Thread #6031739 | Image & Video Expansion | Click to Play
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HLX soon, bros. Hopium administered
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>>6031739
The only reason I don't want Half-Life 3 to arrive is that will it will make realize how much time really has passed.
Sometimes I still can look at HL2 and relive that feeilng that it's the most graphically impressive game yet, as if I was looking through my 2004 eyes.
It's weird that there are people, adults even, who were born after the game and have no idea how monumental it was/is.
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>>6032291
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I don't think it's happening
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>>6032427
is there a way to play it without vr?
i got an old 1st run htc vive in storage (bought from valve) but i only used it a few times (waste of £800) before thinking "what the fuck is having screens this close to my eyes going to do for long term eye-health, not to mention the radiation/frequency it's blasting directly into my eyeballs".
ftr never had any issue with motion sickness or any other gay shit that pussies apparently get, just thought "this crap that close to your eyes canNOT be good long term (and my eyesight ain't great as it is)" so fuck that. into the cupboard you go and there it has lain since, what, 2015? can't 'member.
"nice" tech relic to keep gathering dust though, some mug may well buy it for a fortune one day in the future (it's basically mint). assuming mankind is still around and we haven't had the heat-death of the universe yet or whatever.
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>>6033495
>is there a way to play it without vr?
Yes. But you shouldn't. It's designed entirely around VR.
>"what the fuck is having screens this close to my eyes going to do for long term eye-health
Nothing.
>not to mention the radiation/frequency it's blasting directly into my eyeballs"
Sunlight is 100,000 lux and blasts UV directly into your eyeballs.
>this crap that close to your eyes canNOT be good long term
Then never, ever go outside during the day.
>some mug may well buy it for a fortune one day in the future (it's basically mint)
It's worthless and you're retarded.
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>>6033495
The lenses inside artificially create distance between eyes and screens so your eyes can focus on them, technically it's no different from looking at the monitor (or more like an old plasma TV since 1st gen Vive likely has a very low per-eye resolution).
I fully support other anon in saying that you shouldn't bother with the game if you can't play it in VR, if you just need the story, you can read the summary or watch playthroughs online. And it's going to be a really long wait before your headset costs its initial value again, HDMI port may not be present on graphics cards by then
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>>6031739
Thanks for posting that edit OP, it's probably the best hopium video
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To me, what would be truly exciting about HLX is not necessarily the continuation of Half-Life's story (though I'm sure it will be quite good, incidentally) but just the way Valve always seems to release games solely in order to further the very medium itself. To outline just what is possible and others have been missing up until that point. New benchmarks the industry cannot help but base itself around. The idea that HLX would somehow be the next evolution of this trend.
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>>6035032
Check out this series of /v/ posts for another hopium boost.
>>>/v/726477063
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>>6035655
Is that the roller mine from DOG's playground? I remember back in 2013 trying to take it from there all the way to Nova Prospekt but there was an invisible wall in Ravenholm at the rooftop defense right before the graveyard. I wonder how you or the guy who filmed this got it through.
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>no CP violation in the entire thread
sad
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requesting the ultra-rare screencap of the half life 1-2/universe tldr qrd that explains that half life 3 wont happen in video game format, but half life 3 is real life.
please any anon have it? i need it for my esoteric occult research
also i cant upload pics?
bump
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>>6038006
>Its time was literally 20 years ago.
so you're talking about hl2. be specific nigger
either way you're severely wrong and retarded, hl1 was fucking huge as was hl2 - extremely important times (srs business) and i suspect you're just salty you weren't there BECAUSE YOU WERE IN FUCKING NAPPIES YOU LITTLE FAGGOT
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>>6038254
I didn't even have a PC during hl1 times, but I did play hl2 on release, it was one of my favorite games from that time. I've just replayed it last year [spoiler]in VR[/spoiler] and realized it's not as good as I remember (funnily enough, episodes felt better than what I remember).
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>>6038412
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>>6038412
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>>6036106
>why is it shaped like a bacteriophage?
Yes.
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Sounds like cope.
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>>6033495
>what the fuck is having screens this close to my eyes going to do for long term eye-health
You're not actually looking at the screen by your eyes, you're looking through it. That's why your vision is still bad in VR if you're nearsighted, if it was all just right by your eyes then nearsighted people would see perfectly in VR
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Can we keep this thread going till the announcement?
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Does Portal count?
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>>6031739
soon, right behind the corner
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>>6033681
>>6031739
>>6033578
Hopium induced coma for 20 some odd years...is it the time to wake up again?
https://www.youtube.com/shorts/zjrCgIApP2I
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>>6031739
I recently got HL2 SMOD CSS Sci Fi 3: Hardwired Stanalone to work just the way I want, without crashing and stuttering.
