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This is a FOUR thread, Fivers keep moving
I can't be the only one still playing this game, right? This was my latest campaign
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>>2295364
>This is a FOUR thread
based, this is still peak
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>>2295364
Heh.
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>>2295378
I wasn't copying Brest-Litovsk, that's boring. Riga isn't a monarchy, it's a federal republic with devolved cultural rights. United Baltic Duchy is a shit name. Krakau had to be a margrave because, at the time, it was on the Poland-Lithuania front lines.
>Kingdom of Weiss Rutland
This one is actually good. You should've said something in the last thread when I was spending WEEKS trying to come up with a good name for my inevitable Ruthenian puppet.
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>>2295413
The thing is Rigan Federation is still stupid name, because Riga just a single city. It should be something that represents that it is a state governed by Baltic Germans. Hence why I said UBD. There are plenty of other good names too. Something about Livonian restoration, perhaps. And Markgravate is a shit name because this land goes far above the size of what is considered to be Markgravate.
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>>2295436
>It should be something that represents that it is a state governed by Baltic Germans.
That's what Rigan Federation does. Riga is the seat of power and where the Baltic Germans live.
>Something about Livonian restoration, perhaps.
No, it's bigger than Livonia. Same reason UBD doesn't work, it goes beyond the Baltic. Look at how far south it is, that's Polish and Belorussian culture. And it has a bit of Novgorod
>And Markgravate is a shit name because this land goes far above the size of what is considered to be Markgravate.
You dumb nigger. I just told you it was a Markgrave at it's inception. There was a hostile Poland and Lithuania right next to it for a long time. Also, Brandenburg got pretty big while still being a Margrave
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>>2295364
I'll check out eu5 in a couple months when the game settles into a good state and it goes on sale, but for now, while It isn't base game, I may as well show my map.
Decided to play as the Sword Covenant into Covenblad. Their whole gimmick is that they have a hidden descent meter that gives you buffs depending on how much you've fallen from grace. I found their good path not that compelling, especially since the missions seem to really want you to have higher descent, but the minus aggressive expansion was just the better deal since the MT also wants you to take some bites out of the empire, then Covuria (who's probably been your ally up until now).
Mechanically, they're pretty similar to the Blade Marches, but trading in the extra Mil points for mage stuff, in practice that means they get really good generals and you have a pretty easy time keep Military Tradition at 100 as well.
I took the Troll warfare doctrine, but if you want to go full in on getting busted generals this nation is probably your pick. Mages, +2 shock as your ambition, +1 fire from half-elf doctrine, +1 shock and fire from offensive ideas, +1 maneuver from defensive, and +1 siege from aristocratic. Then you got your guaranteed war wizard and you get a unique disinherit event that makes your heir powerful mage?
Although switch in half-elf or half-orc military probably isn't a good idea when compared to going elf military you can do that for another +1 fire or +1 shock.
Anyways they seem like one of the better candidates to form the Black Demesne, I'll probably do that next time I play them.
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>>2295418
>sweden
Denmark is my puppet, they were reduced to just Bornholm so I diplo-vassalized them and then got them their cores back. Sweden also owned all of northern Russia. Russia didn't form until maybe 20 years before that screenshot and I actually never fought a war against them. All that Rigan/Cossack/Transcaucasian land I took from Sweden, Lithuania, and the Ottomans. I fed Muscovy their cores and released Novgorod from Sweden so they could form Russia
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>>2297145
I only decided to kill Sweden because they were Lithuania's long time ally. I figured that, since I would be fighting them a lot, I'd make Russia's formation and end goal. I forget why they have that exclave though. I remember returning all of Muscovy's cores then releasing Novgorod. So who knows
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>>2297166
Can't fault you there, in my game I still ended up with a bunch of provinces I could grab with nationalism but never bothered to, even when doing so would make better borders.
There comes to a point where fighting massive wars for just three or two provinces is just more hassle then it's worth and you decide to put the game down for a bir.
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>>2297203
>There comes to a point where fighting massive wars for just three or two provinces is just more hassle then it's worth
Yup. Truth be told, Lithuania had 4 more provinces and I used the console to annex them into the cossacks for the map before I took the final screenshot. Lithuania were guaranteed by Russia, Catholic with Spain as DoF, and allied with Sweden and France.
I was not fighting that war just to annex 4 steppe provinces for a prettier border
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Playing Voltaire's Nightmare pacifist playthrough (plus threaten war is also not allowed)
Not even 300 years after the start date, Iberia is finally united. This is why I love EU4 over EU5. The diplomacy gameplay is just on a completely different level. Between being able to specialize into diplomacy through ideas, to renting condottieri, allying someone for a short period just to break their other alliances, and returning cores for favors. It just can't be compared to the poor diplomatic options of five.
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>>2298501
Well I have the button to form Castanor, I just don't feel like it from a role playing perspective. Castanor is like Alenar to me, I think they're lame. I had already united all of the Essanni people, except for my vassal and those three pvinces held by Grombar. Don't ask why there was a single province of non-Escanni within now former Marhold, I don't know why that was there either.
I would have gone Black Demesne but it felt off since I purged the non-virtuous elements from Blade Coven instead of the virtuous ones, I couldn't devote my nation wholly to magic in order to form the BD. I had already sort of gone past the point I saw this runs story going.
In the story in my head, Covenblad smashes though Ibevar and hooks around to purge Corvuria of the undead, while taking less of Escann leading to pic rel. Yellow is Covenbladic vassals while the rest of Escann is ruled by a handful of petty kings and Marrhold. Escann is never 100% united but Covenblad becomes the dominate power and it's wars with the empire where the its cornite mage-knights decimate the forces of the Alchemist Emperor Varaine leads to the groth of Revalinism and Artificery, eventually culminating in the quite revolution within the empire where a lot of the monarchies became constitutional under growing pressure caused by the Covenbaldic invasion and also the costly failed colonization of Aelantir.
It wasn't so quiet for the Magisterium, their tower now the holding place of the cube, but they fled to the Lorentish colonies to form their own magocratic state there after Covenblad rejected Magocracy and the expelled the believers of the black doctrine in the black-cornite wars.Corinism was actually so successful this game only Grombar and the Lorentish sphere of influence are Regent Council while the core of the Empire is Revalian. So there weren't any league wars, so I added black doctine vs cornite relgious wars to the fanfiction in my head.
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>>2298262
Just gonna take the rest of Libyan coastline, southern Italy, Corsica, and Sardinia, and I think that's it.
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Feels fucking good.
Milk Jolof for all it's worth.
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Best province to move my capital to before enacting Solomic Empire?
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>>2295364
>Europa Veritas mod
Very buggy and not updated since late 2024.
>Victorium Universalis
Extremely slow.
Fuck this shit, man. You guys know any historical mod except these two? I like EV for the fact that armies remain historically accurate and you don't have to deal with a headache of 500k ottoroach doomstack.
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Using Cawa infantry feels like cheating. The biggest worry during early game is always manpower and they gave me a button to convert 2 mil points to 500 men.
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>>2300717
I know this is late to the party but I would have moved it to one of the gold mines like you did or a center of trade/decent trade good like silk in a high devcost location like a mountain for concentrate dev/pillage capital spam. Last thing I would say is it would have probably been worth moving it to a province in the Gulf of Aden if you hadn't moved your main trade city already
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>>2295364
Nice to see people still playing this game. Tbh I like EU5 but I'm just waiting for more of the kinks to be ironed out/1.1 releases before playing it again. How fares the campaign anons?
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>>2301608
I've been planning out a campaign for half a year, but actually playing it wasn't nearly as engaging as I expected it to be. Not needing Beijing, Canton, and Nanjing as EoC would be more meaningful if you weren't incentivized to grab ports there.
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W-w-what?
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>>2301549
>Why haven't you gone for beja but all other sizeable enemies, also immediate stability events.
I was allied to them for a short period of time and had a truce until 1454. After that I didn't have the time, or rather I decided that my time was better spent attacking Mamluks while I was at tech 5 and they were at tech 4. Beja had no allies so I figured I could easily conquer them when the Egyptian threat has been dealt with (that is, right now). Are there really stability events for conquering them in particular? Conquering Makuria, Dongola and most of Alodia was enough to fulfill the mission. 1 additional point of stab would have been helpful because I had tomanually stab up to +3 to enact Solomonic Empire early.
>Where did you move your capital btw?
Kaffa, the gold-producing province in the South. One of my missions required developing it to 6 production so I decided that I might as well move my capital there for the dev cost reduction, push the production up to 10 and then increase adm and mil development enough to make Renaissance appear.
>>2301604
I think that moving it to the Gulf of Aden would have been a mistake because now I can just move my main trading city somewhere to the Alexandria trade now and steer there from both Ethiopia and Aden. Among the provinces that I took from Mamluks, three of them have trade centers or estuaries.
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I'm the real KARA BOGA
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>>2302209
Based, fuck the Ottomans
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Thoughts on my Empire?
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>>2303466
My Russia is bigger.
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>Take the Tunisia area in the war. Then go bankrupt repeatedly until you have 100 devastation (going bankrupt adds 10 devastation to all provinces). The first bankruptcy can be declared manually, but this button can't be used while being bankrupt. So the subsequent bankruptcies must be achieved by taking the maximum amount of loans and spending all the money while running a deficit. A high deficit can be achieved by using the loans to hire and upgrade advisors. This is far faster than trying to raise devastation using other methods such as occupying the land while at war and using scorch earth.
There should be some other way
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>>2303742
I'm not done yet. That said, one of the prerequisite missions to form Aksum requires mil tech 20 or 80% professionalism and there's no way I'm gonna play long enough to earn that. Professionalism and crownland requirements in missions are the biggest cancer because there's no way to get either of those fast without suboptimally wasting ungodly amounts of mana specifically just on that.
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Why build light ships when I can just beat Ferrara in a war and make them transfer trade?
