Thread #2317766 | Image & Video Expansion | Click to Play
HomeIndexCatalogAll ThreadsNew ThreadReply
H
File: 143.png (3.5 MB)
3.5 MB
3.5 MB PNG
Autistic Mechanics Edition

General Guide Mastery Set Effects, Mastery Drop List etc:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727
Finding Masteries, Modules, and Troublemakers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284
Mastery/Module Descriptions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423
Taming and Beasts Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206
Farming Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529
Machine Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272
Troubleshooter Encyclopedia:
https://steamcommunity.com/sharedfiles/filedetails/?id=2064539292
Bonds Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2217708612
Equipment/Affix Guide
https://steamcommunity.com/sharedfiles/filedetails/?id=2247536935:
Legendary Items and where to find them:
https://steamcommunity.com/sharedfiles/filedetails/?id=2578537876
100% Achievements Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=3013345823
Masteries in Order of Appearance:
https://steamcommunity.com/sharedfiles/filedetails/?id=3449881683

Banished Children news updates status:
https://steamcommunity.com/games/470310/announcements/detail/654835706915456842?snr=2___
+Showing all 242 replies.
>>
>>2317766
>autistic mechanic is the strongest character in the game
Fitting.
>>
The "official" /vst/ Troubleshooter tournament is over.
We couldn't play the last match due to severe timezone differences and overall schedule problems, but it wasn't a game that decided any potential outcomes, so I guess it's okay to wrap it up at this point.
The overall board at the end looks like this (sorted by number of wins):
Sneed'sFeed'nSeed: 4 victories, 0 losses
Depression: 2 victories, 2 losses
99str_1dex_1int: 2 victories, 2 losses
Troublescooter: 1 victory, 2 losses
Tongs: 0 victories, 3 losses
Overall, as the person that organized the whole thing initially, I feel somewhat displeased with the result. Scheduling issues, the lack of participants, steamrolls making the games unfun for certain players, etc. Some of which are definitely on me - deciding to roll with the tournament during the holiday season was probably not the best idea, since people probably prefer to spend time with their family instead of playing videogames; or giving people more time to prepare teams.Of course, my main goal was to generate interest in Troubleshooter's PVP - even if that interest is localized within /vst/. I hope I could succeed in that regard, at least.
I've recorded most of my games, but I don't think any moments stand out as particularly fun to be posted. I'll skim some more and maybe post some webms or something if i find anything worthy.
To anons that participated - please, share your opinions and feedback! I really want to hear what if other participants had fun while playing and ideas on what could be improved in the future if we decide to host another one
Last, but not least - with my newfound rights as the tournament's winner I pronounce Alisa as best girl.
Thanks to all anons who participated and a Happy New Year!
>>
>>2310686
>>2311393
>>
>>2317387
Why did Dandylion retweet that artwork on xitter?
>>
>>2317816
This is a niche game and PvP isn't the main focus so I think its neat that there was even a tournament to begin with. There's not really much that can be done about scheduling issues and small player pool unless someone here can somehow control timezones and make the game more popular.
I'll try to make it to the next tournament if there is one. I think it would be better if there was a longer time for people to schedule and play their matches, like have the whole tournament take place over the course of a month so people can pick a weekend to play. Better communication would help to, maybe people should post their timezone and what hours they can play instead of waiting next to Maximillion and Sam for someone else to log on.
>>
>>2317816
Is there any way to edit a save from offline to online compatable?? I would have joined but I only had an offline save on my game.
>>
>>2318008
I don't think the game even stores online saves locally so I doubt it. I had an online file I just built up on the wrong server so I wasn't feeling up to doing another one.
>>
>>2318008
>Is there any way to edit a save from offline to online compatable?
There's no way any sensible game dev would allow that since it gives an easy means for people to slip in cheated savefiles or corrupted ones to deliberately bug the game out. It's just something that can't be allowed for multiplayer fairness or potentially security reasons.

>>2318009
>I had an online file I just built up on the wrong server so I wasn't feeling up to doing another one.
Several people in the tournament had PvP-ready saves on multiple servers so maybe there should've been a way to take advantage of that. With the format of the completed tournament, everyone had to have a save on the same server (EU) since everyone was supposed to have a round against each other, but if future tournaments have a different format then it might be possible to accommodate people who don't have saves on the "main" server.

This game having a lot of content to get through is nice but unfortunately it's a downside for when someone just wants to get a PvP-ready save on a server. I'm not even sure if the NG+ option that let you start with all your unlocked masteries (A Parallel World) even works across servers. If making cross-server saves was possible or just not difficult than I'm sure Dandylion would've implemented it already.
>>
>>2317816
yeah it was pretty fun mate, that was the most pvp i've played since before crimson crow, i'm game to do it all again despite being the designated jobber this tournament
didn't record anything but favourite moment was a WK duel with Depression
can't do much about timezone bullshit
my feedback is to suggest an informal ban list of things that are unfun/tedious to play against for everyone ~
Taunt and Provoking Strike
Freeze
Immortality
capturing and reinforcements ofc
and suggest that strong pvp players also refrain from some of the more overpowered stuff ~
Pre-Heating
Tenacious Barbarian Warrior
Hide
Perfect Draki Scale
>Alisa best girl
agreed
>>
>>2317816
It was fun, thank you everyone for participating!
>>
>>2317999
Misty is so beautiful, like one of the sexiest, most beautiful, cute and everything else characters i've ever seen in a eastern product.
>>
>>2317816
While i was not participating. From what i gathered it was fine for what it is: Friendly multiplayer skirmishes for the sake of it. Obviously some of you have multiple thousands of hours in the game and others will be on a more casual levels. There are not enough Troubleshooters players in the world let alone in /vst/ to make a balanced tournament. I might join the next one to be another cannon fodder but i was burnt out by my c/c playthrough and the new PoE2 league sucked me in.
It would be cool if there was a 2v2 player mode so you could balance out the matches a bit via pairings.
>>
>>2317816
I've said as much to you in person, but pretty much the only complaint I had was how messy the scheduling was, especially between timezones.
I enjoyed seeing the teams and playstyles of multiple people in rapid succession. Everyone's teams felt very different to face, and especially how people microed their units varied radically from player to player. Special mention goes to Troublescooter who is far and away the most tactical player I faced.
I'm glad we unofficially banned a bunch of stuff though. Nobody used cancer Hellgate builds, Leton grenades or taunt grenades. Second Heart was uncommon, and I know at least one player did that deliberately despite none of us ruling against it "officially".
The other thing I thought was interesting was how tanky most people's builds are. Troubleshooter has a reputation of being bazooka tag, especially in the late game, but in the tournament we had multiple teams by different players minmaxed out the wazoo and it still took many attacks for a bunch of units to die.
>>
why do they always look so offended when you don't pick them for a joint drill?
>>
>>2318873
never understood the bazooka tag allegations
Second Fart, lmao gottem
i'm pretty curious to see some people's builds, 99str's Lunatic Beast MK Albus in particular struck me as odd and effective
>>
>>2319376
>second heart
you didn't beat the game
>>
>melee units rely on enemies melee attacking them to get AT reduction
>singe UNO 1 (ONE) thrower mungo chucks and ice nade at a party member
>mungo AI spergs out and refuses to approach
>grenadier mungos can now permanently AT stall and chip down a member unless they have an AT immune effect
>>
>>2319923
There are ways around that, but the easiest one is not to send your units off alone against 20 mungos
>>
>>2320012
>sending them off alone
>implying
you step 5 feet our of position (translation: 1 tile forward) and you get bombarded with a million nades
>>
>>2320015
And your other 11 units just leave them to their fate?
>>
>>2320016
the fuck are allies going to do to stop AT stalling? I guess white mage gives AT reduction on heals but anyone hit by a monkey throwing a nade is getting up to +25AT.
>>
>>2320045
just... kill the thrower mungo?
>>
>>2319923
>build issue
>shit happens
>tactics issue
>skill issue
>>
I can tell from looking at the character designs for the sequel that it's going to be a big flop.
It's a shame. Troubleshooter was an enjoyable game.
>>
https://www.youtube.com/watch?v=wcYqTJoz-cI
Hannah theme dropped.

