Thread #2261396 | Image & Video Expansion | Click to Play
File: Screenshot 2025-11-25 111216.png (1.1 MB)
1.1 MB PNG
Roadmap revealed
>One last major update of 2025, including allied bot support for skirmish
>1st DLC will be free and coming early on 2026. Full reveal on December 9th
>will add a new "allied" country, which will be available to the US side as a spec in multiplayer (likely the Baltic units from singleplayer)
>new environment and maps planned for later 2026, released for free alongside the listed paid DLCs
>full expansion for 2027 with a new singleplayer campaign and a new faction
121 RepliesView Thread
>>
>>
The Q&A after the reveal was a whole lot of nothing but basically
>team has more than doubled in size since launch, they had to wait to get sales numbers before they could justify the payroll expense
>They don't want to introduce new multiplayer modes for fear of splitting queues
>support for a 3v3 mode is being considered but the matchmaking implementation is undecided
>singleplayer content/features a big priority now because their metrics showed that the vast majority of customers did all the SP stuff and then immediately quit.
>they're not particularly concerned with the drop in active players because launch numbers were so good, they believe they can gradually bring players back with new content, which is the main focus of 2026.
>multiplayer balance is also a major priority. When the game launched they had no tools set up to track multiplayer metrics and their early patches reflected this. Now they have better tools in place and a data-driven approach
>their metrics show that after the latest balance patch, the winrates between US and Russia essentially flipped and they're looking into that
>they gave up on weekly news posts because the community was being mean to them
>there's another slitherine live event on the 8th/9th (timezone depending) that will reveal the content of the FreeLC coming early next year.
That's about it.
Overall meh. There isn't much here we weren't already told and for the most part the meat and potatoes are all still far off "we're working on it but can't give a concrete timeframe" like they've been promising since launch.
>>
Player dropped off because they were doing jack shit and the game runs like shit. Also it will never sustain an active community until it has spec/replay. Why they launched a competitive MP game without it is pure insanity.
>>they gave up on weekly news posts because the community was being mean to them
Maybe if they actually delivered people wouldn't be mean to them. It's been a whole pattern of they promise a thing, they do it twice, late, make incredulous excuses as to why and quietly never do it again.
>>
>>
I'm just frustrated with how laughably badly the devs dropped the launch.
Still playing the game, but it's more a case of 'there is no equivalent' outside of Eugen, and I'd take a pallet of Broken Arrow jank over a drop of Eugen's French autism.
>>
>>
>>2261778
I came expecting slavjank and slavjank is what I've gotten. I'm just glad they plan to keep the game alive, the last slavjank multiplayer I jumped on was Men of War 2 and that barely lasted 2 months.
I genuinely feel for all the people expecting a polished, professional product because they fell for the marketing.
>>
>>
>>
>>2261396
>USA Allied Spec
Germany? We had Boxers and Leopards in the campaign.
>Russia spec
Probably based on units that are present in the files but not used, and if I remember correctly, TOS-2 is one of them.
>USA spec
Similar case as before, unused units, but Martine/Navy themed.
>Russia Allied Spec
China, obviously
That fact that we had to wait several months for a roadmap is just pathetic and now it turns out we have to wait a whole year, probably even more, to get new maps and a new country.
Thankfully, I have other games to play.
>>
>>2263082
>USA Allied Spec
I think USA allied spec is going to be Baltics. They have more units.
>Russia spec
Russia spec I assume is going to be some sort of internal forces themed. We've seen art for FSB units before and some vehicles like bulat or typhoons are unaccounted for, as well as things that were already in the game at one point or the other like tos2 and uragan. Though I'm not entirely sure how they are going to differentiate it from motorized in the "wheel based deck with MRLS support" department so maybe they are going to do something else with it.
>USA spec
USA deck is very obviously marines2/navy, there's many units that were originally meant to be in marines but they got split off because the deck was too big. Seals, super hornets, growler. It's been pretty much open secret since even before release that this is going to happen.
>Russia Allied Spec
I'm unsure what it could be because I'm pretty sure it's not China because
>Faction DLC #1
is going to be China and China is going to be a full faction with a China VS USA pacific campaign.
