Thread #64803927 | Image & Video Expansion | Click to Play
what have you been playing lately?
I've been on a massive Silent Hunter 3 kick the last few weeks. If you like submarines I highly highly recommend it.
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Torpedoed a 9000 ton tanker and it capsized in about 5 minutes
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A freighter that was carrying """""""textiles""""""" according to the AAR, I'm sure it was all teddy bears meant for Anglo children
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>>64803927
If you're not playing Grey Wolves, you're doing it wrong. And if you really want to be cool, you play it in real time. Nothing will ever compare to a real-ass 12-hour hunt for a tanker you got a radio tip-off for.
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>>64803997
I'm using Onealex AIO 3.2, its built off GWX but has more variety and still gets updated regularly.
Also its standalone, so you don't need to own SH3 to play it.
https://github.com/FlyingDolphino/SH3-AIO-Releases/releases/tag/v3.2-H otfix
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>>64803927
Putting hours in on Velocidrone, a really realistic FPV drone racing sim.
I'm in the middle of building my first FPV and want to try and avoid sending it directly into a tree or something on my first takeoff.
I've been using my FPV controller (radiomaster pocket) via USB to hopefully get as familiar as possible.
If any /k/ommandos have any interest in drones as a hobby, I highly recommend it.
Prices for Chinese FPV components have come WAY down because of Ukraine and Russia placing bulk orders over the past few years, so it's never been cheaper to roll your own than now.
I became interested in it because of the conflict itself, and now that I'm trying it out I've developed new respect for the drone operators themselves, it's actually pretty challenging.
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>>64803927
spent the day yesterday playing road to vostok, the lose it all aspect makes you slow down and think of the risk to reward aspect of your next move
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SS Zandam, an attack transport with a shit ton of deck guns and machine guns, was carrying just shy of 1500 troops when I happened across it on the way to my patrol grid. It was moving at 22 knots, but managed to get a snapshot off on it with two torpedoes. First one detonated prematurely, second one hit home just forward of the engine room. Followed up with a second torpedo just forward of the first one to finish her off, then it quickly sank taking 1,402 troops with her.
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Replaying Bannerlord after years of collecting dust in my library
>man they must have added a lot of features over the years
>ok, well at least there's a ton of mod-
>"no longer compatible as of update 178806.123.123Z "
>ok, well at least they added QoL like better terrain selection before battle, better AI and more interactive wor-
>please buy our DLC for an early access game with no meaningful updates in five years
Holy shit what a let down
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>>64803927
I'm thinking if it's possible to capture the spirit of submarine warfare in game
Like a game where you don't actually see your enemy (unless you surface to periscope depth), and your entire interface is just an instrument panel of sensors and stuff, through which you try and locate and sink your enemies before they do the same to you
Do you think that would be fun? Or just tedious and boring?
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An communication from my opponent in an old combat mission battle
>>64806704
Thats what Silent Hunter is, assuming you put the difficulty to full realism
>>64805745
I've been playing Warband, never got past the mid-game before. What do I do if my nation is being a bunch of pacifist cucks?
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I enjoy Sea Power
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>>64806884
CM mid-game banter is always good for a chuckle.
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>>64807438
Another gem (Normandy, I have snuck a flamethrower team up to a well fortified barn that was holding up my advance)
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>>64807698
>>64807647
Good deal
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>>64804400
I can't recommend the BetaFPV Air75 enough as a starter drone if you went with analog goggles, mine has taken a lot of punishment.
>cheap
>Angle, Horizon and Acro out of the box
>1s batteries are cheap enough to get plenty
>charge fast
>small enough to fly inside under tables or chairs
The only downsides are short flight times (5 minutes cruising, 2 minutes stunting) and it doesn't like wind beyond a breeze.
CivDiv convinced me to pull the trigger.
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>>64807647
Thanks anon
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>>64807647
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>>64810135
I'm about 10 minutes in so far.
You're taking over grandpa's hunting lodge while he is in the hospital. You're free to do whatever the fuck you want, OR do the story mode stuff, or do both at whatever pace you want.
Seems neat so far.
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>>64803967
>textiles
between 1940 and 1941, the US enacted embargoes on Japan of flax, silk, cotton, jute, leather and hides, manila fibre. they were key war materials used for making seats, parachutes, uniforms, maritime rope and cable, boots, belts, webbing, knapsacks, and sandbags. don't underestimate the importance of these minor items to the war effort.
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>>64807647
I am the hunter now
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>>64810294
Tracking is such a pain in the ass for me. At least small game are painless.
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Don't suppose anyone knows of any vidya where you get to play around with Gen 2 and 3 aircraft? Know about Strike Fighters 2 and refuse to play War Thunder.
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>>64810294
very cool anon, i saw an albino lion in the tikamoon map but unfortunately i only had a .243 so i couldn't get him.
>>64810865
there's perks that make your hunter sense go farther and allow you to use it while moving (if you aren't using it, stand still and push q, it will highlight tracks and blood)
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>>64810265
I'm referring to how these textiles just detonated like a massive gasoline explosion
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perish
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Is Indiana Jones /k/?
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>>64812166
The viggen is really fun. The computer isn't that bad to use if you have a cheatsheet for memory positions. What it can actually do for 1970s is crazy.
