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War in Spain is out now. Anyone played it? Is it a prototype for War in the Mediterranean or a WitP2?
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RTFM. No, seriously. They openly say they want (they admit they probably won't pull it off, but still) to make 50ish titles with it. V1 and V2 rules are already in and modding-accessible. War in Europe certainly is on the menu (probably not soon and after several games to iron out kinks in the new engine)
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>>2329928
Ive never played War in the Pacific but based off what i've seen and what im seeing with this I cant help but feel like using the WitP engine instead of the WitE2 engine would be a mistake for WiE. I have a hunch they want to use the WitP because it already has naval code in it. I've heard they are being extremely anemic towards WiE because they would have to code in a naval system and after the air system in WitE2 they're really not feeling having to do another huge undertaking like that.
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>>2330613
It's also probably because they're the guys who made WitP AE, that's a different studio. And I'm not really sure it'd be a mistake, it'd be a design choice. A mistake would be making it 5 NM per hex, nobody is *that* autistic.
UI and graphics in general could indeed use an improvement, though. That's less hard than unhardcoding shipbuilding, putting in war exhaustion, at least (I'm not really sure why the strategic chimpout aka "dehousing" (civilian casualtymaxxing) is supposed to work in the bomber's favor, but it does).