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H
Release edition is out!
Who you playan?
+Showing all 166 replies.
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the other thread is on page 6 still
general consensus is 'mods better fucking save it because the devs won't'
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cool... Now i will wait modders to fix the modder game
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Why did Hydra make themselves known to humanity before being ready for combat, are they stupid?
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I don't think any mod can fix the agent system or the time system. Seriously, why do devs keep trying to hybridize turn based and real time systems, it's always the worst of both worlds.
I didn't manage to get to space. I had no intention of interacting with the tedious agent system for dozens of hours.
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AI controlled countries after one year:
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They need to increase the value of countries and decrease the value of colonies on Mars, Martian mining towns are literally better than land in the game
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>>2328433
this dev is an autistic that doesn't understand that a game need to end at some point,
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>>2328481
If that was true he never would have added accelerated mode.
The problem is simply he thinks weeks of tedium is compelling gameplay.
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>>2328433
The earth layer is entirely what drags the game down. When you actually get to space the game starts to be fun, but then you have to interact with earth again.
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The servants have most the assteroird belt except for a few of them like Ceres which I have, in turn I have all the good sites on mars+merc. Should I be trying to go and wreck all these servant bases or just leave them be? They can't do anything in earth orbit at all.
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>>2327352
I'm not wasting more time, the game is more boring now that ever.
>>2328524
>The problem is simply he thinks weeks of tedium is compelling gameplay.
That was The Long War gameplay and development, play the same fucking maps again, and again, and again, and again, and with every new version of the mod it got slower, and slower, and slower, and every valid strategy was "patched" away until you had to play exactly like they wanted.
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>>2327388
>>2327446
Ironic, isn't it?
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>>2327352
Now let's wait for mods to unfuck every shit element and rebalance that was introduced over past two years.
Can't wait for non-US strats to be viable once more. Remember when you could just do France, Japan and Singapore and fuck off from Earth post-haste?
Can't wait for streamlined tech tree that doesn't have bazillion useless techs to slow you down (because who needs more expensive techs when you can have more techs instead)
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Are you limited with 5 agents for the entire game, or there will be more?
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>>2328524
>accelerated mode
>still takes 40 plus hours to get anything done
and you better hope to not screw up early on because it will take around 10 hours until you notice you have to restart because a decision you made last week... Fun game design.
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So many whining niggers on Terra Invicta threads.
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this game is by autists for autists, if you don't want to spend 100 hours in a campaign only to realize you fucked up 20 hours in and that run is now impossible then you are playing the wrong game.
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>>2328559
You will eventually need the volatiles from
the Belt, which you should get by marine-capturing Servant bases. However, you will be capped by the MC limit on mines so only take something like the top 5.
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>>2328624
You get a sixth from a midgame tech.

>>2328467
I actually like that, mostly because managing Earth nations is tedious whereas space bases mostly take care of themselves.
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>>2328847
>You get a sixth from a midgame tech.
Unit limit is fucking lame. That's why I don't play Total War - you can conquer the whole map but won't be able to deploy more units than when you started with 1 province.
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>>2328930
Yes you do
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Is there any benefit or point in playing in the 2026 scenario?
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For me, it's taking over USA and Russia and nuking India and China until they're a glass parking lot.
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>>2328723
go watch some streams bro, you need to nerf more.
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>>2328735
This game is devs making game for themselves.
Always have been. They just bothered to pretend for the first year
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>>2329223
Yes - it makes the game even more obtuse, because you are 4 years behind the curve now.
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>>2329223
Everyone is stronger except kazakhstan who was nerfed so there's no more dumb kazakhstan meta.
The US has more boost
All things considered the world in 2026 is better prepared than the world in 2022.
>>2329299
What did he mean by this?
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>3 ayy corvettes/frigates attack my mars station/shipyard.
>defense fleet of around 6 older ships with 3rd gen rails/2nd gen coils and missles plus 3 t2 defense arrays.
>The ayys all have point defense, plasma and a small laser.
>2 of the ayys fly straight into a hail of fire and get overwhelmed pretty easily but take out a couple of my ships.
>the 3rd ducks and weaves, dodges most of the fire and what it doesn't the PD shoots down. wrecks my entire fleet though I fully admit I'm new to the battles and suck badly at them.

