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>Playing the troll king in dark ages
>Struggling getting more unit due to lack any good gold source
>Mum join in as I discover the gold mine
>Recruit few meat shield and rash the gold mine
>Victory! Finally I can get some good shit
>Fog random event ? Ehh not big of problem
>The dead rise from their grave in gold mine
>What?
>Tartarian Spirit and huge army of undead
I fucking hate the rng in this game
+Showing all 394 replies.
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I keep bashing my head on a wall trying to get good at this game and I just don't understand what I'm doing wrong. Having fun either way but my brain is too smooth for this.
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>>2321734
Isn't this game just gayer dominions?
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>>2321738
Same dev but easier to understand and play
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>>2321739
Nailed it then. How is it? Unlike dominions I only watched this on yt.
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At least my mages can't go full retard since they'll only cast the spells I've selected them to cast.
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>>2321744
Its ok. I think its less interesting than doms personally, you have much less control.
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>>2321737
what faction? what are you finding difficult? to me the most annoying part of CoE is just holding territory against the random wildlife.
some factions are better at neutralizing ancient forests than others, and also it always helps to leave an archer or two in any places with walls.
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>>2321807
I don't really stick with one faction, I just play around trying to find stuff I like. I think the biggest issue I have is I keep trying to make 1 giga death squad and then the moment we get into a mildly difficult battle some asshole with 100+ units is right behind me taking all that I've built up.
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>>2321812
most factions you'll want to build up to having multiple separate armies for faster expansion. the commanders can always meet up to form a giga army if you need to challenge another giga army or particularly difficult mobs.
if your problem is just that the AI is rolling up on you with huge armies before you have an army that can defend against it, then it's probably just the classic 4X advice of needing to expand faster early game to get your economy going.
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>>2321758
Well, bollocks. That was my impression of it too. Thanks anyway.
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>>2321817
Any advice on summonable units? IE is it better to get a lot of cheaper units or save up for one big guy that costs a lot?
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>>2321829
it depends, some factions have early summons that are trash and it's better to save up for the next level up. in general early on I'd say it's better to keep going for early summons as long as they're worthwhile since they'll jumpstart your expansion, but again it all really depends on what the next level summon would offer by comparison and how much more expensive it is
sorry this is pretty non-specific advice, but the factions are all asymmetric so it really does depend
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Lands of Achra looking to be bussin
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>>2321835
Nah it's all good, I appreciate the response to these vague questions. In general I've been staying away from low level minions but it seems like I should give them another go.
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>>2321837
NTA, but some low-tier rituals are worse than others. Generally the rituals which summon random low-tier wild animals/swamp creatures are the most likely to give you chaff like rabbits, deer, frogs, small snakes etc.
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>Boot map
>Instantly win/lose bc no citadels are spawned
wtf
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>>2322091
Did you put in a zillion players on a small map or something? Sounds hilarious. Any pics of the post game map?
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This is probably one of the worst seeds ever i already conquered half the map and none of the NPC are even close but this fuck ass ant keep spawning faster than i can kill them (or get enough leaders to deal with them as most of my efforts is focused on conquering the academy)
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>>2322208
Forget to screenshot
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>>2322208
yeah you basically have to treat anthills like an apocalypse timer. once they get out of control there's not much you can do, just try to kill all the other factions to "win" if you want to or just restart
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>>2322209
>>2322208
Which faction? I hope it's not one off the boring ones like baron or senator. If you play a real faction you can get a unit with charm or confusion and try taking them over. It's more important to kill queens than it is to stop hills from spawning normal ants.

You also have way, way too much money. You should be spending that buying units at all your citadels every turn.
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>>2322295
baron
As for my money I was saving to get my wizards to level 3 the academy Spawned in the other side of the map and my main army was busy dealing with the high priestess while building Trebuchet then upgraded them to a alchemical one's ( I ended up with only 100 after all that)
The ant are mostly done now
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>>2322301
damn, how much gold does level 3 wizard cost?
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>>2322362
Getting luck and just recruiting an old wizard? 350
Upgraded from level 2? 600
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>>2322385
600bux just to do what other classes do to their leaders with basic resources. What's even the appeal of baron?
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>>2322429
Only needing gold and iron with your inherent boost
Decent units every year depending on territory
Making vessels to defend your holding from random army's
And the best siege unit in the game
And of course upgrading your Baron to a King and get even better units and turning farms into castle's
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>>2322225
Just use the Burnable Anthills mod.
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>>2322558
>And the best siege unit in the game
You're wrong, but which unit do you believe that is?
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>hades invasion
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>>2322647
nta but Alchemical Trebuchets are pretty good. Not a massive fan of baron personally. Like plain vanilla icecream, it's not bad but it's nothing to write home about either.
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>>2322668
There's something cool about the idea of taking over a fantasy world with multiple planes and horrors with a historically based vanilla human faction. Senator also has the same appeal for me. And Barbarian kind of, though I'm not a big fan of the tattoo system
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>>2322721
You forgot guildmaster.
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>>2322726
Is guildmaster vanilla? They have a lot of mages and fantasy things. Their chain lighting ballistas are also better than anything baron has. If they're vanilla then Voice of El and Priest Kings should be too.
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>>2322737
Aren't they? Not a fan of voice, neat flavor and love the passive but I'd rather not set everything including myself on fire as a natural progression for the faction.
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>>2322743
passive income and troops*
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>Finally trying the warlock for real this time
>Random society
>Lost my Apprentice and no replacement in sight
>Good mines so i can grow in time
>FUCK YOU gateway to inferno in my door step
Why does the game hate me so much?
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>>2322746
I lost then checked the map
There was 2 other portals
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>>2321734
>play priest king
>voice of el AI stumbles into my base on turn 8 with his main commander and 7 escorts and is promptly mugged for his jewelry by my pack of weaponized beaners
>other faction is eliminated off screen
>expand rapidly, take over most of the map
>still no sign of the last guy
>decide to avoid using any summons and just bank all of the sacrifices I get
>400 sacrifices, finally find the hoburgs
>475 sacrifices, the hoburgs move against me
>500 sacrifices, summon god, several 100 strong armies of short people are evaporated by the Teotl of War
It really is that easy (on the lowest AI setting)
Also is it just me or is Priest King kind of shallow? You basically just farm slaves and put shooters behind them, then replace the shooters with spellcasters, occassionally throwing in a few summons when you get them. Necromancer seems way more mechanically interesting, and I had more fun playing senator since at least there I'm not waiting to get more slaves or waiting to get more sacrifices or waiting for something else (which probably means I'm playing them wrong). I enjoyed how evil and cruel they are as a faction but towards the end I was kinda relieved that it was over. I think they should let the snake units swallow enemies whole, I think it would add a lot and would be very interesting and funny haha.
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>>2322660
>playing dwarf
>just hole up in my little cuck caves as the world goes to shit.
>something about gems and elementals appearing near mines and gem deposits.
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>>2322960
>You basically just farm slaves and put shooters behind them, then replace the shooters with spellcasters, occassionally throwing in a few summons when you get them
That's basically every class. Necro is just farm skeletons and turn them into banefire archers, occasionally throwing in a few ghosts.
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>>2322992
Necro just needs to get high level casters since they're all immortal.
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>>2321734
What difficulty do you play on lads?

Honestly I'm increasingly leaning to do just reducing AI cheats to 0 because it just triggers me too damn much. I like playing my silly little non-tryhard self-imposed challenges ("I'm gonna invade hell!") and the AI getting 600% doomstacks at turn 1 is very infuriating- especially if you want to play one of the less optimal factions.
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I watched the meme videos and I'm curious.
Is this a proper 4x where you can pretend to build your own empire, or is it super sweaty where you have to play the meta or get fucked?
I am interested in things like just making a bunch of adventurers as Guildmaster and watching their adventures.
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>>2323382
It's an SP game with an incredibly tedious early game and braindead AI
Most people play with the quickstart mod for a reason
And no, you don't really 'develop' or research stuff, you just get enough resources and you can upgrade your main mage/commander. Most of the game focuses on capturing towers/forts for recruitment purposes and towns/mines for gold and resources respectively. Various classes also have special resources like fungus, gems, or sacrifices.
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>>2323382
It's dominions lite
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>>2323377
Each AI has either default no-bonuses or 1-2 higher depending on how shit the class is with resources. Some classes need those bonuses, AI or otherwise, while others grow too much to have bonus resources.

>>2321836
What's the music like in this game?

