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So is CIV VI finally good now? I played it when it came out and didn't click with it. After it got all DLC's and fixes and all that, where does it rank now compared to CIV V in it's final state?
is it worth picking up cheaply on some sale?
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Personally, I prefer it to Civ 5 now, though 4 is still my favourite. It's been a while since I played but IIRC you couldn't culturally push borders in 5 (except with Great Persons) but you can in 6. That was always fun for me in 4; create a city way into enemy territory and make it a cultural stronghold.
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>>2331383
just a fucking headache to learn and doesn't feel rewarding enough
every civ feels like a modern league of legends character with each trait being a fucking thesis with convoluted conditions and rewards that you can't even tell if they are worth it
wonders have the same problem and districts are both static and important and it feels like you have to read so much shit and consider so many conditionals to play optimally, it's just a very exhausting game to play
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>>2331607
>consider so many conditionals to play optimally, it's just a very exhausting game to play
well that's the thing, the ai is just bad and bland and can't utilise all these gameplay mechanics and once you start the steam roller theb match becomes ZzzzZzzzZzzz
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No. The game is still a mishmash of various conflicting systems that make it a chore to play.
If you are playing with ai mods( and you have to), everything becomes this stupid district min max bullshit because elsewise you simply can't win peacefully.
Civs are also boring in that their unique stuff is just small extra percentages that are important but it just feels so boring compared to unique stuff in 5.
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>>2331612
>I assure you dear player this wonder that gives +1 envoy per surrounding marsh+rainforest in a city with 3 desert tiles and 3 adjacent lake tiles is peak gameplay
>>2331624
it's true that the ai being shit makes it even less rewarding to learn but I'm not sure I would consider it worth learning even with a good ai
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>>2331383
>is it worth picking up cheaply on some sale?
Yes you will likely get all expansions and DLCs too in one bundle that is a major deal. And you need those too because the base game without expansions is just a skeleton in comparison. (Like every time ever)
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>>2331383
It was good at launch.
DLCs didn't fix any specific problems.
Weather mechanics are neat, but they're tacked on in late development and break modded larger maps.
Governor system is stupid and adds in a lot of micromanagement that you won't ignore, because no one ignores buffs.
Arguably it is worse than it was at launch.
Fun enough for coop.
Civ5 was also fine at launch.
Other than ICS spam which was insanely abusable.
G&K didn't fix that, it added religion-mana and a religion mechanic, but it didn't break the game in any way unlike the civ6 weather mechanic.
BNW addressed ICS by adding a science penalty to #cities, but now your ideal empires might look too small. You can still go ICS, but it isn't good or meta.
not sure if g&k or bnw: HP going from 10 to 100 made better tech units better so they couldn't be swarmed by low tech stuff as easily, but a 2 era early mechanized infantry even in vanilla civ5 could conquer a planet by itself, so that probably wasn't that much of an issue.
Since vanilla civ6 didn't click for you, ignore it.
Unless you play multiplayer, then it is worth to pick up on a sale.
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Honestly I love Civ 6. I think the stylized look they went for blows all of the other games out of the water and the soundtrack is amazing. Gameplay is fine, but I think the district mechanics make it feel the most “board-gamey” out of them all.
My biggest gripe is that they made huge bugs and never bothered to fix them. There’s a bug that puts a hard cap of the amount of assets you can add to the game through mods and it’s VERY restrictive. The worst part is that the bug didn’t even exist until they released one of the DLCs (the climate one iirc). That hard limit on the amount of mods you can have really fucks up my enjoyment of the game.