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>Playing the troll king in dark ages
>Struggling getting more unit due to lack any good gold source
>Mum join in as I discover the gold mine
>Recruit few meat shield and rash the gold mine
>Victory! Finally I can get some good shit
>Fog random event ? Ehh not big of problem
>The dead rise from their grave in gold mine
>What?
>Tartarian Spirit and huge army of undead
I fucking hate the rng in this game
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>>2321737
what faction? what are you finding difficult? to me the most annoying part of CoE is just holding territory against the random wildlife.
some factions are better at neutralizing ancient forests than others, and also it always helps to leave an archer or two in any places with walls.
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>>2321807
I don't really stick with one faction, I just play around trying to find stuff I like. I think the biggest issue I have is I keep trying to make 1 giga death squad and then the moment we get into a mildly difficult battle some asshole with 100+ units is right behind me taking all that I've built up.
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>>2321812
most factions you'll want to build up to having multiple separate armies for faster expansion. the commanders can always meet up to form a giga army if you need to challenge another giga army or particularly difficult mobs.
if your problem is just that the AI is rolling up on you with huge armies before you have an army that can defend against it, then it's probably just the classic 4X advice of needing to expand faster early game to get your economy going.
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>>2321829
it depends, some factions have early summons that are trash and it's better to save up for the next level up. in general early on I'd say it's better to keep going for early summons as long as they're worthwhile since they'll jumpstart your expansion, but again it all really depends on what the next level summon would offer by comparison and how much more expensive it is
sorry this is pretty non-specific advice, but the factions are all asymmetric so it really does depend
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Lands of Achra looking to be bussin
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>>2321837
NTA, but some low-tier rituals are worse than others. Generally the rituals which summon random low-tier wild animals/swamp creatures are the most likely to give you chaff like rabbits, deer, frogs, small snakes etc.
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This is probably one of the worst seeds ever i already conquered half the map and none of the NPC are even close but this fuck ass ant keep spawning faster than i can kill them (or get enough leaders to deal with them as most of my efforts is focused on conquering the academy)
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>>2322208
Forget to screenshot
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>>2322209
>>2322208
Which faction? I hope it's not one off the boring ones like baron or senator. If you play a real faction you can get a unit with charm or confusion and try taking them over. It's more important to kill queens than it is to stop hills from spawning normal ants.
You also have way, way too much money. You should be spending that buying units at all your citadels every turn.
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>>2322295
baron
As for my money I was saving to get my wizards to level 3 the academy Spawned in the other side of the map and my main army was busy dealing with the high priestess while building Trebuchet then upgraded them to a alchemical one's ( I ended up with only 100 after all that)
The ant are mostly done now
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>>2322429
Only needing gold and iron with your inherent boost
Decent units every year depending on territory
Making vessels to defend your holding from random army's
And the best siege unit in the game
And of course upgrading your Baron to a King and get even better units and turning farms into castle's
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>>2322668
There's something cool about the idea of taking over a fantasy world with multiple planes and horrors with a historically based vanilla human faction. Senator also has the same appeal for me. And Barbarian kind of, though I'm not a big fan of the tattoo system
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>>2322726
Is guildmaster vanilla? They have a lot of mages and fantasy things. Their chain lighting ballistas are also better than anything baron has. If they're vanilla then Voice of El and Priest Kings should be too.
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>Finally trying the warlock for real this time
>Random society
>Lost my Apprentice and no replacement in sight
>Good mines so i can grow in time
>FUCK YOU gateway to inferno in my door step
Why does the game hate me so much?
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>>2321734
>play priest king
>voice of el AI stumbles into my base on turn 8 with his main commander and 7 escorts and is promptly mugged for his jewelry by my pack of weaponized beaners
>other faction is eliminated off screen
>expand rapidly, take over most of the map
>still no sign of the last guy
>decide to avoid using any summons and just bank all of the sacrifices I get
>400 sacrifices, finally find the hoburgs
>475 sacrifices, the hoburgs move against me
>500 sacrifices, summon god, several 100 strong armies of short people are evaporated by the Teotl of War
It really is that easy (on the lowest AI setting)
Also is it just me or is Priest King kind of shallow? You basically just farm slaves and put shooters behind them, then replace the shooters with spellcasters, occassionally throwing in a few summons when you get them. Necromancer seems way more mechanically interesting, and I had more fun playing senator since at least there I'm not waiting to get more slaves or waiting to get more sacrifices or waiting for something else (which probably means I'm playing them wrong). I enjoyed how evil and cruel they are as a faction but towards the end I was kinda relieved that it was over. I think they should let the snake units swallow enemies whole, I think it would add a lot and would be very interesting and funny haha.
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>>2322660
>playing dwarf
>just hole up in my little cuck caves as the world goes to shit.
>something about gems and elementals appearing near mines and gem deposits.
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>>2322960
>You basically just farm slaves and put shooters behind them, then replace the shooters with spellcasters, occassionally throwing in a few summons when you get them
That's basically every class. Necro is just farm skeletons and turn them into banefire archers, occasionally throwing in a few ghosts.
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>>2321734
What difficulty do you play on lads?
Honestly I'm increasingly leaning to do just reducing AI cheats to 0 because it just triggers me too damn much. I like playing my silly little non-tryhard self-imposed challenges ("I'm gonna invade hell!") and the AI getting 600% doomstacks at turn 1 is very infuriating- especially if you want to play one of the less optimal factions.
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I watched the meme videos and I'm curious.
Is this a proper 4x where you can pretend to build your own empire, or is it super sweaty where you have to play the meta or get fucked?
I am interested in things like just making a bunch of adventurers as Guildmaster and watching their adventures.