>>2320252
Maybe so, but I have faith that the people who've enjoyed the first game will come back for the second.
I can't imagine them releasing a subpar game and their core fans should feel the same.
>>
>>2320280
It's alright as a piece of music, but its construction is kind of weird for a character theme. The first minute and a half being so different in mood to the rest of the track is going to be strange in cutscenes.
>>
>>2319923
You can do the same, it's fair play.
>>
Shaman is such a bad class that it actively makes misty's ninja class worse by being the subclass she gets access to instead of elementalist.
>>
Thanks to everyone for the feedback on the tournament.
Once again, apologies for the messy organization - I hope to do a better job next time, if the interest in this kind of thing holds and new anons decide to participate in further tournaments.
Now, for some interesting stats of the tournament: if my understanding of each match and the teams used in them is correct, then the most used classes were:
>Hunter
>White Knight
>Rogue
All used by 4 out of 5 players. The least used classes were:
>Witch (only used in 1 single matchup in the tournament on Anne)
>Magic Knight
>Alchemist
>Sniper
>Engineer
>Sweeper
>Barbarian Warrior
>Ninja (all of these were used by 1 participant each)
Martial Artist Leton and Battle Mage Irene were also used in a single team each, but these classes altogether, if we include other characters, were more frequent.
The rest are inbetween, showing up in 2-3 teams out of 5.
Overall the most used characters were Giselle, Alisa and Misty - showing up on every single team in any of their classes. The least used character was Bianca, showing up on the team of only 1 participating anon as a Black Mage.
Unfortunately, I can't entirely estimate match lengths correctly outside of my own. The average length based on my own games, was around 30 minutes per match. I don't think any given game extended to over an hour long, though the precedent was there outside of the tournament. The shortest matches that ended up being one-sided sweeps took no longer than 15 minutes.
Also, unrelated, but here's a 400 speed barrier break, finally. I ran a black mask with it, since an anon mentioned it last thread, just to check the numbers - at this speed, you can reliably lower Jiaozhi's (tested on 50V) block to 0.
>>
>>2320451
we could have had Magic Shield tank Ninjas instead of derpy healbot Ninjas
reeeee
>>
>>2320464
>tank ninjas
I just want a proper ESP ninja but shaman sucks dick at that and can only ever increase ESP scaling on abilities.
>>
>>2320462
>NYOOOOM
>fuggg
>ack
nice
i don't remember seeing any drones summoned, though everyone seemed to have a beast or two
>>
>>2320480
2 players did use drones
>>
>>2320462
I think it's interesting how one of Alisa's class is great for solo play but shit for PvP and the other is vice versa. The difference between fighting a bunch of weaker mobs versus fighting a few peer enemies at play. PvP really does add to the game and I'm sad that it's probably not going to be in the sequel.
I was one of the players who wouldn't make it to this tournament but for the next one I hope to use a ninja build that will probably either throw or sweep.

>here's a 400 speed barrier break, finally
she's a fast girl

>>2320480
>>2320483
>i don't remember seeing any drones summoned
>2 players did use drones
That's probably why there weren't many engineers, but hacker Kylie has better AP/AT economy so it's probably just better in PvP regardless. Again, if there's another tournament, I'll try to make use of drones myself, everything recently "clicked" for me when it comes to making drones so I'll be able to bring some good ones out to the field.
>>
>>2320491
It's especially funny to me, since I was the only person to run Barb on the tourney, but my build is a bit different than your usual barb Alisa - and she was my key character and essentially a nuclear option when all else failed. Unfortunately, I've swept through most of my matches and it almost never came down to me actually using her. I did get to test it out in training, so some players did get to see that, at least.
In regards to drones, the two players that ran them used them VERY differently. It's was really cool to see.
>>
>>2320462
>Overall the most used characters were Giselle, Alisa and Misty
Mistybros our wife is so powerful
I'm kinda suprised she was used so much as a rogue. I figured ninja one shot was the pvp meta and rogue would get fucked because player builds have way more accuracy than enemy builds in pve.
>>
>>2320494
>In regards to drones, the two players that ran them used them VERY differently
that makes sense, drones are supposed to be specialized, even moreso than human or animal team members

>>2320497
Misty has a really useful niche as a rogue and the ninja abilities themselves aren't real superb unless you build around specific ones, like you have to build her to be a mage basically if you want to make use of water release.
>>
>>2320252
>I can tell from looking at the character designs for the sequel that it's going to be a big flop.
To be fair to Dandylion, they struck gold with the Abandoned Children character designs. I don't blame them for being unable to come up with ones that are better than what we have now. The main girl is very cute though. I can see the returning characters in BC being more popular than the main cast though.
>It's a shame. Troubleshooter was an enjoyable game.
It still is, no reason why you can't keep playing the first one after the sequel comes out if you don't like it.

>>2320290
The way it sounds like to me is that the two different sections can loop on their own. Other games have done this in their soundtrack, like having a non-combat and combat portion in the same song and the game will just loop between different sections of the song depending on what is happening.
>>
>>2320252
tbf the current game also has some pretty meh visual design for its characters. I was put off by the weird punk rock x tumblr art style but it grew on me. It will probably be the same case in the sequel where everyone dislikes it at first but comes to like it later on.
>>
>>2320462
>at this speed, you can reliably lower Jiaozhi's (tested on 50V) block to 0
That's my girl. How would this work against Final Resistance?
>>
>>2320529
Final Resistance is always guaranteed block even against things like luck and front breakthrough, so it wouldn't do anything
>>
>>2320494
>In regards to drones, the two players that ran them used them VERY differently. It's was really cool to see.
How so? I never really got into making drones myself.
>>
>>2320497
>I figured ninja one shot was the pvp meta
That's probably too risky for most players since anyone can run Impulse Fields or Starlight Prayer on their vulnerable characters to avoid it. Rogue Misty's 4-hit-combo is a much more probable death sentence if you manage to get her into position.
'Hide' can also be dispelled too easily to be her sole gimmick, which is usually the case for one-shot Ninja builds.
>>
>>2320528
Nah the first game looks great
>>2320515
>It still is, no reason why you can't keep playing the first one after the sequel comes out if you don't like it.
I meant it's a shame in the sense that I want them to succeed financially with their next game, but it seems unlikely to me.
>>2320280
Perhaps. I certainly plan to play the next one, and it should be a great game if they've learned some lessons from making the first game.
>>
>>2320528
>>2320252
I really wonder what thr fuck happened between games.