>>2323382
It's a cool battle simulator.
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>>2323419
That's fair reasoning. Honestly daemonologists and voices-of-el have been causing the apocolapse back to back to back in my last marquis games and I'm just done with playing on AI cheat difficulty
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>>2323425
I don't really like having baal or el factions in my games so I haven't had that problem personally, but putting the demon and angel factions in the same game is asking for the apocalypse.
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>taking the 4 tile city
>fucking meteor drops on the trade district.
Today I learned.
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>>2323533
I really wish more fiction had a way to develop their settlements
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>>2323870
>fiction
Faction *
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>>2323533
Hey, free cube.
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I'm normally such a simp for Necromancers and undead factions in games, but it doesn't click with me in this game for some reason. I know it's supposed to be one of the strongest factions, but I can never really get it going and don't find it particularly fun. Witch and Troll King are my jam though.
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In all seriousness how do you play Necromancer?
Every time I try playing him, I basically never get additional necromancers so my army count is really low.
And summoning powerful units is a shitfest because I can use major summon three times in a row and get three worthless ghosts instead of deathknights or something.
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>>2324126
Use apprentices to raise dead and when they go schizo they still tag along with a higher rank commander. Twiceborn for corpsemages that don't care for insanity. Vampire or lich on the boss and cackle.
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>>2324133
A singular vampire/lich isn't especially terrifying compared to some of the armies that are showing up, like demon lords and shit.
I'd need like a trio of liches to defend against those.
When I play High Cultist I can amass an army of literal outer-gods surprisingly easily and they'd kick the shit out of any necromancer.
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>>2324135
And that's why you go demi lich after.
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>>2324139
I made a demi-lich but I don't see it's benefit, I tried warping it around the map but it never not once hit it's target.
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>>2324141
It's a super tanky super strong caster immune to the main faction drawback and with resurgence and overworld teleport. I fail to see the lack of appeal. Also make a bunch of vamp kids for your main doomstack and you'll change your mind.
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>>2324146
Yeah but while it's an undead ICBM from experience it basically never hits it's target because it focuses on areas with corpses, which endgame is every village...
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>>2324147
Starspawn aren't exactly laser guided either. It is what it is. Resurgence on your leaders is golden on it's own since you're not ending up losing them to cursed items or gypsy magic.
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>>2324148
You can have controllable non-ICBM nukes with High Cultist.
The Necromancer equivalent like Tartarian spirits are super RNG.
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>>2324154
You asked how to play a necromancer not whether runaway cultist is bonkers. And it is. Most factions are honestly, that's the appeal of the game for me at least.
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Scourge Lord is my favorite class, wish that Dominions had some sort of equivalent because Ermor is weaksauce in ruining the world these days
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>>2324124
I feel the same way but because necromancy is omnipresent in the game, with most mages having access to some sort of necromantic magic. The actual necromancers feel like it's busywork sorting out undead and upgrading them and there are so many options compared to some other classes it feels like it should be two classes. Like maybe there should be a human vampire opposite the baron like how hoburgers have the markgraf vampire.

>I can never really get it going
I dunno why. Afraid of insanity, perhaps? I like witch as well, still has necromancer as a leader and can become a lich with necromancy spells as well. Dopplegangers are my favorite units in the game.

>>2324126
You need to scout out places with lots of dead and find a temple or ruined castle so you can become a lich or vampire. Raising animals is a lot better than humans before investing in upgrading them. Don't use your insanity spells unless you have a shitton of things dead at your location. In general it's one of those classes where you wanna get access to your higher level asap. They are also a really good caster class so you can choose to invest in learning a bunch of deadly spells and just hide behind chaff.

>>2324135
>defend
Don't defend, you're immortal. Be aggressive and die and come back. You can cast decay and drain on whole armies and watch them die while you heal. If you really can't beat something, you have the option of maneuvering beneath them and swapping the problematic army to hades. Might be harder to do if they're in a citadel since there will be a ghost army, but probably easier than fighting the army you're running from. A few resistance and hp increasing magic items help too, since you can drain heal up to 2x your max hp.
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>>2324162
Why do that when I can throw a non-Euclidean Mr DNA looking motherfucker at the enemy?
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>>2324207
Because he's not immune to magic and will die and need to be resummoned from the void while you will just respawn in your castle.
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>>2324217
Yeah but by the time you respawn, get more army and get back to where you were, the AI has spammed like 5 30 unit armies and taken half the map.
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>>2324218
Tell me, what's stopping you from dropping your lich in that tile and raising all those corpses?
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>>2324221
>Implying any amount of longdead can actually kill wizards worth their salt
???
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>>2324222
...are you actually retarded or something?
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>>2324224
A lich is strong but so are a fuckload of various elder gods.
And you WILL have a lot more gods than liches.
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>>2324225
Yeah, you're actually retarded.
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>>2324222
Banefire is the most broken thing in this game

>>2324225
>>2324218
>>2324207
And for that matter, the Yog cannot even hurt longdead because all it has are psychic attacks and void magic(aka more psychic attacks) and longdead are both mindless and lifeless. I think star shower is the only thing that might affect them, besides meteor shower which it will just use to kill itself because it does both magic damage and fire damage. Generic Eldritch Abomination cannot use their range attack on longdead, and their short range attack at the least cannot drain them, if it can even affect them. The other gods could only use short range attacks and get pelted. Not that this is about Cultist fighting Necro, but Cultist is weak to Necro. Heck, Necro is the only other faction besides guildmaster and some cultist leaders that can just walk into the void because of the insanity recovery.

>>2324218
You don't even need an army, you just use your shit and die. You will also have more undead than any army except maybe kobolds or dwarves.
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>>2324230
You'll have more gods than liches, so while you're chasing them down, they're eating your citadels.
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I just killed a rogue hastur using pretty week arms of 25 crossbowman
15 swordsman and 5 heavy infantry
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>>2324640
Yeah they can be lolstomped by regular soldiers surprisingly often of they don't have a lineup of chaff in front.
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>enchanter gameplay
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>>2324949
Is Enchanter any fun?
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>>2324967
It's annoying to learn every single ritual for every single class leader and if you're the type that hates permanently losing things, then you'll get an ulcer trying to play it. If neither of those bothers you, then it is fun. I enjoy the idea that they can bring absolutely anything alive. Mud, statues, corpses, chests, tools, ballistas, gold itself. Some things are kind of pointless like making clay soldiers from swamps or statues from temples because they risk destroying the resources randomly so you might not even get 2 from them, while they could instead be made into regenerating golems and self propelled army/temples if they were going to be destroyed anyway. Other things might come kind of late like the ability to craft items, which only upon obtaining it lets you gather the gems you need for it. Living armors are kind of lame too for the time/cost that goes into them.

They have a lot of options if you have the time and money and iron. You can enchant tools and furniture in every important town and stick a couple statues and gargoyles too and not have to worry about animals or small armies taking it over. You can churn out tons of self firing bows and ballistas. You can make an army of mind controlling necrotods. You can get rid of shitty forests and ancient forests by turning them into golems. For golems, mud golems are great and regenerate, the mine golems are strong but cost you the extra production(they leave a basic mine behind), crystal golems interfere with your ability to craft items but they are nuts. Ice golems are okay if you can get them back to a cold area regularly. Making them makes a swamp so you can make another mud golem too. Turning golems into magic school golems just makes them a level 2 metal wizard commander. You'd have to use a level 3 academy to get a level 3 caster so that kind of sucks. Enchanters only use support magic themselves, so it's not much of a magic class.
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>>2325067
>You can churn out tons of self firing bows and ballistas
You'll still have more gods than those.
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>>2321836
Played Path of Achra, I don't have high expectations of this game. Path is basically a casual wanna be roguelike for the mobile autoplaying game generation and CoE is already a simple game. Simplifying it more would just make it pointless.
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>playing dwarves
>found magic shovel
>decide to dig around the portal area dwarves can make.
>notice it lights up that I can dig down
>digs straight into inferno.
>abandon the mines with portals and hole up with enchanted ballista's in my other mines
>last 3 AI players slowly die out as the demons flood out and swarm the world.
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>>2325290
dug too deep and too greedily
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>>2325067
They're masters of resource denial. Destroying, say, a Mine or a Library means your enemy won't be able to use it anymore.
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>Playing Necromancer
>Turn 50
>Still no necromancers on the market
>No libraries either
Eugh
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>Priestess
>Fighting off constant waves of Kobolds
>Eventually summon Baal
>Destroy everything and control all of the map
>Still constant stacks of 200-400 kobolds coming out of the fog of war every turn
Where are they fucking coming from. I just could not stamp these fucking things out.
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>>2325366
Kobolds make like...3-5 per turn I think, so if they have 10 mines that's printing 50+ kobolds per turn, plus when they buy units it's in bundles of 10-15 not 5 like most factions.
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>>2325366
If you control all of the map, why is there still fog of war?
Obviously they're coming from the parts of the map which you do not control and cannot see.
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>>2325374
>>2325370
Yeah I dunno, there were so many mines that I could never get troops in all of them, and the moment my army would leave, a stack would appear. I had their citadel and all the other factions' as well. Burnt all of the neutral settlements to the ground. I imagine I would have won from the neutral giants wearing them down eventually, but goddamn was it annoying.
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>>2325379
COE5 runs often become tedious slogs at the end when there's random groups taking citadels and shitting out units from stored resources.
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I dug a hole to inferno apparently. BOY do those guys sure want to get out of there, haha.
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>>2325361
I would say that was scourge lord. Destroying cities is worse. They can still use the shitty mine or get ore from trade, and you can't use the library either so destroying it is dumb.

