Thread #2326313 | Image & Video Expansion | Click to Play
File: 1769103859084621.jpg (1 MB)
1 MB JPG
Today is Ganesh Jayanti (also called Ganesha’s Birthday), let's celebrate and play some Hindustani/Gurjarat/Dravidian/Bengali team games! Here I am wrecking some noob as off-civ warmup, mom is making tikka, life's good friends
534 RepliesView Thread
>>
File: 1700698517034.jpg (121.7 KB)
121.7 KB JPG
Thoughts on the Tupi castle?
>>
>>
>>
>>
File: Villa_31_de_Buenos_Aires(1).jpg (453.7 KB)
453.7 KB JPG
>>2326406
Pick something from here.
>>
>>
>>
>>
>>
>>
>>
File: Pyrrhus.png (164.5 KB)
164.5 KB PNG
>>2326757
Numbering a general is the worst slippery slope
>>
>>
>>
>>2326733
"Sorry for the inclusion of non-civs into the ranked ladder, we'll take them out imediately and make them even more unique, completely centered around 3K being a chronicles-like and we're also spleeting the Khitans into Tangus and adding (cheap, but paid) DLC with Khitan, Tangut and Jurchen campaigns" (can also buy this one to get access to the civs)
>>
File: hand cannoneer.png (63.5 KB)
63.5 KB PNG
i hope they buff handcannoneers soon.
my trip to hawaii makes me hope that handcannoneers will be great vs the mudhut and teepee civs being added in the new dlc.
>>
>>
>>
>>2326850
You know we went too far with the gimmick shit the day a match between a vanilla civ and a dlc one resembles a match between an AoE I civ and a Warcraft III race, with a bunch of unique units, heroes and spells per unit.
>>
>>
>>
>>
>>
File: 1754926799252452.png (236.4 KB)
236.4 KB PNG
>>2326489
The only response they've ever given was "sorry you're stupid for disliking our DLC"
>>
File: 1570218833443.jpg (74.1 KB)
74.1 KB JPG
All these confusing unit types are what killed AoE3. The counters just get so unbearably obtuse.
Just Eagles was fine, but then you've got Gulams as well. Ok, they both move quickly. But then you add fire lancers who move slowly and have ranged attack, but they still count as shock infantry?
>>
>>
>>2326733
“We’re sorry for not respecting the integrity of the game or the east asian people and for cramming two unfinished dlcs together in order to coincide with the ps5 release.
As a way of apology we will be moving the 3k campaigns to chronicles, modifying the Wu, Wei and Shu civs into medieval civilisations like the Bai and Xianbei, splitting the current Khitans into Khitans and Tanguts, adding the much requested Tibetan civ, and bringing medieval campaigns to all of these civs as well as the Jurchens, Chinese, and Koreans.”
>>
>>
>>2326926
Actually 3 attempted to make that noise legible and put these diverse units into distinct categories like light infantry or heavy cavalry so you could almost always count on the effectiveness of specific counters. Actual unique units were very rare.
>>
>>
>>
>>
>>
>>2327033
So? 2 has a ton of different archers that counter infantry, archers, cavalry, or siege. Almost as if you had to learn what the units do before you could hope to use them well. Some UUs are the opposite of what they seem.
>>
>>
>>2327043
The only infantry that doesn't get countered by archers are the dudes with huge shields, very obviously archer resistant, even then only hand cannonners do bonus damage, it's often just a matter of pierce attack vs pierce defense, entirely unlike AoE3 and its autistic attack % modifiers to specific unit types.
>>
File: berserk.jpg (18.5 KB)
18.5 KB JPG
>>2327053
>The only infantry that doesn't get countered by archers are the dudes with huge shields, very obviously archer resistant
wrong
>>
>>
File: legionary.jpg (18.1 KB)
18.1 KB JPG
>>2327053
>The only infantry that doesn't get countered by archers are the dudes with huge shields, very obviously archer resistant
>>
File: US troops in the War of 1812.jpg (364.5 KB)
364.5 KB JPG
>>2327033
What's so confusing that heavy line infantry (musketeers) aren't the same as light rifle infantry (skirmishers)?
I mean, the icons were kinda jank but it's regulars vs specialists, dog
>>
>traction trebuchets are comparable to counterweight trebuchets
>irl counterweight trebuchets are such a significant improvement over traction trebuchets that they rendered them completely obsolete
>boat with a traction trebuchet on it is better in nearly every situation than a boat with a cannon on it
>cannons rendered counterweight trebuchets completely obsolete, let alone traction trebuchets
makes my head spin
>>
>>
>>2327106
they were too similar in shape and functionality in an RTS game context
they should be a different shape, color, have different animations, etc and don't @ me with "durr do you want bears with guns or something" no you fucking retard, you can have line infantry with big ass backpacks and skirmishers without, problem solved. Hats are not enough, sashes are not enough, marching exactly like musketeers is not enough
>>
>>
>>
>>
>>
>>
>>
>>
>>2327072
Monk dies to knights super easily if the Knight manages to reach the monk. There is nothing that doesn't kill a monk easily. Lightcav would be good vs monks even without conversion resistance or bonus damage just because they can move fast and smack the monk in his face.
comparing pikes to javelins is a new low, though, I won't step on that level of retardation.
>>
>>
>>
>>2327202
in order to kill a monk with a monk, you have to research atonement and the other guy has to research heresy
plenty of civs are missing one or the other, meaning that there's a non-insignificant number of matchups where a monk will simply never kill another monk
converting isnt killing btw it only counts if he dies (except for stat purposes, where it doesn't count either way)
>>
>>
>>
>>
>>2327106
3 introduced too many variants where it wasn't clear what function the unit was. Like Abus gun is considered a light infantry?
3's counters should have been based on intrinsic unit behavior (light infantry have faster move speed and more range than heavy infantry) rather than bullshit 8x multipliers.
>>
>>
>>
File: 20260122152857_1.jpg (871.9 KB)
871.9 KB JPG
https://www.youtube.com/watch?v=Ag1o3koTLWM
>>
>>
>>
File: GjWScIiasAAXvR_.png (163.2 KB)
163.2 KB PNG
>>2327279
COPE faggot
>>
File: austrial landwehr.jpg (157.3 KB)
157.3 KB JPG
>>2327141
It's basic 18th century warfare, their description say it, too
>Heavy ranged infantry. Armed with a bayonet to beat cavalry.
>Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.
