Thread #2327703 | Image & Video Expansion | Click to Play
I love this game. I like it more then AOE2. Discuss it.
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China expansion should have been a mythologized version of Three Kingdoms, then the AoE2 China expansion should have been a proper Sinosphere thing instead of just Three Kingdoms again.
Look me dead in the eye and tell me you don't think Lu Bu fighting minotaurs and shit would be cool as fuck.
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So who would you like as the 4th egyptian major god and minors?
Atum with Geb and Nut to fill out the Ennead?
Amun with his wife Mut and son Khonsu to have at least one member of the Ogdoad as well as the most important deity of the New Kingdom?
Hathor with the likes of Maat, Seshat (Thot's waifu and daughter) and Khnum to complete the zoo?
Meme picks like Medjed, Khepri, Heqet or Kek just for the fun of it?
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>>2328314
The Winged Dragon of Ra. Bring in some real Egyption mythology.
On a more serious note, any of those could work, but what myth unit and techs would even go with them that isn't filled out by other gods?
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>>2328442
No idea about techs but Egypt is so starved of myth units they'll probably get whatever they can scrape by, or just invent them like in the original (I guess borrowing from the canaanites and mesopotamians is no longer an option if they want to implement them eventually).
That said they still have:
>Apep who by all means should be a god power like Nidhogg (he's a world ending eldritch horror I swear)
>the griffin who is shared with other cultures
>the set beast who is just a skinny weird dog
And Serpopard and Akhekh who, while also weird literally who creatures, are probably the best candidates.
Beyond that there's only funny looking gods that could work as myth units just like Wadjet and Horus (avenger):
>Nekhbet, Wadjet vulture friend
>Bennu, a bird with a cool hat
>Ammit, a chimeric cocodrile who eats souls
>Taweret, a fat hippo woman
>Bes, a funny midget
>Medjed, a japanese meme
>Apis, a nice looking cow
And... Kneph (who the fuck came up with this)
Take your pick. I think Ammit, Nekhbet and serpopard would be the coolest.
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We do have ten new hidden achievements so hopefully we're getting content soon
>>2327709
I'd settle for having Three Kingdoms era Mythical Battles, you could get some scenarios out of that
>Fighting Yellow Turban sorcery
>Stone Sentinel Maze battle
>Red Cliffs with actual god powers
>Chasing Zuo Ci around while he dunks on Cao Cao over and over
Of course you could do plenty of scenarios with other parts of Chinese history/mythos but it could be fun
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>>2328408
More like it's just a shite idea in general. Utterly boring mythology compared to ones we don't have yet like Celts, Mayans and Sumerians. Virtually no-one would even buy the DLC and it would be a waste of time/resources.
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>>2329158
I think most people are enamored with the concept of "judeo-christians fight and conquer all pagans" in whatever form that would have to take to fit with AoM, and that to me does sound like a fun campaign concept even if it doesn't work as a civ
But I'd also prefer Sumerians and Mayansand Hindu, if we're talking civs that will never ever ever happen
>>2329171
Some similarities but they're different enough
A campaign that focused on the hero twins could be a lot of fun, if they can figure out how to make functional Mayan basketball mechanics in the game engine
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New Demeter info dropped
>Demeter, the goddess of harvest and terrain mastery, as a major goddess
>Three new minor gods Pan, Hestia, and Persephone
>New fully voiced Mythical Battle titled Silent Sanctuary, starring Chiron and Orpheus
>New ways to disrupt economies, convert enemies, revive armies, and halt attacks
>New myth units Harpies, Lykaons, Hamadryads, and Sirens
>Demeter gets Wither (nothing grows in an area) and Harpies (picks up units and drops them)
>Pan gets Arcadian Meadow (localised Ceasefire) and Lykaon (disguises as a villager until it attacks)
>Hestia gets Communal Hearth (defense/resource bonuses in an area, converts enemy units) and Hamadryads (disguises as a tree when idle, can steal resources?)
>Persephone gets Underworld Invasion (last 100 killed units resurrect as eidolons, destroys your TCs (Flemish Revolution meets The Sorrow)) and Sirens (lures enemies out of position)
We're also getting Orpheus and Icarus (or Daedalus but he looks kinda young) as heroes, too
Pretty cool
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>>2329171
Not really no. While their myths are different they'd both end with similar mechanics surrounding ritual sacrifices, techs/god powers involving calendars, floods and jaguars, the same feathered serpent as a major god and the same rain god as either major or minor while competing for the same myth units from that region. And all while having almost indistinguishable human units, architecture and aesthetics (if people bitched about china and japan, two distinct civilizations being too similar, imagine that but with two neighboring cultures from the same fucking country)
You'd get more unique stuff out of the various celts (gauls/irish/arthurian), the romans without the greek part or just going for the Incas than the Mayans.
>>2329300
Not even close.
>>2329284
The myth units are kinda meh. Bird woman #1 (ugly), bird woman #2 (pretty), dryads again and werewolves. Their gimmicks might be fun tho
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>>2329464
>romans
Honestly, I dont think the Romans could work. We already got the Atlanteans, who also use Greek mythology with the titans. Romans have bootleg greek gods and a lot of Atlantean units do resemble Romans in some regards. I just don't think they would be an interesting choice.
Celts wold be the obvious pick after Aztecs, I feel. Maybe slavs or Phoenicians?
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>>2329548
I think there are still fun things they could do with Romans. Like yeah if they wanted to be accurate their major gods would have to be the ones they share with the greeks (specially Jupiter and Mars), but they still have their own, somewhat iconic gods that could work too like Quirinus, Janus and Fortuna.