>>2325365
Go after cities. Hope you're not in an age without them.
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>>2325435
>Go after cities. Hope you're not in an age without them.
And if I am in an age without em?...
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>>2325440
Ah good luck then
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Well, just did my first actual victory with Guildmaster.
Map was literally full of like 50 assassins and DnD parties.
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>>2325440
Guess you're using ghosts instead of zombies until you become a lich or vamp
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>>2325448
How do I use ghosts?
What exactly should I do as the Necromancer?
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>>2325449
The necro should focus on becoming something that can recover sanity, either a vampire or lich, and learning some spells. If you have spare necros, you can find a place with a shitton of dead and raise them all at once and work on turning the skeletons into banefire archers.
Minor summoning can get you some mound king leaders but it's usually a few dispossessed spirits. Finding a graveyard or old battlefield is a priority for getting a bunch of summons. An old battlefield can give you a decent army that lasts a while. You can also separately raise the corpses at it and clear the battlefield with the spell if it hasn't been changed. If you can get an abomination, you can let it mop up areas with only a few corpses and use it as a tank. Since you need hands of glory you really need all the dead related places like gallows and graveyards, or large cities.

As for the ghosts question, the summoning skills will sometimes give you ghost warriors. Ghosts are generally decent against non magic using things. You can get a greater variety if you go to hades and take over a citadel. Having something that can see hidden or even invisible things is essential so you can travel through hades safely. The movement skill is a really good one. You can also use the plane swap skill on a elysium citadel other than the class starting ones to instantly swap creatures out of it and you into it. The ghosts you recruit can plane shift out of hades once they get a leader.
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Fighting spam-factions as the necromancer kicks ass.
>Army of 300 kobolds/hobbits/midgets
That's a fun way of saying that I'll gain 300 new undead midgets lmao.
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>>2325473
ib4 b-but you'll have more gods than undead midgets!!
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>>2325476
Same anon BTW, but a single eldrich abomination can basically take on any amount of regular undead.
Decay-spam can KO gods pretty easily though.
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>>2325477
You don't say...
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Lichbombing can be pretty fun. Use mapwide plague on him, entire enemy doomstack literally dissolves over time.
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I hete how fast can the priestess scale in the developed society
She and the scourge Lord are flanking my form south and north
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>>2325527
The priestess's units are mostly shit, just kill her before she does something annoying.
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>>2325527
The higher power of simping is no joke
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>playing dwarves.
>meteor lands on my iron mine the day after the dvala grows into an adult.
iron gate didn't help.
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>>2324158
Dark Sun style mages are neat, yeah.
Almost every popkill nation is a shadow of what they once were, both in lore and gameplay. Therodos got their whole gameplan shut down due to their buffs not working on their ghosts anymore, Ermor's ability to research and end the world is still in the shitter and didn't take well to Dom6's change of scale, and Lemuria got hit with the same shit Therodos did but to a lesser degree. LA R'yleh exists too but nobody plays them because the experience is cock and ball torture.
At least Asphodel is in a good spot, they're great now.
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I want to play Dominions but don't want to do MP, is this an option?
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>>2325860
Sure but it's like having a threesome without any females involved. Possible, but objectively gay.
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>>2325875
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>>2325815
another meteor dropped and almost hit another mine... what is this fucking game.
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>>2325977
Are you playing with Random enemies?
There's a secret npc-only class which has a ritual to drop meteors.
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>>2325983
Which NPC-only class is that?
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>>2325983
oh joy.
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Man I love the world states in this game. It's a pretty unique way to do map generation. I usually just hit random, but with the way each faction plays and relies on different resources, it makes for a lot of replayability with each of them. I just got the Barbarian fall of the empire one which I'm not sure I've gotten before even though I've got about a 100 hours in the game.
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Truly an Outer God because this is beyond my comprehension.
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>>2326053
See >>2324230 Mind Burn can't affect them at all, so presumably it had meteor shower and killed itself. What did it have in battle that 5 things died? Summoned spine membrane horrors?
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>>2326066
Yeah it summoned the horrors. But the spirits just sort of wailed on it until it died. Was cursed to watch.
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>>2326067
Poor flying ballpit probably couldn't do anything at all then. Can't go insane if you don't have a mind. Float cats and mind slimes probably could have done it if it had those summons instead.
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>>2326069
By done it, I mean killed the ghosts before it Yog died.
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>>2326053
The outer gods are laughably weak against certain foes.
Mr DNA over there is immune to non-magic damage, shame ghosts do magical damage!
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>>2326069
>>2326071
Yeah I really need to pay more attention to what the units actually do. Was just brainlessly moving him around killing Kobold stacks by himself so didn't even think twice about moving him onto a few ghosts.
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>>2326072
Oh Mr DNA can pretty easily curbstomp Kobolds yeah, aside from dragons they don't really use much magic.
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>>2325985
Ether the beholder or the archimage
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>>2326073
Ah sorcerer/king and shaman/prophets are the kobold Main leaders
Dragon's are just defensive unit they don't halp much when it comes to offence
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>>2326123
Kobold leaders aside from levelled up ice sorcerers are weak as hell. Mr DNA can probably fuck them up pretty easily.
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Having my first ok game as the Pale Ones. Elysium is owned by the Druid, but I managed to take the fortress to the plane of Earth and have gone plane hopping. Actually very useful for your economy.
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>>2327134
As the pale ones can you ever get another leader as strong as the king? Or once he's dead is it over?
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>>2327136
No idea. The spell is still available, so maybe you can just summon another one if they die.
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>>2321734
same, i've been playing trolls and it's very tiresome. their early game is absolute bullshit, and it can only get better once you get Mum and a reasonable gold income, but both Mum and Troll King must survive to that point
I liked kobolds and dwarves better. haven't played any other faction so far, but guildmaster, demonologist and necromancer look fun
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>>2327147
>demonologist looks fun
You sweet summer child.
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Why are there so many bandits in heaven?
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>>2327170
Also
>Start underground as gross slimy creatures
>Make your way to the plane of earth
>Go from there to Heaven
>Dig a physical hole from heaven to Elysium above the Druid's land
>Every angel and rider of the apocalypse thinks this hole means it's time for the apocalypse and beelines for it
Chortling in Pale One. Voice of El wastes time breaking seals when you can just dig holes.
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>>2327170
Better bandits than horrors. If you aren't watching your fights then they're probably horrors.
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>>2327184
Nah they're just little regular bandit humans running around in heaven for some reason.
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>>2327196
Did the random time of increased bandits event trigger at some pooint?
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>>2327175
No voice of el actually want to break the seventh seal or the sixth for that matter
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>>2327232
Nah bandit are just in heaven regardless of what happened in Elysium
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I just tried the game for the first time and have my first finished campaign because the AI necromancer rushed me and i killed all its generals; does the wildlife ever fuck off or is it just forever annoying? Also can the baron upgrade units somehow?
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Can every faction reasonably play in every era or are certain combinations giga fucked?
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>>2327257
>Also can the baron upgrade units somehow?
No, other than appointing himself king and knights into lords. He upgrades towns and otherwise relies on captured territories for non merc units.
The wildlife will mostly die off if you disable the spawn points, usually ancient forests. Otherwise, it's supposed to be forever annoying.

>>2327276
No. Dryad queen and Druid are fucked in any era without a lot of ancient forests for example. Units that need sacrifices or something else big town give them are at a disadvantage in eras without a lot of big towns. Guild master also needs towns that are big enough to have trade. Any class can theoretically win in any era, and has options, but it is possible to be severely gimped.
>>
What faction should i play to learn the game? Barbarian? Troll king? Illusionist and the guy who animates weapons look cool yet so complex so i rather leave those for later
>>
>>2327441
Troll king is basically the 'lets roleplay as shrek' faction.
You start with an absolute fucking unit who regenerates.
Yet somehow yes, he WILL lose to a pack of maneating deer and moose.
>>
>>2327441
Classes generally play differently even if they're similar, so you're gonna have to learn as them anyway, so do whatever except maybe ones like Dryad Queen and Necromancer. The only thing you need to lean about the game is to capture everything you need and how to judge the relative strength of armies. Other people will probably say baron because it's normal human class, but I personally think it gets you too used to freespawn(getting free units at certain times). Barbarians, I don't know much about them since I only played them once, but they have some management with the tattoo system that might be a bit much if you really want to go by bits.