I fly the Viggen a lot mostly because it will be another 15 years before they finish the fucking Tornado.
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Uboat is pretty good modern take on a uboat sim game
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>>64803927
>what have you been playing lately?
No actual /k/ vidya. I bought vintage story after christmas and now can't stop.
There is something comfy about smithing and making pies.
>>64803997
I mean it's not like there aren't other worthwhile options around, I was always LSH guy.
>>64804026
Neato, I'll have to bookmark it for when the SH bug gets me again.
>>64812977
Uboat has potential but imo it does need more work. The coming Type IX has me hopeful.
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>>64812977
https://store.steampowered.com/news/app/494840/view/503973383014187042
>delays your DLC by 2 months a week before release
"heh, nothing personnel..."
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I highly recommend keeping an eye on Frontline Logistics: Isarian Warfare. It's just a demo atm but the demo's being updated about weekly as features are added. Tutorial is very weak but its good if you stick it out. It's an RTS where you lead about a company sized element and need to manage casualty evacuations, stockpiles of equipment (rations, bullets, rain ponchos, shovels, blood plasma, etc. etc.) sleep schedules, and so on.
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>>64813156
>manage casualty evacuations
Sold. Finding one of those is way too fucking hard.
Also, not a /k/ game, per se, but a fine autism outlet nonetheless.
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Fuck, forgot to highlight the joke.
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>>64804212
>Ostranauts
One of those games I've been looking at for years but never pulled the trigger on cause it didn't seem to have much content.
Is it worth it in it's current state? Does it need mods to be enjoyable?
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>>64810294
I tried to take 1km shot at a black bear, 300prc didnt make it
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>>64810972
>>64813755
also vector thrust
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>>64813753
>>64813722
Yeah the game promotes ethical hunting and as such it really encourages you to take shots at 100-300 meters generally.
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>>64803927
>what have you been playing lately?
Nuclear Obligation
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>>64803927
Killing Floor.
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>>64804491
cultured solitaire enjoyer
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>>64811570
>hunter sense
I'm a retard playing on ranger difficulty for the IMMERSION though I figured out how to track by lowering difficulty for a bit.
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>>64815249
Yeah its pretty lame and I also hate how the majority of the free cosmetics are dumb silly stuff while the more realistic items are locked behind a crate or 2 that you have to buy with real money. I still play it though cause its really fun and has a nice community
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>>64815341
Such a shame because me and my boy spent weeks nonstep in KF1- then KF2 just murdered all enthusiasm instantly
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>>64813209
>blunt instead of axes
powergaming
What was idea behind the class? At first I thought it was
>the least bosmery bosmer there is, probably not cannibal too
but they have sneak bonus, so it can't be it. Or is combo of redundant/silly skills, like
>security and alternation
>heavy armor and sneak
>2 armour and weapon specs
>block, but not wearing a shield
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Steel Fury: Kharkov 1942
best tank sim ever made
its a 32 bit application so it loads super slow and it also *needs* mods (japanese community mod, or ITM) but the gameplay makes up for the headaches
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>>64803927
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I got into STALKER backwards… Hated the guns in the original, fell in love with STALKER 2, modded the shit out if it, went back to the original trilogy lately, and now I’m obsessed with GAMMA. But STALKER 2 just looks so good
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>>64813753
thats just lame. ill just need to find the max range. i did found blood from that bear, but it said it survived
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>>64815893
it's at least 1700 yards if not more according to this video https://www.youtube.com/watch?v=kFJNsSDfgFk
so you should have been able to kill it.
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>>64813209
>>64813214
Kek, I love how broken spell and potion crafting was in that. Last good TES before Toddification.
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Been playing WARNO always a good fun.
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>>64813411
Not him but I find it really good. Nearly 100 hours and I havent even glanced at mods. Next update is going to add ship combat and related events like fires and such so you could hold off until then to decide.
>looting small ship
>have to lay new wires to power door
>leave tool box on other side of door once fixed
>walking through the door
>do the dinosaur
>cable breaks further down the line
>door looses power and shuts
>tools to open door are on other side of door
>have to wait for slow end
>such is life
>different save
>pirate boards my ship
>kicks the shit out of me
>I black out
>he decides to take a nap in my bunk
>wake up while he's asleep
>too hurt to evict him
>don my EVA suit and cut a hole in my ship
>vent all the atmo
>watch him slowly suffocate
>I pass out again
>O2 tanks run dry while im asleep
>I die
>such is life
>board a giant space prison
>loot its power source
>it can no longer station keep
>it just drifts off into endless space
>oops
I like to imagine its what you do after you have beaten Hardspace and fly off into the sunset. It scratches a nice itch of feeling like I'm a solo navigator on the ocean flying by the seat of my pants half the time.
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>>64816285
>warno
It's so disappointing when compared to the original Wargame. It has really nice QoL features, like ability to give orders before the start of the game, visibility or the option to see vehicle's roude. However, it also comes with the horrible division system, which is pure greed, designed to make as much money as possible with the least amount of effort. They shat out like 50 division and it's mostly copypasted stuff, and they still haven't added actually interesting countries, like Yugoslavia or China.
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>>64816411
I actually like the division system, it make the game a tiny bit more realistic and it force you to be smart on how to play with the strength and weakness of your division and not just take the best unit of each categories your faction have. The basic division given are good enough to have fun with it. The nemesis dlc are pretty meh so I don't even bother with them.
