/beg/ & /int/ - Beginners and Intermediates General Anonymous
05/28/26(Thu)21:18:23
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7952197
[Reply]
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File: OP.jpg (3.0 MB)
If you are a /beg/inner in art, please use this thread to post pieces for critique or ask for advice.
DO NOT REPLY to crabs, nodraws, over-analyzing schizos, retards that whine about how hard drawing is or talent debates and instead focus on posted works!
>STICKY:
New collaborative: https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
Hardcore: https://hackmd.io/7k0XRnIQR6SValR77TDfZw?view
Hardcore (working link): https://hackmd.io/@ArtStudies/rJxNW6aon
Hardcore (wayback archive):
https://hackmd.io/@0uRfwdEoRDiHFz9wibb5sA/ry8nyys6-l
Completed(short):https://docs.google.com/document/d/1jUeG8UTwDAK8WGC4f 79IlBGIAGVipfHvo48RF5Xgxyc (sus discord server don't join)
Completed: https://drive.google.com/file/d/1Vm4IJpq0Mbvb-Krl5_mJ_m6TsC_qjsaN/view
w/ic/i: https://sites.google.com/site/ourwici/
>WHERE to get study materials
>>>/ic/artbook
>>>/ic/video
>Want to practice figures?
quickposes.com
characterdesigns.com
lovelifedrawing.com
posemy.art
line-of-action.com
>Post Your Work and give your feedback
What can be improved?
Are there any resources videos or books you'd recommend to them?
Maybe a redline or a technique, be specific.
When receiving a critique, try to provide one in return
>best art teachers
Glenn Vilppu
Michael Hampton
Steve Huston
Brent Eviston
Marco Bucci
Andrew Loomis
George Bridgman
Hikaru Hayashi
Hide Sensei
>best art books
Keys To Drawing
Drawing With the Right Side of the Brain
How To Draw Comics the Marvel Way
The Art and Science of Drawing
Framed Perspective
Figure Drawing For All It's Worth
The Complete Guide to Drawing From Life
Previous thread: >>7947880
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If you fucking niggers are going to continue to not include the art I don’t post in your fucking collages then I’m going to keep not posting art you assholes I hate you and I wish you were dead but not as much as Jews because I hate them the most then niggers and after that you unless you’re a Jew and/or nigger because then you get bumped into the appropriate category
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>>7952243
I’m the opposite. Posting here motivates me a lot, just the mere fact that I know I’m going to post something that will be seen by someone else motivates me to draw more in the first place and also do a good job on it.
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File: Screenshot 2026-05-28 201822.png (1018.8 KB)
Alright I think I'm done. I think I learned and cemented some stuff with this. Might be about time I start learning composition and started (attempting) actual artworks.
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File: lynette4.jpg (756.2 KB)
tried to do a more finished sketch
>>7952205
anon i think you'll have to give it a cool cardname now, gj
>>7952304
the shoulderpads are the best imo. it's the part where the material actually reads well
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File: Illustration.png (150.8 KB)
Friends and lovers of cute, I will need your feedback now while I am early in my career, especially if there are any mistakes that I don't want to accidentally turn into a habit.
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File: file.png (288.5 KB)
sketchin time baby
>>7952278
>>7952325
About four people have told me it looks like a YGO card so it's a HUGE compliment because I'm a giga fan of the YGO monsters and its artworks. Thanks a ton broskis.
>>7952325
giga cute, keep it up mang
>>7952342
very cute, but i feel like her eyes are slightly too apart
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im 80% of the way done with the street fighter request, ill have it done today
>>7952197
completely unironically im the worst drawing in the op image LMAO
it was never this over
>>7952379
cuuute, can you make them hug with the blood smeared all over his clothes
>>7952381
could take him more ways than one
>>7952304
cool char design and scene but the drawing isnt very good
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File: 1771281395676951.png (314.8 KB)
>>7952399
Holy madlad. I didn't expect you to actually do them. I eagerly await its completion. (all of them actually)
thread tax, but hit me with critique on whatever you see here
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File: Chal.jpg (179.0 KB)
>>7952282
Pretty Quick Challie
>>7952121
>YAAY thanks peril >3
Adorable piece Monka!! Saved!
>>7952382
This is nice!
>>7952304
cool rendering!
>>7952251
Delightful use of lines!
>>7952197
GREAT Collage OP!
>>7952371
Nice figgies!
>>7952268
I like this!
>>7952205
Cool creature thing!
>>7952211
Beautiful face and pose!
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>>7952410
How do you pick the 4 tones for your drawing?
I just realized that beyond your grotesque themes and taste your shades and shape language seems fairly well developed.
For example, I really like the way you did the folds on her top with just 3 shades of pink.
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File: latex-render-practice.png (35.5 KB)
I attempted to render latex according to this tutorial. It looks kinda sloppy. Maybe I'll try to whip up a ball in Blender to get a good reference.
https://x.com/tiastias9/status/2018356395662598551
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File: 4 Tones.jpg (281.0 KB)
>>7952412
Thank you! No prob! I just use the opacity, I chose a basic line color and set the opacity at 20% for the clearest tone. And then stack another 20% layer to get a darker tone, and another 20% layer to get another one. So With 4 tones I can do what I need.
Basically, I just use those 4 tones to do the bucket fill, That would be for starters, 2 layers of the line work duplicated. One is the line layer on top, and the bucket filled one at the bottom. Then I add a couple of 20% opacity layers to do a shadow layer (using the line basic color of course) and a lighting layer using just a flat white for things like the shiny hair.
It's an extremely minimal setup to do stuff really quick. The fun part is doing something weird with the pose or the figure's shape. After that I just want to move on, and do other weird shit lol. So I just want to slap some mid tones and leave it at that.
Sorry, now that I think about it I should have drawn something normal for you. I just draw shit without thinking.
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File: krita_gEYoB3yb0n.png (368.7 KB)
>>7952197
it seems that i have a problem grasping proportions of the head especially where jaw connects to the skull so head mostly turns to look like alien
i just started by the way
pic somehow related? i'm doddling right now
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File: lynette5.jpg (447.6 KB)
>>7952282
this ref has a really good silhouette
>>7952568
you already drew your measurements on top of the reference, why don't you copy paste those guidelines onto a new layer and use them as a backdrop for your copy study. That way you won't get lost so easily in your proportions.
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Apparently there is a correct way of using rulers. I was struggling because sometimes the pen nib does not touch where the ruler edge touches, so I have to do weird compensation by putting the ruler farther than where the line should go. Turns out, I just need to rotate everything so the pen is always leaning away from the ruler, so the nib can touch more precisely on the edge.
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DPI is for printing physically. Canvas size on the other hand are the dimensions of the digital canvas, for example 500x500. If you plan to print physically, ideally you would paint on the largest canvas size you can, say 4000x4000 or something. Because you never know how big you might want the physical print to be later. You can always make it smaller later if you need to, but not bigger without obvious upscaling artifacts or blurring if you decide not to use upscale algorithms.
So, high dpi if you plan to print physically, and also high canvas size if you can help it. Otherwise dpi doesn't matter.
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File: 1779820487749887.png (2.1 MB)
>>7952624
I usually work at something like 30% more than what the intended dimensions will be, it still looks like shit because I'm not exactly a good artist but it's a lot easier to work with
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>>7952668
you can look at krenz perspective on how to turn around objects in space
https://asgg.notion.site/Krenz-Persp-Course-ad3bf41d23a846bc8077b06fa5 6b8881
but a lot of times it's less about extreme angles and more about coming up with interesting compositions and subjects
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File: Ghislaine.png (712.6 KB)
I call it polished turd in void. And I've developed a phobia of the blend tool.
>>7952793
Love the bottom face.
>>7952668
Good anatomical shapes on the horse
>>7952298
Yup added to the coom folder. Love your work.
>>7952211
Love it but what's going on under it? I want to see
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>>7952804
To add further replies because 4chan thought my post was spam. I guess the limit is 4 replies?
>>7952702
Reminiscent of early AI images, I like it.
>>7952493
Reminds me of Adam from Evangelion, looks good.
>>7952415
Looks very cute anon.
>>7952209
I like this style, gives the character a wavy energy with the lines.
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>>7952624
Several artists work at 3 times that resolution, even 7-10 times (they release a scaled down version).
Dpi doesn't matter.
>>7952628
>>7952629
>>7952630
You can set any dpi you want afterwards, you just need to disable the resampling, which is enabled by default for most programs.
Dpi simply tells how many pixels are printed in a centimeter. 254 dpi means that 100px are 1cm.
>What is the resampling purpose
It's meant to keep the same image dimensions on paper, whenever you make an edit to the dpi.
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File: Screenshot_20260529_163330.png (123.6 KB)
todays study. critiques on shading would be most appreciated, especially critiques on technique since idrk what im doing. im trying to build planes but its hard to get the shapes right with smear and blend tools.
