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>adopt monarchy
>my profit immediately goes down by like 20 coins
I feel bamboozled. Anyway I've picked up Civ3 for the first time in who knows how many years. It's definitely less bloated that later entries from the series, which has its charm. What's your opinion about the game? What's your favorite civ and map/scenario? I picked up Celts both because I like the historical civilization itself as well as their in-game bonuses.
+Showing all 30 replies.
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>>2328611
>he switched to Monarchy with no size 7+ cities
>cities that far apart
>irrigation on grassland in early game (I guess that's why you went Monarchy?)
>unique unit and most expensive you can currently build used as garrison when purple is in your base
>no garrisons on Alesia when it could be getting huge
>army in general looking thin
>libraries building when you have one (1) barracks
>The Republic researching when you already have Monarchy
>Did I mention your cities are REALLY far apart
>Nice 3 luxuries+Iron though

Oh yeah you asked some questions uhhh lets see

>What's your opinion about the game?
1k+ hours
>What's your favorite civ
I always do random but in terms of civ trait's I'd say
Agricultural = Industrious > Expansionist > Scientific (for Philosophy rush) > Militaristic >>> Religious > Commercial (Seafaring ofc a wildcard)
Fave unique unit probably Enkidu warrior but Samurai are also solid
>Map
Probably continents, small islands it's too easy to get shafted at the start and the AI is bad at it anyways, Pangea is fine but I don't like the pacing of those games as much
> scenario
I usually just do default rules w/random civs but the WW2 Pacific scenario is cool
>It's definitely less bloated that later entries from the series
it is
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>What's your opinion about the game?
I think it's second-best after 4 (both kneel before BRAC), mainly due to the elegant simplicity of the central 4X elements they'd been refining since 1. The only big shortcoming I can recall is the combat. 4's system is better in almost every way, but the primary issue I remember with 3 was the combat values being weirdly weighted with tiny health pools leading to wild variance in fights.
>What's your favorite civ
Persians play nicely with good traits and a unit with bonus attack when it matters most.
>map/scenario?
I remember the packaged Japanese unification scenario being fun, and there were a bunch of community mods and scenarios that have blended together in memory.
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>>2330102
Like I said I'm playing the game for the first time in many years so this run will be a lot of messing around and figuring stuff out. I got Monarchy from Great Library (not my first choice of wonder but ai stole the wonder I wanted and I didn't want shields to go to waste). What's wrong with early irrigation? I thought some extra food might b useful in early growth. Also are cities really too far apart? Their zone of productions all touch each other without much overlap and I wanted to block both purple opponents as fast and as much as possible.
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>>2328611
>I've picked up Civ3 for the first time in who knows how many years.
Have you installed C3X? It adds a bunch of QoL features that make the game a lot more fun.
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>>2328611
Pretend I said everything that's already been said, but also:
>not invading the much weaker ironless horseless purple with units half a step down from knights
>ancient era in 230 implies no tech trading

>What's your opinion about the game?
Comfier than 4 and unfettered by one unit per tile
>What's your favorite civ
Germany. The traits are just good for conquering everything and you get panzers for a victory lap. China's a close second. Worst goes to america for using the native design and generally not being fun to play
>and map/scenario?
Low sea level, old planet, sometimes I go humid for more interesting biomes. Almost my entire play history is without expansions, so no gauls and other civs, no banana, no free attacks for archers...
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>>2330245
>What's wrong with early irrigation?
Irrigation on *grassland specifically* requires a gov type change to do anything due to the despotism "-1 for resources above 2" drawback. Now, you are a Religious civ type (short revolution) so this not entirely indefensible, however, even with tech trading it takes some time to get to Monarchy so ideally grasslands on your early cities would be all mines.

>Also are cities really too far apart? Their zone of productions all touch each other without much overlap
OK this is the most imporant thing to realize: Zones of production overlapping only matters in the Industrial age when you get Hospitals. You need to survive until then first. Personally I usually place cities so they are just outside of each others areas of production in resource rich areas, this way you generally get most to 11-12 in midgame and can always pick some to maxx out when you get Hospitals. In resource-poor areas especially Tundra just spam, yeah they'll all probably be 1 shield but the +4 army support is usually worth it. There are early-game situations where even in resource-rich areas you want to place close to each other but I find once you get on one or two luxuries it starts to get cramped.

Just to give an idea, picrel is my first impression of where I'd place cities given this map. It's not perfect but this is the level of density I'm talking about. Even a little denser than this might be better. Close overlaps are for rare resource grabs.