The black bird dlc will showcase more minor nation but still interesting for a cold war gone hot. Little chance of seeing anything from China or North Korea since the game is based on the european theater
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>>64816469
My biggest grip with warno is the reservist slop and the arty abuse on 10v10
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>>64816469
>it make the game a tiny bit more realistic and it force you to be smart on how to play with the strength and weakness of your division and not just take the best unit of each categories your faction have
yes but we all know that it's mainly Eugen whoring after DLC bucks
any gameplay benefits are strictly a by-product
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>>64816501
Try to get it on sale if you are not sure. 10v10 is still a chaotic mess, my favorite gamemode.
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>>64816469
>the game is based on the european theater
And that's retaraded. There's literally nothing stopping them for adding those countries aside from their shitty larp.
>it make the game a tiny bit more realistic
The game doesn't even pretend to be realistic.
>black bird dlc will showcase more minor nation
>it's Albania and Switzerland
That sounds like a joke.
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>>64816088
well i didnt get any meat of it and no trophy
>>64815958
yeah must have been a bad shot. rangefinder max range is 2.2km so i wonder if thats max range. You can only zero to 1km so longer than that you need to hold over with reticle
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Started playing Empire of Sin recently. It’s an absolute fucking garbage game made by the same devs who made Hearts of Iron but it just happens to scratch my itch just right. You start off as a two bit gangster in Prohibition Era Chicago and slowly take over various neighborhoods, recruit other gangsters to fight alongside you in the half-baked XCOM style battles, set up and upgrade breweries and speakeasies and other illicit businesses, form alliances or wage war against other gangs, and read hilariously bad dialogue. There are real guns such as the Gewehr, the Springfield and of course the Tommy Gun and the 1911. Though I’d hardly call the game realistic or even good. It’s janky as fuck and extremely undercooked but, again, it just happens to scratch my itch just right. The racist stereotypes are hilarious too, I wish more games did shit like that
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>>64803927
jawohl
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>>64815397
Read the class name. I was doing it on a dicksword stream for a friend, and I was making a point that you can start with the most awful build on earth and you'll still end up breaking the game. He insisted on doing two-handers, and actually getting to use the Bell Hammer for once was a good gag.
The potion was a fucking mistake, took almost as long to navigate Red Mountain at that speed as it took the second time on foot after hitting Dagoth so hard it killed him through the godmode hacks and breaking the scripting in the Heart chamber.
>>64816228
The real sad part is realizing that TES never peaked. Not once did they ever directly build upon the last game in order to fix its flaws. For Morrowind, that's most keenly felt in that for all the work we do to re-live the life of Indoril Nerevar, it never gives us the Second Battle of Red Mountain. But what it does do exceptionally well is scratch the phantom itch people walk away from Skyrim with.
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>>64816088
they do tend splatter everywhere when you do it.
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>>64816746
>Read the class name.
Yeah I did, but name alone doesn't tell the entire story.
>The real sad part is realizing that TES never peaked. Not once did they ever directly build upon the last game in order to fix its flaws.
It's still an excellent game, far better than Oblivion or Skyrim
>b-but rose tinted glasses
No matter the mods, I couldn't get into Skyrim, it just gets boring so quickly. Meanwhile I decided to finally do modded Morrowind run last year and I had hundreds hours of fun. Just one week ago I had an itch to start it again, going for Tamriel Rebuilt, but installing hundreds of mods is such pain in an ass
I just wish Morrowind had better balanced costs for enchanting and spells, because for some reason OP shit is cheap and easy to make, but quirky enchants or spells are impossible to make. And I couldn't find any mods that fix that.
>You want to enchant 11 points of shield on your robes? no can do. 10 hp regen per second? Done.
>Oh you want to make your boots weight nothing by enchanting feather effect? Uhh how about no, too small enchanting capacity. But +20 strength, that will give 100 carry capacity and all the other effects str gives? Sure thing.
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>>64817451
You mistake me. My premise is it's fascinating how the most unifying thing across TES is the sense of melancholy that overhangs the entire series. I share your assertion that Morrowind is by far the best straight out of the box, but it's also worth remembering that Morrowind was a janky experiment in changing the entire format of the series, conducted under immense time and budgetary pressure. It's not the Platonic ideal of the TES game, it should have been the starting point. But as it did to Daggerfall, Oblivion happened to it. Even Skyrim, which should on paper be the easiest to "do it again, but better", is closing in on 15 years without a following, and who among us dares to think Bethesda will even be capable of that low bar? The fact that Todd would almost certainly tell you "this, again, but better" is exactly what they've done with the series is just the bitter cherry on top.
But that's enough moping. What has the Maybe come up with this time?
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>>64817897
The writing and worldbuilding is really what made Morrowind the best game. Vvardenfell stands out compared with Oblivion and Skyrim for being extremely inventive and unique (especially the religious situation). Oblivion in the earlier lore was iirc a province civilized out of a jungle dotted with Aztec (I mean Ayyleid) ruins. Like if the Roman Empire colonized the Amazon. While in TES IV Oblivion™ it is 15 square km of Devonshire + plus a snowy part around Bruma.