Troubleshooters 1 looked like an urban battle seinen anime. That aesthetic is what made me care enough to give the gameplay a chance.

The sequel looks like reddit indie trash.
>>
>>2320582
The second game takes place shortly after the first, it's just in a backwater part of the world that borders Valhalla beyond the Iron Forest.
I agree that the urban fantasy aesthetic of the first game is cool though and I like that they somehow managed to make traditional fantasy roleplaying archetypes work well in a modern setting.
I'm going to withhold judgement until we see actual gameplay however. There should be a lot more varied environments to fight in which I'm looking forwards to and that's probably why Dandylion went with the change in setting for the sequel. They can have a lot more map variety if the game isn't limited to part of a city and the surrounding areas.
>>
>>2320535
Water Release hits twice so stuff like that isn't much of an issue. Ninja Misty can one shot whatever she wants, pretty much.
>>
>>2320497
Rogue built for dodge can reach seriously annoying high evasion that you need autohit active skills or Prior Planning to bring down to reasonable levels, but both me and 99str used our Rogues as phat tanks. Adrenaline Rush is +50 HP per common mastery which can be stacked up to reach pretty high amounts, and Break Fall reduces your critical damage taken by your dodge chance. My one is at about 380% critical damage reduction + 4600 HP + 108% dodge before SP. It makes her very difficult to hit for a lot of damage.
>>
>>2320593
>just in a backwater part of the world
Like Northwest/Alaskan shithole or medieval shit?
>>
>>2320689
>Like Northwest/Alaskan shithole
Precisely that, it's supposed to be a mountainous region ruled by tribes, some of the tribes have modern technology but one also just looks like vikings. Also spoonists and the clowns should be showing up, but in full military gear this time, so it should make for plenty of enemy variety between all the different factions. There will probably be a mix between semi-urban environments, small villages, and untouched nature in several different biomes for the actual levels.
There's an actual map showing the different biomes in the Kalter mountains but I can't find it at the moment, I think it was a post in the Steam forums and not on xitter or a dev diary.
I trust Dandylion to know what they're doing after all the feedback they've been given for Abandoned Children and they wouldn't just completely throw away the setting they've been designing for a decade.
>>
>>2320708
>bad guys look way cooler
Every time
>>
File: kalter.jpg (2.2 MB)
2.2 MB
2.2 MB JPG
>>2320708
>There's an actual map showing the different biomes in the Kalter mountains but I can't find it at the moment,
This one?
>>
>>2320713
yep that's it, I just found it and was about to post it myself lol
There's the Iron Forest on the bottom left and some of the locations have the same names as the tribes that have been revealed so far, like "Frosthorn" and "Black Mountain"
>>
>>2320713
I will remain cautiously optimistic but I'm not liking what I'm seeing here.
>>
>>2320664
misty's thick thighs...
>>
>>2320718
she still owes me a thighjob for getting that No. 1 troubleshooter cheevo
>>
bought the game recently and been playing it quite a good bit.
i'll buy the sequel because i like the first game :)
>>
>>2320497
Ninja masteries are ass, i only used it for the extra gear slot and went all-in on water masteries
>>2320528
did we ever get classes for best girl Faye? all i remember is Dandy saying she's unfortunately not an ice user
inb4 MA/Ninja abomination
>>2320593
Dandy's mix of high fantasy magic, wuxia, favela warfare and police procedural into a cohesive whole is magical
i'm hoping there's a wild west sherriffing posse/lynchmob sort of aesthetic as a good enough sequel to the kino gang warfare and terrorism, the Iron Forest maps were pretty uninspiring
>>
File: faye.png (973.9 KB)
973.9 KB
973.9 KB PNG
>>2320823
>did we ever get classes for best girl Faye? all i remember is Dandy saying she's unfortunately not an ice user
Nope. All we know is that she doesn't have ice or water ESP.
>>
>>2320823
>>2320827
And here's the de-confirmation of water (Dandy's response about ice was in an earlier thread)
>>
>>2320827
ah bugger
i'm going to put my bet on Earth ESP, the leaflike designs are similar to the Earth Draki Prince's background, and the rose thorn pattern leggings make me think of Constricting Roots
hopefully she'd be MA something in that case, Earth Ninja sounds terrible
>>
>>2320848
It's hard to guess classes when we don't even know her weapon type, but my initial guess was Dancer -> Superstar/MA. She looks a lot like a fantasy style monk and the party doesn't have any Fighter style classes yet. Wind Superstar could be fun.
>>
Who's selling the Irene merch?
Is this how Albus makes money now?
>>
>>2320872
She signed the image rights, ha ha.
>>
>>2320823
>>2320827
I hope she's a Wind MA for the funny knockback memes
>>
>>2320531
>How so?
Very different playstyles and uses of those bots. If you want to find out more, join the next tournament :)
>>
>>2321150
>wind MA with the fist faster than light mastery set
>pushes enemies 5 tiles and stuns them on a wall
>follows up with a flying kick
Would be sick
>>
>>2321150
Wind MA with Bianca's knockback teleport kick, chain whip, and aoe SPs
dare i dream?
>>
I can't find it but I swear there was a forum post by Dandylion that mentioned the possibility of new SP types in Banished Children.
Maybe the reason why a lot of the guesses were wrong was because we were only thinking of the seven types in the first game.
Judging by some of the revealed monster designs, I could see them splitting poison and water into different types, it almost seemed like they were trying to do that in the first game with poison vs. jade crabmits and Cheche having poison abilities while Misty and Mash have water abilities despite all three technically being under the umbrella (heh) of water.
>>
>>
>>2321417
I fucking hate animals
>>
>>2321318
I remember we were speculating about it, but I don't remember anything from Dandylion on the topic
>>
>>2321417
What's funny is that out of the 12 beams, not a single one hit the queen, which was probably a good thing since it would probably would've crit and thus do barely any damage while giving her a second wind heal.

>>2321434
I never use challenge mode on beast maps just so I don't have to deal with flame/ice/poison sac spam.