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In a few years I'll conquer everything here
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White ppl are too weak
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Qaraqorum, the city of the world's desire
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Perfectly balanced cavalry
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How can I conquer this province and give it to my eyalet, which has it entirely surrounded? I'm not allowed to conquer it with my own claim since I can't core it. I can't transfer occupation to Egypt since it hasn't joined my war. I can't invite Egypt into the war because it's a core eyalet, and it can't declare its own wars for the same reason.
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>>2309823
Yeah, I can, though I'd rather not spend a diplomatic slot on it for 10 years. I could vassalise and then turn it into its own eyalet, which doesn't take the slot... at that point I might as well just let it hang around for the rest of the game as a curious historical artifact, I guess.
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>>2309830
I just recently picked up all the expansions, so I'm not playing ironman while I'm still learning the mechanics. Not inclined to straight-up cheat, though, especially not as the Ottomans. I figure that the game mechanics not allowing me to do something that should be straightforward makes up for all the other times they let me get away with something ridiculous.
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>>2309837
>Not inclined to straight-up cheat, though
It's not cheating though. You're annexing land totally surrounded by your subject. And the annex command means you won't have any cores on it. Do what you want, but IMO it's the game's mechanics failing you and you're using the console to rectify that
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>>2309664
A combination of yuan ideas and mission rewards, caliphate reform that gives PWSC, absolutism and Mecca and Malta that also give PWSC, Alhambra is nice too as it gives admin efficiency
Oh and an unstoppable cavalry only army that melts any enemy, I had 65% cav combat since the early 1500s, I started as Timurisa
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>>2310875
Timurids are so strong I genuinely feel gimped playing any other country now, I tried an England game and holy shit the army quality discrepancy is absurd
I think only Ottos are close enough to Timurid strenght and their army still considerably weaker
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I was wrong about the mission required to form Aksum. I thought it was the last mission (The Blessed Empire) but it was just one of the missions in the middle (Surpass Our Past). That mission isn't gated behind the 40 professionalism requirement, so I did manage to complete it in a timely manner. I also got Prester John in the meantime but it activated after I cored Constantinople and I didn't take a screenshot fast enough.
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>>2295364
Decided to play Dithmarschen and got into a weird colonial game which I don't normally do, but the thing that I want to get advice on is how do you manage South East Asia as a European power? I just find it to be almost a headache dealing with colonies in Africa, the Americas and South East Asia, even turning down the speed I wonder how IRL empires did it.
Ideally and larp wise I wish I could make a client states, like in KR with a German East Asia, I wish I could have made a Dithmarshen East Asia but that isn't an option as a German minor, you can establish an India company, but not a separate tag like Netherlands or England does
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>>2313540
>I just find it to be almost a headache dealing with colonies in Africa, the Americas and South East Asia, even turning down the speed I wonder how IRL empires did it.
>Africa
Not at all during this time.
>Americas
They lived in a world where Portugal didn't just give birth to a continent's worth of people in a decade
>SEA
Alliances with local kingdoms who have it out for the guy who wants his port back.
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>>2313579
Very true.
The difficulty is more so, I feel like I have so many colonial garrisons and so few at home it's hard to manage say a 20k stack in Mexico, 15k stack in West Africa, 20k stack in SEA and a 20k stack in the HRE.
Your eyes need to be global, rather than local, I think that's why I enjoy going back to large but contiguous European powers.
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>>2313591
Control your message settings, learn/set all of your hotkeys, put combat-relevant map modes (forts, supply, loot, etc.) in easy-to-remember areas, and start working with neighbors so you don't end up with strong neighbors able to deathwar you.
Britain's doctrine wasn't just them being dickish.
Also, you really shouldn't be fighting (directly) in West Africa. If you do, try using a vassal or march, or just use mercenaries like a colonial power would've.
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>>2295364
if were being honest with ourselves 5 just sucks, the biggest thing that makes 4 better is that it doesn't take a 105+ IQ to raise armies
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>>2313767
How did it happen? Muscovy can eat Novgorod right off the bat and when they do, they have twice the army strength of all of their neighbors together with their vassal swarm. The only real threat is Poland-Lithuania if they take the union, but even so you can just release a vassal from Great Horde and build nomad tech group cavalry to completely demolish them.
>>2313717
V sucks because none of its complicated systems actually matter. AI is lobotomized. IV is a more difficult and challenging game than V. It's easier to understand, but harder to play and do well. V is the first time I see as many YouTubers play an EU game on very hard. Other than Siu-King, almost no one played IV at very hard because it made the game significantly more difficult. AI in IV is very aggressive when they have military advantage and very hard gives them +50% bonus to manpower and force limit. Other than that, V has:
>much worse UI
>worse art direction
>AIslop province backgrounds
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Can I win this or should I restart? First time with France.
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>>2313901
Try it. You have a lot of manpower. If you haven't unlocked 6 ideas total yet, then do it ASAP. You get 1 national idea for every 3 generic ideas from idea groups. France's 2nd national idea gives +15% morale, which is of huge help in the early game. Prestige also gives morale and you have a lot of it, which is good.
It might seem counter-intuitive, but you should NOT focus on Burgundy at first if they are disloyal towards Austria. The way you can find this out is by hovering over their PU relationship with Austria. If they're over 50% liberty desire, they are disloyal. This means that they will not help Austrian armies and will just stay in their own territory unless you attack them directly. So if Burgundy is over 50% liberty desire then stay out of it at first.
Focus on Castile and Aragon. You have mountain forts along the Pyrenees. Try to attack Castilian and Aragonese forces while they are besieging those forts. When a battle happens on a province with a fort, the side that owns the fort always counts as the defender and gets defender bonuses (this applies even to forts that don't block hostile movement like lvl 1 capital forts). In mountains provinces this means +2 to every dice roll for you. Defeat their armies this way and then besiege their forts. Concentrate your forces to make sure that the same thing doesn't happen to you in reverse because they also have forts on mountain provinces.
While you're doing this, you might have to detach units to fight the Austrians if they get too much progress on some of your forts in the eastern part of France. The best time to do it is immediately after winning against Castile or Aragon. Getting the timing right when microing armies requires practice so even if you lose you'll learn a lot. Your goal should be to separate peace Castile as soon as possible. White peace is good enough. This will kick Aragon out of the war too because they're under Castilian PU. After that happens, focus on Austria and Burgundy.
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>>2313767
I fucking hate the horde tribute event. The fact that refusing means the GH gets to raid all your land for free pisses me off. Refusal should give the GH a humiliate CB that THEY have to dec on you. Why is it that I'm unable to stop the raiding? Pisses me off
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>>2313823
Found me sneeding about it to a friend
>But I went bankrupt 20 years in
>Paid the horde too much
>Supported Swedish Independence
>WP'd as it had the inverse of the nations who normally support against me
>Lithuania, Poland, Tuetons, Livonia all allied Denmark
>Declare on the horde
>Things go well
>Pretender 40-50k troops
>30-40k seperatist troops
>25k enemy troops (which was managable)
Just had a second game which went, well worse.
>Pic related.
As for why I didn't go West, the French was the defender of the faith.
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Nu-Russia attempt, 4 bankruptcies
Normally I can tactfully run the clock, build up the country and build an economy, but with Russia, I seem to just fuck it up always.
Can't even get a single stack without going to -60 ducats.
Gold mine also only produced 0.15 ducats a month.
It's so fucking over niggers
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>>2314370
>>2314440
You're not supposed to play passively and try to build up your long-term economy at the beginning of the game, especially if your starting trade node is poor. You're supposed to take out merchant loans, buy mercs and use your numbers superiority to win wars for land from your primary targets and money and war reps from their allies. In addition to making your own country stronger, it also weakens your rivals and lets you take more land from them later on. You shouldn't have let Poland form Commonwealth at all by taking Smolensk early on. Supporting the independence of Sweden is pointless. You're not even gonna keep them as an ally because they border you and they will desire your land after they go independent. Lower autonomy on newly cored lands. It makes more rebels spawn, but the additional manpower and taxes more than make up for it.
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>>2314601
Why should one deny them forming a single block, poland just formed plc in my france playground while I'm about to peace muscovy and make them my personal union (wish they formed russia, so they can colonise the far east)
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>>2314598
I played many games of Muscovy in EU4 back when it was new, generally blobbing up to the Russian Empire's maximal borders and stopping there. I never went after Poland early, because they're a satisfying mid-game boss once you let them get going. The problem is after your first couple wars with Poland, there's really no challenge left, and the whole rest of the game is just beating up useless hordes in Asia. Boring.
I couldn't imagine trying to cripple Poland early, even if it is the optimal choice from a min-max perspective. Gotta roleplay in these games or they're no fun.
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>>2314638
When you reach 75 mysticism you can click a button to gain a bunch of manpower instantly, it is pretty nice on its own but combine it with a slacken recruit before and you can get over 200K men and even over 1M dependending on your country size
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I really didn't think the answer would be something this simple.
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>>2315408
It wasn't.
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>>2315451
Yeah, okay. That's fine.
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Not sure if this is actually much of a accomplishment, but got Gold Rush. Horrific border gore, but otherwise very happy. Especially with having essentially crushed Muscowy (Though I need to hurry up asap and knock out the remnants before Denmark and Poland eat them. Got pretty lucky with Crimea not becoming a Ottoman vassal, and then also extremely unlucky with England allying with Muscovy for some godforsaken reason. In the end, interference during a Swedish independence war secured my victory.
Now going to try to keep up this momentum and get the Mongol Empire before 1650...
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England game
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>>2316671
The answer is just pirate them.
There are so many and the game up through the more recent ones is like a jenga tower. Remove the wrong dlc and parts just stop working correctly because not even paradox remembered which features were free or paid when they updated the game.
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>>2316671
Depends on who you want to play as, for example King of Kings is worthless if you've no interest playing the Eastern Roman Empire, Armenia, Georgia or a Muslim nation in the middle East.
But like >>2316672 said, Domination is probably the best since it gives content for all the most popular and historically relevant nations.
