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I've been lurking around here and people seem to mention Total War a lot. I talked to one of the guys at my local GW I know, and he recommended Medieval 2, but Rome Remastered looks pretty interesting (Rome is cool). I know basically nothing about Total War. I have only played traditional RTS games and X-COM when it comes to strategy. Which one is the better choice, or is there a better 'beginner' game out there?
(I'm a zoomie btw, but I don't care what year it's from or how old it is. I generally prefer historical to Warhammer fantasy, though)
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>>2280089
>>2280089
Rome 1 and Shogun 2 were where I started, the franchise as a whole is pretty easy to get into unless you pick a faction that has a particularly difficult campaign in the game you've chosen. If you're looking for a game with a ton of variety in factions to encounter I would recommend Rome, but if that's not a huge draw shogun 2 and fall of the samurai are great.
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>>2280607
>It will give you a taste of what total war is in current year.
why would you want a taste of that?
moreover rome 2 is over a decade old so if you want a taste of nu total war you have to play warhammer lmao
>>2280117
i haven't played rome remastered but i would suggest rome 1 before med 2 since it has more character
med 2 improves a lot of mechanics and is good in its own right but it is lacking the faction diversity from rome and there are a few noobtraps
the older games are also more intuitive than the newer ones imo
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Shogun 2 is objectively the best total war for a noob and here's why
>Warhammer titles
Way too much confusing bullshit like magic and asymmetric factions
>Rome 1, Med 2
Still great titles, but don't have that same streamlined QoL found in later titles
Shogun 2 has faction symmetry, streamlined gameplay, clear mechanics, and even the shape of the map means a clear line of expansion.
Rome 2 is just fucking ugly so I don't even consider it
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>>2280089
>he recommended Medieval 2
Shit opinion
>Rome Remastered looks pretty interesting
You are a genuine newfag, nice to know
>I know basically nothing about Total War
Start with Shogun 1. GOG just gave them a re-release, so you can pirate it for nothing and learn the ropes with it. If you know how to play Shogun 1, you know how to play each and every TW game.
>I have only played traditional RTS games and X-COM when it comes to strategy
Which means you want S1 even more.
>I'm a zoomie btw
My condolences
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>>2280089
>>2281200
Also, consider this
>S1
Decent, great for learning the ropes, because everyone has exactly the same units with the same stats (with TINY differences), so it's very easy to learn the basic, counters and what not
>M1
A misguided attempt to turn S1 format into "more complex" game without having engine to do this
>R1
Revolutionary new systems, endless moddability and easily the best of the old ones, but not exactly newfag friendly in terms of learning curve; mastering one faction gives you just that - a single faction mastery
>M2
Meme: The Game; anyone telling you this is peak TW never actually played it
>E
Warscape teething phase combined with revolutionary redesign and further muddied by teething phase of Steam; effectively guilty pleasure game that's shite, but can be still enjoyed; any skills from this game are non-transferable to any other TW
>S2
Easily the peak of the whole franchise; far more complex (but that doesn't make it complex or hard by itself) than S1; ironed out bunch of kinks Warscape had and fun to play, but S1 is still easier to learn and with more transferable skills
>FotS
Originally expansion, now stand-alone, that's just S2 with Boshin War paint job; best line infantry game from TW
>R2
Where to even begin... this is pretty much the game where CA shat the bed and then decide to wallow in that shit; eventually got fixed and patched, but it's still and underwhelming game that introduced a whole host of shitty mechanics
>Atilla
Originally planned as expansion to R2, turned into a "separate" game to cut ties with the marketing disaster of R2; shit game through and through, since it's half-baked attempt to unfuck unpatched R2; eventually R2 got patched and Atilla is still stuck in the limbo
>WH1
Teething phase of WH, entirely skippable and avoidable
>WH2
Irons out the shit out of WH2, but suffers from eventual power creep; sold so well, GW restarted WHFB
There are no other TW games. Anyone claiming otherwise is crazy and lying.
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>>2281215
You first.
OP asked for the most newfag friendly TW.