If Michael Kirkbride gave just 1% of his writing ability to modern Bethesda devs it would make their next TES game better than Skyrim.
https://www.youtube.com/watch?v=f4R-yEPtk1o
The Cave of the False Incarnates and the Azura cutscene after calling you Nerevar Reborn is genuinely in my all time top 5 gaming moments. Sometimes if I'm in a reflexive mood or drunk I load up my save at that point and let the False Incarnates tell me about their lives as false prophets. Just soaking in the vibes of being a Mahdi and imagining all the prophets that came before me so certain they were the one.
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>>64818633
I hold some issues with Kirkbride that to be fair aren't entirely his fault. Mostly in the sense that in a series that leans so heavily on the unreliable narrator, somehow fucking Vivec has emerged as the single most credible source in the series. Granted, the only hard canon about TES' esoteric schizo shit that Kirkbride wrote after Morrowind was the Commentaries, but then he spent the next 15 years using the same mechanisms to copepost about how Oblivion and Skyrim definitely weren't shallow downgrades, and it's become far too normal for my tastes to take anything he says as canon. Then it stops being strictly his fault when people making games just lift from his apographa wholesale whenever they need some esoteric schizo shit. A little bit for Skyrim, and HOLY SHIT CAN YOU NIGGERS COME UP WITH ONE ORIGINAL THOUGHT for Online.
But that's a screed all unto itself, and not really fit for casual discussion. I'll agree with your general assessment. Between the Shivering Isles, Blackreach and Sovengarde, it's clear that they can (could) still do things as crazy as Azura's Coast, but they just insist on making their world less awesome than its source material. The fact that they somehow managed to downgrade the mechanics, the writing AND the world design all in lock-step would be a truly impressive achievement if it weren't so sad.
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>>64807263
>playan sea power
>operation revenge
>my comrades are fucking mobiks
>5 airborne SSR
>4 surface SSR
>can see every neutral within 100nm easy
>cant see the NATO group at all
>cyka blyat...
>get closer
>over 9000 air contacts detected
>classified neutral air/hostile helo
>4 URC, dancing around 15nm
>cyka blyat!
>get closer
>Finally get a Belknap ided
>3 URCs dancing away
>CYKA BLYAT! FIRE ALL WEAPONS
>6 kitchens, 8 shaddoks and 16 sandboxes inbound to 4 alleged capitalist pigs
>ToT is acceptable
>capitalists intercept all weapons, no hits
>CYKA BLYAT!!
>get closer
>Task Force Vostok sunk
>before getting into weapons range
>cyka... b-bl-blyat...
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>find western moose
>don't have anything to seriously down it effectively
>fuck it, we ball
>use ol grand pappy's rifle
>hit
>it's now running all over
>lose sight of it since a bunch of the herd is also running around
>see one of the males running at me
>"IT'S COMING RIGHT FOR US!!" kicks in and start unloading into it
>he turns around and starts running away
>keep unloading into it until it drops
Apparently was the one I first shot and the first shot didn't even break through its rib.
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>>64803927
i want to play sea power, but it's quite hefty on the price tag and the choice of vessels/vehicles is quite lackluster, basically the vast majority of the hardware is either american or russian. i'll just wait for other nato members to come out eventually. hopefully.
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>>64820251
Next up is the royal navy later this year.
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>>64820255
>>64820251
Oh yeah, it has been on sale for $37-40 at the cheapest I think. Might have a good sale come summer/fall.
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>>64815495
I had one on GameCube and would take whatever hunting revolver it had into an instant match hunting sheep in the desert. Using bullet cam to arc shots over the mesas to hit sheep across the map was the most fun I've had in a hunting game until theHunter came out.
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>>64803927
TarkovPVE because of the gun autism and Just Cause 3 because it was really cheap on sale recently. I didn't realize how fun JC3 could be, but flying around like an asshole with an unlimited supply of explosives to plant on oil containers hasn't gotten old yet.
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>>64803927
Bought it on sale Gunner HEAT PC scratches that quick play SIM-like itch. Damn is the M1 Abrams a beast with that laser range designator
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>>64803927
Latest character died because a zombie somehow bit clean through 3 layers of clothes and into my chest. Oh well, this is how you die.
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>>64803927
I love SHIII with GWX, just finished a campaign of SH4 with FotRSU, it's also good but I prefer SH3 overall. Have been playing Dangerous Waters a bit lately too. I play War Thunder as well, but that game is just getting insufferable.
Still working on getting Rogue Spear to work properly on Win10 too
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Armoured Commander II is real tism hours.
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>>64816287
Hardspace best freebie PSN eh why monthly game I ever tried. If it can capture that chill comfy vibe with "Did I just OH SHI-" that's a buy for me.
>90% Done with a tear down
>Let's just yeet these last few pieces of hull
>Charged up a full force Grav push
>Ignored that oh so thin red line on the HUD
>Nearly flung into one of the reclaimers
>EVA helmet smashed sucking vacuum
>Spiderman myself to the company shop
>Lightspeed mash thru the interface to repair and top up O2
>Avoid my first on the job "Death"
>Later on crushed by a bouncing airlock with a sudden uncontrolled decompression.
>>64813411
>>64804212
Oh damn the NEO Scavenger Devs made a new game and I can get it for slightly cheaper with the bundle since I have the above well I'm in.