Why didn't they all do that? The ayys truly using their maneuverability in combat is a sight.
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>>2329305
>Why didn't they all do that
Maybe the two were meant to draw your fire (or maybe I'm giving the AI too much credit), or they were just a different class that couldn't duck and weave
Kinetics can't really deal with fast and small ships, so I always have some big laser ships on the flanks and in the rear to defend against them
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>>2329304
>no more dumb kazakhstan meta
Which is stupid. The launch infrastructure is still there.
All the extra boost in the US also based on Starlink launches, which should be counted as bonus boost you can get from orgs.
For people who didn't want to make yet another America saves the world from aliens story, they've done exactly that with this rebalancing.
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>>2329588
Oh, and they nerfed Centre Spatial Guyanais too, of course.
Because a US rush starting strategy needed to be the only winning one even more.
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>>2329588
>Which is stupid. The launch infrastructure is still there.
Yeah but the rockets aren't, infrastructure doesn't mean shit
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>>2329591
In what way did they nerf it? I'm certain even in the 2022 start way back when it started with like 0.1 boost and you had to build boost. At least now you get more orgs that give 1 or 2 boost on their own so needing a lot of boost countries early is less necessary.
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>>2329588
Don't be dramatic. You don't even need to go US for boost. There's even a strategy where you burn the US to the ground to pour money into china and get in there then dump the US as it implodes.
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>>2329588
>>2329591
It's not the devs' fault that the US is generating all the IRL boost right now.
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>>2329304
>Everyone is stronger
Sort of, but the numbers are all fucked. China has a GDP that's 33% larger than the US now; not even the CCP's own numbers are that extreme. Russia's GDP is also not grounded in reality, with a 2026 GDP that's about 42% larger than it was in 2022. That's just pure bullshit that can't be excused with "oh but it's in a wartime economy," no, not even the Russian Central Bank is making that absurd of a claim. It also doesn't account for the impending stagflation, though TI's simulation is too simple and abstract to model the effects of that.
Meanwhile, every single Western country either got almost no buffs or is in worse shape than 2022. France, UK, and Germany got like 1% GDP growth in the past four years. Taiwan's GDP shrunk somehow. The US saw only a 5% increase to its GDP from 2022 to 2026. It managed to get a buff to boost, but it has absolutely dogshit cohesion now, lower than some countries that are currently in the middle of a civil war. This only incentivizes the player to max out the boost and spoils priorities to extract as much value out of the US as quickly as possible before you let it collapse into the inevitable civil war.
>in before some cunt says "yes but that's realistic for the US :^)"

If the devs wanted to make every strategy for every faction always boil down to "take over China ASAP and screw the rest of the world," they certainly succeeded.
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Game needs some more difficulty. I think nukes need a nerf as people are throwing them around too casually.

I would say that in order to equip a ship with nukes, that the warheads have to be taken from a controlled nation on earth. So say you want to outfit a ship with 6 nuclear missiles then those 6 have to come from a executive controlled nation of earth. If you shoot those 6 nukes and want to rearm then it should cost again another 6 nukes from the stockpiles on earth. I would even go so far as to say they could only be resupplied in the earth-moon system with maybe a small boost cost as well since they have to lunched into space. Maybe even a small chance of an event where you transferring the nukes to a non governmental organization gets leaked to the press and you get an atrocity or public opinion loss.
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>>2329769
The funny thing is there is zero penalty to the cohesion in the US hitting zero besides research tanking because a single agent can keep unrest down without breaking a sweat.
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How do we convince Elon to expand SpaceX operations globally to improve game balance
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>>2330093
By that logic, shouldn't you also be able to convert space-mined fissiles into national nukes? What would the exchange rate be? One unit for one nuclear barrage?
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>>2330156
I think they ahould abide by the original concept of boost and make spacex type boost org only instead of boosting the US, especially if they're going to nerf kazakhstan because roscosmos is defunct.
The point of the game is seizing control of nations to reinvigorate their space programs with orgs being an off map bonus.
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Just started a new game as the good guys. Time to prevent other bigots and xenophobes from starting a war! No more discriminatory hiring practices and be sensitive to the needs of the marginalised! This playthrough will result in utopia!
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>>2330202
>bleeding heart DEI libtard faction all about handing their homeland to aliens that hate them
Isn't this a little on the nose?
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what is the difference between Humanity First and The Resistance?
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>>2330404
resistance are run of the mill aliens fuck off out of our solar system, I just wanna grill god sake type.

