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What's the verdict on this?
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>>2315678
hao...... hao
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>>2315678
Best TW you can get now and only game in the series with actual diplomacy.
Drooling retards refused to play it because
>chinese names too hard to remember
unironically as an argument. I'm sure now that it was free on epic people are going to pretend like they found a hidden gem despite the fact the game had the highest player numbers than warhammer.
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>>2315751
>>chinese names too hard to remember
>unironically as an argument
its solid argument tho
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>>2315751
Being able to have allies that don't just backstab you after 10 turns for no fucking reason is what makes 3K my favourite game in the whole series, and to me the game is the best looking in the series.
Infact I'm going to reinstall thanks to this thread, a tragedy that the devs abandoned it
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>>2317056
The namelist pulls on minor historical figures or romance characters but you don't really need to know that generic officer DingDong was a real low-level official who ended up getting recorded. It's a bit of fanservice for real chinese history autists but it's not really necessary for understanding the context or enjoyment of the game. Neither do I think remembering ChingChing was your administrator and PingPong the crossbow general is particularly harder than the same for Hans Sauerkraut and Wolfgang Schnitzel.
Insofar as the problem exists it's that you just don't remember the names of random generics in your roster regardless of what language it's in. I guess some people just care about that more and like renaming things "recruitment castle 1".
Anyway, it's okay to not know things or even decide that you are not really interested in chinese history, what annoys me is people coming up with those cope excuses coming from wilful ignorance and sense of superiority rather than just say it straight.
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>>2317093
Chief Manygames agrees.
I, too, want to see Han Ready fighting the Officer Manipulator and his most fearsome general, Clothed Spine!
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>>2317109
Heh, translating names is always silly. People don't realise they are named after random nonsense because it's in greek or because it's archaic and not recognizable in modern language but there's like a gorrlion men named rock.
Even that aside people just filter out that names are words that could have had any meaning and it only feels funny when you encounter one you are not used to.
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>>2317051
>There are two types of people
>Those who played dynasty warriors as kids
Three types, you're forgetting those who played the OG-DW on the psx. Most kids started with 2 and its big battles, not the original beat-em-up
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>>2318351
>Best cavalry by far
But regular infantry is too weak. Cavalry should either have been so expensive you could only have a few regiments or it should maybe have been toned down a bit. Ranged + cav is all you need and then the infantry men are mostly standing around for the flavor.
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>>2318377
historically the chinese were able to field a lot of cavalry, so having them in small numbers would have been innacurate.
the problem is that cavalry in tw and especially nu-tw is designed to charge and trample other units even when it doesn't make sense historically and that completely fucks with unit dynamics. only medieval cavalry should be able to do massed charges and even then it should be designed to be a high-risk high-reward maneuver. cavalry in 3k simply shouldn't be able to do what it does.
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>>2318377
Infantry isn't even really weak, the problem is that the AI fields too many militia units in its armies and doesn't replace them with higher tiers. Sabre militia can do damage if they get a good charge, but ji militia is next to useless, and archer militia are just a pure liability that only contribute to routing the AI army faster due to army losses. Proper regular infantry units like Sabre infantry can be really strong, especially if given charge negate and charge speed / run speed buffs by their general. Any unique infantry unit with high inherent or stacked morale can be hard for cavalry to deal with. I recall Yuan Shao's unique ji infantry being particularly annoying.
There are other hard cavalry counters like repeating crossbows that completely remove their charge bonus from a distance, but the AI almost never uses those either, and certainly not with any kind of thought.
I once did a legendary campaign as Yuan Shu making only sword infantry and repeating crossbows and nothing else. It was really fun.
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>>2315678
a good game that CA threw the biggest bitchfit about and abandoned because nobody bought the DLC that nobody asked for
>hey you know this ancient chinese era that is one of the largest driving forces behond people wanting the play this game?
>well this DLC isn't set then
>WHAT DO YOU MEAN YOU'RE NOT INTERESTED FUCK YOOOOOOUUUU
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>>2319035
>Game got released
>chinks modders started throwing out mods
>one of their community manager got angry that some of them sexualized the female characters
>CA started a workshop takedown and deleted many mods.
>this pissed off a huge chunk of their chink playerbase.
3K is just a shitshow of misstep, mismanagement and straight up lying from CA.
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>>2319565
>reading about the struggle of one Chinaman to bring us all beautiful China women
>a literal NPC starts condoning CCP censorship because the modder rustled the feathers of CA gestapo the wrong way
Jesus Almighty.
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>>2315751
Second best, Shogun 2 and Fall of the Samurai still top it due to having better battles (which is arguably the point of the series) + naval combat. Though you are right about the diplomacy and character side, it made the game sit at a very funny place where it could have eclipsed both Koei's RoTK AND Dynasty Warriors series. Such a waste.
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>>2315678
I really liked it. It could've been one of the best TW if the DLC direction wasn't retarded.
I was a complete chinalet before I started playing this game and it got me pretty interested in their history.
I still get the urge to play it maybe once a year as Cao Cao.
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It's pretty good. Coincidentally I was playing it just yesterday. Right now I'm playing a Yuan Shao game to save the Han Empire from usurpers.
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>>2327316
>AI has different personalities, this is expanded upon for unique characters
>AI is willing to accept sensible deals like territory swaps, vassalization, occasionally it will even offer them although it likes to pester you for ancillaries (can be modded out)
>Most AI personalities will be content or be your ally or vassal if you take care of them, even during realm divide
>You can end realm divide via diplomacy if you crush them in battle and have strong diplomatic bonuses, reducing end game fatigue
>Ally and vassal territory counts towards the final victory condition
>Characters can be friends or rivals, if you beat up some faction leader personally then his enemies love you for it, or let him go
>Useful from the first turn to the last
>Reduces settlement micro fatigue. The most territory you have the more corruption in your realm so sack new captured towns and trade them off for sweet deals or even create your own vassals so you can max out trade partners.
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>>2327542
Can be checked from the faction select menu.
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>>2327002
>Yuan Shao game to save the Han Empire from usurpers.
Yuan Shao would have 100% usurped the Han had he actually managed to reunite China (and had he crushed Cao Cao at Guandu, it would have been quite easy for him to do so, considering that unlike Mengde he wouldn't have to take years to pacify the north and thus wouldn't give time to Liu Bei nor Sun Quan to consolidate south). His sons would have caused a dynastic civil war even more retarded than the Sima thoughveit.
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>>2330132
Rise has some interesting gameplay only insofar as it really feels like a devolution of the base game. Your peasants feel more peasanty, basic towns have no walls, etc. I think where it falls short is the limited factions and lack of detail. It's just base shogun 2 but lower tech with nothing truly interesting to make up for it. So it ends up being worse than the base game instead of an interesting sidegrade. Meanwhile fall is the base game entirely improved with higher detail in every way.
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>>2330132
CA generally speaking always screws up when making DLCs that scale back the time period, because they don't make enough changes to the gameplay to make up for the relatively more primitive technology, so it always feels like a simplified version of the base game. It's not an inherent issue with a lack of proper gunpowder units, because Wrath of Sparta from Rome II had this problem, too.
I still find these kinds of campaigns interesting from an analytical standpoint because it exposes just how much CA's battle designers rely on quantity of units to obfuscate how simple the games are mechanically, rather than improving the individual quality of them so that even smaller unit rosters feel complete and interesting to play with.