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Since /twg/ is mostly about Warhammer now, let's have this again. Talk about historical Total War games and their mods (fantasy mods are also welcome).

previous thread >>1991167
+Showing all 88 replies.
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>>2324264
https://www.youtube.com/shorts/InYsZtD5jLo
For all these years, I didn't know you could do this.
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>Check out EB2 since its one of the most popular mods
>Earraping didgeridoo "music"
>No combat advisor either so you hear nothing but the didgeridoos
>Sieges are an absolute slog with units hacking forever at each other without anyone dying
>Everything takes forever to build
>Enemy turns take a long time
I can't believe anyone pretends that this is more fun than vanilla RTW.
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>>2324299
I recently tried it as well and I liked it overall. I really like historical accuracy visually, not meme shit like bronze age Egypt of vanilla games. But I don't always care about extra mechanics these autistic mods introduce. It's not like all those mechanics make it all that more accurate anyway. But visual accuracy is important to me.
That said, I am thinking about trying out DEI for Rome 2 now.
>didgeridoo
It's not that. It's Carnyx.
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>>2324264
I play a lot of Rome 2 DEI. Recently played an Imperator Augustus campaign that I got bored of after I defeated Antony, giving it a break for now before I play Empire Divided.
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>>2324299
it's a slog to play, the mod is popular because of the units
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>>2324547
Yeah, i want to play DEI too. I have more ideas on what to play than time for it.
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will med 3 have actually good mod support?
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>>2324945
Yes. They explicitly said the new engine has added oldschool style mod support. Meaning that we can be cautiously optimistic that no matter how much they want to lowball the release product in order to milk DLC it will be fine because we can just get mods to do it better.
The question is whether the 3rd worlders who typically make mods will actually get to work on it. They still haven't maximised Rome: Remastered's potential all these years later.
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>>2324299
yeah, I used to play EB 1 but seriously prefer vanilla plus mods
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>>2324953
rtwr dont work on win7, why bother
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>>2324931
Rome 2 is a pretty good classical history simulator. there is something for everyone. The vanilla game already has quite a few campaigns while DEI adds new ones like Alexander, the Makedonian Wars, and Sulla. 600 years of history and yes I played most of them in succession, I only skipped the Peloponnesian War and the Makedonian War because I don't have the Wrath of Sparta DLC. I have 500 hours in Rome 2 DEI and only have Empire Divided left to do then I can consider Rome 2 finished and uninstall it forever.
>now we are free
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>>2324264
Rome 2 killed historical total war
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Historicals have been expelled out of 109 generals so far... when the persecution end!?
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>>2324953
>The question is whether the 3rd worlders who typically make mods will actually get to work on it. They still haven't maximised Rome: Remastered's potential all these years later.
thats a big issue with newer games. to make a mod, you basically have to treat it like a full time job and already have the skills of a full blown professional 3D artist, scripter etc. whereas before, you could more easily make simpler textures and shit with lower-end hardware but now, that is not true anymore and so only those with the skills and beefy computers can mod properly mod.
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>>2325026
It isn’t 2010 retard, nobody cares about win7
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>>2325406
Doesn’t seem to be an issue for all the good looking skyrim mods. I think Total War is just cursed with a thirdie fanbase.
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>>2325406
Counter-Strike was made by two dudes in a dorm room.
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>>2325441
splitting user base is never smart move
fucking wh3 work on win7, if rtwr worked on win7 I would transfer my mods to it, it don't so I don't bother
is it simple enough for you to understand you illiterate mongrel?
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>>2324299
A big reason anybody played EB2 is because people started running into performance issues with modern hardware in RTW1. It's not really an issue anymore thanks to the dxvk method on the pcgamingwiki page for the game.
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I need to resume my WF&S2 Austria campaign from 2024 but the Janissaryspam is a real slog
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>>2324264
How do folks here defend CA's decision to make Nottingham the 3rd city of England?
According to estimates, Nottingham's population in 1086 was between 0.8 and 2K people, making it the 26th largest city in England.
Realistically, they should have probably picked Winchester or Norwich as the third city, but if they really needed a city between York and London, they should have picked Lincoln, which was the 5th largest city and right next to Nottingham.
The real reason why they picked Nottingham was "muh, normies know about Robinhood", which is fucking retarded reasoning.
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>>2326128
This is the same studio who made a 1000 year out of date Egypt in Rome 1 and the entire of France a single province in Empire. Although Empire was the first TW game that tried to have some semblance of historical accuracy.
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>>2324264
>Since /twg/ is mostly about Warhammer now
>now
Been that way for years, doesn't help that we haven't got a good historical title in a long time.
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>>2326137
>the entire of France a single province in Empire.
Funnily, I read some old Steam threads last week where people actually defended that design choice, because:
>muh, it represents Sun King's centralization
Regardless, it's lame because imagine you are playing as Spain, and you want to kick France out of the Med. To do so, your only choice is to conquer all of France, even if you really don't care for northern France.
The Napoleonic map is a bit better, but I still don't like the main France region being so big.
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>>2326128
You answered your own question. Remember that at the time historical games were fighting for any mainstream visibility. Med2 also has fucking ‘Russia’ as a faction. The rise of the internet in the mainstream has unironically done a lot for history knowledge, and you can have a game like Kingdom Come Deliverance be a big hit now whereas back in the day it was hammy aoe2 braveheart references.
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>>2326128
Yes, it's because they wanted to have Sherwood Archer units and call back to Robin Hood. They weren't trying to make games that were full-on historical autism simulators, they were trying to make games that were fun. And it worked, because it is fun to use things like Sherwood archers in Med 2 and Amazonian women and Roman ninjas etc in Rome 1. Extensive moddability meant autismos like yourself could play the many different historical mods out there to get their fix, it was win/win.
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>>2326150
>They weren't trying to make games that were full-on historical autism simulators, they were trying to make games that were fun
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>>2326149
>Med2 also has fucking ‘Russia’ as a faction
They called Kievan Rus', Russia, this bad?
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>>2326158
Yes, it's very bad.
Can't have this realm whose name means the land of the Russians be confused with the modern state whose name also means the land of the Russians, because of a border conflict in Eastern Europe.
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>>2326153
That's absolutely true, and it's been known since Rome 1 when CA themselves explained why the Egyptian faction was designed the way it was instead of being yet another Hellenic faction.
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>>2326158
The 'Russia' faction not the Kievan Rus'. It's
https://en.wikipedia.org/wiki/Novgorod_Republic

