Thread #2327352 | Image & Video Expansion | Click to Play
File: terra-invicta-1-0-released-launch-trailer-news-v0-yP_KqJedbzyFgEzYSKr4Ln-p35JuG19JDfXklHBEjHA.png (71.6 KB)
71.6 KB PNG
Release edition is out!
Who you playan?
166 RepliesView Thread
>>
>>
>>
>>
I don't think any mod can fix the agent system or the time system. Seriously, why do devs keep trying to hybridize turn based and real time systems, it's always the worst of both worlds.
I didn't manage to get to space. I had no intention of interacting with the tedious agent system for dozens of hours.
>>
>>
>>
>>
>>
>>
The servants have most the assteroird belt except for a few of them like Ceres which I have, in turn I have all the good sites on mars+merc. Should I be trying to go and wreck all these servant bases or just leave them be? They can't do anything in earth orbit at all.
>>
>>2327352
I'm not wasting more time, the game is more boring now that ever.
>>2328524
>The problem is simply he thinks weeks of tedium is compelling gameplay.
That was The Long War gameplay and development, play the same fucking maps again, and again, and again, and again, and with every new version of the mod it got slower, and slower, and slower, and every valid strategy was "patched" away until you had to play exactly like they wanted.
>>
>>
>>2327352
Now let's wait for mods to unfuck every shit element and rebalance that was introduced over past two years.
Can't wait for non-US strats to be viable once more. Remember when you could just do France, Japan and Singapore and fuck off from Earth post-haste?
Can't wait for streamlined tech tree that doesn't have bazillion useless techs to slow you down (because who needs more expensive techs when you can have more techs instead)
>>
>>
>>2328524
>accelerated mode
>still takes 40 plus hours to get anything done
and you better hope to not screw up early on because it will take around 10 hours until you notice you have to restart because a decision you made last week... Fun game design.
>>
>>
>>
>>
>>
>>2328847
>You get a sixth from a midgame tech.
Unit limit is fucking lame. That's why I don't play Total War - you can conquer the whole map but won't be able to deploy more units than when you started with 1 province.
>>
>>
>>
>>
>>
>>
>>
>>
>3 ayy corvettes/frigates attack my mars station/shipyard.
>defense fleet of around 6 older ships with 3rd gen rails/2nd gen coils and missles plus 3 t2 defense arrays.
>The ayys all have point defense, plasma and a small laser.
>2 of the ayys fly straight into a hail of fire and get overwhelmed pretty easily but take out a couple of my ships.
>the 3rd ducks and weaves, dodges most of the fire and what it doesn't the PD shoots down. wrecks my entire fleet though I fully admit I'm new to the battles and suck badly at them.
Why didn't they all do that? The ayys truly using their maneuverability in combat is a sight.
>>
>>2329305
>Why didn't they all do that
Maybe the two were meant to draw your fire (or maybe I'm giving the AI too much credit), or they were just a different class that couldn't duck and weave
Kinetics can't really deal with fast and small ships, so I always have some big laser ships on the flanks and in the rear to defend against them
>>
>>2329304
>no more dumb kazakhstan meta
Which is stupid. The launch infrastructure is still there.
All the extra boost in the US also based on Starlink launches, which should be counted as bonus boost you can get from orgs.
For people who didn't want to make yet another America saves the world from aliens story, they've done exactly that with this rebalancing.
>>
>>
>>
>>2329591
In what way did they nerf it? I'm certain even in the 2022 start way back when it started with like 0.1 boost and you had to build boost. At least now you get more orgs that give 1 or 2 boost on their own so needing a lot of boost countries early is less necessary.
>>
>>
>>2329304
>Everyone is stronger
Sort of, but the numbers are all fucked. China has a GDP that's 33% larger than the US now; not even the CCP's own numbers are that extreme. Russia's GDP is also not grounded in reality, with a 2026 GDP that's about 42% larger than it was in 2022. That's just pure bullshit that can't be excused with "oh but it's in a wartime economy," no, not even the Russian Central Bank is making that absurd of a claim. It also doesn't account for the impending stagflation, though TI's simulation is too simple and abstract to model the effects of that.
Meanwhile, every single Western country either got almost no buffs or is in worse shape than 2022. France, UK, and Germany got like 1% GDP growth in the past four years. Taiwan's GDP shrunk somehow. The US saw only a 5% increase to its GDP from 2022 to 2026. It managed to get a buff to boost, but it has absolutely dogshit cohesion now, lower than some countries that are currently in the middle of a civil war. This only incentivizes the player to max out the boost and spoils priorities to extract as much value out of the US as quickly as possible before you let it collapse into the inevitable civil war.