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>>2323382
It's an SP game with an incredibly tedious early game and braindead AI
Most people play with the quickstart mod for a reason
And no, you don't really 'develop' or research stuff, you just get enough resources and you can upgrade your main mage/commander. Most of the game focuses on capturing towers/forts for recruitment purposes and towns/mines for gold and resources respectively. Various classes also have special resources like fungus, gems, or sacrifices.
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>taking the 4 tile city
>fucking meteor drops on the trade district.
Today I learned.
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I'm normally such a simp for Necromancers and undead factions in games, but it doesn't click with me in this game for some reason. I know it's supposed to be one of the strongest factions, but I can never really get it going and don't find it particularly fun. Witch and Troll King are my jam though.
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In all seriousness how do you play Necromancer?
Every time I try playing him, I basically never get additional necromancers so my army count is really low.
And summoning powerful units is a shitfest because I can use major summon three times in a row and get three worthless ghosts instead of deathknights or something.
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>>2324126
Use apprentices to raise dead and when they go schizo they still tag along with a higher rank commander. Twiceborn for corpsemages that don't care for insanity. Vampire or lich on the boss and cackle.
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>>2324133
A singular vampire/lich isn't especially terrifying compared to some of the armies that are showing up, like demon lords and shit.
I'd need like a trio of liches to defend against those.
When I play High Cultist I can amass an army of literal outer-gods surprisingly easily and they'd kick the shit out of any necromancer.
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>>2324141
It's a super tanky super strong caster immune to the main faction drawback and with resurgence and overworld teleport. I fail to see the lack of appeal. Also make a bunch of vamp kids for your main doomstack and you'll change your mind.
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>>2324124
I feel the same way but because necromancy is omnipresent in the game, with most mages having access to some sort of necromantic magic. The actual necromancers feel like it's busywork sorting out undead and upgrading them and there are so many options compared to some other classes it feels like it should be two classes. Like maybe there should be a human vampire opposite the baron like how hoburgers have the markgraf vampire.
>I can never really get it going
I dunno why. Afraid of insanity, perhaps? I like witch as well, still has necromancer as a leader and can become a lich with necromancy spells as well. Dopplegangers are my favorite units in the game.
>>2324126
You need to scout out places with lots of dead and find a temple or ruined castle so you can become a lich or vampire. Raising animals is a lot better than humans before investing in upgrading them. Don't use your insanity spells unless you have a shitton of things dead at your location. In general it's one of those classes where you wanna get access to your higher level asap. They are also a really good caster class so you can choose to invest in learning a bunch of deadly spells and just hide behind chaff.
>>2324135
>defend
Don't defend, you're immortal. Be aggressive and die and come back. You can cast decay and drain on whole armies and watch them die while you heal. If you really can't beat something, you have the option of maneuvering beneath them and swapping the problematic army to hades. Might be harder to do if they're in a citadel since there will be a ghost army, but probably easier than fighting the army you're running from. A few resistance and hp increasing magic items help too, since you can drain heal up to 2x your max hp.
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>>2324222
Banefire is the most broken thing in this game
>>2324225
>>2324218
>>2324207
And for that matter, the Yog cannot even hurt longdead because all it has are psychic attacks and void magic(aka more psychic attacks) and longdead are both mindless and lifeless. I think star shower is the only thing that might affect them, besides meteor shower which it will just use to kill itself because it does both magic damage and fire damage. Generic Eldritch Abomination cannot use their range attack on longdead, and their short range attack at the least cannot drain them, if it can even affect them. The other gods could only use short range attacks and get pelted. Not that this is about Cultist fighting Necro, but Cultist is weak to Necro. Heck, Necro is the only other faction besides guildmaster and some cultist leaders that can just walk into the void because of the insanity recovery.
>>2324218
You don't even need an army, you just use your shit and die. You will also have more undead than any army except maybe kobolds or dwarves.
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>>2324967
It's annoying to learn every single ritual for every single class leader and if you're the type that hates permanently losing things, then you'll get an ulcer trying to play it. If neither of those bothers you, then it is fun. I enjoy the idea that they can bring absolutely anything alive. Mud, statues, corpses, chests, tools, ballistas, gold itself. Some things are kind of pointless like making clay soldiers from swamps or statues from temples because they risk destroying the resources randomly so you might not even get 2 from them, while they could instead be made into regenerating golems and self propelled army/temples if they were going to be destroyed anyway. Other things might come kind of late like the ability to craft items, which only upon obtaining it lets you gather the gems you need for it. Living armors are kind of lame too for the time/cost that goes into them.
They have a lot of options if you have the time and money and iron. You can enchant tools and furniture in every important town and stick a couple statues and gargoyles too and not have to worry about animals or small armies taking it over. You can churn out tons of self firing bows and ballistas. You can make an army of mind controlling necrotods. You can get rid of shitty forests and ancient forests by turning them into golems. For golems, mud golems are great and regenerate, the mine golems are strong but cost you the extra production(they leave a basic mine behind), crystal golems interfere with your ability to craft items but they are nuts. Ice golems are okay if you can get them back to a cold area regularly. Making them makes a swamp so you can make another mud golem too. Turning golems into magic school golems just makes them a level 2 metal wizard commander. You'd have to use a level 3 academy to get a level 3 caster so that kind of sucks. Enchanters only use support magic themselves, so it's not much of a magic class.
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>>2321836
Played Path of Achra, I don't have high expectations of this game. Path is basically a casual wanna be roguelike for the mobile autoplaying game generation and CoE is already a simple game. Simplifying it more would just make it pointless.
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>playing dwarves
>found magic shovel
>decide to dig around the portal area dwarves can make.
>notice it lights up that I can dig down
>digs straight into inferno.
>abandon the mines with portals and hole up with enchanted ballista's in my other mines
>last 3 AI players slowly die out as the demons flood out and swarm the world.