humanity first genocides the filthy xenos
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>>2330239
Following the Pretti Good rebellion and civil war to overthrow the fascist orange man, Kiran Banerjee stepped up to restore America. President Banerjee opened many Quality Learing Centres, provided free health care and opened MAID facilities. Those who disagreed with making America equal again were re-educated for alleged speech infringements. Those that were fanatically set in their ways were to seek MAID care. He also started many other programs to restore equality for all by redistributing wealth in USA. Things are looking good for America bros. We are prospering like never before.
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Year is 2053, for a long time the aliens have completely dominated space and the world is mostly Protectorate, Servants or Alien Administration. I've been fast forwarding to watch them end the game but it seems like the Alien Administration is stuck at most 30% world control with no progress. I believe they they're struggling with very high insurrection. Is the AI just too incompetent to finish the game?
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how chaotic is an 8 faction game? I always just stick to 3 faction games as I'm learning the ropes but it's the clear the game was balanced around more factions than that.
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>>2330239
>chud seethe
Opinion dismissed.
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>>2330443
Fantastic. Hopefully you have a plan to deal with the hateful chuds in Canada?
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>>2330443
Guess I should have put everything into welfare. Tried a more balanced distribution for 4 years and didn't progress cohesion much.
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>>2330524
Yes. Focusing everything into welfare will bring cohesion up faster than anything else
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>>2330472
Not very.
Sometimes europe becomes a bit of a thunderdome or you have to do some purging around china to get the cp bonuses but it's not what I would call chaotic at all. The AI predominantly focuses on easy to take countries first while the player tends to hone in on the big boys so you're almost always going after different targets.
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>>2330497
The Chuds snatched Canada and Mexio pretty early as they were popular from the start. Fortunately I started off with a banger Diplomat and had 3 persuasion boosting orgs at the beginning so I was able to influence and take over USA. Their time will come.
>>2330524
I find focusing on top 2-3 national priorities works best, otherwise it takes far too long to progress what you need. You can swap these out based on your needs, for example I've currently switched to Mission Control in USA while my probes are on their way to Mars so that I can have enough Mission control for 6 bases there. Also getting a space station up early helps despite what all the youtubers say. 9% boost to welfare (or other priorities) from a single station at the cost of 1 boost maintenance is well worth before you get mines up.
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Is restoring the ROC or making Super China better?
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>>2330443
Comrade Lavrentiy approves
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>>2330587
>>2330610
I was trying to treat priorities as 'realistic' as I could, never liked the whole "planet of hats" thing where a country/planet devotes 100% of it's efforts to just one thing. But the results are really lacking, guess I'll start over.
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>>2330097
The penalty is you have to spend agent actions on it.
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>>2330771
You're not using 100% of the nation's efforts though, just 100% of the investment points. You're not the Congress, you're the shadow cabal controlling the Congress through a series of intermediaries. 100% welfare just means you're directing slack capacity towards welfare, there's still budget being allocated to other things.
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>>2330771
Yeah it's more like you're allocating the 2 trillions of pentagon funds that went missing before 9/11 than the country's entire output.
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>>2330813
If you have a dedicated unrest reducer that's not really a waste since he's farming xp and if you have the us he doesn't have much else to do anyway. It's like "wasting" actions on advising.
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One thing i dislike about Terra Invicta is how sometimes you would do something like Investigate Alien Activity mission and it just says something like "The site was investigated" instead of giving you a proper description of what happened. Couldn't afford to write a paragraph?
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>>2331103
usually it does the first time you investigate a certain activity like ship crash, abduction ect... in a separate popup often with a voice over from the faction leader.
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Are there any difficulty settings I could set to make the game less railroaded? I don't want to play USA or China...
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>>2331253
just use cheat engine to make a giganigger nation out of thin air
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can only actual aliens create xenoflora and bases? I haven't seen either for ages and I'd love me a base for some exotics. I've surveilling everywhere the servants are but I can't find any. I haven't had any ayy deliveries in ages either.
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The chuds are running multiple false flag operations to incriminate the aliens wrongly. These messengers of hate must be stopped!! The aliens will deliver us clean energy, climate adjustment, environmental repair, medical research ... there are so many advances they can share with us!
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>>2331259
I never played the protectorate and never understood why they are even in the game, but now I get it. They're a parody faction. I still don't think they belong but I at least understand why thry were added.
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>>2331259
#StopXenoHate
#XLM
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>>2331262
They're in the game to show you that ayylmao control is an actual real threat. of course it's retarded because they're magically the only faction to be brainwashed not even the servants get brainwashed.
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>>2331253
Just go EU?
Either that or play as the Servants on easy and wait until the aliens win the game.
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>>2331262
Just looking at his tech quotes, Banerjee goes through a pretty interesting character arc, from bright-eyed idealist to jaded misanthrope.
>"Just imagine, Ifechi, how this world would change if we could mass-manufacture building materials in an instant. Homes built for mere pennies! Irrigation for every village! A brighter, fairer future for all..."
--Kiran Banerjee in the early game
>"I am impressed. That does not happen often. But tell me, what new weapons does this allow for, and when will they be ready? Anything else is of little consequence."
--Kiran Banerjee in the late game

