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I was thinking of (pirating) this game. Why are 52% of the recent steam reviews negative?
+Showing all 226 replies.
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why not just read the reviews and find out yourself?
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>>2318012
I'm not sure what it is about it, but it doesn't format well as a game for repeated play. I like it personally but only in short bursts. Running the game from speed 5 1337-end takes 20 hours non stop on my machine, but there only seems to be about 10 hours of actually engaging with the mechanics in any meaningful way, it's so weird
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>>2318040
i want the 4chimps take
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>>2318012
it's genuinely too complicated for anyone who didn't take econ 101, meaning that it's actually pretty easy but too hard for eu4 players. EU4 had basically zero genuine attempts at "simulation"
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redditors got filtered. it's half baked and unbalanced but still the best gsg in years
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A combination of it genuinely having some serious bugs and issues and mappainters crying that that spreading blurple is slightly harder than in EUIV
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>>2318012
The only game that's more of a meme than Victoria 3.
>Warscore cost +10% because Empire vs Kingdom
Fuck you too, Johan.
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>>2318012
What are you all hoping to see from future updates? the free market stuff is a massive meme right now, but the systems are there for some really cool expansions
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>>2318165
>zoom-in.gif
Checks out.
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>>2318153
It will only get really good with mods, otherwise it will only become decent if no mana or empty mechanic bloat dlc is added.
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>>2318166
some form of hard historical railroad game rule. AI prioritizing getting their IRL territories, dynasties, stuff like that.
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>>2318173
100% agree. the zeitgheist on the forums has completely changed and they've confirmed that's going to happen. It will be seriously fun when historical counties actually form and mamaluks are finally buck broken
that being said beta testing on the nothing ever happens builds has left a bad taste in my mouth
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>>2318173
EU2 AGCEEP bros we're fucking back
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Just pirate. No one cares. Even devs pirate.
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>>2318126
>it's too complicated
>economy is make green number higher than red number
>war is embrace professional armies and shart out infinite cavalry
>navy just doesn't work lmao
it's got bad reviews because the game is still fundamentally broken.
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>>2318012
The starting date is absolutely garbage
No austria, no ottoman, no russia, europe gets divided between naples, france, hungary and bohemia which is super boring
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>>2318288
And the mamluks for some bizarre reason are the strongest nation of this game and become a discount eu5 version of the ottomans
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if u told grok 'play every ai nation like /gsg/ is playing it', border lels would be solved instantaneously. instead you get 'complacency'
when will gsg's be solved
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>>2318316
>rotten brain of the AI obsessed nigger can't understand why we want to simulate decadence of empires
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>>2318012
Rapid fire updates nuking running games and post release introduction of ever new punishment mechanics to make sure no fun will ever be had.
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The game is kind of unsatisfying to play. The reason is certain rather ill-thought mechanics.
Let's take an example. The costs based DIRECTLY on some arbitrary idea of economic base. Having diminishing returns for taking new land is a good idea. What the game does is give you a direct cost as an aggregate diminishing return. There's more situations where that's stupid than there's situations where that works.

They've fixed that a little, but the issue remains. The AI is stupid at playing around it, the player doesn't feel accomplished playing around it. You have a double whammy right there. Add to it all some design failures (Japan) and you have a complete mess.
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>>2318012
when pirating look for newer versions, recent patches balance the game way better than 1.00 found on fitgirl
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>>2318012
You get a good bunch of fun if you have low expectations but then all the bugs and issues start to settle and you end up quitting unless you are a content creator and have no other choice. Couple of mods that make the game better too. Ultimately, is definitely a waste of money and the game will run like shit even if you have a good pc
t. Bought on release
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Do colonies do anything on their own? I've established a few and none have ever expanded or gone to war with anyone like they did in EU4. They seem to just sit there. They don't even help in my nearby wars. I literally don't see a single thing happening.
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>>2318012
Johanness Swedenborg left in a game breaking bug across the christmas break.
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>>2318531
I had a colony i refused to help with natives and it got taken over, which i the vassalised.
The revolution war started agaisnt fance, my surrounded south African 1 state started it so the war goal was for france to take its capital dragged me in and ruined my run
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>>2318281
>>economy is make green number higher than red number
to be completely fair this isn't really true. If you don't set up production chains properly you'll be wasting a lot of resources and time and playing sub optimally. I'm still critical of a lot of aspects of it, like the fact that the estates really should be building more stuff on their own to seek profits, but just sorting by whatever is most profitable in the goods tab isn't a good idea in the long run
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>>2318012
>Selective with the games he pirates for free

Holifucking based gamer.
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It's ok, but a number of important things haven't been fixed.
1) the combat system needs to start using fixed regiment sizes between standing army and conscripts
2) the trade system does not work the way it should, goods are not making their way around the world
3) the proximity system, while a step in the right direction, is limiting and makes all countries look the same, you're always playing for a big capital, that's also a market centers, surrounded by other cities, this is boring
4) not enough things to use money on, game needs megaprojects that give interesting permanent buffs, like EU4 eventually added, maybe a few more sliders to spend money on (hopefully not scaled with GDP, for fucks sake)
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>>2318538
Based Johan. Fuck Paradox purchasers
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>>2318531
Last game I gave new York most of the east coast and they expanded into the entirety of the north American continent and attacked the Aztecs for land grabs constantly. Every war they would boat over several thousand troops to me too.
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>>2318012
>>2318113
Turns all of us naysayers who told you 1337 was way too early were completely right.
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>>2320265
Personally, I think the combat and battle system is one of the more polished parts of the game, what they need to do though is increase maintenance requirements in terms of leather and weapons significantly. Having a situation where you aren't constantly crashing the price of swords through massive oversupply is impossible right now, and unrealistic.
Your other points are good, trade is completely broken right now, the automation (which most people are using) needs to be completely rethought. Europe not importing exotic goods from far away through egpyt and later around Africa is inexcusable and nearly makes it unplayable for me personally.
Proximitiy I feel like the solution is tied up in reworking market access and making the private economy actually function. The crown (you) might not care about industry in far off towns, but the local people do and should develop stuff on their own.
4 is completely true as well.

