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I love this game. I like it more then AOE2. Discuss it.
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China expansion should have been a mythologized version of Three Kingdoms, then the AoE2 China expansion should have been a proper Sinosphere thing instead of just Three Kingdoms again.
Look me dead in the eye and tell me you don't think Lu Bu fighting minotaurs and shit would be cool as fuck.
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>>2327703
I would love to discuss AoE2 with you fellow ledditor. How's your ranked ladder coming along and who is your favorite streamer for it?
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>>2327709
Wouldn't that be too far ahead for the faction time period-wise?
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>>2328225
Japan and Aztecs clearly aren't.
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>>2328225
Yes, it would. But he's retarded so there's that.
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So who would you like as the 4th egyptian major god and minors?

Atum with Geb and Nut to fill out the Ennead?
Amun with his wife Mut and son Khonsu to have at least one member of the Ogdoad as well as the most important deity of the New Kingdom?
Hathor with the likes of Maat, Seshat (Thot's waifu and daughter) and Khnum to complete the zoo?
Meme picks like Medjed, Khepri, Heqet or Kek just for the fun of it?
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>>2327703
Another set of Mystery Achievements have been added.
Probably for Demeter and Arena of the Gods, assuming that they haven't abandoned it.
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>>2328314
I'd really like to see Aten implemented somehow. I think it would be funny.
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They should add the Semites, but theyre too cowardly for that.
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>>2327709
No more of three kingdoms please. (and monkey king who's ripped off from hinduism)

It's the same tier as Sengoku Japan which got the same treatment in folk legends. (not like shit like Nuwa)
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they should add roman gods so I can play as zeus fighting jupiter
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>>2328314
The Winged Dragon of Ra. Bring in some real Egyption mythology.

On a more serious note, any of those could work, but what myth unit and techs would even go with them that isn't filled out by other gods?
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>>2328442
No idea about techs but Egypt is so starved of myth units they'll probably get whatever they can scrape by, or just invent them like in the original (I guess borrowing from the canaanites and mesopotamians is no longer an option if they want to implement them eventually).

That said they still have:
>Apep who by all means should be a god power like Nidhogg (he's a world ending eldritch horror I swear)
>the griffin who is shared with other cultures
>the set beast who is just a skinny weird dog
And Serpopard and Akhekh who, while also weird literally who creatures, are probably the best candidates.

Beyond that there's only funny looking gods that could work as myth units just like Wadjet and Horus (avenger):
>Nekhbet, Wadjet vulture friend
>Bennu, a bird with a cool hat
>Ammit, a chimeric cocodrile who eats souls
>Taweret, a fat hippo woman
>Bes, a funny midget
>Medjed, a japanese meme
>Apis, a nice looking cow
And... Kneph (who the fuck came up with this)

Take your pick. I think Ammit, Nekhbet and serpopard would be the coolest.
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>>2328738
>Apep who by all means should be a god power like Nidhogg
Apep should be a Minor God for the Mythic Age.
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We do have ten new hidden achievements so hopefully we're getting content soon
>>2327709
I'd settle for having Three Kingdoms era Mythical Battles, you could get some scenarios out of that
>Fighting Yellow Turban sorcery
>Stone Sentinel Maze battle
>Red Cliffs with actual god powers
>Chasing Zuo Ci around while he dunks on Cao Cao over and over
Of course you could do plenty of scenarios with other parts of Chinese history/mythos but it could be fun
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>>2328738
Medjed would be a good cheat/scenario unit
>Model is rigged so that it's always staring at the player camera
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What sort of stuff will Aztecs have?
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>>2328810
generic human sacrifices but I hope they remembered the purpose of them were to fight the tzitzimitl and not for the hell of it
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>>2328911
It might not be mentioned outside of a campaign. Either way, it easily lends itself to a cool and unique way to get favor, which is what it will probably be. A favor generation mechanic.
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>>2328408
More like it's just a shite idea in general. Utterly boring mythology compared to ones we don't have yet like Celts, Mayans and Sumerians. Virtually no-one would even buy the DLC and it would be a waste of time/resources.
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>>2329158
Are Mayans different enough from the Aztecs to warrant an entire faction next to them?
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>>2329158
I think most people are enamored with the concept of "judeo-christians fight and conquer all pagans" in whatever form that would have to take to fit with AoM, and that to me does sound like a fun campaign concept even if it doesn't work as a civ
But I'd also prefer Sumerians and Mayans and Hindu, if we're talking civs that will never ever ever happen
>>2329171
Some similarities but they're different enough
A campaign that focused on the hero twins could be a lot of fun, if they can figure out how to make functional Mayan basketball mechanics in the game engine
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>>2329261
Indians aren't as sensitive to their mythology as muslims (who literally kill you for it) so hinduism should be ok.
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New Demeter info dropped
>Demeter, the goddess of harvest and terrain mastery, as a major goddess
>Three new minor gods Pan, Hestia, and Persephone
>New fully voiced Mythical Battle titled Silent Sanctuary, starring Chiron and Orpheus
>New ways to disrupt economies, convert enemies, revive armies, and halt attacks
>New myth units Harpies, Lykaons, Hamadryads, and Sirens

