Thread #2302069
File: Underthrall_grunt.png (4.8 KB)
4.8 KB PNG
I like to think it wasn't just the anarchists that destroyed the empire. There used to be a mention of an unknown thread and it being aliens but it would be really lame if it actually was. Part of the appeal of rimworld is that earth was the singular origin point of life in the universe and so it'd make more sense they fought a war against an archotech, possibly Horax, and lost
279 RepliesView Thread
>>
File: 1748640357074024.png (106.8 KB)
106.8 KB PNG
whats wrong with the thread on the other board?
>>
>>2302069
Isn't the entire rhetoric of the empire that it fell down to its own weight? In a world without FTL you cant just keep everything on and connected. Maybe im obsolete with the lore but unless anomaly added mentions of the empire in there i don't see horax directly interested on them.
>>
>>
>>
>>
>>
>>
>>
>>2305487
I’d definitely like a river, maybe a road, and some coastline!
I’ve seen some people get whole islands. I’d like that too, but from what I’ve seen it’s mostly island and less mainland. I wouldn’t mind making a moated castle but like a whole village on the isle…? Nah!
>>
>>
>>2305817
>xenotypes
>tails aren't actual limbs that can be cut off but a simple stat buff
>hand genes like trotters aren't actual hand replacements but simple buff debuff to manipulation instead of basing off pawn's hands
Tynan is a hack
>>
File: 1752531715125785.jpg (2.9 MB)
2.9 MB JPG
>want to do a nice river biome estuary game
>plant tick rates eating performance alive
>insane wealth scaling forcing all colonists to be fighters or use of lame ass cheese
>late game toxic fallout+blight spam forcing hydroponics
>droppods coded to land on whatever the most valuable thing you have is
It really feels like he forces you to play only an undergrounder military compound if you want to have fun. Anyway yeah I get you the RW thread kind of sucks right now because of two people just circle jerking constantly and they just ignore everything that isn't coomposting.
>>
>>2305889
I mean there are alternatives. Gravship completely breaks the game on default setting because it resets time and success adaptation scaling. And there is a wealth cap after which you can smack anything the game sends your way, and before you say not really I'll say 50+ cataphract cyborgs with miniguns and sniper rifles.
>>
File: 20251216194433_1.jpg (47.4 KB)
47.4 KB JPG
fucking space covid man
>>
>>
File: Immagine3.png (197.3 KB)
197.3 KB PNG
>Trudy moved the baby to a safe location
>>
>>2305964
>50+ cataphract cyborgs with miniguns and sniper rifles.
yeah forcing you to play a specific way just like I said.
>Gravship completely breaks the game on default setting because it resets time and success adaptation scaling.
Ah we have two ways to play the game now wonderful.
>>
>>
>>2307304
Alright I'll bite. Tell me how it's the same basing and hiding in an instance like a flesh cave or stockpile basement and never dealing with raids or most incidents ever, intentionally keeping your wealth under wraps or having so much actionable wealth you laugh off almost any vanilla max point raid? And fuck tynan, I'm just curious what's your reasoning.
>>
>>
File: 1556401177000.gif (751.8 KB)
751.8 KB GIF
>Oskar finally releases the new "ancients"
>Its just a worse version of the bunkers but now they're quest
>Purely focused on the super soldier mechanic
>The one mechanic everyone ignored in the first version
>Cant even stay in the bunkers and connect them using the underground rainway or start in one
What the fuck?
>>
>>2305817
>The horrible overpriced DLC killed this game for me
Dude just pirate them. Rimworld DLCs are some of the easiest to just pirate. I havent paid for a single DLC so far and I can live perfectly fine knowing that the hack faggot isn't getting a single cent.
>>
>>
>>2307543
I... I pirated them. They are still under-cooked, boring and tedious and bloated. My issue is that instead of making substantive updates to the base game, Tynan made redditors pay 100USD for mods.
And the fact that childbirth is a dlc.exclusive feature and if I want kids I need to install the sexmod or have mechanitors and pigmen in my game.
>>
>>2303483
I can respect them if we have our own comfy thread that doesn't have coom shit and they go there if they need to coom
Maybe we can have a general here and have the thread OP have a link to the /vg/ thread to those who want to do that stuff and they have a link to ours for those who don't
>>2307540
How do you stomach oskar stuff shitting up loading times?
