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>too many units on the map means certain units can't attack
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In Earth 2140 a lot of units had unusual firing patterns. Take the heavy rocket mech for instance: it shoots 4 missiles in an initial salvo and then only 2 after each reload, but once it's out of combat for a decent while, it regains this initial salvo.
Swarm Assault was also weird. Unit would fire at irregular intervals, basically the fire rate was randomized.
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What's this?
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>>2326561
>broodwar is dogshit
yes, this is known
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>>2327362
Starcraft: Broodwar, the greatest RTS of all time.
There was a bug at one point, maps have a unit cap, and Valkyrie projectiles counted as units so if there were already too many units on the map they couldn't attack.

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