It's riflemen vs snipers
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: MorierGrenadiersRegts464748.jpg (140.9 KB)
140.9 KB JPG
>>2327390
Technically, those would be the grenadiers, but in Age3 they're relegated to a light anti-personnel role
Which makes sense for how the role evolved over the long 18th century, as you don't want that kind of redundancy in a video game
>>
>>
>>
File: file.png (218 KB)
218 KB PNG
reposting here because I realized is the most active /g/
>buy a $900 computer to play aoe4 because I felt i was "too late" into aoe2
>actually the game feels like shit to play
>thought it was gonna be easier to learn due to not having to do micro lot of micro shit early like walling in feudal
>turns out instead of walling your base you just die at any rush as a noob
>constantly out of resources despite following build orders
>lack of basic QoL like seeing exclusively how many villagers you have in your entire pop despite being the newer game
>no drop off key
>no "you're about to be housed" sound and the housed sound is barely noticeable
>miss hard aoe2 despite not having that many hours on it
>install again
>have a lot of fun
did I fell hard for a reddit meme of "aoe4 is a lot more casual friendly"? I only play rts pvp exclusively btw
well I guess I can still play heavily modded skyrim/morrowind and skyblivion when it comes out with this pc
>>
>>
>>
>>2327586
Yes, you fell for a reddit meme. One look at the UI and campaign design tells you everything you need to know about people in charge who made AoE4.
The entire project rests on the "woah your soldiers yell a lot when attacking!! It's just like a real battle!!!" gimmick, and then the arrows look and behave like homing badminton shuttlecocks
>>
File: 20260123173238_1.jpg (868.6 KB)
868.6 KB JPG
Poor sod manage to escape and survive from that situation with 1 villager
>>
>>2327613
At least now I am better at mulstitasking (specially switching between scout/army to base) and no kidding playing that game reinforced my love for aoe2. I just played a ranked game and won (800 elo btw, have like 10 ranked games in total). IDK man but there's something so pleasing about building a well walled base all while you micro your scout rush on the front. Around 80hs AoE2 just kinda clicked for me and I feel a little bit addicted to it. It might become my main pvp game to go
>>
>>
>>2327638
AoM is one of those games that, in theory, should really appeal to me. Similar to AoE2 but mythological setting and with few but very unique factions. It's a shame that it has such a small playerbase tho. Probably harder to find new players to play against. Maybe I get it some day if it goes on sale
>>
File: 20251006234507_1.jpg (792.5 KB)
792.5 KB JPG
>>2327638
Seconding this, AoM retold is bretty gud
>>2327650
It's campaigns are pretty decent and will take many hours to complete all of them, once you finish them you more or less will know how to play the game, then just play some 1vs1s, team games or merely watch some pro matches to figure out how online is played, and you are set
I just win by spamming Oranos infantry 11
>>
>>
>>
>>
>>
File: 1768696218857211.png (43.4 KB)
43.4 KB PNG
>>2327713
>he thinks only one person is onto him
there's a reason you don't see any tripfags anymore
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2327715
>opponent massing eagles in late Feudal
>add barracks
>invest into MAA/LS upgrades
>produce some
>outnumbered since opponent added second barracks earlier and didn't need upgrades
>eagles just run away and slaughter woodline
>split up LS to defend
>not strong enough in small numbers without upgrades, they get bodied and woodline dies again
>finally get walled and send LS to enemy base to try to force a fight
>opponent already has a small crossbow mass, RIP
>add skirms/archers
>you now have a slower, inferior, and less numerous comp with eco damage
>opponent has already added forward siege/monks or is on 3 TCs
>ÆGG
>>
>>
>>
>>2326919
>back when I came up with "Indians", that was a gross misinterpretation of history
Yeah, hugely disrespectful generalization compared to "Slavs", "Italians", "Saracens", or "Franks". No wonder we're getting literal tribals now; Cysion has made the full dive into thirdie-worshipping faggotry.
>>
>>
File: 1769270933290772.png (349.1 KB)
349.1 KB PNG
>go full random
>It's an archer civ
>>
>>
>>
>>
>>
File: hag love.mp4 (3.3 MB)
3.3 MB MP4
>>2328093
>she looks like a hag.
good, total hag love is official policy now old man
>>
>>
>>
>>
>>
I hate non gunpowder ranged units
I'd rather spam my base with towers to deal with feudal archers than make a single skirm
I'd rather use my initial stone to wall and go for siege than make a single skirm
I'd rather try to hold with a gazillion houses until i reach imperial so i can start making hand cannoneers to deal with infantry than make a single archer
>>
>>
>>
>>
>>
>>
File: 1766291897042548.jpg (35 KB)
35 KB JPG
>posted in the wrong thread
How sweaty is the starting point for ranked?
I played AoE 1&2 as a kid, online SC2 more recently, can I just hop into DE ranked and learn on the go or will it be an unplayable slaughter?
>>
>>
>>2328321
Very. The starting ELO is a brutal moshpit filled with smurfs, instant disconnect ELO droppers, decent players with thousands of games and noobs. Unless you are somehow extremely good before going in you will probably drop 10+ games before a win.
>>
>>
>>
the good thing about rts is that you are not forced to keep playing dogshit games if you don't want to, unlike you're in genres like assfaggots or csgo. You can just surrender at any moment if you're not having fun anymore
>>
>>
>>
>>
>>2328321
If by starting point you mean the average elo, then it's sweaty enough to take some time to reach as a actual new player
Otherwise, if you just mean how low is the floor for a new player to find other new/bad players to play against: AoE2 and maybe SC2 (but this one is way more sweaty) are the only rts that have a big enough playerbase for a player of any kind of level to have fun regardless.
Due to how the ranking system works tho, you will have to lose a lot a the beginning before actually finding people of your level
>>
>>
>>2328345
it is fun for many reasons, but there are also many reasons to dislike it.
it's mostly for people who fell in love with the style of the game.
the most interesting thing about it is how many blokes exist (not to insult them) who play this game for years on an extremely low elo and never even bother to look up build orders or check how other people play. it fascinates me in a way.
>>
>>
File: jocko.jpg (78.5 KB)
78.5 KB JPG
>Lost your scout in dark age? Good, one less unit to keep track of.
>Got raided in feudal and lost 5 vills? Good, now the opponent will get cocky.
>Lost 10 xbows to one mango shot in early castle? Good, now we can focus on making cavalry.
>He took all the relics? Good, now they are waiting for us in one building.
>Didn't reach imp faster? Good, now we know he''ll spend his first res on trebs rather than army.
>Had your whole base destroyed? Relocate. Rebuild. Repopulate.
>>
>>2328363
>it's mostly for people who fell in love with the style of the game.
