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Thread to discuss Graviteam Tactics and Combat Mission games.

Screenshots and AAR's welcome.
+Showing all 16 replies.
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i think both are good :)
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>>2325576
I think both are bad ):
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I think both are average :|
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I have no particular opinion on any of them.
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As a seasoned GT player who played everything they made, including all DLC, I'm thinking about writing, recording and editing a comprehensive video tutorial series for Graviteam. Nobody else seems to have attempted this, just a few often incorrect tutorial videos exist focused on specifics like artillery, and some.

List the areas that new players struggle with most. Also, how best to structure such a series?
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>>2325576
Wanted to get into these graviteam games then I saw that unit deployment shit with the squares on the ground and noped out
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>>2328678
-not sure how to load my infantry into transport vehicles.
-struggling to understand how the radio/communication mechanics work.
-It's difficult to figure out when it's best to use orders and which in def and assault.
-Artillery seems to work, but im no clue to actually understand the mechanics.
-how to win an engagement with flamethrower units?
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>>2328678
>do all that
>andre changes the entire game again
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Reminder that the CM team is nothing but late-war fags who REFUSE to give us the Battle of France for some reason
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>>2328678
>just a few often incorrect tutorial videos
Most of them are incorrect because there's been a few engine overhauls that have changed things a lot. I've seen the same for Combat Mission too.
>>2329495
Graviteam is early war, but they're slavoids on a mission to document every single minor engagement that happened on the eastern front.
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>>2328678
I'm good with most of it now, but I remember having some issues with artillery, spotting generally, and communications generally. There were a lot of times that I thought on map fire support should have been firing, but they weren't.
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>>2328678
I learned a lot from messing about in the battle editor. You could show how to set up simple scenarios for various aspects of the game to play around with.
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Anyone here played Firefight?

it's a little known banger WW2 based real time tactical game made by a lone dev. 2D top down like Close Combat, with fairly simple mechanics and surprising tactical depth. Still being improved with an active modding community. I recommend it to anyone who enjoys these games.

Here's a great tutorial for infantry tactics that gives an idea of how it works.
https://www.youtube.com/watch?v=ZvG-U8VY-KY
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>>2329495
I think it's just easier to work with.
As fun it would be I don't know how the game would be like in a desert environment, considering the master maps would probably be what half the maps in large scenarios would look like
Maybe in CM3
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>>2333219
I think it's just easier for them to copy+paste PzIVs and Shermans for 80% of the vehicle roster.
>I don't know how the game would be like in a desert environment
It apparently worked fine before on the old engine
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>>2328678
Give me your expert opinion on the AI, I always felt that Graviteam

a) plays itself when it works and you have very little impact
b) the enemy either does nothing or just walks or drives towards you

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