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Is it any good?
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>>2325237
I keep coming back to it, it's pretty much one of a kind.
The learning curve is on the steeper side, not insanely so but you do need a brain to play.
But where it really shines is that a lot of the mechanics and gameplay is emergent in that they only appear once you reach higher challenges (prestige levels).
Everything up to viceroy is really just tutorial mode as the settlements usually reach their goal the moment it starts really getting fun with completed supply chains and luxury production.
But once you hit prestige the true depth and possibilities the game has to offer starts showing.
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>>2325237
It's very good. The big 2 downsides, for me, is that my engagement with it is purely difficulty-driven, and now that I've done the last seal and beat P20, I don't want to play it again. And that DLC content, while funny, seems fairly weaker than the base game, which doesn't translate well with the first point: if I want to win in P20, my best bet is to not engage with the DLC biomes.
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>>2325920
yeah at first there wasn't any motivation to increase the difficulty storywise, but they added an overreaching story-arc where you're encouraged to close certain seals, which forces you to build your settlements farther and farther away from the capitol, which automatically increases the difficulty for you.
Another thing I adore about this game are the small visuals and sound effects in the changing seasons. That feeling when the Storm clears and you reach a new Drizzle season.....
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>>2326146
It's kind of a roguelike deckbuilder
There are "checkpoints."
As you progress through stages you get access to more structures that are more specialized and efficient at certain things giving you more options to beat subsequent stages. Sometimes you just don't get the resources you need or the quests don't mesh with what you can do so you have to abandon an outpost and try again.
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>>2326146
yeah your job is to build a small settlement and reach a certain goal, which can be done by different means, then moving on to the next spot and repeat.
Every time you complete a settlement, you receive some resources which you can spend to permanently improve your starting conditions for the next settlements, which allows you to move further and further away from the starting point increasing the difficulty.
Your old settlements get added as trade contacts.
After about 5 to 10 settlements a big storm wipes away all settlements and you start anew in the center capitol (but you keep the improvements and upgrades)
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>>2325237
I like it a lot, while it's not too hard to complete each settlement the deadline to complete the seal pushes you to play better and faster. It is amazing watching people finish P20 maps in y4 or 5.
What I don't like is the citadel meta progression is grindy as fuck, you could of course only play Queen Hands Trial but it's poorly balanced imo for real roguelike gameplay.
The DLCs have also focused on increasing breadth rather than depth, which is understandable given how few people have actually completed a P20 map.