>>
>>
>>
>>
>>2262918
They mentioned during the Q&A that there's some new maps set in a new environment coming sometime in 2026. It wasn't clear which DLC drop it would be coming with, but the maps themselves are obviously free. The hint they gave is that it's an environment "with lots of water"
>>
>>
>>
File: 1731726156202919.jpg (834.6 KB)
834.6 KB JPG
>>2261396
>China coming
>2027
>>
>>
>>
File: Fiend dealer.png (179.4 KB)
179.4 KB PNG
>we have to wait a year for China, and even longer after that until we get to see whatever the NATO faction is going to be
I'm assuming "USA allied spec" is referring to the baltic nations which already have units and models in the game. I like the game but the developers are so slow.
>>
>>2266944
After China, Europe would obviously be #4. I'm just wondering if they'll give the Baltic Stooges access to the German Leopard 2A7s from the campaign or leave it tankless and keep those for Europe later.
The Baltics in the campaign had a LOT of units, like 2-3 regular infantry squads per country and another few recon squads each plus their transports. That's going to be one hell of a crowded inf tab
>>
>>
>>
>>
>>
>>
>>
File: A burger watches as the Danish leave their dwellings.jpg (345.3 KB)
345.3 KB JPG
>>2272170
It's a Russian game, under close scrutiny to not Tarnish The Reputation of the Real Russian Army (currently sending another wave of ex-convicts into another minefield, to the horror and joy of the orbiting drones), why would it be banned in choina
The accompanying campaign would have to paint an extremely positive light of them, so we'll probably get some slop about China saving the West or something from itself, and they'll be filthy overpowered at launch. But that's a year from now, and by then there's by the metrics going to be about twenty people left playing.
>>
This game competes for most retarded playerbase. Any conversations I've seen regarding any balance entirely revolves around guys cheering for their team no matter what. Is it really so uncommon to have played both factions equally?
Watching the player count drop so dramatically and all anyone has to say is how happy they are the other faction's ____ got nerfed.
>>
>>
>>
File: 1751333262299865.jpg (694 KB)
694 KB JPG
>>2272921
Not hard to survive when you use AI slop to make content for you.
>>
>>2272894
Everyone had been constantly flagging balance issues and systematic Russian bias since the first beta and the devs ignored it. By the time they were forced to acknowledge their mistake, most of the same people had realized the devs were ziggers and moved on, leaving only tankies and ziggers looking for a neosoviet power fantasy still playing. Then they nerfed their power fantasy.
Amateur devs always fail to understand that no player is just going to sit around for 40 minutes gleefully being a baby seal for someone else to club, and by the time they move to fix anything most people have already fucked off
>>
>>2272980
>no player is just going to sit around for 40 minutes gleefully being a baby seal
It kept pissing me off when they kept sticking their heads in the sand, saying "W-we have s-so many catch-up mechanics!!!"
Okay, so you get more income when you lose phase points. Great, my units are still dead, his are still alive, he now has position, initiative and momentum on me. If you get your ass whooped by the mid-point of phase 2 and lose your position, there's literally nothing you can do but abandon your area and shift to playing support for teammates that have kept ahold of their positions.
>>
>>2272980
Also rampant cheating because they built a competitive multiplayer game on trusting the client and not doing any sanity checks so if chinksect modified his game to say his tanks are zooming around at the speed of sound and instantly killing everything that's what happened for everyone else. Not to mention subtler cheats like infinite ammo or manipulating hit chances.
Even worse even without abusing it or even without any ill intent the spaghetti netcode is extremely latency sensitive and playing against cyrillic or chinese names will turn the game into a desync mess when none of your shots will ever hit making everyone paranoid and resentful.
The extremely retarded ways the game is written also means then game has no replays and won't until the rewrite the whole fucking thing and how the fuck do you expect to have tournaments or jewtubers making videos on it.
>>
>>
>>
File: SOF.jpg (164.1 KB)
164.1 KB JPG
>>2272930
Indirectly yes, they've committed to moving everything they possibly can server-side, as well as implementing Easy Anti-Cheat and having one of the devs only taking care of reports. Cheating is mostly gone now, and beyond 1500 ELO effectively extinct
If only US stealth was nerfed by .25 or .5 and 100mm+ guns dealt more dmg across the board, the game would be in a pretty good state. Shame it didn't launch like this
>>
>>
>>
>>
>>2290167
If Steel Balalaika is gonna base the specialization on real life Baltic Militaries, its gonna a mech inf. specilization with low vehicle availability, but high tech and highly trained infantry + National guard reservist spam
>>
>>2290555
Most of the baltic stuff is already in the game in singleplayer and you can spawn their units in the Editor. There is large squad reservist slop that ride in M113s and then like 5 flavours of generic mechanized infantry with generic loadouts, a special forces recon squad and a few Javelin teams. They might tweak the numbers for balance but I doubt that they'll change the loadouts all that much from SP.