>in before some cunt says "yes but that's realistic for the US :^)"
If the devs wanted to make every strategy for every faction always boil down to "take over China ASAP and screw the rest of the world," they certainly succeeded.
>>
Game needs some more difficulty. I think nukes need a nerf as people are throwing them around too casually.
I would say that in order to equip a ship with nukes, that the warheads have to be taken from a controlled nation on earth. So say you want to outfit a ship with 6 nuclear missiles then those 6 have to come from a executive controlled nation of earth. If you shoot those 6 nukes and want to rearm then it should cost again another 6 nukes from the stockpiles on earth. I would even go so far as to say they could only be resupplied in the earth-moon system with maybe a small boost cost as well since they have to lunched into space. Maybe even a small chance of an event where you transferring the nukes to a non governmental organization gets leaked to the press and you get an atrocity or public opinion loss.
>>
>>
>>
>>
>>2330156
I think they ahould abide by the original concept of boost and make spacex type boost org only instead of boosting the US, especially if they're going to nerf kazakhstan because roscosmos is defunct.
The point of the game is seizing control of nations to reinvigorate their space programs with orgs being an off map bonus.
>>
File: DEI_hiring_time.png (1.5 MB)
1.5 MB PNG
Just started a new game as the good guys. Time to prevent other bigots and xenophobes from starting a war! No more discriminatory hiring practices and be sensitive to the needs of the marginalised! This playthrough will result in utopia!
>>
>>
>>
>>
File: 16march2027.jpg (809 KB)
809 KB JPG
>>2330239
Following the Pretti Good rebellion and civil war to overthrow the fascist orange man, Kiran Banerjee stepped up to restore America. President Banerjee opened many Quality Learing Centres, provided free health care and opened MAID facilities. Those who disagreed with making America equal again were re-educated for alleged speech infringements. Those that were fanatically set in their ways were to seek MAID care. He also started many other programs to restore equality for all by redistributing wealth in USA. Things are looking good for America bros. We are prospering like never before.
>>
Year is 2053, for a long time the aliens have completely dominated space and the world is mostly Protectorate, Servants or Alien Administration. I've been fast forwarding to watch them end the game but it seems like the Alien Administration is stuck at most 30% world control with no progress. I believe they they're struggling with very high insurrection. Is the AI just too incompetent to finish the game?
>>
>>
>>
>>
File: terra invicta - us.png (1.9 MB)
1.9 MB PNG
>>2330443
Guess I should have put everything into welfare. Tried a more balanced distribution for 4 years and didn't progress cohesion much.
>>
>>
>>2330472
Not very.
Sometimes europe becomes a bit of a thunderdome or you have to do some purging around china to get the cp bonuses but it's not what I would call chaotic at all. The AI predominantly focuses on easy to take countries first while the player tends to hone in on the big boys so you're almost always going after different targets.
>>
File: USA_Cohesion.png (102.4 KB)
102.4 KB PNG
>>2330497
The Chuds snatched Canada and Mexio pretty early as they were popular from the start. Fortunately I started off with a banger Diplomat and had 3 persuasion boosting orgs at the beginning so I was able to influence and take over USA. Their time will come.
>>2330524
I find focusing on top 2-3 national priorities works best, otherwise it takes far too long to progress what you need. You can swap these out based on your needs, for example I've currently switched to Mission Control in USA while my probes are on their way to Mars so that I can have enough Mission control for 6 bases there. Also getting a space station up early helps despite what all the youtubers say. 9% boost to welfare (or other priorities) from a single station at the cost of 1 boost maintenance is well worth before you get mines up.
>>
>>
File: Lavrentiy_Beria_portrait_2.jpg (511.8 KB)
511.8 KB JPG
>>2330443
Comrade Lavrentiy approves
>>
File: VyVECRf.png (233 KB)
233 KB PNG
>>2330587
>>2330610
I was trying to treat priorities as 'realistic' as I could, never liked the whole "planet of hats" thing where a country/planet devotes 100% of it's efforts to just one thing. But the results are really lacking, guess I'll start over.
>>
>>
>>2330771
You're not using 100% of the nation's efforts though, just 100% of the investment points. You're not the Congress, you're the shadow cabal controlling the Congress through a series of intermediaries. 100% welfare just means you're directing slack capacity towards welfare, there's still budget being allocated to other things.
>>
>>
>>
One thing i dislike about Terra Invicta is how sometimes you would do something like Investigate Alien Activity mission and it just says something like "The site was investigated" instead of giving you a proper description of what happened. Couldn't afford to write a paragraph?
>>
>>
>>
>>
can only actual aliens create xenoflora and bases? I haven't seen either for ages and I'd love me a base for some exotics. I've surveilling everywhere the servants are but I can't find any. I haven't had any ayy deliveries in ages either.