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>Priestess
>Fighting off constant waves of Kobolds
>Eventually summon Baal
>Destroy everything and control all of the map
>Still constant stacks of 200-400 kobolds coming out of the fog of war every turn
Where are they fucking coming from. I just could not stamp these fucking things out.
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>>2325374
>>2325370
Yeah I dunno, there were so many mines that I could never get troops in all of them, and the moment my army would leave, a stack would appear. I had their citadel and all the other factions' as well. Burnt all of the neutral settlements to the ground. I imagine I would have won from the neutral giants wearing them down eventually, but goddamn was it annoying.
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>>2325449
The necro should focus on becoming something that can recover sanity, either a vampire or lich, and learning some spells. If you have spare necros, you can find a place with a shitton of dead and raise them all at once and work on turning the skeletons into banefire archers.
Minor summoning can get you some mound king leaders but it's usually a few dispossessed spirits. Finding a graveyard or old battlefield is a priority for getting a bunch of summons. An old battlefield can give you a decent army that lasts a while. You can also separately raise the corpses at it and clear the battlefield with the spell if it hasn't been changed. If you can get an abomination, you can let it mop up areas with only a few corpses and use it as a tank. Since you need hands of glory you really need all the dead related places like gallows and graveyards, or large cities.
As for the ghosts question, the summoning skills will sometimes give you ghost warriors. Ghosts are generally decent against non magic using things. You can get a greater variety if you go to hades and take over a citadel. Having something that can see hidden or even invisible things is essential so you can travel through hades safely. The movement skill is a really good one. You can also use the plane swap skill on a elysium citadel other than the class starting ones to instantly swap creatures out of it and you into it. The ghosts you recruit can plane shift out of hades once they get a leader.
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>playing dwarves.
>meteor lands on my iron mine the day after the dvala grows into an adult.
iron gate didn't help.
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>>2324158
Dark Sun style mages are neat, yeah.
Almost every popkill nation is a shadow of what they once were, both in lore and gameplay. Therodos got their whole gameplan shut down due to their buffs not working on their ghosts anymore, Ermor's ability to research and end the world is still in the shitter and didn't take well to Dom6's change of scale, and Lemuria got hit with the same shit Therodos did but to a lesser degree. LA R'yleh exists too but nobody plays them because the experience is cock and ball torture.
At least Asphodel is in a good spot, they're great now.
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>>2325875
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>>2325815
another meteor dropped and almost hit another mine... what is this fucking game.
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Man I love the world states in this game. It's a pretty unique way to do map generation. I usually just hit random, but with the way each faction plays and relies on different resources, it makes for a lot of replayability with each of them. I just got the Barbarian fall of the empire one which I'm not sure I've gotten before even though I've got about a 100 hours in the game.
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Truly an Outer God because this is beyond my comprehension.
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>>2326069
>>2326071
Yeah I really need to pay more attention to what the units actually do. Was just brainlessly moving him around killing Kobold stacks by himself so didn't even think twice about moving him onto a few ghosts.
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Having my first ok game as the Pale Ones. Elysium is owned by the Druid, but I managed to take the fortress to the plane of Earth and have gone plane hopping. Actually very useful for your economy.
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>>2321734
same, i've been playing trolls and it's very tiresome. their early game is absolute bullshit, and it can only get better once you get Mum and a reasonable gold income, but both Mum and Troll King must survive to that point
I liked kobolds and dwarves better. haven't played any other faction so far, but guildmaster, demonologist and necromancer look fun
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>>2327170
Also
>Start underground as gross slimy creatures
>Make your way to the plane of earth
>Go from there to Heaven
>Dig a physical hole from heaven to Elysium above the Druid's land
>Every angel and rider of the apocalypse thinks this hole means it's time for the apocalypse and beelines for it
Chortling in Pale One. Voice of El wastes time breaking seals when you can just dig holes.
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I just tried the game for the first time and have my first finished campaign because the AI necromancer rushed me and i killed all its generals; does the wildlife ever fuck off or is it just forever annoying? Also can the baron upgrade units somehow?
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>>2327257
>Also can the baron upgrade units somehow?
No, other than appointing himself king and knights into lords. He upgrades towns and otherwise relies on captured territories for non merc units.
The wildlife will mostly die off if you disable the spawn points, usually ancient forests. Otherwise, it's supposed to be forever annoying.
>>2327276
No. Dryad queen and Druid are fucked in any era without a lot of ancient forests for example. Units that need sacrifices or something else big town give them are at a disadvantage in eras without a lot of big towns. Guild master also needs towns that are big enough to have trade. Any class can theoretically win in any era, and has options, but it is possible to be severely gimped.
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>>2327441
Classes generally play differently even if they're similar, so you're gonna have to learn as them anyway, so do whatever except maybe ones like Dryad Queen and Necromancer. The only thing you need to lean about the game is to capture everything you need and how to judge the relative strength of armies. Other people will probably say baron because it's normal human class, but I personally think it gets you too used to freespawn(getting free units at certain times). Barbarians, I don't know much about them since I only played them once, but they have some management with the tattoo system that might be a bit much if you really want to go by bits.
Troll king is straightforward and a decent choice, but is more of an early game class. Illusionist isn't that complex, you just buy mirrors and cast spells on them and get a result. Then you take them into battle. It has management of the mirrors and you'll have to learn to actually read the abilities/status of your units(so you can know how many things are still in the mirror) which is good to force you to also learn what units can do and you'll learn to use rituals. Other than needing gems (primarily found in mines, underground, and in the southern desert areas) there's nothing much else to it. Enchanter is not complex but it is based around making the decision of what you are going to spend your time and money on. It might not be good to start with solely because you probably won't know what resources you want to keep. I would say just don't play any class that relies almost solely on freespawn (except dwarfs) or relies primarily on summoning.(demonologist, witch, high cultist, priest king, high priestess, necromancer, druid, scourge lord, warlock, and dryad queen)
Just make sure to get archers and have someone patrolling with a group of them to kill random animals around your territory.
