>>8763124 I've never run that thread. I just coincidentally stumbled upon using Image Composite Editor while researching ways to make stitched animations more efficiently. To that end, it definitely helped a ton.
>>8767559 ..Eh, I dunno. I kinda feel like while Queen Bee started extremely mediocre. They're not quite the literal moving slideshows they used to be. They're certainly nowhere near the best, but I have seen some of their stuff lately that is at least passable.
>>8767264 >>8767352 Pink Pineapple is the production company, not the animation studio. The animation studio is Seven and the director is Ohara Kazuhiro. Look for other works he has directed here: https://myanimelist.net/people/56666/Kazuhiro_Ohara.
>>8768654 >>8768422 I do find it funny how for the better part of a decade now queen bee has been the graveyard of adaptation. Like people find out a good doujin is getting adapted but then die inside when they find out it's by queen bee
They're going to adapt THAT? How the hell are they going to pull that off? That is SO much gangbang rape that you have to be really into it, or it's immediately off-putting. Also, it's going to mean a lot of animation.
>>8768654 >>8768882 There's already trailers for episode 1 and 2 out. Can't say I'm the biggest fan of the animation style yet, but it looks like it'll be at least decent.
>>8770847 check >>8768654 for his previous works. All those use a fairly similar coloring and shading, with the brown girl series being the one with most different tones but the one in the trailer seem like brigher, more saturated perhaps? I lack the technical lingo to describe why his previous works feel better since the colors are less glossy
>>8762148 >we will never get a remake or sequel to Garden: Takamine-ke no Nirinka because of slop normalfag doujinshi getting adapted since 2022 by pink pineaple we will never see the aunt fucking with the broken condom because the fucking existing adaptation sucks thanks to pink pineapple.
Anyone willing to help me find an old series? All I can recall was that it was a multi-parter, starred a gyaru-ish girl, and one of the scenes had said gyaru and the guy having sex in a car, while parked in public. I've been trying to look for it for the longest time, but I only vaguely remember its title having "Family" or something in it.
Will there ever be anything as good as HHH? A lot of series have too much dialogue and horrible angles, this one just hits the marks on pure sex and moaning
>>8775253 Videos can't have audio outside of /gif/
>>8775341 They halved the max number of threads on /gif/, probably to save on server capacity/bandwidth. I don't think this helped the state of the board.
>>8775736 >>8775755 >>8775955 Since it's the only board with audio, it was still nice to have around for a couple threads that you did like. But with the reduced threads, it seems like it's almost exclusively spam remaining.
I wish the studio that did that one Tanabe Kyou animation called Toromitsu didn't die. Bomb cute bomb I think they were called That was some damn good cunny.
>>8781504 >its still the best one and has been for what? 20 years? It's certainly solidified itself as a classic, but there has definitely been other great hentai since BB.
>>8782028 I'm not a big fan of the Rance anime adaptation, but that's my personal opinion. I mean, if it wasn't for Takashi Nishikawa's signature "intense sex" animation style, it would be average at best. I don't know why they chose to adapt the first game, which is the worst one of the series, and gave sex scenes to girls who are not even in the top 10 of the hottest characters in the series. But Takashi Nishikawa's works are always above the hentai anime standard (Baku Ane, Kohakuiro, Koikishi, Otome Dori, Shikkoku no Shaga...) but it's really far from BB quality.
Taimanin Asagi is special, it depends. Everything by Teruaki Murakami, yes. But the rest is garbage.
>>8782119 Well ultimately it all comes down to varying opinions at the end of the day. But some other great hentai since BB would be RanSem, Euphoria, Resort Boin, Joshikousei no Koshitsuki, Love Me: Kaede is one a lot of people like nowadays, Starless, Victorian Maid is a banger, Mashou no Nie 3, Helter Skelter, anything made by Butcha like Jutajima is a good watch, I'm not super crazy about it myself but I know a lot of people like Itadaki! Seieki, Speaking of Taimanin, Ingrid and Prison Battleship are held in very high regards etc etc. Again BB is a certified classic, but I don't think it's the literal best thing in hentai. What I like most about BB myself is the animation quality not even so much the girls, and things like Hajimete no Hitouzuna and Victorian Main has really good animation as well.