That being said I'm still playing every day, I find India is a really good region to experiment around and have some fun runs in an area I don't care about at all, so broken historical AI isn't much of a problem.
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>>2318012
What a disaster this was
Eu4 still mogs
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Every country feels the same. Redditors are shitting their pants over mission trees but that's exactly what this game needs. Situations are alright but I dont see them replacing the good ol' mission trees.

>Economy
you want to get rid of peasants asap. you keep building buildings and they give you money through taxes. RGOs should make every country's situation different, but it's rarely the case. Most RGOs are abundant so you can't really specialize in producing certain goods since they are most likely going to be produces in the markets near you. Only a few RGOs, like gold and silver, are good enough to build your economy around them but unless you are a blobnigger you won't have enough of those unless you've started as a country that has a good amount of them at the game start. Also the demand for goods is so low you can usually just max out 1 city early game and meet the demands without a problem.
Also for some retarded fucking reason you always pay some % of the input goods price and you will most likely have to completely subsidize a lot of your buildings to grow your eco
>Map
I have to say, the enormous amount of locations are detrimental to the actual experience. I'm the kind of player that likes to optimize every single location/province but it's impossible to do so in this game without burning out quickly. It also makes warfare more tedious
>Warfare
It just feels bad, personally. So outside of the huge number of locations I've mentioned the food mechanic makes it even more tedious. If you take a long time to siege a fort, it's very likely that your army is going to start starving at some point. As the game progresses you have some options, like using the auxillary units, but it's very annoying early game. Also spamming cav is the way to go, which is boring, but it will probably get fleshed out at some point.
Also, for some reason, they made manpower an abstract number just like in eu4.
Post is getting to long so I'll finish here
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>florry back to playing eu4
it's over
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>>2322039
>Redditors are shitting their pants over mission trees but that's exactly what this game needs
The game doesn't need mission trees, the game needs railroading. Mission trees would be, in theory, one potential to produce AI railroading, but in practice, they're just going to bloat up into nonsense.
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>>2322039
situations would be a great alternative to mission trees if they added about 50 more and they all worked correctly. Red turban rebellion, and rise of the turks are still completely broken, hundred years war is shit as well, and those are basically the gamestart ones. The later situations are even worse. If there were say 50-100 thought out situations you can easily get consistent historical outcomes but with a scottish UK or some good enough alt his variation thrown in
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>>2322331
they would have to add like 10+ situations at least for every country to make it not feel like there is nothing to do, the game span is almost 500 years
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>>2318531
colonies definitely expand (colonisation) on their own if they have enough population. They do not ever go to war on their own. they also barely help in wars but your regular allies aren't any better. and since colonies are overseas they won't do anything becuase naval transporting troops is always such a ball ache that even CPUs don't want to do it
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https://forum.paradoxplaza.com/forum/threads/year-1701-same-institutions-in-somalia-and-borneo-as-in-the-western-europe.1895411/

the problem with the game is all the devs are far leftist and retarded.

they honestly believe somalia would beat france because BBC which is why the studio needs to die.

the simplest solution even from a leftist mindset would be to add cultrual intolerance and isolationist dogma.
eg european ideas have a 20%+ spread to other european hertiages/religion groups
any african or asian have a -100% acceptance of new institutions due to cultural dogma of conforming to traditions.
same with islam have some religion modifier that quran is all. meaning -50% acceptance of christian institutions and tech which would fit the real dogma they have
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>>2322527
porn brainrotten tranny
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WTF I haven't played in a bit and we really haven't gotten a patch for a whole month now
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>>2322527
>they honestly believe somalia would beat france because BBC which is why the studio needs to die.
Shut the fuck up tranny
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>>2318012
I pirated it and I'm absolutely addicted, give it a go
Reviews are bad because we're desperately waiting on a big patch which should happen in February (which you can wait for, as well)
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>>2318179
>they've confirmed that's going to happen.
It's going to be a shitshow for a long time, possibly forever. I know it's a different dev team, but just look at how slow CK3's DLCs come out and how few of them contain any substantial number of historical events. EUV was not designed with railroading in mind and they probably have a bunch of low-effort DLCs queued up and ready to go. Even the railroading in EU4 was pretty bad in a lot of cases like China never reuniting under a single dynasty ever again after blowing up. EUV is going to be worse. I genuinely believe that it's a structural problem with modern Paradox, that their devs don't understand the engine enough to make games with it.
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EU5 will be the last time Paradox ever considers listening to the tryhard crowd, you finally got your pops and lack of missions/railroading and the game is shit for it.
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>>2322840
Trvke
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>>2322527
>geographical exceptionalism
wtf am I reading? it's racist to say europeans had an advantage over subsaharans because of climate?
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>>2322840
I wanted both pops and the mission trees. The "people" hating mission trees are normalfags parroting some goytuber's opinion who most likely haven't even played the other paradox games outside of meme shit like stellaris and ck.
Ever thought about the "map painting" meme being talked about everywhere? That's because those games are just that to them. For me, and probably the majority of the core playerbase, those game are a cool way to both experience and learn history of certain countries and regions and even re-write it. Without mission trees it's just a sandbox where a country is just a colour on the map. Many of those dogshit dynamic historical events need you to know the requirements beforehand to even fire, which is completely contradictory to the ability to learn the country's history I've mentioned.
These subhuman retards also seem to think that it's possible to make the game interesting and have historical outcomes just by working on the core game mechanics. I would pity these low IQ nigger-tier redditors if they weren't actively fucking the development of the game over with their dogshit opinions
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>>2318430
lol same, bought it on release, played a campaign as England and I'm going back to EU IV, the game is not awful but once you understand the core mechanics it gets boring and repetitive very quickly. Right now it just feels shallow and not fun imho.
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That's what I feared. A technically impressive simulator that's actually boring as fuck to play
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>we need mission trees for flavor
Every mission tree is just a collection of rewards for blobbing you would have been doing anyway as well as for dumping your excess monarch points when you hit the cap into development. The only """"interesting"""" mission trees are retarded ones like Persia's Zoroastrian revival which are stupid on the level of GoY4's alt-history trees no one likes. People pretending they liked it because it somehow differentiated countries and added flavor and not because they like the affirmation from the computer that they're doing a good job and the slot machine sound effects they probably added because their gambling exec CEO at the time told them to are lying.
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>>2323379
But I loved getting 6 million free PUs in 4 missions as Austria
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>>2318012
EU4 casualized the series so much that the civ 5 players who hopped on in 2013 got filtered hard by Johan deciding to take EU back to its roots.