>>2331308
>magically
The Servants are magically immune, but every other faction gets to study a dead alien and figure out how pherocytes work.
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>>2328722
Oh you poor little anus! Here, have some soothing ass ointment dear! It also acts like a lube so next time a fat dick slides inside you it will not hurt so much!
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>>2331259
I'm not sure if the devs are unintentionally based for making the guy who worked with the UN an absolute scumbag even if his actions aren't his own
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So who's de jure controlling the various human fleets and bases?
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>>2331262
The other factions are similarly satirical except for maybe the Academy and Resistance. I mean Hanse is basically Don Quixote, just constantly spouting random military history facts and making phalanx metaphors and shit while his delusions angle him toward actually triumphing over a spacefaring alien civilization. The Protectorate's view that we probably shouldn't be fist fighting the bear that just walked up to us is at least reasonable, but the irony in their writing is that they're both the most idealistic and least imaginative faction. They want utopia but can't even imagine winning against the ayys. Making the authoritarian surrender fags liberals has aged rather poorly though.
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I THOUGHT I WAS READY FOR TOTALERKRIEG BUT THEN THEY SENT A DEATHSTACK TO MARS AND DESTROYED ALL MY FLEETS MINES ORBITALS AAAAAAA SHOT MY SHOT TOO EARLY
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>>2331801
but you have a power that the ayys don't possess: control over time
just load an older save
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>>2331804
i think I'm 20 hours and 200 MC usage past the point of reloading; this is the culmination of a lot of long-term previous decisions.
This will probably be recovarable but it'll take a lot of base rebuilding and template applying and power balancing after they cum out all their orbital bombardments and return to the Kuiper Belt shadow tower base in post-coital satisfaction