>ai stole the wonder I wanted
Building wonders in the Ancient Age is usually a losing proposition on higher difficulties. The AI just has too many early-game buffs. But Great Library is a pretty good one to get here.

>Like I said I'm playing the game for the first time in many years so this run will be a lot of messing around and figuring stuff out
yeah no worries it takes some getting used to. I still haven't beaten Deity or Sid.
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>>2328611
Irritates the shit out of me that as a kid I never realised the secret to late game was just 40 workers shuttling round the country on railroads cleaning up pollution.
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>>2330249
Does it have balance changes or just qol improvements?
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>>2330797
By default it doesn't change gameplay much beyond a more advanced AI, maybe a few minor tweaks but many aspects can be configured in its INI configuration file. It also has a Civ 6 style district mechanic, but it’s turned off by default.
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>>2330910
>It also has a Civ 6 style district mechanic, but it’s turned off by default.
Huh? How that work?
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>>2331079
Everything is explained here:
https://forums.civfanatics.com/threads/c3x-districts.700590/
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>>2330141
BRAC?
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It's really stupid that Netherlands has Swiss mercenary as their unique units. Just having units from a different country as your unique unit and on top of that, from what I checked, Netherlands weren't even the biggest employer of Swiss mercenaries. Similar could be said about Carthaginian and its Numidian mercenary, but at least Carthaginian is famous for using mercenaries (although iirc Numidian mercenaries are mostly know for their cavalry so I don't know why the devs made them a replacement for spearmen in the game).
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>>2328611
I recently played civ 3 again and while it was fun for the nostalgia, I found a lot of it very simplistic. you only have two tile improvements that are mutually exclusive, you just build roads everywhere, city management gets real tedious after a while. I had fun using the C3X mod to change some of rules (like making cities being able to work a larger radius)
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>>2331113
wait what the fuck is this
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>>2331200
Brian Reynolds' Alpha Centauri
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>>2330638
>Comfier than 4
nah, the game encourages dystopian hellscape worlds, you basically have to roleplay a jew
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>>2331113
Does this work with RARR?
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>>2332099
I have no idea. They might have some conflicting parts, but it will probably be updated sooner or later to work with it.
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>>2332034
>pic
OK this is maybe a repeat of my comments on OP pic but.. do you realize how many more cities you could fit in this. and STILL get to size 12 on all of them. There are even multiple squares I can see that are covered by NO gather areas even on what is clearly your starting territory. Those beautiful grasslands with shields near Calcutta are UNUSED because you are afraid to overlap gather areas.
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>>2332141
casuals don't know CxxC is optimal
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>>2332115
Well, I'm gonna find out.
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>>2332153
Never mind I'm restarting
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>>2328611
>All that stupid shit on the screen
>He picked any other system than Republic
... how new are you, exactly?
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>>2331079
>How that work?
Poorly
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>>2332034
>Be super-incompetent
>Blame the game on it
Let me guess - you've started with 5, or maybe even 6 and thus fuck up every pre-5 Civ, with sparse cities, shit-tier development and inability to utilise anything at all
Because seriously, how bad one can really be? You had enough time to micro railroad tiles for a bullshit +1 bonus, but couldn't be arsed to properly place your cities or even utilise their resources
Just glacing at this shit
>Close to no overlap, with super-spaced cities
>Despite that and being mid-way through industrial era, not a single city above pop 12
>Barely any coastal cities
>Rail for +1 resources got priority over rail connecting all cities
>Plains with mines, leaving cities with no food to grow
>Bonus points if mountains are also within the BFC
>Workers aren't even stacked for critical tile improvements, but are stacked for bullshit ones
Nigger, this is the sort of bad mistakes people are making when they are <50 hours.
From the top of my head: it takes EXCEPTIONAL circumstancesto have 4 tiles between two cities
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>>2332210
>Republic
>not Despotism->Communism
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>>2332223
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>>2328611
>What's your opinion about the game?
One of my favorites

>What's your favorite civ and map/scenario?
TETurkhan Test of Time is my favorite. I usually play as Germany for a relaxed conquest and/or colonization game. Although I have tried the scenario as other powers in Europe and Asia.
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>>2332237
>he doesn't get 4, then 6 extra unit support for every shitty tundra/desert 2pop settlement (which he probably doesn't build with minimum spacing to sizemaxx his army)
>he doesn't keep his citizens in line with force leaving ample gold left for prudent spending on research or trade
>he's too afraid of the despotism eco penalties not realizing sizemaxxing ASAP is the only thing that matters
>he thinks anything other than communism has best eco in the endgame
ur loss chief

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