Mana was a mistake.
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>>2322527
>NOOO WHY THOSE CHINKS AND NOGS HAVE SAME TECH I WANNA LARP AS LE EVROPEAN CONQUISTADOR AND CRUSH THEM
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>>2323379
go back
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>>2320638
I don't care much about the start date, but it's made even more clear that the time frame of 500 years is way too long. I'm 100% on team "split into two games" now.
EU4 was borderline too long, 17xx would be a good date for casuals and role players, with the earlier start date, 2 games should be a given now.
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>>2322840
simulation fags should have been btfo'd by pdx and be told to stay with their vic3 slop.
EU was never that. It needs railroading, it needs a certain rigidity in its machanics, since it's a game about growing as a nation, mostly through war. Everything else is auxillary and that being flashed out somewhat is nice to have.
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>>2323409
EU's roots isn't a simulation. It's a boardgame adaption and eu4 was very boardgamey albeit different than the OG game.
I'd say that the boardgameyness of EU4 made the players demand a hard 180 into sim territory and pdx showed time and time again, that simulations are outside of their expertise.
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>>2323580
eu4 is garbage because theres nothing to do during peace time
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>>2322527
This is why I stopped playing EU4. Institutions and the mess that removing cultural conversion in colonies without DLC was, and abbos conquering Australia. And adding several different flavours of protestantism for no reason. And everything else really. The game was probably at its best somewhere before estates were added.

>Pellucid
>and make every culture feel the same in the end without TAG magic.
Huhhhhhh. A paradox game making... every culture... feeel the ssaaaaame?

>Abnormalmind
>Week after: Paradox wants to fix Hungary "blackhole" institution issue. Institutions spread increased through trade (buy and sell orders).
lmao

>>2322646
>it wasn't intended for the darkest africa to become enlightened
>it was just intended for the darkest africa to spawn the enlightment
I'm guessing he doesn't mean it that way?
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>>2323493
Yes.
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>>2323493
unironically yes, I still remember early EU IV (and III IIRC) there was a tech penalty based on culture group which caused western countries to become increasingly superior compared to everyone else, especially china and South America, it was helluva fun sending a 10k army as Britain to China and stack wiping 30k armies one by one lmao
making everything equal makes the game less fun, not more. Not to mention breaking the immersion when I see some tribesmen in Manchuria or Congo being on the same tech level as Britain or France in 1700s and spamming universities and furnaces in some shithole provinces at the edge of the world.
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>>2322527
>There was certainly something unique to the culture of science in Europe in the lead up to the industrial revolution (1500s to 1800s), but it's a complex issue. I wouldn't call it "exceptionalism" because it had nothing to do with europeans themselves, but the historical conditions present to europe at the time.

>there was something unique to Europe, its culture, and its history
>but it's not racist because it had nothing to do with Europeans
If it's magic soil, aka material condition such as technology, resources and infrastructure, why does he only mention humanitarian conditions that remain the same for the people even if you picked them up and put them on Mars?
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>>2323409
>deciding to take EU back to its roots.
It's roots are EU 1 and 2, both insanely scripted games that aren't simulationist in the least.
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has /vst/ always been full of redditors and I just haven't noticed? the game desperately needs mission trees, jesus christ
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>>2323900
The redditor cries out in pain even as he is reddit
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>>2318040
>read the reviews and find out yourself?
>look it up
>the first negative review is by some fag who thinks having 300 hours in Victoria 3 is something to be proud of and argues that features from said game and HoI4 should have been included with EU5
Normies truly do ruin everything.
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>>2323900
r*ddit was always pro-mission-tree, and 4chuds mocked them for it and called them casuals

https://arch.b4k.dev/vst/search/text/mission%20trees/end/2025-04-11/

https://www.reddit.com/r/eu4/comments/11l1s1z/why_do_people_look_down_upon_or_dislike_mission/
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>>2324171
both reddit and 4chan kept parroting the "no-mission trees" narrative at start, it's been slowly changing over time
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>have a surplus of building materials
>export them to colonies
>make a huge amount because they have no buildings to produce anything and everything costs 3 times as much as its base price
oh
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>everyone i don't agree with is leddit
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>>2318012
Paradox is circling the drain and have been for a decade. They peaked in the early 2010s with VicII, CKII, and EUIV. The writing was on the wall with the release of the turgid, fantasy, Reddit meme-generator that was Monks and Mystics. Like many studios they found commercial success through consistent delivery of quality products, and as soon as they did, marketing people who couldn't give a flying fuck about game design got dollar (or rather euro) signs in their eyes, seized creative control, and are now in the process of milking the brand name of every last drop until even the most oblivious of johnny-come-lately normie consumers catches on and Paradox is forced to file chapter 11.
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>>2318012
I'll be honest, I bounced off EU5. It might be a great game, but for me it's overcomplicated. My ranking of top 5 Paradox games looks like this:
1. CK 2
2. EU 3
3. Stellaris
4. EU 2 (For the Glory)
5. EU 4 before bloat
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When's 1.1 coming out?
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>>2322527
Let's get realer about this.

