Thread #2313366 | Image & Video Expansion | Click to Play
File: Screenshot_20260101-220542_Chrome~2.jpg (63.1 KB)
63.1 KB JPG
RIP
248 RepliesView Thread
>>
>>
>>
>>
>>2313366
Good riddance. I hope he's gone for good this time. This is like the 5th time he quit. He spreads misinformation, stirs drama and worst of all his playstyle is boring as fuck so the videos aren't any fun to watch anyway.
>>
>>
>>2313395
He's got like the worst balding pattern and I guess the grey doesn't help.
>>2313366
Anyway, I thought he was just quitting total war and making a transition to paracuck games but it sounds like he's quitting entirely?
Also what is his beef with Josh from CA? It was such a woman moment to turn a "recommendation" into such a bitter malicious stab with no context. I haven't followed legend lore very closely but I wasn't aware of anything going there.
>>
>>
>>2313439
His jump to glazing paradox was so weird. PDX has the same problems but worse. At least in total warhammer you can just not buy the DLC and play whatever faction you like. PDX routinely paywalls random features behind DLC so you have to buy all of them to get the full experience. Every other DLC breaks the game before it gets fixed which often takes forever. Extremely DLCfied games stretched way past their prime. New games barebones but content still somehow takes forever , see how long it took CK3 or Vic3 get DLC and it's not like it was anything to justify taking that kind of time.
>>
>>2313385
Total war one-trick-pony Autismtuber who missed the memo when everyone else ditched making TW videos because the franchise was dying and the company behind it burning every possible bridge.
Had a random schizophrenic crashout a few months ago where he fell for a game leak and became convinced that the leak was real and CA had surreptitiously cancelled projects for the express purpose of making him look stupid. He's been just running with this paranoid delusion ever since, and recently announced he would finally quit total war and become a paradox fuckpet instead, presumably to get back at CA for making him look bad.
>>
>>2313444
You don't understand, CA changed their entire DLC plan just because they were embarrassed it got leaked to legend, it wasn't fake, just like previous leaks about how it's going to be nothing but cathay DLCs in a row and everyone believed it because the fanbase had some weird complex about pandering to china.
He also got really invested in batting for volound, a schizo tankie who samefags on his plebbit.
>>
>>
>>
>>
>>
>>
File: 1641583531307.png (3.7 MB)
3.7 MB PNG
>>2313450
>He also got really invested in batting for volound, a schizo tankie who samefags on his plebbit.
I think you confuse him for someone else, Legend was actually one of the few that didn't beef with Volound.
Coming to think of it, TW e-celebs are mostly unbearable retards
apart from Legend we have
>Volound, a NEET commie making hour long essays about very basic stuff that he still get's wrong, also pic related
>Loremaster of Basedtek who is pretty much just another CA account
>Andy's Take, who constantly flip flops between new TW being shit then being good then being shit then being good again
>TheTerminator, the one who shills for every mod as if it was the second coming of Christ
>that one guy LARPing as a Teutonic knight who just repeats other's talking points
>typical e-celebs who just read off the wiki and unit cards
>smartdonkey or smth, only watched that one sponsored video of him, in which he barely hides that he reads off a script that CA gave to him
Pixelated Apollo at least realised how cringe his drama videos were and deleted them
>>
>>
>>
>>2313493
Yeah that >>2313502
I mean that he defended him when everyone else hates him and he hates everyone back. I'm pretty sure Volound called legend a shill and all that before but suddenly they are friends.
TW youtube sucks ass yeah. Pretty much everyone is ether just a CA shill or a bitter oldfag nobody still playing the last game he liked while sliding into irrelevancy.
Though I do think a lot of it is just because there hasn't been a big new game in a long time now. 3K was good, but online fandom mostly wasn't interested in that. There's only like one English language channel that covers it extensively and he's relatively small and sort of not part of the whole TWtube ecosystem.
>>
File: IMG_9244.jpg (249.3 KB)
249.3 KB JPG
>>2313493
The multiplayer scene seems sperg-free to me, apart from the Russian Warhammer discords which accuse everyone else of being cheaters when the two biggest cheaters in the scene came from their discords.
Also did /pol/ convince Apollo to upload this shit?
>>
>>2313522
>Also did /pol/ convince Apollo to upload this shit?
The videos where he called legend a gay woke shill and said the games are bad because the dev team was not exclusively white men? Probably.
It was so weird to see it break containment is such a blatant way.
>>
>>
>>
>>
>>2313493
I just remember one Legend video where he states that if he had early access to TW content and found it shit, he would NOT tell everybody and would rather keep it to himself. I stopped caring about his stuff after that.
>>
>>
I've watched a couple of videos from both volound and legend.
For volound he was playing shogun 2, you hear he's a good player and i thought it would be interesting to see how he dealt with a larger force. Since he was attacking, the AI took position on a large hill, and waited for him to attack. Volound took an archer unit, and sort of abused the AI's programming to lure one unit at a time into his cavalary using the archers attack. At any time, the AI could have charged forward with his entire army and wiped him out but he knew it wasn't capable. This might have won an otherwise unwinnable battle into a victory, but it was basically just an exploit and turned a 15 minute battle into nearly an hour long slog.
