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there are dozens of us, dozens!
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If they had to reskin a game why did they choose the worst game in their stable? EU: Rome was universally ridiculed when it came out and was dead on arrival. Imperator didn't even improve anything meaningful, except some slight and questionable graphical upgrades.
The worst reskin in gaming history.
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>>2331508
The game has infinite potential.
So, sad Johan fucked up so hard with the launch the damage could not be undone.
It's very much a No Man's Sky dilemma.
What they should do is take Invictus and Asia mods, integrate them into as the game, and release it as Imperator II. Then sell it at half price.
That would get rid of stigma.
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>>2331656
>>2331663
Paradox's business strategy for sequels is to keep 50% of old mechanics, completely remove all the old flavor and resell these as dlcs. They keep just enough mechanics to scam reddit into thinking the games are an improvement but all the flavor is gone until they can resell it. It's a fucking scam.
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>>2331986
>province based pop growth
I see what you are refrencing.
Historically, cities experienced limited natural growth due to their role as hubs for disease outbreaks. Therefore, the only way cities could grow was through rural migration. The countrysides were less prone to disease outbreaks, but offered less opportunties, which forced people to migrate.
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>>2332265
>Imperator is Paraslop in its most concentrated form. Shallow fodder for the midwit gamer.
I get that you’re mad, but this doesn’t even make any sense at all if you think about it for three seconds.
>Vicky 3
>CK3
>Stellaris
>EU4
>HoI4
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>>2332635
It's actually something I recalled from a uni course on urban evolution.
The same lecturer had this strict definition of cities, and argued that Gallic oppida were not cities, but "living faculties". I wish I could remember how he defined the difference. But I think his argument was on the premise that a city must have certain aspects of urban life, which were apparently missing from oppida.
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>they patched out nobles giving you extra trade routes
no wonder my cities were running like shit after building academies everywhere
ALso, what tech is best to beline towards? The siege techs and then then Gradual Economic Integration for the grand theater seems like it for me
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>>2333007
Grand theatre is good. Temple is more useful to get first depending upon where you're playing (wrong religion assimilates culturally more slowly than wrong culture converts religiously). Land by the Spear or whatever it's called, the last tech in the leftmost military tree, is extremely good for blobbing once you get beyond a certain point. Once you have a sizable enough levy base, starting experience techs are good if you want to exploit for quick tradition unlocks. Foundries are busted if you're playing without mods.
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>>2333006
>I wish I could remember how he defined the difference
"Because I say so"
t. had a professor who insisted Shanghai was the first Chinese city (and only from 1845 onward), and no prior urban area counts, because.
Faggots who teach urbanisation and urban-related subjects are bunch of stuck-up cunts, and each of them is always pushing their own narrative to sell their own books on (historical) urban planning. It's all big pile of shit in the end, always only interact with the doctoral students
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>>2333002
>Projecting madness to justify shitty game mechanics
>After already trying to justify it for himself
Let me guess - you've preordered and are coping to this day, all thanks to having no prior exposure to EU:R
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>>2333016
I've got a sneaking suspiction you don't actually grasp the difference between "Shanghai is the first city in China since ever, and only from the concession onward" and "Shanghai is the first city in the modern meaning".
And those things are impossible to confunse in my native, making him simply full of shit.
But he wrote three books about this claim (basically his Masters turned into book, his doctorate turned into a book and his PhD turned into a book), so clearly, the guy has a fixation.
But this went further - the claim was that there were no cities of any kind or shape east of Bosphorus (including Greek colonization of Asia Minor) until colonial powers came there in 19th century and established some. Those settlements there with urban planning? Not cities. Nu-uh. Edo housing over a million people? Biggest village in the world. Planned one, sure, but a village. But repeat afte the late professor: "Not. A. City"
If this is any help or consolidation, the guy teaching drone mapping was insisting that major North Sea and Baltic ports draw their origins from Roman colonisation, because - and wait for it, for this is what makes it really crazy - they didn't resemble Roman settlements at all, being an inside job to blend in with the locals and infiltrate their economies.
Urban Studies.
Not even once.
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>>2333047
no, I understand the difference fully well. but it sounds like he has some sort of reason for claiming that Asians are fundamentally unable to make any sort of advanced settlement on their own and it also sounds like it is not related to how they were building things
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>>2333282
>I:R
>Dynastic play
LMAO
O
L
This game has no such feature. It's just your brain trying to justify a 1:1 port of a non-functional mechanic from EU:R (once again, shocking, I know). Republic is literally the only government form with actual, functional subsystems and the game is build around it (so naturally, they had to fuck shit up and decrease number of factions to just 3)
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>>2333405
>Scytia this big
This is still manageable,.. but please, describe me composition of your legions.
Chances are, you made the "one size fits all" uber-legion, that has exactly one weakness: Scytian default levy and legion composition
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>>2333007
Fasters sieges are nice but no use if your enemy outbuilds and outfights you. Left branch gives you discipline, experience for faster traditions,legions and the foundry which is great as soon as you get any metropolis sized city
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>>2333015
You would be wrong in two ways. I never preordered, and I only played it after paradox backburnered it because fuck them and their perpetual dlc cycles.
