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So is CIV VI finally good now? I played it when it came out and didn't click with it. After it got all DLC's and fixes and all that, where does it rank now compared to CIV V in it's final state?

is it worth picking up cheaply on some sale?
+Showing all 28 replies.
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Personally, I prefer it to Civ 5 now, though 4 is still my favourite. It's been a while since I played but IIRC you couldn't culturally push borders in 5 (except with Great Persons) but you can in 6. That was always fun for me in 4; create a city way into enemy territory and make it a cultural stronghold.
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There are 2 threads up already you fucking retard

>>2331386
Very few ways to culturebomb in 6 either
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>>2331383
I don't like a bunch of core game mechanics in this game
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>>2331383
just a fucking headache to learn and doesn't feel rewarding enough
every civ feels like a modern league of legends character with each trait being a fucking thesis with convoluted conditions and rewards that you can't even tell if they are worth it
wonders have the same problem and districts are both static and important and it feels like you have to read so much shit and consider so many conditionals to play optimally, it's just a very exhausting game to play
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>>2331607
>reading color coded tooltips is le hard
Zoomie, please.
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>>2331607
>consider so many conditionals to play optimally, it's just a very exhausting game to play
well that's the thing, the ai is just bad and bland and can't utilise all these gameplay mechanics and once you start the steam roller theb match becomes ZzzzZzzzZzzz
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No. The game is still a mishmash of various conflicting systems that make it a chore to play.

If you are playing with ai mods( and you have to), everything becomes this stupid district min max bullshit because elsewise you simply can't win peacefully.

Civs are also boring in that their unique stuff is just small extra percentages that are important but it just feels so boring compared to unique stuff in 5.
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>>2331630
worst haiku ever
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>>2331612
>I assure you dear player this wonder that gives +1 envoy per surrounding marsh+rainforest in a city with 3 desert tiles and 3 adjacent lake tiles is peak gameplay

>>2331624
it's true that the ai being shit makes it even less rewarding to learn but I'm not sure I would consider it worth learning even with a good ai
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>>2331636
I accept your concession and continue to laugh at your failings.
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>>2331639
You do understand that not addressing the argument is a zoomer thing?
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>>2331642
>reading is too hard i'm being filtered
>the gaym is super shimple guys
>not my fault either way
Sounds like a zoomie thing to me.
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>>2331653
>more bloat means game more good
This self-proclaimed boomer must hate chess
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>>2331655
NTA, but boomers dropped civ after 3, or at the absolute latest after 4. Only zoom zooms are still playing the series.
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>>2331655
You do understand that addressing the argument with saying boomer is a zoomer thing?
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>>2331660
>>2331664
You do realize discourse quality has been shit since the first reply in the chain, right?
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>>2331669
Absolutely.
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>>2331383
>So is CIV VI finally good now?
no, it's not that old yet. let firaxis release one more big civ title and a couple remasters/spin offs perhaps
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>>2331383
>is it worth picking up cheaply on some sale?
Yes you will likely get all expansions and DLCs too in one bundle that is a major deal. And you need those too because the base game without expansions is just a skeleton in comparison. (Like every time ever)
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they havent released dll and AI is horrible so its stuck forever being dogshit
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The old devs moved on to Old World and that's why it's so shit
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>>2331756
Ai mods have fixed the ai even without the dll.
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>>2331383
Yes.
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>>2331383
It was good at launch.
DLCs didn't fix any specific problems.
Weather mechanics are neat, but they're tacked on in late development and break modded larger maps.
Governor system is stupid and adds in a lot of micromanagement that you won't ignore, because no one ignores buffs.
Arguably it is worse than it was at launch.
Fun enough for coop.


Civ5 was also fine at launch.
Other than ICS spam which was insanely abusable.
G&K didn't fix that, it added religion-mana and a religion mechanic, but it didn't break the game in any way unlike the civ6 weather mechanic.
BNW addressed ICS by adding a science penalty to #cities, but now your ideal empires might look too small. You can still go ICS, but it isn't good or meta.
not sure if g&k or bnw: HP going from 10 to 100 made better tech units better so they couldn't be swarmed by low tech stuff as easily, but a 2 era early mechanized infantry even in vanilla civ5 could conquer a planet by itself, so that probably wasn't that much of an issue.


Since vanilla civ6 didn't click for you, ignore it.
Unless you play multiplayer, then it is worth to pick up on a sale.
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>>2331912
which AI mod do you recommend?
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>>2332075
he's lying, the ai is more or less the same. honestly the best ai i ever seen in this franchise was back in III and IV
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Honestly I love Civ 6. I think the stylized look they went for blows all of the other games out of the water and the soundtrack is amazing. Gameplay is fine, but I think the district mechanics make it feel the most “board-gamey” out of them all.
My biggest gripe is that they made huge bugs and never bothered to fix them. There’s a bug that puts a hard cap of the amount of assets you can add to the game through mods and it’s VERY restrictive. The worst part is that the bug didn’t even exist until they released one of the DLCs (the climate one iirc). That hard limit on the amount of mods you can have really fucks up my enjoyment of the game.
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>>2332202
this nibba. i just wanna play with the diverse unit skins shit and the city styles pack

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