Muslim countries were militarily competitive with Europe for a long time.

They also had serious problems with particular innovations, and quite often grossly mismanaged their territories. Paradox needs a way to portray both these realities.

For example, the Ottomans should be able to menace Europe quite well, but they ALSO should have enormous difficulty adopting the printing press, and they should ALSO have tribesmen pops that fuck up development, prosperity and population growth.
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Outside of the sandbox/railroad debate, the game is just too bloated
>character system
completely unnecessary. You have to marry off every dynasty member because it's not automated. I personally dont like the 3d shit and especially it taking the space on the fucking HUD but it's especially bad considering a part of the team is working exclusively on different fucking sprites. Like who gives a fuck?
>economy
There are too many RGOs. Or maybe that's wrong, but the UI where you can see the production on RGOs/finished goods is bad. In vic2 you entered the specific tab and had everything displayed, in eu5 you have to scroll down to see every good. And if you want to compare the good's price with another market you have to enter that market, search for the good and all you see is the difference between the market price and the base price, you can't compare it unless you press import/export. It's extremely tedious when you want to check multiple goods and the game pretty much forces you to just believe in the profit that the game calculates for you which just dumbs down the entire system
Dont even get me started on trading, you HAVE to automatize it at least partially to min-max.
>locations
there are too many fucking locations. All the previous Paradox games were micro-oriented, eu5 has too many "provinces" (locations) to do that. So you just open the macro-builder and build shit where, again, the game shows you it will bring the most profit.
Also the warfare is much more tedious because of that

I've never played this game past 1500. I get burnt out too quickly. It's not too hard, it's too fucking tedious. I've played vic2, eu4, hoi4, imperator, ck2 and 3. I understand how the game works and I dont like it. And even around 1400 I usually lose the interest to play and Im definitely playing sub-optimally
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>>2318012
I don’t know. I think it’s easily the best designed paradox game as far as what makes me interested. I love the early start date and the scale of the game, I love the autistic amount of RGOs and the simulation in everything, I like that you don’t have to constantly micromanage everything and can have some time to just let your decisions run and watch as things develop over time based on what you set in motion until you decide to strike and make a big move again. I find board game design, rigid mechanics etc boring and rote and think the dynamic simulation and watching a “living world” influenced by your decisions dynamically react is far more interesting and compelling. I’m waiting for the first expansion before I start my next game playing as Byzantium.
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>>2322527
Agree. Even a flat % would work well. Shared religion, shared cultural background would both provide a buff to institutional spread. A debuff for non matching religions and cultures. That would literally fix 90% of the problem.
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>>2322068
I was thinking the other day most of the bigger EU4 streamers seem to have just mass abandoned EU5. Which really can't be a good sign given Laith was pretty much head of their marketing campaign at one point.
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>>2325071
This.
EU V has more bloat and filler than current day EU IV.
A lot of decisions that went into the design of the game are just stupid: the 1337 start date, the advancements tree, the institutional spread, the shitty IA, the performace, the number of buildings, the hilariously inflated number of locations... It just keeps going.
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>>2325130
I read that doujin and that's not a girl.
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>>2318153
This, it’s just casuals mad they can’t keep up. Which is ironic because I think EUV is way easier to excel in than IV in its current state.
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>>2325130
But those are good things
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>>2325095
I really hope the byz update adds content for a Latin Empire path via any of the foreign rulers in Greece, Cyprus, or the Knights
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>>2318012
>Why are 52% of the recent steam reviews negative?
EU4 players, HoI4 and Vic3 redditors are scared of games that try to be simulation instead of modifier-stacking with pre-made "paths". They need mission trees and focus trees and journal entries to have a narrative because an emergent simulation scares them
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>nn-no the game isn't bad its just... just... le hard ahahaha filtered!
shills aren't human
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>>2325207
>emergent simulation
>in reality it's a cookie clicker number go up goyslop with barely any strategy
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>>2325211
thank you for describing Victoria 3
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>>2325212
yeah that's also eu5
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>>2325199
Rest in peace
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>>2325199
>I read that doujin
How come, anon? Maybe you are a little of a fag.
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hang all mission trees niggerfags
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why doesnt tech spread by proximity just like it did in vic3
its so weird ur researching docks and somalia can research it just as fast just by age timelines.

why isnt say banking tech or social renaissance tech spreading based on shared borders or trade. it would make far more sense to get a ticking 1% per month of a tech if france researched it and you are holland.

why dont you get military tech by fighting superior nations. if bohemia have canons and muskets you should get 5% or so per battle
as it was more a cat and mouse game between european states which why most of the other world didnt get it. japan and china industrialized fast when portugal came over and waged war on them and traded.