Troll king is straightforward and a decent choice, but is more of an early game class. Illusionist isn't that complex, you just buy mirrors and cast spells on them and get a result. Then you take them into battle. It has management of the mirrors and you'll have to learn to actually read the abilities/status of your units(so you can know how many things are still in the mirror) which is good to force you to also learn what units can do and you'll learn to use rituals. Other than needing gems (primarily found in mines, underground, and in the southern desert areas) there's nothing much else to it. Enchanter is not complex but it is based around making the decision of what you are going to spend your time and money on. It might not be good to start with solely because you probably won't know what resources you want to keep. I would say just don't play any class that relies almost solely on freespawn (except dwarfs) or relies primarily on summoning.(demonologist, witch, high cultist, priest king, high priestess, necromancer, druid, scourge lord, warlock, and dryad queen)

Just make sure to get archers and have someone patrolling with a group of them to kill random animals around your territory.
>>
>>2327441
>>2327481
Yeah Barb is a weird mix. It has one of those faction mechanics where you can only recruit certain units after getting certain leaders, and then the tattoo stuff added onto that. And they also weirdly interact with Hades and have some undead stuff.

For me the easy ones to play are Troll/Witch, Cloud Lords, Baron and Kobolds. They aren't easy because they are OP, but they are simple enough to learn the game with.
>>
>>2327441
My advice is to play either the Baron(in monarchy ) or bakemono
The senator in empire isn't bad either
Kobold or warlock are good introduction for gem classes
The rest play very differently but this ones would give you the basic idea of the game
>>
>>2327498
>>2327495
>>2327481
>>2327470
Awesome, thanks for the tips!
>>
>>2327481
Whats wrong with necro and dryad?
>>
>>2327627
nta but I take it that anon considers them a bit more advanced to get into. And I agree with that.
>>
>>2327627
Necro has problems with the insanity on commanders from raising dead.
>>
>>2327627
Dryad queen is massively reliant on a handful special commanders for the more powerful freespawn. Said commanders are random hires (you might not see one in the hire pool for several turns, or, worse, see one but not afford hiring him).
Also, needs shittons of gold and iron to upgrade freespawn into genuinely usable troops. It's a complicated class to play.
>>
What's the best faction to start with as a new player?
>>
>>2327441
>>2327679
Look at the replies to the earlier post.
I'll also say that the Dwarves are a good start, but it might be hard to go from playing them to another faction.
>>
Which faction has the biggest amount of monster girls,witch?
>>
>>2327679
Baron a good choice as he rather straight forward, go around claim towns and villages to get free units every year

though you do struggle against some classes who summon big brutes or has mages that can wipe the floor with a flick of a finger unless you have mages and assassins of your own to do the more heavy lifting for your fodder
>>
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>>2327698
Talk about getting trolled
>>
>>2327291
>disable the spawn points, usually ancient forests
nta but I did this, parked 10 heavy infantry and 10 crossbowmen with a low level priestess

and 20 turns later the fucking Celtic pantheon of gods showed up from the east out of the fog of war unannounced and kicked my fucking ass
Taranis electrocuted everyone at the ancient forest and placed a primal totem there
meanwhile I positioned my main army(the one with all my best critters and spell caster) at the Imperial capital in a defensive battle and Sirona showed up accompanied by an army of naked nymphs and water elementals who proceeded to tank all the catapult shots, spells and arrows coming their way and dumpstered my main army
it wasn't even close they only managed to rip off one of Sirona's eyes and kill half her minions before getting overrun

just when I think I might be getting the hang of this game it just kicks me in the teeth for no apparent reason
>>
>>2327769
>just when I think I might be getting the hang of this game it just kicks me in the teeth for no apparent reason
>>
>>2327775
>>
>>2327689
By type or amount, because witch only has the erinyes and the gorgons and mother of monsters, so like 9 total.

Dryad queen has all the harpies, centaurs, and is a female satyr herself. That's about it for humanoid monsters. The monkey maharaja have female nagas and aspara and other female semi deity things.
>>
>>2327769
>parked 10 heavy infantry and 10 crossbowmen with a low level priestess
That's not disabling it, you have to burn or cut it down or be able to flag it as yours. If you just park units on it, the animals will spawn in the next free tile.

>and 20 turns later the fucking Celtic pantheon of gods showed up from the east out of the fog of war unannounced
If you don't have a Druid in play, then it's because of an event where a bunch of nerds open a portal to the primal realm in one of the ancient forests on the map. It is announced. The celtic gods are usually weak as fuck though. From your pic, I guess you're playing Senator and all you could do was squirt water on the giant bathing chick.

If you were the Senator, then there should be a unit called a Reveler that has a ritual to take ancient forests.
>>
>>2327698
We all learn the lesson to not attack banners with the troll king the hard way.
>>
>>2327775
I have come to the conclusion the main gameplay loop is getting fucked by magical bullshit then figuring out what kind of magical bullshit you can do to fuck them back

>>2327804
>>2327808
thanks for the info, I must have missed that particular message then
I did not mean to imply I was the senator, that was the best "PTSD in a forest" image I had and it's still appropriate as the last AI standing is Senator Silvanus, I'm assuming since they came from his side of the map they're roughing him up as well
I'm a high priestess, anointed priestess now
I know she's based on Phoenicians/Philistines of the Middle East, but Carthaginians also killed babies for Baal so it's an extremely fitting match up I say

things aren't that bad, none of my giants were in that stack it was mostly cultists, although losing my shedims, my hired sorceress and my giant fuck off horde of scorpions sucks
I already took the ancient forest out my own way with a small sacrifice of 500 people, there was a mountain nearby and I cast the ritual of second son then chucked the desert sun at Taranis until he and his entire army died then burnt the forest to the ground

I can see this is a losing battle, taking too many casualties while they effectively take none as the gods will just respawn in the primal plane
some of the gods are running amok in my backlines so my immediate strategy is to avoid fights and just send out Hierodules to recap all the stuff those cunts keep uncapping, in the meantime I'll try to keep my giants alive while I fly my immortal solar powered anti-semitic caricature to the forests of the south east and set that shit on fire hopefully blocking off the primal portal forever, then I'll see what I can do about those planar interlopers
>>
>>2327849
Whenever I see this image nowadays, I think about how shit the three-monkeys-on-an-elephant unit is for the Monkey Maharaja.
>I cast the ritual of second son then chucked the desert sun at Taranis until he and his entire army died then burnt the forest to the ground
Good work, fuck forests.

>I can see this is a losing battle, taking too many casualties while they effectively take none as the gods will just respawn in the primal plane
You're gonna have to find the forest with the primal plane portal and either close the portal or enter the portal and burn that entire plane to the ground. You also have the kill the green cultists or whatever they're called as well or they will reopen it. You can also just summon Baal and let freespawn giants build up.
>>
What a start. Why would the king build his castle right there.
>>
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>>2327881
>near to farms to feed the castle and town inhabitants
>overlooking town he can tax and impose his authority over
>close to monkeharaja palace in case he needs to https://www.youtube.com/watch?v=eIxVwE2AeJ0
makes sense to me
>>
SHITASS GAMBLING GAME GIVE ME A GOOD RITUAL
>>
>>2327151
you're right, decided to give it a go after basically getting stuck in a previous game with troll king and fuck, early demo really sucks buckets, couldn't even get to pay a visit to Hell
demon summoning is a fucking joke
>spend a shitload of sacrifice with main demo
>get infernal horde
>heythatsprettygood.mp3
>summon a bunch of hell knights
>control failed
>almost get my citadel overran
ice devils are pretty good, tho
>>
>>2327997
>with main
>my citadel
Now you have learned. Send loser subordinates to do shit like that, far away, near enemies if possible.
>>
>>2327997
Consider its early game as baron+ followed by cock and balls torture midgame into absolutely-fucking-busted lategame. You've got to play aggressive tho.
>>
>>2328008
I was doing the summonings back home cuz I had a shit ton of bakemono pressing into my north territory, taking over 2 ports and some villages, while my remaining army led by an ice devil was taking over the moctezumas
>>2328087
should i send an army into hell early on to try and take territory there or is it a retarded strategy?
>>
>>2328216
It's only retarded until it works. But I'd personally only bunker there if racewar of one description or another was in full swing in the main world.
>>
>new game
>gonna play warlock!
thanks.
>>
>>2328332
God warlock is so goddamn slow. In my last game as them, by the time I had a enough gems to unlock level 3 spells, the Barbs had already conquered the whole map. They are one of the most powerful if they can get going, but christ the early to mid game is rough.
>>
>>2328332
Bruh. I once got a two tile island start.
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>>2328338
>Said this
>Hit random
>Got warlock
Punished mage
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>>2328332
A few fire elementals will fix that. Too bad Eternal Pyre is a level 3 fire ritual. Warlock's terraforming skills come way too late to make good use of them.
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>>2327870
I launched a counter invasion of the primal plane and even took a couple settlements up there but that proved irrelevant as we found the last of the Senator's leaders and flattened Tetrala the Green Enchantress with catapult fire