Yeah. While I have to say it can get a little bit tiresome in the late game when you have to multitask the most. There's some beauty in AoE2 about starting a game and having to build your entire base in order to not get rushed early. While you are doing "the same thing" every game, the fact that the games has procedural generated maps makes it fun and adaptable anyway. I tried AoE4 and didn't liked it for this exact reason, you cannot turtle in this game and you're always exposed. The only defense you have is making your own army
>the most interesting thing about it is how many blokes exist (not to insult them) who play this game for years on an extremely low elo and never even bother to look up build orders or check how other people play. it fascinates me in a way.
I couldn't play at the very lowest level and have fun either, some minimal level of competition has to be there for me to have fun. And getting better at the game feels good even if it takes some work. But still I feel happy for those ol' chill guys who enjoy a simple friday night of drinking beer and doing some low elo legending. Sounds almost as comfy as single player.
There are some players I understand less tho. Like roguelikes enjoyers
>>
>>2328345
>huh?
is "different people like different things" a hard concept for you to grasp?
>>
File: file.png (295.9 KB)
295.9 KB PNG
>>2328368
>pic related
>>Got raided in feudal and lost 5 vills? Good, now the opponent will get cocky
this one is funny because while it's probably completely game over at high elo, in low elo your enemy probably idle his tc like 5 minutes in order to pay enough atention to kills those vills of yours
>>
>>2328370
>is "different people like different things" a hard concept for you to grasp?
I mean, I don't like cheese and I don't go around telling people that cheese tastes bad and they should try quince jelly instead like single player rts enjoyers/pvp haters like to do constantly
>>
>>2328365
I played the game in a clan during OG times in the biggest german community league, and that felt competitive and stressful at times. but 1v1? that's just "lol, I'm gonna try something fun this time"-mode to me.
>>
>>
>>2328369
>I feel happy for those ol' chill guys who enjoy a simple friday night of drinking beer and doing some low elo legending
yeah, this. in the early 2000s, there were whole black forest communities of lowish elo players who would suck in 1v1 but would absolutely crush everyone on boom maps and imp combat maps and modes.
>>
>>
>>
>>
File: images[1].jpg (5.3 KB)
5.3 KB JPG
yeah that's right, I lured TWO boars in a row without any casualties
>>
>>
File: SLOW FEUDAL.jpg (1.7 MB)
1.7 MB JPG
the god damn AI beat me to the feudal age...
to be fair, I messed up my wood timing
>>
File: GET EM.jpg (1.8 MB)
1.8 MB JPG
this is what we folk call a pincer
>>
File: crushed.jpg (752.1 KB)
752.1 KB JPG
Victory was inevitable
>>
>>
>>2328382
NTA but the current Extreme AI is very aggressive when it comes to pulling down towers too close to home and also attacks villagers nearby building anything else. The only other major conniptions I got that it does, is
>carelessly tossing units at castles when it's dead set on destroying you in Post-Imperial
>typecast unit choices on some civ picks, doesn't always often invoke the best of each civ (no Polish and Sicilian Cavalier spam, etc)
>not really properly able to go playing pilgrim-style maps - especially on Regicide
>if a villager dies building something, they will replace them even when unsafe in futility
>can seemingly attack you with Hunnic Horses
>>
>>2328393
>not really properly able to go playing pilgrim-style maps
I hate this fact, since I love maps that do something different or absurd. similar problem with mangrove jungle, the AI builds way to few ships there and just gets steamrolled by navy.
>>
>>2328394
They are surprisingly considerate of a handful like Michi, using an Onager to tear a path. They really just gotta cover unusual corner cases but DE Extreme is pretty mostly competent without assfucking or blatantly cheating outside of somehow knowing where you built your base in Nomad maps (unless they're able to figure you out through small hints and retention of things like no-build zones but I doubt it).
On the flipside for Return of Rome, the AI can be incredibly pushy with using Priests to convert literally fucking everything, yet can also freeze Archers and Slingers in place - never actually attacking, destroying everything a defeated player already has if it's in the way unlike in AoE II, and they never research Aristocracy - so you can never be truly assfucked by a Greek deathball. The Regicide logic there is pretty basic but the game mode wasn't really designed around the game anyway.
>>
>>
>>
>>
>>
>>2328403
cool cool
next, try and aim for castle age times before 16:00 consistently, and once you got that down, try to go faster and faster until you are sub 15:00. why? because it feels good to be fast, and it's effective.
>>
>>
>>
>>2328393
>the current Extreme AI is very aggressive
I've tried vs Mongols extreme AI a few times as magyars and only won when turtling, booming and then mangonel wars with xbows. The amount of feudal units it throws at you is crazy, and it expands like a bug
>>
>>
>>
File: 1285975741750.png (685.3 KB)
685.3 KB PNG
I play double mill dark age to delay farming as much as possible. I then do a sub 09:00 feudal tower rush while stone walling all gold. Friends refuse to play against me.
>>
>>
>>
>>
>>2328490
I think you forgot the part where two stonewalled towers are cutting you off from gold and wood by the time you produce your third scout, all while your eco is already thin from going for some a 08:00 feudal time
>>
File: co2xh7.jpg (84.3 KB)
84.3 KB JPG
Posting the real best AoE!
>>
>>2328581
Take away the cartoony artstyle and reddit-tier humor and this could've been easily AoE IV. I would rather have the Classic Age revisited instead of rerunning the period of your most played game that still gets support.Advancing into the Victorian/Early Modern Era is also acceptable.
>>
>>
File: Don Corleone.png (2 MB)
2 MB PNG
>>2328407
>I understand. You found paradise in Spain. You had good trade, you made a good cannon galleon. The castles protected you and there was Supremacy. So you didn't need a friend like me. Now you come and say 'Don Hauteville, give me Serjeant Donjon rushes.' But you don't ask with respect. You don't offer friendship. You don't even think to call me 'a surprisingly good cavalier civ.' You come into my town center on the day my daughter is to be married and you ask me to do tower rush - for gold.
>>
File: 20260126162241_1.jpg (814.1 KB)
814.1 KB JPG
"Remove Burgundian"
t. Cuauhtémoc
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2328837
All techs, wide tech tree, all available an age earlier and with a food discount. However no Chemistry. A tech that replaces it as the imp upgrade (something like poison arrows that gives every projectile hit a 2 bonus damage over time against units)
>>
>>
>>2328811
MBL is one of the most likable guys in the community. I think Lewis has more potential in the near future and would've been cool to have an English player at an English LAN, but I don't begrudge MBL for qualifying over him at all. Seeing washed up niggerfaggots like Viper or Tatoh qualify would be way more insulting.
>>
>>2328837
honestly it could also be able to convert units, monks dont work well vs archers and scouts anyway. Redemption might be too strong though. Feudal uni could get defensive techs and i guess ballistics and a university is really expensive for feudal, hard to say whether it would be balanced or not.
