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How do I acquire proficiency?
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>>2291866
My enjoyment dropped once I did the second campaign and you start having fights twice as wide as single mission levels against cartel members in armor and large rifles. But almost all single missions are great.
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The bomb defuse shit will test your patience, but the AI is stupid and doesn't know what to do with hostages, even in the second one.
The way you breach is you have one guy next to the door and one guy in front of it, then you open the door with the guy off to the side. If the door has overwhelming fire power on the other side of it, take away the guy from in front of it and just start chucking grenades until shit happens, you can usually stir them up and get them to run into your line of sight.
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>>2291866
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Could have used more flash bangs and covered more angles but I feel like this was a good plan.
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>>2314768
Besides like one mission, the enemy doesn't have NVGs at all. Use the darkness to your advantage.
Most areas have multiple lines of attack, if one seems unsafe, go down another. When kicking a door, make sure to have one or two other guys to cover it. Use a wall charge if you really don't like it.
Also, use more grenades. On some areas you can basically cover the whole map in frags if you so desire.
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mandatory:
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>>2299703
I always shilled Ares as being the most complete vanilla+ type modded unit, but I'm onto Blue Vector now.
They're on the upper end of powerful balance wise, but come with full doctrine tree and super high quality art for all the models/portraits etc. Trooper Toolbox lets you extensively customize the models as well if you care about that.
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>>2314768
>corridors with no cover when opening doors
If you're internal and have a situation where you have to open a door but can't safely do it from the sides:
If the room is small enough, swap to a pistol. Pistol ready speed is pretty fast and you should be able to get the drop on anyone behind the door. Also consider kicking the door to stun anyone directly behind.
Stack two guys on top of each other. When characters are close enough, they should be able to fire past each other.
Use slap charges. These are my go to for opening sketchy doors that I want stand off from. Basically all assaulters are carrying frags/flash and slap charges.