For Vehicles there's a bunch of different variants of G-Wagen (including a manpads one that's quite silly), the leopards and all the other stuff teased in the trailer. I imagine the stats of the vehicles will change a lot, because the Leopards were basically just SepV2 stat clones but priced way cheaper.
>>
>>
>>
>>
>>
File: 17242596445018.jpg (62.5 KB)
62.5 KB JPG
>>2291813
Wagner is a no no because then mirror matches won't be halal anymore
>>
>>2290167
>>2291080
>>2291099
I imagine the Vilkas will be on-par with the Strykers fielding Javelins (SPIKE-ER) but with only a single load of missiles (2), and an autocannon as a generic choice instead of the specialist Stryker RCV. Which can be crazy strong on more open maps.
The CV9030 as a generic heavy autocannon IFV will also be very popular, if it can get through tank sides and has the damage to mop up BMPs relatively quickly. I think it's going to be one of the specs with low availability of APS, though. I doubt it'll be available on much more than the Leo2A8, as their gimmick will be heavy firepower, low survivability.
SPIKE-ERs might also have the gimmick of being the equivalent of top-tier Javelins (the Ranger Javelin ones, with 1500m range) but low ammo. What I'm curious about is what their helo and plane tab will look like.
>>
>>
File: sluralert.gif (367.2 KB)
367.2 KB GIF
Reminder that we have a /wsg/ trooncord to organize games, and we play regularly. Sometimes we even get a full stack!
Currently mostly playing ziggers for the queue times, but factions are more of a day-by-day chosen by the feng shui
https://discord.gg/5pT2sXDK
>>
So if I've got this straight
>Leo 2s with APS, but likely low availability and no cheapo tanks to pad it out
>CV90s with heavy autocannon, basically Dragoon with Bradley armour (this thing is going to be spammed to high hell)
>Vilkas as a wheeled APC with a light autocannon and javelin-at-home, probably similar to the BTR-82 in practice
>Land Rover and G-Wagens as light transports (likely for Recon), with the Wagen having ATGM and MANPAD loadouts
>NASAMs, which will likely have the same role as the redesigned SLAMRAAM as heavy-SHORAD
>No long range air defense (unless they make the NASAMs into a NATO BUK)
>Pzh-2000 for artillery, probably a statclone of the vanilla Paladin
>presumably all the boring stuff like mortars, SHORAD etc. not shown
>At least 20 infantry and special forces squads split between inf and recon, which will presumably have all new loadouts compared to SP, including a lot of Javelin-like ATGMs
>no helicopters mentioned but a handful of transport helis are shown in the official art, so it will likely at least have a few old hueys and blackhawks
>only plane revealed is the Albatros, an ancient subsonic memeplane
In practice it sounds a lot like Stryker on the ground, just without Stryker's big air tab. I can't help but suspect this is going to replace Stryker's place in the meta depending on how the full spec looks when it's revealed. I can guarantee you that CV90s will become the single most-purchased US vehicle once it comes out and is probably going to get its price nerfed continuously.
What do we think the tab point distribution is going to look like? I'm expecting 3000 Infantry points like RU Mech since obviously the mechanized infantry is the main focus of the spec, but with a small air and heli tab all those points have to go somewhere, and if Leopards have low availability how are they going to justify a big tank tab?
>>
File: Screenshot 2025-12-11 101253.png (702.4 KB)
702.4 KB PNG
>>2292069
Also I just double checked:
The version of the CV90 used in game is Estonia's CV9035 with a Bushmaster 3. The campaign version has the same base armour as Bradleys and AMPVs and the same speed as the base Bradley (the real-world CV90 is faster so that's probably a copypasta and not the intended speed).
It has cargo for a 7-man squad while the real world version is 8-9 so the in game stat might change.
The Bushmaster 3 is a statclone of the Bushmaster 2 on the Dragoon and AMPV, but with .25 more damage on the AP round and .5 more damage on the Incendiary. In practice, this is basically an autocannon AMPV with less cargo space so we'll have to see how the price is balanced. The AMPV is weak right now basically just because the price is so high.
The camoagn version obviously has no upgrade options since it's an NPC vehicle but it will presumably have armour upgrades bringing it up to 16hp and 120/400 armour like all the other heavy IFVs.
Only Estonia operates the CV90 IRL so they'll probably limit its availability by tying it to a single Estonian mechanized squad in the inf tab. If they keep it at 7 seats it's going to be extremely awkward since there are no other 7-man US squads, but I assume 7 was just a placeholder for campaign.