You start with Novgorod as the capital while Kiev starts as a Rebel city.
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>>2326169
Well, that's dumb.
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>>2326158
>>2326169
>Kievan Rus
Most credible publications now use Kyivan, "kievan" is outdated and not recognized in serious historical discussions anymore.
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>>2326169
They were pretty loose on factions, especially with regards to attempts to game balance and province density
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>>2326267
Wykipedia had a heated debate over changing it to Kyivan Rus but the s*ycucks lost, and it stayed Kievan Rus
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>>2326273
I still use Anno Domini and not "current ear" despite what wikipedia says. Wikipedia's policies have literally nothing to do with historical discussion.
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>>2326267
>Most credible publications now use Kyivan
No one had ever heard of Kyiv until four years ago
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>>2326282
Same with Iran until the 1930s but today there are few people who make a fuss about how we should still call it Persia despite Iran being what it was known as by the locals. And the Istanbul/Constantinople thing, Czechia, Myanmar etc.
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>>2326358
>Istanbul/Constantinople
This is completely different, it was always the Turkish spelling of Constantinople until the nationalists renamed it to a different name.
>Czechia
The english language word for the country wasn't a country name for some reason but the full formal name always was weird. Czechen would sound too close to chicken in english, and I geuss they could've went with Czechland but Czechia is fine in english and sounds similar to the native name.
>Persia/Iran Burma/Myanmar
Lot of people do the latter actually but these are valid to Kiev/Kyiv unlike the rest which are gross misunderstandings or simplifications. Ultimately this only matters because English became so dominant and normally no one cares about these historical oddities in national names such as UK is still being called England in (common) German.
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>>2326367
>Czechia is fine in english and sounds similar to the native name.

Čekia (Czechia) doesn't really sound all that similar to Česko (Chessko).
Ironically the name is actually spelled in a proper English way in Chekhov of Chekhov's Gun fame. That guy's surname is literally "a Czech".