it makes no sense every single 1 state in HRE have to research the same tech but rather tech flows out from cultrual groups,
if 1 german country has an innovative idea it spreads to neighbors. but due to language barrier poland doesnt get it as fast.
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>>2325611
What Johan says as he sadly bows to the inevitable
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hang all sandboxtrannies
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What is the consequence of resolving court & country through liberalism? Is there a permanent bonus like the crown power gain from legitimacy of absolutism?
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>>2318113
This is a major flaw that can be fixed easily with different starting dates. Can't wait for the DLC that finally adds that in 5 years.
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>>2326326
now you braindead fucking redditor. We need a goal in form of mission trees or something akin to that instead of doing nothing half the time but it's now 1700 instead of 1337. kys subhuman
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mission tree cucks... the same people who love clicking hoi4 trees for free stuff. 70 days.... and you get this... for doing absolutely nothing.
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>retarded tranny doesn't even know how mission trees work
LMAAOOOO
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>>2326349
>We need a goal in form of mission trees or something akin to that
Listen here you little zoomer, before there were “cheevos”, we used to make up our own achievements in our heads and then we played our games and had fun both ways uphill in the snow
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historical prussia mod was the apex of gsg
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>>2326379
Sure, granpa. Time to go to bed.
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I'm just pissed off that it's not railroaded enough so that things will play out properly without player input and all of it is EXCLUSIVELY because they decided to add CK3 characters without any systems to back it up
The Habsburgs will never take over Spain (who doesn't even have its civil war triggered due to an unadressed bug lol)
The war of the roses doesn't happen because the dynasties don't survive for 100 years
The 80 years war won't happen because it requires advanced autistic european dynastic considerations for the Habsburgs to inherit Spain and the Netherlands
ETC
ETC
ETC
just fucking railroad/remove characters they add nothing i'm so mad
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>>2326435
>remove characters they add nothing
Preach
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>>2326442
I would rather timed events be like "your country has been taken over by this dynasty :) you're now in a personal union tehee :)" than have to autistically micromanage marriages to get historical-like events
wasn't something like this how it worked in EUIV? I never played the game but from what I understand relevant historical characters fire up when appropiate
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>>2326425
Dilate.
>>2326435
That's a concern I agree with.
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EU5 won't be good until M&T releases for it. Still by far Paradox's best game in ages though.
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>>2326549
truke
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>>2326379
and you can still do so with mission trees in the game...?
I had a Russia game in eu4 where my main goal was to Slavify Eastern Europe + Italy, Austria and at least part of Germany.
The mission tree guides the player (or AI) towards historical or even ahistorical borders that would make sense instead of braindead blobbing without taking anything into consideration.

You braindead reddit zoomers are so fucking stupid. Have fun with your goyslop that currently has as many players as vic3. Mongoloid subhuman
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>>2326549
Delusional. EU5 was literally made by M&T devs. M&T 3.0 for EU4 already sucked. EU5 is more of the same crap.
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>>2326549
Every country feels the same mechanical puzzle
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>>2326459
>wasn't something like this how it worked in EUIV
Pretty much, I remember playing as Spain and getting a habsburg as an heir despite never marrying people from Austria or that dinasty. Also, in another run, I got most of lowlands for free when I had good relations with Austria, it only happened literally once tho, in years of playing
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>>2318012
EU5 is overdesigned crap. The philosophy of "less is more" exists for a reason.
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>>2318012
The constants updates ruined the game. People are starting to get disillusioned with EU5 because what is the point of starting a campaign if the next patch will fuck up your game no matter what? There is basically no meta right now because every patch introduce its own set of problems without really solving the problems from the former ones.
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>>2326549
EU is literally M&T.
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>>2318288
>>2320638
>>2325130
Cope, the 1337 date is a kino start. Historelets just don't know how to appreciate.
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>>2327182
Is garbage and you know it, start date should have been either 1453 or 1492
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>>2327209
The Byzaboo in me wants to say you're wrong
But objectively, it's difficult to
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>>2327209
>1492
Now this is the true kino start date. It is the start of globalization, after all.
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>>2327209
what's the argument for 1337 being a bad start date?
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>>2327215
There are zero arguments, they just hate to play those extra years.
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>>2327215
Besides France and Spain no nation that succeeded in the timeframe does due to the shitty start date
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>>2327219
Naples and Bohemia and Hungary are the worst offenders, all of them are extremely strong so other nations in their contesting territory will never get a chance, in Italy Venice gets cucked by Naples

Poland and Austria get cucked by Bohemia

Austria, Brandenburg and Ottomans get cucked by Hungary
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>>2327215
I don't know if I think it's "shitty" necessarily but you basically spend the first 10 years or so dealing with the plague, and then the game starts. It's novel once or twice but beyond that it's less interesting.
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>>2327223
Also the Mamluks are ridiculously overpowered and will almost always take half of anatolia, Basically meaning no ottoman empire ever
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>>2327213
It would've been the best starting date but none of you are reading for this conversation
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>>2327219
>>2327223
>>2327227
all of these are true and don't forget the unbreakable golden horde-kiev power bloc cucking muscovy

i think the problem maybe isn't 1337 as a start date, but that strong countries can't currently stagnate or decline (johan's dogshit complacency band-aid won't help with this)
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>>2327223
>Poland and Austria get cucked by Bohemia
>Austria, Brandenburg and Ottomans get cucked by Hungary
Those were basically the most logical outcomes at that time if not because their rulers were massive retards.
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>>2327231
>unbreakable golden horde-kiev power bloc cucking muscovy
In the case of the Golden Horde is because of the retarded way Army-Based Countries work. They stop existing once their army disappears, but in the case of the horde that means you basically have to annihilate all of their people and raze their towns to the ground for that to happen.
In the case of Kiev, that was just Paradox's fault for listening to Lambert's retarded ideas.
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>>2327255
>In the case of Kiev, that was just Paradox's fault for listening to Lambert's retarded ideas.
checked
my theory is that some paradox exec in sweden read the room and instructed johan to make the "Principality of KYIV!!!" big and strong and always beat the shit out of the evil Muscovites for as long as any games journalists might still be reviewing the new release
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>>2318165
Call me retard, but why does the game even need warscore?
The entire idea of war score makes the war binary, when most wars ended in some type of compromise.
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>>2324508
>no IMP
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>>2327215
EU is a series about the age of exploration, the reformation period, and the first wave of european imperialism
1337 is squarely in the late medieval period, far too early to keep people interested in a campaign for the foundational events of the series to happen