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>>2327441
>>2327481
Yeah Barb is a weird mix. It has one of those faction mechanics where you can only recruit certain units after getting certain leaders, and then the tattoo stuff added onto that. And they also weirdly interact with Hades and have some undead stuff.
For me the easy ones to play are Troll/Witch, Cloud Lords, Baron and Kobolds. They aren't easy because they are OP, but they are simple enough to learn the game with.
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>>2327441
My advice is to play either the Baron(in monarchy ) or bakemono
The senator in empire isn't bad either
Kobold or warlock are good introduction for gem classes
The rest play very differently but this ones would give you the basic idea of the game
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>>2327627
Dryad queen is massively reliant on a handful special commanders for the more powerful freespawn. Said commanders are random hires (you might not see one in the hire pool for several turns, or, worse, see one but not afford hiring him).
Also, needs shittons of gold and iron to upgrade freespawn into genuinely usable troops. It's a complicated class to play.
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>>2327679
Baron a good choice as he rather straight forward, go around claim towns and villages to get free units every year
though you do struggle against some classes who summon big brutes or has mages that can wipe the floor with a flick of a finger unless you have mages and assassins of your own to do the more heavy lifting for your fodder
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>>2327291
>disable the spawn points, usually ancient forests
nta but I did this, parked 10 heavy infantry and 10 crossbowmen with a low level priestess
and 20 turns later the fucking Celtic pantheon of gods showed up from the east out of the fog of war unannounced and kicked my fucking ass
Taranis electrocuted everyone at the ancient forest and placed a primal totem there
meanwhile I positioned my main army(the one with all my best critters and spell caster) at the Imperial capital in a defensive battle and Sirona showed up accompanied by an army of naked nymphs and water elementals who proceeded to tank all the catapult shots, spells and arrows coming their way and dumpstered my main army
it wasn't even close they only managed to rip off one of Sirona's eyes and kill half her minions before getting overrun
just when I think I might be getting the hang of this game it just kicks me in the teeth for no apparent reason
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>>2327769
>just when I think I might be getting the hang of this game it just kicks me in the teeth for no apparent reason
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>>2327775
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>>2327689
By type or amount, because witch only has the erinyes and the gorgons and mother of monsters, so like 9 total.
Dryad queen has all the harpies, centaurs, and is a female satyr herself. That's about it for humanoid monsters. The monkey maharaja have female nagas and aspara and other female semi deity things.
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>>2327769
>parked 10 heavy infantry and 10 crossbowmen with a low level priestess
That's not disabling it, you have to burn or cut it down or be able to flag it as yours. If you just park units on it, the animals will spawn in the next free tile.
>and 20 turns later the fucking Celtic pantheon of gods showed up from the east out of the fog of war unannounced
If you don't have a Druid in play, then it's because of an event where a bunch of nerds open a portal to the primal realm in one of the ancient forests on the map. It is announced. The celtic gods are usually weak as fuck though. From your pic, I guess you're playing Senator and all you could do was squirt water on the giant bathing chick.
If you were the Senator, then there should be a unit called a Reveler that has a ritual to take ancient forests.
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>>2327775
I have come to the conclusion the main gameplay loop is getting fucked by magical bullshit then figuring out what kind of magical bullshit you can do to fuck them back
>>2327804
>>2327808
thanks for the info, I must have missed that particular message then
I did not mean to imply I was the senator, that was the best "PTSD in a forest" image I had and it's still appropriate as the last AI standing is Senator Silvanus, I'm assuming since they came from his side of the map they're roughing him up as well
I'm a high priestess, anointed priestess now
I know she's based on Phoenicians/Philistines of the Middle East, but Carthaginians also killed babies for Baal so it's an extremely fitting match up I say
things aren't that bad, none of my giants were in that stack it was mostly cultists, although losing my shedims, my hired sorceress and my giant fuck off horde of scorpions sucks
I already took the ancient forest out my own way with a small sacrifice of 500 people, there was a mountain nearby and I cast the ritual of second son then chucked the desert sun at Taranis until he and his entire army died then burnt the forest to the ground
I can see this is a losing battle, taking too many casualties while they effectively take none as the gods will just respawn in the primal plane
some of the gods are running amok in my backlines so my immediate strategy is to avoid fights and just send out Hierodules to recap all the stuff those cunts keep uncapping, in the meantime I'll try to keep my giants alive while I fly my immortal solar powered anti-semitic caricature to the forests of the south east and set that shit on fire hopefully blocking off the primal portal forever, then I'll see what I can do about those planar interlopers
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>>2327849
Whenever I see this image nowadays, I think about how shit the three-monkeys-on-an-elephant unit is for the Monkey Maharaja.
>I cast the ritual of second son then chucked the desert sun at Taranis until he and his entire army died then burnt the forest to the ground
Good work, fuck forests.
>I can see this is a losing battle, taking too many casualties while they effectively take none as the gods will just respawn in the primal plane
You're gonna have to find the forest with the primal plane portal and either close the portal or enter the portal and burn that entire plane to the ground. You also have the kill the green cultists or whatever they're called as well or they will reopen it. You can also just summon Baal and let freespawn giants build up.
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What a start. Why would the king build his castle right there.