Gonna take a break from this game for a while. It's great, but it takes quite a bit of mental bandwidth
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>>2331601
Me
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>>2331257
Servants have an org to conduct abductions, plant xenoflora and construct bases. Building a base needs a certain amount of succesful abductions having been completed in the area first, just like for ayylmaos.
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>>2331829
There haven't been abductions in ages either, maybe I should stop killing servant concuilers the second I find them then?
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>>2331830
Yeah if you've locked down the earth atmosphere then ships can't crash to deposit aliens and if you kill servants, they can't spread it.
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Is it true the USA was nerfed because the devs hate Trump or something?
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>>2331871
No.
The USA is still the strongest opener.
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>>2331874
Cool, I played and beat my first campaign over a year ago now, and I am working up to doing a second campaign (IDK if I will stick with it) now that there is a full release. I was just curious if I need to change up my gameplan.
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>>2331876
The only change is the US is more fragmented which just means it takes longer to fix. In exchange it has a fuckton of boost so you just claim 6 mars sites without doing anything.
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>finally reach fusion drives
>I don't have spend 600 water to fill up every single ship anymore
>but the ships get like 10 miligees of cruise acceleration.

Is this intended or am I doing something something wrong?
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>>2331871
The 2026 start has buffed the US and China openings (albeit they're both more fragmented than before) and severely nerfed the Russia-Kazakhstan openings.
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>facing alien fleets 3-5x my fleet power
>engage manually
>thoughtfully assign athena torp targets, put PD picket ships in the middle to cover others in an electron beam phalanx, change target priorities mid-combat
>get abslotuly btfo by alien flankers going loop-de-loop ballet piroutte 360 around my ass
>...
>press autoresolve
>win with zero destroyed ships

lolwut
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>>2331882
>am I doing something something wrong?
Not really. Even with fusion drives large ships still need to pick between good thrust or dV. Only end game superdrives - Protium Converter Torch/Pion Torch break this rule.
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>>2331832
I think the servants get a tech at some point that just lets them spawn aliens on earth albeit
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>>2331938
The neutron flux torch is incredibly good, if you're lucky enough to get it
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Is Academy still considered pro-alien despite having to purge the system of xenos like everyone? I just want to share intel with the terrorists...
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>>2331938
and then there's resistojet...
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Mods any good yet?
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>>2332001
Pro alien insofar as they want the aliens to consider us equals yes.
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>>2331399
why are you so mad about something that is 100% the truth? Not everyone here is a NEET and have this amount of time to sink in one campaign.
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>>2331832
I found the servant counciler with the abduction org but they've given it to a 0 esp evangelist. Should I kill him and take the hit from beloved so they give it to someone else maybe?
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>>2332001
They're 0.5 points towards the pro-alien position on the chart.
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is full control of the USA by january 2027 in Brutal good?
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>>2332119
yeah
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Why do the Servants love taking India and building tons of poo armies
Is it that easy to convince them that hydras are cows from space?
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>>2332068
>Aliens are only 3 points into pro-alien
>Humanity first only 2 points into anti-alien
I wonder what it would be like if you reversed some of these values. Like anti-Servants that were very pro-alien but extremely cynical, or anti-alien like Humanity First but super idealist.
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>>2332358
>anti-Servants that were very pro-alien but extremely cynical
that's just the protectorate
the servants are the servants because they believe they can peacefully coexist and heal the hydras or some shit - hence idealists
the protectorates are the protectorates because they don't believe that humanity can't win the war, therefore they seek a conditional surrender - hence cynics
>anti-alien like HF but super idealist
i can't see that happening, closest would be the academy because they want to beat the alien out of the solar system so they can forge an alliance on equal terms
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>>2332372
>they don't believe that humanity can't win the war
they don't believe that humanity CAN win the war, rather
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The alignments are pretty loose overall. Pro/anti alien and idealism/cynicism aren't really true descriptors. The protectorate isn't really pro alien, they just don't think humanity has a chance against them. It's kind of a shame the factions don't have branching paths because some of them would be more interesting if they had different objectives depending on how hard the aliens were winning/losing. Like imagine the protectorate sees victory is a possibility and flips to more of a resistance/HF stance. Or the initiative sees the writing on the wall and sides with the servants for a deal to preserve their own wealth and power in the new world.
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>>2332372
Servants look at this and be like
>i can fix him
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>>2332381
honestly they might be batshit insane enough to do that, funnily enough
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>>2332381
You see a hostile alien invader. I see a lawyer, a doctor, an engineer.
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>>2332384
A gynecologist to be exact
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>>2332377
pretty sure in their story events the protectorate expresses interest in alien tech insofar as it can enrich humanity. they basically want to be a satellite state getting residuals from an alien empire. i'm not sure how diplomacy works in the current version of the game but i did find it weird that they weren't immune to the alien hate mechanic on the higher difficulties despite being one of the few factions able to trade with them.
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>>2332377
The implication with the protectorate is that the entire leadership gets turned pretty early on so they become more militantly pro-alien when it looks like the aliens are in danger of losing
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>>2330768
>>2331265
There must be some sort of mistake. These research our alien frens have given us is not what I expected. I should consult with my trusted advisor Lavrentiy.
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I suggest we commission furry artists to draw hydra porn and we send it all through the wormhole.
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>>2332388
because the aliens don't want a satellite state, they want a slave state
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>>2332358
>anti-alien like Humanity First but super idealist
You must assemble a Magical Girl Anime team and defeat the evil aliens with the power of friendship!
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>>2332381
The Hydra are just lashing out against other species because they're still traumatized by the loss of their homeworld. They need help, and maybe Judith is the one who can help them.
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>>2330749
Restoring the ROC lets you reverse their democracy score, which is probably better than just making the country really big. Like yeah, if you have decades to spare you can gradually invest into government, but by that point you'll already have finished the tech tree.
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Finished an accelerated tech run, tech tree almost done by the end of 2030s. Fun getting to end game stuff quickly but it feels hollow. Regular speed or even so tech run next I guess.
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Why doesn't a nuclear apocalypse or climate change kill 7 billion people?
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captured 7 mars habs before anyone could get to it
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>>2330749
Restoring RoC and it's not even a contest.
China doesn't need more terrain or population. It needs better government score to skyrocket in research and then move on.
PAC is basically a meme state where you can swallow half of the Asia... to make yourself weaker.