the devs know most people play for ~200 years and then start over. 1337 - 1537 is BARELY into the reformation era. most people will spend most of their play time playing EU5 in a world with only catholics in western europe. in a game series that focuses on the european wars of religion
>>
>the devs know most people play for ~200 years and then start over
lamest and most repeated non-argument ever
16 and 1700s should be when the game starts to really heat up, espec. towards 19th century
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>>2327283
>instant indirect seethepost
thank you for proving me right
>>
>average reditlord only had the attention span for 100 or 200 yrs
>therefore the game should suck crap in the most interesting part of histories there were
COOL argument
post another otter, legend
>>
oh i read your post the whole way youre saying it should start later. yeah maybe
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>>2327287
>>2327288
>more indirect seethe replies from a jeet that can barely read english
fucking embarrassing. how do you "people" even function irl
>>
>>2327209
>>2327213
1492 is the ideal
>early enough that history can still develop differently
>late enough that the broad outlines are established
>major players have their foundations laid and meme alt-history shits are off the map
>a few decades of catholic europe simmering before the reformation
>far enough along that non-powergaming player power won't be cemented until mid 1600s or turn of the 1700s
>>
>NOOO I NEED A (YOU) STOP REPLYING INDERICTLY
ishygddt
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>>2327287
>>average reditlord only had the attention span for 100 or 200 yrs
That's not the problem. The problem is that if I try to play efficiently, after 200 years, I'm the #1 world power and will never fall from grace, my expansion is throttled only by how much hassle I can tolerate.
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>>2327428
just like every other paradox game
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>>2327255
Honestly, I don't mind a playable Kiev but they should be WAY harder. Lithuania should be breathing down your neck the moment you get rid of the Golden Horde.
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>>2327287
NTA, but the game really should have been split up in two halves. 1650 would have been a pretty good end date with this start. 1836 is just overkill unless you really have something to prove.
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>>2327456
Yes, which is why Paradox games shouldn't take place over a period 500 years.
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>>2327475
noone is forcing you to play them
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>>2327228
>but none of you are reading
But I am reading...
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>>2327209
>1453 or 1492
Byzantiboos will never let that happen.
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>>2327572
Proof?
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>>2327585
Nonsense, Monferrat would still exist for larping as Restitutor Orbis descended from the last byzantine dynasties.
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>>2324166
Having 300 hours in any game does give you authority to discuss the mechanics of that game positively or negatively, unless you literally just left it on and running that entire time. Before you reply, no I do not care if you have played any strategy game thousands of hours.
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>>2327585
Byzantroons would still have Montferrat and the despotate of Morea THO
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>>2323493
NTA but yes, that is what I want. Is it true that is not a thing in EUV? If not I’m not interested in playing it. I want a historical simulation not a fantasy world.
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>>2327664
>>2327707
That's not enough for them, they always prefer to play the real deal. There is a reason of why EU4 has the 1444 start date when the one in EU3 was 1453. And even then, they added the 1399 start date to EU3 after a few years.
>>
Just a reminder that all the anti-Rome shilling comes from some post-wall /vt/ roastie and her simps. On /vst/ we love /our/empire.
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>>2327879
Nobody is shitting on Rome here sir, unless you count the greek city state of constantinople as suck
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I still haven't played EU5, but am I correct in assuming one of the biggest issues is that they gave too much to the simulationfags, and not enough to the historyfags and flavorfags?
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>>2327898
The issue is that they don't know what kind of game they want to make, and are listening to moronic youtubers. Flailing in the wind. They need vision and a leader.
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>>2327898
No.
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>>2327898
The biggest problem right now is shitloads of bugs, AI refusing to counter aggression of other AI, situations more or less being placeholders for when they sell you the DLC that fleshes them out, and shit performance even if you have a 9800X3D
That you don't get free cores on the maximal extent of the Roman Empire for recruiting an advisor isn't the problem
>>
I'm still on 1.07, is the league war never actually firing, causing the entire HRE to be locked in coalitions for 200 years fixed yet?
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>>2327898
It is the bugs. Which, ironically, they keep growing the more patches they release.
They should have let "mature" the game a few months and then start releasing patches monthly or bimonthly instead of the shitshow they have done since day one.
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Having fun with modding, base game allows for some heavy autism accuracy-wise, unlike ck3.

Character modding is a pain in the ass though.
>>
I tried to pirate it, but apparently my 5 year old computer is not good enough to even launch the game
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>>2323752
They're afraid of the term "exceptionalism" because it could be construed as white supremacist.
The truth of the matter is that even if (for instance) the Mali empire didn't decline through the centuries, and instead maintained trade and academic exchange with Egypt, Arabia, and perhaps even Spain...
AND we pretend the place isn't filled with retarded Africans...
They still would never be a world power.
>Why?
Africa's coast is very smooth, unlike Europe and North America. There are few natural harbors and (even worse) basically no access into the interior of the continent; most rivers were quite steep and had unnavigable rapids not far from the ocean.
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>>2328229
>Africa's coast is very smooth, unlike Europe and North America.
That's not exactly true, considering how a lot of natural harbors were built by Europeans in the colonization era.
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>>2328229
>Africa's coast is very smooth, unlike Europe and North America. There are few natural harbors and (even worse) basically no access into the interior of the continent; most rivers were quite steep and had unnavigable rapids not far from the ocean.
I've already seen this cope on youtube pop-sci vids pushed by the algorithm. "Did Africa's COASTLINES doom AFRICANS?"
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>>2318012
STOP THE COUNT!