>>
>>
>>
>>
>>
>>
File: file.png (34.2 KB)
34.2 KB PNG
>>2326954
When people say "only 2% of the playerbase plays multiplayer" or some bullshit like that they don't mean the actual daily active playersbase, but the overall playerbase that has ever touched the game instead. I mean, literally anyone that plays the first mission of william wallace tutorial campaign and then never touches the game again already counts as a "only campaign/single player" player. So obviously the porcentaje is misleading as fuck
Arcording to the dashboard now there's +10k multiplayer users right now, which is more that half the current steam playerbase
>>
>>
>>
>>
>>
>>
>>
>>
File: 1743572203341658.gif (843.7 KB)
843.7 KB GIF
Just been going up in difficulty against the AI before setting up for ranked
Capped out at Hardest, where I seemed to be brutalising the bot for most of the game, killing loads of villagers, battering rams rallying in, knocked down a lot of houses and production
Then I lost because it got a tech lead through this and just carried on expanding while constantly rebuilding, trickling out higher tech units into bad trades until my critical mass was bled dry and I was open to a counter push
How likely is something like this going to happen to me online?
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2328940
The ai just booms and rebuilds shit faster than humanly possible while using all of its resources to advance to the next age as quickly as possible, but if you have a civ advantage you still should be able to win easily on hard difficulty. Hardest and Extreme are when rushing early becomes mandatory. You should probably watch a few YouTube beginner guides until you can easily beat hard before playing MP.
>>
>>
>>2328880
I’m a chud too but I want literally everyone around at the time as an aoe2 civ. That other guy was just spouting tired conservative propaganda about external achievements instead of being a true nationalist who values blood above all.
>>
>>
>>2329006
>But sales are what matter to microsoft, not the number of people using their online resources
I know. But it's obvious that good numbers lead to more players wanting to buy/play the game. And also leads to more people watching competitive play, which is a good markenting ad for people who doesn't know the game or don't know how it plays. Yesterday there were 40k people watching viper-seba set
I was just remarking the false narrative that the overwhelming majority of daily players open the game for the single player tho
>>
>>
>>2328921
AoE I does have to make do without a lot of scripting, but there's only so much to mix them about with while using civs that for the most part are incredibly restrictive on what you can and can't viably field. DE onward isn't usually too bad with scripted scenarios and even has some interesting uses that weren't in the original releases, but that's not to say a few weren't so heavy-handed that I had to pause the game and process what the fuck was even going on, since they operated on such different rules.
>>
File: now-old.gif (53.4 KB)
53.4 KB GIF
>People are still mad that the old guard is getting pushed out from AOE2 tournaments and Hera is replacing T90
lmao
>>
>>
>>
>>2329090
actually T90 chat yesterday was fuming because Sebastian did his victory interview with Hera instead of T90, to the point him went to Hera stream and started doing pathetic comments like "Oh, i wish he did this interview with me" or "i was going to ask him this question", so Hera had to add him to the interview.
>>
>>
>>
>>
>>
>>2328921
FilthyDelphia goes overboard with scripting his levels, but I AoE2 has better campaigns. Lithuanians is probably my highlight since it gives a good mix of build and destroy, hero units that you are encouraged to use, and side objectives.
>>
>>
>>2328879
>I mean, literally anyone that plays the first mission of william wallace tutorial campaign and then never touches the game again already counts as a "only campaign/single player" player.
They could've played 1 multiplayer match instead and be multiplayer gamers. Face it chud, RTS is a casual single player gamer genre.
>>
>>
>>
>>
>>2329156
Be honest. it's way more likely for someone who tries the game for the first time to play the william wallace campagin than go straight to ranked. The real thing that would matter is if the rate of players who actually stay playing the game for a long time end up going for MP eventualy or just stay with SP. Because come on, someone who opens up the game on steam and gets an achivement for doing so is not an actual player, it's just someone passing by. It should not count to the pool for the rating of SP/MP playerbase
>>
>>2329172
>Be honest. it's way more likely for someone who tries the game for the first time to play the william wallace campagin than go straight to ranked.
You be honest. There were tons of people who played starcraft 2 competitively without ever touching the campaign, the tutorial, or skirmish. AoE2 is primarily a single player game
>>
>>
>>
>>
>>
>Play against the Hausa in hard
>As my army reached their colony, a bunch of griots charged and starting blasting their damn trumpets at my troops
>For some reason, the AI kept training them in batches along with their troops
That droning noise... it gave me South Africa World Cup flashbacks...
>>
File: Persephone.png (1.6 MB)
1.6 MB PNG
aoe.ms/Demeter
Demeter(ugly man-faced hag) got mogged by Persephone who is way cuter
>>
>>
>>2329177
>There were tons of people who played starcraft 2 competitively without ever touching the campaign, the tutorial, or skirmish.
Were there? It's really wierd to start a game without even trying out at least the tutorial and practicing build orders against the AI. Unless maybe if you're a sweat pro, in which case is the very minimal % of players. Why would anyone go straight to pvp in a game where they don't know even the most basic aspects of it. I have no doubt some of them do it. But highly unlikely people aren't going to at least play the tutorial.
>AoE2 is primarily a single player game
despite having most of the active playerbase playing MP? You also see that most of the discussion is about balance. Why would a single player focused community give a so much of a fuck if a unit does +1 damage or has +2 defense in a single player game where you can customize the difficulty you want to play
>>
>>
>>2329087
I'll readily admit I've been high on copium about all the TyRanT guys getting too old for this game for years. I think this qualifier has really forced me to accept it though. It's turning into the zoomer's game now. Guess I'll cheer on MBL for the LAN.
>>
>>
>>2329238
>It's turning into the zoomer's game now.
Some of the zoomers are ok actually, Lewis has some bants for example, and it's not that bad. I was very into sc2 lomg ago and holy shit I can't believe how I watched the esports scene for that in hindsight. Every tournament the quarter finals were filled with personality-less, faceless southkoreans who all needed translators. Imagine redbull being like that
>>
>>2329225
>You also see that most of the discussion is about balance.
MP players are a loud minority. Those playing SP are the quiet sort: they play the campaigns and maybe the skirmish, try mods, screw around in the editor, and most likely simply move on to play something else.
MP folks keep playing one game for thousands of hours and their interests involve that game primarily - it would be weird if they didn't discuss it a lot over twenty years later.
>>
File: hestia.jpg (161.7 KB)
161.7 KB JPG
>>2329215
Demeter still looks better than fucking Hestia
>>
>>
>>
>>
>>2329274
it's Rome, the ending of Alexander teased it
only question is if they'll do early Rome or just skip to the Punic Wars
>>
>>
>>
>>
>>2329274
It won't be, you already got greeks and persians, they won't do greeks again for the 3rd entry.