>>8786649 Legit curious, why are you doing this? Why are you shitposting every day with gif and "..." posts on some threads but not all of them? What's the goal?
>>8793804 I guess when every few years a dozen titles would get licensed overseas and we'd get a drip feed of uncensored releases. I swear it's been like 8-10 years since anyone even attempted to license for overseas sales
Men of culture, /h/ newfag here. Looking for recommendations for something specific I’m trying out. I have no idea what genre, styles or scenes I should be spending my time searching for. Looking for Wife/Milf cock worship, nothing too “young” looking, preferably not censored, White male only, only ever one cock, sharing with groups of girls with said Wife/Milf who is submissive, guy should not be twink looking or feeble. Getting more specific but Wife/Milf should be middle of the road thickness not chubby, darker shades of hair. Hopefully I get a few responses and I may indulge why this specifically tia
>>8768680 Queen Bee is funded by online backers, they choose the titles the studio will chase the rights to animate by voting of the members. Regular studios usually go for popular themes among doujins and games, so some amazing titles get pass by them and that's why they ends with QB, like Secret Journey or Pisu Hame.
>>8799304 Do you realize their releases are always either in 1st or 2nd place of the month in most sold in dlsite? Japanese doesn't care for the quality or lack off in animation, they buy because of the titles.
>>8793375 >>8793374 >>8793373 I hate when hentai doesn't get anatomy right (95% of the time) but that dick in pussy is probably the worst I've seen in a while. It looks like he's entering her urethra
>>8805111 This is an edit of multiple hentai videos to create a clip where Rikka from Gridman is fucked around. Just look for Siokurabi and Rikka or Gridman and you will eventually get to them, one even lasts like almost 20 minutes.
>>8805487 i remember them existing 15 years ago i have one for viper ctr saved might as well find an iso of the original dvd and record it myself if i go that way
I need help finding this futa animation where the heroine (futa) gets blown by a succubus/demon that was originally only visiting to clean her room. The futa was tied up the entire time. I believe the entire thing was voiced in Japanese, too.
>>8806709 I remember a similar situation but the details don't quite match your description. Basically the heroine is pegged by a girl with a case with sex toys to extract information out of her. She is tied in a chair the whole sequence. This has to be a 2000-2006 anime.
>>8806855 I'm fairly certain it was a hentai, but my memory is fuzzy. I watched it like a month or so ago but it's been long enough that my memory might be playing tricks on me.
>>8807088 Hmmm.. doesn't seem like it matches up like you said. But I do remember the visiting succubus/demon girl had said sympathized with the heroine saying something like "the others were quite rough with you, weren't they?".
Got into hentai thanks to shocking pink years ago, yet somehow hentai animation never got better. How the fuck is this even possible? Some of the things I watched when I was young are miles better than the powerpoint presentation we have nowadays.
>>8815362 Too much demand and not nearly enough staff and money to keep up with it. Animation studios have long operated on razor-thin margins, and with Japan's ever-declining population, the hentai industry doesn't really have the resources for high quality animation. If I were them, I'd switch to making shorter, better quality animations funded by Patreon or, hell, even OnlyFans. OnlyFans was originally supposed to be a platform for people like artists and video content creators anyway.
Trying to give this stitch another shot. I finally found a reliable way to get rid of the stupid gradients on some of the frames. I'll probably do an oval crop on the final set of frames to get rid of the ugly camera UI.
>>8816050 Good question.. I would say believable bouncing, and a good loop makes tits in general animate well. Also kinda depends on what type of breast you fancy the most.
>>8816806 Its good, tho I wish it was possible to reduce the flashing, it can be a lil distracting. But I know that's most likely the animations fault for changing the lightning during the panning shot.
>>8817089 So it's not even that. That's a byproduct of Image Composite Editor creating different lighting balances between frames. This particular shot is tricky as fuck to stitch because it's supposed to be a POV camera shot, complete with recording UI and darkening gradients on the top and bottom portions of the screen. There's also pseudo-camera shaking effect involved that offsets the frame positioning during the pan. That leads to a TON of annoying shit to deal with.
>>8817407 Yo. You using the 1080p version official posted to nyaa recently? I wonder if you can stitch the shots from the cowgirl scene and the lil' paizuri scene?