But seriously, I think a big reason is the 'honey moon' phase ending. Sure, the bad patches too, but I think many people are realising that there's so much (bloat) going on under the hood of this game yet not much of it really matters. The game tries so hard to disguise the fact that it's a map painter like its predecessor, yet creates some weird bloated abomination rather than being honest about its nature.

I checked current player counts and EU5 is currently on 9k compared to 8k for EU4, which is pretty atrocious considering Paradox were billing this game as their next flagship title. It would be hilarious if actually drops lower than EU4.

Personally I haven't played for about a month and have little desire to play anymore.

To sum, Johan is an incompetent autist who thinks making MEIOU and Taxes 3.0 into a game was a good idea.
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>>2328574
>EU5 is currently on 9k compared to 8k for EU4
this is like civ7 levels of disaster lmao. a 13 year old game (eu4 released in 2013 !!!) with the same playercount as a game thats a few months old
there were always grognards that refused to move forward but this is just newer games being worse at a fundamental level and people realizing it
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>>2328574
You niggers come up with the most retarded shit. The current situation is just that by now everybody realized they shipped a broken game that is a gem covered hidden a big fat turd. Even worse they decided to shit on it once more - call that a fix and fuck off for a month, because people got upset with them shitting on the gem even more instead of removing the turd covering it. Now they took it all of the table, went back to the kitchen and are going to present us the same gem covered in a different turd. It's insane what they're doing, we just want to have a playable game.
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>>2327215
Its way too early. The meat of an EU game should be on the wars of Reformation and rise of European states to empires. Due to the EU% start date and most players never go more than say 100-200 years into a game and will just mostly never even see these eras.
>>
two more yearly passes bros, then EUV will be good
trust the plan
t. trusted planner
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>>2318012
it's shitters coping because eu5 has actual mechanics and isn't mana management eu4
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>>2328586
I know it's a giant Paradox meme, but I do think the basis is there to make a great game, but It will probably take a few major restructurings. Look at Stellaris. They completely remade certain mechanics multiple times and it's now by far the best space 4x available
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>>2328610
>Stellaris...by far the best space 4x available
If you're retarded.
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>>2328634
name a better one then?
>>
My fun game about growing an empire that was EU4 has been choked to death with a million tiny inconsequential decisions to make in place of engaging gameplay. In EU4 I decided on military and diplomatic strategies. In EU5 I decide on who my 4th cousin 5 times removed marries, and which slightly different kind of education my 16 children will receive. None of these things matter and will ever impact the game, but I have to do them anyway. If I didn't, I'd just be sitting and staring at the time tick by with nothing happening, so I sure am glad to have this illusion of gameplay instead of that.

They took the MEIOU & Taxes mod from EU4 and made that EU5. That was a fine mod, but it only appealed to a small subset of the player base for a reason. Now if you play EU5, you have no choice but to play the MEIOU & Taxes way. Live and die by the painfully simplistic control system that makes certain logical ways of extending your control impossible. Behold a complex economy that you cannot humanly micromanage, so you will turn on the automation and never engage with any of it, making all the development work put into it worthless. Observe as the population system, intended to put constraints on things like early colonization, crumbles as European nations colonize the interior of Africa in the 1500's anyways. The game is a mess of systems that were made with the intention of being complicated rather than being interesting, fun, or even functional.
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>>2328692
>In EU5 I decide on who my 4th cousin 5 times removed marries
Yeah, I don't like those CK3-like mechanics they added to EU5. CK is the roleplay franchise, so those at least make sense there.
And it's fucking irrelevant at the end. You always see other kingdoms with random as fuck dynasties, some not even from the same region. They should at least railroad all dynasties that are not from your country.
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>>2328610
>Stellaris. They completely remade certain mechanics multiple times and it's now by far the best space 4x available
Lol
Lmao even
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>>2328692
>They took the MEIOU & Taxes mod from EU4 and made that EU5.
>Now if you play EU5, you have no choice but to play the MEIOU & Taxes way.
Things that only people who have never played MEIOU say.
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>>2328886
What does that pic try to prove?
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>>2328674
Distant Worlds Universe
>>
>playing eu5
>event pops up
>want to read the effects of the options the game presents
>hover the mouse over the window
>OOOOOOHHHH, UUUUHHHH, AAAAAAHHH
>random yellings
>laughs
SHUT THE FUCK UP WHO DESIGNED THIS STUPID SYSTEM AAAAHHH
Everything about sounds and music in this game is awful, please send help, how do I turn that off
>>
>>2329017
>>OOOOOOHHHH, UUUUHHHH, AAAAAAHHH
>>random yellings
Plebian. Falalalan is a classic song, from when the series still had sovl
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>>2328593
Hey it worked for Imperator, CK3 and V3. (this is obviously a joke before an autist blows his top).
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>>2329033
I didn't mean that music, I meant the sound effect of events/situations, also, the couple of good musics in the game are in the shadow of the giant pile of shit game sounds/music that is next to them.
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>>2329047
Imperator ended up great, though, unlike CK3 and V3.
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>>2327262
Basically a speedbump for the player to not let him steamroll too early because otherwise the game would be too simple and boring.
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>>2329017
I last played in November but had to stop because I kept hearing a breathing sound whenever I hovered over anything with the cursor, I think it's meant to sound like pages turning but to me it sounded like someone breathing into my ears
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>>2329055
>Imperator ended up great
how much did yohan pay you
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>>2329120
I’ve been playing Paraslop games since HOI1 and EU2 and Imperator would be in my top 3. Only thing I dislike about it is a bit too character-focused. Managing governors and your cabinet in a large empire is tedium.
>>
What actually causes rebels? Any time I hover over my rebel notifications, it's always "unmet pop needs" but I see no way to tell what those needs are so that I can fix it. Is it just cultural acceptance? Am I hard limited on how much I can conquer by how many cultures I can tolerate because conversion basically takes so long as to be worthless?
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>>2318012
it has WAY higher potential than any of their previous title, the problem is that it's fucking raw and devs keep doing retarded balance decisions
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>>2328950
300 patches in and its still shit and unbalanced
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>>2329201
Estate satisfaction. Every culture,strata,religion pops have their own happiness that you can check in province population, sadly this sometimes produces seething lutheranian hungarians that just migrated it, split by every estate, nuking their happines to negatives since everything is wrong with them, or just classy paraslop event with -50% pop satisfaction. Go to location, check pop happiness, usually you need to have over 20% to stop them from seething.
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>>2318012
i have seen this picture for years, what is the story with this kid?
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>>2330128
The chinless boy meme was popular, to this day I have no clue if it was a photoshop or not
Around the same time it was popular to say everyone calling vegan soi boys, aka chuds, the real soi boys
Victoria II had this mod which let you genocide Africans or something, and it's always been (even in Victoria 3) popular to make GrossGermany (it's ridiculously easy too, at least in 2, just occupy Austria for 5 minutes and click annex, turbo broken), so someone made this greentext or equivalent image series of someone bragging about doing both those things but was calling him a soiboy althistory dweeb for emulating what is actually normal gameplay in civilization games, because he was being creepy and undateable about it