>>
>>
>>
>>
>>2307621
>>2308232
tried it for a bit, insofar looks alright but don't have as much desire to play it as rimworld or songs of syx since the setting seems kind of bland. on the surface just looks like df at home but I never played df outside reading the generated history so I can't give a good comparison like an actual df player could.
>>
>>
>>
>>
>>
>>
File: TynanPortrait.jpg (423.4 KB)
423.4 KB JPG
>>2308473
it gets him currency to fuck bitches
>>
>>
>>
>>
>>
>Reinstall Vanilla Expanded Skills
>That one thing about it
You know? I wanted to have some fun with skills and I don't know when this was a thing, but the more passions a character has with this mod the learning speed of skills that don't have passion is lowered by a lot to he point of hitting ZERO percent.
Worst is that there used to be a sub-mod that reduced that nerf, but sadly it seems it got removed.
What a bummer.
>>2307761
Wholesome.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: Screenshot from 2026-01-09 22-55-26.png (251.8 KB)
251.8 KB PNG
>right at the end of my SCP anomaly playthrough
>about to hop in the gate and save the world
>Kind, psi-bonded wife of 4 years decides to start cucking my self-insert with the retarded 0 Social mining grunt
I didn't do the obvious thing and side with Satan Mastercomputer, but I will be leaving my eight antigrains under their bed* as a gift before I exile myself from the colony
*formerly our bed
>>
>>2307540
Not being able to move around stuff or edit the bunkers really did piss off my autism.
The super stuff should have been its own separate thing. Making it genes is better and more performance friendly, but it does not need to be tied to vaults.
Wish we could go full underrail, that would have been sick.
>>
>>
>>
>>
>>
File: 20260110205526_1.jpg (258 KB)
258 KB JPG
Space rat empire mod (OA): It was worth it for a run for some variety. Meat production replaced by the yellow flowers, their reactor also acts as a battery, so you can have solar for real, it's not all about geothermal, and uranium and synthread finally has some use. Lots of clothes for fashion, but you'll get shot if you wear them.
Ultimate Storyteller mod: Keeping this one forever. Seems random enough for now, but still sends raids.
SRTS: Keeping this one too. Solves the problem of being stuck on one side of a mountain range, and if you want to declare one faction your enemy and remove from the planet, you can do it in the late game. I saw no reason to pay for Odyssey for now when this is there.
>>
>>
>>2305889
>insane wealth scaling forcing all colonists to be fighters or use of lame ass cheese
I used to be like you, getting pissed off about it
until I learned it's ok to just lower the difficulty. I wish the tools to tailor the difficulty to my playthrough were a bit better, but you can already get a fun and challenging run with what we have
>>
>>
>>
>>2320040
Water is great defense, it slows them down. And we hauled the stones from the other shore so that they have no cover if they stop and shoot.
They usually come from the west where we have positions built out, or from the northeast, where we hide behind the rocks. If it looks like they'll make it across in numbers, we run inside.
>>2320678
Yes, I had to turn it down to Strive after we ate a doomsday while trying to hide in the gene bank building once.
By the endgame it was ok again because OA has some busted weapons, as faction mods usually do. I still considered it more balanced than the regular ratkin weapons expanded, because these ones are at least deep behind techprints. We spent most of the run on their assault rifle equivalent.
>>
>>
>>
>>2316352
Why would the fucking emperor be some bog standard bleb sanguophage when you can have all the good stuff without the useless shit and downsides to fuel the useless shit? Archogenes have no metabolism cost, you can slap ageless, deathless and scarless to a pawn without all that sanguophage crap.
>>
File: 1766864969941173.gif (3.7 MB)
3.7 MB GIF
>>2321113
No sir, reckon we got other uses for such creatures.
Officers need wives, after all.
>>
>>
File: download (1).jpg (154.2 KB)
154.2 KB JPG
>>2321110
>even leddit wants imp wives
the world is healing
>>
>>
>>
>>
>>
Are there any mods that rebalance shop prices and quest rewards to make the rare shit more expensive/harder to aquire? It upsets my autism when I can get something like archeotech from some trivial quest or buy it for the price of a harvest of potatoes or two.