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File: 20260529_144728~2.jpg (1.8 MB)
Study
https://exhentai.org/s/352fb55996/3699319-45
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File: 1756044736286363.png (276.0 KB)
>>7952840
A good tip is that if you don't make progression in 20 years, you are likely learning "incorrectly". Everyone's brain works differently to make the same connection, so there are other ways to do it that you should try. This is another reason a lot of artists have a shorter time period that they said they started drawing, since they mostly have been drawing since childhood but only started "seriously" within recent years.
Because they're taking their studies seriously then. I would recommend loomis's method like what you have on the bottom right as a starter point!
Additionally, make sure you are drawing for the sake of drawing.
>Just draw.
This tidbit of advice comes from the angle of familiarizing yourself with your drawing utensils and the things you struggle with.
>No matter how much I draw, I can't draw [insert thing] right.
This means you should be grinding that specific thing until you know every aspect of it.
I'm no expert but maybe this'll help!
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>>7952868
I wouldn't say bad per se, but when you're at a beginner level, you don't exactly want to cheat yourself out of most of the ways to train your eye, yeah? If you can't copy 1:1 by eyeballing it, what else are you actually missing when doing other things? If anything it's to train your eye, I'd argue. You'll start to get why certain artists have certain attentions to detail when your eye isn't making stuff up.
Like how some artists are really good at drawing breasts, or feet, or pussy, or anus, etc. They're noticing things that beginners struggle with and are incorporating them into their art.
tl;dr
If you are already kind of clueless at drawing, why sell yourself short with shortcuts if you want to make it?
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File: 000.webm (821.5 KB)
>>7952865
I've been drawing "seriously" for 6 years.
>I would recommend loomis's method
It doesn't work. I read "fun with a pencil" three times and copied all the heads.
>Just draw
>grinding
600 hours. How much more? https://youtu.be/TbY-_Qi7L3g
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File: prop.jpg (32.4 KB)
>>7952877
You might just be retarded like me. This took me an hour to do, and I'm like 2 years in making a concerted effort to focus on what I'm bad at and practice the hard stuff...I think I spent 30 mins fucking about with proportions to get it 8 heads tall and the hips still look fucked...
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>>7952877
Have you tried drawing strictly what you like? I have to ask this because it's mostly what I do and it is also what was recommended to me by a friend. I feel like drawing whatever topic you enjoy makes the learning experience much more tolerable (although not painless). I'd also say try to draw for at least 2 hours a day if your job allows, and don't force yourself to draw 100% from imagination. Use references for whatever you aren't sure about.
Everyone learns differently so the most I can tell you is what's working for me.
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File: challenge1.jpg (146.4 KB)
>>7952203
Challenge! More like a loosely based rendition of that ref xD
>>7952663
>I don’t know if anyone has told you this before but yoUr art sucks.
NGH!... that..that kinda hurt... I.. I'll try to be better..
>>7952665
Thank you!
>>7952691
Thank you so much!
>>7952668
I love this! saved!
>>7952779
Hi!!!! =)
>>7952793
WWWOOOOWWW
>>7952804
I love this render styles and her face!
>>7952877
This looks fun! Checked!
>>7952846
Nice ref, pretty challenging! I know is fun to always render, even when we are not that good at it (even though if I do the eye squinting thing on your render it actually works quite well), but I still think that rendering is a beg trap that should be avoided if possible. You should draw again this figure 10 times, to reach a finesse in the shapes of it, specially the face. You are almost there,
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File: 1773248181065510.png (319.0 KB)
>>7952877
Oh it's you! I remember you posting this stuff. Your lines are very clean.
>It doesn't work. I read "fun with a pencil" three times and copied all the heads.
Don't copy the heads, read what the guy says about the heads.
>600 hours. How much more?
Are you only drawing boxes and copying things? What about drawing a dog from reference? What about drawing a stick figure in a detailed background of boxes? What about putting the boxes in a specific location and setup that resembles a photo of a room? Just turn all the furniture into boxes.
I understand you're frustrated as fuck but your grinding didn't go to waste. If you're good at boxes, all you need to learn now is how to apply them.
Try copying this guy's stuff.
https://www.instagram.com/startwithabox/
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>>7952932
you can also keep one of these to double check
https://sketchfab.com/3d-models/ecorche-male-musclenames-anatomy-33162 ec759e04d2985dbbdf4ec908d66
especially the shoulder girdle area seems unclear in your drawings
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>>7952939
>especially the shoulder girdle area seems unclear in your drawings
yea i'm trying to supplement this with a steve huston course and he hasn't really gotten into that yet so i've just been trying to do some basic connections and focusing on the arms currently
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File: Screenshot 2026-05-29 210007.png (562.9 KB)
Shat these out. I really need to start studying anatomy, I can feel myself approaching my limit.
>>7952696
Thanks for the course
>>7952895
Thanks, that abdomen is sexy af
>>7952944
I like this one
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I'm really struggling with what art style I want to copy or try to build my own art style off of. I have many different ones I like but I can't decide on which one. Should I just try each one and see what works?
Also, where's the line when I should stop trying to get every single little detail correct and just finish drawing something?
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File: IMG_20260529_213547297~2.jpg (1.3 MB)
and bath drawing ofc
enough blogposting for today
>>7952971
thanks desu, I like the guy(?) on the right in your one. very elegant/fashiony
>>7952983
do them all and hope that somewhere along the way you develop your own style
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File: cghtasp.jpg (2.9 MB)
>>7952078
>>7951503
>>7951502
>>7951500
>>7951498
done
The mbison one filtered me so hard, i wanted it to come out so cool but i like cant fucking draw hands and shit in portraits? like i dont know how to do that and the hat from that angle. I keep trying to draw a full body when it was suppposed to be neck up
>>7952804
so no one is gonna tell this poor guy the feet are too small?
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File: casual cat.jpg (741.3 KB)
>>7952197
i tried to draw today, i really dont know why i draw and even less have a goal, is just drawing porn and something silly here and there, how did you clowns find a reason to draw.
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>>7953037
The shadows and use of lines to indicate fur look nice.
For purpose I just look at beautiful things and wish I could create beauty. By drawing beautiful things if I am able to reach that goal then it's like I'm participating in beauty too. You have to draw what you like the most, even if it is just porn.
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File: 2026-05-29.jpg (195.3 KB)
>>7952840
Well, it's time to start reviewing what you're currently doing and make some changes. First of all, I would recommend copying from the Slayers manga. It's easier to focus on the important landmarks and relevant features that way.
Second, just copy a frontal view of the face. I think you're doing a good job with the width of the face, but this will allow you to focus more on symmetry and facial features.
Third, draw bigger and use the round brush at the smallest size possible. That way, you can build up thicker lines through multiple passes. I think this will make it easier for you to achieve a crisper and clearer result.
I see many good things in your work, but I think you need some guidance. consider joining a drawing or painting class.
>>7952994
love the skirt roll really good job dude
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File: 1770574610933186.jpg (1.6 MB)
>>7953047
Yesterday's gesture practice/sketches. I wanted to draw from 2pm to 2am but it's literally impossible with the current climate (38-42C) so i was only able to draw for like 4 hours. We will never recover from the damage done by the jews and white peepo
t.32C at 9pm btw.
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>>7953048
but i have some serious problems with porn, when i draw it or animate it in 3d i just get to a point where i masturbate and drop it forever, i never end anything because of my stupid monkey brain, and when i want to draw something else i just dont know what do and i just brainlessly do studies like portrait paintings, values and drawing cubes in perspective, a year passed after i started drawing and i still dont know what to do, worst thing about all of this is that i always get to a point where i dont want to draw anymore and stop for months until i finally want to draw again for some weeks.
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File: 1773652012221024.png (139.7 KB)
>>7953037
My strong desire to fuck niche characters in tasteful ways that didn't rely on distorted porn that was horribly off-model.
>>7953054
>i just get to a point where i masturbate and drop it forever
holy kek
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File: スクリーンショット 2026-05-29 202933.png (37.5 KB)
i have finally started to follow just one of my big dreams and really learn how to draw. so i am just gonna prove you can jump into the deep end and still have fun, like i did with some other fun stuff!
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>>7952895
Why did you draw the torso realistically passable form wise but then distorted the pelvis and ass in such a disgusting manner? It literally makes no sense both gestureally or 3 dimensionally so I was curious why you do this
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>>7953038
I don't really know per se why I started drawing and am continuing to draw. It more started out of boredom and experimentation.
I simply wish to draw things that can make a younger and current self stop and say " Ahhhh... now this is beautiful. " I think uncover such beauty for oneself requires to be able to fundamentally understand and grasp truth, so ergo I must study the basics of the world express said truth. Right now I'm still having trouble speaking , but I'm getting there...