>kylie: likes robots, hates animals
>giselle: hate robots, likes animals
>pascal: likes robots and animals
but who hates both robots and animals?
>>
>>2321442
>who hates both robots and animals?
Sion.
>>
>>2321442
>who hates both robots and animals?
Me
>>
>>2321434
Those wind Timas are such fun enemies. Every other beast on that map has some bullshit gimmick, but the wind timas are just "We crit really hard and are sort of tanky". They have a purity to their design that I really like.
>>
*Jjiggle jjaggle jjoggle*
get your phantom thief costume today!
this post sponsored by Ray Alley
>>
I didn't skip the 47v cutscene fast enough and now I'm sad about killing all the animals again
>>
>>2321318
>Albus Co. moving to a bigger office
Where is this pic from? I wish the gang would stay together as the big shots of Valhalla but the story doesn't seem to move into that direction. I don't know if a single one of them will stay with Albus. Sion, Irene, Anne may or may not return after their field practice in another company. The Alley family stays if Albus' main mission will be going after Carter. Otherwise don't think so. Leton is a wild card either way. Giselle is on the warpath to hunt the clowns. Bianca and Alisa is playing Where on Earth is Yuri Leblanc? Since all of these can be found in the same direction in the wilderness there could be a possibility to keep working together. Misty goes back to her company. Kylie will probably leave due to Nine Dragon stuff.
>>
>>2321894
>Where is this pic from?
I found it from an older thread, but it's some unused CGs in the game that an anon extracted using the modding tool.

>I wish the gang would stay together as the big shots of Valhalla but the story doesn't seem to move into that direction
Yep, the art book seems to confirm that even Heixing is going on the expedition. Leton was confirmed to be going in the final Crimson Crow cutscene, pressured into it by Lily.
In my headcanon Irene and Sion get their field training together at Vermilion under Misty and Rion, Anne enjoys summer vacation with her family, and Ray gets back with Chaos Brush but I could see her going on the expedition too since her brothers and Giselle are going, and it could lead her to meeting Carter again.
I also have a theory that Kylie might be a returning playable character and Dandylion is keeping it a secret since none of the sequel characters seem like they could use drones. She would probably want to help Ryo and it would bring the total playable characters to 12, which is the same amount of characters that AC ended on. This is just wishful speculation though.

Albus being alone again is a perfect start for his foreshadowed villain arc, which is why I think the story is moving in that direction. Maybe he gets promoted to that classification rank he wanted after stopping Pascal, and with everyone else gone he decides it's the perfect time to read the classified files on the incident and finds out the truth.
>>
ESP
>>
>>2322093
Man I really wish Albus had ESP scaling on his basic attack
>>
>>2322198
There's a good amount of incentive to convert it to Wind with some of the sets but then its damage is really lackluster, stacks can solve it but by the time they do the map's usually close to over. It's unfortunate.
>>
You think they have enough smoke?
>>
>>2322198
>>2322201
You don't need that much attack power to make his slash do respectable damage, especially if you're converting it. Magic Knight's a critgod class already, wind SP gives him even more insane crit damage, and converting his slash to wind allows it take advantage of enemies' pitiful resistance stat and benefit from Magic Acceleration and other ESP damage effects.
>>
>>2320528
your pic is missing a girl
the green lipstick has grown on me ngl

I've noticed that some of the character designs are wearing things that would fit in the gear slots similar to how it is in the first game e.g. Irene has wrist guards, Heixing wears a coat and dress shoes, and Misty has a ring.
If Banished Children is using the same gear system then we might be able to judge which items they'll equip, it looks like Claudia has a bracelet and Hannah has a wrist guard for example. Sneakers are a weird choice for a ranged character if they're anything like they are in AC, makes me wonder if Ari maybe has some melee abilities.

>>2322426
Unfortunately a lot of the late-game enemies that wouldn't die in one hit anyways usually have high block, crit damage reduction, or both. Not that that really matters when ESP Albus can just "gentle" gust everything to death.
>>
>>2322470
>Unfortunately a lot of the late-game enemies that wouldn't die in one hit anyways usually have high block, crit damage reduction, or both
Albus has access to Sen no Sen and Retaliation for guaranteed crits, and high crit classes are affected the least by critical damage reduction. Magic Knight and GS also both have several ways of reducing flat block. Pretty much the only thing that really messes him up is Final Resistance, and he still has mega ESP damage to punch through that.
>>
>>2322470
>green lipstick
It's honestly really uncanny because, as a girl, i can tell you no way in hell you would put it unless you are cosplaying or you are at an halloween party. Especially if you are blonde and with that dress. Even if you had green blight eyes, that's now how you pick lipstick color. She looks like a clown, a litteral clown like circus. The old art was sooooo much better.
>>
>>2322493
I believe it was in a chinese post, but Dandylion have said they're still not settled on the lipstick colour so it might change.
>>
>>2322501
I really hope so. I have no particular beef with any design but that one really gets me off because the first one was really good and then they decided "make it blonde and with a clown makeup". Why? That's really strange considering all troubleshooters designs are beautiful.
>>
>>2322093
>Twinkle Jack's gear
rare, i like it
now if only Fresh Breeze actually did any damage
>>2322201
a lot of Wind sets have +%damage but you might have to drop too much to fit them in
Call of Wind ESP GS Albus with Castle Gate Breakthrough and a full wind board might be a fun experiment but it probably plays like shite
i've been messing around with full wind Bianca and it's actually really good, can tank all sorts of bullshit and still has 500%+ crit damage
>>
>>2322470
lime green contacts vs swirly glasses, what a choice
would you trust a sniper/sharpshooter who had to wear reading glasses?
>>
>>2322964
>now if only Fresh Breeze actually did any damage
With that build it does about 10k in PVP scenarios. Gentle Gust is ~18k.
>>
It's Anne's birthday today! Happy birthday Anne!
>>
>>2322995
Happy birthday to the slowest and most useless member of my team!
>give her an entire board of speed, movement and AT reduction masteries
>still has 76AT turns
>>
>>2322964
>now if only Fresh Breeze actually did any damage
It really is such a shitty ability. Mid base damage (125) with terrible ESP scaling (50%) and its SP scaling doesn't do much. The lack of damage would be forgivable if it didn't have a fucking cooldown of 2 turns.
Compare that to Ray's basic attack which has the same AoE radius but 150 base damage with 100% attack or 50%/50% attack/ESP scaling, and no cooldown or cast delay and a longer range! It's just straight up worse in nearly every way. The main advantage it has is being a fall type and being able to clear smoke, and I think that's the intended use for it early game when smoke can actually be a problem.

Meanwhile Gentle Gust has no cooldown, a shorter cast delay, longer range, better ESP scaling, and has knockback and 60 AT suppression on top of that. Albus can infinitely suppress one or even multiple targets with just spamming Gentle Gust, it's an easy way to cheese Ryo in the dockyard mission. Unless you're lucky enough to get 3+ targets hit with Fresh Breeze, you're better off just using Gentle Gust for everything.