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>>64820237
https://www.youtube.com/watch?v=OTFgTRsz43Q trailer out. looks pretty good so far. i wonder what 1:35 is about though, is that suppose to be anti air missiles?
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>>64820567
Dev's a little bit of a Modern Briton, but he makes some interesting stuff. Gunpoint gets a lot of the same vibes from a sidescroller perspective. Tactical Breach Wizards is interesting if isometric AI manipulation puzzle/tactics is your thing, but you do need the fortitude to get through a little bit of early-game virtue signalling.
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Don't suppose anyone tried out The Path Into The Abyss? Its best described as Argie S.T.A.L.K.E.R. and there is a demo out but I found it rough as fuck. I like the concept but getting stun locked and randomly shot from underground is not fun.
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>>64807263
>>64820251
Its pretty great, although I too want more units outside the big bois
>>64820255
Guess I just gotta wait
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>>64821195
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>>64807263
>>64820251
>>64821195
Is it something like GHPC and Nuclear Option, but for ships? If that's so we'd have the triad complete. I've been longing for something to scratch that World of Warships itch, mostly because I found long range shooting in BBs extremely relaxing, and getting the right lead on a target touched my autism just right with a great dopamine hit every time. Never found something that felt like that since I finally managed to quit. Sniping in GHPC feels good too, but it's not the same thing as a full broadside flying for a minute before raining on an enemy.
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>>64819474
My last moose kill was 3 shots, but I finally got my first big game kill with 1 shot.
>>64821466
no, SeaPower is controlling a fleet and giving general orders (go to this place, engage this target with this weapon, etc). So you don't get to aim the guns and fire or anything of that nature.
It'd be select your battleship, select the main gun, and select the target on a map and let the AI engage.
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>>64821475
Sadly trophy value is shit :(
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Not best place to ask but its obly place I post.
Why are games so poorly optimized in recent years? I only ask because Cairn dropped yesterday and runs like ass for all and Halfsword was today and people say the demo runs better, which is what made me think about it.
Is there just too much hardware and software existing to cover your bases?
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>>64821466
Its got a lot of air/land elements as well, but the focus is definitely a fleet fighting those things than vice versa
>>64821475
but like anon said its not a 'vehicle command' game like GHPC / Nuclear Option
you can micro the shit out of one unit, but you're usually dealing with several
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kilt two foxes with one bullet. 300prc ripped through both of their lungs.
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I enjoy Carrier Command 2
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>>64821496
>optimization requires more work (and/or better planning); big studios keep this to a minimum because it eats into their profit margins, and indie devs might not have the experience to do it effectively
>a lot of the worst examples use UE5, which is an engine that is absurdly expensive to run (I'm no enginedev, so don't ask me why)
>if you've seen that meme about weight savings in infantry equipment just resulting in the grunts being made to carry an equivalent weight of additional shit, then that's basically how the industry treats improvements in hardware
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>>64803927
I would like to shit up this bread to remind that out of 40k+ men recruited to Kriegsmarine uboats 30k died in them. So every time you see one of these hulls chances are 75% that ze germans are still in there
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I've been playing the Rogue Trader vidya. Not really /k/ related beyond all the cool bolters. It's a good game if you like classic CRPGs like Arcanum or Fallout 1/2. It's the kind of game where the Sister of Battle will only confide and trust you because you befriended and said nice things to a group of orphans 3 chapters ago. The family of Tabletop RPGs it is based on are good too (especially Black Crusade and Rogue Trader) but some tragically autistic fans can't get past the video game doesn't follow the tabletop rules 100%.
I'm burned out on milsims but I have enjoyed Dangerous Waters and the slow methodical process of finding subs using dropped sonar buoys.
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thread died before i got to post that i think i got the gist of it down
>>64818035
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>>64820762
>download demo
>start game
>as soon as I walk out of the shelter immediately take fire
>down to 21 health
>fortunately jumping into water screws up the enemy AI
>spend the next two hours sneaking around the village trying to avoid one enemy
>find 13 winter jackets, 6 duffel bags, 31 empty cans, 2 cans of peaches and a pack of electrolyte powder
>try to sneak back to the shelter
>enemy is standing in my way, staring at the side of a building
>manage to get three shots on him with the starting shotgun while his back is turned
>he turns around and kills me
I don't think this one is going to be a buy for me.
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Sprocket is good fun, lets you make tanks.
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>>64823179
...and abominations like this.
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>>64823179
>>64823183
Z force?
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>>64803927
https://www.youtube.com/watch?v=LikrhlACyiI
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>>64807647
Damn, it's actually really fun
But 1) I suck at shooting and 2) I get really fucked over by poor luck it feels like
In the story mission to shoot Hollywood, I had to track the damn deer through half the map because the first shoot only lodged itself in its shoulder blade or something, and did no substantial damage. Then with the second shot I got him in the lung, but wasn't able to track down the body until the game took mercy and pointed it out on the compass lol (he crossed a river and I couldn't find the blood trail on the other side)
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>>64823676
Sounds like you're not ethically hunting.
Get within 100-200 meters and aim for the heart. If they run more than 100 meters you probably didn't hit your mark.
Best feeling is watching them drop instantly where they stand.
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>>64823681
Both shots were taken somewhere between 150 and 200m - I was afraid to go closer lest I spook them.
