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i dont see any BattleTech threads here so lets have one
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atlas posting
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>>23644728
It has some of the worst, but also some of the best. The quality is all over the place.
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>>23644728
>>23644746
robot crab best crab
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>>23644398
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>>23645767
False. I live this big goober like you wouldn't believe.
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>>23648528
Look at him, with his big eye and his little hat and his backpack full of dreams. Such a cute fella.
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>>23648539
He's a big boy, but he needs protection from the evils of this world. He does his best to be the most helpful he can, using his fancy computer to coordinate battles. He watches the fight with his one wide eye, ocasionally sending out some emotiinal support LRMs, waiting for the chance to show his big AC/20 even though he's shy.
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https://www.youtube.com/watch?v=gfJifhsqc18
GENTLEMAN, ITS CLOSE!
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>>23648528
Anon, even that is traced over a Destroid Spartan. It's like how the Panther and Victor are both from one piece of VF-1A box art.
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>>23640654
Dude:
>>23636106
>>23637330
BOTH have a god damn Atlas as the OP pic!
>>23649452
>It and Annihilator taught me to love, fear and respect the ability to point at something and say "fuck that guy in particular."
Anni my beloved!
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>>23649609
Even the fingers are in the same pose. The antenna is just where the laser turret was too.
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>>23649364
Oh wow, yeah the panther's totally traced over. I can understand using the designs exactly, you paid for them, but this feels a bit weird. All this and the scopedog atlas is a bit much.
>>23649609
He's got a point, though its mostly just the arms and general facing. Even outside of the original set, you can see the same arms and legs popping up repeatedly.
As an aside I was looking at some old reviews for the original release of battletech. I wanted to know what peoples responses were to it in general. And it's funny, all the way back then people were saying this was "totally different to anime, it's about humans at war, not transforming robots fighting aliens" and it really goes to show how much of the entire worldview was shaped by only having robotech to compare. They literally just watched robotech and then saw battletech and nodded and decided for the next forty years, these would be the two sole points of reference. Anime is when you transform and your boyfriend is a pilot, but battletech is when it's cool and serious.
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I'm still baffled that Srungle and the Trekkers were never "adapted" into Battlemechs.
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>>23651819
They adapted Zoids, so never say never
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>>23640654
I GOT WHERE I AM TODAY THROUGH VIOLENCE
IM THANKFUL FOR IT
MY IMPULSIVE NATURE CAUSES CONFLICT AT ANY GIVEN TIME
I HAVE BEEN COMPLETELY CONSUMED BY ANGER, JEALOUSLY, ENVY AND LUST
I CAN'T HELP BUT FLY INTO A VIOLENT TRANCE AT THE SLIGHTEST HINT OF CRISTISICM OR PUSHBACK
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>>23651771
Guys, this is all settled already.
We use legally distinct designs now, even if some of those designs still look incredibly on the nose about their sources.
I mean, who doesn't enjoy pretending they're playing a Dougram game once in a while?
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https://youtu.be/aQ5fotIT8Z4?si=LSDSKYIDEMHg0seI
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>>23640654
My only exposure to it was that steam game that I remember being pretty good. Though I do remember there being a design flaw in the farming for parts/money skirmishes, in that only one type was worth doing because all the others were giant time sinks for basically the same rewards
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Are battlemechs actually agile enough to use their hands to grapple in combat? I always thought they were a utilitarian addition so a mech can (carefully) use their hands to help with recovery and maybe even fortification.
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>>23656539
>>23656540
>Punching is a given, but I'm curious if they have fine enough manipulation to actually wrestle with another mech.
Buddy Mechs can BALLROOM Dance!
Look up the Noisiel Summer Games.
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>>23655292
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>>23656540
Any battlemech with hand actuators is capable of about as much dexterity as the pilot, though that requires either unlocking the HOTAS axes or donning waldo gloves in the cockpit. There are grapple rules in the wargame, but in melee it's usually just more efficient to spam kicks.
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>>23654465
after ilclan era it will be time for the Rise of the Protomechs. mark my words
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>>23657015
>Pacific Rim isn't far off, is what I want to say.
That's average, good Mechjocks can easily pull of Titanfall style movement, which show you how fucking terrifying even an Urban Mech could be.
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>>23657251
Urbanmechs are canonically slow plodding trashcans that are meant to excel in the environment they're named for, don't let the memes fool you.
They aren't going to wrassle you, they're going to point a big gun at you and watch you make an ass of yourself trying to maneuver through a concrete jungle. Which to be fair should still put the fear of god in you one way or another, but there's a reason they call them Urbanmechs... though, I do appreciate the sick twisted fucks at PGI who felt the need to make that one Urbie variant in 5mercs, the turbo speedy Solaris trap job that has no business being as fast as it is.
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>>23657251
Urbies are cute
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>>23657443
They're not even that good at urban fighting. Their jump is short so they can really only hop one block at a time, and they don't have any real anti-infantry weapons so they're ironically really susceptible to ambushes by cheaper and more available/expendable units. It's like they were designed to look like shit, then turn out to be almost good at urban combat, but then also secretly be a really weak again.