I'm personally in favor of Kyivan Rus'. Not because of any politics but to highlight the invented nature of the name.
Kinda like how the old convention of Japanese era names:
>Straw-rope Pattern Pottery Period
>Yayoi-style Pottery Period
>Tumulus Period
>Asuka Period
Compared to the modern one which hides it behind Japanese ability (they still say the same thing, but a random Anglophone amateur has no idea):
>Jomon Period
>Yayoi Period
>Kofun Period
>Asuka Period
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>>2326413
>>Asuka Period
Reifags BTFO
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>>2326419
You're living in the Reiwa period right now.
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>>2326427
For me, it’s The Year Of Our Lord
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>>2326429
Actually it is CE (Christian Era).
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>CE is still the Christian calendar and years are counted from the birth of Jesus they just changed the names
where did academia go so wrong?
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>>2326444
Jesus wasn't actually born on year 1 so it doesn't really matter
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>>2326444
>they just changed the name
Amerifat Wokeness.
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>>2326267
I support ukraine against jewtin or whatever but I’m not changing the common name of Kiev over this shit, fuck off.
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>>2326444
Yeah this is lame. Just change the calendar as a whole. Liberalism is just christianity underneath and dishonesty above.
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>>2326492
France tried that during the Revolution. It did not go over so well
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Rome II emperor edition is so good. If naval wasn't so buggy and had larger maps it would also have been great. People dog on Rome II because they are trannies. It's that simple. Shogun 2 + Rome II carrying the entire series.
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>>2326495
The calendar change was the least problematic part of the french revolution
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>>2326153
that is true tho
t. started series with Shogun 1
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>>2326551
>tfw people aren't Rome 2 respecters
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>>2326551
By biggest problem with Rome 2 is the siege pathfinding. Most of the time I just deal with it but often units become stuck on corners of buildings or just become completely unresponsive. Trying to get units down off walls if there are even just a few routing enemies on them takes forever because the entire 200 man unit stops whatever they're doing if they encounter just one enemy soldier.

Other than that I love the game with DEI. I haven't actually played vanilla Rome 2 since the original disaster launch.
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>>2326551
>People dog on Rome II because
the combat is shite, the campaign map province system is rubbish, limited building slots per city is daft, armies being tied to generals is abhorrent
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>>2326833
you can't just tell the truth to his face like that dude
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>>2324264
Somebody explain why CA was so cheap about the number of regions in the Empire?
Was it a technical limitation?
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>>2326554
I disagree. For all the beheadings, decimalizing the calendar was objectively one of the worst decisions in the history of mankind.
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>>2326128
It was a different time...
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I, for once, miss the time when there was actually a devoted community of men with interest in historical accuracy.
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shogun 2 is so ebin, yari mazing hahaha!!!!
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>>2326271
To be fair, a lot of them are name related (And the rebel province are ARGUABLY a attempt to replicate feudalism). Biggest issue I have with the game overall is the lack of Persia, frankly

