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I like to think it wasn't just the anarchists that destroyed the empire. There used to be a mention of an unknown thread and it being aliens but it would be really lame if it actually was. Part of the appeal of rimworld is that earth was the singular origin point of life in the universe and so it'd make more sense they fought a war against an archotech, possibly Horax, and lost
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whats wrong with the thread on the other board?
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>>2302069
Isn't the entire rhetoric of the empire that it fell down to its own weight? In a world without FTL you cant just keep everything on and connected. Maybe im obsolete with the lore but unless anomaly added mentions of the empire in there i don't see horax directly interested on them.
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>>2305487
I’d definitely like a river, maybe a road, and some coastline!
I’ve seen some people get whole islands. I’d like that too, but from what I’ve seen it’s mostly island and less mainland. I wouldn’t mind making a moated castle but like a whole village on the isle…? Nah!
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>>2305817
>xenotypes
>tails aren't actual limbs that can be cut off but a simple stat buff
>hand genes like trotters aren't actual hand replacements but simple buff debuff to manipulation instead of basing off pawn's hands
Tynan is a hack
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>want to do a nice river biome estuary game
>plant tick rates eating performance alive
>insane wealth scaling forcing all colonists to be fighters or use of lame ass cheese
>late game toxic fallout+blight spam forcing hydroponics
>droppods coded to land on whatever the most valuable thing you have is
It really feels like he forces you to play only an undergrounder military compound if you want to have fun. Anyway yeah I get you the RW thread kind of sucks right now because of two people just circle jerking constantly and they just ignore everything that isn't coomposting.
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>>2305889
I mean there are alternatives. Gravship completely breaks the game on default setting because it resets time and success adaptation scaling. And there is a wealth cap after which you can smack anything the game sends your way, and before you say not really I'll say 50+ cataphract cyborgs with miniguns and sniper rifles.
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fucking space covid man
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>Trudy moved the baby to a safe location
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>>2305964
>50+ cataphract cyborgs with miniguns and sniper rifles.
yeah forcing you to play a specific way just like I said.
>Gravship completely breaks the game on default setting because it resets time and success adaptation scaling.
Ah we have two ways to play the game now wonderful.
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>>2307304
Alright I'll bite. Tell me how it's the same basing and hiding in an instance like a flesh cave or stockpile basement and never dealing with raids or most incidents ever, intentionally keeping your wealth under wraps or having so much actionable wealth you laugh off almost any vanilla max point raid? And fuck tynan, I'm just curious what's your reasoning.
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>Oskar finally releases the new "ancients"
>Its just a worse version of the bunkers but now they're quest
>Purely focused on the super soldier mechanic
>The one mechanic everyone ignored in the first version
>Cant even stay in the bunkers and connect them using the underground rainway or start in one
What the fuck?
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>>2305817
>The horrible overpriced DLC killed this game for me
Dude just pirate them. Rimworld DLCs are some of the easiest to just pirate. I havent paid for a single DLC so far and I can live perfectly fine knowing that the hack faggot isn't getting a single cent.
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>>2307543
I... I pirated them. They are still under-cooked, boring and tedious and bloated. My issue is that instead of making substantive updates to the base game, Tynan made redditors pay 100USD for mods.
And the fact that childbirth is a dlc.exclusive feature and if I want kids I need to install the sexmod or have mechanitors and pigmen in my game.
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>>2303483
I can respect them if we have our own comfy thread that doesn't have coom shit and they go there if they need to coom
Maybe we can have a general here and have the thread OP have a link to the /vg/ thread to those who want to do that stuff and they have a link to ours for those who don't
>>2307540
How do you stomach oskar stuff shitting up loading times?
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>>2307621
>>2308232
tried it for a bit, insofar looks alright but don't have as much desire to play it as rimworld or songs of syx since the setting seems kind of bland. on the surface just looks like df at home but I never played df outside reading the generated history so I can't give a good comparison like an actual df player could.
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>>2308473
it gets him currency to fuck bitches
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>Reinstall Vanilla Expanded Skills
>That one thing about it
You know? I wanted to have some fun with skills and I don't know when this was a thing, but the more passions a character has with this mod the learning speed of skills that don't have passion is lowered by a lot to he point of hitting ZERO percent.
Worst is that there used to be a sub-mod that reduced that nerf, but sadly it seems it got removed.
What a bummer.
>>2307761
Wholesome.
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>right at the end of my SCP anomaly playthrough
>about to hop in the gate and save the world
>Kind, psi-bonded wife of 4 years decides to start cucking my self-insert with the retarded 0 Social mining grunt
I didn't do the obvious thing and side with Satan Mastercomputer, but I will be leaving my eight antigrains under their bed* as a gift before I exile myself from the colony
*formerly our bed
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>>2307540
Not being able to move around stuff or edit the bunkers really did piss off my autism.
The super stuff should have been its own separate thing. Making it genes is better and more performance friendly, but it does not need to be tied to vaults.