Man, I had forgotten how good this game was.
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>>6043678
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>>6043730
Yeah, having to swap to the crowbar to deal with them (or waste ammo) was just annoying.
>>6043678
>>6043680
Here is the whole game package (including SMOD 40aq, Redux and Tactical as well):
https://uploadnow.io/en/share?utm_source=NGjz4hG
>inb4 LostBoy.exe
If you're scared, you can just steal my config files and install the game from somewhere else. Such as:
https://archive.org/details/smod-standalone-css-sci-fi
My fixes to CSS Sci Fi makes the game not crash or stutter (as much), adds a lot of VFX, adds better kicking (Q), superjump (ctrl+space), squad commands (C to command them to move to location, CC to make them follow).
All vehicles can now be taken down with a couple of explosives (instead of 15), destructibles can actually be kicked into pieces, enemy shields can be destroyed with normal weapons, etc. Loads of little fixes.
The difficulty is set to easy, but scales well with the in-game difficulty setting (hard is recommended).
Don't run the Config utility or you'll break all the configs. User_custom.cfg and skill.cfg are the most important.
Enjoy
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>>6043656
yeah, the mood seems to have shifted towards that. If an announcement is still to be this year its either TGA or the few days before. But that at point Valve would probably just do TGA if they have something to show. Of course the other option is next year and then who knows.
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WE SHALL HOPE ON THE BEACHES, WE SHALL HOPE ON THE LANDING GROUNDS, WE SHALL HOPE IN THE FIELDS AND IN THE STREETS, WE SHALL HOPE IN THE HILLS; WE SHALL NEVER DOOMPOST. AND EVEN IF, WHICH I DO NOT FOR A MOMENT BELIEVE, THIS GAME WERE NOT TO BE ANNOUNCED TODAY, THEN OUR HOPERS BEYOND THE COMING DAYS, COPING AND GUARDED BY SCHIZOPHRENIA, WOULD CARRY ON THE STRUGGLE, UNTIL, IN GOD'S GOOD TIME, THE STEAM MACHINE, WITH ALL ITS POWER AND MIGHT, STEPS FORTH TO THE REVEAL AND RELEASE OF EPISODE 3.
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>>6048701
crack-life
crack-life: campaign
crack-life: anniversary
all three games are great. luv the houndeyes in the first one so much.
protip for anyone who hasn't played the 1st one: the nazis usually kill you in 1-2 hits but the pingas gun is the most effective thing to use against them. if you know some are lurking around go slow and snipe them as soon as you see a hint of an arm, one shots them iirc.
that fuckin jungle level in anniversary was a bit of an annoying slog to get through but so worth it.
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TODAY'S THE DAY
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>>6049154
WHAT DAY?
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>>6049185
i was about to write an essay in response to your bait but i cba. you're either a kid or trolling or massively retarded. i'll pick all 3.
ywnb 15 in 1998 playing one of the most groundbreaking and influential PC games of all time.
sux 2 b u
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>>6049185
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>my soul when game awards
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The death of hope
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>>6048701
Funkay
>>6039218
Poor guy died trying to get his blood sugar levels back under control :(
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>>6059943
Think you'll enjoy this as well
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>>6060850
no offence to you or this >>6061178 bloke but that is utter dogshit compared to the absolutely epic tiny tim one.
this sounds like a tranny deepthroating a microphone. it's so fucking bad and you should feel bad for posting it.
sorrynotsorry. repost it in a "cringe" thread, that would make more sense
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>>6038254
>hl1 was fucking huge as was hl2
The first time I played HL I was blown away by it. TFC/CS were also big as well. This is not purely nostalgia speaking. 90s/early 2000s were a fun time to be alive and it wasn't just gaming either.
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>>6061888
checkem. and TFC came out with HL1 if i remember right because it was an official game.
HL1 also came with WorldCraft so you could make your own maps (later renamed to hammer).
CS was an unofficial mod that came later. i remember the version that had drivable vehicles like jeeps and apcs (or basically anything you cared to model with brushes - i did a forklift map lol) but that didn't last long.
the entity for it was really wonky - you could drive the apc in that one map vertically up the lamp post at the ct spawn and anyone riding in the back would die lol.
func_tram iirc (or func_train?) and it was basically a hacked in version of the code for the trams you could control at various points in HL ("on a rail" or whatever that level was called for e.g.).
as a mapper you'd model whatever vehicle in a hidden box outside the bounds of the actual map so you could light it how you wanted when compiling and then it would spawn into the real map wherever you had set it to.