I would just pirate all dlc thobeit.
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>>2317044
That is the real answer.
EVERYTHING through leviathan at minimum is mandatory. Going back from there you cross into the archaic realm of ancient history where things can start to break without dlc. Post leviathan you can pick and choose more based on what you want.
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>>2317069
>EVERYTHING through leviathan at minimum is mandatory.
I hopped off the DLC train with Mandate of Heaven. I rolled back to 1.19 and stayed there. Feels good man. Can't believe they're still bloatmaxxing EU4 to this day.
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>>2317477
I started playing the game right after emperor was released I have no idea how the game works without any dlc released before it (except the shitty and cringy sabaton songs that I make sure to disable every game)
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>>2317486
I played it from launch for the first three or four years or whatever it was. The game started out good, even 1.0 it was a clear improvement over eu3. Some of the early DLCs were whatever, while some were virtually required (Art of War was massive for QoL), and there was a palpable sense of the game improving as they patched it. Then after a few years of this it went downhill and they got into the swing of every expansion being “here’s some busted new mechanic, here’s a clicky to push for buffs with enough new not-mana” and even worse, they’d put something to punish you in the free patch but put the benefits in the accompanying DLC. Basically EU4 was the devolution of nu-paradox in real time.
Also I fucking hate eu4s development. Triggers the fuck out of my autism when some shitty AI spams their mana on some useless province in the middle of nowhere. It was way better when it was static and only changed by (preferably non-random) event or mission rewards.
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>>2317509
Province dev was fine until they manabloated the game with estates. It used to be devving was something you could only really do strategically or when you had an amazing ruler for a while and got ahead on tech with a big mana surplus. Now estates just guarantee even average rulers will be ahead on tech and have to dev just to not cap out.
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>>2317069
Sorry for late reply. Alright, thank you.
Apologies for the tone after "just pirate": I am in no way against pirating Paradox dlc at all, I condone it. However I thought it did reduce the point of asking for quality over just getting them all.
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peбятa we have a serious пpoблeмa
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I'm relatively new (no DLC) and trying to learn the actual mechanics with a small country after picking a big country first and stomping with colonies.
I feel like I've become a death-looper. (Iron man)
>randomly pick Crimea
>always poor, always eventually die to Ottomans/Russia sandwiching me
>deathloop over and over trying to find a way to survive and find some way to stay in green economy. Eventually I decide Ottomans are The Enemy and I must ally all hordes except Great Horde and leave Golden Horde stuff aside until The Enemy is subdued.
I was going to blog about my struggles but instead I'm just going to say 2 major gripes.
>war mechanics
Have like 5 allies? Too bad. While you were waiting for the call to arms cooldown to end, the ottomans just declared war on a 2-province country who was your ally's only other ally. Now you get to watch your ally die and now they're coming for you when the rest are chopped up, or the remaining allies will just abandon you.
So:
>Is there a way to see whether allies will help you in a defensive war, like you can see as an attacker?
>Is there counterplay to this silly war targetting thing that the computer (and myself to be fair) does all the time?
Also the situation when multiple people war the same target is pretty dumb, you just end up with a game of chicken standing around waiting for the cpu to call for peace first.
I'm probably missing something.
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>>2318774
>second gripe
When I finally got a promising start, I hit a stage of Government Reforms where I'm forced to choose between a seeming dead-end of progress there, or change my government type. I don't know what the government types do so I picked theocracy to try it out. To my horror, instead of keeping my previous bonuses or maybe at least letting me pick as many bonuses as I already took, all my horde stuff was deleted and I was given a whole TWO REFORMS as a reward for making it to 1550 in a decent position. It felt like switching to theocracy nerfed me in every conceivable way, are nations like this really just hopeless?
>no movement speed buff, which seems like the best ability in the game
>no tribal conquest casus belli, which is just better than conquest
>lose ability to become the Golden Horde, whatever that does but it seems cool
>lose my 100 legitimacy buffs in exchange for base devotion, which I seemingly usually want to decrease with event choices
>just generally become less unique, lame
It felt like my combat ability got instantly worse too, but to be fair I don't really understand combat at all. It feels like a dice roll whether I'll win an even fight, even if I have superior military tech... I dunno. I was letting movement speed carry me, by allowing me to react to enemies appearing out of the fog and escape, or pick off isolated units.
The only thing that seemed better about switching government types was that I made a little more money, but I was already starting to reach money prosperity there after I took Constantinople from the Ottomans (I could only take property on that side because the forts weren't down on my side, I needed to end the war because my ally randomly decided to leave a confirmed-won war)
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>>2318779
It is a dice roll. But the reason hordes are strong is they can overload on cav which are stronger in the early game. Generally as a horde you don't reform out until you're too big for it to matter or the game is late enough that cav has dropped off.
Good options for smaller nations are anything in italy not venice because it'll teach you how to maneuver diplomatically and provides an obvious midterm goal with the formation of italy.
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>>2318795
>cavalry bonuses
>takes until the 1500s to actually get in the green consistently even with pure infantry armies
It feels really hard to tell how strong a unit is for the cost and stuff. Like I get that higher numbers is better, but so is lower cost, and I don't know what fire, shock, morale, combat ability, etc. do ultimately.
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>>2318815
Hordes are all feast or famine. They want to run expensive cav armies and make up the cost through taking gold and reperations.
Fire and shock amplify damage during the various combat phases. Early game shock is king. Morale is how long an army will continue to fight for. Combat ability is just a multiplier and it's generally not great until you reach high values. Poland for instance can reach 120% cavalry combat ability.
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>>2319701
>>2319921
That'd be giving up though... I've already felt close to knocking down the ottomans a couple times but something always ruins it.
Actually this attempt had a super lucky start in that respect. One, this is the first death loop where Austria made Hungary its subject. It's 1545 and the Ottomans have been stuck in their cage since the 1450s. While I wasn't looking Karaman expanded east before Ottomans did somehow and now Karaman is allied with me and Mamluks. I'm allied with Karaman, Austria, Nogai, Kazan, and Ajam. And Georgia is my vassal. The only problem is I don't have a casus belli on Ottomans. For some reason Mamluks will never, ever ally with me until they have already lost to the Ottomans multiple times.
I think this is the run where I become Golden Horde, but I also think I'm going to fall behind really hard soon because it's also been very unlucky in other places. I'm in severe financial difficulty and won't be able to afford colonialism for a long time.
>Austria won't help vs. Muscovy so I have them take Lithuanian reconquest cores for me against Ryazan-Lithuania alliance
>comet
>immediately after, go to war with numbers and tech advantage against Muscovy with horde allies
>war turns costly and nasty because both allies go behind enemy lines to siege different forts for no reason and don't even try to run when they get picked off (why does only the ally AI do this? enemy AI knows I'm coming for them the second I right click and runs away)
>saved by sweden also warring Muscovy, but I'm already deep in debt
>khan immediately dies, causing a succession war event that spawns rebels in every uncored province, and there's 10-15 of those
>I now have like 16k troops, including a mercenary against 60-70k rebels
>another comet to top it all off
>somehow get through it with like 5k troops left
I have to keep deathlooping to spite the game at this point
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>>2320106
>I don't have a border!
You can fabricate over sea tiles. You can't fabricate on Constantinople since you don't have a province in that sea tile, but you can fabricate on Akkerman, Sinop, and Kastamonu (God, I've played this game too much)
>Actually, is there any point at all in fabricating claims as horde?
Having a claim gives you 25% lower coring cost (35% if it's a perma claim IIRC) and might give you less AE when you take it, but that I don't remember as well. As a horde, I probably wouldn't bother since razing will generally give you enough mana to core stuff and you generally conquer provinces in vast swathes. But if you're truced with a country you know you want to fight again, I'd make some claims if I didn't know what to do with my diplomats
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>>2321406
I posted it because of the shape.
But yeah, I'm learning. Playing out a run where I went deep in debt fighting Muscovy and didn't have colonialism until sometime after 1600 probably?
I'm only now catching up in tech. Not having money also means I don't get as many monarch points from advisors, and tech costs more from not having institutions.
For most of the playthrough, even just having an army near, not at force limit would put me in the red from maintenance unless I constantly micromanaged the slider.
All my expansion directions were walled off pretty well by alliances except Shun, which I tried to invade by myself but my armies took massive damage trying to fight through their forts for whatever reason. But Delhi just attacked me and I managed to win some land by picking off armies with forced march. I made them nullify their alliance with Bengal so Bengal will help me next time.
Perm and Novgorod are vassals. Kazan is still alive because they're allied with only Ottomans so I can declare war on them before the end of the playthrough, but currently they're at 500k+ soldiers to my 180k or so.
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>>2321561
>Not sure when I should stop and accept the W
If you're in a dominant position (as it looks like you are) peace out when you get what you want. The AI is pretty bad at regrouping and making comebacks
>I'm always scared my allies will randomly leave the war
Your allies will never peace out unless they're losing. Maybe if they're in two wars, one with you and one without you, and they're almost fully occupied by one of the countries you aren't at war with, their low war enthusiasm means they'll peace out of both wars. But that's a pretty rare circumstance.
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>>2314628
Lithuania usually lags in tech and ideas behind Poland and it doesn't have the insane military bonuses in Polish national ideas. PLC has very slightly weaker military ideas than base Poland, but is still much more difficult to fight than when 2/3rd of their army are shitty Lithuanian units.
>>2314629
You do you. You're playing suboptimally because the game becomes too easy and boring for you otherwise, the anon I originally replied too had the opposite problem. I'd still switch to Very Hard sooner than artificially prevent myself from crippling AI countries early because it's too satisfying.
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What is up with female consort age in this game? Why would they have my ruler marry a woman who's practically at menopause's doorstep when he needs to sire an heir? Also, Date is the most underrated daimyo.