Personally I would really like a viking themed one, they were somewhat diverse in their conquests and reach. The V&V scenarios can go fuck themselves.
>>
File: Demeter.png (2.7 MB)
2.7 MB PNG
>>2329266
not sure if I agree, Hestia isn't pretty but Demeter has really bad case of man-jaw and she looks at (You) with a facial expression so full of disdain and scorn
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: WeeBey.gif (1.7 MB)
1.7 MB GIF
>>2329356
>>
>>2329274
>the Trojan War
only works in Mythology
we know next to nothing about the real trojan war, only that the city was burnt to the ground by someone and Paris was a real guy at one point and was a vassal king of the Hittites
also it happened 700 years before Chronicles Battle for Greece, it wouldn't fit in with the rest of the series
that said if they go back to the AoE1 time period for AoE5 I'm buying it day one
kino time period, deserves more than a 1997 game where civs don't have unique units and everyone in the world just says Erectus
>>
>>
>>
>>
>>2329303
>branching paths
>you can invade and conquer England
>or France
>or the Rus
>or sail down to the mediterranean and earn glory as dirty work mercs for the Byzantine emperor
K-I-N-O but they won't do it, too much work
>>
>>
>>2329259
>and most likely simply move on to play something else
That's actually one of my biggest points against people who tell me the majority of the daily playerbase are just playing SP. There's not that many autistic enough to play 100hs of a single rts game and still have fun with it, they just move to another one and maybe come back months/years later. Remember. I don't talk about those who touch the game. I talk about those numbers you see on steam every day. Those who the narrative says are playing the game like is Total War, Hearts of Iron or Rimworld (those actually have an overwhelming amount of autistic single player enjoyers who play the same game for the entire year nonstop). Those numbers are of a majority of players playing with and against another players.
IDK why keep discussing tho. Already posted the numbers and can be checked at any moment in the dashboard/steamcharts
>>
>>
>>
>>2329357
t90 casting
>this villager has gone through a lot lets call her stacy the name of the sheep my old granfather had
>meanwhile mangonels are getting shots on a woodline
hera casts
>THAT WAS INSANE
>THIS PLAY WON THE TOURNAMENT
>FULLY UPGRADED JUST MISSING ALL BLACKSMITH TECHS
>WHAT IS HE DOING
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2329450
Here's mine:
>Scout ship: ranged, very fast, double jump
>Demo ship: ranged, medium speed, lays remotely detonated mines
>Pyro ship: ranged, slower speed, deals extra damage from behind with backburner equipped
>>
>>
>>
>>
>>
>>
>>
>>
>>2329592
>Counting only people who play every day as 'the playerbase' is retarded
The narrative is "out of those 20k players you see in steam every day only like 2k play are playing pvp, trust me bro!" so, no. It's an ok thing to clairfy in this case. Also an own to AoE4 fags who love to say 2's pvp is so bad copared to 4 that most people are playing only because of the huge amount of campaign content 2 has
>>
>>2328940
Keep practicing until you can bully Hardest, and remember that if you aren't killing its eco faster than it's growing, you're losing slowly.
One ram from one siege workshop has to destroy ~20 houses just to break even on resource investment, and that's not considering the time difference between your spending and the opponent's loss. They're an obstacle, not a target.
>>
>>
>>2329589
both greeks and chinese did their fair share of conquering, not to mention cultural impact. What is the cultural impact of the Tupi? Wiping your ass with leaves? What are their conquests? Other neighboring neanderthal villages? By this logic, mammoths deserve a civ far more than some retarded jungle monkeys
>>
>>
File: Screenshot_20260128_131610_Firefox.jpg (83 KB)
83 KB JPG
https://www.ageofempires.com/news/a-new-naval-warfare-in-age-of-empire s-ii-definitive-edition/
Naval rework coming with Last Chieftains
Only Cumans getting Catapult Ships alongside the Americans is funny to me for some reason, when there are other regions that never utilized gunpowder well, either
>>
>>
https://www.ageofempires.com/news/the-warriors-of-the-last-chieftains/
>In one legend, the dog proved more compassionate than the Conquistadors he served when he refused to kill an innocent woman. The Conquistadors, not wanting their Christian reputation to be outshone by the dog’s compassion and forgiveness, were so humiliated that they left the place.
https://en.wikipedia.org/wiki/Becerrillo
>Guilarte de Salazar gave an old Indian woman a folded piece of paper and informed her that it was a letter that was to be carried to the governor- if she refused, she would be fed to the dogs.
>The frightened woman accepted in the hopes of surviving, but after she turned and began down the road Salazar released Becerrillo and commanded him to take her. As she was charged by the dog, the old woman dropped to her knees and prayed "Please, my Lord Dog. I am on my way to take this letter to Christians. I beg you, my Lord Dog, please do not hurt me."
>According to witnesses, Becerrillo stopped short and regarded the woman intently. He sniffed at the woman and the paper in her hands, before turning away, lifting a leg, and marking her with urine. He stood by as the woman returned unharmed to the Spanish troops. Upon his arrival, Ponce de León was informed of what had occurred. He commanded the troops, "Free her and send her safely back to her people. Then let us leave this place for now. I will not permit the compassion and forgiveness of a dog to outshine that of a true Christian."
huehue
>>
File: catapult.png (656 KB)
656 KB PNG
>mesos get fucking european looking ship with a catapult
holy laziness lmao
>>
>>
>>
File: 20260128171726_1.jpg (869.6 KB)
869.6 KB JPG
Team game kino
Teamwork makes the dream work
>>
>>
Are Fire Lancers really seen as an OP unit? I just played Koreans against Lithuanians and when I killed his cav with my Fire Lancers he called me a noob, said Im using OP units, and hid all his vills in the corners.
>>
>>
>>
>>
>>
>>2329936
Pretty strong but I think it's mostly the Korean ones that are op, it's like 100 hp with 6 pierce with gambesons and 10 melee attack +15 against cav, all for 70 res. Oh and ofc they instantly deal 9 pure dmg with the ranged shot too before even engaging cuz why not you know
>>
>>
>>
>>
>>2329967
>Pretty strong but I think it's mostly the Korean ones that are op, it's like 100 hp with 6 pierce
You're thinking of the Vietnamese ones (with the extra HP). Korean ones are generic except lacking the final attack upgrade, but they cost -20 wood.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2329809
Why should I give a fuck about these arbitrary requirements you dream up? Anyone who existed as a unique nation during the medieval period should be in the game. The average jungle savage is more respectable and interesting than your average spaniard, arab, or greek. At least the former aren't race traitors who love jewish poison.