Legend does the same thing in warhammer, but i guess a little bit more legitimately because the AI is more advanced. You can just gimmick those games by building 20 super unit armies anyway.
No shit they hate TW. They "play" in the most tedious and uninspired way. Go get a job.
>>
File: 1565987414361.png (290.4 KB)
290.4 KB PNG
What sucks is that TW franchise has a lot of problems (the biggest being that each game has at least one good idea, but that good idea never gets carried on into future games so the franchise just becomes frustratingly alien compared to whatever games in the series you like), and all of these TWtubers make it impossible to articulate a coherent argument for what a good future TW game should look like because every single one of them is caught up in their own individual drama and doomposting.
A lot of early Med 3 stuff looks good, like how we'll get pops back, but how do we provide proper feedback? Idk, let's just talk about how Legend is a lolcow o algo.
>>
>>2313672
A lot of it has to do with how chickenshit the AI is, as well as how the campaign AI is different from the battle AI. Like for example
>campaign AI sees you have an army of "low value" units, not bad units just "low value"
>it attacks
>the battle AI takes over, in the battle map these "low value" units are now "high value", the AI is now reluctant to attack and so defends instead
>all you have to do is aggro them in the right way at range and you win
It's not even that impressive. These "impossible" battles are only "impossible" because that's what the autoresolve thinks, and the autoresolve only thinks that due to pre-determined unit strength values.
>>
>>
File: princeofmacedon.jpg (23.1 KB)
23.1 KB JPG
He won.
>>
>>
>>
>>
>>
>>
>>2313765
It's not about strategizing as much as it is memorizing all the flaws the devs left and have no interest in fixing. Somehow the entire fanbase gaslit itself into thinking this is just the way it should be then wonder why their game series has devolved into fantasy slop that values magic abilities and monster units over everything else.
>>
>>
>>2313493
>Loremaster of Basedtek
I thought he was ok until recently. He just seemed like a happy sperg that just like warhammer shit. But someone posted his chats in a vtuber stream and the dude is running full speed into a google doc about being a creep with shit like that. It was so cringey.
>>
>>
>>
>>
>>2313738
Does he still throw fits when people don't glaze Alexander the Great? I always thought that was quite pathetic.
Also, I liked on the last day of the year Legend made a post about losing his temper. Leopards... spots etc.
>>
>>2313738
It's been something like 20 years and I still remember him ending one video of him beating romans with horse archers with:
>Which begs the question: is the game wrong or were the Romans wrong?
God, what a ginormous faggot.
>>
>>
>>
>>2313857
Not me, I started with Rome 1 and Med2.
Also, not a fan of his playing style. Sure, AI on easier difficulty is weak, but I would rather roleplay and use house rules for fun, not give AI annoying stat boosts and then cheese it.
>>
>>
>>
>>2313493
i don't really consider Andy's Take and Shillmaster of Soitek as TW guys
Andy is a retarded and a vulture, he reminds me of Resonant
and Soitek is just a Warhammer sperg, he popped up around the time TWWH1 was announced, doing lore videos and other shit, didn't expect him to become CA's strongest soldier
the Teuton larper seems like a retard too
>>2313580
looks like no one remembers HeirofCarthage or lionheartx10 or milkandcookiesTW either, how sad, but i guess they aren't as "offensive" as some of the others mentioned
i didn't know Darren was no longer RepublicOfPlay, i found him while looking for some Anno 117 gameplay to see what the game was like
>>
>>2313948
There are some others, but they are generally either small or extinct.
Lionheart is not exclusively TW but I guess he's still sort of the biggest one and longest running that is still relevant. He's just really cringe, toxic positivity, smash that like button, forced memes and I occasionally check out what he's doing but I very much feel like I'm not really the target audience even if there's strictly speaking nothing wrong with it outside of just normal "modern influencer" shit.
>>
>>2313672
>Volound took an archer unit, and sort of abused the AI's programming to lure one unit at a time into his cavalary using the archers attack. At any time, the AI could have charged forward with his entire army and wiped him out but he knew it wasn't capable.
How does that even work? I've literally never seen the AI only come with one unit. They either sit there for a bit, exchange fire, or full assault. Using ranged units to bait the enemy off of hills is exactly what I do too but that's because of how reliable the AI is at choosing attackattackattack and charging down off of their advantageous terrain to engage my army on a relatively level playing field.
>>
>>
>>2313948
>i didn't know Darren was no longer RepublicOfPlay, i found him while looking for some Anno 117 gameplay to see what the game was like
yeah he stopped covering total war a while ago and i guess he pivoted to anno and other things.
>>
>>
File: 1767355120124156.jpg (106.3 KB)
106.3 KB JPG
https://i.4cdn.org/wsg/1767355120124156.mp4" target="_blank">https://i.4cdn.org/wsg/1767355120124156.mp4
what the fuck happened to his hairline?
look at the top of his head!
>>
>>2313522
Apollo being a chud was always obvious if you ever happened to stumble upon his socials back in the day, it's just that one day he got confident enough to bring it to YouTube. On that note, I don't buy LoTW's supposed change of heart, he's just business-savvy enough to know it was needed to stay in the game
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2314261
>All the Best, Welsh Dragon.
kek, is that guy still posting, an absolute legend
>he was good at what he did and a lot of people enjoyed that kind of content. I personally didn't
Admittedly disaster battles and campaigns were sort of cool but the novelty quickly wears thin and every battle is just the same cheese over and over again. I don't know who the fuck watches his 8h livestreams of autoresolving crapstacks and kiting with wizards until he gets the single entity monster doomstack and rolls everyone. It's fun like maybe twice and he's not even a good entertainer while at it, he just whines and gets mad the whole time. He's a lolcow.