I tried to aim chest-level both times, but one went too high, the other missed the heart and only went through the lung
I also managed some instant drops later though
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>>64822414
that'd be an easy fix by flipping the sign of the tilt in rotate() but from what i gather it's supposed to be a direct representation of the roll angle (right down to being a true circle arc) and when paired with horizon lines you can see they rotate inversely
this actually reminds me of a couple of air crash investigation episodes i watched in which russian pilots (on top of sometimes being drunk, of course) crash newly leased western passenger planes because of misrepresenting the attitude indicator which draws the artificial horizon format differently than what they were used to in soviet instruments
i'm starting to feel weird thinking this much about flight data indicator displays, like some footfag that focuses on the wrong things
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>>64823698
you can push left ctrl to walk slower to not spook them, make sure you are using the range finder and zeroing (use up and down arrow keys to change zero) also different calibers shoot more or less flat. the 7mm and 300prc shoot pretty flat, but the .308 has a bit of an arc to it.
if you want to take long distance shots i'd probably go with one of the 300's, prc or winmag, doesn't really matter.
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>>64821640
Dunno, don't've VR
>>64823546
>A solid idea, but it feels unfinished.
Oh yeah, no doubt. Still pretty fun and there're some good mods on the steam workshop
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>>64824062
I was using .243, but I've since switched to .300PRC, hopefully that'll pack enough of a punch that a square hit will always be incapacitating
I know about the slow walk, but I don't know what the "detection range" is for each kind of movement, and whether it differs by animal and the surface you walk on, I'll have to experiment with that a bit
Also the bullet drop shouldn't be an issue since we're already zeroing, no?
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>>64824282
Zeroing doesn't negate wind effects or elevation differences. So you still need to be aware of how a bullet will behave when fired from below/above the target, as well as wind direction and the amount of wind.
And obviously zeroing also isn't perfect, zeroing for 249M means putting your reticle at either 200M or 300M and splitting the difference manually.
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I'm looking for an early Jap or Korean Indie Unity game from maybe 6ish years ago. 3rd person shooter, took place in some Japanese looking city that was inhabited by hordes of these weird... I guess clay looking monsters. I think you were some kinda of female soldier with different unlockable tactical outfits and a nice variety of decently modeled guns. Oh, and you could go to the bathrooms to piss and shit I believe.
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>>64820295
better than my last one
made it to winter and was out on a pier fishing
it was cold as fuck so I had the brilliant idea to light a campfire to keep warm.
the campfire put me in a mood for coco so I went to make sure and burned up while I was gone
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You guys should play tarkov, pro tip, power and endure through the bullshit
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>>64826204
Sorry. But I enjoy watching real russians get killed in ukraine because they're under equipped too much. Tarkov's lead dev gives money directly to russian units in ukraine, which is the opposite of what I enjoy happening.
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Heh
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I'm the only person on earth with a functioning SPRINT ABM replica in KSP
You can find it on the workshop by searching for SPRINT ABM MK-IV EHW-66
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>>64820251
>>64821195
The most recent update they posted yesterday shows one of the new royal navy ships. A Royal Navy Leander class frigate (Type 12I) Batch 1 with Ikara anti-submarine weapon.
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>>64828933
>>64819423
EoH Nam PVE has been eating up my time. Its a perfect level of chill.
>grab random load out because PvE who cares
>chopper ride with radio Saigon playing hits
>dump out and blob point
>chill in captured OP
>sometimes counter attack
>sometimes standing around
>always Bane posting
>rinse repeat on pickup
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what are some singleplayer FPS games on par with the AMRA 3 and OFP campaigns?
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>still intimidated by Highfleet nearly 6 years after getting a copy on steam
how do I psych myself up to play this thing
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>>64829909
you are quite right
anti-missile-missiles were not a significant factor until the 90s
subsonic antiship missiles could be shot down by 70s missiles designed to kill jets, but not very low-flying types, or supersonic
the answer was: kill bombers first
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>>64829869
It's an experience and you're not cut for it. If you got it only because the funny guy on youtube told you it's a cool game, then you're not a real Tarkhan.
Seriously though, take it slow and pick your fights, you're against an overwhelming force. Ammo selection is important. Ambush convoys as much as you can. ELINT your way to avoid strike groups. Nukes are a last resort kind of weapon. Detaching fast scouting units is useful as fuck. Sev sucks ass, upgrade it as you need and keep it in a AA escort. Alternatively design your own flagship then tweak the save files to allow it to be a flagship. Making borg cubes and steamrolling everything is fun and all but I think keeping things as realistic as one feasibly can is way more enjoyable.
I really really REALLY wish the dev made a sequel or a DLC or anything.
t. 300+ hours in HF
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Ultimate General here. Game strikes a nice balance for me between army management and combat, especially with the rebalance mod.
The game also does a pretty good job showing the transition that took place across the civil war from Napoleonic warfare to early trench warfare.
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>>64822808
>as soon as I walk out of the shelter immediately take fire
That's lame, I've been following it for over a year and have probably left the cabin 200+ times and that has never happened, it's like any other game in the genre, as you progress your loot and guns get better but yeah I understand you, nobody needs 50 winter jackets & 40 work gloves
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>>64829869
It's honestly easier than it look because the dev progressively removed every sophisticated features until only remain the superficial appearance.
The combat is arcade where you minmax a few ships either on speed or armor.