At least unlike Medieval 1 it didn't have a unified kingdom of North Italy.
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>>2324299
it's for people with severe autism. Shame there's not many good middle ground mods for people with only mild autism.
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>>2328009
It barely existed in the first place.
You're remembering the very few occasions when people would bitch that the sandals were inaccurate, but you forget that the rest of the time was nothing but Greek nationalists whining there weren't enough playable Hellenistic factions (zero of which actually mattered in the long run).
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>>2328290
>Game set in the Hellenistic age
>NOOOO YOU CANT JUST HAVE HELLENISTIC FACTIONS IN YOUR HELLENISTIC GAME
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>>2328285
I don't care as much about gameplay autism, because it's all abstracted and game engine itself won't allow you for the game to be very accurate to real life, but I do want visual accuracy, right weapons and armor, clothes, buildings, basically historical aesthetics. Because we can have eye candy that way, at least.
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>>2326128
>t. resident of Derby
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>>2328290
Fuck I spent so much time on that forum
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>>2328290
>there weren't enough playable Hellenistic factions (zero of which actually mattered in the long run)
They matter because without a bunch of greeklings, who's gonna serve as your punching bag?
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>>2328290
God, the seethe over Pontus being revealed before the sillykids was fucking delicious. Sometimes I'll just sit there and think about all those hellenaboo underatanderers of strategy raging about "western movie barbarian britons" and screeching about how they don't want to play fucking Pontus, the loss of the silver super elite hoplite elephants (seleukids ONLY), and when I do think about it all I'll not need to eat the whole day for it. It was so goddamn hilarious that it almost made up for Rome 2 being such dogshit.
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I had a rather annoying experience in Attila recently.
Playing as WRE, I had 3 Hunnic hordes hanging around a frontier city, 1 of which was besieging said city. Now I had a legion in there already, and I pulled up 2 more to reinforce.
So the next turn, one of the non-besieging Hunnic hordes attacks my two legions standing outside the city. Now I understand why the legion inside the city cannot reinforce it’s brethren, but for some reason the horde besieging the city was able to reinforce its comrades without breaking the siege, turning the situation into a very grim 2v3.
I did end up losing the battle, but only just. And had the Huns not possessed and entire other stack of horse archers I definitely would’ve won handily.
I am rebuilding the two destroyed legions, and I shall have my vengeance upon those Hunnic hordes within the in-game year, but the whole thing that threw a wrench into my efforts (the besieging army being able to reinforce) feels like bullshit.
Also, should I try to make crossbows work and exploit WRE’s strengths with them, or just get regular archers so I don’t have to worry about the line of sight problems? I know I need some real missile infantry (non-javelin) to screen out the horse archers, but I’m unsure of which to use.
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>>2326267
dont you have a trench to fight in?
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>>2326141
The endless dilemma with settlement volume is too little and political conflict is too easily resolved, too much and battlefield experience is too greatly damaged. I don't know of a single perfect answer for it. What I am partial to is having more settlements rather than less, keeping the field-engagement 'bias', but having a gradient to territorial conquest. I could wall of text about that but the jist is:
>Make cities be willing to surrender depending on certain variables. This can be contagious or snowball, but certain cities can also be made more patriotic/stubborn and refuse to do so
>Make vassalage more appealing, less of an AI:"ID RATHER FUCKING DIE" proposition. Could be there's a more strict vassalage and a more generous one.

>>2328290
I was there in the ancient times. I think the medium is one issue (or rather, that is an issue with youtube, reddit, 4chan, ect). It is far easier to shoot off some random bullshit than to post and wait for a reply. It's also that the dunning kruger access to low information weaponized for trying to win arguments is much worse now with wikipedia being quaint of an issue compared to LLMs and e-celebs regurgitating knowledge.

We had the issue of third world ultranationalists for either the greeks or obscure Eastern european factions. I remember the mod I was working on having Russian and Georgian fans in 2008, but there wasn't enough of them back then to cause a critical mass of shitposting/feuding. Like imagine how bad M3 modding shit would be with the Russo-Ukraine war.
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>>2330530
The solution to me is to increase settlement count for accuracy's sake but streamline territorial expansion. You shouldn't have to personally fight every siege battle to expand against a cowardly AI that likes to turtle and run from your army because that's monotonous and time consuming, plus siege battles are usually awful compared to land ones. The AI should be more open about giving away territory on peace negotiations to preserve itself instead of being suicidal and fighting to the last.
Another interesting thing would be having minor unwalled settlements automatically turn over to the player if they take a major walled settlement nearby as a way to abstract the player sending minor detachments to negotiate and demand surrender. If anyone here played Imperator: Rome, you probably know what I mean.
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>>2326444
Originally CE stood for Christian Era (since that's what it is lmao)
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>>2326833
This it should be like old total war where every city could have everything so management is pointless busywork akin to cookie clicker, not anything that requires thinking
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>>2332149
How is 2026 the Christian era?
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>>2332380
Modern TW already has enough pointless busywork with all the shallow minigames they pass off as faction and system mechanics
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>>2332391
>2026
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>>2332380
>nu total war
>natch colors to each other to max bonuses
>thinking
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>>2332501
What is Christian about the current year AD?
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>>2332581
Can you and your tranny friends go back to the warhammer thread? It's been 2,026 years since the birth of the Nazarene Jew, it'll always be spelled Kiev, not Kyev. And it'll always, always be Turkey, not Turkìÿè or whatever barbarian bullshit letters they use.
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>>2332596
You need Jesus, son.
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>>2332596
Wasn't Christ born in like 4 AC/AD?
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Total War? For me, It's Rome 1 (not the demastered version)
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>>2326153
There's absolutely nothing wrong with that statement. They were going for pop-history, not total accuracy.
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I'm in a Napoleonic wars mood
Thoughts on NapoopaN: TotaliatoT

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