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File: file.png (403.9 KB)
Trying to spoof the "falling Gamagori" scene from Kill la Kill except with a woman. It's a bit tough to reference his pose due to how broad chested and shouldered he is. Does this look okay or can someone help me fix up the proportions even more?
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File: fig.jpg (150.0 KB)
>>7953087
>but then distorted the pelvis and ass in such a disgusting manner? I was curious why you do this
I don't know, I guess that I just want to subvert my own expectations, spin the weird roulette and see what comes up. I genuinely feel like if I do a "faithful reproduction" of something that exists in the real world, it is a wasted opportunity of creating something weird and new, or unseen. And provoke some fun and interesting reaction hopefully. I don't want to waste time repeating a new reproduction of something that already exists, and that has been being generated a trillion times over through out history.
I don't have that weight of an ego forcing me to avoid mocking myself at all costs, or the mockery of others, I could die tomorrow and who the fuck cares if I had fun playing with the creation play-doe outside of the "acceptable agreed parameters". I want to push through the invisible wall of this virtual game and see what's in the quantum realm of form and imagination. I want to twist these gesture lines, and shapes and forms and see how they look all fucked up, I want to make those figs cry and scream and beg for mercy... and then twist them some more and see how they look... hee-hee... Do you have a request?
I tried to keep it normal with that scribble on picrel, but is hard. I naturally want to make her look weird and unreal. Sorry
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File: IMG_0398.jpg (1.6 MB)
Haven’t drawn in almost 5 years after a hand injury but new graveyard job made me pick up the pen. I like big wolf girls with muzzles so here’s anon in a shrinking room with one I’m gonna start bringing pencils with me to work and hope my boss doesn’t make fun of me on the cameras
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File: fudge.jpg (3.6 MB)
>>7952720
No.
>>7952723
:)
>>7952813
>Reminiscent of early AI images, I like it.
I don't use ai but I get that often. :(.
https://youtu.be/XQkVvOYWX70?si=i0PhsIx83GibE-qg
I keep fucking up hard whilst rendering and I never know how to fix it.
Sometimes, it feels like it's a hit or miss with me, in the sense that it's either dogshit or somewhat decent. No in-betweens.
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>>7953037
I’m not sure why anyone would get into this shit in the first place without a reason. Either because it’s intrinsically fun or because they have a purpose. This shit is pretty tortuous so people who don’t have a reason will drop out fast.
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File: Screenshot 2026-05-30 163204.png (606.3 KB)
Really struggling with lighting here.. I think the light source isn't very clear please keep in mind that I have some limitations
-Mouse only (no pressure sensitivity)
-Everything is mostly on one layer except for the color dodge layer at the very top to mask my bad shading
I mostly don't know how where to start with left's hair, face, and boobs (Her reference is in picrel) I'm using this picture of Alex Consani and Anok Yai as a general reference
https://www.fashiongonerogue.com/wp-content/uploads/2026/03/Alex-Consa ni-Anok-Yai-REVOLVE-Campaign12.jpg
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File: 5454545.png (779.3 KB)
I really fucking love how almost all drawing books are like this
'draw a sphere and add eyes and now just do the fucking rest'
sure I can barely rotate a box in perspective but let me just jump right into combining shapes and making organic forms rotate in perspective with expressions on top
this reason so many teachers suck at teaching is because they've long forgotten what it's like to be a beginner. what's simple to them is not simple to the student
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File: S__70730080.jpg (214.8 KB)
God damn these take me way too long
>>7953339
As a fellow slow-as-molasses drawer: set aside time to do quick sketches with time limits (say 5-10 minutes for a full head or body, if you can't even do 10 minutes then just force yourself until you can do it). Grind the quick sketches until you can do reasonable studies within the time limit. But when doing your original pieces just do whatever's comfortable and only move on if you're spending an inordinate amount of time on one drawing.
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>>7953356
Thanks anon I appreciate it. After years of banging my head against the wall and accomplishing nothing I feel like I’m finally starting to get somewhere. I’m still worried that I’ll never truly get an intuitive understanding of form and proportion; drawing will never be as smooth for me as it is for the people with natural talent. But I’m a little more optimistic I can overcome my deficiencies with giga amounts of time and effort.
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File: IMG_20260530_142213376~2.jpg (1.2 MB)
quick (very quick) rough idea sketch for a mecha
I like the head and torso, need to make the skull mask more intimidating though
the limbs suck
I think the crotch piece looks too vaginal
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>>7953427
just make up your own routine
like: every week you'll post a finished illustration on sunday, that uses all of the things you've studied during the week
then you'll reflect, get feedback and choose new topics to study for next week, and so forth
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File: 30.05.26.png (3.5 MB)
>>7953411
>>7953427
as a coursefag, I think it's all about finding the right teacher or resource that clicks for you
I personally found that Brent Eviston bores me to tears, and I'm not too fond of things like Drawabox since it's too easy to fall into a trap of just grinding fundies, but that's probably my fault
currently going through Proko and it's going well so far, though I'm not putting too much effort into the drawing from observation stuff since it's not a major focus for me
anyway, maybe try out some free stuff first if you're completely new. you can find all kinds of books on the internet archive, which aren't courses obviously but a lot of them have exercises similar to what you'd find in them, and they're structured to ramp up in complexity
also make sure you're drawing what you want on the side, so that you can apply what you're learning in your work
here are some other good books besides the ones in the OP (these are all cartoon focused btw), would recommend going through these and copying the drawings, drawing from memory, drawing them in different angles, trying different characters etc:
>Character Animation Crash Course
>Famous Artists Cartoon Course
>Advanced Animation by Preston Blair
take everything I said with a massive grain of salt though since I've quit drawing about 10 different times in the last 5 years
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>>7953496
It took me over 10,000 quick sketches and about a dozen high effort drawings over the course of a year to even begin grasping form and perspective. Even after all of that I still have a lot to learn. Spam shit drawings of a variety of subjects until it clicks.
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>>7953481
I think I've made pretty decent progress in 5 years. I think it's enough time for most people ot get to int with just sporadic practice. Adv or pro if you have structured learning with a teacher or peers who can help you in addition to consistent studies/creation.
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File: 20260530_170835.jpg (83.6 KB)
I started trying with the cognitive shenanigans (https://www.youtube.com/watch?v=s_NuJIJ6wGY)
I picked random, but I imagine it will be more useful if I do it with subjects I'm interested in or learning, such as body parts. Hopefully it helps to persist on memory, since it takes a lot of time on each exercise.
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>>7953519
Looks bad, more spamming effort garbage, at least try to finish a sketch
>>7953137
Looks bad, more low effort garbage spamming, at least try to finish a sketch.
If you are going to kill the sites with discord and attention whoring and namefaggotry at least try to do a single complete piece. Also chances are no one likes them, they just want to rape the rape meat.
So i'm stuck with autistic man who is kinda doing anime now but autism face-blindness is a bitch, literally a guy tracing AI, a guy copying 3D/ and 3 egocentric fucking losers that spam low effort garbage while pretending how everyone is doing omg so well ^-^ teehee.
Fucking kill me holy shit What happened to this site. Fucking hate artists so much it's unreal, you have to be mentally ill to romanticise the artist part instead of the drawing part.
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>>7953524
>initial sketch laid down with absolutely no cross contours, no gesture, no construction, no experimentation, no transforms or liquifies
>is somehow basically perfect and goes straight into lineart with no modification
Is this really enough to fool the normalfags? Why would he even post this obvious bullshit?
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>>7953532
I used to watch a lot of speedpaints on youtube, and a lot of talented anime artists on there would just start drawing without construction or gesture. I think it's a beginner trap we fall into to assume that you'll always be unable to draw without construction or gesture. Many of these people just jump straight into drawing and fix the pose as they go.
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File: 30.05.26 alien game ideation.png (1.6 MB)
>>7953458
did these red ones at the bottom just now, after doing the mushrooms since they're similar with lots of ellipses. I don't hate them
got a little game idea thing I wanna do a load of sketches for, should keep me going, it's fun to work on and fun to draw which should keep me drawing. it's an Ape Escape clone in-case it's not obvious
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File: SG.jpg (168.6 KB)
>>7953520
> (all of that)
I don't quite get what that whole rant means. But I used a ref for this quick one just for you, still couldn't refrain to add "weird" details and proportions to her. I prefer to do scribbles so I can actually "finish" something to post... ironic isn't? I'm much more interested in the "idea", over an ultra polished turd. Please don't kill yourself, ask me a request and I'll draw it to cheer you up
>>7953260
Thank you so much Monka! You're too kind!
>>7953519
Thanks Deer!! Beautiful artistic piece there! Very nicer "poster like" composition! That should be the cover of a Zelda doujinshi.
>>7953494
Beautiful figures!!!!
>>7953478
This is really good anatomy wise. Forearms, abs, the belly button, beautiful details.
>>7953436
This looks cool
>>7953424
This is real art. More ideas like this please.