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>>2327881
>near to farms to feed the castle and town inhabitants
>overlooking town he can tax and impose his authority over
>close to monkeharaja palace in case he needs to https://www.youtube.com/watch?v=eIxVwE2AeJ0
makes sense to me
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>>2327151
you're right, decided to give it a go after basically getting stuck in a previous game with troll king and fuck, early demo really sucks buckets, couldn't even get to pay a visit to Hell
demon summoning is a fucking joke
>spend a shitload of sacrifice with main demo
>get infernal horde
>heythatsprettygood.mp3
>summon a bunch of hell knights
>control failed
>almost get my citadel overran
ice devils are pretty good, tho
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>>2328008
I was doing the summonings back home cuz I had a shit ton of bakemono pressing into my north territory, taking over 2 ports and some villages, while my remaining army led by an ice devil was taking over the moctezumas
>>2328087
should i send an army into hell early on to try and take territory there or is it a retarded strategy?
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>new game
>gonna play warlock!
thanks.
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>>2328332
God warlock is so goddamn slow. In my last game as them, by the time I had a enough gems to unlock level 3 spells, the Barbs had already conquered the whole map. They are one of the most powerful if they can get going, but christ the early to mid game is rough.
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>>2327870
I launched a counter invasion of the primal plane and even took a couple settlements up there but that proved irrelevant as we found the last of the Senator's leaders and flattened Tetrala the Green Enchantress with catapult fire
campaign highlights were when we attacked the imperial capital temple district a Lammashta flew up the walls and turned the pope into a zombie(he "survived" the battle on our side) and the celtic god of war getting surrounded on all sides and being ripped apart limb from limb by giant undead jews
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>>2328332 update
Started with air warlock that started with dual summons, grabbing a mine with rubies and summoning smoking warriors have pretty much carried me, ended up beating the druid back to the point of him dying to independents.
barbarians came to steal my stuff but the smoke warriors put in work.
Starter warlock apprentice had combustion so I was able to burn some of the forest down, was going well till some mad cultists thought it would be funny to open the gate to hell. main air warlock with 51 smoke warriors made the journey to close the gate and is hiding out in a near by fort. Only reason I made it is because everything I ran into it did fire damage and the smoke warriors are immune to fire damage and their base attack still does some physical.
Only one other player left, haven't seen him. Left over demons will either kill him or I'll build up enough to venture out and kill him, it is currently end of winter year 12.
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>>2328387
And so you broke the first seal
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>>2328398
You gotta go to other planes, show them your devotion to god.
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>>2329402
There's gem, iron and gold deposits under there. But most importantly there will be a heavily defended citadel that's a portal to the primal plane of earth which in turn will have a portal to the nexus which has a portal to everywhere. So getting the ability to dig through Agartha is a good first step to going plane jumping.
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>>2329402
It's a fun place. Be careful because you can flood yourself, DF style by digging next to water. There are jewels, a dwarf treasure temple, horrible monsters you never see anywhere else, and a few things you should absolutely not breech.
>>2329394
I thought you could dig from inferno to hades but I think it's just a pit/portal there. Maybe some tiles lead to void and others to hades.
>>2329388
With this thing it's best to remember that you can trade items between commanders so have several ungrouped commanders working to dig as much as possible in a turn.
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>>2329456
85x85 (Enormous is 80 x 60 ). I did max 100 x 100 for a while but it's way too big, and 100 x 85 was still too big.
>I find large a bit to small at times and huge a bit to big.
Large is 60 x 44 and huge is 70 x 52 so set it somewhere in between using --mapw=NBR --maph=NBR
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>>2329549
>The only limited ammo per battle are javelins and catapult shots.
Not quite correct. Javelins are the most prominent example, but there are other once per battle things, such as the lance charge that knight types can do.
>>2329697
They aren't though, the worst class is Dryad Queen. Cloud Lords are the worst AI class but at least they have storm titans and easy access to ethereal units.
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>>2329722
>They aren't though, the worst class is Dryad Queen.
I think a lot of people try to play her in the Dark Ages, and it turns out to be a rough choice. She needs a fortified citadel to gain access to the second tier of upgrades (the one which is actually worth using regularly), and ample gold/iron income. While Dark Ages might have dwarven settlements (which could prove tough to crack by unupgraded dryad troops), it has fuckall cities, and few non-aligned mines.
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i discovered the game very recently and i think i'd enjoy it a lot but i have no idea what is going on behind the scenes. should i buy the game (or better when it's on sale) or wait for a new entry of the serie to come?
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>>2330210
They bounce between Dom and CoE and take between 2-4 years to release a new game. Dom6 was 2024 and the last big content update for CoE5 was May 2025, so they've probably at least started on CoE6. 2028 is my best guess. If the jump between CoE5 to 6 is the same as the jump from Dom5 to 6 though, I'd just get 5 now and get 6 if you really like it when it comes out one day. There wasn't really enough new stuff in Dom 6 for me to jump to that one.
Also interestingly CoE has been beating out Dom in numbers because youtubers keep making videos of it. So they probably want to give it some love.
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>>2330205
I pirated the other day for the first time despite being aware of it for ages and it's not bad. There are some incredibly tedious or straight up bad design things about it and casters are almost universally too powerful but again, not bad. It's not a game for everyone, I'll say that much.
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>>2330289
I don't play with any mods aside from starting defences.
I think the devs should do a bit of a rebalance pass over a bunch of factions, many feel underwhelming.
Like Kobolds only real end-tier unit is blue sorcerers with blizzard.
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>>2330290
Kobolds are plenty strong with freespawn armor units and flying archers and mass amounts of poison. While they could use a few more tricks I feel that the game is already too spammy for them to truly feel like the waves of guys faction and giving them too much stuff will have them lose the feel entirely.
I agree that some older classes need to be made in line with newer classes, especially in regards to their god-like/end game creatures.
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>playing scourge lord
>placing pillars down.
>find green enchantresses on an ancient tree.
>slap a pillar down right next to it along with a few troops to guard it
>20+ turns later cultist open a gate to hell
>have an army near by but decide to wait so the first ones to leave are no where near the gate
>close it and bunker down
>several turns later even after upgrading the pillar near the green enchantresses to a pyramid they open a gate to the primal plane.
