Thread #1017854 | Image & Video Expansion | Click to Play

Anonymous
08/31/25(Sun)13:50:25 No.1017854 Alright started my very first lowpoly character trying to use techniques here
>>1017490
How fucked is it?

Showing all 29 replies.
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Anonymous
08/31/25(Sun)13:51:14 No.1017855 this is me in real life btw
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Anonymous
08/31/25(Sun)15:05:53 No.1017861 looks like you got the idea, so long as the seams run down the sides you can get a nice project from view and get the front and back in a clean unwrap
now let's see how well you can texture
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Anonymous
08/31/25(Sun)15:49:48 No.1017862 At this point you could start sculpting. Or it's just a matter or slicing, extruding, and moving.
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Anonymous
08/31/25(Sun)22:06:53 No.1017875 hm the UVs still feel fucked tho
don't i need to straighten them somewhat?
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Anonymous
08/31/25(Sun)23:29:54 No.1017886 >>1017875
not sure why he's split in half like that. just press 1 on the numpad, box select all the faces you can see on the front, make sure it's split right down the middle cleanly and then use project from view
no need to straighten, but it might be a good idea to turn the hands outward a bit, a bit like Jesus doing his classic palms out pose, so you can get the majority of the bicep / tricep area when projecting
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Anonymous
09/01/25(Mon)01:08:19 No.1017893 >>1017855
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Anonymous
09/01/25(Mon)06:29:54 No.1017902 >>1017886
It's the front and back but you have the mirror modifier turned on so it only makes half of the uv
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Anonymous
09/01/25(Mon)10:55:21 No.1017909 Apparently my topology is too ass to start texturing.
What is topology? How does it apply to these low poly models? Does it mean I have to segment the limbs?
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Anonymous
09/01/25(Mon)11:03:53 No.1017910 >>1017909
you can just mark seams where you want UV borders to be (If you look at that quake model from the other thread you'll see all around teh silhouette will work decently) and then auto unwrap
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Anonymous
09/01/25(Mon)11:11:00 No.1017912 >>1017910
Yeah I tried that and it sort of works but many places the pixels rotate oddly and bleed beyond edges, like the boots and pants. Somehow the quake model pixels align perfectly along the edges
in other places it looks strerched beyond retarded, like the top of the boots (to be fair the quake model looks retarded here as well)
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Anonymous
09/01/25(Mon)12:05:18 No.1017913 >>1017912
There's no "somehow" about it, they adjusted the UVs so it would. Just move yours around after the auto unwrap
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Anonymous
09/11/25(Thu)17:48:57 No.1018463 >>1017913
i failed
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Anonymous
09/11/25(Thu)18:11:49 No.1018465 Listening to retards online when the OG Quake himself has already written an entire fucking book.
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Anonymous
09/11/25(Thu)18:23:24 No.1018466 >>1018465
>3ds max
any versions that run on windows 10
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Anonymous
09/11/25(Thu)18:27:33 No.1018467 >>1018466
Here's 3ds max 7 running on my W10 machine. The concepts in the book apply to all 3D programs though.
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Anonymous
09/12/25(Fri)04:38:46 No.1018485 >>1018465
>>1018466
>>1018467
>i deliberately avoid advanced software which would easen my workflow to 5 mins max. but le sovl.... i moost use sovl software from 2001.. mental gymnastics stretched thin with almost non existent sovl magazine...
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Anonymous
09/12/25(Fri)06:22:03 No.1018490 >>1018485
What type of autism compels you to shit up the board like this? You know everyone who's been browsing this board for more than a couple years can tell that all of these retarded posts are being made by one person (you), right?
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Anonymous
09/12/25(Fri)10:09:49 No.1018494 >>1018490
is 3ds max actually better tho
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Anonymous
09/12/25(Fri)13:59:33 No.1018503 >>1017854
he looks normal
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Anonymous
09/13/25(Sat)18:55:46 No.1018571 >>1018467
Man that takes me back. Reminds me of the old Halo Editing Kit tutorials.
>>1018485
I don't think anyone uses these programs for efficiency. I think it's more fun than anything. If they are using it thinking it is more efficient/easier to make "retro" stuff, then yeah, that's retarded. But I suspect most are doing this for fun more than anything else.
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Anonymous
09/13/25(Sat)21:48:46 No.1018577 >>1017854
Proportions feel a bit awkward, but it looks good overall, especially for a "very first" attempt. Not bad.
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Anonymous
09/14/25(Sun)21:13:39 No.1018629 >>1017854
Hands, feet too small. Otherwise looks great for warcraft 3 for example. Fix and texture it.
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Anonymous
09/18/25(Thu)09:45:28 No.1018839 >>1018629
alright gonna fix it
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Anonymous
10/20/25(Mon)14:45:07 No.1020573 >>1017854
that's a cool classic og Iceman, dude
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Anonymous
10/23/25(Thu)16:37:43 No.1020783 Id make games with you dude I cant do this shit but I can do shaders and PPs
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Anonymous
10/24/25(Fri)01:57:43 No.1020807 >>1018465
>using a hot sexy chick for the cover of a 3d modeling book
kickass
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Anonymous
10/31/25(Fri)23:55:12 No.1021211 >>1018503
badum ts
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Anonymous
11/01/25(Sat)13:08:43 No.1021232 >>1020807
I have that book, (the first edition) you learn to 3d model a sexy chick, I miss those days
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Anonymous
11/22/25(Sat)14:30:48 No.1022298 >>1018465
>>1018467
super based, I have a legit copy of 3ds max 8 i still use sometimes, although 2023 is okay
can't fucking stand troonder such a unintuitive pos
>>1020807
>>1021232
same, also such soul in the book's aesthetic