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I had to go for a shitty peace deal because while I had the biggest daimyos on my side, the Ashikaga side had naval superiority and controlled all of Kyushu. Ashikaga just kept building units there even after I stackwiped their starting army of 14K and I was starting to run out of manpower.
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Ugh... Kyoto, the renaissance capital of the East...
Thoughts on using expand infrastructure twice to make it appear here even though it already had 20 dev to start off with? I think it's going to be more worth it than starting with some shitty province in the long run because I get 40 dev at 0% autonomy and lots of income from silk. This also makes it so that it's not going to be useless to build a courthouse here later on.
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Rakkii~
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Korea foolishly ceased to be a tributary of Ming.
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Why didn't Toyotomi just go from the other side?
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14.06.1472, the day when the Korean army disappeared.
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Uh-oh...
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The Chinese apparently decided that the Koreans don't deserve their own state anymore.
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>>2322723
Me too. I just got lucky with circumstances. I think this is the first playthrough when I invaded them this early. Also, Ming changed their mind and gave back all of their lands.
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Mamluks first tick
3rd largest army
5th largest income
6th great power
Has 3 vassals and claims on Anatolia
This nation seems formidable but it almost always loses to the Ottomans.
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Early game Ottomans are in a medium sized war against Albania, Venice and Papal States.
Strike the beast down before it becomes a tyrant.
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Now, this is the part where I say it's nothing personal and you look back at me as if I was your most hated enemy.
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>>2322875
AI Mamluks annoy me so much.
>never ally me even though I want to kill the ottomans more than anything
>see occupied Mamluk territory, they've allied Cyprus just so Ottomans can war them
>quickly ally and improve Cyprus so I can join the war
>Mamluks go off to siege Tunis and fight rebels, and leave me alone to solo the ottomans
>summon 2 mercenary armies to stall them cause I'm mad
>Mamluks finally show up, get warscore to +30% and start taking territory
>but Cyprus is captured, and the instant Ottomans turn red Cyprus surrenders and accepts full annexation
I wish you could tell the AI "don't surrender you stupid dweeb we're winning"
Ottomans have ridiculous plot armor, it feels like they have better AI than their surroundings in every way. They get a free France ally if you wait too long too.
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>>2322875
They're technically number 2 great power but because Syria was turned into a vassal by devs they rank lower now
And yes. Mamluks are an amazing nation and Egypt is easily top 5 best nations, but I can't help but feel a timurids who complete their mission tree them form mamluks is always better
When I play Mams I usually form Rûm too
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>>2322910
The optimal way to play mamluks is to ally albania and call them to war against ottomans with promise of land rush biga and blockade the strait to trap ottoderps in europe, trust me, Ottomans will send their whole army to siege albania is hilarious
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Hey! I'm trying to play a tall Mamluks with minimal territorial expansion.
How goes your campaign?
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>>2322747
It was supposed to be a colonial run at first, but the opportunities in Asia just keep coming so I, uh, hybridized it a little.
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I diplo-annexed 5 daimyos almost at once to be able to take "Japan in United" decision quickly. Fun fact: if So becomes a pirate republic, you can pass that decision while they're still your vassal because they don't have the daimyo government type. Even so, they don't take a diplo slot after you become Japan. Pretty interesting.
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As for why I wanted to become Japan really bad: I wanted to attack Ming and the Shogunate is specifically disallowed from using the Mandate CB. The war with Ming had to happen in order to boost PP and not miss out on month +1 mana for too long. They're my only possible rival.
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I also thought I'd take this opportunity in order to blitz through Korea. That way I'd get something out of attacking Ming even if the war with them goes badly. Ming can't join because they're already at war with me.
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I carpet sieged the rest for easy 100% war score. I didn't even have to fight Korean troops and Ming barely started to move their own.
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I also wrapped up a war in Mesoamerica in the meantime. I left them with one province because it was enough for my colony to get ten and give me a merchant and other bonuses, then I moved my troops back to Asia.
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The war with Ming was easier than expected. Even with Mandate above 50, they kept sending their units into Oirat wastelands and losing big numbers of them to attrition. I took Beijing while they were distracted.
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I won some battles and they were left with 50K troops and no manpower. I took Nanjing and then some other cities.
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Pretty sweet peace deal. Can anyone guess why I gave two provinces to Oirat?
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Immediately after the peacing out Ming, I attack one of their tributaries and the retarded Ming AI wants to fight me again. I could fabricate on Haixi with the age ability because I had a claim on a neighboring province from missions.
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My ruler died while commanding during a victorious battle with the Chinese. What a way to go out. A true Gustav Adolph of the East. He was pretty young too, still in his thirties I think.
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More money, war reps (I didn't take them last time because I knew I would war them again immediately) and a shorter truce. I love this cheese. I left it off without peacing out Haixi yet, but it's a formality. I have to move some troops to America ASAP and start conquering natives there for gold. The wars with Ming stalled my progress there quite a bit.
>>2323320
I don't think anyone at Paradox really expected the players to stay as independent daimyo for long. Subject daimyos can't go to war with China and the shogun doesn't have the Mandate CB. It's pretty weird that those missions go as far as they do.
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>>2323328
>It's pretty weird that those missions go as far as they do.
It's because they were originally for a unified Japan, too, and still are without Domination. That's why the one has "is Japan" as a valid condition even though there's no way to clear it by being Japan if you're playing with DOM
They just never bothered reworking it with the DLC, nor ever fixing up how the two trees interact
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>Play tiwi
>200 years doing nothing
>Spanish settle near me
>I modernize right before they declare on me
>After a crippling war I drive them out
>A few minutes later some indian fuck who started to colonize declare on me while I have crippling debt and no manpower
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>>2321358
>>2321406
Final map with a lot of overextension. Japan released Mongolia and Yan for me to annex separately from Shun, which was very nice of them.
I feel like I learned at least something from this playthrough, if only with how I need to babysit the ally AI at all times to not have them throw away my wars for me. I saw how useful it is to become Golden Horde at least, since I didn't know what the benefits were.
I still feel like I can have a better start as Crimea, as I was deep in debt from difficult wars and didn't have colonialism until after 1600. I want to have a true win over Ottomans and I didn't really get it until the very end this time, taking a random string of land in Macedonia.
Having read up on what DLC does, it sounds like hordes get a lot of new stuff. I've been playing with:
>no estates whatsoever (other countries have them)
>no razing
>no special units or special horde vassals?
>legitimacy instead of horde unity (ability descriptions already spoil this in the base game)
>different missions
>none of the general DLC stuff like diplomatic favors, knowledge sharing/stealing, edicts, age abilities, or spies having meaningful effects other than fabricating claims that I don't need very much, for most of the game
>probably more
Overall it sounds like playing with DLC would be way, way, easier which at this point feels... kind of lame? I'm not sure if I want to make the game easier if I'm trying to beat my last run. I don't know.
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>>2323537
Maybe, honestly I didn't have much reason to pick them and just tried something, but they felt unique-ish.
They have the special tribal casus belli, and they get some buffs like more movement speed, better cavalry, extra manpower/force limit. I missed those buffs when I changed government type via reforms (never doing that again)
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>>2324056
Just fight the Ottos, simple as.
Obviously you fight them last, after you've had time to build up. But hordes are strongest in the early game and do bonus damage on flat terrain. Additionally, you don't really bother with forts, so you let the Ottos walk into your land, hit them in the Steppe with 90% cav, deal 10:1 casualties, and repeat until the Ottos have no manpower
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>>2324117
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>>2324056
I started my Gold Rush run as Great Horde and conquered them before they became an Otto vassal.
>>2324142
Ashley's so cute. I stopped frequenting Coffin threads when hagfags started spamming them.
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People who say Russia is their favourite country are lying right? All I've done for 40+ years is watch my armies march from far East Asia to Europe and back again.
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>>2325102
>People who say Russia is their favourite country are lying right?
Much like how most people who say China is their favorite country are nationalistic Chinese players, most people who say Russia is their favorite country are nationalistic Russian players
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>>2325153
>people who say China is their favorite country
Which China?
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>>2325176
>>2325335
It's not a setup issue.
Eu5 isn't an exciting game to watch because there's not a lot of "game." It's more to tickle the simulator part of the brain that tingled when you saw pops migrating around in imperator. People complain about all of the gameified aspects of eu4 but those aspects are exactly what makes the game entertaining to watch.
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Shun took the Mandate.
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I have a spare idea slot, lots of spare sword mana, and I unlocked a mission that can halve the naval hegemon ship requirement to 250 (allowing me to pick it very soon) if I pick and fill Naval Ideas. Should I?
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>>2320019
You are horde. And an incredibly weak one that will get left behind by higher dev, higher mana, higher income nations.
Just kamikaze yourself. Loans, all the cavalry, over forcelimit. You should be able to defeat ottos alone. Trust me, the game will get harder the more time passes unless you defeat them.
You already got muscovy once, so you are doing well.
>Fort on a plains province for defensive horde battle.
>Rush all the other hordes around you so you can raze and get tech 4
>Focus mil
Your biggest problem will be manpower and admin. Unlike other countries that should focus on morale at the start, small hordes should focus on discipline, combat ability, etc. So they can kill more and die less. The ottos can recolver their insane manpower pool in some years, while you need to make your men count. But money is easy. 25% warscore on ottomans will get you all the ducats you ever need.
>Make some vassals to aliviate your admin bottleneck
>Keep conquering, for the raze mana, specially the military one.
>And the money, always take 25% on ducats.
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>>2325718
I'm not an expert, but I wonder if that really works in the base game. There's no razing and for horde there's no estates. So in order to get monarch points I need to have advisors ($$$) and I have to keep up with the tech curve to not die. If I'm poor I'm poor in every aspect.
It also really feels like Crimea is afflicted with bad rolls, because the second I get a khan or heir with above 3 on any stat he dies between age zero and the first day of his reign. It's happened so often. And that's with me always disinheriting the starting 0/0/2 heir on day 1.