>>2323030
>Happy birthday to the slowest and most useless member of my team!
>>
Argonaut actually seems really fucking good on Albus. The +100 SP benefits the SP scaling on all his attacks and he can make good use of the +200% crit damage bonus with the 14% chance for luck each turn. I never bothered looking in to SP/overcharge-focused builds before but there's some big damage potential here, Bianca could take advantage of this too.
>>
>>2323062
Argonaut is good on pretty much every character, but it particularly shines when it comes to beasts since you don't have to deal with their slow Rage build-up.
Summoning a beast with Inrush Training and Argonaut on Giselle's turn gives you an immense amount of tactical possibilities.
>>
>>2323062
>someone else is discovering the joys of SP stacking
It's really great. You can also combine it with Escape Death for a really scummy build, because Luck and Overcharge are shared between them so you just need Lightning Reflexes and Cheating Death.
Speaking of Bibi leBi, I also really like Skilled Military Strategist on her. You can stick on the Wind mastery that makes all her attacks inflict knockbacks, and then you can feed everyone in a 4 tile radius 20 AT whenever she shoots someone next to a wall and the feeling is orgasmic. If Albus' Support slots weren't so dire I'd run it on him too.
>>
>>2323062
feels overkill to me. Albus already mulches shit so the bonus crit damage will just go to waste. And unlike SP stacking Sion you lose all of that damage against blockstacking enemies.
>>
>Pascal's conversation with Irene, calling himself a hero, mirrors Albus' first conversation with Irene where he calls her a villain
Bernstein bros i don't feel so good...
>>
>>2323251
Sucks that we'll have to wait 20 years for the payoff to all the "Albus isn't as nice as he seems" foreshadowing
>>
>>2323224
>Albus already mulches shit so the bonus crit damage will just go to waste
true, but it probably lets Albus make use of other masteries if he's getting all the damage he needs from 1 set
>And unlike SP stacking Sion you lose all of that damage against blockstacking enemies.
that's where the extra luck rolls from Argonaut comes into play
>>
hmm this frost crab gets 3% damage reduction per ice mastery, never noticed that before
i wonder what the DR limit is
>>
>>2323609
There's no limit. It can get stupidhigh, especially on ice Drakis. It's balanced somewhat by beasts having no means of bleed immunity, as well as being vulnerable to all the standard things that will kill a Barbarian.
>>
What Troubleshooter characters remind you of yourself? I look like Oliver Black-dog, but act like the adventurer dorori.
>>
>>2324184
I act like Kylie.
>>
>>2324184
I look like Roberto and act like Jason.
>>
>>2324184
Physically I'm Charles Bonaparte with glasses, but mentally I'm a Draki eggshell
>>
mmmpphh
>>
>>2324292
MMMPPHHH
>>
>>2324184
wife
>>
Bianca's Wind Twister crashes my game any time I use it and this wasn't a thing like a month ago.
>>
>>2324653
I noticed that the voiceline on her default attack is kind of bugged since I've bought a new PC.
>>
>>2324653
Twister Dance destroys my FPS every time I use it, and it persisted through a near total rebuild of my PC over the years. It must have some really shitty code behind its particles or something.
>>
My new dream playable SP + class combination is lightning white knight. I wish I had the know-how to mod one into the game. That combination probably sounds weird at first but there's so much synergy and build options.

>accelerate nerve network gives a lot of speed to make use of swift attack
>white knights can get a lot of health which lets them get a lot of flash stacks from condenser
>flash stacks also help with activating clash and its sets
>flash stacks + retaliation = big counter attack damage
>white knight can taunt people into attacking them for more flash stacks and static damage
>lightning sets give more crit damage for sen no sen and retaliation
>control nerve network gives block/dodge for acceleration from master of close combat
>>
>>2324850
there's a mod for changing character's SP types up on nexus but i'm not game to run it on an online install
>>
Improved Magic Shield or Second Wind for Bianca and MK Albus?
>>
>>2324911
I prefer Second Wind with ordinary Magic Shield slapped on. The vigor cost isn't a big deal for either of them and the number of times my units have been saved by the healing of Second WInd is uncountable.
>>
I know this is supposed to be a tense moment but I can't stop staring at Misty's butt
>>
>>2324965
How could you? How could anyone do it?She is litterally perfect.
I wish irene was into shorts too.
>>
>>2324990
>tfw no Irene in shorts with water ESP
>tfw no water ESP Martial Artist in general
>>
>>2324965
I need to grope it
>>
>>2325072
Who doesn't. Anything that comes after that is pretty much worth it. I hope Misty is one of those girls who like to kick a man in the testicles till he fucking dies.
>>
>>2322966
>would you trust a sniper/sharpshooter who had to wear reading glasses?
I don't see how that's any worse than relying on a martial artist who is barely 5ft tall and weighs 105 lbs.
>>
wait the regular ash yashas don't evolve into the ash yasha monarch?
i have to somehow tame the ash yasha monarch itself to get that last mastery?
>>
>>2325437
if it's Net Connection you can get it from the 60V Yasha boss without taming
>>
>>2325421
for me she's a 5ft tall pyromaniac with anger issues and a napoleon complex
but i guess i see your point
>>
>>2322966
In Troubleshooter nobody has to wear glasses except by choice. Ortega got his eyes fixed at some point during his training, and Sanson's glasses actually give him much better than perfect eyesight.
>>
>check out old save file for curiosity's sake
>do a run through of 60v
>units start dying to shit they shouldn't be dying to
>look at the builds
>half of them have nonsense mastery boards
>random class mastery sets with no apparent synergy or purpose to making a well-rounded build
>lots of underleveled or blue-rarity gear
>leton's board is only half filled out with superstar/dancer sets and a few ice masteries
>misty is practically using her default board and abilities with just a few changes
>whatever the fuck this kylie build is

People are definitely overstating the difficulty of DLC2 if I somehow beat the game on hard with this shit my first time around. You don't need to minmax at all. Having a couple hundred extra hours in the game definitely helps when it comes to making good builds though, it feels weird to look back on my own old builds and instantly see that they're shit and which masteries I would swap out for others.
>>
>>2325517
>it feels weird to look back on my own old builds and instantly see that they're shit and which masteries I would swap out for others.
That feeling never goes away. Even after nearly 3300 hours and 14+ companies I still feel like that about any company more than one playthrough ago, despite them having been made back when I "only" had 3000 hours. This game's build diversity is far more insane than can be appreciated in just a few playthroughs, and I don't think it's humanly possible to minmax a character so hard that there's nothing you'd ever want to change about them.
>>
>>2325559
>I don't think it's humanly possible to minmax a character so hard that there's nothing you'd ever want to change about them.
I only feel complete in Limit Break. That usually lets me include whatever set I had to compromise on excluding.
>>
>>2325517
ha ha, good times
>Giselle and Ray almost identical to today
>generic barb Alisa
>SP stacking Anne with a bajillion block and no crit damage reduction
>2 glass cannon black mages
>Goddess of Fortune on Heixing for some fucking reason
>Defensive Choice + smoke generator Misty
>+9 Eluote
>Kylie still sucks
could have been worse i guess
>>
>>2325904
>>Goddess of Fortune on Heixing for some fucking reason
You were probably just addicted to Luck crits on Sweeping Fire. Goddess of Fortune's masteries give 3 guaranteed Luck turns in a row if you play for long enough to start triggering Lucky Number 7/8/9. Plus the random chance of Luck per turn on top of that.
>>
>>2325995
Nevil build :D
i should have put Everything Needs a Slice of Luck and Argonaut on there for shits and giggles
>>
I love having Irene stare at me while the game loads
>>
Played the game for an hour again without running a single map. Just fiddling with masteries/items/crafting. I hadn't realised how outdated a bunch of my units' equipment slots were. Level 60 Giselle using a level 25 bracelet with nothing but 8% block on it. Heixing's still using a level 25 machine pistol that I badly need to replace but haven't been able to find anything with suitable affixes.
>>
>>2327166
that's unironically part of the reason why I love this game
You can spend just as much time tinkering with shit and coming up with build ideas as you can spend actually clearing maps.