>>
>>
File: dea686610621fd3e35fdd0a8527afd1c.png (185.8 KB)
185.8 KB PNG
>>2313366
KWAB
>>
>>2313366
tell me about volound.
i have never played TW but one of his videos shitting on new TW being HP based instead of physics based was totally right imo.
he featured a testudo formation comparison how in the old game, individual soldiers have to actually be hit and drop dead while the new games have an HP bar that is contsantly depleted with every hit.
>>
>>
>>
>>2314446
Volound is a bitter cunt and doesn't even understand the HP argument. Total War always had HP, it's just that most unit models have an HP of 1 (while Generals have an HP of 2, and Elephants have more than that). So HP was always implemented, nothing's really changed other than now HP is bloated in the Warhammer games.
>>
>>
>>
>>
>>2314462
That's because the testudo reduces the chances of an arrow being a hit by 100% at the front and around 70-80% at the sides.
No idea were Volound caame up with the idea that shields are actually simulated and not just cosmetic.
>>
>>
>>
>>
>>
>>
>>
>>
>>2314460
>Volound is a bitter cunt and doesn't even understand the HP argument.
>nothing's really changed other than now HP is bloated in the Warhammer games
nothings really changed except going from 1 hit kill HP mechanics to using health pools... good to know
>>
>>
>>
>>2314462
All current games have ranged block chance so that's a bad example. Also even in the "new" system attacks can miss entirely. You still need to hit to do damage. Also some of the supposedly "1HP" games cheated and had fractions anyway.
This is just some weird autistic obsession that their special interest did it one way in the past so it has to be that way even though it doesn't change much.
>>
>>
>>
>>2314565
When you actually peel back the surface the old system worked basically the same as the new system, just with more of the mechanics hidden.
You had "1" hp, but every unit had 3-4 different layers of probabilistic mitigation, so it was more like you had a 20% chance to be hit, which had a 30% chance to kill, which had a 50% chance to save, which had a 40% chance to 'wound' instead of kill outright and all sorts of other shit.
In practice all these systems combined meant it took an arbitrary number of attacks to kill any unit, like 6 or 8. But you could always highroll and kill in 1, and a series of lucky highrolls could just make peasants delete elite units out of nowhere. But the main issue is that all of these different rolls and modifiers were hidden. It wasn't clear what relation a unit's "training" or "discipline" or "quality" had to its ability to not die when hit, or how much armour affected the calculation. Why does a peasant usually die when hit but a venetian mercenary doesn't? Why do these particular arrows kill in fewer hits than those?
The new system really just makes more of this interaction directly accessible to the player, and turns them from random dicerolls to fixed interactions that maintain the same rough number of hits to kill. But this triggers some people's autism because they don't want to know, and when the game's mechanics are a mystery they just fill the gaps with their own fantasies.
>>
>>
>>2314471
Nah some of the newer games just aren't as shit as he makes it out to be.
For example in Attila you actually have to use Testudo and other formations to win defensive battles, while in Rome 1 they are mostly useless.
>>2314548
Then would also apply to the titles with more HPs per unit.
>>2314576
The new system is also easier to mess with, which is much more useful for a fantasy game like TWW.
>>
>>
>>2314576
You say all of this as if information being directly accessible by the player is a good thing. It's already bad enough in the older games that the player has perfect information when it comes to settlements, traits, and army positions, when you add even more onto it and now have perfect information about every single unit, it massively detracts from the game.
Lack of or unclear information should be a core part of any war game. The less information you have the more you have to guess or estimate. That is the entire reason that fog of war exists for example.
>>
>>2314576
>and turns them from random dicerolls to fixed interactions that maintain the same rough number of hits to kill.
It doesn't, that's the problem. Let's imagine that you have, let's say, peasant archers shooting at heavy knights.
>old system
In the first volley, maybe some knights die, maybe some don't. In each subsequent volley, the same thing happen, whittling down the knights progressively.
>new system,
No knight dies in the first volley, none in the second either, none in the third, and then suddenly starting from the fourth volley they all begin to die quickly one after another.
Now which one of those system looks more like what would happen in a battle in reality?
>>
>>2314611
>now have perfect information about every single unit,
you already had that before except if a certain unit just had been hit or not
>Lack of or unclear information should be a core part of any war game
this is TW we are talking about, lack of information as never been a core part of the game, except if you count not immediately seeing every unit in an hostile army
>>
>>
>>2314613
>No knight dies in the first volley, none in the second either, none in the third, and then suddenly starting from the fourth volley they all begin to die quickly one after another.
Except it's a scenario you invented and it doesn't really happen. You can sort of do it with some damage over time spells in warhammer but that's issue of magic dealing very even amounts of damage and warhammer having to represent units with very disparate entity counts for unit. Ranged units don't spread their damage as much either. It's not a notable issue in ant modern TW game and not even in warhammer for human units.
>>
>>2314627
>Except it's a scenario you invented and it doesn't really happen.