campaign highlights were when we attacked the imperial capital temple district a Lammashta flew up the walls and turned the pope into a zombie(he "survived" the battle on our side) and the celtic god of war getting surrounded on all sides and being ripped apart limb from limb by giant undead jews
>>
>>2328332 update
Started with air warlock that started with dual summons, grabbing a mine with rubies and summoning smoking warriors have pretty much carried me, ended up beating the druid back to the point of him dying to independents.
barbarians came to steal my stuff but the smoke warriors put in work.
Starter warlock apprentice had combustion so I was able to burn some of the forest down, was going well till some mad cultists thought it would be funny to open the gate to hell. main air warlock with 51 smoke warriors made the journey to close the gate and is hiding out in a near by fort. Only reason I made it is because everything I ran into it did fire damage and the smoke warriors are immune to fire damage and their base attack still does some physical.
Only one other player left, haven't seen him. Left over demons will either kill him or I'll build up enough to venture out and kill him, it is currently end of winter year 12.
>>
I dunno why I avoided the Voice of El so much. I love autospawn and stupid unit abilities and that's their whole gimmick. I didn't realise they just got all this shit for free.
>>
>>2328387
And so you broke the first seal
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>>2328387
Breaking six seals and maxxing out your devotion makes you basically fill the entire map up with doomstacks of flagellants led by god-tier units.
>>
>>2328397
...what's left of the map...
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>>2328398
You gotta go to other planes, show them your devotion to god.
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>>2328396
I would break the seventh seal if it meant I got to see Aniki one more time.
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>>2328397
>doomstacks of flagellants led by god-tier units.
Enchanter can do that with just a couple of temples.
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>>2328415
The El reinforcements never end, and if they are being spiteful they can breath the 7th seal.
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>>2328415
Enchanter drifting temple is awesome, but it doesn't compare at all to El's stuff. It's also completely dependent on finding a temple.
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the fuck is the shovel of the mole king?
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>>2329388
I think it lets you dig?
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>>2329388
Lets you dig, you can get to a whole bunch of relams with it

It goes agartha then hell
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>>2329392
>>2329394
I expected more out of Agartha
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>>2329402
Agartha is literally just 'underground', so most of it is just dirt and rock.
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>>2329402
There's gem, iron and gold deposits under there. But most importantly there will be a heavily defended citadel that's a portal to the primal plane of earth which in turn will have a portal to the nexus which has a portal to everywhere. So getting the ability to dig through Agartha is a good first step to going plane jumping.
>>
>>2329402
It's a fun place. Be careful because you can flood yourself, DF style by digging next to water. There are jewels, a dwarf treasure temple, horrible monsters you never see anywhere else, and a few things you should absolutely not breech.

>>2329394
I thought you could dig from inferno to hades but I think it's just a pit/portal there. Maybe some tiles lead to void and others to hades.

>>2329388
With this thing it's best to remember that you can trade items between commanders so have several ungrouped commanders working to dig as much as possible in a turn.
>>
What map size do you guys play on? I find large a bit to small at times and huge a bit to big.
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>>2329456
>large a bit to small at times and huge a bit to big
That's me except huge / enormous
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>>2329456
85x85 (Enormous is 80 x 60 ). I did max 100 x 100 for a while but it's way too big, and 100 x 85 was still too big.
>I find large a bit to small at times and huge a bit to big.
Large is 60 x 44 and huge is 70 x 52 so set it somewhere in between using --mapw=NBR --maph=NBR
>>
Just so I understand this, combat spells and ranged attacks don't have limited ammo as such?
>>
>>2329547
Yep, spellcasting/arrows are unlimited.
The only limited ammo per battle are javelins and catapult shots.
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>>2329549
And there's no gems or fatigue either? For combat spells.
>>
Reminder that trade exists in this game. I literally only remember when I'm playing gem factions.
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>>2329564
Sometimes i trade for iron when its turn 20 and i still havent found a single mine
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>>2329564
I always buy faction resource through trade.
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>>2329563
Some casters drain HP to cast, and there is a spell which makes enemy attacks take 1 HP to use.
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>>2329564
You should basically perma-trade for your faction resource (sacrifices, hands, gems, etc) all the time.
>>
>>2329581
Hey, I'm just enjoying if surprised by things being simpler than usual. Even if they're too good to believe. I mean no massive upkeep on sacreds either? Neat.
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>>2329604
No upkeep for any units. Army of huge elder-gods?
Same upkeep as some peasants. 0!
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>>2329605
I don't have a problem with that. Nuff shit going on without taxation added on. What's your take on cloud lord by the way? Flying seems less broken in this but definitely still convenient.
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>>2329616
Cloud Lord can be argued to be the worst faction in the game
>>
>>2329549
>The only limited ammo per battle are javelins and catapult shots.
Not quite correct. Javelins are the most prominent example, but there are other once per battle things, such as the lance charge that knight types can do.

>>2329697
They aren't though, the worst class is Dryad Queen. Cloud Lords are the worst AI class but at least they have storm titans and easy access to ethereal units.
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>>2329722
>They aren't though, the worst class is Dryad Queen.
I think a lot of people try to play her in the Dark Ages, and it turns out to be a rough choice. She needs a fortified citadel to gain access to the second tier of upgrades (the one which is actually worth using regularly), and ample gold/iron income. While Dark Ages might have dwarven settlements (which could prove tough to crack by unupgraded dryad troops), it has fuckall cities, and few non-aligned mines.
>>
>>2329697
How's that?
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>>2329722
Dryad Queen is terrifying when she gets going. I've seen her eat the world multiple times because everyone else ignored her for too long.
>>
I can't decide who I like more, demonologist with his hellkniggas and such or necro.
>>
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>>2330167
Had Niggor the Hero in my last game as well.
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i discovered the game very recently and i think i'd enjoy it a lot but i have no idea what is going on behind the scenes. should i buy the game (or better when it's on sale) or wait for a new entry of the serie to come?
>>
>>2330205
Just buy the game, if COE6 releases who gives a shit. 5 is great.
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>>2330206
well 5 released quite a bit of time ago, i dont want to buy the game just for a new one to release in like a year.
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>>2330207
Then wait a year if you want?
Or just spend a year enjoying 5?
It's not that expensive dude lmao.
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>>2330209
i am very stingy... im just asking if there are any news of a possible new entry, if there arent i will probably buy it
>>
>>2330210
the developers do the iterative sort of gamedev. So 6 is all but guaranteed but who knows when that'll happen.
6 won't be around for a while I reckon though.
>>
>>2330210
They bounce between Dom and CoE and take between 2-4 years to release a new game. Dom6 was 2024 and the last big content update for CoE5 was May 2025, so they've probably at least started on CoE6. 2028 is my best guess. If the jump between CoE5 to 6 is the same as the jump from Dom5 to 6 though, I'd just get 5 now and get 6 if you really like it when it comes out one day. There wasn't really enough new stuff in Dom 6 for me to jump to that one.

Also interestingly CoE has been beating out Dom in numbers because youtubers keep making videos of it. So they probably want to give it some love.
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>>2330205
I pirated the other day for the first time despite being aware of it for ages and it's not bad. There are some incredibly tedious or straight up bad design things about it and casters are almost universally too powerful but again, not bad. It's not a game for everyone, I'll say that much.
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Anyone tried related?
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>>2330289
I don't play with any mods aside from starting defences.
I think the devs should do a bit of a rebalance pass over a bunch of factions, many feel underwhelming.
Like Kobolds only real end-tier unit is blue sorcerers with blizzard.
>>
>>2330290
Kobolds are plenty strong with freespawn armor units and flying archers and mass amounts of poison. While they could use a few more tricks I feel that the game is already too spammy for them to truly feel like the waves of guys faction and giving them too much stuff will have them lose the feel entirely.