>Demeter gets Wither (nothing grows in an area) and Harpies (picks up units and drops them)
>Pan gets Arcadian Meadow (localised Ceasefire) and Lykaon (disguises as a villager until it attacks)
>Hestia gets Communal Hearth (defense/resource bonuses in an area, converts enemy units) and Hamadryads (disguises as a tree when idle, can steal resources?)
>Persephone gets Underworld Invasion (last 100 killed units resurrect as eidolons, destroys your TCs (Flemish Revolution meets The Sorrow)) and Sirens (lures enemies out of position)

We're also getting Orpheus and Icarus (or Daedalus but he looks kinda young) as heroes, too
Pretty cool
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>>2329261
Hindu DLC discussion would be impossible
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>>2329171
If they can do both Chinese and Japanese mythology, they can definitely do both Aztec and Mayan mythology
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>>2329284
Looking good.

>>2329261
>judeo-christians
To be fair, commanding biblically accurate angels would be pretty cool. Major gods could be the Holy Trinity and minor gods could be the apostoles. Units could be mostly late-Roman to early-medieval.
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>>2329261
>judeo-christians
don't use goyterms, it's Abrahamic
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>>2329376
sorry liberal but we must arbitrarily exclude muslims from the table
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>>2329171
Not really no. While their myths are different they'd both end with similar mechanics surrounding ritual sacrifices, techs/god powers involving calendars, floods and jaguars, the same feathered serpent as a major god and the same rain god as either major or minor while competing for the same myth units from that region. And all while having almost indistinguishable human units, architecture and aesthetics (if people bitched about china and japan, two distinct civilizations being too similar, imagine that but with two neighboring cultures from the same fucking country)

You'd get more unique stuff out of the various celts (gauls/irish/arthurian), the romans without the greek part or just going for the Incas than the Mayans.

>>2329300
Not even close.

>>2329284
The myth units are kinda meh. Bird woman #1 (ugly), bird woman #2 (pretty), dryads again and werewolves. Their gimmicks might be fun tho
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>>2329464
>romans
Honestly, I dont think the Romans could work. We already got the Atlanteans, who also use Greek mythology with the titans. Romans have bootleg greek gods and a lot of Atlantean units do resemble Romans in some regards. I just don't think they would be an interesting choice.

Celts wold be the obvious pick after Aztecs, I feel. Maybe slavs or Phoenicians?
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>>2329548
>Celts, Slavs
same problem but with Norse, there are bootleg versions of same gods
Dagda.and Perun respectively, that being said myth units could be cool
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>>2329643
>bootleg versions of same gods
If you really get down to it, aren't they all the same? (even Zeus and Odin)
https://en.wikipedia.org/wiki/Proto-Indo-European_mythology
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>>2329548
I think there are still fun things they could do with Romans. Like yeah if they wanted to be accurate their major gods would have to be the ones they share with the greeks (specially Jupiter and Mars), but they still have their own, somewhat iconic gods that could work too like Quirinus, Janus and Fortuna.