>>8817174 I've been making stitches for the OP ever since I started making this thread. I definitely sympathize with how annoying it can be at times.. The one that annoys me the most is the overwhelming gradients that some studios CAN'T help to slab onto their animations. It like some directors just decided that a distracting purple smear should be on every shot.
>>8817924 Creating stitched animations involves the following steps:
1. Extracting every video frame of the panning scene that you want to use. 2. Finding every animation loop frame in the scene and combining some (or all) instances of those animation frames into stitched panoramas. 3. Aligning each panorama in the animation loop to make sure their backgrounds and/or perspectives are static and consistent throughout the loop. 4. Cropping excess areas of each stitched frame to make sure all the finalized loop frames have a consistent resolution. 5. Combining the final loop frames into a video file.
I recommend the following tools for the process: 1. FFMPEG for both extract the initial video frames and for combining your eventual stitched frames into an animated video. 2. Image Composite Editor for combining the video frames into stitched animation frame panoramas (the stitch thread >>8676693 is mainly comprised of these panoramas). 3. GIMP (or Photoshop) for aligning the stitched animation frames and cropping them down to a single resolution.
>>8818282 Okay, I need to preface with a couple of things first: 1. I'm using Windows 11. I'm not a Linux or MacOS user and I don't know much about the specifics of image and/or video editing on those OSs. 2. If you don't like using command line tools, you can forget about doing this at all. There are probably alternatives, but I feel like this is the easiest approach
The first step is to extract each frame from the panning scene you want to stitch. This is done using FFMPEG. Place the ffmpeg.exe and the source video file in the same folder, open a new terminal/command prompt in that folder, and type in the following command:
ffmpeg -i -ss -to frame%d.png
The start and end times have format of "hh:mm:ss.fff", where h is hours, m is minutes, s is seconds, and f is milliseconds. For example, if you want to capture a panning scene that starts at 10 minutes and 20 seconds and ends at 11 minutes and 4 seconds on a video called "input.mkv", use the following command:
This will create a whole bunch of .png files in the same folder named frame1, frame2, frame3, et cetera.
From there, you can start grouping those files by their animation frames.
This is where the level of effort required for each stitch can wildly vary. For some stitches, creating each stitched animation frame could be as simple as finding the first and last instances of the loop and just stitching those sets of images together. For others, it can involve finding every instance of every animation frame and THEN stitching them together.
Either way, I highly recommend doing this using Image Composite Editor. You CAN do it manually, but it's a colossal pain in the ass and not worth the effort - especially for things like diagonal panning scenes.
I'm gonna be using catbox links for screenshots in this tutorial because it's impossible to explain this with just one image. For this tutorial, I'll be recreating this stitch >>8782778 (kudos to whoever saved it, hehe).
I've got all eight frames in the animation ready to combine into a video. I COULD just use them outright, but that would result in this: >https://files.catbox.moe/1abyps.webm
Not great. There's a weird jitteriness to the animation and the background is moving around too much between each frame. We can do way better.
This is where GIMP comes into play. We have two basic goals with our work in GIMP: 1. To align each frame of the animation loop within an overlapping area. 2. To crop each frame of the animation down to that overlapping area to establish a uniform image resolution.
To begin, we need to open the first frame of the animation loop in GIMP and make sure it has an Alpha Channel added. This allows for transparency in the image: >https://files.catbox.moe/05qzib.png
Next, we need to enlarge the canvas of the current GIMP project to add more room for later frames that are offset by the panning. In GIMP, you do this by click Image -> Canvas Size... on the top toolbar. >https://files.catbox.moe/fs5rfi.png
Now let's add the second frame of the animation loop to the GIMP project as a new layer. This is done by simply clicking on the image in Explorer and dragging it into the main GIMP window: >https://files.catbox.moe/f8zidu.png
Now comes the tricky part: Aligning the two frames. To do this, set the mode of the second layer (second frame) to Difference. This should make look like this: >https://files.catbox.moe/bv5zpd.png
What you're seeing right now is a visual representation of the differences between the first and second layers of the image.