>watch as shit pours out of it but completely ignores my pyramid sucking the life out of the area.
>send herald I had stationed near by in to close it.
>few turns later the demons have restored the gateway.
one of these days I'll just learn to let things happen.
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>>2330217
>Also interestingly CoE has been beating out Dom in numbers because youtubers keep making videos of it. So they probably want to give it some love.
CoE is a better single-player experience, especially after a couple QoL mods. Dom is extremely dry. I should know, I started playing Illwinter games with Dom3, and switched to CoE due to more streamlined single-player.
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>>2330430
Yeah pretty much the same story as me. Although I think I was Dom 4. I really want more factions in CoE. A lot more. I feel like the factions are a bit more unique in CoE than in Dom though, so probably a bit harder to implement.
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There aren't any orcs in this setting are there? It's kind of weird, there's goblins, trolls, ogres, kobolds and everything else, but no neutral orcs or orc faction. At first I thought yeah they wouldn't fit since it's more like a real earth mythology setting, but then I had a think about what is actually there and there is a lot of traditional fantasy stuff.
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>>2330290
Kobolds don't need end-tier units because they can win so quickly. They are crazy powerful early and mid game. Like summon a dragon for 50 bucks and it just goes and takes the capitolium for you.
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>>2330631
CoE 1 and 2 were more D&D esque and had orcs and elves but the later games moved towards their own idea of fantasy races. I think they said they won't add orcs. Trolls probably cover what orcs could do anyway between them and goblins and there's also the bakemono race for big non human dudes. I wish there was a gnoll race personally, basically orcs but also werewolves.
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>>2330646
You are "supposed" to assassinate them, the whole purpose of assassins is to specifically counter back row commanders, but it's too irregular and you can get like a dozen times more mages than assassins because there's no way to increase assassin spawn rate.
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>>2330654
Good luck assassinating the 70+ HP casters the Cultists get lmao.
You'd need like 5 of the fuckers to stand a chance of getting even one of em.
And even more luck 'assassinating' the immune-to-physical-damage casters.
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>>2330645
And then talking about not having end game units. This elder dragon tanked a siege phase of 16 ballistas and 2 catapults by itself. Pretty rare for units to be able to do that.
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>>2330684
>>2330685
Things like that tend to die to situations like this >>2327698. I took one out in my current game with a bunch of archers and some electric ballistas.
Sieges are surprisingly shit for the defenders. The only time I felt I was at a defensive advantage when I was being besieged was when I had an Illusionist in one of those citadels where there's a tower way at the back behind everything and my Illusionist was sitting there with his mirrors getting everything released before the opponents broke through the front wall.
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>>2330698
Depends on the army and units. If your army is melee focused and you have a handful of archers, everyone is gonna sit behind the walls while siege and spells rip into your good melee units. The gates can also play against you if they have a few good units that can take on all of your army in the gate. But if you have a good ranged army with some siege and mages, defensive sieges are really good.
For example I love taking those little towers and just filling them with archers or crossbowman and if I'm iron rich, a catapult as well. For dirt cheap they can do a lot of damage to big cheap armies roaming around.
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>>2330756
Oh I'll fuck him and his troll pal up north in about 900 turns with the power of capitalism but really enjoying the start. That one and only +1 farm next to my starting position was really nice, thanks game. Guess it didn't help the AI which got 4 cities, 4 mines and that pillar of power only to suicide on the lich.
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>>2331208
>Is there a reason to use catas over ballista's?
over ballista's what?
Catapults longer range too, but most factions don't have access to ballistas and some are are lucky if they even get a catapult as a merc option. For the ones that do have them, if they get a catapult as a merc option you can buy it alongside the ballista that turn but that's about it.
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>>2331020
The lore in the unit descriptions is great.
The kobolds are mentioned to have created a world-conquering army that was defeated because something fell to the ground and startled them, causing a mass-stampede that made the whole army break up.
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>>2331400
No banefire vortex, requires a lot of buildup to reach an unstoppable point, no means of charming another commander. Being able to have ants take over the world for you is amazing, but consider that you can play a blessing class and charm/confuse one of the many leaders scourge lord will have and have both blessings and dark blessings as well as a greater amount of blessed units.
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>>2331473
Why would you say he's not a bless class? But hear me out: multiple flavors of teleport, secondary source of currency for recruitment that also denies territory AND improves your movement while fucking his. On demand, cheap, limitless and upgradeable leaders with related stocked out the ass with fear, unlife, weakness, ethereal and 1-999 spells. Taskmaster and slaves fantastic no babysitting required income increase. And all that bundled with completely insane and free scourge ants, really nice human troops, ghouls and soulless that come with no hoops like insanity to get, mounted leader and teleportable wallable forts on demand.
As long as you maintain some green areas and decent gold income and pick up a merc mage or few there's nothing stopping you from adding yet more buffs on your troops or enjoying consequence free bombardement with fire or ice. Or someone spamming crows or wolves or whatever and negating your only weakness of damaging allied troops while casting.
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>>2331500
>Why would you say he's not a bless class?
Because he's a dark blessing class. His blessings are just different somewhat from the normal blessings. Some overlap but others are unique. You can have both but he has no means to capture the other classes' leaders while they have means to capture his. I suppose he could get a moon mage and use confuse but that's not reliable.
>upgradeable leaders
Don't do this. They have decent armor when they are just heralds.
>Taskmaster and slaves fantastic no babysitting required income increase
What upgrades do you have to babysit?