But they could also use the Roman's love of syncretism as a feature, like having foreign minor gods in the mythic era with exclusive human units from those cultures (such as the anatolian Cybele, the gaulish Epona, the ptolemaic Serapis or the persian Mithras) as a way to reflect Roman conquest, expansionism and subsequent religious syncretism. Or they could have the option to worship a minor god from another player, or the ability to adopt a myth unit and few techs from a conquered enemy (by destroying their temple or something).

>a lot of Atlantean units do resemble Romans
Oh right I forgot Atlanteans have a bunch or roman units. Such a mess of a faction.
I still think Romans have a lot of potential though.
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>>2329327
>>2329548

In my opinion the Romans should be the Abrahamic faction. Mostly because incorporating a monotheistic belief system into a game with a polytheistic game format doesn't exactly work.
If anything this should be a mechanic akin to revolutions from AoE3.
Basically you get the standard Roman pantheon and myth units until age 3. On reaching age 4 you are offered 2 choices no matter what initial god you chose.
>Sol Invictus
Acts like your standard minor diety unique myth unit new technologies and minor power nothing too different.

>Chi Rho
Basically an all in faction switch. You lose the access to your previous myth units and those you already have are getting killed with a portion of their faith cost refunded. Your myth powers are getting replaced with a set of new ones. Your titan also gets replaced from a previous land unit to a flying biblically accurate angel unit.

For abilities you'd get:

>Parting the sea
An ability that allows you (for a small faith upkeep) to divide a body of water into two allowing land units to cross it while at the same time preventing sea units from moving between the two.

>Fire and Salt
Every unit killed by this ability turns into a pilar of salt that blocks construction and needs to be removed by workers.

>Bread and Fish
Doubles your stored food.

>Revelations
Less of a single ability and more like a cyclical ability with mapwide debuffs that change each time you recast it. It has 4 debuffs to fit with the 4 horsemen.

For myth units not much different from what you could expect except for one:

>Chi Rho Standard
A support unit that grants additional damage against myth units to surrounding friendly units and grants a small amount of faith for each enemy myth unit killed in its area of effect.

The Campaign would just be a mythologised retelling of Constantine's rise to power.
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>>2329718
I dunno if that could work. Would the Abrahamic powers and myth units be stronger then the normal ones?
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Any place where I can find good guides for this game? Anywhere I go its all outdated stuff.
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>>2329718
>In my opinion the Romans should be the Abrahamic faction
Better yet, keep Abrahamism out of a game with cool and interesting pantheons.
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>>2329376
>>2329376

Making the three major gods YHWE, Jesus and Allah would indeed be kino, but sadly would never happen
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>>2330303
It will just be YHVH since he's in Shin Megami Tensei
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>>2330345
But he's probably be benevolent (no Old Testament stuff)
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>>2329158
>he doesn't want to summon a biblically accurate angel as his civ's titan
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Would Mongols with the Tengri religion work as a faction?
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>>2330364
It would be cool
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>>2330362
Correct, it's boring and lame.
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Why they ever add African Mythology?
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>>2330512
*Will
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>>2330512
Does it have a large enough pantheon and myth units to make it? If so, it could work.
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>>2330518
I played Dominions before so they could probably fill out a faction