I've seen it happen in Rome 2 and Attila, which were the last TW games I've ever played. I don't remember the specific amount of volleys, because it was a while since I've last played. I do remember specifically strong units starting to die en masse after multiple volleys.
>>
>>
>>2314620
You only had it before if you went out of your way to look at enemy stat cards out of battle and compared them to yours. In modern total war games if you hover over a unit it will show their stat card mid-battle, enemy or allied, with all of their abilities too. In older games if you hovered over an enemy it would tell you their name, how many are in the unit, current action, and a vague morale blurb. Some games might tell you their exhaustion level too iirc.
Lack of information has always been a core part of the game. That's why even as far forward as Shogun 2 you don't even know where your neighbors castle is despite it making no sense. That's why spies existed before agents became superheroes, that's why you could trade map information, that's why you could take a general around your territory to build watchtowers. It wasn't particularly deep but intentional information obscuration was present and the games were better for it.
>>
>>2314718
>look at enemy stat cards out of battle
you could look at them in battle too, you only had to pause the battle first
>if you hover over a unit it will show their stat card mid-battle
you can turn that off
>That's why even as far forward as Shogun 2 you don't even know where your neighbors castle is despite it making no sense
Shogun 2 literally shows the exact location of the castle, something TWW doesn't. Not knowing the exact location of an enemy settlement has up to no impact on the actual gameplay. If you somehow don't have map information you will stumble upon it soon enough and the AI always knows were they are.
>>
>>2314631
NTA but in Warhammer you get very good indication of how much damage a unit is taking how quickly, so it's not a surprise when models start dropping. You're also told exactly where a ranged unit is aiming so you can know where models are going to start dropping first. Typically ranged bow and artillery units aim for the centre of an enemy unit, while gun, flamethrower, breath weapon, projectile spells and melee units aim for whatever model is closest. Certain units change this, for example a lot of single entity monsters have animations that have them leap into the centre of an enemy unit, and artillery can be manually aimed or told to attack a certain spot on the ground
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: galatians in egypt.jpg (272.3 KB)
272.3 KB JPG
>>2314460
Maybe so but neither you do.
In older titles it was essentially a rolls on hit, on armour penetration and on kill. Shields provided directional armor. There were exceptions but rare. Almost all units have 1HP and all other units could kill them in one hit(some weapons could kill even multi HP units in one hit). You could be Goliath and get smacked by lucky hit by some twink with cheap kit. You shoot somebody with musket in the face, his breastplate broke, he dead.
In new titles its different. Units have large HP pools but damage incoming is reduced by shields, armor, other damage reductions etc. You still need land to hit but when you land it the damage is reduced by multiple factors. That mean that damage incoming come in form of chip damage. You shoot somebody in the face but he still march on. You damage was reduced and you need 6 more bullets to hit him for him to die.
Which lead to different spectacle and battle dynamics. In older titles positioning and timing mattered more. You could break charge of even elite unit with well timed musket salvo, you could ram some cheap unit in the right conditions into the back of elites and score few kills in that, charge cavalry in the back and kill plenty, break morale with that. In new one you can ram heavy cavalry in the back of enemy unit and they fall on the ground, suffer chip damage and get up and fight. You can see that easily by using exploding weapons where mortar hit in the middle of unit and kill nobody(unless they were chipped by damage before).
It play, feel and look different. new titles are much worse to watch than older one.
>>
>>
>>2316192
I knew how all that works, and I think there's some debate whether "roll on hit" was better. I'm playing through Rome 1 right now, and it's frustrating to figure out why exactly archers aren't as effective as they should be on unarmored warbands - but it comes down to "tee hee, that one didn't count". In newer titles, there's far more visual feedback as to when an arrow hit and when it didn't, as well as where since they appear on shields (which leads to a pincushion problem, which is a different matter). The pace of combat is simply much slower and far more sloggier, and morale is a far more effective avenue of attack than actual combat. And on the positive side, the AI actually understands morale and can cause those same morale shocks to you, as well as unilaterally rout when the situation is no longer worth sticking around for.
Volound's bitching about HP simply isn't true, that was my entire point.
>>
File: 1459044615820.png (160.7 KB)
160.7 KB PNG
>>2313792
Where have you been?
>>
>>2316195
>but it comes down to "tee hee, that one didn't count"
I mean yeah, it's an abstraction of arrows missing, being deflected, or blocked. The mechanics behind it provide a better simulation.
Volound's HP point stands, saying "well they have health pools technically since it's one HP :^)" is disingenuous. It's literally part of the tutorial in R1 where the advisor states that arrows and javelins kill peasants and elites all the same. Modern hero based games where you have to avoid melee with enemies and just kite them with projectiles because only X number of melee units can attack at a time for no damage like some fucking christopher nolan batman extras is a little silly and counter intuitive
>>
File: Screenshot 2026-01-06 152445.png (142.3 KB)
142.3 KB PNG
>>2315028
YouTubers in TW and Paradox games are obsessed with breaking games or exploiting AI. They don't care about the history. All they care about is the money, creating cheat tutorials for posers who pretend to like historical games - but in reality want to play a cheatmode, god game.