knowyourmeme doesn't appear to have a page for the chinless image in particular
>>
>>2330137
>Around the same time it was popular to say everyone calling vegan soi boys, aka chuds, the real soi boys
classic
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>>2327215
EU is about trade and war over the colonization and imperialism, which doesn't really happen until moorberians find the new world. We're forced to play sim city and fight over neue ooksteinberg for the first 150 years of the game
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>>2330128
>>2330137
There was some anon years ago who claimed he was that guy. If he is to be believed, that photo was took by his doctor in one of his numerous analysis, yet was used in some medical stock material without his consent or permission. I forgot the main details, but in short, he didn't like that his photo became a meme, and in this place, from all the things.
>>
>tag has two allies
>attack the tag planning to eat his allies
>game says both allies will come if I start the war
>only one of the allies joins the war
Why is this game like this
>>
>>2330137
It could be real, i used to work with a few dudes with similar chin shapes
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>>2330478
Shouldn’t have tried to fool him.
>>
Apparently 4 finally had more active players than 5 again earlier this week. That new patch better be amazing
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>>2330674
I have thousands of hours in 4, and got burned out on it many years ago. Imperator essentially ruined 4 for me, and I can't go back. I'm hyped for 5 and bought it, but haven't really played it. I still think it has potential and will turn out to be a good game, but I'm not bothering wasting any time playing it while the devs are still running around like headless chickens. I'll wait for them to quit fucking around, and then play it. I'm sure I'm not the only one with this attitude.
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>>2330674
I haven't played in a while, I want the rapid-fire patching to settle out and for the Byzantium expansion to release before I revisit it.
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>>2330478
This also happens in EU4 if the allies happen to be at war with each other.
>>
i wish eu5 had roguelike meta progression.
rn there is no way to say play karl 12th of sweden in 1700 theres just too much randomness happening in between.
i wish era tags would return, atleast a template for a modded format.

i wish i could carry over points like in x4 for custom starts so achievements gave me points to build up a 1700 start from how i normally played from first era per tags.

instead of just starting on a barebones 1600 russia i could carry over progression points of how i played 1334>1600 previously

unlocking more starting gold, more heirs, better statrolls, more colonies more free buildings.
rn theres noway to setup a kalmar union as denmark it would be nicer to just start 100 years ahead with some more tech points or vassals
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>>2331122
why would you want to skip to the endgame where fun stops? I'd rather have them make other starts actually viable unlike in EU4
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>>2331246
Both EU4 and EU5 suck after the 1700s.
>>
i was going to pick this up because i've never played a gsg and figured playing this one now before it has 2 billion dlcs would be a good idea but I guess not? Should I get imperator rome instead since that era interests me? CK3 being character focused is gay despite me liking the era, hoi4 is too focused, and everyone memes on vic3 plus i dont care for that era.
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>>2331638
>Should I get imperator rome instead since that era interests me?
Yes.
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>>2331246
you cant play as america, have to spend 400 years slugging boringness as brandenburg no starting as prussia, cant start at the fun of 30 year war
atleast add the ability to mod startdate and let modders fix the game
>>
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>>2328209
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>>2331638
>>2331654
Don't believe his lies, Imperator was so shit Paradox didn't even bother with it after the next months of release.
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>>2332364
Imperator got like two years of patches. Why do you retards feel compelled to lie?
>>
>it's a good base..
When has paradox ever built upon a good base? The patches and dlcs just make the games more bloated, imbalanced and buggy.
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>>2327262
>The entire idea of war score makes the war binary
nu-wars have more than 2 genders
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>>2332003
>you cant play as america
good, fuck amerimutts
>>
>Navy is in a port
>Fast forward a couple of years
>Navy disapeared for no clear reason
It's the third time it happened today and i'm tired of rebuilding 60 transport + 30 heavies again and again
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>>2332668
>the port is massively underdeveloped for the fleet size
>it's above the arctic circle
>>
where the heckerino can i get a torrent of 1.1 open beta
>>
>>2327215
waaay too early without significant railroading to make significant IRL world changing events happen which they refuse to do and causes sandboxfriends to shit their pants and collapse into a puddle

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