>>
File: history_on_our_side.png (1.2 MB)
1.2 MB PNG
The chuds are running multiple false flag operations to incriminate the aliens wrongly. These messengers of hate must be stopped!! The aliens will deliver us clean energy, climate adjustment, environmental repair, medical research ... there are so many advances they can share with us!
>>
>>2331259
I never played the protectorate and never understood why they are even in the game, but now I get it. They're a parody faction. I still don't think they belong but I at least understand why thry were added.
>>
>>
>>
>>
>>2331262
Just looking at his tech quotes, Banerjee goes through a pretty interesting character arc, from bright-eyed idealist to jaded misanthrope.
>"Just imagine, Ifechi, how this world would change if we could mass-manufacture building materials in an instant. Homes built for mere pennies! Irrigation for every village! A brighter, fairer future for all..."
--Kiran Banerjee in the early game
>"I am impressed. That does not happen often. But tell me, what new weapons does this allow for, and when will they be ready? Anything else is of little consequence."
--Kiran Banerjee in the late game
>>2331308
>magically
The Servants are magically immune, but every other faction gets to study a dead alien and figure out how pherocytes work.
>>
>>
>>
>>
>>2331262
The other factions are similarly satirical except for maybe the Academy and Resistance. I mean Hanse is basically Don Quixote, just constantly spouting random military history facts and making phalanx metaphors and shit while his delusions angle him toward actually triumphing over a spacefaring alien civilization. The Protectorate's view that we probably shouldn't be fist fighting the bear that just walked up to us is at least reasonable, but the irony in their writing is that they're both the most idealistic and least imaginative faction. They want utopia but can't even imagine winning against the ayys. Making the authoritarian surrender fags liberals has aged rather poorly though.
>>
>>
>>
>>2331804
i think I'm 20 hours and 200 MC usage past the point of reloading; this is the culmination of a lot of long-term previous decisions.
This will probably be recovarable but it'll take a lot of base rebuilding and template applying and power balancing after they cum out all their orbital bombardments and return to the Kuiper Belt shadow tower base in post-coital satisfaction
Gonna take a break from this game for a while. It's great, but it takes quite a bit of mental bandwidth
>>
>>2331257
Servants have an org to conduct abductions, plant xenoflora and construct bases. Building a base needs a certain amount of succesful abductions having been completed in the area first, just like for ayylmaos.
>>
>>
>>
>>
>>
>>2331874
Cool, I played and beat my first campaign over a year ago now, and I am working up to doing a second campaign (IDK if I will stick with it) now that there is a full release. I was just curious if I need to change up my gameplan.
>>
>>
>>
>>
>facing alien fleets 3-5x my fleet power
>engage manually
>thoughtfully assign athena torp targets, put PD picket ships in the middle to cover others in an electron beam phalanx, change target priorities mid-combat
>get abslotuly btfo by alien flankers going loop-de-loop ballet piroutte 360 around my ass
>...
>press autoresolve
>win with zero destroyed ships
lolwut
>>
File: newplot.png (171.1 KB)
171.1 KB PNG
>>2331882
>am I doing something something wrong?
Not really. Even with fusion drives large ships still need to pick between good thrust or dV. Only end game superdrives - Protium Converter Torch/Pion Torch break this rule.
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: Terra_Invicta_Ideology_Map.jpg (104.4 KB)
104.4 KB JPG
>>2332001
They're 0.5 points towards the pro-alien position on the chart.
>>
>>
>>
>>
>>2332068
>Aliens are only 3 points into pro-alien
>Humanity first only 2 points into anti-alien
I wonder what it would be like if you reversed some of these values. Like anti-Servants that were very pro-alien but extremely cynical, or anti-alien like Humanity First but super idealist.
>>
>>2332358
>anti-Servants that were very pro-alien but extremely cynical
that's just the protectorate
the servants are the servants because they believe they can peacefully coexist and heal the hydras or some shit - hence idealists
the protectorates are the protectorates because they don't believe that humanity can't win the war, therefore they seek a conditional surrender - hence cynics
>anti-alien like HF but super idealist
i can't see that happening, closest would be the academy because they want to beat the alien out of the solar system so they can forge an alliance on equal terms
>>
>>
The alignments are pretty loose overall. Pro/anti alien and idealism/cynicism aren't really true descriptors. The protectorate isn't really pro alien, they just don't think humanity has a chance against them. It's kind of a shame the factions don't have branching paths because some of them would be more interesting if they had different objectives depending on how hard the aliens were winning/losing. Like imagine the protectorate sees victory is a possibility and flips to more of a resistance/HF stance. Or the initiative sees the writing on the wall and sides with the servants for a deal to preserve their own wealth and power in the new world.