>>
>>
>>
>>
>>
>>2313493
>TheTerminator, the one who shills for every mod as if it was the second coming of Christ
Man this one is so accurate. I can't tell if he believes what he says or not. Like the recent LOTR mod made Attila's numbers jump up a bit and he made a video talking about how how nothing like this has ever happened before and how its beating anything CA has put out recently and how CA has to look at these numbers and start making games like it again. Just somehow completely ignores the numbers WH pulls.
TW youtubers are such fucking whinge merchants. All they do is bitch and moan like TW becoming bad is the end of all things and how not franchise has been this abused. This shit happens all the time to every company that gets too big. Enjoy their games while they are good and move on to something else when they get bad. I don't know how they've all been making the same video every week since the release of Rome 2.
>>
>>2316276
it's hardly a cheatmode god game when you have to abide by all the rules. It's called skill and knowledge pal.
That fucking whimsical dutch fuck florryworry or whatever constantly restarts or loads a save when RNG doesn't go his way. Sometimes he would restart multiple times just to win a single battle with favorable ticks. And then he soifaces with his perfect WC.
Personally I got bored with all the PDX and TW "content creators" or niggers as I like to call them
>>
>>
>>2316376
>I don't know how they've all been making the same video every week since the release of Rome 2.
And half of them haven't even played a game newer than Rome 2 but feel entitled to bitch about the franchise anyway. Also it's funny how the last good TW game keeps creeping up.
>>
>>
>>
>>
>>2313366
He's so overrated. I remember watching him like 10 years ago when I was trying to learn to play, and he is decent but like half of his skills are based on cheesing the game or exploiting bugs in his favor. I have no idea why would anyone want to watch 200 episodes of him doing a campaign instead of just playing the game.
I'm still a bit disappointed that he abandoned his peasant only challenge, though.
>>
File: file.png (44.4 KB)
44.4 KB PNG
For me it's Melkor. The most wholesome TWtuber. His RTW and Medieval 2 mod campaigns were comfy to watch. But the rome remaster he was excited for was such a flop that he quit. He came back around a year ago to post sporadic videos but his joy and optimism were gone. Now he keeps saying he won't be playing or making videos for much longer. Poor bong kid, another victim of CA
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2314469
The problem with nu-tw is literally just balance and how the damage calculation interacts with the animations, or rather, how it doesn't. Volound convinced people that R1 calculates if a unit is hit by checking whether or not the arrows physically hit the shield when that is not how it works at all. It was always a percentage chance with modifiers.
The problem he showcases in 3K with the turtle formation is caused by the missile block chance staying the same even when units are given a move order and are seen visibly moving out of formation and creating huge gaps. If the block chance was lowered by even 10% when a move order is given it would retain the illusion of realism of the older games, but nu-tw doesn't care about realism.
>>
>>
>>2318768
He's one of those guys that has social anxiety and acts like an ultra edgelord online to mask it. There was a video where he met up with some other TW personalities and he was super quiet and awkward. He pulled back on the edgelord routine because he didn't want to lose subs/get his channel axed
>>
>>
>>2318768
he's a married grown man with kids, it would be weird if he was still making rape jokes
>>2318810
Legend looks really Australian to me. I've seen several other Australian guys with that phenotype. I don't know what causes it. I'm inclined to say it's Irish genes but I haven't seen any Irish people that look like that.
And he was definitely pretty awkward or nervous in that video, you must be autistic if you couldn't tell. Mogging isn't everything.
>>
>>2318835
>Legend looks really Australian to me. I've seen several other Australian guys with that phenotype. I don't know what causes it. I'm inclined to say it's Irish genes but I haven't seen any Irish people that look like that.
I seem to recall him mentioning a long time ago that he's Maltese.
>>
>>2318810
kek, check out 34 seconds in where he attempts a middle finger then notices guard standing there and gets scared and acts like he was just itching his head
he's definitely socially awkward and I believe he's even admitted it, you can tell by how he just awkwardly sits there all stiff nervously glancing around not able to converse properly
>>
>>
>>
>>2313366
this episode was legit some of the biggest faggotry ive ever seen online
nigga has a full time well remunerated job streaming a B-tier RTS game series and couldn't hack it without crashing out in some bizarre, inexplicable drama about how "the community" doesn't "have his back" about "the developers"
who does he think "the community" is? there is no "community" lol, he's like reading disparate youtube and reddit comments and thinking he's talking about a coherent entity. As if its not just a bunch of retards gabbing online
What a baby. It would be one thing to just say "I hate this shit I quit" it's another to have this extended crash out and victim complex because apparently Redditors didn't Reddit hard enough for him in the correct way, lmao
I did enjoy his videos to learn how to play Total Warhammer like 8 years ago but now I just regard him as a massive crybaby faggot lol
>>
>>
>>
>>
>>2318803
No, total misreading. He was a salesman and did a degree in creative arts. If he has character defects it's that he'd find it easy to be a sales-shark, but grapples with his conscience over it and finds it distasteful, despite having a talent for it (in another life he'd be a rich real estate agent). That and suffering audience capture in his chud-phase, but that is a ubiquitous e-personality flaw.
>>
>>
>>2316734
Knowing cheese can help you get out of a spot, even if you generally play your campaigns sans cheese. His early turn guides were also very good for getting the best start advantage. Some people play video games to break the game, and see the fun of gaming in outwitting the developers, rather than immersing themselves in the gameworld's in-universe rules and norms that restrict player agency to give their actions meaning.