I agree that some older classes need to be made in line with newer classes, especially in regards to their god-like/end game creatures.
>>
>>2330290
I don't know what they smoked when they made senator. Needing to depend on RNG to give you mercs for the most basic unit types? Fucking hell.
>>
>>2330336
Just stop playing them. Rome sucks.
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>>2330353
They don't actually suck but the game knowledge and favorable RNG on your world gen required to make them work is kinda nuts.
>>
>>2330361
I meant actual Rome.
>>
>playing scourge lord
>placing pillars down.
>find green enchantresses on an ancient tree.
>slap a pillar down right next to it along with a few troops to guard it
>20+ turns later cultist open a gate to hell
>have an army near by but decide to wait so the first ones to leave are no where near the gate
>close it and bunker down
>several turns later even after upgrading the pillar near the green enchantresses to a pyramid they open a gate to the primal plane.
>watch as shit pours out of it but completely ignores my pyramid sucking the life out of the area.
>send herald I had stationed near by in to close it.
>few turns later the demons have restored the gateway.
one of these days I'll just learn to let things happen.
>>
>>2330217
>Also interestingly CoE has been beating out Dom in numbers because youtubers keep making videos of it. So they probably want to give it some love.
CoE is a better single-player experience, especially after a couple QoL mods. Dom is extremely dry. I should know, I started playing Illwinter games with Dom3, and switched to CoE due to more streamlined single-player.
>>
>>2330428
>send herald I had stationed near by in to close it.
That's your real mistake. Go in that portal and drain that land dry.
>>
>>2330430
Yeah pretty much the same story as me. Although I think I was Dom 4. I really want more factions in CoE. A lot more. I feel like the factions are a bit more unique in CoE than in Dom though, so probably a bit harder to implement.
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>>2330225
>and casters are almost universally too powerful
That's part of the joy of the game. The factions and units are so unbalanced. I love a designer that can embrace unbalanced factions.
>>
>>2330225
Casters are supposed to be powerful.
That wight-lord who can decay entire swathes of chaff units can hilariously be headshotted by catapult hit.
>>
There aren't any orcs in this setting are there? It's kind of weird, there's goblins, trolls, ogres, kobolds and everything else, but no neutral orcs or orc faction. At first I thought yeah they wouldn't fit since it's more like a real earth mythology setting, but then I had a think about what is actually there and there is a lot of traditional fantasy stuff.
>>
>>2330225
>>2330629
The problem with casters is that assassins are ultra rare unless your faction can summon them, and ambushes are pretty rare as well. There's been some changes to the game over time as well as I remember leaders dying basically all the time in older versions of the game.
>>
>>2330290
Kobolds don't need end-tier units because they can win so quickly. They are crazy powerful early and mid game. Like summon a dragon for 50 bucks and it just goes and takes the capitolium for you.
>>
>>2330641
You're supposed to counter their casters with your own even bigger-dick casters.
>>
>>2330631
CoE 1 and 2 were more D&D esque and had orcs and elves but the later games moved towards their own idea of fantasy races. I think they said they won't add orcs. Trolls probably cover what orcs could do anyway between them and goblins and there's also the bakemono race for big non human dudes. I wish there was a gnoll race personally, basically orcs but also werewolves.
>>
>>2330646
You are "supposed" to assassinate them, the whole purpose of assassins is to specifically counter back row commanders, but it's too irregular and you can get like a dozen times more mages than assassins because there's no way to increase assassin spawn rate.
>>
>>2330654
Good luck assassinating the 70+ HP casters the Cultists get lmao.
You'd need like 5 of the fuckers to stand a chance of getting even one of em.
And even more luck 'assassinating' the immune-to-physical-damage casters.
>>
>>2330654
>>2330641
Couldn't agree more
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>>2330658
>Cultists
Just send a single mindless unit at them.
>>
>>2330670
They do in fact have stuff that can simply slap around mindless units.
>>
>>2330645
And then talking about not having end game units. This elder dragon tanked a siege phase of 16 ballistas and 2 catapults by itself. Pretty rare for units to be able to do that.
>>
>>2330684
Elder dragons are serious shit, there's not much that can take them on.
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>>2330675
Lets see them slap a crystal golem around
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>>2330684
>>2330685
Things like that tend to die to situations like this >>2327698. I took one out in my current game with a bunch of archers and some electric ballistas.
Sieges are surprisingly shit for the defenders. The only time I felt I was at a defensive advantage when I was being besieged was when I had an Illusionist in one of those citadels where there's a tower way at the back behind everything and my Illusionist was sitting there with his mirrors getting everything released before the opponents broke through the front wall.
>>
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>>2330693
Good luck I'm behind 1000 fish men.
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>>2330698
Depends on the army and units. If your army is melee focused and you have a handful of archers, everyone is gonna sit behind the walls while siege and spells rip into your good melee units. The gates can also play against you if they have a few good units that can take on all of your army in the gate. But if you have a good ranged army with some siege and mages, defensive sieges are really good.

For example I love taking those little towers and just filling them with archers or crossbowman and if I'm iron rich, a catapult as well. For dirt cheap they can do a lot of damage to big cheap armies roaming around.
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>>2330708
You are now behind 1000 crystals.
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>>2330701
Alright. This spawn is fucking cursed.
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>>2330752
Bane?
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>>2330753
Yeah. And he gets to bring friends, the cunt.
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>>2330752
What class are you and what is the obelisk the guy is standing on?
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>>2330756
Oh I'll fuck him and his troll pal up north in about 900 turns with the power of capitalism but really enjoying the start. That one and only +1 farm next to my starting position was really nice, thanks game. Guess it didn't help the AI which got 4 cities, 4 mines and that pillar of power only to suicide on the lich.
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Is there a reason to use catas over ballista's? (base versions)
I know cata's do more damage but stop firing after siege rounds are over where as ballista's keep firing.
>>
>>2331208
>Is there a reason to use catas over ballista's?
over ballista's what?

Catapults longer range too, but most factions don't have access to ballistas and some are are lucky if they even get a catapult as a merc option. For the ones that do have them, if they get a catapult as a merc option you can buy it alongside the ballista that turn but that's about it.
>>
>>2331020
The lore in the unit descriptions is great.
The kobolds are mentioned to have created a world-conquering army that was defeated because something fell to the ground and startled them, causing a mass-stampede that made the whole army break up.
>>
>>2331208
If you got an alchemist or got it as mercs I guess.
>>
>>2331283
>our lore for Dominions will be that every mythology and legend in the world is serious and true, all of them at once
>our lore for CoE will be a giant shitpost about Dominions lore
Absolute madmen
>>
>>2331294
I don't know anything about Dominions, did alchemists make murderous cabbages in Dominions?
>>
>>2331283
>The kobolds are mentioned to have created
That was some mage and he ended up crying in a pile of dead kobolds in the end.
>>
>>2331311
Honestly, at that point, I would too.
>>
>>2331283
Warlock and apple on the head iirc. SL also has had a goat mounted cavalry at one point.
>>
>>2331283
The thing is the lore is written by humans and isn't exactly reliable
>>
Convince me that Scourgelord isn't busted as all fuck
>>
>>2331400
No banefire vortex, requires a lot of buildup to reach an unstoppable point, no means of charming another commander. Being able to have ants take over the world for you is amazing, but consider that you can play a blessing class and charm/confuse one of the many leaders scourge lord will have and have both blessings and dark blessings as well as a greater amount of blessed units.
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>>2331473
Why would you say he's not a bless class? But hear me out: multiple flavors of teleport, secondary source of currency for recruitment that also denies territory AND improves your movement while fucking his. On demand, cheap, limitless and upgradeable leaders with related stocked out the ass with fear, unlife, weakness, ethereal and 1-999 spells. Taskmaster and slaves fantastic no babysitting required income increase. And all that bundled with completely insane and free scourge ants, really nice human troops, ghouls and soulless that come with no hoops like insanity to get, mounted leader and teleportable wallable forts on demand.

As long as you maintain some green areas and decent gold income and pick up a merc mage or few there's nothing stopping you from adding yet more buffs on your troops or enjoying consequence free bombardement with fire or ice. Or someone spamming crows or wolves or whatever and negating your only weakness of damaging allied troops while casting.
>>
>>2331473
Oh yeah, and most of his "summons" aren't even banishable, either.
>>
>>2331500
>Why would you say he's not a bless class?
Because he's a dark blessing class. His blessings are just different somewhat from the normal blessings. Some overlap but others are unique. You can have both but he has no means to capture the other classes' leaders while they have means to capture his. I suppose he could get a moon mage and use confuse but that's not reliable.
>upgradeable leaders
Don't do this. They have decent armor when they are just heralds.
>Taskmaster and slaves fantastic no babysitting required income increase
What upgrades do you have to babysit?
>1-999 spells
The amount of these he has is nice, but other classes can hit multiple things with that. Witches Gorgons used to just insta-stone anything that dared to attack them with melee or range. You could just drop them in and let the enemy army kill themselves and it's immortal even if it loses. Also while the spells are excellent at killing off large armies with only the Scourge King present, it's not great at taking on powerful things.
>>2331503
Only Myrmecoleon and Apophis are good summons. Meanwhile you have to manage your armies with Basilisks on top of managing sudden soulless slowing the army down.

It's not bad but it's no "your army is now trapped in the underworld" or "Oops I ate all your units and turned the others into vines" or endgame warlock.
>>
>>2331547
Who said anything about bringing zombies with you? I mean, you could, but it's not like you're short on unlife bolts. Small snek is pretty nice too; 1-12 fear and summon shade.

>What upgrades do you have to babysit?
You know perfectly well there's always some fucking indie if nothing else coming to take a shit on your coalmines.

>Only Myrmecoleon and Apophis are good summons
Scourge flames are pretty good from what I've seen. Rather they seem like hard counter to most things really annoying things in game. Charm, mindless, fire and poison immune, base ethereal, good base MR and AOE magic decay attack. And still not banishable.

>Don't do this. They have decent armor when they are just heralds.
You do you. I like a couple of lords spamming burst 25 terror and fingering to death at range 10. Seems to work real nice against their casters. Plus better MR and they can lifeforce spellcast of each other constantly allowing me to have merc casters that don't die to my scourge king.
>>
>>2331569
>soulless that come with no hoops like insanity to get
No point in wanting them if you aren't using them.
>You know perfectly well there's always some fucking indie if nothing else coming to take a shit on your coalmines.
And every upgrade someone has makes something to sit on it. I also patrol around and kill everything in my territory, so it's a non-issue.
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>>2331582
As it turns out you're getting some without having to crawl at 2 AP a turn anyway. And they're nice to eat a banish over that same priest trying to convert your ass.