>>
>>2292069
I think the CV9030 will be balanced due to its troop compartment only seating 7, with some dedicated kinda-shit infantry that can take it, limiting its spammability. Like how Troopers are the limiting factor on how many Strykers you can take, as a 90-point unit tax for the IFV being pretty fucking steep.
I think the air tab will have some Hornets and F16s, maybe some export F35s. Helos and anemic air will be its weakness.
>>
>>2292143
I don't think the Baltics even have an air force. But in-game it serves no purpose giving them one since you can just pair the spec with any of the other US specs for their respective air assets. There'd be absolutely nothing new in an imaginary Baltic air fleet.
>>
File: mom says its my turn to be spiderman.png (90.1 KB)
90.1 KB PNG
How do I fight SOF/Armored as vatniks if he doesn't overextend
>>
>>2293654
SF/armoured lacks good tools for dealing with low-cost vehicle spam. You can overwhelm them with BMP-3Ms as long as you screen and manage your distance to not walk into MAAWS range.
If they didn't bring CQC Rangers, then they can't beat Naval Infantry in a forest value grind because all their shit is too expensive and small in number to keep up. But really the main thing is that SF/Armoured lacks something like a Booker to duel vehicles and just gets bullied by well-managed IFVs since they just can't reliably kill vehicles unless they walk into MAAWS range. Kurganets work well for similar reasons.
The other thing to note is just that SF lacks range and needs to fight in a forest/town. You can punish them by just bringing MLRS and laying waste to whatever festung they're huddled in, and by bypassing their CQC hideouts through open fields and wide sightlines where they can't really do anything, to either threaten their rear or their allies.
>>
>>
>>
>>
>>
>>
>>
>>
>>2295400
Smoke/artillery
Javelin teams are typically very small or with small magazines (scout troopers/Troopers) or very expensive (weapon teams/rangers javelins), and one good 152mm shell can chunk them good.
Recon and Troopers can be emptied by simply smoking, driving forward and reversing back into the smoke. Weapon teams and Rangers Javelins cope and seethe with smoke in their face.
>>
File: abrams hunt.webm (3.5 MB)
3.5 MB WEBM
I havent played the game since they raised the cost on Rangers MAAWS a few months ago.
Are the only people left playing the sweats who have played nothing but broken arrow this entire time? Or are there still casuals left?
>>
>>
>>
>>
>>
>>
Well I had a fun time fighting against Skirmish AI. I cant tell if they actually need recon or supplies though.
It is kind of nice to play a deck that I think is just thematically cool without worrying about being hard countered and sweating. But the AI is very aggressive and always pushing, so I cant get that good feeling you get when breaking open a turtling player and raping his asshole
>>
File: 1475802594793.jpg (120.9 KB)
120.9 KB JPG
Been getting continuously blown the fuck out epic style these past few days, regardless of what faction or spec I try to play. It feels like some of these guys have done nothing but play the game 12 hours a day every day since it launched and I really can't compete with that unfortunately.
>>
>>
>>2301305
The meta has just evolved. You need to evolve with it, or you just get screwed by people who've become practiced and beating the way you play with the new playstyle that's dominant.
The name of the game right now is extremely cheap fire support vehicles to swing infantry fights (ie grenade launcher APCs, cheapo IFVs), ways to efficiently kill cheap fire support vehicles (stuff like Bookers), and infantry. Infantry is king after all the buffs, so the meta really revolves around swinging infantry fights or punishing infantry blobs with indirect fire and goes outward from there. The F-35 is ubiquitous on the US side so any expensive vehicle is liable to just get deleted with impunity, while RU still has powerful rocket arty to punish infantry.
Booker is the US mvp right now and RU really struggles to counter it. But RU still has a few power units in Kurganets and Khrizantema because they outrange basically everything. If I had to guess, it's probably Stryker/SF with Booker/Dragoon spam and millions of strong infantry that's been fucking you up because it's the big meta pick right now.
>>
>>2301623
While all of this is true, there's a lot more viable decks than you'd think for US - basically everything but Armor and Air + SOF works well, though Cav is super popular because Bookers and Strykers with AGL / Bushmaster II are very strong and efficient.