I did run myself into over 10 loans of debt fighting the ottomans once because my ally peaced out while winning, and I "won," but I did not survive long. What's really annoying is a lot of the time, the way I win is by having a European ally and taking the capital/forts on their side of the strait, which means the Ottomans insist I can never take the forts on my side (I never outnumber them and they have forts on advantageous terrain.) And that means I can't take any land I actually want because of the stupid fort rule, so I have to settle for Constantinople if I don't want to get out of it with just money (money is nice but I feel like I spend more in the process of winning so I better get something tangible out of it.)
And then in this case, where my money is shot, so is my army if I don't want to hold on to mercenaries, and Crimea does not have a great fleet so I don't have many transports to shuttle people around fighting rebels, which tend to be frequent after those loan wars. I end up paying a lot of reinforcement fees and fall behind in tech and manpower and then it's over. In the run I posted that happened against Moscovy instead, so at least I could take their good land I needed, and I wasn't sandwiched between multiple strong enemies anymore.
I do have some things I feel like maybe I'm figuring out/starting to question more though about this whole thing, though.
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>>2326113
>I do have some things I feel like maybe I'm figuring out/starting to question more though about this whole thing, though.
1) An AI tried to sell me a province for like 300g. It made me think, how much is a province actually worth? I felt like even 100g is kind of a lot, and it put in perspective what I'm actually doing when I go into debt during wars, or even just lose soldiers and have to pay for them.
2) I only really realized looting existed when I started playing horde, and now with that perspective, it almost feels like it can be better to not own a province and just come in to loot it occasionally. You get what, like 5-6g per province every time? That's like 3 years of 0.16g base tax from owning it... And depending on the country it takes way less time to loot everything and then leave with just money, than to siege forts and get the war score high up. I don't know how I'd actually apply this, but maybe this is what I'm supposed to be doing and haven't been. Feels horde-like. Seems tricky to draw the line though on what I really want out of a peace deal.
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Culture-swapping to Chinese: Is there any reason to not go for something other than Manchu? idk maybe the Jianghuai naval doctrine, the Sino-Korean stuff, the Sino-Altaic stuff, or Wei-Suo end up being more valuable in some contexts than banners
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Oh yeah, I meant to ask
>try using vassals to conquer more land
>they get too big
>okay, it's about time to annex
>....in 100 years when it's done
How do you decide when to absorb your vassals? It takes way longer than I thought when you actually fed them land.
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>>2326404
>>2326473
Huh, so you absorb vassals very quickly.
I avoided doing that because of religious/culture problems with the land. It's the biggest reason why I started making vassals, since when I took that land myself my religious unity tanked and it didn't really make me much money for the administration points and manpower effort.
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>>2326792
Depending on how far away it is you can always just trade company it and raise autonomy instead. I tend to only really use vassals for core reconquest you can pretty much carve up the Ottomans and Poland that way, or if I'm doing major early game blob like Russia or France and I'll be overextended as all hell otherwise.
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>>2326803
For specific details, I'm the one trying base game Crimea. On the plus side I think I finally broke the loop with my current run, so I'll be free of this curse and can try other things. I'm not sure I can recreate it consistently though.
I want to get as big as possible quickly so I can clear the army strength requirement to have a major European ally before the Ottoman death clock reaches zero. (Or before Poland eats me itself, if that's the ally.) That means I want to block Ottomans off from the Georgia area while also expanding north to Moskva for Golden Horde.
I guess that qualifies as
>I'll be overextended as all hell otherwise.
But it's more about the costs of doing all that early game, than overextension itself.
I start out with Theodoro and Circassia as the easy conquests. But when I rushed Georgia/Qoyunlu first to lock the Ottomans in a cage, I got like 50% religious unity or something stupid, it made negative money as states, and my missionaries were too weak to convert it at the start of a ruler's life, even if I full-core them which feels like a huge waste of points early game. So I make Circassia a march, and focus my expansion north for the Sunni provinces instead. Plus being Golden Horde is so much better than being a starting kingdom, I think that has to be the priority.
Ryazan was partly the religious thing and partly because I had no points to core all that stuff. I started annexing it in ~1550 and it's still not done. It got fed like 8 provinces after that by Poland in our war against Denmark so I have to placate it sometimes. I can manage the religious conversion now though.
I'd like to make Greece or something in central asia into a vassal to eat land, but vassal army size compared to mine is already a bit too high, and I have 5/4 relations already. I'm staying close to governing cap (especially after the annex finishes) and I can't really afford courthouses even now, so more vassals would be nice.
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>>2326839
>5/4
Oh yeah, it WAS 5/4 until the war that just finished.
Khorasan was my ally and also Ottomans', so I kept going to war with Ottomans while Khorasan was already in a war allied to me.
But this time Khorasan joined the Ottomans war like a year after it started or something. I guess it's for the best since I need its land for missions anyway.
Now that Ottomans are semi-contained I could probably go for Mongol Empire or unite Islam, but I need Commonwealth land for Mongols and that's my only real ally. Spain looks like a monster this game and already rivaled me. I'll just do what seems fun.
I actually managed to ally Mamluks this game but they're just so worthless as an ally. They always go off to siege Tunis or something. It's dangerous if they get declared on too, since I can't call Poland. Now they're weak and threatened so they didn't even join the Ottoman war, I guess there's no point keeping them.
Ajam or other countries in that area always betray me. Hordes get threatened by me and won't help, or they break alliance, except Uzbek which is nice but in the way of my expansion unfortunately.
The only ally I can ever really rely on is Poland or Austria/Hungary, but sometimes Poland just hates me to death from the start, and I can't ally Austria unless they absorb Hungary so I have to do Hungary first, which is dangerous because sometimes Hungary just dies.
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>You have to sue for peace, let Spain take half of our country and create bordergore because we surrender unconditionally. Don't like it? Enjoy 20 war exhaustion :^)
Fuck this shit. I was literally a few MONTHS too late.
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The Empire of China is gone. I'm going to divide some of this between my subjects because I'm at 174% OE now.
>>2326981
Idk. It would have built up again anyway because I'm sure that Spain would rather sit on that war for years instead of peacing out at 25%. I also need to be at peace to give former Shun lands to my vassals. I didn't want to transfer occupation during the war because my -25% war score cost against different religions age ability didn't apply to them and I had to take everything directly for full annexation to be possible.
Spain has 6 provinces in Peru now so a Spanish CN is going to form. I'm going to mark those provinces as vital interest, wait until Shin-Shikoku fabricates claims on them, and tell them to start a war in colony. Hopefully they can take the gold and Lima to clean up the bordergore and save me the trouble of fighting Spain directly.
>>2326983
It's actually pretty common if Mamluks survive long enough. They have a high chance of taking colonial ideas coded somewhere in there for some reason.
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Can some modder change the Muscovy tribute events so that refusing to pay tribute just gives the Golden Horde a humiliate CB? It's so ridiculous that they can devastate your land for free if you don't pay. I should be allowed to fight back
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>>2327180
Well im trying as Brabant atm. Around what year am I supposed to declare independence? France and England are supporting me but im losing a lot of money atm (realized its because of the forts) and I dont know what estate policies or government reform I should enact, and what idea group should come first.
I tried declaring independence while Burgundy was busy in Denmark in 1465 or something but they walked back and btfo my troops that couldnt run anywhere because of forts. France helped me a bit but Burgundy was allied with Britanny and Aragon which spread their forces.
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>>2326908
>>2327245
I typically start as Holland and get my independence ASAP. Usually you can get at least two of the following: England, France, Austria, Aragon, or Castille to back you
Just build up to 10 units, dec for independence, and hide behind your fort. Let your allies do ALL of the work. I like to take Antwerp off of Brabrant when I peace out, but keep in mind that if you take land, your allies will want it to. I usually pick one ally to keep. I give them enough land to make them happy then let everyone else get pissed off and break the alliance
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>>2327248
I see. Last time I played was 4-5 years ago. Are those new ideas any good like court and infrastructure? I also remember some estate thing where u could get mana/a good general/ other shit once in a while. Is it gone or only reserved for kingdoms and empires?
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>>2327245
I always kick it off as soon as possible since waiting means you have to wait for france and england to finish their war and you risk the burgundian inheritance firing. I just make sure I've fabricated claims on a key province or two so I can take them along with my independence. Don't form the netherlands until you've taken all the territory you want because doing so ejects you from the HRE.
It's also preferable to get france involved so you can force them into a truce timer and restrict them from taking land from a weakened burgundy.
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>>2327253
Court is one of those groups that is very convenient but a lot of people sleep on it because the benefits are less direct. Infrastructure is the new economic, a great group loaded with great events. economic was nerfed and is now mainly for space marine builds with econ/qual or if you're producing gold.
Estates are no longer active clicking for bonuses. You assign privileges and get bonuses but have to balance the impact on influence and loyalty. That is when you're not seizing land every 5 years at the start because getting +1 of each mana outweighs putting down angry estates. The opening estate meta is different based on how big you are.
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Whoops. I was really hoping they'd have some kind of liberty desire reduction for this because it's a guaranteed massive development march.
Oh well, if I messed up, I messed up. I wanted the government cap space though.
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>>2327654
I did. Got the event popup, choosing between creating them as a march or just getting some pity development in their potential capital instead.
Also the image was with them having 0 army, now they have 170k troops. So if they don't rebel on me, enemies will definitely die the second they walk in there.
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>>2327654
It's also a disaster because that was a decent chunk of income AND a huge bottleneck for my trade route.
Also it's weird, they keep deleting their entire army despite having 0 manpower every time a war ends. I don't understand. It's not even mercenaries.
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>>2327822
I do infrastructure > exploration > expansion. Putting off a mil idea isn't that big of a deal since you're mostly fighting little guys that early and you're not really expanding outside the low countries unless you're doing a sweaty run.
