explaining why the culling needs to happen), not really evil stuff.
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>>2256473
The latter probably.
Mainly just because it's the difference between something like a 32gb install and a 2gb install.
Modern wc3, which is just reforged is fine to play, you can just play with old graphics and old maps, so if you happen to have wc3 and have it installed, just booting that up and playing the campaign with the correct settings is fine, but in your case just quickly downloading a 2gb of old wc3 to play the campaign is probably better.
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>>2255389
Lotr: The Battle for Middle-Earth. Not because the story is good, but because I liked how you could do optional battles for permanent bonuses and it was cool that your army came with you from battle to battle. It's like your whole army is made from hero units by the black gate.
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strategy games with a good story:
warcraft 3
command and conquer
alpha centauri
epic 40k final liberation
homeworld
strategy games with good campaigns:
starcraft 2
dawn of war 2
warhammer dark omen
underrated:
heroes of annihilated empires
constructor/mob rule
deadlock
freedom force
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>>2263943
BFME 1 is my guilty pleasure, it was just pure lightning in a bottle, and was such a high wall that unfortunately the second game just couldn't overcome
personally, the good campaign is kinda my fav (tho the evil campaign has some unforgettable moments)
personally, I like managing to save Boromir from his death, and seeing him making it all the way from Rohan, Gondor and finally to the Black Gates alongside the rest of the fellowship is an unforgettable experience (funny how a RTS game can make you have these kind of feelings).
The best mission from the campaign has be Helm's Deep, prove me wrong
spoileryou can't
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>>2264962
As soon as we start mass-killing civilians for benefit, it sets the precedent for killing innocents when the benefit is deemed sufficient
It's closer to killing those diagnosed with terminal cancer, they're going to die anyway and just waste resources so why not kill them now?
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>>2266634
Where are the city guards or local alliance forces? Even during the mission before, local forces from several villages were able to organize self-defense, and Mal Ganis enters such a large metropolis with a few ghouls as if it were his own. Idiotic.
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>>2255389
The Black Company is an unfinished custom campaign for Warcraft 3 but it was always my favorite one, it gets pretty close towards the end of the tech tree and the first book, there's well over a dozen missions if I remember right so it's not like it's lacking and if you want more of the story it's a book series so you can just go read it.
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>>2268028
There is no way to covertly sack a city, which is basically what Arthas did. Stratholme's garrison wouldn't sit it out and they probably wouldn't obey his order to slaughter their own friends, families, and neighbors either.
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>>2264972
Everyone undersands you have to kill the infected person in the zombie movie
Why does having multiple people involved change anything?
Besides if you're living in Stratholme would you rather Arthas had left you alive to experience an eternity of suffering after you're forced to kill your own family?
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>>2268326
Solutions in the micro do not necessarily apply to the macro
If one person is trapped in a room with one other person and their only means to survive is to kill someone who is about to die, that could be defensible
If a kingdom has an infected city, it is not the same immediate life-or-death situation. Stratholme was not decisive in the conflict, Lordaeron was doomed regardless. All the massacre achieved was a short-term tactical gain at the cost of a long-term strategic defeat in the splintering of Allied forces.
It only happened to inadvertently work out as a positive because, without the massacre, Arthas never becomes the lich king and he doesn't save Azeroth.
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>>2268356
>Stratholme was not decisive in the conflict
Only because Arthas purged it.
It WAS a life or death situation for the entire kingdom.
>Lordaeron was doomed regardless
Yes, because of mistakes made by Arthas after that.
But if we're judging Stratholme in isolation?
It was the correct call.
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>>2268398
>Only because Arthas purged it.
Stratholme was just one of many infected cities, meaning it was NOT a life or death situation for the entire kingdom
Now if we were talking about the grain distribution centre of Andorhal prior to the infected grain spreading, the actual strategic core, that might be a decisive matter
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>>2255389
1) Me too
2) Warcraft 3 for sure, Red Alert 2, Tiberian Dawn.
3) Engaging story
4) The AOE2 chronicle ones. They're pretty good but it got lost in the wider discussion of dlcs for dlcs.