There is NOTHING more newfag friendly than S1. And S1 is currently the easiest to pirate, so he can play the game and see if he actually likes the format, rather than paying money and then end up with a game that has 5 hours of gameplay to it.
Speaking of pirating:
gofile VslfHO
And please don't be the zoomershit who has no idea how to use gofile, that's below boomer internet illiteracy
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i have R1 permanently installed on my ancient HDD i remember going through hoops looking for working crack, did GoG add anything worth of value? Im looking for special bugfix to the way camera jumps when you double click on unit tab, in base game its bugged and resets your postion instead flying to that unit, its fixed in Alexander and i found way to play base game campaign thorough Alexander engine but it creates other issues like your faction leader being immortal.
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>>2280089
Just pick a fucking game and play it nigger
How am I supposed to know what a dumb fuck like you likes? Fucking loser. Bet you're from fucking gaul too you uncivilized subhuman. You're a real piece of shit and any thought of you fucking infuriates me you gaulic sack of shit. Gods...I hate Gauls. My grandfather hated them too, even before they put out his eyes. Did you think I'd be out here on the frontier without good reason? Yes, Rome needs a strong frontier. No, Rome doesn't need unwashed barbarians at her gates! So, that's why I'm here, the leader of the Julii: to bring Roman order to stinking Gauls. Revenge? That'd be good too. This war against the Gauls won't last long, and when it's done, I've got plans. This is all about power, power in Rome. Going down that road means dealing with all my rivals: the Senate, the Greeks, those Carthaginian elephant-riders, the Scipii and the Brutii families too. After all, the man who controls Rome rules the world...and one day, I will be Emperor
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>>2281229
>>2281200
Shogun 1 suck balls tho,tf are you on? If someone want to experience TW, they usually want to experience what R1/S2/ME2 offers, not that janky ant game
>>2281222
>Atilla is le bad
Overall consensus begs to differ, games is fine nowadays, not on R1/S2 level of polish, but quite gud
Dunno why you didn't mention Napoleon, which is basically what Empire was supposed to be and had the best naval combat
>>2280089
Medieval 2, Shogun 2 and Rome 1 Remastered are your golden standard. Good music, good replayability, neat faction unlock shenanigans, and they play quite well, the units are way more responsive in comparison to newer titles
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>>2281222
>Decent, great for learning the ropes, because everyone has exactly the same units with the same stats (with TINY differences), so it's very easy to learn the basic, counters and what not
Has a fair amount of dodginess in places, the bloodline mechanic is kinda shit compared to M:TW. Also morale and fatigue feel off compared to M:TW.
>A misguided attempt to turn S1 format into "more complex" game without having engine to do this
Nah, it's okay. Spears work properly (2 ranks), pikes work properly (4 ranks), only dodginess is regarding firearms (but, then again, the only TW title which didn't have dodgy firearms is Napoopan), short-ranged skirmishers like kerns or jinetes (the standard skirmish behavior causes them to be useless, and you have to micro them, which is annoying), and the grenade throwers (but those tended to blow themselves up in S:TW as well, so not much difference here). I just have a soft spot for the old Risk-style map. Viking Invasion is somewhat closer to S:TW (smaller map, more similar units), but playing as the vikings is a lot less fun compared to playing as the mongols in MI.
>Meme: The Game; anyone telling you this is peak TW never actually played it
It would've been great if not for some really fucking annoying bugs (two-handers, pikes etc.), which only got fixed recently (and I'm not sure if even completely). I still think it's worth a look (with unofficial patches), though I prefer the Crusades and Britain mini-campaigns.
>There are no other TW games. Anyone claiming otherwise is crazy and lying.
Nah, ToB (speaking of Britain) is relatively okay, from a thematic standpoint. Only problem is, most of the troops are just various flavors of spearmanii. While this is accurate, it's also pretty boring.
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>>2281571
>Remastered
>nice QoL features
lol
Remastered exists to fleece zoomershits via "muh superior graphix" and pretending it fishes anything at all, while having worse actual performance than Rome 1. Not my fault your preferences are shit.