RU is harder, people are addicted to Guard + VDV unicorn units and most ppl suffer because of it because Guard is now shit and VDV needs a lot more micro than Mech for barely any increase in strength, Coastal is fine but doesn't really fit into the meta again because both Mech and Moto do everything but cruise spam better, and just playing Mech + Moto gives you all you need but gets boring as you endlessly inf spam with BMP-2M fire support and HE Tornado deleting something every couple minutes as your arty.
>>
>>
>>2301305
This is the fate of almost every niche competitive game. People eventually get good or they quit. Few games have enough turnover or people who only play casually to populate the lower brackets.
As far as I can tell despite relatively low total player numbers BA still has a decent amount of people playing in lower elo though. And they are legit not very good at the game and not just skill inflation.
>>
>>
>>2303191
Yeah but will they be any good?
Most US infantry is basically useless except as a deck tax for IFVs because SF has best-in-slot for pretty much everything. The only reason decks that aren't SF+X exist is because SF butchers your support tab and indirect fire matters a lot.
>>
>>
>>
>>
>>
>>
>>
>>2302962
The FEX is good, but it's easy to moneyhole yourself buying it. 3 JASSMs +2 HARMs is more than enough to kill what you've got spotted and escort the missiles in
and sometimes you just play against teams that don't sleep on their SAMs, where you just can't get missiles through, and all your 500 points did was use some ammo for their launchers, so I'd actually say to just bring a single FEX and use it on cooldown
>>
>>
File: 12682988141alf_8246.jpg (95.6 KB)
95.6 KB JPG
>>2303772
>Those infantry uniforms on the standing infantry
Those are Lithuanian Riflemans Union combat units. State sponsored paramilitaries
>>
>>
>>
>>
>>2303450
I've been watching the recent tournament streams, which are mostly US mirrors, and a lot of teams are running 2 or more airborne players, each with a pair of missile FEXs and basically spamming them on cooldown. The logic seems to be to create basically constant pressure on the enemy AA net, which then lets PrSM spam from their teammates get through. Despite being expensive, the FEX puts itself in no risk and so refunds it's cost minus the price of its payload every strike. As long as you can afford to float ~500pts you're just recycling that point bank forever.
I also managed to find the loadout they use. Most go with 3 JASSMs and 4 SEAD for 565pts, though some also just run the 3 & 2 loadout for 500. Logic seems to be that most of the cost of the FEX is in its airframe rather than its loadout, so it gets more cost effective the bigger the payload. With the 3 & 4 setup it's basically as cost effective as bringing a Nighthawk and Prowler separately but you get both jobs in a single spec, whereas neither of the dedicated SEAD specs get decent cruise missile planes. Getting both roles in a reasonably cost-effective package while leaving your second spec open makes it a pretty good choice
>>
Word to the wise: M60s are really good right now and are totally being slept on
>vanilla loadout
Great in the US mirror matchup. Basically hard counters the Booker for a much lower price. Can roll them into forests to support infantry fights since they can eat like 5 AT-4s.
Top players have been using the MGS as an anti-booker 'tech' recently but the M60 has the same gun paired with frontal armour that blocks autocannons and double smokes for roughly the same price so I think it's just a generally better pick for the job.
In the RU matchup you might want the CEV instead. Its gun can oneshot a Kurganets, which makes it a very funny hard counter, and it really does just absolutely fuck up infantry in a way that pretty much no other US vehicle does. Sadly the CEV can't do much to a Booker frontally, but it will fuck it up if it hits side armour.
>>
>>
>>
>>2263371
Historically Korea is more buddies buddies with Russia rather than China because China had ambitions of gobbling them up (see Sino-Vietnamese War) and the only thing that stopped them was a threat of Russian intervention.
>>
>>
>>
>>
>>
>>2313497
They are fully aware that they fucked up, yes. Recently there was a 2 hour long stream (in Russian but there are English subtitles) where they answer questions and go into detail about what went wrong and where they're going.
https://www.youtube.com/live/w4yMFNtFkZw
If you don't care to watch the video, there's a much shorter reddit summary of the actually interesting points covered:
https://old.reddit.com/r/BrokenArrowTheGame/comments/1pvnkt9/tldr_from _a_long_broken_arrow_dev_stream/
And if you don't even want to read that, the shortest most concise points:
>yes, we realize that we fucked up the launch, we agree that all these features like save games/replays should have been in the game at launch
>since the launch we were able to triple the size of our team
>now we're working on so called "Broken Arrow 2.0" which is a more fundamental overhaul of game mechanics and balance, technical problems like networking etc.
>expect the first tests of this "2.0" version of the game in February/March
That's the basic gist.