Ship design consist only on making combat or dumping everything on logistic ship, there's only one type of design possible since the devs nerfed all minmaxing method, escape pod are pointless.
Special ammo are just Pay2Win ammo
Carrier ship are only good for recon or bombing run on landed ship so they get a chance to hit
The navigation is just a set of minigames, most can be ignored
The goal is just to maximized scavenged resources, take prize ship, evade big fleet by just not using your radar
Nuclear missiles are just something you hoeard for the final or if you get bored
And the most strategy you can perform is spliting a ship out of your fleet to serve as bait for missiles.
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I’ve been playing nothing but theHunter: Call of the Wild and blowing innumerable amounts of critters to pieces.
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>>64826262
Oh look it's the game full of meme shit, ugly-ass artwork and CK2 tier random events with a PROCEDURALLY GENERATED CAMPAIGN where you have to unlock units
It's really a shame, because there's so little good line warfare stuff and even less SYW shit.
And then you get this.
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>>64830268
Still have to finish my reb campaign.
Kinda lost steam around Stones River because going for a full army wipe on the first day for some reason doesn't work, or I just flunk the timing time and time again; after managing to get the Union army down to my own strength I kinda said fuck it after it ballooned up again to 100k.
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>Cricket turret
holy based
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>>64832929
Glide CLUSTER bombs that can wipe out 12 vehicles at once. Straight up fucked, I have no idea how this is balanced at all.
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>>64833071
>Glide CLUSTER bombs that can wipe out 12 vehicles at once. Straight up fucked, I have no idea how this is balanced at all.
Soviet motor rifle battalion commander calls for dev balance after being struck by BK90 glide bombs. Nykoping Salient, 1981
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>>64820295
I started a run without any zombies, just a plague that killed nearly everyone but some bandits, it was quite comfy. At least when it wasn't mind boggling boring.
Going around town without any worries and looting everything that wasn't nailed down was cool.
The worst part was getting into loop of stuck in a house during a snow storm and having bandits crawling out the windows to try and wack me with sticks. My character got so depressed he wanted to kill himself.
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>>64833251
If you can take as many as the darkreach holds 500lb bombs you can absolutely blanket an area. The 12 the sparkvark can carry was enough to fuck up a couple ships in the dev stream. The real problem child is the 250ER. The only plane that can carry enough to insure they get through is the darkreach. Otherwise they just get blasted by radar AA. Even then the only map they're worth a damn on in terminal since heartland won't even let you get to speed let alone altitude before you're now deep within range of SAM
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>>64833966
NO right now needs bigger maps more than new toys. It's ridiculous that I can use a Darkreach to spam ballistic missiles right after takeoff, to just turn around and do it all over again.
Also, the ammo container next to AA is a meme that should fucking die because if I wanted to play Ace Combat I would just do that, but this is more of a complaint targeted against those who make custom missions than the dev.
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>>64834386
>>64834420
>28 Days Later but Jim misses the Gas Station quest trigger
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>>64834436
Try doing the terrain hugging song and dance without a Chicane. The attack helicopter is the best SEAD/DEAD platform of NO for single player hands down: yea sure it got powercreeped by the Brawler, but the Chicane is the only that can reliably sneak up to AD and whack it before it has time to react. Stealth is a massive meme in this game, standoff munitions are useless, and Medusa needs a level of multitasking that the game just doesn't allow and doesn't automate (the laser is manual targeting and firing only, jamming needs constant firing input and can't be toggled, ARAD get constantly intercepted anyways).
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>>64834567
>Medusa needs a level of multitasking that the game just doesn't allow and doesn't automate
Medusa shines as a support aircraft. You're supposed to stay in the back, with two pairs of jamming pods and use them on enemies that your teammates will kill. But still, it needs an overhaul. Jamming toggle should be the bare minimum.
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>>64820255
By the way, they did hit the 2025 Q4 update on time. The AI isn't as dumb as before. The AI can look at speed and formation of contacts to determine probable hostiles and they will also send up interceptors if they detect a raid. The aircraft AI is better, but still needs improvement. They are working on missile kinematics now and they said they're not gonna bother with aircraft AI until they nail down kinematics (which makes sense because it's gonna drastically change evasion and firing maneuvers)
TL;DR Sea Power is slowly improving and the devs have been honest and true about update timelines.
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>>64823811
nearly forgot i also added in the horizon lines ladder for the full combo
wasn't quite sure about it though so i resorted to asking eyy-ayy if there's a more efficient approach and it said not really and that's how betaflight also does it (no idea if that's true or not but it made me feel good so i'll take it)
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>>64834386
>Jesus Christ, what happened here? All this destruction... Could it have been a nuclear strike? A chemical weapon of mass destruction, perhaps? Maybe a nuclear disaster of unprecedented proportions. This feeling of unwavering despair, the lingering apathy...
>Sir, is just BBC PUCCIA.
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>>64835103
>is it still a micro hell?
We've gone from burning hell to a balmy purgatory. It's still requires micro, but it's a helluva lot better than it was at launch. For starters planes don't randomly smash into the ground and they're better about doing missile evasion.
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>>64803997
>If you're not playing Grey Wolves, you're doing it wrong
For me, its Wolfpack for MS DOS. For some reason when I would run it, every 10th time it would run super fast.