>>
>>
>>2321886
half the point of the setting is that the rare precious ultratech stuff isn't really rare or precious, you're just in the ass end of nowhere - and to the duke of earl that stuff is mundane (and to the starving primitive, you can't eat a power cell)
>>
How are the big 40k mods in terms of changing gameplay? So far I've just been going with an all DLC minus Anomaly run, adding random mods to patch shit that pissed me off or felt lacking (storage, diplomacy, roadbuilding, vehicles, genecrafting, RimWar and so on) but when this playthrough is done i'd like to start over with mods that really shake up the game for the better.
>>
>>2323321
Rimdark adds muhreens and a gene system to create them from thunder warriors all the way to primarchs, also adds an empire faction that works like the royalty empire with ranks and such, I enjoy it.
Grimworld adds a LOT of apparel and items and factions, most of them bloat. It also adds a shitty monument to every starter map with the names of the patreon donors, which I think is very gay. I don't play with it.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: 1755808550996415.jpg (153.1 KB)
153.1 KB JPG
>install RJW
>a caravan arrives carrying 579 used condoms
>>
>>
>>
>>
>>
>>
>>
>>2326524
it's objectively correct though, vegan's problems are with animals being incapable of giving consent, if humans laid eggs they'd be fine with those, and they also would consider consensual cannibalism acceptable except it's illegal and the whole prion thing (which isn't in rimworld for some reason)
why doesn't it make sense to you?
>>
>>2326526
vegan literally means not eating any animal products, humans are mammals therefore eating human spunk isnt vegan
otherwise milk would be vegan because cows go to the milking machines themselves to relieve themselves
https://www.merriam-webster.com/dictionary/vegan
>>
>>2326529
do you not understand the consent part
like cows have been bred to overproduce milk to the point where they'll literally die if they're not milked, that doesn't mean they agree to have it sold on the consumer market
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: Capture.png (150.1 KB)
150.1 KB PNG
>>2321110
>I will run you down
Unlikely
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: SoyBooru.com - 134915 - bald closed_mouth glasses hand rope tranny transgender_flag troon variant_rolljak.png (11.4 KB)
11.4 KB PNG
Im going to upload a screenshot but i feel i did something so deranged in a game
I installed altered carbon, i put a neural stack on a (male) 3 month old toddler because his leg was shot off in friendly fire, i was going to transfer this stack into a sleeve and i had already built the thing to make one but then i got an event for a psychic storm and two archons spawned and got immediately gunned down by my ships, and one of the archons (female) didn't die but was incapacitated and so i just ripped the cortical stack from the toddler and put it in the archon.
So i basically made tranny adam warlock
>>
>>2329508
>by my ships
*By my ship's uranium slug turret
I made a little platform protuding out of my ship and covered in turrets to shoot tribals to kidnap
The colony is led by a sanguophage with two lobotomized elderly women without legs on a blood sucking sarcophagus, we regularly mince up tribals to make chemfuel or food, i wiped out two tribal factions in search of both organs and sleeves for the dead colonists to transfer their cortical stacks to
>>
File: asfdeaf.png (540 KB)
540 KB PNG
>>2329508
>>
>>
yes I WILL savescum when you send 100 tribal niggers at me
yes I will reload when my favorite guy in full marine armor gets oneshot by a barely human spearchucker
yes I will go into devmode and lightning bolt the nigger horde into ash
>>
>>
>>
>>
>>
>>2345639
I think all the DLC stuff is fairly creative and unique. While most xenotypes are more miss than hit none of them are just rip offs from generic scifi or fantasy.
Anomaly, despite being kinda shit, feels especially fresh. Every single entity is something new I never saw like that before the game.
Tynan kinda sucks ngl but he is really good at worldbuilding.
>>
>>2305821
>tails aren't actual limbs that can be cut off but a simple stat buff
>hand genes like trotters aren't actual hand replacements but simple buff debuff to manipulation instead of basing off pawn's hands
And there aren't any mods to fix that?
>>
>>
>>
>>
>>
>>
>>
>>
>>2349029
Its definitely worth getting
At some point I'd say it was even worth buying until we saw what a hack Tynan truly is with his DLC's.
Play the base game at the start and if you like it consider DLCbloat along with mods.
>>
How do the expansions work? I don't have any. Biotech and Odyssey seem interesting to me. Are they all combined from the base crash landing start? Or is the spaceship part a separate game start? Are the biotech features included automatically in the other expansions?