But they could also use the Roman's love of syncretism as a feature, like having foreign minor gods in the mythic era with exclusive human units from those cultures (such as the anatolian Cybele, the gaulish Epona, the ptolemaic Serapis or the persian Mithras) as a way to reflect Roman conquest, expansionism and subsequent religious syncretism. Or they could have the option to worship a minor god from another player, or the ability to adopt a myth unit and few techs from a conquered enemy (by destroying their temple or something).
>a lot of Atlantean units do resemble Romans
Oh right I forgot Atlanteans have a bunch or roman units. Such a mess of a faction.
I still think Romans have a lot of potential though.
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>>2329327
>>2329548
In my opinion the Romans should be the Abrahamic faction. Mostly because incorporating a monotheistic belief system into a game with a polytheistic game format doesn't exactly work.
If anything this should be a mechanic akin to revolutions from AoE3.
Basically you get the standard Roman pantheon and myth units until age 3. On reaching age 4 you are offered 2 choices no matter what initial god you chose.
>Sol Invictus
Acts like your standard minor diety unique myth unit new technologies and minor power nothing too different.
>Chi Rho
Basically an all in faction switch. You lose the access to your previous myth units and those you already have are getting killed with a portion of their faith cost refunded. Your myth powers are getting replaced with a set of new ones. Your titan also gets replaced from a previous land unit to a flying biblically accurate angel unit.
For abilities you'd get:
>Parting the sea
An ability that allows you (for a small faith upkeep) to divide a body of water into two allowing land units to cross it while at the same time preventing sea units from moving between the two.
>Fire and Salt
Every unit killed by this ability turns into a pilar of salt that blocks construction and needs to be removed by workers.
>Bread and Fish
Doubles your stored food.
>Revelations
Less of a single ability and more like a cyclical ability with mapwide debuffs that change each time you recast it. It has 4 debuffs to fit with the 4 horsemen.
For myth units not much different from what you could expect except for one:
>Chi Rho Standard
A support unit that grants additional damage against myth units to surrounding friendly units and grants a small amount of faith for each enemy myth unit killed in its area of effect.
The Campaign would just be a mythologised retelling of Constantine's rise to power.
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>>2330636
I'm not really big on multiplayer myself but all the disguise mechanics make me wonder how the AI will handle things
The werewolves are straight forward enough, they're still units, but will I be able to park a Hamadryad next to a forward settlement without the AI realising something is off?
How "CnC Mirage Tank" can things get?
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>>2330861
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>>2330863
>>2330916
alright, I'll accept it this time
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Do you) think they will revert the Norse eco nerf/ Japan favor buff?
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>>2330303
Those wouldnt be the majors.
Allah *is* Yaweh and Jesus is only Yaweh according to Christians, otherwise he's not even a god. Thats all too recent anyway, after Yaweh's cult dominated the Israelites - Yaweh would be a major, but he'd be there alongside the rest of the pantheon. El and Baal are the other two most obvious candidates to be majors. You could definitely implement Yaweh having a monotheistic cult in some manner though - you could, say, have a 'reverse' god selection on age up where his followers pretend that god isnt a real god but a demon, as they eventually did to the entire rest of the pantheon. Your *opponent* then gets the powers of the god you choose to demonize and in exchange you get some new set of extremely powerful counters to it from Yaweh. Basically, Yaweh wpuld have the most powerful abulities, upgrades and units in the game but its balanced out by also expanding his opponents toolbox to fight him with by essentially doublibg the amount of minor gods they have.
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>>2327703
ok guys hear me out: what about new Titans for each major god as DLC?
Norse: Odin keeps Ymir, Loki gets Fenrir, Thor gets Surtr
Atlantean: Chronos gets himself, Gaia gets herself, Ouranos keeps the og atlantean titan.
Egypt: Ra keeps himself, Isis gets Horus, Seth gets Apophis/Apep
Greek: Zeus gets Prometheus, Hades keeps his pup, Poseidon could get the statue from the campaign
Chinese: Fu Xi keeps the og titan, Nuwa gets Pangu and promote Chiyou as Shennong's titan
dunno who could be for the japanese
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So in the Japanese campaign, the villain tries to trap Amaterasu to block out the sunlight, which apparently works.
But what about Ra then? Or any of the gods that deal with the Sun? Why should it matter if Amaterasu is gone when Ra can also take care of it. Do different Sun gods handle different aspects of it? Does Ra make it move while Amaterasu makes it glow?
What about the seas? There's like, 3 ocean gods in the game. Who actually commands the seas? Do Poseidon and Susano ever fight over this?
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>>2333098
The Sun isn't shining equally on all parts of the world
Bast's Eclipses are probably only fucking over the general area and not everywhere every two minutes
>Do Poseidon and Susano ever fight
That's the point of the game, isn't it
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>>2333020
the game already stablishes the gods are stronger on the regions they're worshipped, outside of that their blessings/powers are weaker
also Kastor's fuck up in the atlantean campaign heavily weakened the Norse, Greek and Egyptian pantheons so much it allowed the Titans to regain their strenght to their prime so it's not strange to think this made other pantheons different from the main 3 get stronger as well
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How hard is micromanaging workers in Age of Mythology? I always hated economy micromanagement, I much prefer the Rise of Nations system where you just assign the worker to a building so you can focus on war. But the appeal of playing a game about pagan mythology is too irresistible to me, so I feel like I must buy this game.