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Been playing a lot of Half Sword since it dropped. Easy to pick up, difficult to master. Tons of fun though and the devs are releasing updates daily.
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>>64835634
A cosplay girl I follow on X apparently worked on the game but after checking the review it seem the release is worse than the demo. I'll wait for the dev to fix the game.
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>>64829788
That mission in particular has been irking me. Even if i get all my units with standoff ability within 110ish nm, the NATO force either dies almost instantly, or is uncannily good and intercepting everything i throw out.
Other times i can get em on radar easy enough, or im out about 50 nm, with a visual (i can see the radar masts spinning away) and still cant get em on radar.
Havent got a clue, but im a scrub anyways
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>>64834446
>>64834567
The Chicane is completely useless right now.
Maybe if they add a landlocked map full of mountains with tricky target that plane can't target easily, but no.
>SEAD/DEAD
It's the worst platform to do this.
Even if you manage to get close, you'll use your entire load of missiles trying to get through anything but the cheapest Air-defense
Now that rockets need laser targeting they are no longer useful for that job since almost everything will kill you before you get a chance to hide
And now that almost every ground vehicle possess a turret of a sort, even getting in visual sight of any convoy of vehicles is deadly.
>sneaky
As if, the Cricket have lower IR signature and that's the most important part considering the target you face.
The Chicane is a sitting duck against almost anything that fly unless you have control of the air or maybe if you have a nice canyon to hide in.
>Launching from a ship
If you aren't shot down on the way, you'll die of old age before you arrive at destination.
The only thing it is good at is launching very quick to serve as anti-missile.
>it got powercreeped by the Brawler
The IBIS can carry as much missiles and a drone capable of indirect attack, while flying faster and being Rank 1
The Tarantula can carry more missiles AND a long range cannon, it's also speedy even if a bit less maneuverable, it doesn't suffer vortex ring.
I only see few ways to make the Chicane useful again.
- give it a radar so it can scout
- swarm of cheap drones it can hunt cheaply
- spread ground units so it is easier to take them out one by one
- give it more weapons diversity (like maybe old anti-boat missiles)
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>>64836730
Project Zomboid. If you want a similar but more in-depth, much less demanding (hardware-wise), pixelated aesthetic, turn-based experience, try Cataclysm: Dark Days Ahead. Free and open source, as well.
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>>64803927
>what have you been playing lately?
BMS
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>>64837513
>much less demanding (hardware-wise)
What the fuck?
CDDA is more demanding than Zomboid on most factors except GPU, but even Zomboid works on a workstation GPU from early 2010s.
But for casual play, both will work on any hardware.
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>>64837548
>Intel Core 2 Duo / Quad-core 2.77GHz
>512MB RAM / 8 GB RAM
>Integrated graphics / 2 GB VRAM
>200MB / 5 GB
Some of you have gotten so used to le battlestations meme and needlessly buying high-end laptops every couple of years, you've become out of touch with reality. You're also responsible for how even the dogshittiest of games nowadays have absurd system requirements and in your heart of heart's feel proud you bought all that RAM so Chrome can handle the extra tab.
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>>64805745
Play Shokuho, it's fucking awesome. Still not enough RPG elements for my taste though.
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>>64837775
4.38 graphics are a nice step up and the f-16 is simulated (and everything else really) so much better than DCS, just be wary than the if you don't have a good PC you will have to edit the config file to nerf graphic quality
also Dynamic Campaign is just so good, whacky at times, but in the good way
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>>64837798
Did they ever add more aircraft? Been years since I last tried it and I knew they were developing stuff like the F-15 and F-18. I know there were ways to get access to other aircraft but that was best described just reskinning the F-16 which was a pity as I'd prefer more SEAD aircraft.
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>>64836734
>>64836589
>Because then he'll discover she's a he.
Well, "alls well that ends well" as I always say
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>>64838030
Mig-29 atm should be a reskinned F-16s; the F-15, while being not perfect, is mostly finished; the hornet is mostly a reskin with some unique stuff, we probably won't see a full fidelity one since I believe the BMS devs are also busy working with Microprose for Falcon 5.0
On the f-15
>https://forum.falcon-bms.com/topic/30995/f-15c-known-bugs-and-limitat ions-bms-4.38
There's nothing else official though, but to me the 16 is more than enough with the huge amount of stuff you can do with it, and if to that you add the three other theaters (Israel, Hellenic, Balkans) you can get busy for a while
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>>64836887
Because turrets are modeled and thus things have to turn to engage you popup attacks are very effective. If you pop up at 2 km you'll kill HELs or SPAAGs with single lynchpins.
AGM-48s are terrain following so if you fire them from a terrain feature away and there's a similarly short window to engage them they'll all get through too.
Also the cannon is extremely good for killing buildings so if you manage to get to a factory complex it's excellent.
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I've been playing through the PC versions GRAW 1 and 2 lately. GRAW 1 was enjoyable. Felt like a real military operation in Mexico city. GRAW 2 feels worse in hard to describe ways. The tactical map doesn't let me place waypoints on top of enemies anymore, so now I can't track them as easily. Emplaced guns are also too fast to react and way too accurate.
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Beta decay looks like it'll be fun
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40k mod for Ostfront got updated. Mod's not completed yet by any means but guard vs traitor guard is kino.
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