>>
>>
>>2319292
I'd suggest by the illiteracy of your post and your non-understanding of the human condition that your career as a mercenary streamer, impervious to all conscience and sentiment, would be unlikely to succeed.
>>
>>
>>
>>2319576
I will never understand the baseball cap cope, especially worn all day inside. Just shave the rest off and own your bald aura.
Everyone knows what you're hiding under there Ed boy. It just makes you look like an insecure weak faggot every single time
>>
>>
>>2319572
He never actually mellowed out in his actual views, he just started hiding his power level on camera. He had moments throughout his entire career up until the end where he'd make veiled references to his actual views, which are still chudcore, whenever the subject of current events came up, then quickly change the subject.
>>
>>
>>
>>2319575
Yeah, you can play it however you want, whatever. But to me it's no fun just exploiting the game for infinite money instead of building/managing an economy. I actually was expecting to learn how to play by watching Legend, not cheat my way out of every situation. And then the fucker get bored at Rome 2 because he never bothered to learn how to play the early game without auto resolving every single battle until this late game socii extraordinarii or whatever becomes available.
>>
>>
>>
>>
>>2320154
A lot of it comes down to the difficulty those fags play on. Because a youtuber can't be seen playing on normal because that's lame (admittedly the game is pretty easy and nobody is gonna watch that )or they made their identity being the legendary guy but at that difficulty AI gets absurd cheats that warp the whole game.
Your spearmanii will get slaughtered by an identical unit of spearmanii because stat boosts so you are better off not playing battles and just getting whatever autoresolves well. You are also always outnumbered because of economy cheats so what you can't autoresolve away you have to cheese because you'll have to fight multiple battles in a row and can't afford to take losses so 19 archers and a wizard it is.
You end up with a very specific metagame that has very little to do with how you'd play "normally". If anything this gives a bad impression of the game which goes against what CA would want.
>>
i really enjoyed his latest videos on shogun 2 but maybe that's because i really like the game rather than him. Either way i never much bothered to his drama, and even when i tried to get it into i thought it was all very useless and stupid, the only times i cared was when he started shitting on the company and most of the time he was right, but this dosent make him any more special than every other youtuber doing it.
>>
>>
>>2320213
It doesn't matter if it's Rome I or II, the AI is getting theses bonuses to make up for the fact that they're very stupid and can't learn or adapt very well. I pretty much always outnumber the AI because of that and also because of the rules the game have like if you besiege a city, everything inside won't participate in battles happening outside, so even in a 2v2 situation you can go 2v1 against both armies if one of them is inside a settlement. You can force this situation by hand over a city if you really need to.
In most melee situations you're supposed to win by sending a cheap ranged unit behind them, or a cavalry, or just enveloping them. You can beat even very expensive units this way, although you'll take heavy losses. The AI will usually send everything forward and never go away anyway. Also, keep in mind AI doesn't have bonuses for ranged anything, it's only for melee defense/attack and morale.
>>
File: back to reddit.jpg (140.9 KB)
140.9 KB JPG
>>2319563
no one cares
go back faggot
>>
>>
File: 664cc9864cce1664cc9864cce2.jpg (149.5 KB)
149.5 KB JPG
>>2320182
>he plays on legendary DEI.
>>
>>2320182
>And they didn't in Rome I?
Whatever Rome I did wasn't nearly as bad and that game is irrelevant to the argument, anyway.
I've seen cavalry lose to skirmishers in Rome II just because of cheats. Also, the game becomes too focused on cheesing with ranged because it's the most viable way to avoid dealing with all the nonsense. It's not impossible to beat by any means, but it's balanced in a way that defies common sense and I doubt it was play tested much if at all. Legendary in the newer games even has the cheats toned down compared to Rome II because of how ridiculous they were.
>>
File: existential pepe.jpg (65.3 KB)
65.3 KB JPG
>>2313366
How many streamers just stop streaming and you just forget about them forever?
>>
>>
File: peace disappear.gif (1.1 MB)
1.1 MB GIF
>>2320544
oh
>>
File: 1587508180621.png (193.6 KB)
193.6 KB PNG
>>2320544
>>
>>
>>2320520
>Whatever Rome I did wasn't nearly as bad
You only say that because you know how to play it but not Rome II. Some shirtless warband will still beat the crap out of your armored hastati in the first one. In both games you need to outplay the AI in some way, that's up to you how to do it. Since I play with DEI I like to outnumber them with crap units because of the class requirement system.
>I've seen cavalry lose to skirmishers in Rome II just because of cheats.
You were doing something very stupid there, or you're expecting cav to be like in the older titles where they're basically tanks.
>>
>>2314845
>Typically ranged bow and artillery units aim for the centre of an enemy unit, while gun, flamethrower, breath weapon, projectile spells and melee units aim for whatever model is closest.
This, I think substantially smaller HP pools works better in historicals but it actually serves a purpose in Warhammer for that reason. For example, say a group of rotknights charge a unit of handgunners then the empire troops will focus their fire on the closest targets which is all the riders in the vanguard. If I'm the nurgle player I'll know that my healthiest rotknights are in the back and even if the unit took a third of its HP it can still take a charge from empire knights so long as what was the rear absorbs the impact. Conversely, if I want to start inflicting losses as the empire player I know that any followup damage would be best done at the front of the formation rather than the back. I won't say this happens ALL the time of course but it's cool when you notice and can exploit it.