>>7953205
This is nice, I love her facial expression
>>7953175
Keep at it please! This artistic "performance" will be extremely interesting and fun to follow.
>>7952989
You're the fucking best here. Incredible talent.
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>>7953586
don't call your files things like shit.jpg or 4545445.jpg or fag.png or whatever. it subconsciously makes you regard your work as bad, which it isn't
naming your drawing layers and having organized folders with proper filenames helps you feel like a pro
cool froges :]]
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>>7953586
Always be honest with your filenames. A fragment of the artist's intent and headspace can be gleaned from Shit.png. The viewer can feel the artist's frustration, displeasure, and sadness from this tiny bit of honesty which helps elevate the entire piece. Never name your files "good frogs :]].png" unless you mean it.
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File: faget.png (120.1 KB)
>>7953520
>>7953546
>autistic man who is kinda doing anime now but autism face-blindness is a bitch
Fucking kek, I wouldn't say it's 100% accurate but it's a fair shot. No need to go after the discord crew though, they're pretty nice helpful and harmless, for a bunch of trannies and faggots
I will say though that western anime, eastern cartoons, it's all the same shit. You'd probably start to realize that if you drew more... You do draw, right? For that matter, how about posting your work? Let's get some more insight into how that brain works
>>7953557
>If given a button to kill every single artist on the planet in the most painful way, liver failure kidney failure , rotting bones, muscular atrophy , blood vomiting way i would press it twice, thrice.
ok based
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do you guys have any personal tricks for escaping art funk? its been neatly a month since ive drawn because i was getting so down about how bad my art was and how little interaction i got from people, even posting it to small friend servers itd get ignored
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>>7953638
Sorry anon, I'm also looking for an answer to that. Everyday for about two weeks I open my art program and scribble random shit on the canvas but don't actually draw anything because I already know the end result is going to dissapoint me.
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>>7953314
>this reason so many teachers suck at teaching is because they've long forgotten what it's like to be a beginner. what's simple to them is not simple to the student
Absolutely. 100%. They've forgotten and sometimes they haven't and know what frustrates you into buying another entry to their book series, hoping they'll cover that gaping hole between steps.
Additionally, a lot of artists are verbally retarded, and lack the lexicon required to break things down into laymen's terms.
>If I had to learn these complex terms without being spoodfed and taught to walk, so should everyone else. It makes them better for it.
A fallacy I try to avoid by just using every-day words when I "teach" my "classes". (showing old ladies how to paint without covering their entire paintbrushes in acrylic paint lol)
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File: Screenshot 2026-05-30 200627.png (687.2 KB)
Assorted sketches and a "copy". Not really feeling it today. Could a kind soul point me to similar works like that morrigan? I really like those long thin limbs. I really want to replicate that, but my curves are so fucking dogshit.
>>7953576
trying too hard
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File: 1766245662728437.png (36.1 KB)
>>7953678
Make sure to communicate this to the proper parties at some point! Right now it looks more like a pinky than a thumb. But otherwise, if this is just a mockup or rough sketch, it's definitely "passable". Nice design by the by
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File: IMG_20260530_211643791~2.jpg (1.9 MB)
bath
today is just one of those days I guess, where I can't draw or write or do anything right
>>7953629
I'm a fag and the only person I harm is myself
>>7953603
this is true art
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File: excuse me sir.png (154.9 KB)
>>7953671
Why do you guys keep talking down on yourselves? The art itself looks nice, what are you on about?
If you keep gaslighting yourself into thinking art is a miserable chore, you will never want to draw
also, does something look wrong with their boobies?
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File: wtf.jpg (41.5 KB)
NO MORE I DONT WANT TO DRAW FROM OBSERVATION EVER AGAIN IM TIRED OF THIS SHIT!!!!!!!!!! I DONT EVEN LIKE DRAWING MUGS OR BOOKS I JUST WANTED TO DRAW CARTOON CHARACTERS BUT I DONT EVEN KNOW HOW!!!!! IM TIRED OF OBSERVATIONAL DRAWING
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File: Screenshot 2026-05-30 230816.png (280.5 KB)
>>7953748
Don't get me wrong, I love drawing. I was just bitching about missing this one particular curve on the ass like 15 times in a row. I probably just need to up the stabilizer.
Your tits look nice btw, I would just adjust the bra on the right one to make it fit the the curves more..
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File: test.png (675.2 KB)
Hey dudes, here for some critiwue (i hope). This is from imagination i was just trying to see if i could draw a pose. Obviously i dont have a reference so cant compare. There were loads of sketches under this trying to get angles right. I still think the torso looks a little weird where it connects with the pelvis LOL.
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File: __nero_claudius_tamamo_no_mae_and_altera_fate_and_2_more_drawn_by_wada_arco__45f86f24f12efae277fa42633b5398c8.jpg (1.8 MB)
is anyone able to tell what kind of pen this is? is it a pencil or some kind of calligraphy pen?
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>>7953749
Just draw cartoons and reference from life when you struggle with something lmao easy peasy. The Drawing from Observation is just to teach you how to do it when you need it eventually, not to dedicate your life to it.
If it isn't fun, then what's the point?
>>7953734
nta what is with some of you changing the body type at times. I don't think that bodice was the same as the original picture bro.
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File: __elizabeth_bathory_fate_and_2_more_drawn_by_wada_arco__a68a83c352c4f747114cbe9eb3bf0e94.jpg (728.5 KB)
>>7953821
another example, idk if it helps but even just a general direction of the pen type would be nice
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File: Pornstar Criminal.jpg (676.7 KB)
>>7953662
>I have a request, draw more like >>7953549
>It's a much more appealing style than the you're doing before
Thanks anon! Well, I guess I promised. There you have a piece in that "style". Problem with doing that is that I need to work three times bigger. That's a 3000px canvas. All the other stuff I do are mostly less than 1000px. Drawing bigger allows me to make much prettier figures and details and curves, but to draw that pic takes me the same time that I take to draw 5 panels of my grotesque "cartoony style" comix trips. Sooo it's a real dilemma. If I have to choose, I want to draw as much shit as possible in the least amount of time, so I don't care to make weird grotesque scribbles to get to the point and be able to finish a whole complete comic strip "story" in four hours. This one may have taken me two hours, maybe more, and I even didn't added half tones or anything "extra". When you try to do "better" stuff you linger on it, and you get caught up fixing lines many times, or a few times atleast, trying to get the right "look or appeal" for a curve or a little shadow. When I do the other "crappier" style I just don't even care about "redoing" a line, curve, or detail. Actually I never fix anything, just the fucked up coom text typos lol
>>7953652
Thank you! You mean the hand that is behind the little ribbon bow of her high sock? I'll check it! Yeah I study that book every chance I get =D
>>7953559
Thank you anon!
>>7953671
Nice stuff!
>>7953737
Excellent!
>>7953630
HOLY WOWZERS
>>7953810
This is really good stuff, drapery, style, anatomy, appeal. All around excellence
>>7953797
If this is just from imagination, then it is fucking incredibly good. You really have the appeal blessing skill. Now you just have to turn it into a "presentable state", and keep tuning the arms perspective and proportion, but it's a subtle correction. Whatever you do, or how you approach your artistic journey, you will make it for sure.
>>7953715
Thanks for sharing this anon!
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>>7953833
Why would you want to make worse stuff when you can do better stuff in a day. Nobody cares about quantity to the point of needing multiple artworks everyday. If you could do 1-3 of these everyday you'd have a much better comic in the long run that will stand the test of time more instead of mindless slop.
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>>7953836
This makes me smile, dude. Something about the way it's done clearly from a place of enjoyment really speaks more than most of the pieces posted today. Good job so far. Looking for wards to your progress.
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years of having forward head neet posture from playing games and never having my eyes corrected is giving me some pretty awful neck pain when i draw, is there any good standard on how one ought to sit when drawing?
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File: Customs Search.jpg (767.0 KB)
>>7953839
Heh, Thanks anon! that's actually pretty nice. Although.. yes, I admit it. I have a thing about "distended" toned torsos. I like that "gesture state" of "offering" expression, not contracting, but the contrary, the subdued and "defeated" look of it, but still, showing some detail of the abs.. like a "presented for sacrifice" part of the body.. It also means that she's presenting her ass in the back as well. I always want to see that female expression and anatomical gesture.
>>7953840
I don't know if it is laziness, but as I wrote above, more like an autistic erotic visual fetish in regards to "that" one detail.
>>7953835
I get what you say anon. In my case, to "me" it doesn't matter the "nobody cares about" thing, but the "what I care about" thing. Like, while I wasn't doing these pics, I was noting down story ideas, wich are being piled-up hopelessly by the hundreds. I just want to draw them and try to make them "happen" somehow. I mean, If I can write them down, why can't I just draw them just as easy? That frustrates me to no end, but, somehow, "I can" draw them just like as writing, but I must do it like "that", kind of shitty and halfassed, so it gets done. And I don't even remember sometimes that I did them because it's done so fast, but when I go back to them, those stories hit me like a fucking sledge hammer in the face, because it looks to me like I didn't draw that at all, and the erotic effect actually works on me, when it shouldn't. Life ain't perfect, time is invaluable, If I could live forever without sleeping, in some stopped time dimension, I would draw all day like this forever. But I can't. Any requests?