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>>2327822
Exploration is only worth it for Castille and Portugal. Even if you want to play a heavy colonial game, every other colonizer can't get the naval range until about tech 7
You COULD take land off of Castille or Portugal to get the range, but there's really no need to rush like that
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>>2327858
Explo Expansion first is absolutely worth it for England too, just take Iceland from Denmark
I managed to cuck Castille and Portugal out of every colonial region except brazil and caribbeans as england because of it
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Why is it that you can just declare war on your ally, and there's no penalty besides if you have a good relations penalty, but if you manually break the alliance first instead of just warring them then you get a truce?
Seems unintended, but there's no way to overlook something that obvious. Why does it work like this?
It at least seems to me like the AI never does it without breaking alliance ahead of time.
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Fucking HRE opms are coalitioning me again...
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>>2328119
The leftmost one, I forget the name. Middle one if you're France. The +10 settler increase really isn't worth dealing with native uprisings. France gets a bonus 50% uprising reduction from their national ideas, so they can go the middle route
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>>2328119
>coexistance
When I'm playing a smaller early game colonizer that can't really afford to keep up garisson forces and army funding like portugal.
>trade
France, or anyone who I plan to go for the - uprising policy
I consider the -50% uprising chance a dead stat until it doubles up with another -50% somewhere else. In the case of france you can rush their idea fairly quickly. But in the case of the policy I'll either use coexistence or subjugation and then flip to trade when I can activate it.
>subjugation
Most larger colonizers, spain always, because the settler increase is a huge bonus early on for rapid expansion and they can afford to keep army funding on and have a fairly large new world military presence compared to most others.
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With the conquest* of Ottomans, Norway, Korea, and Japan completed*, I've done pretty much all** of the things I wanted to do.
*truce with Korea and Japan until ~1815. Also I think seeing JAPAN, JAPAN, and JAPANESE JAPAN is kind of funny so I'll probably leave them alone.
**I might have liked to conquer Spain, but that would've meant killing the Mamluks to get there. I was going to do that because they were a useless ally, but then I thought Mamlukean Australia and all their other random colonies were too cute, so I let them live.
All that's really left is declaring war on Austria or something to bring in the entirety of Europe including Spain, and have a brawl for the last 15 years.
I could definitely still make the Mongol Empire, but that's less cool than Golden Horde desu. I'm Crimea, not Mongols. And it'd feel wrong to betray Commonwealth anyway.
Now that I've done this with base game Crimea, and I've read up on what DLC does, I'm not sure what I could possibly do with DLC that would feel like a satisfying challenge. Speed conquests don't really seem that cool...
It's a shame that base game is kind of jank, because the huge piles of new stuff sound like they would have made this run baby mode in comparison... Like, even now I'm 430/953 in army force limit because I just don't make money, partially because making Ilkhanate was a mistake (maybe this is fixed in DLC.) And that's over double the army I had before I conquered China and got tons of development and buildings. At least I think I learned a bunch of stuff from doing this.
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Also, look at Aztec go! #4 great power. I don't know how that happened. Natives don't get any cool stuff in this version.
Mamluks have the tip of South America, and Majapahit owns random provinces in Mexico.
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Started colonizing as Netherlands...there are so many shitty small islands in the Indian ocean I dont want but get the feeling I need to get to fabricate claims on Kilwa and to deny other colonizers a stepping stone. In the New world I only took mission related colonies like 5 caribbean islands and manhattan.
Also UK and France didnt kill eachother which is crazy and UK still has all the contintental holdings. Portuguese got Brazil, Uk Newfoundland, Spain the rest of the caribbean while the French got the gold coast.
I hope the reformation will fuck everyone up
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I abandoned my ttm run where i formed tibet>khoshuud>golden horde because the golden horde formation doesn't update your missions if you were a tatar, mongol, or moghulistani nation. Khoshuud is a mongol nation so I'm stuck with their missions unless I form yuan, which doesn't get neighbor raid. I'd need to form Timurids (pain in the ass) or some shit like Rajputana (needs tech 10) before Golden Horde while still making it to Crimea before the Ottomans grab it, but I just can't be fucked to anymore. What a cursed, painful fucking run all due to an oversight that'll never get fixed now.
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>>2328618
>Also UK and France didnt kill eachother which is crazy and UK still has all the contintental holdings
that's not that unusual if ENG surrenders Maine. The alliance blocks usually prevent France later DoW them to drive them out and they keep Gascony until the end
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>>2328670
Not that guy, but I've noticed sometimes that conquering land lowers my trade income significantly.
Like for example, the Doab trade node goes to either the Lahore or Deccan nodes. Delhi is pulling the trade from Doab toward Lahore, which I control around 50% of the trade power in. This is a decent amount of income.
But when I conquer Delhi, taking control of most of Lahore, I'm getting practically no trade income from here because I have no merchant there and the southern Indian countries' merchants are now pulling all the trade from Doab toward Deccan. I find that conquering Delhi hasn't really increased my income all that much because of this.
I've seen this happen decently often. I wouldn't know if DLC changes something about this, though.
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>>2328690
It'd be easier for me if you posted a screenshot of your politics and trade mapmodes
>But when I conquer Delhi, taking control of most of Lahore, I'm getting practically no trade income from here
You shouldn't be collecting in two nodes. I'm going to assume you're Persia or Russia. You get a collection buff for only collecting in your home node, and this vanishes when you collect anywhere else. Also, you make more money in the aggregate if you push that trade from Doab to your main node (Persia or Novgorod).
>I have no merchant there and the southern Indian countries' merchants are now pulling all the trade from Doab toward Deccan
Yeah, it's common not to have enough merchants for all your nodes. You've gotta move them around and see what combination gives you the most money. Just an FYI, if you have 98%+ in a node, you don't need a merchant there. You will automatically transfer trade (or collect if it's your home) where it's needed
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>>2328757
>You shouldn't be collecting in two nodes.
I'm not.
Thing is, like... this happened to me once. I owned the entire Basra trade node and figured that'd be enough to send it to Persia. But there wasn't a single nation with a merchant there. So one tiny nation put a merchant there and that was enough to send the entire trade flow the wrong way, which meant I had to have one there.
With Doab, the absence of Delhi's merchant meant that south India's merchants were able to send most of the trade from Doab to south India instead of where my merchants were. And if I conquered south India, then it would be European merchants sending trade from south India to Africa. Because of that it feels like it's hopeless trying to get good trade income unless you're playing a colonizer nation in west Europe.
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>>2328793
Like I said, you've just got to play around with your merchants to see what makes you the most money. You're always going to have some trade loss, that's just life.
Persia is probably the best non-European trade nation
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>>2328793
I was Crimea, which is a couple steps off of Persia. I was trying to get money anywhere I could.
Just feels a bit silly to own most of Asia but not get that much trade income. Merchants seem so hard to get unless you have colonies which give you a billion for some reason.
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Is one faith achievable in base game ? Global crusade looks insane on paper combined with admin efficiency and warscore cost it's relatively easy to enforce on many countries by snaking to get as many neighbours, while the loser getting strong 10 year buffs for converting
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Seems tough to figure out when to end a war.
Sometimes it takes forever to make any progress against a big country because they have mountain fort chokepoints or something, and a small peace means a short truce, but on the other hand the longer the war goes on the more warscore you can get. What's better, lots of short wars or one war that lasts stupidly long for 100% score?
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>>2328909
Which big country? Even a white peace gives 5 year truce which is plenty of time to buildup,100 % warscore unless you're going to war again with them with a smaller ally of them after coring their provinces
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>>2328913
Well for concrete examples:
1) Bengal had most of west China/Tibet and that was the land I was trying to get. Pretty much the entire terrain is mountains and there's level 8 forts blocking all the entrances.
I didn't really want India so I left ~3 nations there and they were all allied with Bengal. Each one had about 200-300k troops endgame. No one in the area would ally with me who wasn't Threatened attitude.
But there was a relatively small Chinese country left which Bengal guaranteed to "stop" me, so I could declare on that and use the war score from taking their capital with imperialism.
If I spread out to siege multiple forts, the entire Bengal army would appear out of the fog and beat me on the mountain fort if I tried to pile on it. So I had to just sit on one fort and wait with my entire troops ready to back them up. In the meantime Bengal would send tiny stacks off to capture random land which is really annoying, and my vassals don't always clean it up. A lot of the time they just siege their own fort in India and job eventually.
The war took like 7-10 years all told. I could have peaced out with like 30% in 2 years probably, and it was around 50% for what felt like a very long time.
2) When I'm fighting Ottomans, it's easy to get warscore by grabbing Constantinople most of the time, but then their armies who usually outnumber me early game still have free access across the strait and I don't, so in the early game they're better at ping-ponging back and forth across the strait and stopping me from capturing forts because they outnumber me without my allies. This is when I'm not playing a European country with a navy that can fight them in the Mediterranean.
It's just really annoying to fight wars like that and I wonder if ti's really worth all the time and manpower it takes to fight in bad terrain.
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>>2329022
7 years for non colonial nation is very long, assault the fort or you should've snaked from burma to southern bengal-arakan or transport army beforehand to said allies provinces to open another theatre, support multiple sieges with armies standing nearby, countries would form hugbox usually if they think another bigger power is going to enter their region
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>>2329046
Wrong reply
Also a factor here is, since I'm declaring on a tiny country who's Bengal's ally instead of Bengal itself, I actually have to occupy the provinces I'm trying to take.
It would likely have been easier to attack the India part of Bengal, but that doesn't actually help my interests all that much.
This occurred in the first place because I skipped India and went to north China, then pushed south from there. By that point, with me destroying Ming and Shun, Bengal and Wu were conquering south/west China at the same time.
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>>2328909
It honestly depends. But I used to frequently fall into the trap of fighting one big war against an neighbor then having no manpower leftover for the next war and a lot of land to convert afterwards. If it's going to cost you almost all your money and manpower to get 100% warscore then maybe you should hold off on it.
If you have multiple avenues of expansion, lots of small quick wars against your neighbors is probably better than a few big wars.