>>
>>
File: the tain.jpg (641.9 KB)
641.9 KB JPG
>>2330054
There may be consequences to those actions.
>>
>>2330054
Not much point in trying to steal the enemy sheep given that town centers are so accurate now and you are giving up time to push deer. Might be worth it on chicken maps or with Vietnamese where you can see where the enemy is from the start.
>>
>>
>>
>>
>>
>>
I'm hella unced and fried from drugs and want to get back into RTS. Used to play a lot of Starcraft 2 and a little BW and I was always intimidated by resource manage in AoE. Is it that hard or can it be picked up with some build order guides/videos?
>>
>>2330107
It's not as intuitive as starcraft with mineral/gas distributions and expansion timings, but it's not as hard as it looks from the outside when you start trying it out
The micro of the first 5-10 minutes of an average match is almost entirely villager/resource micro
Feels pretty insular compared to SC2 actually where they've got a hundred ways to fuck your shit minutes into the game and you need to expect them at your door
It means though that you're not usually juggling the important early stage of resource management, with army, so you can just concentrate on gathering and teching up properly
Mean even the starting scout is used to herd food to your base and not scouting the enemy right off
If you want an example look at AoE2 archer "rush" build orders where they're not even putting down army production buildings until 9+ minutes into the game
It's a completely different pace, less intimidating than Starcraft imo
>>
>>
>>2330107
Its pretty simple. I'd say the best would be to just do the art of war scenarios to get a rough if outdated build order down. and then i'd say play some campaigns or some ai games just to get a feel for your economy.
The resources are:
Wood, the most basic resource.
Food, the second most basic resource, your major rate limiting step that determines your strategy
Gold. the most important resource as it is used in the most important techs and units.
Stone Used in building defenses and town centers. important but not as vital as others.
There's a counter triangle of trash units (units that only cost food and wood) that are all defensive counter units, while Gold units tend to be more individually powerful. Every civ gets a unique unit and two unique techs all available at their castle. these can completely define a civ or they can be tools to play in alternate ways (for example celts want to play siege engines and have a unique tech that makes their siege weapons tougher, but their unique unit is a fast infantry so they can go infantry instead)
The core economy management is being able to both manage your economy and build more farms while maintaining a fighting force that can at the very least deter your enemy, while stockpiling resources to reach the next age to unlock key techs.
>>
>>
>>
>>
>>2330107
>Is it that hard or can it be picked up with some build order guides/videos?
The important thing is more or less just having enough villagers on food for constant villager production (six on sheep), population space for them periodically, and enough on wood/gold depending on what it is you're doing. You can simplify it some in Feudal by having new villagers set to gathering wood and then reallocating, because you need wood for farms and buildings anyway.
In Castle Age, the important thing is that you can begin to make more TCs, but of course pushes with a single one can and do happen.
>>
>>
>>
>>
>>
>>
>>2330049
>Why should I give a fuck about these arbitrary requirements you dream up?
because they are objectively relevant, factually true, and I didn't dream them up
you are however a retarded feral nigger who thinks he should get representation for spawning 20 niglets who all got caught by some big nigger in a straw crown and sold off to a jewish slave merchant
>>
>>2329784
Ackshually, most of reddit wants Hades to have Persephone, they are just worried what the oldfags will think when they have to replace one of the two minors with his waifu.
And change is bad for oldfags, they say.
>>
One of the complaints against AoE3 was the small maps. I thought they were at least big enough to not feel cramped but only after checking out AoE2's skirmish I saw how ridiculously large (and also mostly empty) the maps were. And even when picking smaller maps than recommended for a given playercount they would still end up being pointlessly oversized.
>>
Just got the goy pass for 3 months, played lots of rts back in the day but never aoe, which games should I download for single player campaigns (meaning where playing single player is interesting and not just gay skirmish with AI)
>>
>>
>>
>>
>>
>>
File: 1750587535186808.webm (2.3 MB)
2.3 MB WEBM
>>2330107
Fellow starshitter here who got into ranked recently without any concrete build orders, just feeling things out
It's been a macro disaster, shifting to farms too late, wrong amounts of villagers on resources blocking tech progress, not walling up in time (feels turtly), just outright dying blind to some unique civ units without really knowing what they're doing
But I can say with confidence that if you've played any amount of starcraft, you'll be able to army micro mog around anyone at the starting ELO while keeping up production, I don't think I've seen anyone even pull a damaged unit
>>
File: Mapuche_Tech_Tree-scaled.png (2.6 MB)
2.6 MB PNG
>>
File: Muisca_Tech_Tree-scaled.png (2.6 MB)
2.6 MB PNG
>>
File: Tupi_Tech_Tree-scaled.png (2.6 MB)
2.6 MB PNG
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: mapuche.png (16.8 KB)
16.8 KB PNG
civ icon
>>
>>2330446
This civ looks fun to play. I've designed an archer civ with similar techs and bonuses (higher movement speed + more melee armor but lacking the final armor upgrade). Perhaps they took my idea. If so, good stuff!
>>
>>
File: Muisca.png (14.2 KB)
14.2 KB PNG
>>2330494
>civ icon
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2330577
I wish the AI in AoE III had a gameplan that isn't "rush, and then lose all steam and forget how to play"
>inb4 some NIGGER @ing me with explanations of obvious things like how that's the easiest way to give the AI a chance to win and the game gets more complicated the longer it goes
>>
>>
>>
File: Mapuche castle and wonder.jpg (3.8 MB)
3.8 MB JPG
>>2325754
>The Mapuche Wonder is a ruka hut with chemamüll wooden statues, cultrun drums, and trarikan makuñ textiles
Well, I got it right in the image.
>Is a generic longhouse on a hill with some extra doodads.
Tent of Genghis Khan-tier
>The Mapuche Castle is based on the gateways of the Sacsayhuaman.
And they stole an incan castle from Cuzco kek
>>
>>
>>
>>
>>
>>2330445
Mapuche sound super fun and agressive but his bonuses sound super balanced. I like it a lot.
>>2330446
>Archers with +3 extra melee armor
>archers move faster
>monks recover faith faster
>they get arbalester with thumb ring on top
>extra range of slingers
>extra gold
this civ sounds broken as fuck, almost as bad as launch cumans
>>2330448
this one sounds ok on paper, but to be fair, recovering 15% on all dead units its kind of crappy. You need for example lose 6 units, to pay for a free 7th one. Also the villager garrison on Khmer is super useless, so its just the same shitty bonus too. And plus 25 res at start means nothing. Persians have +50 f/w and even that isnt broken. So their only good civ bonus is the half food cost on upgrades,
>>
>>
File: mapuchestable.png (162.7 KB)
162.7 KB PNG
>>2330537
>The preview made it sound like the mapache were going to be the special reindeer of the american civs.