>1-999 spells
The amount of these he has is nice, but other classes can hit multiple things with that. Witches Gorgons used to just insta-stone anything that dared to attack them with melee or range. You could just drop them in and let the enemy army kill themselves and it's immortal even if it loses. Also while the spells are excellent at killing off large armies with only the Scourge King present, it's not great at taking on powerful things.
>>2331503
Only Myrmecoleon and Apophis are good summons. Meanwhile you have to manage your armies with Basilisks on top of managing sudden soulless slowing the army down.
It's not bad but it's no "your army is now trapped in the underworld" or "Oops I ate all your units and turned the others into vines" or endgame warlock.
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>>2331547
Who said anything about bringing zombies with you? I mean, you could, but it's not like you're short on unlife bolts. Small snek is pretty nice too; 1-12 fear and summon shade.
>What upgrades do you have to babysit?
You know perfectly well there's always some fucking indie if nothing else coming to take a shit on your coalmines.
>Only Myrmecoleon and Apophis are good summons
Scourge flames are pretty good from what I've seen. Rather they seem like hard counter to most things really annoying things in game. Charm, mindless, fire and poison immune, base ethereal, good base MR and AOE magic decay attack. And still not banishable.
>Don't do this. They have decent armor when they are just heralds.
You do you. I like a couple of lords spamming burst 25 terror and fingering to death at range 10. Seems to work real nice against their casters. Plus better MR and they can lifeforce spellcast of each other constantly allowing me to have merc casters that don't die to my scourge king.
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>>2331569
>soulless that come with no hoops like insanity to get
No point in wanting them if you aren't using them.
>You know perfectly well there's always some fucking indie if nothing else coming to take a shit on your coalmines.
And every upgrade someone has makes something to sit on it. I also patrol around and kill everything in my territory, so it's a non-issue.
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>>2331582
As it turns out you're getting some without having to crawl at 2 AP a turn anyway. And they're nice to eat a banish over that same priest trying to convert your ass.
>every upgrade someone has makes something to sit on it
I wish. Vast majority has either nothing or at least something so shit it might as well not spawn guardians.
You really haven't convinced me anon. Sure, there are arguably better specialists but I'm not seeing anyone being remotely this consistently strong all-round. You can do pretty much anything. Got gold? Human troops are good. Don't got gold and map is shit? Fish for lifeforce, pray for ants and cackle. They dominate humans? Use animals. They dominate animals. Use humans. They dominate both? Use undead. They do physical damage? Laugh in ethereal, high armor, shields, regen and likely shit like fortune on top. They have mages? Laugh as they terror rout. Their mages behind meatshields? You can have more and some of your fodder multiplies on kills or summons more fodder.
Worst case scenario is fighting necro but it shouldn't be especially difficult to get access to fire or cloudfag casters.
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Blessed units will now receive more fucking hit points
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>playing guildmaster
>world has gone to shit and demons invaded.
>basically just hunting down the last player while trying to survive.
>set up an assassins guild.
>set a contract
>assassin takes one turn to move
>fucking meteor drops on him.
I love this stupid fucking game.
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Having a fun time playing Necro, it's really good once you can plane shift into Hades and start taking over the place to get the dead to finance the war effort, but Orcus is too fucking tough and haven't taken over his citadel yet (i'm massing ghost knights nearby to do so) so I'm using my main lich to take over moctezuma hell while trying to fend off demo in Elysium and put together enough hands to make a couple more liches
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>>2332411
Survive until your first perpetual storm eagle king and laugh in exponentially growing and unlimited resources. And then drop from clouds where you're immune to most things in the game and snipe his citadel.
Real strong magic not dependant on libraries. Real strong utility. And a couple really strong summons with nothing truly bad.
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Thoughts?
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>>2332537
Imagine if you could select a set of chess pieces at the start of the game.
Most pieces still have mostly normal moves like pawns, knights, rooks, etc.
But then you get megachessatrons which can wipe entire lines off the chessboard.
You have pieces that can teleport to other boards.
You even have pieces which connect multiple boards together and make an endless inflow of hostile-to-all-sides pieces appear.
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>>2332831
Is there a faction where this isn't the case? Literally 50-75% of my armies in year 25ish are still crossbows because I summon maybe 5 frost and bone devils out of 100 demon summons and imps except fire/ice and familiars tend to just die instantly in combat. Feels weird being le demon faction but entirely relying on normie humans
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>>2332827
>why are beholders so OP?
Designed as such by concept back in D&D
>get carried by normal human recruitables
Waves of archers are the actual strongest thing in the game. The Bakemono are really annoying for this with their Tengu and their wind attacks.
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>>2332839
Witches can grow to rely on eating all the enemies. Enchanter can theoretically get by on golems but why when you can have bows and ballistas? Illusionist illusions fly into the enemies faces and attack. It's the only faction I can think of where you really need a line of fodder in front.
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>>2332629
Yeah. Tried a couple mods and it didn't feel right so I'm tweaking some things on my own.
>dependent on tribal villages instead
What'd you have in mind? I figure senator is already too dependant on map.
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>>2333227
Nothing wrong with trying to make him a bit more interesting is there? And couple of things just annoy me. I mean why can't you get the magistrate anymore when you ascend. Or why can't you get slingers of any description other than the stationary ones? Blunt damage can be very convenient in this game. The three priest wizards are a bit unutilized as well.
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>finally beat my first game with max # of AI on knight difficulty, biggest map size
>Realize halfway through that the AI doesn't into planes or anything, so it's basically useless to even bother with anything but the vanilla Elysium plane
Is there a reason to even do another playthrough? Right now the AI basically puts up no real fight beyond a couple doomstacks that they don't even utilize properly, and then sending random bullshit groups of 9-15 around to be annoying. Did I get a fucked RNG or something? Or does having more AI players gimp them as a whole? All in all I feel very unsatisfied because there wasn't much challenge, all I had to do was spam crossbows and imps to totally crush the AI.