>every upgrade someone has makes something to sit on it
I wish. Vast majority has either nothing or at least something so shit it might as well not spawn guardians.

You really haven't convinced me anon. Sure, there are arguably better specialists but I'm not seeing anyone being remotely this consistently strong all-round. You can do pretty much anything. Got gold? Human troops are good. Don't got gold and map is shit? Fish for lifeforce, pray for ants and cackle. They dominate humans? Use animals. They dominate animals. Use humans. They dominate both? Use undead. They do physical damage? Laugh in ethereal, high armor, shields, regen and likely shit like fortune on top. They have mages? Laugh as they terror rout. Their mages behind meatshields? You can have more and some of your fodder multiplies on kills or summons more fodder.

Worst case scenario is fighting necro but it shouldn't be especially difficult to get access to fire or cloudfag casters.
>>
Blessed units will now receive more fucking hit points
>>
>playing guildmaster
>world has gone to shit and demons invaded.
>basically just hunting down the last player while trying to survive.
>set up an assassins guild.
>set a contract
>assassin takes one turn to move
>fucking meteor drops on him.
I love this stupid fucking game.
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...can't even get angry
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>>2331917
What happens when the baron dies? Do you get another to buy?
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>>2331921
Yeah, as long as he's not your last commander. Don't get to name him tho.
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>>2331925
>Magic greatsword
>Doesn't do magic damage
LOL
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>>2331926
Sure it does. It's slashing damage with magic for damage immunity penetration. You dingus.
>>
>download all mods
>Literally don't know what I can use because 99% of them aren't compatible together
What's the undisputed best mix of mods and overhauls?
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>>2331937
i just use elysium remastered
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how exactly does a ballista get a chest wound?
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>>2332021
The guys operating it.
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>>2332021
You don't question why it is able to use a sword? Siege weapons are all manned by people are are vulnerable to things like being charmed or other things that can affect living beings.
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>>2332057
>his sentient balistas don't fire shortswords
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>>2332023
>>2332057
ok but did every single crew member get a chest wound from the same arrow?
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>>2332105
A chain is only as strong as its weakest link.
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>>2332105
We call that the shishkebab special
>>
Having a fun time playing Necro, it's really good once you can plane shift into Hades and start taking over the place to get the dead to finance the war effort, but Orcus is too fucking tough and haven't taken over his citadel yet (i'm massing ghost knights nearby to do so) so I'm using my main lich to take over moctezuma hell while trying to fend off demo in Elysium and put together enough hands to make a couple more liches
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>>2332167
Should've brought fire instead.
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>>2327495
>Cloud Lord
>aren't easy because they are OP, but they are simple enough to learn the game with.
You for real? Might easily be the hardest start and the most busted late on.
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>>2332408
I've never heard them called busted. Only ever heard them called mediocre. Maybe I just like them because they are OP then.
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>>2332411
Survive until your first perpetual storm eagle king and laugh in exponentially growing and unlimited resources. And then drop from clouds where you're immune to most things in the game and snipe his citadel.
Real strong magic not dependant on libraries. Real strong utility. And a couple really strong summons with nothing truly bad.
>>
Demonologist feels like shit to play
>Entirely RNG dependent
>Even if you roll a non-shit summon, need another RNG so they don't go hostile
>Waste all your sacrifices because of this
>Their recruitable mages suck ass
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>>2332445
Necromancer has similar issues.
>Throws 75 hands at the slot machine
>C'mon! C'mon! Tartarian Spirit!
>Ghost which gets sniped by a single archer
>>
Keep at it. It gets so much better when you know what you're doing.
>>
Thoughts?
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>>2332469
>[Dungeon Keeper voice]
YOU DO NOT HAVE ENOUGH GOLD
>[/Dungeon Keeper voice]
>>
>>2321734
Describe this game in chess terms, to see if i its right up my alley
>>
>>2332537
Imagine if you could select a set of chess pieces at the start of the game.
Most pieces still have mostly normal moves like pawns, knights, rooks, etc.
But then you get megachessatrons which can wipe entire lines off the chessboard.
You have pieces that can teleport to other boards.
You even have pieces which connect multiple boards together and make an endless inflow of hostile-to-all-sides pieces appear.
>>
>>2332537
A 6 player chess board with neutral pieces in the middle of varying strength who are ocassionally reforced by a portal that dumps queens and rooks that flood the board.
>>
>>2332537
>>
>>2332523
You're missing the point.
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>>2332543
Glamour magic is not gay
>>
ENCHANTERS ARE GAY

Now mirrors, thats the real manly stuff
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>>2332558
Sorry twinkletoes, you need at least illusion casting level 5 to convince me you're not gay.
>>
>>2332542
>>2332541
>>2332543
sign me the fuck up
>>
>when you finally start to achieve dominance and begin burning down all the forests
Based
I feel like a true demonologist now
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>>2332469
Mod to expand the senator ? It isn't a bed a idea but i personally would make it dependent on tribal villages instead
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this battle was absurd
why are beholders so OP?
also
>be demonologist
>get carried by normal human recruitables
0/10 would never recommend them again
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>>2332827
got alot of magic items though
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>>2332827
crossbows carry every faction at some point thoughbeit
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>>2332831
Is there a faction where this isn't the case? Literally 50-75% of my armies in year 25ish are still crossbows because I summon maybe 5 frost and bone devils out of 100 demon summons and imps except fire/ice and familiars tend to just die instantly in combat. Feels weird being le demon faction but entirely relying on normie humans
>>
>>2332827
>get carried by normal human recruitables
Basically every faction because summons and shit are unreliable.
Frontline chaff are worthless in sieges and crossbows/archers basically work on shit way better.
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>>2332827
>why are beholders so OP?
Designed as such by concept back in D&D
>get carried by normal human recruitables
Waves of archers are the actual strongest thing in the game. The Bakemono are really annoying for this with their Tengu and their wind attacks.
>>
>>2332839
Witches can grow to rely on eating all the enemies. Enchanter can theoretically get by on golems but why when you can have bows and ballistas? Illusionist illusions fly into the enemies faces and attack. It's the only faction I can think of where you really need a line of fodder in front.
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>>2332629
Yeah. Tried a couple mods and it didn't feel right so I'm tweaking some things on my own.