If you need high quality equipment you can just craft it or run PvE joint drills with HR/HR on. If you're short on crafting materials you can just buy some on Shooter Street since there's not really anything else to spend all your money on, and it's cheapest to just buy the lowest tier of materials in bulk and let auto-crafting combine everything for you.
If you're using Giselle correctly you shouldn't need much defensive stats on her anyways since she can outrange pretty much everything. I only use bracelets for vigor on her.
>>
>>2326709
hero!
>>
>Ah yes, my Albus build is complete, time to test it against some joint drill teams to damage check etc
>load into joint drills on EU
>it's fucking 99STR's team
>almost an hour-long clusterfuck ensues
Shoutouts to his annoying-as-fuck Albus who is extremely difficult to kill
>Safety First company mastery + Final Resistance + Lunatic Beast + various Magic Knight damage reduction masteries
>Pascal's Protective Gear so he only takes 1/4 damage on blocks instead of 1/2
>Red Sand Ring restores vigor on blocks, which is fucking always once he gets low
>Blessing of Avalon for infinite survival of hits as long as he has vigor, which is fucking always due to Red Sand Ring + The Last Lunacy
What a pain in the ass build. I love it.
>>
Also his Leton AT'd my Irene pretty badly. That's just Shedding + Body Blow and baiting out a ton of counterattacks from her
>>
>>2327786
Yeah, that guy was nearly invincible in the tournament once you got him into Final Resistance range.
Literally had to trap him in a small alley and attack from both directions for multiple turns until I got his ass.
>>
>>
>>2328075
>Red Panda Style 5th Form - Snatch
>>
Bought the game long time ago, do i need Crimson Crow DLC from the start or can i buy it after i finish base game and White lion?
>>
>>2328440
You can buy it after beating the base game and DLC1, I personally would recommend doing that because if you didn't enjoy WL&BW then you're probably not going to like Crimson Crow
>>
>Investigate Origin
>A Windless Fort
>full wind board, couple of QoL common masteries
Bitanka leTank, the dream is finally alive
>>
>>2328542
wtf i just made a build like that a few days ago stop copying me
>>
This game is my white whale. I've tried to beat it 3 different times, I have 111.1 hours in it, but for some reason I never actually beat it. That ends this year.
>>
>>2329124
This game punishes zoomers who keep restarting without finishing something. The back half of the game is a lot more fun than the front half.
>>
>>2329124
What keeps you from finishing your playthroughs? Is it just how slow the game progresses (especially at the beginning), the sheer length of it, or are you getting filtered by the difficulty spike in the DLCs?
>>
>>2329132
I'm not even a zoomer. My first console was an SNES.
>>2329140
It's the fucking yapping. I know you can just skip cutscenes but I don't want to miss what few actually good story moments this game has. I'm a gameplay purist but I still do enjoy having some story to my games. What I don't like is hours and hours of poorly translating yapping.
Also a lot of it is just kinda poorly presented. I know this was at one point meant to be a multiplayer experience and you can still feel the lingering effects of that. At its core I do think it's a really fun game but also suffers from a severe lack of polish in some critical areas. But even despite that I want to finish it and experience the kino supposedly unlocked further within.
>>
>>2329181
Well if you've already played through the first part of the game multiple times then there's no reason not to skip through that part. The good moments don't start coming until near the end of the base game. When I first played I didn't care about the story or characters until I was halfway through the first DLC.
>Also a lot of it is just kinda poorly presented
I think that's kind of intended. Instead of putting everything in exposition dumps, you're supposed to connect the dots yourself. Everything makes a lot more sense in repeat playthroughs. Like you'll notice certain characters in the backgrounds of CGs that you didn't see before.

The game still has a lot of appeal even if you just ignore the story. Build autism and PvP is hundreds of more hours of gameplay after you get through most of the main story and you can always do repeat playthroughs with the extra difficulty options and self-imposed limitations.
>>
File: the judge.jpg (57.4 KB)
57.4 KB
57.4 KB JPG
>>2329203
I don't really have much interest in PvP, but I do have interest in build autism. Have hundreds of hours across the 4 Siralim games. I unfortunately also have some weird sort of autism that gives me intense anxiety if I accidentally skip even a tutorial message. I desire to know everything. Pic related.
>>
>>2329221
read the dialog log then, instructions at top right of dialog screens
>>
>>2329244
I've already said I plan on completing it fully, even despite the YAPPING. I already conquered my previous white whale (Ruina) and I don't plan on allowing my momentum to falter. In fact, I'll keep the thread abreast of my progess to give me a solid reason to not call it quits.
>>
>>2329221
The esc -> Help menu has tons of information about the game, including autistic stuff that it has no reason to spell out in dedicated tutorials. It also has lists of every status effect in the game and stuff like that.
>>
>>2329251
I was moreso using that as an example of why I don't just skip cutscenes even if I find them boring. But I genuinely didn't know that, thank you.
>>
I played this for the first time today and I just finished the plaza mission where you get introduced to the (gyaru girl / lanky blue haired guy), the fire girl with the heart tattoo, and the (short haired muscle girl / goth girl)
How many characters are in this game? I really do not care for any of the characters that have been shown to me in this mission - so could someone please tell me if i should stick with the game or not? thank you x
>>
>>2329247
proud of you anon
it's fun to see new people's reactions to certain missions and enemies, keep us posted
>>2329469
did the tutorial mission with all the cops seem like the sort of game you'd enjoy? if yes, keep playing. no-one likes Leton anyway desu
>>
>>2329469
>How many characters are in this game?
9 base game, +2 from DLC1 for 11, +1 from DLC2 for 12 total. DLC1 is free btw. If you count tamed beasts and drones that's +2 or +3 additional "characters".
There are a few more characters that aren't in the plaza mission that will join your team later, like a blue-haired hacker/engineer girl. It took a while for some of the characters to grow on me too, but the story does have quite a few character moments that might change your opinion on them.
If it's the character gameplay that doesn't appeal to you, keep in mind that all characters have 2 advanced classes that each unlock more abilities for them along with the hundreds of masteries you can equip to make them suit your tastes.