>>2332579
>'28
>Barely reached Mars
... okay?
You want a cookie or what?
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>>2332579
getting all those bases before you have to space resources to maintain them is a trap, you can't even build mines on them with that amount of boost.
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>>2332579
A normal person would let AI pick spots and then cheaply steal them from them, making them waste their resources first... but here you are, doing a landgrab that you can't sustain for shit and with close to no boost left
Also
>2028
Congrats, you already lost the run
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>>2330239
Its accurate so...
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>>2332699
Once you get the first mine going you can get the rest within a couple of months
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>>2332711
but I don't want to make enemies
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>>2332733
half the other factions are opposed against you ideologically or not
you will become enemies regardless, sooner or later
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>>2332011
Project Valkyrie Core is batshit insane
It's like a Muv Luv mod except it's not actually Muv Luv, but rather a dogshit western "parody"
Surprisingly, it not only changes the game radically, but actually works, and is getting frequent feature updagds
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>>2332789
https://steamcommunity.com/sharedfiles/filedetails/?id=2873908596
what the fuck that's insane
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>>2332791
>mod beating the official game
Draw me surprised.
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Once you get to Jupiter its total war, right? Should I completely wipe the servants from the belt before attempting that? I've got a few marine fleets trying but I'm hardly making a dent in them.