>>
File: Untitled.jpg (41.2 KB)
41.2 KB JPG
>>2332372
Servants look at this and be like
>i can fix him
>>
>>
>>
>>
>>2332377
pretty sure in their story events the protectorate expresses interest in alien tech insofar as it can enrich humanity. they basically want to be a satellite state getting residuals from an alien empire. i'm not sure how diplomacy works in the current version of the game but i did find it weird that they weren't immune to the alien hate mechanic on the higher difficulties despite being one of the few factions able to trade with them.
>>
>>
>>
>>
>>
>>
File: wolf in sheeps clothing.png (844.5 KB)
844.5 KB PNG
>>2332381
The Hydra are just lashing out against other species because they're still traumatized by the loss of their homeworld. They need help, and maybe Judith is the one who can help them.
>>
>>2330749
Restoring the ROC lets you reverse their democracy score, which is probably better than just making the country really big. Like yeah, if you have decades to spare you can gradually invest into government, but by that point you'll already have finished the tech tree.
>>
>>
>>
File: 20260202142630_1.jpg (385.9 KB)
385.9 KB JPG
captured 7 mars habs before anyone could get to it
>>
>>2330749
Restoring RoC and it's not even a contest.
China doesn't need more terrain or population. It needs better government score to skyrocket in research and then move on.
PAC is basically a meme state where you can swallow half of the Asia... to make yourself weaker.
>>2332579
>'28
>Barely reached Mars
... okay?
You want a cookie or what?
>>
>>
>>2332579
A normal person would let AI pick spots and then cheaply steal them from them, making them waste their resources first... but here you are, doing a landgrab that you can't sustain for shit and with close to no boost left
Also
>2028
Congrats, you already lost the run
>>
>>
>>
>>
>>
>>2332011
Project Valkyrie Core is batshit insane
It's like a Muv Luv mod except it's not actually Muv Luv, but rather a dogshit western "parody"
Surprisingly, it not only changes the game radically, but actually works, and is getting frequent feature updagds
>>
>>
>>
File: 1176470_29.jpg (368.9 KB)
368.9 KB JPG
Once you get to Jupiter its total war, right? Should I completely wipe the servants from the belt before attempting that? I've got a few marine fleets trying but I'm hardly making a dent in them.
Yes it's an accelerated pace game, can't remember the sliders but I'm just about done with the tech tree.
>>
>>2332824
build more marines
if you're near the end of the tree then every station you build should be energy, money, and MC positive, so you should be building as fast as you can click while the ayys are limited by exotics, you should have been in total war a while ago, just build faster than they can blow them up
>>
>>
>>
>>
>>
>>
>>
>>2332841
Unobtainium means a material with an impossible combination of physical properties. High strength, ductile yet hard, lightweight, easy to machine yet resistant to wear, low coefficient of thermal expansion, etc. Unobtainable.
>>
>>
>>
>>2332789
>based on an SV quest
>what the fuck is SV
>oh it's a creative writing forum or some shit
>second result: https://www.reddit.com/r/HobbyDrama/comments/1i6s1xq/sufficient_veloci ty_how_one_transphobic_remark_in/
Fuck that was a great read, highly recommended. These people have unironically formed some kind of leftist bureaucratic cyberhell that they're all fully bought into and treat with the utmost gravity.
>>
>>
>>
>>
>>2332855
If you don't take the spots everyone else will take them quickly no? My strategy was to send 1 colony with a mine and fission module ready and take the other 6 best spots then build the rest shortly after the first mine goes online
>>
>>
>>
>>2332888
>/vsg/ retard can't even properly reply to a post, thinking he's still in his hugbox
We have something way fucking better. It's called nylon, kevlar and teflon.
Next thing, you gonna blurt the classic "We don't know how Romans made their cement and it is superior to the modern one". Or go full in and claim "Great Wall of China is the only structure visible from orbit".
You dumb fuck.
>>
>>
File: images.jpg (5.2 KB)
5.2 KB JPG
>extort my advisebot councillor for 44k
>pay her 10k to get rid of 'extorted' trait
DUTCH BUSINESSMAN
>>
>>2332789
>>2332791
Makes me wonder if it would be possible to mod TI to work more like a 4x/Paradox game with actual diplomacy mechanics between the factions. I'd love to see a mod with more focus on the space game, with the factions as established polities spread out across the solar system, and with Earth being just a minor battlefield in the grand scheme of things.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>2331106
First time the alien attacks it really is just a small paragraph. You would think the biggest event humanity ever faced would warrant a little bit more than that. It is extraordinarily anti-climatic. IMO should have been a big narrative event with special art and world-wide effects. Same thing for when alien administration forms, alien armies first land on Earth etc
>>
>>