>>7953882
Fucking beautiful
>>7953871
Such Pretty face!
>>7953831
Cool Dino!!! I think his nose-mouth should be foreshortened more aggressively, and maybe his left arm as well...
>>7953828
This make me smile
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>>7953833
>If this is just from imagination, then it is fucking incredibly good.
It is completely from imagination but I dont agree that its that good. That being said I'm not sure what's wrong with it. I'm also unsure whether I should be practicing from reference, 3d model, imagination or otherwise. I would also like some more opinions considering I don't think it's good.
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File: 31.05.26 mushrooms.png (985.9 KB)
>>7953458
>>7953544
today's shroom warmup, already feeling a slight improvement. switching from the round brush to a flat brush seems to have helped make it feel more gestural (the ones on the last row)
also I'm going to shill for the Leonardo drawing program for the rest of my life, it really does make drawing so much more fun and intuitive, the infinite canvas alone is a godsend. fuck photoshop
>>7953749
you already got good replies but check out:
>Character Animation Crash Course, by Eric Goldberg
>Famous Artists Cartoon Course
>Advanced Animation by Preston Blair
>The Know-How of Cartooning, by Ken Hultgren (good stuff on cartoon animals here)
should be able to find them on the internet archive easily. go through and copy the drawings, redraw from memory, redraw in different angles, try different characters and so forth
as far as drawing from observation is concerned, it's a valuable skill, but just take what you need from it. if you're drawing a bear or a frog, break it down into simple shapes and try to exaggerate it, turn them into cartoon animals, redraw them in different angles from imagination etc. no sense in going for 1:1 perfectly accurate beautifully rendered bowls of fruit or figures when you're not interested in that
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File: 20260531_110533.jpg (101.8 KB)
After much thought and the great frustration of using a drawing tablet for a long time, my main bet was to invest in and try a bigger one (my tablet was a pretty small entry). So I committed and got a medium-sized one. It is finally here...
And it is glorious. HOLY SHIT, it feels so much better. Literally night and day. My desire to practice has been restored and even boosted.
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File: bf260601 cubes.png (450.7 KB)
>>7952197
I don't know how to draw cubes. What internal monologues do i need? I currently just randomly start drawing lines and angles, and they are all wrong. should i try plotting vps?
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>>7954007
Getting a large or even a medium drawing tablet is so fucking great man. Now you can focus more on using the whole arm for drawing and be even more precise in your lines. Loved my small tablet too but damn does it feel limited compared to bigger models.
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File: Screenshot 2026-05-31 135138.png (457.3 KB)
Could I get some help with the torso? I definitely shifted the hips to far to the right, but its kinda too late to change it now.
>>7954144
It's really good, your efforts have paid off. Isn't 40 mins for 1 figure too long though?
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>>7954144
nice confident lines, gesture is kinda lame, you could've pushed the hip tilt more
drawing everything with such a thick brush might be hindering you from seeing mistakes and adding more anatomical information
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>>7954210
How many hours do you draw per day? And are you doing things like asking for feedback and critiques from better artists? Do you draw what you like or do you stick strictly to exercises like gesture, drawing from observation, etc?
There are always going to be times when you hate your stuff because you'll be dissatisfied with your current level, but as long as you're seeing some progress you should feel some sense of accomplishment. If you're not seeing improvement, there's probably something you need to change in your methods.
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File: figure19.1.png (324.5 KB)
>>7954150
I thought u was cool but it turns out you're just another insincere sucker. hollow words. your ref took me about 1.5 hrs, still too long for a single fig u think?
>>7954158
valid
>>7954160
>nice confident lines
lol
>>7954187
keep kissing my feet
>>7954213
let's shave off 1.5 years for every day or week I didn't feel like drawing or took a break, what changes?
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>>7954251
i'm /beg/ so take it with a grain of salt but after 9 years i would expect an artist to be a bit better than you are. then again all i've seen are studies so i obviously don't know the full extent of what you can do. you say this image took you 1.5 hours but for me i think i could do it in 30 minutes. might not look as good but i could get close, maybe
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>>7954251
>shave off 1.5yrs
I mean, if you started figure drawing 2 years ago that's probably when you started getting serious, right? In all honesty though, your progress is pretty bad if we call it 7.5 years. Not that bad for 2 years.
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>>7954279
How often do you even draw daily? You come to /beg/ like once a week with a couple of figs and then disappear from what I've seen. Is that all you're doing or do you not post most of your practice here?
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>>7954144
You fucked up the tilt of the head and the entirety of the legs and feet. I also think the breasts are drifting too far apart and overall forms other than the face feel way too flat. It's fascinating, you have no ability to place the figure properly on the ground plane or perspective even when presented with a reference.
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File: 1757527309898694.png (497.8 KB)
>>7954258
yeah agreed
>>7954279
my biased opinion is that you should only count those years you actually drew semi-regularly.
>why biased
picrel is where i was in 2017 before i dropped art. i didn't start "seriously" practicing until 2024. prior to 2017 i was drawing the same thing over and over again, same angles, no fundies.
between 2017 and 2024 i mostly only drew like, 30 minutes every 5 months, and in 2025 i didn't draw at all (barring for a little in january), so to me that time simply doesn't count. i like to say i've only been drawing for a few years
i try to reason it like, doctors likely don't say gap years counted towards their studying, so it's fine
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>>7954279
quoting you again
so it's like, this picture you posted, is it the only drawing you made 3 years ago? did you arrive at this point after drawing like 30000 figures a day? be honest with yourself and your progress. it's tempting to bully yourself for "not improving" but you must be real and say
>was i actually trying to improve? was i drawing? can i say for certain i made enough effort? was i SERIOUSLY studying or was i just doing some shitty gestures for 10 minutes on a whim and then giving up
it's fine if you didn't just do better tomorrow
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>>7954244
Original anon here. I’ve made progress and sometimes I’ll feel ok about it but times especially like today it all just looks like shit to me. Sometimes I get nice attention but I wonder if its just pity
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File: z2.png (561.2 KB)
>>7954305
>permapre/beg/
My art >>7952371
Your figures are very appealing, the only thing I noted was it takes too long for you to draw them, which isn't necessarily a bad thing, just that it sounds like you're trying to constantly correct small mistakes. If you commit to some flaws you'll have more mileage to make more figures.
My figures take five to ten minutes after gesture/construction
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>>7954310
There's not much he can really "improve" on in regards to figures. He needs to push finished works, not simple figure studies.
His figures ARE good, but there's so much to branch out on, painting, lineart, composition, storytelling, design, backgrounds
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>>7954309
what the hell, soul loss...
>>7954311
I apologize. just don't say my figs are good and we're chill
>five to ten minutes after gesture/construction
why are you excluding them from the time count
>>7954314
look at the challenge fig I drew again and tell me that it's good / that I've got nothing to improve on. then pyw so that I could add you in my little black book
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File: 20260531_182040.jpg (59.0 KB)
Yooo, I found my old batch of drawings (from around 15 years ago) that I kept around after the purge. Might digitalize everything now that I'm back drawing. I used to "study" by doing a bunch of random stuff as well.
Here is Elesis from Grand Chase. Kind of cute.
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>>7954316
soul is subjective. i know i've improved, technically speaking, thoughever; that first picture took me like an hour, what i posted barely took 15 minutes. the overall structure of the body is also better (right) (open question)
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File: 1770882432851380.png (1.2 MB)
>>7954316
I'm the same anon, your artwork IS good but you have issues with making completed work and bringing yourself down. I have the same issue, I study endlessly while not really improving but try to branch out complete works but always regress to more studies because I don't think I'm good enough yet to make finished pieces.
This was an image you made a while ago and it's a fantastic piece. It's funny, tells a simple, interesting story and it's sexy. You need to stop being overtly critical of your art and just make things for fun, the mindset that you'll never improve is a crutch. If you're really concerned about how your art looks start looking at artists you admire and try to replicate their work.
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File: 1751732411705723.png (484.6 KB)
>>7954286
nta It's weird right? I'd been drawing most of my life, exchanging drawings in gradeschool for either pocket change or food, but I've only been going really into studying anatomy within the past 3 or so years. This one was made in 2021.
So do I say I've only been "drawing for 3 years" or do I include when I started to "charge" for cash? I never personally stopped drawing though.
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File: timed.jpg (480.9 KB)
Anons, the month is basically over. How many finished pieces did you do this month? I'm at 13. Could have been more if I didn't fuck around so much with most of them, pushing them over 10hours of work.
