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General dedicated to posting and discussing art of either:
1. Manmade objects, vehicles, tool, weapons etc. (of any kind and any historical era, as long as they fall in the ballpark of "technology") and fictional derivatives of such
2. Objects,vehicles, creatures etc. that aesthetically fall into the visual space of mecha/robot/artificial/cybernetics etc. regardless of level of realism.
Helpful to mention the level of realism, if any, you are taking into account in the art.
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>>7717291
I will save /mg/ from an early death. Also sailing ships are machines.
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>>7719525
I was sad when the last thread died prematurely, thanks for carrying the torch. Best thread on /ic/.
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Recent cars and trucks from life
>>7724976
Amazing
>>7724104
Wonderful. Always a treat to see your work
>>7722103
Awesome colors and style
>>7719467
Very nice style. Gives horror vibes even though I’m not sure if that’s your intent
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>>7730558
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>>7730558
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>>7730558
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>>7724976
Sorry for answering late. Here you go. I try to sketch as little as possible or not at all, but if i want to make sure i don't get retarded and mess up the composition by zoning out, I do something like bottom of picrel. Marking proportions.
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>>7730558
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>>7730558
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Really disappointed to not finish this one. It was a damn nice car
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This morning
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How much of a handle on human anatomy do you need to draw humanoid mech?
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>>7717291
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>>7733302
AI-designed parts optimised for high strength and low weight have an organic look to them, with lots of irregular triangles, rounded edges, and holes. I'd take some inspiration from slime mold structures and insect anatomy. Unlikely the overall structure would be humanoid either
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some mexican makes a lazy copy of my work
gets more likes
it's over!
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any times for drawing a short stack or SD mech like this?
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>>7755208
Ideally you want to tune up your perspective knowledge. Probably start with perspective made easy or how to draw by Scott Robertson. Perspective made easy is for more general perspective and life drawing while how to draw is more advanced and focuses on vehicles and what people on this general would benefit more from (though PME is still a very useful book that every artist should study nonetheless.) maybe delve into some mechanics related media like transformers, hearthstone, armored core, shit like that.
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Is it possible to make a perfect square as long as I got a horizon line? I briefly watched a random tutorial on YouTube so I think I got the idea, but just in case if you guys could recommend me some technique.
Just want to make a correct proportion of a circle in perspective for wheels, after that I finally can transfer this to a new clean paper.
It gets more difficult for me to keep up with the lines as they're overlapping more and more, especially tilted ones because I keep forgetting about them and make mistakes trying to mirror things to the other side, that's the reason why there's so much lines.
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As someone who's always wanted to make my humanoid robot OCs more "robotic," basically my only path is to look at current robotics and copy that, right? Unless I want to go out and get a degree in it
I also have some figures I can look at the joints of for a base but that wouldn't cover the more technical parts
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>>7753527
That front wheel is off center of the centerline of the vehicle.
Secondly, the girl's ass looks a bit out of perspective and doesn't really look like it would be resting on the bike (assuming the hidden side is symmetrical with the side facing us.
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>>7765065
Cool.
Here’s a tower I painted
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I think your perspective looks great, especially on the middle image of the APC. Are these in 2 point perspective or what? I’m fairly new to perspective and trying to get these towers to look better. The panels are aligned in various planes so I did one point perspective for the height and then added a 2nd point for each group of panels and it seemed to work ok. I use a string taped down to table because the points are well off the page. Any advice would be appreciated.
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nevuh giv up
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Spaceship design I made for my manga. It's meant to be a 4-person crew cargo spaceship.
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>>7777680
I think I know which crab this is, enjoy being an eternal shitter
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>>7777680
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Are biomechs welcome?
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>>7731887
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>>7786694
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>>7755862
Still couldn't figure out how to apply perfect squares, then decided to just draw them by eye at the end.
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>>7787656
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>>7809446
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Old stuff
>>7810239
>>7809446
Nice work man
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been trying to find some more universal artist(retard)-friendly sources of knowledge for concept arting mechanical/manmade objects, so far almost done with picrel and its pretty good, its meant for industrial designers which is sort of related
aside from the more redundant parts like ergonomics he also explains all the basics of thermodynamics and even has a pretty thourough chapter on materials
anyone know some other good books in similar vein?
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Designing a bunch of biological vehicles. Kind of going the lazy route by just drawing them from strict side profile.
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>>7819009
Thanks!
Ended up just doing more variants of the big one. Might color em eventually as well but for now they are bit on a backburner due to me having to draw some other stuff as well.
>>7819063
They are for an autistic worldbuilding project of mine. You can find more of the stuff I've drawn for it on my deviant art gallery.
https://www.deviantart.com/screeble/gallery/62271545/mundus-carnis
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First time actually trying to sketch vehicles, used references of WW1 vehicles
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Where can i find some good plane reference?
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I used a picture of Sanakan as a reference
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>>7755862
A technique I developed when learning descriptive drawing was to lightly erase areas where lines where getting too crowded, and then redraw in the ones I wanted to keep. I would keep in mind an hierarchy of lines based on how important I judged them, and make them more visible or less based on that.
I wouldnt erase to the point where any line actually dissapeared, but it would increase vizibility. And with enough repetitions, past construction lines would give a nice texture and the dirtiness wouldnt pop as much by contrast. So I could get away without redrawing on a clean new page.
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>>7765895
Cool.
Here's the tower you painted.
But I tried it in 3D. I hope you don't mind.
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>>7717291
i recently completed the chapel at the bow of the ship.
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some mechas from recently
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>>7843320
Hey mechbro when you initially started drawing mechs was your perspective bad? How did you go about getting better at this? Did you use grids and practice simple point perspectives and kept you simple mechs respective to your perspective? Perspective seems to be the one thing I struggle with the most and I want to know how someone of your skill approached their studies?
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armored core inspired mecha sketch
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Drew a hoverbike/tank thing
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>>7869764
i dont have one yet unfortunately. best i can do is give you another one. i like your sky surfer btw