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>>2281525
Except the overall consensus is that Atilla was a half-hearted attempt to salvage Rome 2, and eventually Rome 2 completely surpassed it with patches - without either game becoming good, just one less bugged than the other and with slightly less polish. We recently even had a thread about this.
Atilla has Rome 2 bugs that aren't addressed to this day, despite being fixed in Rome 2 over a decade ago. That's how bad it is. And since Rome 2 fixed unit collision, while Atilla didn't...
>>2281529
Nta, but Med 1 main problem is map scale and mobility vs game itself. And it comes directly from porting Shogun 1 risk-style map, without Shogun 1 easy access to ports and also the terrible ship mechanics for transport. So yeah, units might properly engage in combat, except you have to conquer non-coastal provinces and set up bunch of stuff to even move around properly. Of the two, Shogun 1 is ironically more polished, despite being the first one and a big experiment in general, whereas Med 1 is just a half-assed bridge between Shogun and what Rome 1 became with a completely new engine.
I am forever mad they didn't expand the Rome/Med 2 engine further and jumped for Warscape.
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>>2280089
Rome 1 and Med 2, the best that TW has to offer. Rome 1 can feel a bit wonky with morale shifts & the instant responsiveness of cavalry, but it's still great. Shogun 2 is also good but idk as much about the setting. Napoleon TW is also very fun, but save for later.
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>>2280089
Like so many anons on the thread I also recommed Shogun 2, unless you heavely dislike the Japanese aesthetic.
You can also try gunpowder warfare if you buy Fall of the Samurai even if it's not as interesting as Empire/Napoleon.
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For a brand new player, something more streamlined like Shogun 2. It offers a good challenge and good balance. Has sweet late game prizes like matchlock units and the black ship. Plus you can get fots line infantry and artillery kino. If you like the total war gameplay, you'll really enjoy the more gold plated titles like rome 1 and the holy grail of medieval 2. Games which are less appealing for newbies because of the jank that comes with the nature of their age. But even vanilla, unmodded m2tw is still more fun and soulful than nearly every other total war.
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Wait till these guys drop their update next year anon-kun.
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>>2280679
This is the right answer.
Modern controls.
Units are snappy to orders.
It's clear what bests what.
Some provinces are special so you can make better of (your favorite unit).
It's beautiful, the maps are great, and it's fun firing that final volley into the last remaining enemy soldier and he gets hit like a meme reaction gif with 200 arrows.
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Medieval 2 is great but the junk is real.
Units on walls don't like to respond to movement orders, you basically have to make them walk, not run from the ground to the walls.
Crossbows on walls suck.
Double clicking with cavalry is not actually a charge. There is a set distance that the unit begins a change from and you have to single click it and the unit can't be all stringed out. Then they will lower their lances and do a uniform devastating charge.
Double clicking is fine kinda but it's not great.
Archers are deaf dumb and blind when reloading and won't follow orders right unless you click a million times.
Fire arrows will be useless except one time when you need to make a superior force route in the 500 hours you play the game.
Not to mention all the cheese.
Fantastic game though.
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>>2284269
Actually, bloat is good!
But they are removing some bloat. From 1800 settlements to around 1300. They are also working on a map with 500 settlements though I think that is less priority than the main map.
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>>2284143
Shogun 2 AI
>Can't into agents at all, other than trying to send ninjas and kill your generals
>Can't into cavalry at fucking all, being utterly incompetent with charges
>Can't into charges in general, so it's very easy to pincer it
>Can't into proper ranged combat, especially when it comes to castle defense (putting archers to towers, letting melee units sit useless)
>Can't diplo at all, even without Realm Divide
>Can't into trade, even if it wanted to
>Can't into province development, since it's using slot system that AI can't use
>Can't into naval, since it's Empire's system without Empire's broadsides and AI doesn't "know" that
And from all those listed, the only thing AI in 3K struggles is province development if they have shitty resources in the opening
Don't get me wrong: S2 still has one of the better AIs in the whole TW. 3K simply was the peak, but barely anyone paid attention.
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>>2281831
>you have to conquer non-coastal provinces and set up bunch of stuff to even move around properly.