5) Yes. The council of autists has already cleared Arthas of any and all wrong-doing until the moment he killed his father.
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>>2268428
>Stratholme was just one of many infected cities, meaning it was NOT a life or death situation for the entire kingdom
It was the second most populous city in Lordaeron, possibly the most populous going by old rpg book canon.
If the plot went ahead as normal, but the culling didn't happen, then the extra undead meat the scourge would have meant by the time of WoW, the undead border wouldn't be at Tarren Mill, it would be at Menethil Harbor.
For Lordaeron in a conventional war against the undead it would've been disastrous if the Scourge claimed Stratholme, Arthas denied a massive powerspike for the scourge by culling it.
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>>2264972
A guy is rolling into town on a truck, he doesn't want to, but he's forced to.
His truck is carrying a nuke.
It's gonna explode and kill a million people if it enters the town.
You know this, but you think of him as innocent so you choose inaction, one million people die.
Everyone else in the thread would save those million people because everyone else are smarter, taller and more moral than you.
like it isn't even the trolley problem, the trolley is on the course to multi-track drift, we can pull the lever so it just kills people on one track, not both tracks, but you'd rather kill people on both tracks.
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>>2268527
Arthas didn't shoot a man sitting on a nuke, that's a scenario in which death is immediate and guaranteed.
He shot a city that was probably going to become a nuke when other options were available. Death was neither immediate nor guaranteed. The entire setup is to demonstrate the degeneration of his morals.
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>>2268782
its not like the undead were a new threat.
necromancers and raising undead skeletons were a thing in the first warcraft.
the dude was a paladin which make trivial work of undead things.
maybe it was the first time Arthas delth with the undead lost his cool and panicked.
and just went kill em all
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>>2255389
I don't care who was in the wrong. What I wonder is this. Could Arthas and his troops (possibly other troops around, uninfected) could even contain a massive zombie outbreak in a large city?
Maybe if they managed to gain controls of city walls and gates quickly, but even then, did they "lore wise" have enough troops to do that and contain massive zombie horde? Also, are those zombies stupid mindless, or were they controlled and directed?
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>>2267813
>Idiotic.
The most idiotic part of the whole campaign is the entire plot point of the grain being distributed *to* the villages.
>>2264780
>deadlock
Looks pretty gay.
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>>2270061
Do you prefer Edain Unchained or Age of the Ring? From what I gathered the latter is lame and cut out most monster units, while the former brought back fixed castle settlements.
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>>2270501
orcs had nercromancers and raised dead and the warlocks summoned demons in the first warcraft
orcs in warcraft 2 had death knights which were risen from the slain knights of lordareon
the grain wasnt infected with a virus it was something magical wasnt it?
seems like the orc would know something about it.
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>>2270423
Between WC2 and WC3 there was a lot of actual story produced by people blizz hired (primarily golden and knaak) or by their employees (metzen) because WC1 and 2 were not plot-heavy games. They made a few short stories and novels, namely
>Of Blood and Honor
>Day of the Dragon
>Lord of the Clans
which all predated WC3's release.
Then right after you got
>The Last Guardian
>War of the Ancients trilogy (Well of Eternity/Demon Soul/The Sundering)
which explained a bunch of integral lore that was more or less intended for WC3/TFT and was heavily foundational for vanilla WoW
They also probably made the orcs/horde separate from the demons so that the demons could instead be more closely attached to the undead as a faction for gameplay reasons.
>>2270587
as the other anon said, the orcs never used a plague to do their thing, they were far more straightforward and the only guy who wasn't straightforward (gul'dan) fucking died chasing power on an island in the middle of the sea
also the cult of the damned were humans, they could meld in wherever as long as they knew what they were doing, things would inevitably get messy
For Arthas though, I think he was both panicking a little and also trying to appear like a good prince, or a good king, and was afraid of looking bad. As the story goes on he gets more fucked in the head and when he takes Frostmourne he's essentially ended up not caring for much more other than being the King to rule them all. It's why the final cinematic is so good, because Arthas is now the Lich King, and all he rules from his spires are corpses in a wasteland.