>>
File: easy now.gif (924.7 KB)
924.7 KB GIF
>>2320677
>blaming us for your memories
>>
Rome 1 actually had many multi HP units
>All types of Elephants
>All types of General Bodyguards
>All types of Gladiators
>Arcani
>Bastarnae
>Bastarnae Mercenaries
>Berserkers
>Bull Warriors
>Spartan Hoplites
and this is just the main game without counting BI or ALEX.
>>
>>
>>
>>
>>
>>
>>2320940
Most of that is just playing the game. Just last couple minutes are him making melodramatic speech how he was defeated and driven away from, TW by CA's community manager and thinly veiled call to harass him.
And thus it ended, not with a bang but with a petty bitter man malding to the end about some imagined beef nobody else was aware of.
>>
>>
>>2321121
Not really. He refuses to play the new games and then gives opinions on them with no basis in actual gameplay. People who already hate the new games go in for that, but it means he doesn't reach anyone who actually plays the games.
>>
>>
>>2320784
>Some shirtless warband will still beat the crap out of your armored hastati in the first one
Sure, but it is much more tied to morale and positioning than raw stats.
>you're expecting cav to be like in the older titles where they're basically tanks.
I'm just expecting the balance to make logical sense. Light cav should always beat skirmishers in melee outside of exceptional circumstances like fighting on bad terrain or when there's a massive fatigue difference, never because of overtuned melee bonuses tied to difficulty.
>>2321232
Yeah. He even gets information about the old games wrong, like the testudo thing.
>>
File: channels4_profile.jpg (90.1 KB)
90.1 KB JPG
Thoughts on PrinceofMacedon? Only oldheads remember.
>>
>>2321387
Probably not very original thoughts but... Good content at first but he could never bring something different to the table, so he got stale into irrelevancy.
I remember him saying that he was undefeated in years or something like that but he always played with a fake nick so it was very suspicious, don't think it was a good idea for him to say that. He beat Legend soundly, though, so he wasn't bad or anything.
Then he got fucked over by big bad CA as always, yada yada.
>>
>>
>>
the thing I find questionable about legend is, that all this drama it's not entirely fruit of his drama queen personality, thing that it's ok since it's the internet, but it's calculated. Calculated because he knows that total war as a franchise now it's on the lower end of popularity, so he tried to resell himself as a paraslop youtuber, but god forbid that his video didn't match the expectations. so instead of just semi quit and upload a video once in a while, just create a bunch of drama out of thin air like a fucking 14 years old.
I'm not surprised that even a shit company like CA wanted him out, and maybe this is the real reason about the rage, that he is so mental that even CA can't handle him.
I real all the links about this joshua guy, what even is the accuse other than "piece of shit"? gay dudes breaking up are less fag than this.
Legend has just fucked up another time, on a issue created by him and made look himself as a clown.
total war is a stale product since rome2, it does not deserve anything but a couple of weeks of time once in a year or two, the success of warhammer is due to the billions of millennial onions b01, get angry over it it's mental.
the dude should get off the internet and find a regular job, much better for him and his family
>>
>>
>>2321387
I had only played Empire Total War when I discovered his channel back in 2008. I remember watching him defend a roman fort against gauls in mp. Was such a cool battle, convinced me to buy Rome 1 and I've been hooked on the franchise ever since. I even watched his "Life of Prince of Macedon" series back then too
>>
>>
>>2319967
They're chudcore by Reddit standards but he's definitely mellowed out. See his criticism of Pixellated Apollo for using the rainbow flag as a catch-all insult. Or don't because they both made up and deleted their drama videos over it.
>>
>>
>>2321676
They allege he ran the DMCA strikes against Volound and tried to rally streamers against him over it in underhanded way, then passive-aggressively bullied Legend to quit the creator program by giving him the ick.
>>
File: 1744791741643979.jpg (164.2 KB)
164.2 KB JPG
The way he sounded in the stream, it's surprising he didn't quit sooner. The constant dramafagging, complaining, and bouts of paranoid thinking regarding CA isn't the sign of someone happy with their position. He was probably genuinely fed up with what CA was doing but also just burnt out with YouTube in general or frustrated that he couldn't pivot away from Total War content despite how many times he tried. Being stuck making content for the same franchise for over a decade seems extremely mind-numbing but it's better than most other jobs and he seems to have made enough money to retire early so I don't think he regrets it too much.
>>
>>
>>
>>2319578
He's delusional. The crux of his entire crashout is having an intense feeling of victimhood and betrayal because "the community" (which doesn't exist in any coherent way, it's just a bunch of random retards talking on reddit, actually insane to proscribe any collective quality to it) doesn't "have his back" (which is at best delusional and at worst like narcissistic mania lol)
If he WASN'T such a delusional retard he would understand the following facts intuitively:
>internet comments aren't real
>the money is, however
>the games have always been kind of middling
>he isn't important enough for the entire development studio to stop whatever they are doing on a dime to listen to him
ergo
>shut up and play the game lol
Also there's this whole angle >>2313450 , dude's brain is cooked
Anyway, does anyone have the clip from the stream he deleted where he smashes his keyboard?