Shogun always felt weird to me with the auto-transport thing between ports. Med 1's implementation is somewhat clunky (and the storm events where you lose around half the squadron are annoying), but I prefer it to some random fucker getting the drop on one of my port provinces.
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>>2284939
3k was really fucking good mechanics-wise and design-wise, it surprised me how good it was. I hope they model med3 after it, just without the colorful playdough 3d models and make the art and style a bit more gritty, like attila. I really really really wish they modeled warhammer in the same way they did 3k instead of basing warhammer on kids slamming action figures into eachother.
>wahhh but 3k has single unit super units too!!
Dont care, i have 500hours in it and all of it is on records mode, instead of the retarded dynasty-warriors spinoff romance mode.
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>>2281872
Warhammer has retarde superunits that completely destroyed game balance and the feeling of tactical depth that total war was supposed to emulate.
It wouldnt be criticized nearly as much if they kept things more grounded and closer to the tabletop. Single entity monsters were already a stretch, but could be understandable if their stats were tweak a bit, but shit like karl franz or igvald massacring entire armies single handed and not losing even half their hp is indefensible. The commander+bodyguard system is superior to "supermen" in all senses.
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>>2285344
high settlements is kino of the highest order. youre not managing all 1300 all at once, but such density allows for more regional campaigns. conquering greece feels like an actual campaign on its own instead of a 5 province rush with smaller settlement counts. plus all the different factions is kino.
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>>2287380
I'll give you one since it's not too apparent. You can bribe other roman faction armies and resettle them. But seriously, figure the game out on your own as much as you can. It's not complicated and you'll find it more enjoyable.
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>>2287380
Public order becomes a big problem. The barbarian factions have it even worse than the romans. Try to maximize the long term public order. Every 0.5% population growth bonus or faming level will lead to another -5% public order in the long term which is a bad thing. So as the Julii you should build temples of Jupiter rather than Ceres.
It can be a good idea to send an army on a boat to capture the Zeus statue before the Brutti get to it for a global public order bonus.
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>>2287380
Try putting hoplites in a corner
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I'm not OP but have a noob question about TW Warhammer. I picked up the first game on some Steam sale a while ago, what's the most beginner-friendly faction in this game for someone whose newest TW was Empire? I'm still trying to learn all the special ability bullshit CA added and tried starting as The Empire and instantly got raped from all sides. People on r*ddit said to play as elves, but they're either in WH3 or paid DLC in WH1, so am I stuck withacquiringWH3 just to learn the ropes?
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>>2299564
If you're too dumb to make empire work or not to brag about your leddit exploits here I doubt you have the two brain cells required to penguin your way into an acquired denuvoless wh3 version. Stick to fortnight honestly.
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>>2299564
WH1 comes with Wurrzag as a free download. I strongly recommend him because he specializes in savage orcs, which consist of exactly five units: two types of infantry, one type of archers, and two types of cavalry. Just make an army of these five units, and get all the bonuses for them as you level him up. Specializing in a basic army makes him perfect for beginners.
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>>2299564
Empire is not beginner friendly. It's surrounded by too many enemies and is jack of all trades, with emphasis on master of none. You will get your shit pushed in if you don't know what you're doing.
Cathay is similar to Empire, but is much more focused and has fewer enemies.
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First time TW player playing Med 2, I have some questions on missile units that I can't seem to find definitive answers to online
Do missile units get a damage bonus if they shoot directly into the enemy instead of having to shoot over the heads of your own units? And do missile units do enough friendly fire where you shouldn't have them fire into melee clashes with your own troops?
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>>2300115
Yes anon, they do significant friendly fire damage. Fucking hell. And no, they don't get a damage boost like that but if they shoot at someone's back they don't suffer penalty from targets having shields either.
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>>2300115
Correct, shooting directly into the enemy does way more damage than arcing shots over your troops/buildings, you can test this during sieges if the enemy only has a few men left in the town square. Shooting in an arc over buildings does very little damage and takes forever to finish off troops even with very little armor, whereas moving your archers so they have a direct line of sight at the enemies they're shooting at makes each volley way more damaging.
this is why in a field battle if you have ranged superiority you want your archers in front of the infantry to get direct shots off, not behind. however if you're on a hill, you can position the infantry in front but a bit further away from the archers, so the archers can still get direct shots without having to arc over the infantry.