You only need like 8 normal units then like 6 myth units
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>>2329284
I'm just worried about it being freakishly overpowered in multiplayer.
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>>2330636
I'm not really big on multiplayer myself but all the disguise mechanics make me wonder how the AI will handle things
The werewolves are straight forward enough, they're still units, but will I be able to park a Hamadryad next to a forward settlement without the AI realising something is off?
How "CnC Mirage Tank" can things get?
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>>2330636
Honestly, it doesn't seem that OP.
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Baal should make it since he's worshiped by carthage and they're rome nemesis.
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>>2330803
Phoenicians would be cool.
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were the laser crocodiles always called Petsuchos or is there a conspiracy here?
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>>2330861
Petsuchos were always Petsuchos, so sayeth Sobek
What else would they have been called
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>>2330861
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>>2330863
>>2330916
alright, I'll accept it this time
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>>2330512
We already have Egypt
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>>2327703
I still have artwork from this game hung up in the house. Amazing title.
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>>2331603
What do you have?
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>>2327703
How fucked is the modding scene atm? Last I checked shit was broken, zero, guides, and devs ghosting.
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>>2331919
not too great
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Do you) think they will revert the Norse eco nerf/ Japan favor buff?
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>>2330303
Those wouldnt be the majors.

Allah *is* Yaweh and Jesus is only Yaweh according to Christians, otherwise he's not even a god. Thats all too recent anyway, after Yaweh's cult dominated the Israelites - Yaweh would be a major, but he'd be there alongside the rest of the pantheon. El and Baal are the other two most obvious candidates to be majors. You could definitely implement Yaweh having a monotheistic cult in some manner though - you could, say, have a 'reverse' god selection on age up where his followers pretend that god isnt a real god but a demon, as they eventually did to the entire rest of the pantheon. Your *opponent* then gets the powers of the god you choose to demonize and in exchange you get some new set of extremely powerful counters to it from Yaweh. Basically, Yaweh wpuld have the most powerful abulities, upgrades and units in the game but its balanced out by also expanding his opponents toolbox to fight him with by essentially doublibg the amount of minor gods they have.
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>>2327703
ok guys hear me out: what about new Titans for each major god as DLC?
Norse: Odin keeps Ymir, Loki gets Fenrir, Thor gets Surtr
Atlantean: Chronos gets himself, Gaia gets herself, Ouranos keeps the og atlantean titan.
Egypt: Ra keeps himself, Isis gets Horus, Seth gets Apophis/Apep
Greek: Zeus gets Prometheus, Hades keeps his pup, Poseidon could get the statue from the campaign
Chinese: Fu Xi keeps the og titan, Nuwa gets Pangu and promote Chiyou as Shennong's titan
dunno who could be for the japanese
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>>2332758
>dunno who could be for the japanese
godzilla
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>>2332758
Ultraman
Also I think someone made a mod that does pretty much all this, but I don't know if it's up to date
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>>2327703
Sex with Gaia
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>>2332758
>dunno who could be for the japanese
Gashadokuro and Daidarabotchi are their colossal giants.
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So in the Japanese campaign, the villain tries to trap Amaterasu to block out the sunlight, which apparently works.

But what about Ra then? Or any of the gods that deal with the Sun? Why should it matter if Amaterasu is gone when Ra can also take care of it. Do different Sun gods handle different aspects of it? Does Ra make it move while Amaterasu makes it glow?

What about the seas? There's like, 3 ocean gods in the game. Who actually commands the seas? Do Poseidon and Susano ever fight over this?
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>>2333020
One controls Japan and the other one controls Egypt
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>>2333097
OK but its still on the same planet, shared by one Sun.
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>>2333098
The Sun isn't shining equally on all parts of the world
Bast's Eclipses are probably only fucking over the general area and not everywhere every two minutes
>Do Poseidon and Susano ever fight
That's the point of the game, isn't it
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>>2333020
the game already stablishes the gods are stronger on the regions they're worshipped, outside of that their blessings/powers are weaker
also Kastor's fuck up in the atlantean campaign heavily weakened the Norse, Greek and Egyptian pantheons so much it allowed the Titans to regain their strenght to their prime so it's not strange to think this made other pantheons different from the main 3 get stronger as well
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I wonder what the Aztec campaign be about. I hope it'll let us visit and fight/fight alongside other factions. That is something that was mostly missing from the Asian campaigns.
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How hard is micromanaging workers in Age of Mythology? I always hated economy micromanagement, I much prefer the Rise of Nations system where you just assign the worker to a building so you can focus on war. But the appeal of playing a game about pagan mythology is too irresistible to me, so I feel like I must buy this game.

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