The early game is pretty slow unfortunately so you have to have the patience to get through it before you can really see what the game has to offer.
>>
>>2329140
who is that bitch in the middle?
>>
>>2329478
???
that's albus
>>
>>2329469
There are 12 main characters. You've seen 7 of them so far: All the ones you had dialogue choices with on that map plus Anne the healer loli who was an NPC.
I fucking love this game so I'm too biased to give a fair opinion on whether you should keep going or not, but opinions on each character will probably change when the story starts to focus on them more. Most of the party members get a lot of flashbacks so you know where they're coming from, and I found it a lot easier to connect with characters like Ray who I'd originally written off on sight.
>no-one likes Leton anyway desu
I do!
>>
>>2329478
That's Maria. She's an ice Swordsman. In the current game she's a fashion model but she was one of the intended player characters very early on.
>>
>>2329481
>>
>>2329469
Every time I replay that plaza mission I'm always shocked at how rude everyone is to Albus since they're pretty friendly towards him after they join his company. Well, except for Bianca.
But like wtf is up with Ray immediately belittling Albus and calling him weak?
That mission really doesn't do the best job at introducing the characters to you.
>>
>>2329484
At least Alisa's nice, IIRC. Unless you start throwing accusations
>>
>>2329478
troubleshooterbros... were we robbed?
>>
>>2329484
Bianca pissed me off so much I retried that mission until I managed to kill her in my first playthrough.
>>
>>2329491
I don't really like her design so I'm glad they ditched her. A low level ice user would have been an abomination too - Albus gets carried hard earlygame by Wind SP's critical damage, and Maria's ice SP would have made her nigh unkillable in those early maps. I think Dandylion made the right choice as usual.
>>
>>2329478
>the Sword of Grace
did she died
>>
>>2329491
She is hot as fuck but i am ok with albus. They should have kept her as a recurring enemy tho, we have too few hot girls as enemies.
>>
>>2329583
>we have too few hot girls as enemies
Yeah a grand total of 0
>>
>>2329612
Meanie.
>>
I want a dlc or a special mode where they are all kids in a playground and they fight with stick\cardboard weapons making the sounds of the weapons and the psi attacks.
>>
>>2329583
>>2329612
the sequel is going to fix that
>>
>>2329504
I'm pretty sure that's Eluote not the Sword of Grace. Though the Sword of Grace does come from an ice swordsman though. I think the snowflake patterns on the blade are cute.
>>
>>2329741
This is Eluote for comparison
>>
looking at it from this angle, it matches up with how she's holding it in this image >>2329140
I'm fairly certain she's also in the game files equipped with Eluote, I remember an anon checking stuff out with the modding tool posted it in an older thread
>>
File: maria.png (644.3 KB)
644.3 KB
644.3 KB PNG
>>2329745
Yeah, this is what she looks like in the current game's files.
Level 50, empty mastery board, nothing equipped except Eluote
>>
>>2329904
>cold vagina
Yikes!

Guess people can re-use their Cirno onaholes for her.
>>
ohhhh i just realized shes called missty because attacks keep missing her
>>
>>2329926
>Rogue and Ninja are high evasion classes that enemies can't hit
>they're also massive HITlets themselves so they miss a lot of outgoing attacks as well
Reminder they had to give Ortega accuracy on his sneakers and dagger as well as Prior Planning just so he stands a chance of hitting an unmodified Misty at all
>>
>>2329741
>>2329904
ahh, you're right, i see. i thought she might have been recycled into Chung-Wol / Ryung Lee
>>
>>2329926
and Jäger because she hunts people? :O
>>
>>2329944
They might have stolen her planned moveset for Ryung Lee. He isn't a Magic Knight even though he's got that ranged ESP slash and his entire moveset is custom.
>>
>>2329947
Her last name is jaeger because she is my wife and I love jaeger meister
>>
>>2329944
>>2329948
I think Ryung Lee was intended to be a playable character too very early on in development IIRC
But it looks like he wouldn't have been a sword user so maybe they did reuse Maria's stuff for him
>>
>>2329620
Giselle is so old she would still be an adult if everyone was was aged down by 10-15 years
>>
gale slash time
>>
>no eggshell
I'm mad
>>
>>2330047
I've known that feel bro. Such a pain that the eggshell spawns are random when it's an obscure thing to set up to begin with
>>
>>2330059
I was lucky enough to get just one this time. Forgot to switch to hunter for the extra taming masteries though lol.
>>
>>2329956
archaeology, fuck yeah
>WK/transporter Ryung Lee
>cross between Ryo and Trey
>ancient version of Scott? maybe from when Angry Bull were called Scorpions? or maybe today's Turk was originally planned as Scott, same red jacket...
>early Leton as Oliver's black dog bro
>Houcheng/Shandian cross with a sick red dragon undershirt
>first known instance of Albus spilling his spaghetti
>>
>>2329956
>>2330099
I did some digging into the game files, and those versions of Turk and Ryung Lee are developmentally pretty messy.
The one that looks like Turk has 2 entries with identical alpha-tier graphics: SteelheadRed, and Steelhead_TurkPang. The dialogue info for Steelhead_Red calls him 스틸헤드 싸움꾼, which seems to translate to Steelhead Brawler. Neither of those two actually appear in the game because his real object definition is called Gangster_SpoonBat_Turk (pretty much all Human enemies are prefixed with Gangster)
Ryung Lee is similar: SteelheadBlue, Steelhead_RyungLi and Gangster_Ryung_Li. His SteelheadBlue dialogue info is named 스틸헤드 속도광 which I'm having difficulty translating other than the Steelhead prefix.
The guy next to them is SteelheadBlack, who has no object data but his dialogue info is named 스틸헤드 시위꾼 which seems to translate to "Steelhead Protestors".
The 4th guy on that row is Zechariah who has no useful descriptive things in his files whatsoever. He's a swordsman with no defined SP type, but that's about it.
Also, the guy in the bottom left who looks like Houcheng is internally called Leeming, which is the same as Ming Lee in Misty's joining map. That's a Gold Dragon shirt, too.
>>
>>2330129
steelhead_blue actually has the steelhead logo on his bike helmet, nice
i don't remember seeing that on current Ryung Lee but i've never really looked either
maybe, v unlikely, he'll be our mystery 12th BC character out looking for Carter, that would be cute
>>
>>2329987
Uff you are right. Oh well she can be the big onee-san playing with the kids.
>>
when the hell did the AI get so smart
Jim placed this trap perfectly to block off the entrance
>>
>>2327786
>>2327984
Kek, thinking about it, you really can make an unkillable MK that refills his vigor all the time to evade death. I wonder if anyone's brave enough to just put all their eggs in one basket and roll in with a single character into drills or a tournament
>>
>>2330450
The game won't let you PVP with less than 8 units deployed. It fills the slots with randomly selected characters if you time out picking your units.
>>
Fuck I really wish levels/exp would carry over between beast evolutions and drone reinforcement