And yes, they do quite a bit of friendly fire especially if you're shooting into the backs of your own men. So as a battle progresses you should turn off fire at will and manually direct them to shoot only when they have direct line of sight at an enemy unit, with none of your men in between the archers/enemies.
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Has anyone played the Fourth Age mod for TW: Rome? I never played TW but I dig Tolkien's works.
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>>2302737
>like Atilla total war, or early high medieval.
Imagine being that much of a pseud. Still appreciate if you share an opinion on the mod gameplay btw.
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>>2302784
Yeah, hobbits/Shire sometimes feel out of place in that regard, maybe because Tolkien was very sentimental to his idealic view of English countryside of his youth or something like that. So it filtered in a lot, it's not the only problem - another is how sparsely Eriador is populated despite hundreds of years passing since big wars and plagues.
Still, these things aside I stand with my view - it works better with early medieval aesthetic.
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>>2280089
For beginner Shogun 1 is great if not for the controls. They are fine, you can set up WASD camera but mouse look still feels a bit weird. Other than that its still great today.
Something more modern, probably Shogun 2 but its pretty dumb even compared to first one
>hilltop archers have same range as units below them
>limited building slots
>cannot retrain units in different provinces for the upgrades
Medieval 2 is also good recommend tbqh but vanilla is less polished than Shogun 2
>2h unit bug/design decision
>characters aging incorrectly
>diplomacy weirdness
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>>2299564
Dwarfs. Expand slowly. You can beat bigger armies easily. Also, as a noob they're good in auto resolve.
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>>2311872
I actually did end up doing this instead of Wurrzag like one of the other anons recommended, though before seeing your reply. They're basically exactly what I was looking for; the starting units are all basic things like archers and dudes with axes so it's easy to just use what old TW knowledge I have. It also helps that you have all that orc free real estate near your starting province so it's easy to practice expanding.
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>Shogun 1 really is still the best
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Which TW has the best diplomacy while still having good battles?
I've only played RTW like 20 years ago and the tactical map battles were great but the overly simplistic AI on the strategic map got too annoying. It made no sense that an allied faction, even a weak one, would immediately get aggressive toward you the moment you shared a border, then if you gave the border provinces to a third faction, relations would immediately warm up again.
Pic unrelated but also a good game.
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>>2316097
Not only is 3K the only total war game with functioning diplomacy, the system there is one of, if not the best, across all strategy games. It's perfectly viable to play tall and have a ton of vassals and allies on legendary.
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>>2280089
I expect virtually no serious reply since it's apparently the least popular historical game but still:
What are your subjective / objective best mods for Empire Total War?
I have tried to play that piece of shit game twice and either
>nothing happens
or
>huge blob blobs up half of the world and that's that
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>>2320105
>least popular historical game
>empire
You must have missed all the people begging for Empire 2 in the past couple of years. Couldn't begin to understand why though, the game is kind of shit.
Anyway, seems like people like Imperial Destroyer.
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>>2324698
Sieges are broken in Empire.
>Firstly artillery has infinite ammo. If you play without battle time limit then the winning strategy is to have a mortar safely destroy all enemies from the distance. You can destroy a full stack army with a single morter and no losses if you're patient and don't get hit by the glitch below. With battle time limit the strategy just becomes to bombard with artillery for a while but not long enough for the timer to run out.
>When destroying a wall piece there is a chance that the game will glitch out and run at <1 FPS for the rest of the battle.
>Now if you let the AI sallies out instead then it has an extra horrible AI. The AI will slowly attack you with one unit at a time until you have won.
>With the AI money bonus on higher difficulty and 10 turns into the campaign all AI controlled cities will have walls and almost every battle happens at a city.
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What is the best vanilla mod for med2? I don't want a shit ton of wonky scripts or custom units, or history autists "fixing" the game by making a million tedious changes. I just want all the units in the grand campaign and two-handed/pike weapons to work as intended.
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