TFC was more my thing though, wasted so, so many hours/years playing it and mapping for it.
then before or around the release of TF2 they fucked with TFC which hadn't been touched for years, completely gimped the engys sentry so it basically died immediately even to a pissant scout and brought in pointless shitty teleporters.
i will never forgive them for what they did to engys.
was hyped for TF2 due to my years of devotion to every aspect of TFC.
played it for a handful of hours (ok just checked, 72 MINUTES ahahahaa) on release and never touched it again.
i hated everything about it - the style, the sound design, the style, the style, the gameplay.
fuck tf2. terrible, terrible game.
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>>6062243
>CS was also '99. unofficial.
ok been double checking my facts.
valve bought the rights to it after the 5th beta and gave the 2 guys jobs. well i must admit i did not know that.
i hang my head in shame, i have pwned myself and become a n00b.
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>>6061888
>>6062240
TFC was my thing too. I sunk a lot of hours into CS but it felt too competitive / serious. The mods are mostly why I kept playing it. I had a friend that was deep into it and I think him and his group made it to the cpl one time which was neat. I was a casual gamer so TFC was more chill and my style. The hours I spent on TF2 was mostly on 2fort, but yea I also never cared too much for it. I think I even spent more time in cs:s than I did tf2.
HL1 and 2 will always be my favorite shooters. I replayed HL2 so many times and never got bored of it. It’s just one of those games for me I guess. I never played Alyx. I don’t know if I ever will because of the VR aspect of it. I messed around with my nieces headset and I couldn’t last that long unfortunately. It looks like a great game though. Funnily enough I just happened to see a HL thread while accidentally going into /wsg/. I never realized that HL3 was still a thing lol. I haven’t gamed in years but if they release a standard pc version of this I’ll jump all over it.
>>6061888
>90s/early 2000s were a fun time to be alive and it wasn't just gaming either
I do miss those days of gaming. LAN parties, playing ps1 all night with the friends, good mmorpgs to choose from, arcades were still popular, just overall better vibes and not this soulless shithole we have today. The pre/early internet days were special for sure
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>>6062284
i'm probably stating the obvious/preaching to the choir with the following poast, but i take it you are old enough to have been through at least the transition from 16bit consoles to early 3d (maybe you're older, i just chose 16bit because my 1st console was a megadrive in 1991).
so with that in mind here's some stuff:
1) it was quite the ride to experience the shifting tech as a kid/teen/early adult - (almost) every year seemed to bring amazing tech changes with games. early 3d with tomb raider and wipeout was nuts.
b) now "we" seem to have plateaued for well over a decade - are graphics really much more impressive than the old crysis game? not particularly, just shitloads of bloat (but that's another rant).
?) so what's next. vr is too niche but may well be a sort of soft precursor to brain interface shit. "coded" by jeets. yeah, no thanks
eh, whatever, don't care anymore, haven't played a decent modern game in years. just play old stuff if i'm in the mood/have time.
would make an exception for HL3 though
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>>6062592
I lived the 80s and started off with an atari/nes. The 16bit era was definitely my favorite, snes in particular. I stopped gaming years ago as well but I’ll fire up the emulator and play some of the older games every now and then.
>1) it was quite the ride to experience the shifting tech as a kid/teen/early adult - (almost) every year seemed to bring amazing tech changes with games
It really was. Tech was limited which meant that developers had to really be creative and think outside the box, which is part of what made those games great. There’s a few documentaries out there which go into this, even one for HL, and it’s neat to hear about what these guys had to do in order to come up with the things they did.
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>>6062284
>I never played Alyx. I don’t know if I ever will because of the VR aspect of it. I messed around with my nieces headset and I couldn’t last that long unfortunately.
Well I just bought it anyways. I saw that it was only $18 so whatever. Hopefully I can last through it.
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>>6062798
I went ahead and tried it out. I couldn’t make it past the first 30 minutes. I’m playing it on the Quest 2 so maybe that has something to do with it because it wasn’t comfortable at all. It looks like a fun game otherwise.
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You guys got it all wrong. We were never looking for Half Life 3. We were promised that because it would take too long to make Half Life 3 they would sell it in 3 installments. We only got two. That's what we have been waiting for. Half Life 2 episode 3.
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Will you buy gabecube for HLX, bros?
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>>6070167
yes.
and if it can run my windows software and old old programs including basic shit like email/browsing i can finally escape the bloated jeetware/malware known as windows 11.
fuck linux and its billions of different tranny versions, didn't care for it a couple of decades+ ago, still don't give a shit about it now.
if it's a valve version of linux i don't care, at least i'd know it will be done properly.
also, captchka, stars have "points" not "spikes".
retard
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>>6072474
>it's seriously just Linux but with a Valve sticker on it.
because valve will be at the helm and i "trust" them while they are still a private company.
they have been putting up with and catering to whiny entitled "gamers" (who mostly have never coded or made a game/assets in their lives) for decades and steam, despite its flaws, was first out of the gate in '04 and is still the best digital distribution platform in an ocean of shit.
still prefer my physical install disks i had in the mid 90's but i cba to write an essay on software ownership, we all know the deal.
i'd rather have a valve version of linux to learn and spend time on than some tranny-coded version made by people i hate.