Picrel is me trying to work as fast as possible.
>>7954251
Your stuff IS really appealing. Purely because of the shapes. And given it's also present in your original stuff, I think that's just something you're inherently good at. Yeah, 1.5h is a bit slow, but I wouldn't be mad if I took that long for my figures if they looked like that. Though I haven't been drawing for 7+ years or even done figuredrawing for 2, so who knows how I'd feel then. I do sympathize with feeling stuck, but I don't have any advice sadly.
>>7954340
>So do I say I've only been "drawing for 3 years"
If you do, that means most anons would aspire to be where you were when you didn't draw lol.
It is an interesting question though. I guess I have it a bit easier because I didn't really draw as a kid and only tried to start a few times before I got "serious", so I can say I started from near zero
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>>7954301
That's just how it is man. Sometimes I feel great about my art, and then the next day I feel like shit. There's a pretty common image of a graph showing how your satisfaction with your own work relates to your growth and skill level. When you feel like shit, you push to improve, and when you see a little bit of progress you feel a bit better. Eventually you'll get the feeling you're stagnating, which will give you the feeling you need to push to improve again, and so on.
Attention and praise definitely help though, and I think that a genuine compliment is almost as valuable as a critique. Unfortunately there's just no tried and proven method to get people to notice your art, which is why the best thing I can recommend is for you to draw what you like. It'll make the whole journey a lot more bearable.
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>>7954144
i dont think you actually do sketches, you try to go alla prima which is ironically way more time consuming when you actually have a clear goal for the drawing
When sketching>ink you can use whatever technique you can think off do describe a form and later make it stylistically consistent when linearting
>>7954060
>not just another blogpost
>literally just a blogpost
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File: 2026-05-31.jpg (228.0 KB)
>>7954150
Really nice, I like it. good work
> I definitely shifted the hips to far to the right,
This is good. Always push it more, otherwise, you'll end up straightening the pose. It's better to exaggerate because we naturally tend to straighten the pose on every pass.
Keep working on your eyesight. You missed what I think are 2 important parts: the angle break on the left side and the subtle overlap on the right. In the image, I pointed out those areas. This isn't a fix, it's just showcasing the change. You can convert your references to monochrome and increase the contrast to start seeing those subtle value shifts that indicate either an angle change or an overlap.
>>7954289
That kind of talk is annoying. These ones are much better, but you're rushing. What good are those guides if you don't spend the time making them symmetrical? They don't need to be pixel perfect, but try to make them as close as possible. This error carries over because once you notice something looks off, you'll find yourself correcting it, changing one thing, and it still looks wonky. That's why I recommended frontal shots keeping symmetry is way easier. For the other non-Slayer faces, use half the brush size; it's too thick. Good effort! Don't be annoying with that pessimistic talk.
>>7954481
disable hibernation on close lip on your home servers, nice work!
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>>7954519
Thanks!
>disable hibernation on close lip on your home servers?
What? lol
Good studies. Just try to be more loose with the way you draw. Seeing a lot of rigid lines especially on the figure. Also work on working large to small
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File: Illustration81_2.jpg (1.1 MB)
Can't decide if I want to remove the tights or draw the panties through the tights
>>7954539
Maybe use a reference image next to it to make sure you're using the proportions you want? I'm not really sure with such a chibi character
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File: image-129.png (158.9 KB)
working on copying heads to get a better understanding of them
the desired end goal of drawing ability is manga compositions with hatching and a proper feeling of movement but it's a long journey i don't know the way to
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File: file.png (3.4 MB)
I think the head and face is a bit off
does krita have any tools for like curve things in an area? I dunno what it's called but I've seen it on twitter
also any good brushes with no anti aliasing but still curvy like the ink one?
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>>7954599
>>7954600
If you want to get good at heads, you have to take the time to study real, non-stylized human heads first, assuming you haven’t already done that. Study from life, references, and even look in the mirror to understand how it moves in perspective, basic forms, etc. it’ll make drawing stylized heads much much simpler. Secondly dont downplay the importance of the skull. Draw it very very often.
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File: blogpost3423.png (453.1 KB)
trying some photobashing for bgs
My thought is that it looks neither very good nor very bad
>>7954601
you mean assistant tool?
also you can just uncheck anti-alliasing in any brush
>>7954599
>>7954600
>>7954519
>>7954289
youre hyperfocused on proportions when what you're really missing is good looking lines
>>7954476
validation seeking with zero effort put in
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File: fumo with sketching layer.png (2.3 MB)
I wanted to add more of an emphasis on the weight (the bottom half of the plushie being forced down and the top relaxing), I think I ruined this when it came to the linework or the shading.
I like the scratchy shading style, but maybe I should ease off it until I'm competent
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>>7954669
you have multiple boxes following different vp rules. As you have it right now your study is in 2 point perspective but it has has like 5 different vanishing points. Because your vps are so close together they will also cause a lot of distortion but maybe your mind saw this as incorrect and so you added in extra vanishing points to make your prisms look "correct", and while they look good they aren't following the rules of the perspective grid you set up.
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File: cat girl.jpg (64.3 KB)
>>7954643
You shouldn't really worry about it, practice is always good even when the results aren't.
>>7954641
It's because there is zero line variation Anon. Also the lineart look a bit crusty and all.
Btw can i get an anon drawing this cat girl? It would be cool.
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File: cricles build up.png (27.3 KB)
>ctrl+f krita
>not found
ok so i downloaded new update chose basic opacity brush switched to buildup from w*sh and got this
how do i fix these circles?
those stupid linux toys can't just werk without tinkering...
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File: figure18.2.png (510.8 KB)
>>7954144
decided to start over, took me about 3 hrs to fix it into something I think is alright. I should add time counts to the stuff I post, that'd temper people's opinions of me
>>7952251
now 'this' is a great fig, and it probably took you a fraction of the time. look at that line economy, I especially like how you added a tilt to her head for a more appealing gesture, and the line you used to describe her nose. strokes of genius
>>7954328
>picrel
how does the fact that I drew something decent in the past change the fact that the challenge fig I drew yesterday was bad. you should approach drawings in isolation when giving feedback, and judge artists by their worst work, because that's their baseline
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>>7954762
You got the hips wrong. Not enough weight allocation. Right hip needs to either be lower, to allow the weight sink into the quad, or she need more butt sticking out from the weight going into the glute.
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>>7954762
>now 'this' is a great fig, and it probably took you a fraction of the time. look at that line economy, I especially like how you added a tilt to her head for a more appealing gesture, and the line you used to describe her nose. strokes of genius
its literally just because he used a smaller brush
>and the line you used to describe her nose. strokes of genius
Those options are awarded to you when you have a smaller brush and can draw more things
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>>7954801
the tools are not the issue, it's all about technique. people draw with all sorts of brushes and make them work. if I used a smaller brush, I wouldn't know where to put the lines still, I wouldn't suddenly come up with the symbol he drew for the nose. if you think the brush I use is incompatible with making a good drawing, tell me which one I should switch to instead, and what settings it should be set at
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>>7954815
>if I used a smaller brush, I wouldn't know where to put the lines
so instead of facing that problem, you stagnate
>tell me which one I should switch to instead, and what settings it should be set at
Same brush smaller point
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I think I'm starting to feel what people mean when they say that drawing can be as fun as playing video games. I keep getting dopamine hits from when I've noticed that I've drawn something really well. I didn't feel this way before, but now I'm starting to feel it.
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>>7954605
i've looked at head anatomy and spent a fair amount of time staring at my own head in the mirror and how its outline and the features change appearance depending on the angle but not actually attempted to do what i'm doing with these anime heads to real heads
>>7954608
won't better line control come over time? i've only been drawing for like 1-2mo and even if my lines are shit i'd like them to be shit lines depicting a well-proportioned subject
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File: 1755926843769882.jpg (1.3 MB)
>>7954906
Brother, your proportions are completely fucked
>but I want to draw hat kid
You can't even draw a basic mannequin and want to stylize chibi. Learn what a human body actually looks like and then stylize.
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File: IMG_8953.jpg (412.0 KB)
>>7954906
Honestly anon, just start from base 1. Crack open a loomis book, study perspective, work on line confidence, work on drawing clear and concise forms, and start churning out some pieces to establish what you worked on. Like to be as blunt as possible, you are completely lacking in fundamentals. The drawing is very flat. Just set goals for yourself and work from there, but you have a very long way to go, but the only way you won’t make it is if you stop trying. Good luck.
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>>7954914
I want to draw in a stylized way, not in a realistic way.
I never know what the fuck I'm doing when I watch these tutorials and try replicating them. If someone doesn't show me the exact process with every little step involved, I don't know what to do. These things look too complicated for me a lot of the time.