>>
File: he died as he lived - completely retarded.png (2.8 MB)
2.8 MB PNG
>>2349715
Each DLC usually adds some new starting options, but all the content is still available regardless of which start you pick. You can do the Anomaly Researches start from that DLC and still build a spaceship, for example.
The starting options are just for variety (and sometimes give you access to the related DLC mechanics a little earlier).
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: 1772209310526961.jpg (289.1 KB)
289.1 KB JPG
Yeehaw!
>>
>>
>>
>>2353783
Asteroids have mountain roofs without bugs. Stations have central drop only if there's no unroofed edge. Neither have breacher or siege raids that may involve 9000+ tribals or mech mortars or thermites. Face it, you've been given the tools but failed to use them.I bet you didn't get the book either
>>
>>2353788
I must have something that changes that then because this was NOT THE CASE at odyssey launch for me. Also again, still doesn't change them just going through hull, which was what I was initially talking about.
>>
>>2353789
Yeah, sure. All the missing incidents and raid types and objectively broken or overpowered shit that remain unpatched or unchanged in anomaly and now odyssey special areas since their respective launches but this one raid type that apparently has you coping since 2015 got changed in a way only you perceive. And gravships breaking the core mechanic of wealth and damage scaling whenever they jump remain untouched. heh.
Face it. You've been given the tools but failed to use them.
>>
>>
>>
>>
>>
>>2353810
I prefer flesh caverns actually since they remind me of your mom when I'm done with her but sure, repurposed mech stations are pretty neat as safehouse for my raiding gravships. So, you going to keep yapping and samefagging or you got something resembling real conversation in you?
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2354547
"diplomacy"/faction stuff where you don't just start out with -50 for reasons, with more unity between the existing DLCs.
Link odyssey and royalty, link biotech and ideology, and so on more.
also >>2354564
While the game starts up quicker now it sure doesn't like a lot of the same things once you start getting bigger numbers of things.
>>
>>
>>
File: Screenshot from 2026-03-02 22-52-48.png (1.8 MB)
1.8 MB PNG
>>
>>
>>
>>2354695
kek this is why in addition to CE I have combat readiness check as one of my default mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=2314304057
Has settings for different things but basically weapons and armor are what count toward raid points, not you having a hospital that has a clean floor or because joey made a legendary stool for the kitchen.
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: Screenshot from 2026-03-06 12-50-01.png (48.8 KB)
48.8 KB PNG
Is it normal for the fallen empire to be at war with random quest refugee groups? As soon as the quest ended and the refugees stopped being semi-members of my colony, the royal tribute collectors just gunned them all down.*
Dumbest part is that one of them is sadwandering, so I can't just move them all to some other part of the map before the quest finishes so they'll leave from a different map edge.
*inb4 based
>>
>>
>>
>>
>>
File: literally me.png (11.8 KB)
11.8 KB PNG
>>2357939
>My friend insists on getting Anomaly but I've heard that's the worst one
It's fun if you're into the central gimmick, but doesn't contribute much else to your games.
>>
>>
>>2357939
Its completely disconnected from the rest of the game, which is fine, if you dont mind. But its really not going to affect you in any way if you dont make a playthrough strictly based on the DLC, in any case i have it disabled personally, its not terrible and the gameplay of it is fun but Its a separate game and you have to keep that in mind
>>
>>
>>
>>
>>
File: Screenshot from 2026-03-10 18-26-22.png (45.2 KB)
45.2 KB PNG
Known bug? I've spotted it on bows, autopistols, and revolvers so far. Rifles still say they're not usable.
>>
>>
>>
>>
File: Screenshot from 2026-03-14 18-41-32.png (980.5 KB)
980.5 KB PNG
clinically retarded
>>
>>
File: Screenshot from 2026-03-14 22-05-03.png (1.1 MB)
1.1 MB PNG
"Remember to avoid Slaughterbot Gorge on your way out, friend."
>>
>>
File: 106 - ApwbJ7J.jpg (50.8 KB)
50.8 KB JPG
>mechanoids
>infestation
>gut worms
>sensory mechanites
>toxic fallout
fuck OFF
>>
>psykers
>rogue, god like AIs
>technological miracle planets
>no ftl travel
>some weird alternate dimension stuff than can be accessed through unholy rituals
Is it just me or is Rimworld set in the 40k universe during the golden age of humanity?