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>>23657443
>They aren't going to wrassle you
Grappling no, but you don't need arms to tackle, and while 30 tons of trashcan at 15 MPH is "Lumbering" for a Mech, that's still far faster than most people in full sprint.
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>>23658309
>No mechwarrior skilled enough to make an Urbanmech not be a useless piece of shit is ever going to be assigned to one.
You say that as if they always have a choice in the matter...
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>>23660207
Gameplay balance issues, small lasers don't have the anti-infantry rule. They can only be fired at one individual soldier per turn. Even when they're outright said to have been put on the mech for anti-infantry purposes lol
>>23660207
It's a quirk, so it has rules. It's pretty good, helps with their shitty movement, but jumping lets you ignore facing anyway.
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>>23660215
Ok but if you want to bring up game balance issues we should talk about how sometimes conventional arms just shit on mechs and that the game is meant to be understood as an abstraction built for fun.
Admittedly, lore is also kinda guilty of its own embellishments for the sake of storytelling, but if I dig up a TRO I'm pretty sure the intent is that despite what the record sheets and rulebooks would indicate, Urbanmech doesn't fuck around in the streets.
...except this isn't the TRO I'm looking for, this is an ilClan era look at the Urb, I seem to have misplaced my Succ Wars volume.
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>>23640654
Just wanna take this moment to point out that General Motors still exists in BT and is one of the FedSuns' BattleMech manufacturers.
There is a non-zero chance that there's some Davion motherfucker out there 3 space coors in inside a 3025 Chevy Silverado driving at thrice the speed limit on a school zone.
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>>23660398
I just mean that the urbanmech is a piece of shit in canon, on the board, in the game, etc. The caveat that it works for cityfighting is preceded by people inventing conspiracy theories as to why anyone would make it at all. I could give it the cruddiest bronze medal for being the cheapest mech to operate in the densest, most protective terrain where it doesn't need to move much or hopefully do anything.
>sometimes conventional arms just shit on mechs
That's 9 times out of 10 specifically bringing the cheapest units to flood the board because the games regular initiative system sucks ass and was only designed to handle the same amounts of units on each side.
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>>23660472
>go to war
>plainly tell your enemy where you're going to attack and with what forces
>ask them what forces are they gonna use in their attack
>get surprised when the enemy lies about it
look anon i love the clan mechs as much as the next guy but we just gotta accept most clanners aren't particularly bright
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>>23660477
The Urbie really only made sense in that way Battletech is designed to be a computer game first and table top second. Lord knows every game that features them loves spawning them in just to wear down your HP.
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>>23661777
>Battletech is designed to be a computer game first and table top second.
Would've gotten all the cool shit from the TTG in the vidya first if that was the case.
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>>23651771
>As an aside I was looking at some old reviews for the original release of battletech. I wanted to know what peoples responses were to it in general. And it's funny, all the way back then people were saying this was "totally different to anime, it's about humans at war, not transforming robots fighting aliens" and it really goes to show how much of the entire worldview was shaped by only having robotech to compare. They literally just watched robotech and then saw battletech and nodded and decided for the next forty years, these would be the two sole points of reference. Anime is when you transform and your boyfriend is a pilot, but battletech is when it's cool and serious.
Weren't LAMs in the first edition already?
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I love the crusader but I would never ever ever use it because the variants suck ass. Except the 2R but we're not allowed to have nice things
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JPtech twatter has some real gold.
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>>23648418
Classic BANE is my designated autocannonfu
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>be clanner scum
>brag about honor shit
>bring a mech that relies on outranging shitters
>be surprised when said shitters use actually their brain, power of industry and logistics
Clanners, especially smoked pussies deserve their assess beaten.
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>>23669265
>>23669283
My take on it is that Myomer makes a great/responsive linear motor, but the same material science that makes it possible also enables stupidly efficient rotary electric motors.
A big issue with robotics is often that various types of motive system have their own particular bugbears that makes imitating organic muscle difficult.
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>>23669265
Yes and you're going to put artificial musculature in a wheeled platform where, exactly?
The bigger thing is that myomer was a creation of the old Terran Hegemony, who were big on technological supremacy to compensate for how small they were pre-SLDF. They'd never be content with conventional applications, at some point someone realized they could make giant robots far more viable an idea with the stuff, leading to the industrialmech, which would then inspire the idea of the purpose built battlemech as a concept, birthing the Mackie and turning all of the Inner Sphere into /m/.
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>>23669659
>>23669510
Say you can drive the camshaft or whatever with it, but so what? Is that a technological revolution? The camshaft spins really really fast? Like maybe not all technology is as revolutionary if you aren't going to make any accommodations to flex it. Maybe if you invent the thing that makes limbs insanely cheap and tough and reliable, you should put some limbs on some stuff while you're at it.
I'm fine with tanks with big beefy arms on them.
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>>23669706
>I'm fine with tanks with big beefy arms on them.
Honestly one of the best i/m/plementations for the modern battlefield.