Second the only one here who is mad seems to be you because you can't seem to let this one go. Supposedly you hate the game but you can't help but exist in a thread dedicated to it. So continue to cope and seethe in misery while the rest of us have a joyful life.
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>>2333450
During this war, I was using the levy law, so I relied on levies and mercenaries.
Cultural composition of Armenian levies (pic related) is fucking weird. You'd think there would be some heavy infantry instead of heavy infantry.
Also, an interesting thing is, as you can see from the other pic, I had plenty of money, it's just that Invictus limits the number of mercenaries you can hire.
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>>2333622
>>2333623
>Plays without even the capital legion
>At the same time, plays with Invictus
In such circumstances you have only yourself to blame, I guess
Still:
Scytian culture has as their levy the exact composition that counters HARD the otherwise space marines that is 2n HCav supported by n HInf and token 2-unit LCav on flanks. Easily 9 out of 10 cases of people being rolf-stomped by Scytia and other countries in that culture group comes from not knowing their legions get maximum penalty against them and they get maximum bonus on your legions, which leads to a rather fucking awful string of defeats of otherwise superb legions.
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>>2333007
Fasters sieges are nice but no use if your enemy outbuilds and outfights you. Left branch gives you discipline, experience for faster traditions,legions and the foundry which is great as soon as you get any metropolis sized city
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>>2333631
Don't confuse accident with premeditation. It was only discovered much, much later what the optimal meta legion is, and how it has that one caveat of being utterly useless against Scythian levies and legions. PDX is too fucking dumb to anticipate player meta, and each major update of the game was handled by someone else (the whole "muh Arheo" was a meme to pretend there is any actual vision, while the guy was barely involved)
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>>2331508
I want to play as Bambyce but I find the start dificult. The diadochi wars start so early and I need independence in order to declare war at the same time as Seleucids so I can occupy territory before they come in take all the territory around me.
Has anyone tried this start and got some tips?
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>>2331508
>Enemy numbers 70K
>I number 70K
>They rape me in every battle
>One of my disloyal governors hijacks 10K troops
>Every time the enemy is about to take a fort from me, they have to turn back to deal with my disloyal general who has penetrated deep behind their lines
>Despite winning every battle, they run out of manpower and their army shrinks to 20K
>Turn the tide of the war
Kino. I think this happens because AI can't manage the supplies, which is fair considering I, as a player, can barely manage them.
I don't get the obsession with attrition. Why not just make it so shortage of supplies decreases morale?
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>>2333778
>Yeah?
You don't roleplay in your game by using reasonable army compositions? What are you, some kind of faggot? Rome was famous for having not-great cavalry, and relied on local auxiliaries for it. Heavy cav in the game represents things like the hetairoi and cataphracts and such, there's no reason for Rome to use them other than being a munckin cheese faggot. I bet you use h*rse ar*hers and elephants and shit too, what a loser.
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>>2334180
Yes, you besmirched my e-honor by saying that my post expressing my sincere opinions about Roman army composition, in the hit game Imperator: Rome, was "trolling". That is why I am arguing with you. Have at thee, coward. I do bite my thumb at you.
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>yiffs in your general direction
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>>2334179
>You don't roleplay in your game
No, I don't.
>That army composition
>Reasonable
And then the rest of the post follows... nigger, are you even remotely aware you are playing a VIDEO GAME? One that operates in a way its devs intended, rather than whatever fucked up ideas you have?
That army is shit, plain and simple. Light Cav is only useful if you use it for flanks, and only if you have 2 units per flank (so 4 in total). And it's not even about meta, that's literally the ONLY thing this unit is good for.
And it's not even about meta, it's your own fucking army composition being contradiction of your own LARP as muh consular army, you dumb twat.
Fuck man, I will never understand people who larp in games that aren't explicitly RPGs. It's a special brand of idiocy that's just beyond my comprehension.
>inb4 but it's fun
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>>2334382
Sardinia. I mean, what's the worst that could happen on such a remote isla-
>Under the command and the auspices of the consul Tiberius Sempronius Gracchus, the legion and the army of the Roman people subjugated Sardinia. More than 80,000 enemies were killed or captured in the province
>Since Sardinian captives once flooded the Roman slave markets after a Roman victory over a serious rebellion from the mountain tribes, the proverb Sardi venales ("Sardinians for cheap") became a common Latin expression to indicate anything cheap and worthless, as Livius reported.
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>>2334382
>2.0.+
>Tall
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>>2334382
Greece and Asia has a ton of wonders. You can get crazy tech speed if you control those.
But the comfiest for me was forming Tartessia in Souther Iberia. Not a lot of cities at first so you get to develop the region to your liking. You also have some time before Rome comes knocking so you can defend yourself if they don't want to ally you.
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>>2334429
Imperator was indeed the best tall game.
But this is PDX, so no good things allowed. Since Marius update, not controlling a whole Region, along with not being a Regional Power means you are fucked and half of the mechanics is turned off for you..
We went from situation where small, but well-developed and populous entity could punch way above its size (say Syracuse with minimal expansion and some slave snatching) to the point where anything below a single Region is just pointless
>inb4 single region nation is "tall"