>>
>>
>"damn its been a while since I played rimworld, maybe I should replay it"
>have to go through 100's of mods to see which were updated or not because some have separate mod pages, others are abandoned and/or obsolete
>then go through workshop and other sources to see some newer mods which may exist
>"fuck it i will play vanilla"
>vanilla has some shit that is atrocious since early access like
>inability to make nutrient pasta in bulk without zone shenanigans
>or inability to quickly compare certain stats
>or a fucking in-game wiki to compare how different material will affect an item
>as well as those pesky "exceptions" like thrumbfur duster giving significantly better stats
I still haven't played odyssey
>>
File: Screenshot from 2026-03-20 17-46-36.png (884.1 KB)
884.1 KB PNG
Raiders who are 'preparing to attack' should probably react faster to being shot at.
>>
>>
>>
>>
>>
>>2357939
Anomaly is personally my favorite. So much useful shit added on top of fun things to fight. I do recommend Biotech solely due to xenotypes. There are mechs and kids if you care, but xenotypes alone are worth it in my opinion. Odyssey as well due to the stuff it adds to the world to encounter/the variance. Those are my 'if you like the base game and just want to add stuff that adds variety more than anything' picks. Ideology is nice if you are into minmaxing/rping when playing. Royalty adds fun stuff to play with like Anomaly, but a lot less. And if you complain about needing to do alt research/capturing entities, you will be annoyed with psycasts being unreliable without being tribals if you don't want to have a royal. I don't get it. Basically just having monster prisoners, but there is dumber things people bitch about with Rimworld. Plus permits being locked behind royals too
>>
>>
>>
>>2365610
Totally understandable. I'm sure I will have a small one for mid/endgame in a 'normal/typical' playthrough. I don't know. I was excited for gravships at first, but I bounced off them pretty hard. Definitely will have good use for themed runs for sure though.
>>
>>2365736
The real gamechanger is actually the shuttle from ody. Even if you don't modincrease its capacity you can send multiple shuttles to trade and psycast return. And when you setup a couple the only running cost is chemfuel which is so renewable and widely available it's plain silly. Add to that how the game is not meant to calculate wealth each time you jump treating it as a new colony for time progression and how limited ship space means naturally limited wealth and you get something special. Absolutely retarded since you can avoid engaging with most challenges if you so decide but special.
>>
>>2365795
The shuttle is super nice for speeding up trading. I didn't mind caravanning, but the shuttle makes it a non-issue when doing anything off map. Does far skipping on the world map (or inside a tile even) bring the shuttle with you? I never thought about if that was the case or not before. I already used farskip heavily when a colony allowed such.
>>
>>2365976
No, the shuttle still needs to pilot back. But you can get the farskipper into position in hours instead of days+ and you can cast it regardless if the caravan is too overloaded to move. Convenient if you're selling something pricey but low volume and bringing back a shitload of say steel or cloth. Or if you just landed somewhere you can send a few random shuttles somewhere and bring back chunks, ore or wood.
>>
>>
File: Screenshot from 2026-03-16 19-13-22.png (1.1 MB)
1.1 MB PNG
>>2366192
Oh it gets dumber
>A nearby settlement
>>
File: 2026031.jpg (448.5 KB)
448.5 KB JPG
Does anyone else struggle with knowing what to do mid-late game? Everything is running pretty smoothly, what am I supposed to do now for fun.
>>
>>
>>
>>
>>2366487
>Please tell me you lifted this shitshow from google and just posted it for laughs.
No it's literally my base. Where else am I supposed to store the crap? I don't want to turn it all into chemfuel yet because of the risk.
>>
File: 1761961898695532.jpg (381.7 KB)
381.7 KB JPG
>>2366484
>I suck at making things pretty.
I do too, but half the fun is trying anyway
>>
>>2366489
Ah, the India school of crapping on the mainstreet is functional approach to urbanization. Gotcha.
Fucking hell anon. Move the hospital and kitchen to where there rooms are, put rooms there and move the crap bottom left. Doesn't look asshitand saves time on hauling and cleaning as well. You're still getting fucked by first breacher, orbital or serious mortar raid. Hell, a nig with a molotov will ruin your sorry ass but it's a start.