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>>2269965
>Waffen SS campaign
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>>2255389
>Did Arthas really need to purge that city?
No, he could have waited to them to turn, kill the undead ones and rescue the few percent that didn't eat the grain, which is what Uther wanted to do.
Would be harder and more time consuming, so Arthas picking the edgy and easy option was what sealed his descent to evil.
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>>2270708
nice. there was this rather large online article/compendium about Warcraft lore from Blizzard around the time of vanilla WoW, and it was great, I wish I could find it. I really enjoyed Warcraft lore before it all started going off rails with various WoW expansions.
alright thanks LLM, here it is: https://web.archive.org/web/20070108050137/http://www.worldofwarcraft. com/info/story/#Lore
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>>2256435
>Ah yes... EVERYBODY here to kill me, in my own castle, just as I planed.... HAHAHAHAHAHA!!!!
>NPC:*Has MacGuffin*
>*Deus ex machinas out of freeze*
>LICH KING: *Dies to MacGuffin Sword*
>Lich King: There must be exactly one! Lol!
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Northgard.
Story is simplistic, which also serve as tutorial of sorts, while ramping up in difficulty.
while story is simplistic (cutscene with art, in game pre mission cutscene, in game post mission cutscene), story follow in similar fashion as northern mythology poems, as in, King Rig seeks vengeance, everything else be damned, while his bannermen constantly say he has bigger priorities as a king. so Lo and behold, he manages to attain his vengeance, but lost his standing as a king.
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>>2257747
>>2264639
Spotted the moral cuck.
The people of Stratholme were not only infected with a plague that was killing them and turning undead, but it was also taking away their humanity.
Sorry to break it to you, but I'd rather have my skull caved in with a massive hammer instead of having my humanity slowly eroded as I turn into a slave to the Undead Scourge.
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>>2312506
Old Blizzard were the ones who shat up the setting with MMORPG in the first place.
They were the ones who made Sylvanas a strong and independent Mary Sue who dabbed on silly stupid Garithos the Racist Chud.
They also were the ones who made Jaine Proudmoore into Big Orc Cock loving whore who let her father die over this.
They also were the ones who shut down Blizzard North.
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>>2257527
A little detail I loved regarding Arthas' VA was his stutter when encountering Muradin.
His surprise + admittance he didn't even know he was there signal that he 100% would have made an effort to come to the rescue. It's *probably* the only time he was broken out of his revenge obsession
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>>2314813
>Muradin
Another reminder that WoW is hot garbage that ruined Warcraft.
>However, during the War against the Lich King, it was revealed that Muradin survived this brush with death, and wandered the wastes of Northrend with no memory of his identity. He was eventually found by the Frostborn and made leader of their clan under the name Yorg Stormheart. Rediscovered by his brothers years later, Muradin rejoined the Alliance and commanded its forces during the siege of Icecrown Citadel.
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>>2255389
It sort of depends on what the strategic implications beyond moral or ethical one would have been. Was the sole potential purpose of the tens of thousands strong undead force to merely provoke Arthas into going to Northrend? Or could Stratholm have formed the base and core for a proper evergrowing undead army and militaty campaign? Could this sudden army have been enough to topple the kingdom? Snowball into an existential threat for everyone in Lordaeron? Invade the elves and unleash the demon invasion? We don't really have an answer, but I suspect that the demons operated in a win-win scenario. So the questions isn't if the invasion could have been avoided, but rather how it would have played out. Arthas being brought under their influence would have been the most expedient scenario, but not the only way. He was pivotal in the Lich King's personal plot, not in the Legion's plans.
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>>2257724
>the difference between something like a 32gb install and a 2gb install.
This is so embarrassing imo. A two-decade old game somehow ballooned up to 32gb, why? So we could have generic moba graphics made by pajeets who can’t into compression? I swear devs have gotten so lazy. For reference, I downloaded the old game files recently from one of the many links posted here and elsewhere, last pre-refagged patch: it was great. There’s not much that justifys reforged’s existence even if they did fix a bunch of the initial stuff that triggered everyone.
>>2306457
Based Garithos
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