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When I play guildmaster I like to find 3-4 places I can put assassins guild close to each other and just have a commander go back and forth gathering brigands till I have a whole fucking army of them and just drop them off on a brigand leader and watch him march into something stupid like a vampire living in a hamlet.
>>2333325
The ai don't even know how to get off boats.
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>>2333325
>Or does having more AI players gimp them as a whole?
This in a way since they'll be meeting and killing each other early instead of growing in power.
>all I had to do was spam crossbows and imps to totally crush
Doesn't matter if it's an AI. There's no magical way for some player to go to another plane and enact some crazy plan to invade all your citadels from there. The game is simple, have more dps.
>it's basically useless to even bother with anything but the vanilla Elysium plane
This is in general. Only your citadels on Elysium, Agartha, and the Sky matter. Right now, planes only offer a few special recruits and the ability to kill powerful summons so others can't summon them.
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>>2333370
A witch is an exception because the time/effort it takes her to plane travel is very low. Just needs to be able to scry a swamp on another plane and she is there. Necros make use of the hades plane but there's not a whole lot of reason to stay on it besides positioning.
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>>2333325
>Did I get a fucked RNG or something? Or does having more AI players gimp them as a whole?
You made your own fucked RNG. More players = more citadels and starting tiles. That if you can exploit it plus fairly low difficulty plus human brain plus very strong class and no wonder you cleared house.
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>>2333465
Sex with which summons?
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>>2333446
It's as shrimple as related*adjusted for what class on what society
I'm not even shitting on you dude but yes, knight with loads of players, and loads of additional citadels and resource tiles, and one of the best classes, is what you'd call low difficulty setting. And nothing wrong with that but don't pretend it's the worst the game can throw your way.
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>>2333554
Not that anon but I'll do a full difficulty run with same settings soon. What era is most balanced, I did fallen empire before but they just got rolled by the AI swarm. Also gonna consider using the unbalanced AI mod. I just want unknown threats , what I got was 9-12 ancestral knights raiding my shit was irrelevant cuz I spawned magic damage imps
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>>2333587
Dunno man. Between RNG nature of map generation and different classes having different priorities ymmv. Agricultural or new dawn probably. Either should have a bit of everything for everyone with second having more libraries and high income tiles around but again, every player is adding a citadel and several tiles to the world. Fair game if you take them early but you are going to snowball hard and kill anything resembling challenge if you do that on less cheaty AI. All I'm saying is I just like a proper scrap and having to think about my armies and what spells to use instead of starting to play mop up three years in.
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Man, when I found this game it sucked me on completely for like two weeks.
From all the classes I tried I feel like the Warlock is way underrated. I casted the storm spell on like 4 citadels and fucked off to explore the planes. Not only you get very easy access, your elemental lord are also one of the most powerful entities in the game, kicking gods asses left and right. Between me conquering Nexus, Prime and Aztlan almost without any difficulties my storm elementals generated by the enchanted citadels completely overspammed half of elysium, with two AIs (Knight) barely surviving and the rest being pressed constantly. They were like on every fucking tile, so many of them that they were falling from the map edge into abyss and harrassing the horrors. I walked into Heaven, God himself and his whole garnison lost in a gangbang with two earth elemental lords and 4 purple worms. The rest of the army did not even manage to get in range. Then I invaded Hell through digging to it and got bored somewhere in the middle of conquering it. I fucked with Baal too and he also lost like a bitch to my summons. I got two air lords and one water lord fall into the void and consequently get insane. Never managed to get two of them back because they had suck deathstacks nothing in the void attacked them. 10/10
Meanwhile I never managed to get a good game going as a necromancer, dead are weak and sitting for turns in a citadel to turn them all into bane archers sucks.
eating all the settlements on the map as high priestess was fun too
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>>2333629
>dead are weak and sitting for turns in a citadel to turn them all into bane archers sucks
You're doing it wrong. The regular dead are there to cover for your necromancer spamming aoe decay. Similar strategy with warlock and front chaff of the same element or kobolds. And don't rush for the lich either, get a pair or three of fully upgraded corpsemages and laugh if you have a spammy neighbour like druid or bakemono.
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>>2333644
Sure but you do start with two. Learn twiceborn, twice, cast it, twice, upgrade them both. That's imho too many hands in the beginning for being fancy with your skeleboys when goblin archers do just as well against almost anything at that stage of the game. My 2c at least.
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>>2333629
You only need like 10-20 bane archers in an army early on. Just drop some longdead off at a citadel once in a while and use the rest to cover the archers.
>>2333629
Warlock isn't underraated. People think of the air aligned one as being OP because of the ranged attack of the air elementals. I think big water elementals are underrated however, their attack is an aoe soul slay. Warlock is cool at the end when you can reshape the land but that's so late game it's almost useless. I don't even usually have a prolonged enough game to summon the elemental leaders. Waves of hybrid archers usually do everything in.
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>>2333648
Ideally on more casters but if you're that fucked with new recruits and there's something kicking in your door the summons aren't half bad. Don't sleep on ghosts or vampires either. First one is a massive pain in the ass and the second can feed on some hades villages as well.
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Fighting against an illusionist that doesn't lose in the first 15 turns so is gay if you don't have a hard counter
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I'm playing Dominions 6 & see that Conquest of Elysium is in the same vein from the company but at a smaller scale? Should I wait for CoE6 if I want it to tie in to D6, or does it not matter & I should just play 5? What's the actual goal for this game anyway?
-t. brand new to dominions & conquest of elysium
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>bakemono sends a 200+ army every other turn
>dryad is prepping the bull
>markgraf is fucking with my cabbage farms
>there's a dwarf infestation
>oh and el caused an apocalypse as a last fuck you
Hope you fuckers like your calcium.
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