>>
>>2313517
I can understand some bugs or undercooked stuff, questionable balance can be fixed and is not necessarily a game breaking problem.
What I will never understand is how do you launch a competitive team based multiplayer game and not have observer or replay. Dead on arrival.
>>
>>
>>2313521
It's pretty rare for new games to have replays on launch unless they're a new installment in a franchise that already had it. It's a feature that sounds simple on paper but is much more complex on practice and usually just outsourced rather than letting it eat up devtime.
I get why it's a big deal, but I've played so many RTS through the years that didn't have it, struggled to implement it or just couldn't get there and the histrionics over this one smalltimen slavjank not having it just seems like SC2fags too used to eSports money.
>>
>page 10
Christ this thread is dead as fuck.
Finally had time to actually sit down and play the game properly again this weekend. It feels like the network issues are more or less gone compared to last time I played, much better overall.
Is anyone here even still playing this or did everyone who cares move on to discord?
>>
>>2319429
>Christ this thread is dead as fuck.
Not much to talk about, devs are busy working on a major game rework, factions are relatively balanced, no events or drama either
>It feels like the network issues are more or less gone compared to last time I played, much better overall.
That's true. Besides some smaller issues like replays, right now this is the game people expected and paid for at release. The playerbase decline has stopped and even started growing again
>Is anyone here even still playing this or did everyone who cares move on to discord?
Worse - its splintered into dozens of separate shitcords, most of them invite-only
>>
>>
>>
>>
I know everyone takes Airborne as NGSW since they were buffed, but I've gotta extol the virtues of Vanilla Airborne.
On a cost for cost basis they're equal to Marines in a forest fight but way easier to transport since 9 men fit in most US vehicles.
I've been running Airborne/Stryker with the vanilla loadout alongside Combat Engis and just dominating forest fights in the US mirror.
>>
Dropping this here because I have nowhere else to put it:
I did some testing to quantify how many supplies it takes to heal damaged infantry/vehicles and what the game bases this on.
For vehicles, it's relatively simple. The game divides vehicles into arbitrary categories. Every vehicle within a category has the same repair cost regardless of its price, plus a flat additional repair cost for each modification. The game doesn't differentiate between differently priced mods, just whether or not you changed the value from its default.
So for example, a vanilla Booker costs the same to repair as a vanilla Stryker. A Stryker with a grenade launcher and armour upgrade costs as much to repair as a Dragoon with APS, and as an Autocannon Booker with APS.
It seems that all tanks more or less share a cost category, and most other fighting vehicles share a second. For basic AFVs, it's roughly 1000 supply for a full repair + 20 per mod, for basic tanks it's ~1200 supply + 35 per mod.
Infantry are a little messier. When a squad model is dropped, the ammo it carried is lost, and when that squad member is 'revived' it's revived with 0 ammo and needs to restock its ammo from supplies. I could disable resupply to get cleaner numbers but since in practice you'll always be resupplying squads you repair I figured it was more sensible to leave it on.
Generally speaking, the base repair cost for infantry scales with their size, so smaller squads are cheaper to reinforce. But since you also need to restock revived models, in practice the cost varies based on the what kind of equipment is being restocked. For example, Standoff Rangers lose their RAWS model last so they don't need to replace it, while CQC Rangers have to pay to replace all their LAWs.
Generally, 6-man squads range between 800-1k supply, while 9-man squads sit in the 1200-1300 range. Very large squads like Raiders move closer to 2k.
>>
>>
>>
There was a livestream yesterday but it was a big fucking nothingburger
>No new info on baltic DLC, no release date
>next major patch not coming until DLC, contains US nerfs. Booker and F15EX mentioned specifically.
>beta test branch will be launched shortly after the DLC release, intended to test experimental or controversial changes
>replays not coming until their conversion to all-server-side logic which is still months away
>no mention of the big "2.0" update teased in the russian-only interview
>official support for alternate game modes explicitly ruled out, though they said they may reconsider down the road when they're ready to officially support competitive events.
>>
>>
>>2329690
I'm like 99% convinced that between slitherine, the frenchman and the russians none of them actually talk to each other, say whatever the fuck they want in public as if that was a done deal and then refuse to acknowledge it and pretend it never happened when they get overridden by someone else so nobody has any idea of what is the vision of the game or who is the final authority on it.
The deckbuilding and customisation, the moment to moment gameplay of moving units around and fighting feels good, better than warno anyway, and there's not much else competition in the genre, but the game is so horribly confused and mismanaged.
>>
>>