I would have liked to have seen it.
>>
>>
>>
AoE 2 did 25 unique new model with its castles.
And 45 new units with its UU sprite update.
Now there will be 53 civs.
What unit chain should get a unique Architecture look?
Like Spear-line, Archer-line or militia (when applicable)?
Not as full on as a unique sprite per civ, but still 12 x 3 or 4 sprites to update.
>>
>>
File: 1746685959195603.png (747.6 KB)
747.6 KB PNG
>>2330655
>What unit chain should get a unique Architecture look?
Replace crossbows by the Chronicles variant for savage cavemen civs
>>
https://ageofempires.fandom.com/wiki/Age_of_Empires_II_HD:_The_America n_World
>There was an hd mod that added, among others, the mapuche
>They announced two years ago that they were making a DE version of the mod that added the mapuche, the tupi and the jesuits
>After The Last Injuns' announcement, the project died in the spot.
Were these civs' versions better or worse than the two we got?
>>
>>
>>
>>2330653
being able to hide your vills on houses sounds awesome, but you never will be building houses next to your lumbercamps/farms, and the most damage you get when you are raided is not the dead villagers, but them being stuck and not gathering resources.
>>
File: 2355937365.jpg (208.4 KB)
208.4 KB JPG
>>2330669
>being able to hide your vills on houses sounds awesome, but you never will be building houses next to your lumbercamps/farms
Looking at the tech trees, the settlement is an unholy mix of mill and lumber/mining camps. Will they fire arrows when garrisoned? No idea.
>>
File: 1742578570748957.jpg (71.3 KB)
71.3 KB JPG
Everyone I've fought around the starting ELO has 1000+ matches
>>
>>2330617
The tech won't do much. By the time you research it (late Castle Age or early Imp), your Arbs will just be a backline unit standing still. This would've been a nice bonus if it applied to archers for free from the Feudal Age.
>>
>>2330622
>this civ sounds broken as fuck, almost as bad as launch cumans
Nope. They're still countered by the most popular unit in the game: Skirms. Also, they lack the final armor upgrade so even other generic Arbs will beat them head on.
>>
>>
File: Tupi_aoe3de.png (414.1 KB)
414.1 KB PNG
I wonder if they'll reuse the mapuche and tupi dialogue from aoe III. It would be funny to hear the tupi's silly "EÑEHA'A!" again.
>>
>>
>>
>>
>>2330688
>Not giving the wholesome chungus anti-imperialist mapuche their own original voice lines recorded by nepobabies handpicked by the chilean nomenklatura
You want Forgotten Empires' social media to be spammed by seething chileans posting recipes or what?
>>
>>
>>
>>
>>
>>2330673
nah, it wont fire arrows and also by being a second production building, the training rate of spears/skirms on these must be terrible
that bonus is clearly designed for players to make units in a pinch when archers/scouts are raiding your villagers: scouts/archers come, you hide your vills, and while the scouts/archers are attacking the settlement, you make a couple of spears/archers to kick them away
this will make the mapuche really hard to raid in feudal, so they can survive till castle age to make bolas/konas
>>
>>2330688
as chilean i doubt it. The mapuche language has a lot of support by leftists here, so im pretty sure MS will force Forgotten empires to use a mapuche voice actor, and no >>2330694, a lot of people supports them, because the real enemy is the forestry companies, not them. But i have to be sincere, their support is like 40%
>>
>>
>>
>>
File: Screenshot_20260130_001347_Waterfox.jpg (427.4 KB)
427.4 KB JPG
>more stuff stolen from AoE3
They must keep updating AoE3 to later on implement it on 2
>>
>>2330759
Forgotten Empires has technically been nicking stuff from AoM and AoE III since the start. We already had oysters in Chronicles, I just see it as another abstraction of the same idea. Garrisoning fishing ships used to be exclusive to Gurjaras too.
>>
>>
File: IMG_2026-01-30_01-00-33.jpg (454.2 KB)
454.2 KB JPG
>>2327033
>>2327141
It's more a tactical and technological difference
>>
>>
>>
>>
>>
>>
>>
>>
>>2330622
>recovering 15% on all dead units its kind of crappy
Is it? I've seen this mechanic in a different game (though the rate was much higher in early game) and it made failed raiding hurt less and helped hold on longer while defending. It made units more expendable without unnecessarily complex mechanics.
Does it really affect all the units? It could help retrain lost vils. It could give extra resources via conversion. Overall, the units will trade better and it will be harder to put effective pressure on the Tupi. The more you fight, the bigger difference in resources between opponents.
>>
>>2330609
Does high melee armour really make a difference? Players making melee units will only approach a group of archers if their unit has good pierce armour in the first place e.g knights, huskarls, etc. Once these units close the gap, I don't think effective +2 melee armour is enough to save the archers. I don't feel like this will change the dynamic in any archer matchup except for maybe Mamelukes? Pierce armour is simply more important for archers.
Speed boost bonuses never make a difference either so don't see it being a big deal. It will probably be a cheap tech to pick up.
>>
>>
>>2330448
>Arbalest with bracer
>extra "poison damage" on all archers
This is gonna be insanely OP isn't it?
Seeing how they gave the Liao Dao NINE damage on their "bleed", the devs have no fucking clue how powerful additional armor-ignoring damage is. They're gonna make this poison do like 5+ damage and you'll have 15 damage Arbs shredding literally everything. The Viking UT gives just +1 attack and it makes their Arbs above average even without Thumb Ring. Anything more is gonna be madness.
>>
>>
>>
>>
File: Paris 1574.png (359.1 KB)
359.1 KB PNG
>>2330830
yes, in fact it goes back to prehistory and it wasn't just Basques and Scandinavians
https://en.wikipedia.org/wiki/Bangudae_Petroglyphs
here's a cool tidbit that I found, cave paintings in Korea depicting whaling as far back as 5000BC
>>
>>
>>2330853
That was always the case, ever since Aztecs and Mayans. These civs shouldn't have most of their tech trees but then they would be unplayable. So instead, they just remove the 2 most famous examples from pop history. It's better this way than having the game being asymmetrical like AoE3. American civs probably should have never been added to the game realistically, but Mayans are great to play and I love the Montezuma campaign. Ensemble got away with it because they were better game designers.
>>
>>
>>2330860
They were just ok with the civs having european looking units.