>>2329022
I would've just taken the smaller peace deal myself because fighting a war for 7-10 years just isn't fun. I don't have the numbers to tell you if a long big war is explicitly better than multiple small wars or not, but unless your doing a WC or achievement run you shouldn't have to play hyper optimally so just do whatever is more fun.
In theory fewer big wars are probably better though since the cost of taking land goes up the smaller a nation is.
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>>2295364
I hate Burgundy so much its unreal
>goes with Austria for the succession despite me having 200 relations and 90 trust and Austria not even having Hungary
>almost immediately asks me to support independence
>waits for me to be embroiled in a war in North Africa to declare independence
>joins HRE the moment it gets independent and rivals me
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So I watched some Netherlands playthroughs.
It seems they add way more estate policies (especially burgher loans and religious diplomats) and sell crown lands once in a while but then immediately take it back. I dont get how this doesnt cause loyalty issues though.
Also they just buy asian provinces like makassar which really surprises me.
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>>2329125
I mean they probably cheat if its Ludi or Redhawke. That said they may just be gaming the loyalty over influence mechanic or there could just be an event that adds crownland. You can pretty much hand out whatever privileges you want at a certain point before absolutism hits with no real issue though
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>>2329125
>I dont get how this doesnt cause loyalty issues though.
You only get estate loyalty issues if they dip below 30% (which is so stupid, but whatever). Selling crownland gives 10% loyalty and revoking takes 20
So if you're at 40%, you can sell land then immediately revoke with no problems. And that's the order you want to do it in anyway. You get more money selling crown land the less of it you have to sell, so selling before revoking gets you more than revoking before selling
Realistically, you'd get estate maluses when they dipped below 50% and selling land would leave you unable to revoke for a while. Also, your estates would probably revolt every time you took land.
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>>2329144
>>2329189
I see. I always thought to be super cautious with that shit and keep as much land for urself as lossible but maybe it just slows everything down.
Also instead of colonizing the trade nodes they just straight up conquer african nations. But how do they get mana to make them territories and whats the point if just colonizing the trade provinces would do the trick?
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>>2329226
You have to colonise E.Africa (south of Mali) at least to get the centres of trade since its nearly all unpopulated land down to the cape as for the mana coring that land should be dirt cheap even if you do donquer Mali
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>>2329226
>I always thought to be super cautious with that shit and keep as much land for urself as lossible
In the first two ages, you want to be liberal with your estate privileges and crown land. I always sell land when I hit 40% and only try to stay above 30% to avoid the debuffs (but the 20-30% maluses aren't that bad and I know a lot of players ITT hang out there)
Once you hit the age of Absolutism, you want to start revoking privileges. The goal is to be at 100 absolutism. And it's worth getting your maximum absolutism well above 100 because that means you can keep some estate privileges and/or lose legitimacy without dipping below 100 absolutism
>Also instead of colonizing the trade nodes they just straight up conquer african nations. But how do they get mana to make them territories and whats the point if just colonizing the trade provinces would do the trick?
Remember that YTers tend to min-max conquering basically everything. West Africa is worth conquering because there's gold there, and they snag the rest of it just because they can.
They get mana in two ways. The first is maxing out their mana income buy handing out estate privileges and level 5 advisors. The second is decreasing their spending by stacking core cost reduction modifiers
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>>2295364
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My nobles are really pissed at me
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>>2329499
Strenghten was the old meta because manpower is king. Now the meta is compromise with the nobility because you can then take increased levies in the estate for a better bonus with practically no drawback.
Curtail is specifically for if you have nobility influence trouble for some reason.
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>>2329621
>exempt from sieze land
>practically no drawback
I really don't understand this game. Those seemed like the worst privileges because of that. I also never really see influence be a bad thing so I don't understand how that helps much.
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I'm playing as Oyo in the early 1600s and Britain is doing their second war on me, this time they have no help even though they're allied with Portugal.
I have a colony in Australia and they occupied that, but they aren't and probably can't invade my mainland so they're just standing around in Australia. I don't have much of a navy so I can't really do much but wait for their enthusiasm to go down. I'm currently +21% warscore and it seems unlikely to increase.
Australia is divided about 70/30 between me and Castile, so I'm worried if I let devastation in Australia rise Castile will declare war on my colony with Colonialism CB and I'll have some difficulty fighting them. But I dunno if that's worse than getting a better reward out of this war.
They don't really have any mainland territory I want so I really have 3 options:
>take their Caribbean colony (8 provinces, 18 warscore.) I feel like I might just get ganged up on by Castilian and Portuguese colonies if I do this, but at least it's a tangible gain.
>just take money
>make them break their alliance with Portugal. Portugal is allied with Britain and Castile so it's kind of scary if they ever decide to attack me all at once even though Britain is kind of useless. Britain's first war was just Britain and Portugal and I managed. On the other hand, they might just re-ally and I'm not declaring on Portugal yet, so it feels like a waste of warscore.
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>>2329818
Oh yeah, how do institutions work in colonies? Do they count toward your province count or spread to you at all?
I know vassals don't count as yours at least, but I don't think I've ever seen "colony has embraced an institution" like I do for vassals.
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Both mil tech 19 and flat terrain
I do not know why people play this game
I try to understand and then stuff like this happens where the enemy is just invincible despite being massively outnumbered.
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>>2330028
Whats the army quality comparison tab show? Your units are already weaker by that point so you need to stack discipline or inf combat to kill them quicker
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>>2329746
You still seize the same amount of crownland, it's just split between two estates instead of three. Manpower is king and the nobility having higher influence and loyalty because they're not getting their land seized every 5 years gives bonuses on top of the priviledge itself. Conquering also increases your own crownland so manpower can directly translate into crownland, money, and mana between conquest money/reps, humiliating and asserting dominance over rivals.
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Turns out, getting trade from your vassals doesn't count for getting a merchant from your TC, even if you're well above 51%. It's a huge shame, because I wanted to grow Khiva into a Central Asian Republic, but it's not worth losing a merchant over. So I ended up integrating them
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>>2330056
comeonnow.png
What do you think happens when I fight France's 50k army?
>>2330041
After researching what that is, I don't have it. "Why is this DLC" seems like a common and reasonable question, although in general the battle system seems ridiculously obtuse regardless. It's pretty important to be able to make decisions when you're playing a strategy game.
>Your units are already weaker by that point
It would be nice if I could see that in game.
Europeans seem pretty much guaranteed to attack me by this point in the game though.
I already fought off Britain at the same time and it wasn't nearly as bad, although they were only sending like 20k by sea at a time I had to go back and forth between the two fronts.
It's pretty hard to get meaningful allies too. Best I could get is Kilwa and they get tired of fighting because we're at war so long, even though I'm spamming the war exhaustion reduction button it seems like the AI doesn't know it exists.
>>2330044
>>2330296
>two extra shock pips
But I have one extra fire pip? And there's only a difference of one in total combat pips? You're telling me if I don't roll a general with specifically high shock pips I just get wiped in wars?
Shouldn't there be like 5x as many of my units attacking as his are, counting the cannons? I would think that would far outweigh any bonuses. It's not like you get more than like 10% discipline or something from ideas...
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>>2330398
Also for the record:
Britain is allied with Portugal. Castile is allied with Portugal and France. Morocco has been deleted.
Aragon and Burgundy are both big-ish and hate Castile, but my army being bigger than theirs is not enough for them to ally me, I guess because we are just too far away.
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>>2330398
>comeonnow.png
>What do you think happens when I fight France's 50k army?
I dunno, maybe you should post your goddamn military screen so we can see your stats rather than showing us the casualties of a single battle
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>>2330403
What, this?
I don't have the save anymore. The closest one is this, like 15? years earlier, I'm not sure. It's right at the end of a war with Britain.
Timeline:
>britain spawns colonies in the Ivory Coast area, goes to war with me along with ally Portugal, only drops a few armies so most of the fight is against Portugal, I take Britain's Ivory Coast provinces as reparations
>I make colonies in Australia, getting around 70/30 spread vs. Castile. Britain is slow at colonizing and has nothing meaningful
>British war of reconquest, by themselves this time, they occupy Australia but can't fight me on mainland. I'm concerned about Australia so I accept peace for just 21% warscore worth of money
>pic related
>as expected, somewhere after this, Castile will declare war on my colony because it's in bad shape, and France joins. I am in the process of sending a few soldiers there to clear rebels but it's not enough to defend it in time, and I need everything I have to defend the mainland anyway. Britain will usually come with its ally Portugal at the same time.
Doesn't feel like whatever advice I could get could possibly matter if 120k men are going even with 9k spanish guys. That's just ridiculous. Even if I weren't spending way more to keep up with tech because of institutions that gap doesn't seem closeable, even if I add 10-20% here or there. France alone has as big of an army as me and Castile isn't far behind.
By the way, is there no way to load a specific game from the main menu? Do I really have to load into the game with Continue first and then load again?
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>>2330413
click on this button on the bottom right then go military, army quality comparison it'll show the differerence between your nation and others.
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>>2330467
https://forum.paradoxplaza.com/forum/threads/army-comparison-ledger.12 23422/
That was my google, it's in Cradle of Civilization apparently.
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>>2330471
huh you learn something new every day. I suppose the other option is you manually tag switch in the console or load save screen to see if Spain really is that much better than you. I think African nations only really got buffed in Origins dlc so you may just be fucked playing down there in general.
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As Netherlands around 1470 should I bother conquering any English provinces in light of the united crowns thingy? Or maybe just wage war to decimate their fleet. Dunno how hard it is to pull off. Also should I try to take Portuguese provinces for colonization? Dont have the Frisian ones yet to form Netherlands though.