>dependent on tribal villages instead
What'd you have in mind? I figure senator is already too dependant on map.
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>>2333185
>That guy who can't play anything but senator and needs them to be the best
Whatever makes you have fun though
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>>2333227
Nothing wrong with trying to make him a bit more interesting is there? And couple of things just annoy me. I mean why can't you get the magistrate anymore when you ascend. Or why can't you get slingers of any description other than the stationary ones? Blunt damage can be very convenient in this game. The three priest wizards are a bit unutilized as well.
>>
>finally beat my first game with max # of AI on knight difficulty, biggest map size
>Realize halfway through that the AI doesn't into planes or anything, so it's basically useless to even bother with anything but the vanilla Elysium plane
Is there a reason to even do another playthrough? Right now the AI basically puts up no real fight beyond a couple doomstacks that they don't even utilize properly, and then sending random bullshit groups of 9-15 around to be annoying. Did I get a fucked RNG or something? Or does having more AI players gimp them as a whole? All in all I feel very unsatisfied because there wasn't much challenge, all I had to do was spam crossbows and imps to totally crush the AI.
>>
>>2333325
>all I had to do was spam crossbows and imps to totally crush the AI
Baby mode is meant to be easy after all
>>
When I play guildmaster I like to find 3-4 places I can put assassins guild close to each other and just have a commander go back and forth gathering brigands till I have a whole fucking army of them and just drop them off on a brigand leader and watch him march into something stupid like a vampire living in a hamlet.
>>2333325
The ai don't even know how to get off boats.
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>>2333325
>Or does having more AI players gimp them as a whole?
This in a way since they'll be meeting and killing each other early instead of growing in power.
>all I had to do was spam crossbows and imps to totally crush
Doesn't matter if it's an AI. There's no magical way for some player to go to another plane and enact some crazy plan to invade all your citadels from there. The game is simple, have more dps.
>it's basically useless to even bother with anything but the vanilla Elysium plane
This is in general. Only your citadels on Elysium, Agartha, and the Sky matter. Right now, planes only offer a few special recruits and the ability to kill powerful summons so others can't summon them.
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>>2333361
Depends on who you're playing I suppose. I can definitely see a necro, a witch or a warlock potentially finding certain planes very relevant.
>>
>>2333370
A witch is an exception because the time/effort it takes her to plane travel is very low. Just needs to be able to scry a swamp on another plane and she is there. Necros make use of the hades plane but there's not a whole lot of reason to stay on it besides positioning.
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>>2333325
>Did I get a fucked RNG or something? Or does having more AI players gimp them as a whole?
You made your own fucked RNG. More players = more citadels and starting tiles. That if you can exploit it plus fairly low difficulty plus human brain plus very strong class and no wonder you cleared house.
>>
>Finds a bunch of Airyan Wights
...What did the devs mean by this?
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>>2333390
>low difficulty
>>2333340
>Baby mode
There's only one difficulty, Jester. Any other setting is just income bonuses to the AI, and income penalty in the case of Piss Boy.
>>
>>2333446
I think the AI works very hard which is why I elect to pay them more per turn
>>
Sex with witch summons
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>>2333465
Sex with which summons?
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>>2333495
The giant snake lady or anything female really i aint picky
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>>2333495
WITCH SEXO
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>>2333446
It's as shrimple as related* adjusted for what class on what society
I'm not even shitting on you dude but yes, knight with loads of players, and loads of additional citadels and resource tiles, and one of the best classes, is what you'd call low difficulty setting. And nothing wrong with that but don't pretend it's the worst the game can throw your way.
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>>2333554
Not that anon but I'll do a full difficulty run with same settings soon. What era is most balanced, I did fallen empire before but they just got rolled by the AI swarm. Also gonna consider using the unbalanced AI mod. I just want unknown threats , what I got was 9-12 ancestral knights raiding my shit was irrelevant cuz I spawned magic damage imps
>>
>>2333587
Dunno man. Between RNG nature of map generation and different classes having different priorities ymmv. Agricultural or new dawn probably. Either should have a bit of everything for everyone with second having more libraries and high income tiles around but again, every player is adding a citadel and several tiles to the world. Fair game if you take them early but you are going to snowball hard and kill anything resembling challenge if you do that on less cheaty AI. All I'm saying is I just like a proper scrap and having to think about my armies and what spells to use instead of starting to play mop up three years in.
>>
Man, when I found this game it sucked me on completely for like two weeks.
From all the classes I tried I feel like the Warlock is way underrated. I casted the storm spell on like 4 citadels and fucked off to explore the planes. Not only you get very easy access, your elemental lord are also one of the most powerful entities in the game, kicking gods asses left and right. Between me conquering Nexus, Prime and Aztlan almost without any difficulties my storm elementals generated by the enchanted citadels completely overspammed half of elysium, with two AIs (Knight) barely surviving and the rest being pressed constantly. They were like on every fucking tile, so many of them that they were falling from the map edge into abyss and harrassing the horrors. I walked into Heaven, God himself and his whole garnison lost in a gangbang with two earth elemental lords and 4 purple worms. The rest of the army did not even manage to get in range. Then I invaded Hell through digging to it and got bored somewhere in the middle of conquering it. I fucked with Baal too and he also lost like a bitch to my summons. I got two air lords and one water lord fall into the void and consequently get insane. Never managed to get two of them back because they had suck deathstacks nothing in the void attacked them. 10/10
Meanwhile I never managed to get a good game going as a necromancer, dead are weak and sitting for turns in a citadel to turn them all into bane archers sucks.
eating all the settlements on the map as high priestess was fun too
>>
>>2333629
>dead are weak and sitting for turns in a citadel to turn them all into bane archers sucks
You're doing it wrong. The regular dead are there to cover for your necromancer spamming aoe decay. Similar strategy with warlock and front chaff of the same element or kobolds. And don't rush for the lich either, get a pair or three of fully upgraded corpsemages and laugh if you have a spammy neighbour like druid or bakemono.
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>>2333632
Bane archers are a perfectly fine substitute for decay-necromancers, especially when none are showing up to purchase.
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>>2333634
I agree completely but they cost hands. And I'd personally rather have more r3 casters with the early on all-important sanity recovery than some really good but still squishy archers.
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>>2333640
What if you turn both your starting necromancers into wights, and haven't gotten another for like 40 turns?
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>>2333642
A learning experience on how not to fuck yourself next time and a very hard place to come back from I'd say.
>>
>>2333643
The game's RNG is...Random.
Sometimes you can get extra necromancers in a few turns, other times it's tens before one shows up even with libraries.
>>
>>2333644
Sure but you do start with two. Learn twiceborn, twice, cast it, twice, upgrade them both. That's imho too many hands in the beginning for being fancy with your skeleboys when goblin archers do just as well against almost anything at that stage of the game. My 2c at least.
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>>2333629
You only need like 10-20 bane archers in an army early on. Just drop some longdead off at a citadel once in a while and use the rest to cover the archers.

>>2333629
Warlock isn't underraated. People think of the air aligned one as being OP because of the ranged attack of the air elementals. I think big water elementals are underrated however, their attack is an aoe soul slay. Warlock is cool at the end when you can reshape the land but that's so late game it's almost useless. I don't even usually have a prolonged enough game to summon the elemental leaders. Waves of hybrid archers usually do everything in.
>>
>>2333646
What I am saying is what to spend hands on once you got your two enhanced wightbois?
>>
>TFW you fight an animal-using faction and raise the dead
>Front line is like 40 thick of various massive skeletal animals
Based.
>>
>>2333648
Ideally on more casters but if you're that fucked with new recruits and there's something kicking in your door the summons aren't half bad. Don't sleep on ghosts or vampires either. First one is a massive pain in the ass and the second can feed on some hades villages as well.
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>>2333651
Major summons can make good casters, but it's a crapshoot.
>>
>>2333654
Depends on what you're looking for I guess. Some of the summons in there come with ethereal or other useful shit as well. Again I'd rather do >>2333649 whenever I can than pay early hands on something crossbows and goblins with some lasering from the big guy could've handled much cheaper.
>>
>>2333663
>Fighting hobbits/goblins/kobolds
>RAISE DEAD
>About 200 archery mini undeads appear
Poggers
>>
>>2333666
>Fighting hobbits/goblins/kobolds
>>you also brought goblins and hobbits
>>
>>2333668
Oh that makes it doubly great.
I love mass-recruiting hobbits, getting them killed, and bringing them back as non-slow units.
>>
Fighting against an illusionist that doesn't lose in the first 15 turns so is gay if you don't have a hard counter
>>
>>2333669
Sure is. I know markgraf has a lower power ceiling than necro proper but fuck me if he isn't more fun most of the game.
>>
I'm playing Dominions 6 & see that Conquest of Elysium is in the same vein from the company but at a smaller scale? Should I wait for CoE6 if I want it to tie in to D6, or does it not matter & I should just play 5? What's the actual goal for this game anyway?
-t. brand new to dominions & conquest of elysium
>>
>>2333687
>>2330217
>>
>>2333687
Smaller armies but larger scale
>What's the actual goal for this game anyway?
To conquer Elysium. You can also cause apocalypses, ruin the land, destroy the natural progression of seasons, etc
>>
>>2333691
You can even get married. Talk about high fantasy.
>>
>>2333687
Less control which makes for a better AI to play against. It's more of a game of exploration than army composition.
>>
>>2333687
Just a simpler, narrower experience with a touch of humor
>>
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>killing 20 of your people each turn
>too bad i'm summoning 40 each turn
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>>2333731
"Good luck I'm behind 1000 skeletons!"
>>
>>2333731
Can you still overflow into fortifications in 5?
>>
>>2333742
To stack wall buffs? Yup.
>>
>>2333687
D6 is the tie in to CoE5
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>>2333742
>>
Total Elysium impregnation
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>bakemono sends a 200+ army every other turn
>dryad is prepping the bull
>markgraf is fucking with my cabbage farms
>there's a dwarf infestation
>oh and el caused an apocalypse as a last fuck you
Hope you fuckers like your calcium.
>>
>>2333832
skelly on the right is moonwalking in formation
>>
>>2333871
or maybe he was chopped in half and was reanimated backwards the poor bastard
>>
>>2327470
>a pack of maneating deer and moose.
I like how Conquest of Elysium's cervids are canonically omnivorous, although they should have a bite attack (at least a really weak one).

>>2327698
This is a possible origin story for the Crow Mauler in Fear & Hunger
>>
Sex with. . .uh. . .shit i gotta actually play other classes to see their female repertorie
>>
>>2334174
Canonically moose/deer kick you to death THEN eat you.
>>
>>2334174
Technically deer can eat humans IRL if they felt like it.
>>
>>2334177
May I interest you in a nice Mujina or perhaps a Jorogumo? Plenty of female Bakemono to choose from: https://coe5.fandom.com/wiki/Bakemono#Recruitment_List
>>
How do you folk feel about giving scouts semi-stupid, stealthy and noncombatant?
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>>2334242
Ohhhh spicy, thank you!
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>>2334177
>female repertoire
It's not gay if it's in a shieldwall. Plus hoofjobs
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>>2334270
Unoriginal, as that's already how many scouts work albeit being full stupid. If it's about senator, a scrying ritual would feel more thematic.
>>
>>2334362
Erotic
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>>2334401
Senator already has augur doesn't he? Was thinking more along the lines of ghetto spy raven or floating eye.
>>
Water elementals looking pretty fine

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