Wish we could go full underrail, that would have been sick.
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Space rat empire mod (OA): It was worth it for a run for some variety. Meat production replaced by the yellow flowers, their reactor also acts as a battery, so you can have solar for real, it's not all about geothermal, and uranium and synthread finally has some use. Lots of clothes for fashion, but you'll get shot if you wear them.
Ultimate Storyteller mod: Keeping this one forever. Seems random enough for now, but still sends raids.
SRTS: Keeping this one too. Solves the problem of being stuck on one side of a mountain range, and if you want to declare one faction your enemy and remove from the planet, you can do it in the late game. I saw no reason to pay for Odyssey for now when this is there.
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>>2305889
>insane wealth scaling forcing all colonists to be fighters or use of lame ass cheese
I used to be like you, getting pissed off about it
until I learned it's ok to just lower the difficulty. I wish the tools to tailor the difficulty to my playthrough were a bit better, but you can already get a fun and challenging run with what we have
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>>2320040
Water is great defense, it slows them down. And we hauled the stones from the other shore so that they have no cover if they stop and shoot.
They usually come from the west where we have positions built out, or from the northeast, where we hide behind the rocks. If it looks like they'll make it across in numbers, we run inside.
>>2320678
Yes, I had to turn it down to Strive after we ate a doomsday while trying to hide in the gene bank building once.
By the endgame it was ok again because OA has some busted weapons, as faction mods usually do. I still considered it more balanced than the regular ratkin weapons expanded, because these ones are at least deep behind techprints. We spent most of the run on their assault rifle equivalent.
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>>2316352
Why would the fucking emperor be some bog standard bleb sanguophage when you can have all the good stuff without the useless shit and downsides to fuel the useless shit? Archogenes have no metabolism cost, you can slap ageless, deathless and scarless to a pawn without all that sanguophage crap.
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>>2321113
No sir, reckon we got other uses for such creatures.
Officers need wives, after all.
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>>2321110
>even leddit wants imp wives
the world is healing
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Are there any mods that rebalance shop prices and quest rewards to make the rare shit more expensive/harder to aquire? It upsets my autism when I can get something like archeotech from some trivial quest or buy it for the price of a harvest of potatoes or two.
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>>2321886
half the point of the setting is that the rare precious ultratech stuff isn't really rare or precious, you're just in the ass end of nowhere - and to the duke of earl that stuff is mundane (and to the starving primitive, you can't eat a power cell)
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How are the big 40k mods in terms of changing gameplay? So far I've just been going with an all DLC minus Anomaly run, adding random mods to patch shit that pissed me off or felt lacking (storage, diplomacy, roadbuilding, vehicles, genecrafting, RimWar and so on) but when this playthrough is done i'd like to start over with mods that really shake up the game for the better.
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>>2323321
Rimdark adds muhreens and a gene system to create them from thunder warriors all the way to primarchs, also adds an empire faction that works like the royalty empire with ranks and such, I enjoy it.
Grimworld adds a LOT of apparel and items and factions, most of them bloat. It also adds a shitty monument to every starter map with the names of the patreon donors, which I think is very gay. I don't play with it.
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>install RJW
>a caravan arrives carrying 579 used condoms
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>>2326524
it's objectively correct though, vegan's problems are with animals being incapable of giving consent, if humans laid eggs they'd be fine with those, and they also would consider consensual cannibalism acceptable except it's illegal and the whole prion thing (which isn't in rimworld for some reason)
why doesn't it make sense to you?
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>>2326526
vegan literally means not eating any animal products, humans are mammals therefore eating human spunk isnt vegan
otherwise milk would be vegan because cows go to the milking machines themselves to relieve themselves
https://www.merriam-webster.com/dictionary/vegan
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>>2326529
do you not understand the consent part
like cows have been bred to overproduce milk to the point where they'll literally die if they're not milked, that doesn't mean they agree to have it sold on the consumer market
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>>2321110
>I will run you down
Unlikely
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Im going to upload a screenshot but i feel i did something so deranged in a game
I installed altered carbon, i put a neural stack on a (male) 3 month old toddler because his leg was shot off in friendly fire, i was going to transfer this stack into a sleeve and i had already built the thing to make one but then i got an event for a psychic storm and two archons spawned and got immediately gunned down by my ships, and one of the archons (female) didn't die but was incapacitated and so i just ripped the cortical stack from the toddler and put it in the archon.
So i basically made tranny adam warlock
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>>2329508
>by my ships
*By my ship's uranium slug turret
I made a little platform protuding out of my ship and covered in turrets to shoot tribals to kidnap
The colony is led by a sanguophage with two lobotomized elderly women without legs on a blood sucking sarcophagus, we regularly mince up tribals to make chemfuel or food, i wiped out two tribal factions in search of both organs and sleeves for the dead colonists to transfer their cortical stacks to
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>>2329508