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>>2326983
>>2327049
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Naval Hegemony in 1548
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*tips fedora*
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>>2331066
The to become the shogun relatively soon (when you have 9 provinces) and make sure you control at least one province in the north because you need to conquer and core Ainu as soon as possible. Then conquer and core every Siberian native as soon as possible. Then (and this is important) you don't really want to increase your colonial range by colonizing and completing colonies. You want to build spy network on native tribes in North East America like Haida, Salish etc., then when your spy network reaches 20 you send a colonist to an uncolonized border province. Then you immediately fabricate a claim and declare war the next day (you need one more free diplomat in addition to the one who was building the spy network). This minimizes the chances of them migrating outside your claim range. Once you're at war with them, it's often worth it to recall the colonist to build somewhere else. "Native hopping" like this should be the primary way you increase your colonial range in North America. Remember: they're migratory tribes and will force-migrate after losing their only province. This means that it's easy to take it in a war because it won't give the "will result in annexation or vassalization" demand malus. You often don't have to bother with fully sieging their allies. Speed is more important here than getting 100% war score peace deals. Only colonize manually in North America when you absolutely have to because there are no native tribes in colonial range. Roll for navigator advisor and grant the burgher privilege that gives a decision for colonial range so that it doesn't happen often (ideally never). While "native hopping" you should also colonize Wake and then Truk. Truk has a monument for settler increase that starts at +1. Once you get to Mexico, immediately conquer as many provinces as possible in the first war, but only core 5 of them. Core provinces with the least development to minimize admin cost. The other uncored ones will go to your CN anyway.
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>>2331066
>>2331096
DEFINITELY don't core the province with the highest development because it always becomes the CNs capital and they get a free core on it even if you don't have a core. So your Mexican CN should start with 6 core provinces and the rest uncored. Fabricate on neighboring Mesoamerican natives BEFORE your CN forms. Unless you've managed to complete the exploration idea group (unlikely because you also need to develop renaissance), you can still only fabricate on neighboring provinces. If you're fighting a war against a Mesoamerican tag and can't fully annex them together with their vassals, always leave them with one province at the end of the war. If you fully annex them but don't fully annex their vassals, those vassals become your vassals in turn, which sucks. If you've still not completed exploration after the first few wars in Mexico, make sure to mark every province bordering your CN as vital interest. It makes it so that your Mexican CN will fabricate claims on those provinces and will allow you to use their CB to war Mesoamerican natives. Just go all out, conquer as much as you can in Mexico as fast as you can. Bring your CN above 100% OE. It doesn't really matter. It's more important to own that land than for your CN to be stable at the time being. Just keep enough troops there to deal with rebellions because there will be many. You can also keep going to war with North American tribes in the meantime in order to form and expand your Alaskan and Californian CNs. Subsidize your CNs with 4 ducats a month so that they can afford to colonize for you. It's also important to conquer Polynesia, Hawaii, New Zaeland, basically everything in the "Polynesian Triangle" trade node. This node is the only means for you to get trade from Mexico to Nippon. In Asia, you should certainly conquer all of Korea because they share the Nippon trade node with you. Conquering Ming and moving your main trade city to Beijing is optional, as is conquering Manchuria.
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It's nice when the game takes on a life of it's own, it's pretty rare that I feel forced to make a choice at this point in the game. My Alaska colony was maybe the 6 northernmost provinces in the Cascadia region. It was a tiny thing with a small gold province that I only really did because the game gives you colonists. However, Portuguese Cascadia (which owned the rest of the region) would not stop attacking Alyaska. Every time I ended up in a war with the Ottomans, Ming, or Europe, they'd attack. Once I was able to Enforce Peace, but two or three times, I had to deliberately fail at it and fight Portugal just to save my colony.
It kept massively halting my expansion. I'd have to quickly make peace in Asia to free up the troops to save Alaska. This last time I was in a real life or death struggle in China when Cascadia attacked AGAIN and I decided to just kill them.
It was annoying, but kinda cool how I ended up with this huge Alaskan colony without really wanting to just because Portuguese Cascadia wouldn't fuck off. Still though, I would've rather fought Ming and the Ottomans in that time
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rankings/ratings of the German cultural reforms?
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A little funny. Europe was super boring to watch until the recent few decades. I don't think there was even a religious league war, but I'm not sure, my map wasn't full back then...
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>>2331303
if the primary nation of a culture doesn't have a core, separatists will try to defect to a nation of the same culture on the same continent if there's one available
it's why you see so many "Jerusalem in SEA???" posts if you look at all, because it's the Francien tag of Asia
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>play Netherlands
>Spain and entire HRE mad because I took English provinces resulting in coalition
>Ally France mad because I took Caux from England
>Portuguese mad because I took Brazil
At least I own the English Channel now.
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big brain diplo going on
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>>2332187
>cont
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Some native murkan confederation declared war on my CN and my own 12k stack can only stand there and do nothing. Wtf is this bs. Cant even declare war on them or intervene. Happened a few times and had to emergency create a claim on some Brazilian natives as well or they would wreck my CN. Then another time my own CN declared war on natives for conquest while their 10k stack was on the other side of the world.
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>>2332191
you gotta keep improve relations over 100 with your colony and make sure you dont have a truce with the attacker. if you go to the country screen there is an option to 'enforce peace' which will allow you to join the war
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>>2332329
I feel like if I would want to guarantee a country so it continues existing, I would want it to expand so it's easier to defend it. If anything I would want to ally it so I can start its war for it and distribute land the way I want, maybe even bring other allies with me.
Defensive wars are always harder because you can't bring your own allies, which feels very stupid.
I don't even know how many times I've been near Ottomans and had to watch my ally get eaten by the Ottomans because they allied/guaranteed some tiny irrelevant nation while I delayed declaring war on Ottomans until I built up further. So I've learned to just be aggressive because otherwise I lose advantage.
>>2332330
As I said above wars feel so artificial, you should be able to intervene in wars easier if anything. Happened all the time in history.
Does the AI ever use Enforce Peace? I've never seen it.
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>>2332340
Things that actually suck:
>not being able to help a nation in their war against your rival
>instead of joining the war, another country declares war themselves, the target gets sliced up like a pizza pie and you're the only one with a call for peace
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>>2332402
It's not the same thing and you know it.
Suppose you're Morocco who wants to fight Spain while Spain and Austria are fighting France.
You can't see anything that's happening in France. You can land troops there, one unit at a time, and hope they don't get murdered out of the fog. You may or may not find where the French soldiers are, as you can't see them. Attempting to do anything in this world of fog is likely to result in your enemies ganging up on you in effectively hostile territory. France will not help you or even recognize your existence even though you are attempting to recover their territory and can technically join battles if you find one happening (they won't join yours.)
Or you can just fight your own war attempting to besiege Spanish forts across the strait of Gibraltar. It might work okay at first because the enemy armies are busy steamrolling France, but your progress and army size is not considered in France's warscore, so they will surrender and leave you to fight the entire enemy alliance. This is assuming they don't turn around and decide to fight you first because you can't see what's happening in France.
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>declare war on transoxiana just so i can reach over and touch oirat
>war ends
>don't get deus vult on oirat
>???? what
>apparently them having sunni as a syncretic faith prevents me getting the CB
fuck
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What fourth idea as Holland? Probably it should be military cause I dont have one yet.
>Quality helps both ships and armies
>Offensive for the siege bonus
>Defensive for the mission reward bonus
>Mercenary for cheaper mercenaries
>Espionage for less ae
>Religious for CB and easier converting
>Administrative for cheaper cores
Anything else???
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>>2332567
>disallow forming any country that isn't a "natural upgrade" for your starting nation?
I can’t believe that anyone would ever even consider doing this. Truly, soulless NPCs got into this game. Muh 8 tag switching abomination
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You guys decide my war plan while I sleep. I'm at war with AQ and the Ottomans, and my armies are positioned along the black line. The Ottos are also fighting Austria
Otto's have 86k in the field and 61k in reserve. Austrians have 33k in the field and 0 in reserve. We all have equal tech
AQ is the war leader and I just want to knock the Ottos out of the war. Should I hold the black line of mountains and play defensive, advance along the red line into Anatolia but risking siegeing the mountain fort in Trebizond, or advance along the blue line in flatter terrain but risk being cut off from my home provinces?
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I've been considering rolling back EU4 to before any of the DLC, but it looks like the oldest patch on Steam is after Conquest of Paradise. RIP.
I think I could do without everything except Art of War... wars were fucking annoying before that one. When was the fort mechanic rework? I remember every province having a fort early on.
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>>2333042
I fucking hate EU4 development. Once I went through the files and made development impossibly expensive for the AI, and tried to edit out every single development increase to a random province (to a specific fixed province was OK) from all the events and missions. Was very tedious and a few still slipped through. Just triggers my 'tism seeing the dev getting all lopsided and arbitrary and unrealistic.
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first time I got into midgame and I have a question
Why in my game only spain and poortugal are eligible for becoming HRE emperor? There are still at least 2 catholic countries in HRE (including current emp) and some outside. Is it scripted or am I missing something
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>>2333188
nope, that's the current emp
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What should I do with India? I want to focus my expansion there, I don't really care about attacking the Ottomans or Mamluks anymore (though I may release Syria as a march), and I still need to pinch Merv and Samarkand off of Transoxania.
But what should I do with India? Should I just conquer it all as states? Conquer it all as a TC? I kinda want to map paint by making a bunch of puppets there (I already puppeted Sindh), but idk what the borders should be.
I made it so Persia can form client states, so it doesn't have to follow any existing tags
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>>2333519
Have missionary strength about 16.5, and most sunni provinces take 9 months to convert, I have 6 missionaries working autonomously.
Sunni provinces 389
Hindu 132
Confucian 239
Shinto 45
Theravada 39
Fetishist 103 (many are uncolonised)
Animist (35")
It's 1735 October do I have a chance ?
Would switch to theocracy in 30 or 40 years after taking care of last blobs enforcing on high dev Pacific opms and converting chinese african Indian provinces with additional and more powerful missionaries
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>>2333527
Take Baluchistan and Sindh states, set up Shia or Zoroastrian puppets with the rest. Maybe expand up to Delhi if you care about merchants from trade companies or conquer down to zoroastrians in Gujarat for larp