>>
>>2323475
https://files.catbox.moe/pg9a61.mp4
>you don't have my back
>don't pretend you have my back, because you don't
>every time i need you guys, you haven't been there for me
>consistently, for years
>you don't have my back
>stop saying you support my channel, it's just words, not actions
>you say you have my back but you don't
bro what does he want them to do? suicide bomb the creative assembly building on his behalf? lmfao. what could possibly satisfy the "having his back" requirement
>>
>>2322423
Being a content creator with corporate backing sucks in general. CA views all of their affiliated content creators as nothing more than a wing of their marketing department, and why shouldn't they? Why should they tolerate people who criticize them and keep them in the program? Toxic positivity and burnout is inevitable in that environment. The games get worse, nobody is allowed to criticize, and when they do finally get kicked out of the partner program, they expel all their pent up grievances all at once.
Legend is a faggot with a boring playstyle, but he's in some ways a victim of his own career path.
>>
>>
>>
>>2323475
>>2323477
He sort of got like the reverse-prarasocial-relationship. He forgot he's not any kind of leader and most people are there just to watch him play the game and his viewers are only a small part of the overall TW fanbase and from that even smaller part would go along some call to action, but it's not like they can do much anyway.
>>
>>2323480
CA is in the end the "eviler" part of the duo, because they are just eating rocks all the time at every turn, but legend could've handled it better MUCH better than how he did in reality. i think he made a great step forward when he decided to just stop playing warhammer 3, that's how you're supposed to "criticise" you willingly stop giving publicity, but you cant expect this to change things on its own and you def cant expect all of your viewers to do the same.
>>
>>
>>2313444
>giving up on being a schizophrenic in favor of parajew goy
This is how you destroy your career in one easy step. The minute the first sponsored parajew stream hits his subscribers’ feeds he’s going to shed them like snakeskin.
>>
File: 1716130959348813.jpg (374.3 KB)
374.3 KB JPG
>>2313444
If it's this leak, then a lot of it was revealed to be true. The only issue is Star Wars TW, which may not be true, but at the same time we've only just gotten 40k and it seems to be a very non-traditional TW game.
>>
>>2323697
The dude folded under stress and had a mental breakdown, he handled things terribly but I won't hold that against him when he had to deal with CA's general shittiness on one side and Reddit being Reddit on the other for years.
>>
>>
>>2321121
Volound is correct about many things, but he does the autistic 4chan argument thing of exaggerating and taking everything to the extreme which makes him very easy to dismiss if you don't agree with him. He goes beyond salient arguments into autistic screeching and does not have the composure to handle being an online personality.
>>
If this guy thinks Paradox, specifically EU5, is actually his future, he's completely delulu. If he cares as much about what the Paradox "community" thinks, as he did/does with the Total War "community", he's going to have a complete meltdown a month in. I remember he tried streaming Paradox games before and quit because he couldn't take the criticism he got.
>>
>>2324252
Some of that may be true. I think it takes far less time to develop DLCs than we think, and that there is a lot of background work we never see. There was Dogs of War content datamined a while back, for example, but Dogs of War have clearly been cancelled. Cathay-maxxing was probably a legitimate plan (as they are a main human faction, basically the Empire of their side of the map) but plans changed when it became clear that not everyone cares about China. So they did some High Elf Content (again, probably the Empire equivalent of the western part of the map)
>>
>>
>>
>>
>>2324293
Even when he's sort of right, he's just right in the general sentiment that nu-TW does things worse than old TW. A lot of his arguments are based on misinformation because he doesn't actually know how the games work, meaning he can't properly articulate why something is worse.
>>
>>
>>
>>2324759
It's just going to be more End Times content in various race packs until finally we get a "The Future of Warhammer 3" message in 2027 or 28. The time to release Dogs of War was two or three years ago, now the TWW3 fanbase is angry and was only partially placated by 40k s.oyjakking.
There is a universe where we got Dogs of War and people were moderately happen with how things turned out, but TWW3's DLC strategy has been one of the worst I've seen. Time and time again it is
>HIGH ELF ADMIRAL FUCKFACE, MENTIONED EXACTLY ONCE IN A CODEX RELEASED IN 1994
And we're all supposed to be excited for it.
>>
>>
>>
>>2324857
That's why no one outside of his bubble takes him seriously, he is more concerned with being smug over being partially correct about obvious shit and having a persecution complex than actually criticizing CA with substantiated evidence.
We need one of those autistic guys who make 8 hour long videos breaking down games to the smallest detail. I'm sick of every large voice in Total War being either a schizo or a shill.
>>
>>
File: 1765944273306706.jpg (79.6 KB)
79.6 KB JPG
>>2324877
I think it's squash, big boy. I'm very proud of myself because in Warham 1, I deleted empire, bretonnia and elves with shitty crooked moon goblins yesterday. At turn 134, I have a little trouble now because of cocksucking chaos and the rest of the cuntlord dwarves, but I plan to kill them all. Very soon.
>>
>>2313366
I don't know why people took him seriously anyway. Watching him actually play the game he'd just do the most cheap, utterly boring expoits to turn battles into long, tedious slogs by taking advantage of the chickenshit smoothbrain AI
>>
>>
>>
>>