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>>7954916
I heard all of this shit about a year or two ago, tried it, and didn't get anywhere. The only reason I got anywhere was because I drew what I wanted and got better based off of that. Not out of drawing thousands of cubes, cylinders and Loomis heads. >>7952458
This one is a far better drawing than the one I posted, and this is the result of me actually drawing what I wanted to draw. I got better when a few friends gave me way better tutorials.
Now, you're telling me that after doing this for a fucking year I have to go all the fucking way back to the beginning? Most of this shit looks too complex for me and I never know what the fuck I'm doing when I try drawing these.
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>>7954921
Look at the hat on the drawing that you posted. That’s a cylinder. So your whole drawing cylinders and boxes isn’t useful thing is completely untrue if it helped you make a drawing like that.
Yes, go back to the beginning. Draw more cylinders. Draw more boxes. Draw from life. You are ALWAYS learning as an artist. I’ve been at this shit for years and still need to reestablish how to shade a fucking sphere every once in a while. Your fundamentals just aren’t where they should be, and if you want making art to be 1000% easier and faster, then you need to go back to base 1 and improve at the basics.
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>>7954921
You retarded nigger, you've been given this advice over the course of a year and you stubbornly believe your method is actually superior every time. You haven't even left the starting line because you refuse to learn how to actually draw. You have absolutely zero comprehension of viewing the canvas as a 3d space, how do you expect to use construction? Paige owns you lil bro. Now post more permaprebeg drawings so that the rest of the thread can get a confidence boost.
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File: HatKid_Construction2.png (90.1 KB)
>>7954925
Anon, the picture I posted right here>>7952458
shows clear comprehension of how to use the canvas as a 3D space. Every other person that I talk to has told me that I'm making good progress except for here. That should honestly tell me something.
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File: file.png (158.8 KB)
>>7954919
>I want to draw in a stylized way, not in a realistic way.
That doesnt stop you from drawing 3-dimensionally, the child you're obsessed with literally comes from a 3d platformer
>shows clear comprehension of how to use the canvas as a 3D space
It doesnt, you think it does but it doesnt, you need some kind of sanity check to see how little you actually know about the 3d space, try drawing her from an extreme angle like from below, which im sure you would like to see anyway so just do it
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>>7954951
Okay so then how the fuck do I do it? Give me a tutorial that I'll actually be able to understanding and apply. Because so far it seems like there's a mental block in my head thats literally preventing me from improving or doing anything.
>>7954923
This would work if I actually knew how the fuck to apply it to what I was drawing.
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File: PXL_20260601_153932228.jpg (1.6 MB)
I'm having real trouble imagining where her outfit's collar should be. Maybe I need to erase the right shoulder and relocate it somehow?
I dunno, honestly I think I'm just gonna shelve this one and find a proper reference for whatever I try next. I've had some successes with my beginner stuff and it's made me really overconfident with new projects lately.
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>>7954954
Because, and this is actually pretty surprising so get ready for it, when I come onto an art board and then jump into a thread for helping people improve, I except the thread to actually fulfill its purpose rather than just making fun someone.
Insane concept I know. It's the revelation of the century.
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>>7954962
If your phone was broken would you try to use if for a year because "it's supposed to work"? The easier explanation is that you just come here because you like annoying people
>>7954953
Since I'm doing psychoanalysis non I'll say you're just mad im not brown nosing them like you are, also aren't both of those people (your gods) exclusively drawing porn too?
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>>7954679
NTA but I'm not sure if I'm understanding you correctly.
If you have two boxes and they are at an angle to each other they WILL have different VPs lol.
It's not like all the boxes need to be neatly stacked for the perspective to be correct.
The only good point is about vanishing points being close, that does indeed distort the whole scene.
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>>7954999
It takes all my brain power just to focus on trying to draw. I've got severe inattentive ADHD. I'm fully medicated on stimulants. No amount of exercising, diet changes, sunlight, vitamin D has ever worked. It simply doesn't help me at all. Even when I'm on medicine it only makes want to just veg out on my bed and I can't make myself do anything.
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It takes all of my effort just to get a single sketch done without tabbing out and looking at something else every fifteen seconds. It takes all my energy just to get a single part of the drawing right and not half ass it. I've done all the things that people have asked me to try and it simple does. Not. Work. I can only draw when my medicine wears off since it gives me enough energy actually get started.
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>>7955009
The torso is what I'm having the most trouble with. Also, which method should I use? This or the mannequin method in the Loomis book? What about combining them for more complicated shapes that more closely match the shape of the body? What about drawing over them with the actual art style? This is what I don't ununderstand how to do.
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>>7955019
>What about combining them for more complicated shapes that more closely match the shape of the body? What about drawing over them with the actual art style? This is what I don't ununderstand how to do.
What are these methods? Where are the tutorials for them outside of the Loomis book?
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>>7954608
The perspective doesn't make too much sense. The legs are drawn in a way that suggest we're seeing an extreme top view and yet the rectangular plane of the floor's angle is off and the upper body doesn't body doesn't match the same angle either.
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File: snail and boot.jpg (3.2 MB)
>>7953458
>>7953544
>>7953958
finished this Proko project. likely gonna skip the 2nd boot since there's not much to gain from it and I don't care for accurate observational drawing, especially not for something as boring as a pair of boots
now I can spend the rest of the day drawing for Fun™
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This is what I mean when I say that when I try doing something nothing good happens. All of these fucking guides look too complicated for me to figure out. I dont know what I'm doing the moment I start drawing. I just keep bashing my head against a wall until it works without actually it works by force. I have no fucking idea what to even do. All that progress for nothing I guess
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File: figure19.2.png (529.0 KB)
>>7954251
wow this is tough torso/pelvis orientation actually, con't wrap my head around it, I thought I could finish the redraw by the end of this thread. I got a few more hours in me though
>>7954819
what problem, brush size isn't the issue I'm facing. but I hear you, I'll switch to a 1px pen for a while, after I'm done with this one
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File: loomis.png (207.3 KB)
I'm a /beg/, but I can't see myself relating to many /beg/ around here. Many of you guys don't even seem to put in any effort. When you start to learn ANY activity, it is not magic, and you need a certain amount of determination. If you want to learn, apply yourself and persevere a little. If the tutorial has a circle, don't make a random round wobble, try to make a goddamn circle.
>>7955109
Anon, WHAT THE FUCK are those lines? This is a Loomis study? Are you really trying?
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File: 01.06.26 yoshi stuff idk.png (2.7 MB)
>>7955047
crazy how even when I try to draw the simplest stuff I can think of for fun, it still feels like such a challenge. I feel like that one Anon here going crazy
hopefully this will feel easier in time as I learn construction stuff, since as of right now it feels like shooting in the dark
I had an idea which involves drawing using crayon brushes in something like procreate to make it look more carefree and hide any flaws by looking borderline child-like, to hopefully make it feel and look more playful too, but idk if that's retarded
>>7955134
I feel that to some extent. idk. certain things feel way easier to me, like copying and focusing on line quality, but creating or redrawing things from imagination is painfully difficult
I think the big thing for a lot of /begs/ is that they don't seem to understand what the person is trying to actually get them to do. then again I'm a /beg/ myself
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>>7955134
>Anon, WHAT THE FUCK are those lines?
Lines? idk what else they're supposed to be
>This is a Loomis study?
people use the term study alot in art and I don't really know what it means. I tried to construct simple heads based on the divided ball and plane method that loomis talks about in the book
>Are you really trying?
Yes?
I wouldn't be drawing nearly every day if I wasnt
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File: 01.06.26 yoshi.jpg (934.3 KB)
>>7955141
more of this. idk if this is an effective way to learn. feels pretty challenging. I'm just trying to appealmax and learn cartooning, but who knows. feel like I'm mostly just winging it and hoping it works since I don't fully understand the underlying 3D forms
I swear some people said they learned by just copying all the stuff in old Disney books and the like, but maybe they were kids when they did that and just learned to draw the organic way
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>>7954740
Ok today i gotta fix
>tip of the dick not detailed enough
>thumb on her left hand too low/small
>the gluteus is not suposed to be seen from that angle on her right leg
>that pistol is barely a pistol
>a basic background wont hurt
I still dont know if i should color it or try comic shading (hard shadows and crosshatching) because i really like how it looks in black and white.
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is it worth posting my work here even if I know I won't complete it? I'm seeking some kind of validation and motivation in my works that I know have no chance of looking good.
I can blame Krita all I want for being unable to make good line art but deep down I know it's all on me. A year plus gone by and no better.
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File: 1755074322780594.png (144.6 KB)
>>7955336
>>7955339
the hat kid artist is actually good tho
this is what a year of drawing has given me.
>just finish it lol
can't do it. Hampton's gesture drawing style only confuses me more as what I lay down is always off proportion. I have to draw by studying outer contours.