With Faithful Supporter + Beast Trainer I can get all 15 class level ups with just clearing the first ordinary case on challenge mode but I have to do that 4 times for each Call of X mastery, and it's extremely mind numbing especially after running that stage several times for unique masteries from other legendary beasts.
This is also after getting all the masteries from PvE joint drills to minimize how many beasts I have to level.
I know I don't need all these masteries but I want a 100% save and it would be nice to have all of them for experimenting with builds.
I really hope Dandy reworks beast leveling in the sequel.
>>
>>2330597
That's the meta way to level beasts, but I don't do it because it's boring. Way more fun to play lategame maps and try to feed the beasts Final Blow kills for mega exp.
>>
>>2330597
at least drakis are fun to have along if you're playing normally
grinding out Mass Extraction is the absolute worst, i'm sticking to 99% files from now on
>>
I've made a cancerous Irene that's about to start showing up on EU joint drills.
>>
>>2331074
Minor revision, I took Curse out and switched it with Sacrifice.
If I took the Fire Bolt sets out I could give her Altruist
>>
>>2331184
double villain
>>
weird visual glitch, drone says its at 0 hp when it's actually at half
happened when I summoned it in overwatch/close suppressive fire range probably because it would've taken enough damage to be destroyed if it wasn't for the damage absorbing module
>>
Which Troubleshooter girl has the best tasting breast milk?
>>
>>2332941
Giselle and it's not even a race. Those gigantic milkers are top tier.
>>
>>2332941
>>2332971
Thinking about this wonderful question scientifically, the only things that are confirmed to affect the taste of breast milk are diet and medication intake, none of which should be a problem for Troubleshooter girls. Another thing that *might* be important is general stress levels and the amount of released cortisol, but there's no direct correlation, though some neonatologists say there is, and that relaxed mothers perform better in breastfeeding.

Even if we're talking volume, breast size matters little, since they mostly consist of fat with glandular tissue sprinkled around within. So even itty bitty titty gremlins like Irene can produce decent amounts of milk. Ideally (in theory) a woman with lower body fat % AND massive breasts would have a higher ratio of glandular tissue to fat, making for a massive milk factory.
TLDR - can be anyone depending on how you spin it
>>
>>2333040
True but i still want to be breastfeded by giselle.
>>
>>2333040
To offer an alternate perspective, I would propose, based on this anon's >>2333206 contribution to the dialogue, that the experience of "taste" is not merely a matter of breast milk content. Rather, it is a sum of the experience yielded by drinking the breast milk. Milk from a glass or a puddle on the ground may taste the same, but I hypothesize that subjects surveyed would rate the former milk as "tasting better".

Therefore, I believe we must consider the non-milk factors that could influence the breastmilk-drinking experience. I think it unlikely that Bianca could gracefully breastfeed our taste-testers, for example. Irene may have the spirit, but her stature makes the act physically inconvenient. On the other hand, Giselle has a fine temperament and mature body well-suited to this, as anecdotal testimony has already revealed.

I hold that an objective milk factory ranking can exist, but it could only reveal itself through extensive testing.
>>
>>2333234
I don't think an objective assessment is possible, given that our brave professional testers would most likely vote for their waifu regardless of the experiment's conditions.
>>
Consider: ESP influences the taste.
>>
File: spicy.jpg (58.7 KB)
58.7 KB
58.7 KB JPG
>>2333276
>fire type milk
>>
>thread is dead for the last several days
>someone posts >>2332941
>thread activity spikes
>mfw

Anyways, my take is that their breast milk is flavored based on hair colors. Alisa has plain (but still great-tasting) milk, Misty has strawberry milk (but it's watered down), Kylie has blueberry milk, and Giselle and Bianca have like chocolate milk or whatever.
>>
>misty
Strawberry milk
>Ray
Chocolate milk
>giselle
>alisa
Whole fat milk
>irene
>anne
>kylee
Skim milk
>bianca
Doesnt lactate as she only takes it up the ass
>>
And there's always these villains.
>>
>>2333040
Species is known to affect the taste.
Timas, at least, appear to be mammals, so one suspects either Snow or Ash (unclear which) would be able to produce milk.
Mungo milk is beyond the scope of this current investigation, pending further funding.
>tfw no Princess Negoori milk
>tfw no Queen Draki milk
>tfw no Ash-Covered Matriarch Yasha milk
>>
>>2333548
Only mammals lactate tho?
>>
>>2333354
>>anne
Nectar of the gods. A taste so divine you would probably die after.
>>
>>2333354
>>irene
Brawnado
>>
>>2333680
>Only mammals lactate tho?
Sick and fucking tired of you bigoted transphobes spewing your ignorant hatred.
>>
>>2333680
That's litterally the definition of "mammals".
>>
>>2333680
But spiders have lungs!
>>
>>2333741
>Spiders have a Book Lung
>Can't equip Scholar masteries
???
>>
>>2333680
read the post you replied to again, anon
>>2333276
>Spirit milk
>Water milk
rum and milk it is, cheers lads
>>
>goes 4 days between gameplay-related posts
>someone asks about breastmilk
>20 posts in 48 hours
Goes to show how few people are actively playing the game
>>
The ice ESP human enemies not having to worry about frozen blood is probably an intended buff for them, but imagine how cancerous John or Gyro would be to fight if they had this set
>>
>>2334001
I usually do 1 or 2 full run at troubleshooter yearly but if you speak about massive breasts, especially giselle's, everyone comes together.
I found this game randomly on steam because the most beautiful girl in the world (irene) was on the cover of the game and i said "holy shit i want her".
Trough dick, unity.
>>
>>2334008
John with that set would be hilarious. Enough Rest would trigger when he attacks through Spoonage.
>>
>>2334091
The healing might take him out of Final Resistance range which could make him easier to kill, but Third Heart revives him to full anyways which also means he'll also get the benefit from Best Condition, the AT reduction might also clear his revived status quicker so he could make use of the double revive. Truly devilish.
>>
Not even prior planning can save you from me!
I'll get another couple of % from finishing the levelling process, and then it's time to see if 300% dodge is enough to naturally evade Red Sand snipers
>>
>>2330659
I came up with a Psi-stone board for Misty and had her go solo 27V for that. It was actually kind of fun. Basically just stay in hide and knife throw beasts to death while stacking mobility.
>>
>>2334164
The stats.
>>
>>2334164
>>2334165
funny build but unfortunately it requires mass extraction when it seems like it would be good for getting mass extraction
also what's the point in using healing chakra over her basic attack?
>>
>>2334001
I'm still all Troubleshootered out. I put over 1000 hours into this game in a year and a half.
>>
>>2334166
Not him, but on a permahiding knife throwing Ninja build you never want to be basic attacking anyway, and healing doesn't break her stealth so it's occasionally useful
>>
>>2334153
You could switch to Enforcing Breakthrough company mastery for more situational dodge
>>
>>2334166
Right... I'm just remembering that when I was doing this, I somehow had Mass Extraction, but did not have the achievement for extracting 100 Psi-Stones. I'm not sure how that happened.
>>
>>2334293
Sometimes people leave it on their units in joint drills. You could have gotten it from that.

Reply to Thread #2317766


Supported: JPG, PNG, GIF, WebP, WebM, MP4, MP3 (max 4MB)