>>
>>
>>2366496
There's 3 toilets actually. There's a few port holes to deal with breacher raids (I'm using CE so they get mowed down by machine gun and sniper fire pretty fast). I have a mortar to deal with mortar raids + I just send out snipers which works pretty well. Mech clusters are a real PITA though.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: Screenshot from 2026-03-25 20-06-19.png (2.6 MB)
2.6 MB PNG
Managed to hold off the raiders just long enough for their target's evac shuttle to arrive.
Grabbed the neuroformer reward and blasted off in the Star Toad right as they began to overwhelm my defenses.
The gravship is pretty cheesy, but fun.
>>
>>
>>
File: Screenshot from 2026-03-30 01-42-13.png (1.9 MB)
1.9 MB PNG
I actually feel guilty about this. This is clearly just a based traveler on the land who wants nothing more than to be left alone.
I bet he'd even mod your guns for you if you ask nicely, as a favor.
>>
File: Screenshot from 2026-03-30 01-42-48.png (45.1 KB)
45.1 KB PNG
>>2370164
Levels of libertarianism that should not be possible.
>>
File: Screenshot from 2026-03-30 01-46-33.png (1.2 MB)
1.2 MB PNG
>>2370165
I have lost all respect for her as a prepper, and therefore as a human being.
>>
File: party hard.png (1.8 MB)
1.8 MB PNG
>drop VE Gravship due to the loading time bug
>start in orbit
>realize how barren, feature poor and empty vanilla Odyssey content is
Life is truly suffering.
AND THERE IS STILL NO ACTUAL FUCKING MARSX UPGRADE FUUUUUUUUUUUUUUCK
>>
>>
>>
>>
>>2370606
Some people on /vst/ specifically seems to have a hatred for vanilla expanded in general. I'll agree that some of the mods are completely superfluous, but others are quite good. It seems strange to say that all of it's shit. S'pose that's just the hyperbolic nature of siberian basketweaving forums.
>>
>>
am i the only one who feels bittersweet about ferny's list? like on the one side its good and has alot of content, but at the same time he is obsessed with ''vanilla balance'', useless prop and vanity mods, his communication is in style of ''nope doesn't fit the ''style'' ''+ zero explanation
like who is going to make a simulationist modpack with the appropriate modpack mods to fill the blanks?
>>
>>
>>
>>2370877
>this cook only shits and spits in your hamburger, if you order the hotdog it tastes great!
Have some standards dude. Not all of his mods are terrible, but not of them are that good either, at least not enough to infect your game with traced art and vibecoded pajeet mods that the guy commissioned for 5 bucks
>>
>>
>>
>>
File: IMG_3693.jpg (33.2 KB)
33.2 KB JPG
No need for name calling. We are all retards for falling for Tynan’s bullshit
>>
>>
File: Screenshot from 2026-04-06 14-43-41.png (57.1 KB)
57.1 KB PNG
>The kin at the temperate forest are free. You can just take them home. I have 40 kin.
Seriously, my main guy's social list is like:
His wife
10 cousins-once-removed
40 kin
His best friend
This is retarded.
>>
>>
File: Screenshot from 2026-04-06 19-51-30.png (46.8 KB)
46.8 KB PNG
tee hee
>>
>>
File: wtf tynan.png (317.4 KB)
317.4 KB PNG
>>2374319
>>2374703
I think I might have to.
Damn you, Tynan.
>>
>>
File: Screenshot from 2026-04-12 20-04-42.png (356.7 KB)
356.7 KB PNG
Tynan is just fucking with me at this point.
>>
>>2374703
>>2374319
>>2374703
What even is the "storytelling opportunity" of this? Even if you have a more reasonable amount of relations turn up, what are you supposed to do with them? You can't usually recruit them, and they don't do anything unique other than being a -4 mood penalty if they die (so slightly worse than eating a meal in your lap or on the ground). If we weren't including children until Biotech, I would have gladly accepted abstracting familial relations in general, Tynan.
>>
>>
>>2380270
It is quite interesting that Rimworld is fun in spite of itself rather than because of it. I agree that it's shallow and repetitive, but I for some reason haven't put it down for longer than a year at a time.