>>8818377 The key thing to understand with Difference mode is the following: The closer the color is to pitch black, the more similar a layer is to a visible layer below it. Thus, our goal is to find an area in the panning frames that stays the same (or mostly the same) between each animation loop and use that to align each frame of the animation.
In this example, I'll be using the floor above Hatsuka's back as the frame of reference. It has no animation whatsoever - it just moves along with the panning sequence. >https://files.catbox.moe/uelrlv.png
Use the Move Tool to nudge the second layer over until the floor sections completely overlap and are very close to pitch black in color. >https://files.catbox.moe/tyhzk1.png
NOTE: Oftentimes, you won't get a perfectly pitch black overlap like in the image above. This is due to a number of reasons, including post-processing, compression artifacts, and other details that create small differences between each frame of a video. Sometimes you just gotta eyeball this shit. Switch between Difference mode and Normal mode to see in which position the upper layer looks the best.
SECOND NOTE: Always use the first animation frame as the default position. Some panning scenes have weird, sub-pixel offsets that happen with later frames in the animation and I've found the best way to minimize their impact is to just compare every subsequent frame's position to the first frame's.
We now have to repeat this process for every frame of the animation loop.
We now have to find an area of overlap. This part can be a bit tedious and you have to be extra careful when using Image Composite Editor-generate stitches because they can have strange borders (unless you autocropped all of them).
To eliminate the empty sections on the top and bottom, I'll just resize the canvas to 1080 pixels. This is from a 1920x1080 video, so I kind of lucked out on that front. Unfortunately, many times, it won't be this simple. >https://files.catbox.moe/qga8vj.png
Now that we have all the layers down to a single resolution, we can export these as separate image. Go through each layer, and export it as a totally uncompressed .png file.
>>8818470 I was never quite that non-technical with stitching, but I did start with using GIMP to do everything manually. That method is fine for simple panning shots going in cardinal directions (up, down, left, right), but once you start adding diagonals and/or curvature to the panning, the process of aligning all the frames in the stitch becomes insanely fucking tedious. Image Composite Editor was a game-changer for me in that regard.
>>8818559 You're right! I primarily focus on cardinal directions for my stitches. But the reason I don't do diagonals is because I'm kind of a perfectionist and I'm not the biggest fan of seeing edges on my stitches. Not that I think they're wrong or a mark of bad stitching or anything and actually a lot of times seeing the edges shows me just how much effort someone has put into a stitch, especially when animated. I just like the look of a clean line. Whenever I've done diagonals I would always crop it to be straight for this reason, but then you can miss a large chunk of the picture which sucks. So yeah, for more complex stitching your way it probably better.
>>8768904 >That is SO much gangbang rape that you have to be really into it, or it's immediately off-putting. You must not have watched much older hentai. It had a ridiculous percentage of gangrape and bondage. This is just returning to tradition, honestly.
>>8820630 Ehh.. I don't know if I'd say they're "great" they've definitely gotten better. But lets not pretend people don't have legitimate criticisms of their work.. especially the earlier stuff.
I actually think they're decent at this point, better than nothing mentality basically.
Ugh, this one sucked. What I thought was a simple upwards panning scene ended up having a zoom-in and a bunch of annoying post-processing artifacts. Someday I'll make a better version.
>>8821291 Yeah, the subject matter of that hentai might be horrid, but I will admit the animation and art are pretty good.
That stitch is not great, though. It'll take a good bit of effort to fix all the problems in it, from the frame misalignment, to the random blurring, and likely some scaling problems that I introduced myself.
>>8821352 Alright, found a method to get rid of the blurs. It's tedious, but it works. I have to do the following:
1. Do an initial stitching pass with Image Composite Editor to get the width dimension of each frame resized in its stitch. 2. Manually pick out those frame images and resize them in GIMP. 3. Crop every frame down to a 500 pixel height to get rid of (or at least mitigate) the post-processing blur filter. 4. Do another pass of Image Composite Editor's stitching with the edit frames.
Fuck you, T-Rex. Your retarded teenage sex trafficking hentai will NOT get the best of me.
>>8821487 nta, but most of the time things like light flickering is just a consequence of how the thing was animated. It always looks smooth in motion, but when you pause something frame by frame you begin to see all the annoying tricks studios do that makes stitching pictures a pain.
Not impossible to fix, just.. very time consuming.