Yes it's an accelerated pace game, can't remember the sliders but I'm just about done with the tech tree.
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>>2332824
build more marines
if you're near the end of the tree then every station you build should be energy, money, and MC positive, so you should be building as fast as you can click while the ayys are limited by exotics, you should have been in total war a while ago, just build faster than they can blow them up
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what the fuck are exotics anyway
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>>2332795
Funnily enough this is a mod made by a former dev.
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>>2332832
TI's flavor of unobtainium.
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>>2332836
but you can obtain it from the corpses of your enemies?
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>>2332840
generally it means a resource you can't produce yourself or can only get in very limited quantities.
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>>2332731
Or you can get one that's actually useful and then build the others post-haste once you're already there and mining
There is literally no benefit from overcrowding Mars
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>>2332841
Unobtainium means a material with an impossible combination of physical properties. High strength, ductile yet hard, lightweight, easy to machine yet resistant to wear, low coefficient of thermal expansion, etc. Unobtainable.
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Spider silk thread is unobtanium.
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>>2332860
show me silk getting machined on a lathe
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>>2332789
>based on an SV quest
>what the fuck is SV
>google
>oh it's a creative writing forum or some shit
>second result: https://www.reddit.com/r/HobbyDrama/comments/1i6s1xq/sufficient_velocity_how_one_transphobic_remark_in/
Fuck that was a great read, highly recommended. These people have unironically formed some kind of leftist bureaucratic cyberhell that they're all fully bought into and treat with the utmost gravity.
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>>2332867
could be worse, could be SB instead
real niggas use QQ
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>>2332860
No it isnt, you just get a box and dump some spiders in it.

They did that shit in the 1930s
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>>2332860
>this obtainable thing is unobtainable
Good talk.
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>>2332855
If you don't take the spots everyone else will take them quickly no? My strategy was to send 1 colony with a mine and fission module ready and take the other 6 best spots then build the rest shortly after the first mine goes online
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I assume you all have wardrobes filled with spider silk shirts since it's so obtainable.
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>>2332867
This is what happens when you give jannies respect.
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>>2332888
>/vsg/ retard can't even properly reply to a post, thinking he's still in his hugbox
We have something way fucking better. It's called nylon, kevlar and teflon.
Next thing, you gonna blurt the classic "We don't know how Romans made their cement and it is superior to the modern one". Or go full in and claim "Great Wall of China is the only structure visible from orbit".
You dumb fuck.
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>>2332867
"The Council has deemed you transphobic, fellow leftist. You will receive 50 bigot points as a mark of your shameful existence."
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>extort my advisebot councillor for 44k
>pay her 10k to get rid of 'extorted' trait
DUTCH BUSINESSMAN
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>>2332789
>>2332791
Makes me wonder if it would be possible to mod TI to work more like a 4x/Paradox game with actual diplomacy mechanics between the factions. I'd love to see a mod with more focus on the space game, with the factions as established polities spread out across the solar system, and with Earth being just a minor battlefield in the grand scheme of things.
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Just assassinated 3 of the Servant's councilors i hope this doesn't come to bite me in the ass, i don't have any fleets yet
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>>2333095
How extensive is the modding support? Is it possible to put countries and borders on other planets? Or to change Earth's geography for a post global warming scenario?
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>>2333174
lmao
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How do i get the "Assault Enemy Space Asset" mission?
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>>2333254
hire a councillor that has it or buy an org that gives it
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>>2333323
nevermind you can assault with any ship with marine module. Councilor assault seems pointless then
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>>2333383
I always have a raiding fleet stationed at every major orbital bodies in the solar system
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>>2333029
That's an awful lot of projection there kiddo. Just admit you were wrong. We cannot infact make spidersilk into useful threads thus the mythical spidersilk thread is unobtanium.
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>>2331106
First time the alien attacks it really is just a small paragraph. You would think the biggest event humanity ever faced would warrant a little bit more than that. It is extraordinarily anti-climatic. IMO should have been a big narrative event with special art and world-wide effects. Same thing for when alien administration forms, alien armies first land on Earth etc
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>>2333383
Having a councillor leading the marines gives you an order of magnitude more exotics from raiding alien bases.
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>>2333547
or you could just raid an order of magnitude more bases
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>>2333551
You could do both and get two orders of magnitude more.

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