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>>6072627
>they have been putting up with and catering to whiny entitled "gamers"
the implication being that the screeching retards will point out all the flaws in 69 nanoseconds and valve will actually fix their shit because they know how to deal with those faggots. by making the product better lol.
and this is a very high profile one so they're not going to fuck it up going forward.
surely this is obvious, think it through
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>>6042825
absolutely Nothing compares to the genesis gaypad. there the dpad was essentially two plates with a cylinder between, so play long enough and the cylinder broke leaving you an edgy plastic stump for a dpad that made your thumb bleed within an hour.
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>>6072474
Even if you game on Linux without any steam products, they contribute a lot toward Linux compatibility in general. Over the years, Linux support for games has gone from questionable to outperforming Windows in no small part due to Valve's efforts, basically because they'd rather not pay for Windows licenses on their hardware.
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>>6073753
Nah, the big thing that got them going was the introduction of the Microsoft store in Windows 8. Microsoft was suggesting that they might only allow software to be installed through there, and drop win32 in favor of UWP. This would've given them the capability to remove competitors by the fact that software from other distributors wouldn't work anymore. Steam would've been rendered useless and Valve's income would've instantly flatlined. Supporting Linux means that gamers can jump ship if Microsoft decides to fuck all of us. I already switched back in 2014, and Valve really did make the difference.
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>>6074072
this is actually why valve dropped support for windows 7. steam uses a lot of chrome browser stuff in it, and microsoft dropped chrome support for windows 7. losing a (tiny) section of your market just because some other company decided to drop something is exactly what made valve decide to make sure that shit wouldnt happen again
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>>6074659
>microsoft dropped chrome support for windows 7
It's the other way around.
https://support.google.com/chrome/thread/185534985/sunsetting-support- for-windows-7-8-8-1-and-windows-ser ver-2012-and-2012-r2-in-early-2023? hl=en
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>>6076259
Would still beat the hell out of Jensen Huang's presentations. Possibly the richest motherfucker on the planet, with tons of practice presenting shit, and he never fails to be a total disappointment. Gabe might be old and fat, but he knows how to talk to his people.
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>>6072627
In general very few distros have unique software. It's usually more of a question of which packages are pre-packed, and how package management is done. They'll probably whip up a couple of tools to make it special, but it'll still be a Linux kernel, probably GNU utils, bash, and KDE like a huge portion of users already use. Wonder if they'll get Wayland into a less shitty state. I still haven't adopted it because it breaks a lot of what works well on X11.
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fast boi
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>>6076886
yes, sure, that's fine and i get it.
i know valve will make sure it all works right because, as i typed, they have an army of entitled whiny gamers who will piss and moan if it doesn't.
so yeah it's just linux with a valve logo but surely you understand what i'm saiyajiin, the speed of fixes and support will probably be pretty excellent.
that's all my point was really
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>>6031739
Count to 3
https://www.youtube.com/watch?v=jpw2ebhTSKs
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>>6081344
>>6078832
>>6078864
>>6059780
>>6043835
Lmao, here we go again.
Enjoy!
https://uploadnow.io/f/FxKkywJ
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THE FUCKING MEGA LINK THAT WILL NOT BE TAKEN DOWN
https://mega.nz/file/flRmjAZT#yrrL3-bXWeoDZH8jIkoDlbiPt87iPvYeoR9MLz1y vuY
I am man of word. I keep promise yes.
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>>6043835
>>6059780
>>6081344
>>6082583
>>6082609
And a well-deserved Pixeldrain mirror.
https://pixeldrain com/u/5WMsjHXJ
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Bumpin till the inevitable announcement
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>>6085448
Oh wow, somehow I completely missed that.
I never use bullettime, so I just didn't notice, but it's an easy fix - Just edit this property in the user_bullettime.cfg (or add the whole line to user_custom.cfg for a more permanent solution which won't be affected by running the cfg config tool).
Also, you can adjust all of these properties however you like. If you enable bullettimesim_disable_ai you can freeze time completely.
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>>6085452
>>6085454
Just also be aware that bullettime is free in this config, so it's very overpowered. I removed the energy consumption, so that you can run and use the flashlight without limits, but bullettime also runs on the same system.
A workaround is to use bullettimesim_bulletlimit instead, which limits bullettime to a set number of bullets fired. Could be thought of as "holding your breath" for that one perfect shot, for example.