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File: figure19.3.png (695.3 KB)
>>7955083
>4 hours later
I won. thinking it looks alright now
>>7954421
sorry for pissing, shitting, and crying and taking away all of your (you)s. I like it, but I can't give any feedback since I have no experience with trad/painting
>>7954608
the perspective warping makes sense for the compsition/framing and it works
>>7955116
what sticks out to mest most is how awkward the transition from hips to waist looks. muscular people have more pronounced obliques
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Here is a simple test: Put two random points on the paper/canvas (with some meaningful distance between them). Draw a single continuous line from one point aiming to the other.
Post results for us to see if you are brain damaged (not in the offensive way, but in the real medical way).
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>>7955373
>>7955389
What device do you use to draw? I recommend switching to pen and paper. Do line and circle exercises (such as https://cdnc.heyzine.com/files/uploaded/39fea7dfe8d6b8b1317f8555b0728d ba76ce1369.pdf)
Your lines are all wobbly. Your lack of scrutiny and these lines make me think you are either really retarded or a young child. Assuming you are not trolling.
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>>7955289
Look at your references more when drawing. How much smaller do you think you've made the eyes on the goomba? The eyes look just shy the height of the torso. Be sure to use the same techniques you used when drawing the pear. Be sure to ask yourself questions like whether what you're drawing should be bigger/smaller/wider/shorter.
>>7955348
NTA. Your 6 months or anyone's amount of time drawing would see greater results finding a semi-competent teacher and basic drawing class in-person. More importantly, more drawing in general.
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>>7955402
A medium wacom intuos pro
>Your lack of scrutiny and these lines make me think you are either really retarded or a young child. Assuming you are not trolling.
What is so unbelievable about this? I seriously do not understand.
No, I'm not a child. I'm almost 30. I'd like to hope I'm not retarded either.
>>7955403
Your 6 months or anyone's amount of time drawing would see greater results finding a semi-competent teacher and basic drawing class in-person.
Thats not an option for me.
>More importantly, more drawing in general.
Well that of course could help but I have a lot of other things to do. An hour a day of drawing is my standard right now.
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File: Screenshot 2026-06-01 201118.png (723.7 KB)
Gave up on this one. I thought doing a final fantasy character would give me an easier time with the hair but nope. Don't even get me started on his gloves.
Will I always be a slave to the reference? Why god can't I ever do anything unique
>>7954519
Thanks for the advice, wish I saw it before I finished that fig up.
>>7955350
fuck i got mogged again. I swear I'll get better at figs than you by the end of this year.
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File: IMG_4696.jpg (202.4 KB)
I really need to do a bunch of individual hand studies. On the bright side though, these copies are starting to feel more routine and I don’t want to tear my hair out the whole time so that’s a plus.
>>7955291
These are super sick
>>7955116
Pose is kinda stiff, but the linework is fantastic
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>>7955464
your lines and style remind me of this artist
https://danbooru.donmai.us/posts/9994732?q=4qw5
https://danbooru.donmai.us/posts/9994779?q=4qw5
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File: 2026-06-01.jpg (123.9 KB)
>>7955350
Nice work, dude. Sketch more often, it helps build speed, but unless you're in a work environment, just enjoy the time spent drawing. Besides that, you can try making the hair a little more dynamic.
>>7955116
Good work, anon. It looks cool. The thing I really don't like is the amount of detail creating too much local value while the chest remains flat. While it creates a focal point on the boobs, which is good, it ends up flattening the whole image. I'd also hint at the floor a little more, because the figure doesn't look grounded.
>>7955423
Don't be that harsh on yourself. You'll have a hard time because this isn't easy, and you still don't have all the tools needed to abstract rendered work or still life into a 2D image effectively. As time goes on and you keep developing your eye, you'll find that these things become easier.
>Why god can't I ever do anything unique
You already are. You take a reference, modify a thing or two, and slowly it becomes yours.
Nice squall keep going
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File: Screenshot 2026-06-02 001550.png (504.6 KB)
Rinoa and Angelo. Does the composition look good enough before I proceed with the sketch?
>>7955525
Thank you for the kind words. Also I think your fig looks the best out of everyone who attempted it. What type of brush is that, it looks really cool.
>>7955596
hot
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>>7955597
>What type of brush is that, it looks really cool.
in krita is called shape fill brush or shape brush, in other software is called lasso tool or lasso fill, at 15% opacity
It looks fun, keep going I would love to see selphie casting the end
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>>7955596
Good ref for the honeyglow. Rendering is nice, overdid the highlight areas a bit. Weak neck anatomy compared to the generally well done rest of the body. The facial feature choice and expression isn't that interesting either.
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>>7955758
eyeblocking method:
shut one of your eyes so and hold up your thumb in such a way you cover the characters left face side including her eye (!). Looking at the rest of her still visible face you should be able to imagine the features of the covered up part. You kinda create a "how the full face should look like" image in your mind. Now switch sides and cover her right side, do you have the same image in mind? Or Did you crate a significantly different face angle with each side actually pointing in a different direction. Maybe even completely different face altogether (the imagined faces look like they belong to two different persons)?
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>found a user on DAD that drew for 4 years
>looks like he's getting it at some points but then goes back to total shit
>seemingly no improvement at all in the end, gives up
this is like looking into the abyss, god damn
https://dad.gallery/users/983/submissions?page=1
I'm >>7955289 for reference and feel like I'm going to end up like this guy. fugg
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File: Jaxtraction chapter 2.jpg (1.6 MB)
>>7955824
i've done 2 parts and am working on the third.so far i have a fairly good idea on the next 6 chapters, which explore Pomni's grief over Jax's death and the others coming to terms with their complicated feelings about him
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>>7955797
dad mindfucks prebegs occasionally into becoming eternal studyfags through the "have to upload erry day" mindset. Unless you actually apply what you study and are ready to take a drawing as far as you can regularly all that studying goes into the void, just like memorizing test.
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>>7955858
if you have the time, focus and aren't retarded, good then it doesn't apply to you. the individual that was linked from the dad gallery however had low effort drawings and was clearly in some way mentally handicapped and had no real goal which leads me to believe he drew to fulfill his upload quota
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>>7955853
Yeah when it comes to "posting every day" you have to strike a balance. Having that requirement can motivate you to draw a lot every day, but at the same time, feeling pressured to present a "presentable" drawing every single day can make you more likely to just stay in your comfort zone and/or not take on more ambitious projects. It's important to be willing to experiment and take risks on things that may not work out so you can learn.
>>7955858
Nigga once I draw for 2-3 hours I'm done for the day. Maybe if I was unemployed I could push it to 5-6. Big session in the morning and then another big session in the evening. Putting in that many hours of genuine work per day is tough though, even if it's a skill you're already competent at. It's even harder when you're just learning.
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File: Tara.png (312.4 KB)
>>7955826
>>7955824
Absolute SOVL
--
Thing about her is that I've always drawn her eyes as an implication because shes a sociopathic killer
My initial thought process was that If I hide her eyes it would make her look even more emotionless but when I need her to have a very specific expression I start making concessions which I really don't want to do
How do i fix this?
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>>7955871
even with 2-3 hours you can reserve 30min to do some quick figures/gestures/thumbnail studies
I think the problem with the linked profile is the lack of purpose of the studies, they don't seem like much thought or intentionality was put into them
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>>7955853
Dad is shit because it incentivizes quick sketches and studies and heavily disincentivizes spending dozens of hours on a single piece. Begs are mindbroken over seeing timelapses of high ints and pros and believe a high effort finished drawing should only take a couple of hours. When they try to emulate that they end up with nothing but begslop.
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>>7955824
>>7955826
This is cute and I like it, since I generally prefer fluff like this rather than super serious stuff, and I like that you have the confidence to draw a comic as a beg. Good work!
Shouldn't Kinger have his bucket on though? I didn't watch the leaks so idk if the "insane in the sunlight" applies still.
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>>7955912
this takes place 3 months after the end of the series, bucket no longer needed.
somebody pointed out that Questionable Content makes over $20k a month, so i don't need to be embarrassed by my shitty art
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>>7955908
You have to balance quick sketches vs high effort drawings. I have drawings that unironically have 50+ hours of "work time" in CSP and you would never guess it from seeing the drawing. If you want to punch above your weight class you need to put more work into a drawing, but you'll also need to get a sense for when it's time to stop and just move on to something else. If you have the capability of spending a shit ton of time on a single drawing nobody but you cares about you've practically already made it (mentally) tbqh which is a big accomplishment.
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>>7955230
Thank you!
>>7955350
Hmm. I'm mostly fine with that since I do want her to have a slim waist, but perhaps a little bit of attention to the sides wouldn't hurt. Thank you.
>>7955489
Yeah I seem to struggle with stiff poses from time to time. Not sure how I should go about it yet. Thank you for the compliment on the lines though, that's one of the things I struggle the most with.
>>7955525
Yeah I struggled a bit with the overall balance of detail. I'm hoping that I can remedy that a little with the lighting and color. Thanks for the advice about the ground though, that's not something I usually consider.
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