I always found it weird to have arbalests as mayans and champions as aztecs even on original the conquerors release but changing one requires changing all (and that's where we're headed)
>>
>>
>>2330859
The big mistake was to cram it all in a single gamemode.
The foundation of the game was on a single tech tree, which already stretched historical authenticity.
If AoE 2 focused on Europe and the Middle East exclusively (say, with 4 generic tech trees - Feudal, Tribal, Steppe and Iqta) and later expansions added separate gamemodes in other regions (e.g. East Asian expansion with Sinosphere, Japanese, Steppe and SEA techtrees) we could've gotten more options without relying on gimmicks or cramming in regional units, devs could've reused civ bonuses too.
Unranked mode with all civs playable, separate ranked queues all running on the same platform.
That way there's no need to come up with fictional units or give inappropriate techs or units for balance, there aren't more exceptions then rules and so on.
Think of every region as if it was a Chronicles thing except they get a ranked ladder.
>>
>>2330921
>Think of every region as if it was a Chronicles
But Chronicles civs are identical to normal civs, tech-tree wise.
>one production building UU / regional
>one castle UU
>reskins of every other unit to fit the time period
>>
>>
>>
File: 383832.jpg (43 KB)
43 KB JPG
>>2330921
>with 4 generic tech trees - Feudal, Tribal, Steppe and Iqta
Wait a minute, /aoeg/. This is a Crusader Kings II post!
>>2330853
The other absurdities are inevitable, unless they do like some of the Chronicles' techs and make a reskin of the tech tree just for these tribals.
>>
>>
>>
>>
>>2330988
This logic works both ways. The low hp can also mean that the armor didn't even matter. A 40 hp unit takes 4 hits from a 13 dmg attacker. If you give it 3 armor, then it still takes 4 hits.
Meanwhile, a 100hp goes from 8 to 10 in this example.
Basically, a high hp unit gets consistent benefits from armor, a low hp unit can get either lower or higher value depending on the context
>>
>>2330999
IIRC, at least in the more usual Unit vs Unit matchups, armor always matters, if nothing else to counteract the opponent's attack upgrades and maintain the previous hits taken. There is a reason armor for your main unit is like the first or second thing you research on age up and double armor bonuses like Roman is so amazing.
Now, if you let FU Japanese Champions get in the middle of your archer mass that's another problem.
>>
>>2331005
>IIRC, at least in the more usual Unit vs Unit matchups, armor always matters
but it doesn't always matter. For example. a crossbow takes 4 hits from a knight with forging, no matter if it has 0, 1 or 2 armor. Which comes back to my point that it depends on the situation
>>
>>
>>
>>
>>2331016
Ok then look at it without forging.
Your first armor wouldn't matter
Your second armor adds a fifth hit
Your third armor doesn't matter
Or look at arbalest vs cavalier
your first armor doesn't matter
your second armor doesn't matter
your third armor doesn't matter
only your fourth armor would increase it by one hit
>>
>>
File: 20260129164453_1.jpg (1015.1 KB)
1015.1 KB JPG
At last I see, the power of the infantry clown car
>>
>>
>>
>>
>>
>>
Where does the wooden building set in the Tupi screenshots go?
Dark Age is Dark Age
We have seen the Feudal Age set with the stone and thatch
Castle and Imperial would be more stone in the Inca shots. But the Tupi screenshots had tropical wood buildings.
>>
>>
A misconception
The Tupi screenshot look different to the rest of the South American set because the player colour is green and it’s using tropical map tiles.
The green trim looks like fresh plants on the feudal buildings and the bright green ruleset and trees makes the wood look warmer in tone.
The Mapuche images are all brown and grey tiles.
>>
>>
>>
>>
>>2331181
Tupi doesn't have any really amazing bonuses for tower rush, there are heaps of better civs tower rushes already in the game. They seem like the most likely civ to be complete shit at launch.
Muisca forward settlements will depend on the healing rate of the settlements. Their monks and archers seem more concerning.
Mapuche seem like they are going to have a really good early skirm spear rush into fc? Their berry bonus also seems really strong. They might also have a really funny strat of making a forward settlement on the enemies berries and garrisoning in it whenever they are pressured,
>>
>>2331230
>Tupi doesn't have any really amazing bonuses for tower rush, there are heaps of better civs tower rushes already in the game. They seem like the most likely civ to be complete shit at launch.
Other civs have to make houses while trushing, you can save a lot of wood by just making towers all over your enemy, towers are the only thing they have going for them, they are probably a top 5 tower civ, Hera said the team bonus is really good because it is 10 extra pop
>>
Im fine playing against Phosphoru strats, except the Shu FC. Played against some Peruvian faggot twice on the ladder. Second time I went for FC myself but he was so much faster up to castle age that he managed to deny my defensive castle with 4-5 wagons and a ram. He also lamed two of my sheep both times.
>>
>>
>>2331236
shu one is really tough, I think you have to get in early feudal against it or you might just have to get the defensive castle up faster.
I've been doing a bit a phospheru myself with random civ and people just seem to get mad regardless of what civ I am. I've had people get salty with me when I did it with aztecs and tatars of all civs.
>>
>>2331244
They don't have great economy and they have no stable so they wouldn't be on a team unless it is a laming map like Socotra. They should be on par with most tower civs in 1v1, remember Koreans have the same towers in feudal age
>>
>>
File: 20260130174531_1.jpg (1.1 MB)
1.1 MB JPG
>>2331273
Dunno, I just do, been doing it for years, it's natural for me
I do zoom out a little when I'm booming, but whenb focused on fighting I play with this closer zoom
>>
>>
>>
File: 20260131063805_1.jpg (1.1 MB)
1.1 MB JPG
Team game kino
Compbowmen gaming
>>
>>
>>
>>
>>
>>
>>2330958
>absurdities are inevitable
Yes, that's the point. It's like dropping a Star Trek alien onto the set of a Victorian alt-history period piece, changing its clothing, and then pretending everything is normal. It was a mistake in Conquerors, it's an even bigger mistake now, and the only reason they aren't catching more shit for it is that most people are provincial idiots who earnestly believe that horses and gunpowder were the lone shortcomings of the Americas on contact, when they shouldn't even have access to mills or looms.
>>
>>2332035
It's a popular theme park civ design as seen in Civilization, Empire Earth or Rise of Nations and ultimately a silly gameplay abstraction that bothers nobody in the long run. The idea is less about what's historically correct and more of what could happen.
>>
>>
>>2332085
Actually a valid point. Other games that adopt this 4X faction format don't even bother to differentiate between the factions to such an extent. Basically this sort of realism only really matters for the sake of campaign immersion and the roster of available units could've been easily customized for particular scenarios there.
>>
>>
>>
>>
>>
>>
>>
>>