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>>23672044
Shadow Hawk IIC is now at MWO and MW5Clans and Mercs
>>23651769
>>23651771
The Cyclops nowadays looks more like Shockwave with a Atlas II chest than a macross traced design these days.
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>>23664974
Speaking of JP Battletech, I'm curious. Did the first editions also get published there? If so, how did they get around the Unseen's designs? I mean, I don't think Tatsunoko would like to see, say, a straight up VF-1S on this brand new foreign tabletop game brand, for example.
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>>23673338
It was launched from the get go with the designs made by Studio Nue, the closest you'll get to the unseen designs is from the JP version of Mechwarrior 1 that was spruced up and released on PC-98 and the X68K. These designs went on to be used as the original batch of IIC mechs though the Battlemaster design became the Griffin IIC for whatever reasons.
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>>23669265
Heat and safety issues, mostly. Putting myomers in long, thin limbs lets them vent the incredible amounts of heat they produce more easily than cramming them into a box where they would also take up room from the crew of a tank and potentially threaten said crew with even more frequent TPK results on a hit because the myomers are all live wires with body-frying amounts of current going through them.
The real mystery is why there are no underwater units or underwater motive systems that rely on copying snake, fish, or whale locomotion. GURPS Vehicles and Robots lead me to understand that they would work amazingly for that, on par with a powerful screw propeller but potentially much quieter, especially if you have armor with dimpled surface patterns.
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>>23675385
>>23673353
Well if you're looking for the art I've got a good place for you to go
https://fondationdraco.fr/category/battletech/battletech-au-japon/
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>>23649354
WAAAACHAAAAAA!
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>>23651769
>>23649364
>>23651771
I think the most disappointing thing was Duane Loose having a fresh interview in the new TRO 3025 and not coming clean on the silhouette tracing/etc. Would have been a real bold move, instead he just fellates himself and his hard work designing all these now classic robots. To be fair, some of his designs are unique, but he had his chance to be more honest about his early work.
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>>23678097
I can't hate the guy. I have a lot of complaints, from the tracing to the over detailing to the "hips can just be obscured off-camera", but he's like if you got some spaceship art guy in the 80's and paid him $50 in pure boomer gold to draw mechs. Of course he's gonna say yes. And of course they wont hold up.
That he's self aware about it but not enough to admit the straight tracing makes it messy enough that I'm willing to treat him like anyone who drew robotech comics. It's not his fault, he's not a bad guy for it, it was an era of deadlines and expectations no one would check, but I'm also pretty happy to just move on and not re-litigate.
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>>23680302
With videogames, try Mechwarrior 5 Mercenaries if you enjoy a mech simulation sandbox, different paid to beat up factions and loot their shit.
Battletech 2018 is a turn base strategy game where there's a "story" with a sandbox getting paid to beat up different factions and loot their shit.
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>>23681280
I just take the
kill the target missions
wait for the enemies and kill them all missions
defend the area by killing everyone missions
arena aka kill everyone missions
It's easier to get more loot and profit that way than doing retarded shit like beachhead or raid. Don't work hard, work smart.
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>>23673231
I was just about to post this, good thing I checked to see if someone else did haha. But I saw Microprose on there, man, that's a blast from the past. Aren't they most known for the original old-school XCOM back in the day? I had almost forgotten about them.
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>>23680302
Why, the latest game that was just announced of course
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>>23681597
Between missions I don't want, tonnage restrictions, mission difficulty, and faction choices, there's frequently only ever one or two missions in an entire area that are worth playing. Kind of wish there was a setting to just disable missions against your preferred factions appearing.
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>>23682316
I was just thinking this, but unironically I'd love to see a map-painting, grand strategy Battletech game. The idea would be to play as Kurita, Liao, Steiner, the Federated Suns, etc. (maybe even a minor Periphery faction) and unite the Inner Sphere over a series of generations before the Clans invade (which would be the time limit). Battles would be fought using the strategy game engine for pic related, and you could make alliances or vassalize other factions, with the obejctive being to vassalize or ally with the majority of the Inner Sphere.
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>>23684120
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>>23684045
I haven't watched gameplay footage, but it looks like it captures the essence of the old MW4 multi-player. Where formations and tactics can actually be used instead of just staying in a group and rotato potato in MWO.
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>>23684124
The Mechwarrior threat evaluation flow chart:
>is it a Hunchback?
>y: SHOOT THE TORSO
>n:
>>are you piloting an assault?
>n: shoot the legs
>y:
>>do you have autocannons?
>y: aim for the cockpit
>n: shoot the legs
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>franchise purpose built to milk plastic crack addicts for infinite money
>dogshit minis
>no model kits
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>>23688401
>dogshit minis
Depends on who you ask.
>no models kits
Bro, your Dougram + Macross kits?
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>>23688401
>>no model kits
This is what makes me seethe for years at this point. I would give body parts for something like a ~1:35 highly detailed model of Awesome or Stalker.
But no, the only choice you have at this point is to buy a 3D printer and make your own model.
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>>23645767
The original design is still the best version of the Firestarter
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>>23690221
Even that is just this.
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>>23690766
Because the actual party that makes those calls is actual rights holder (for non-videogame stuff) Topps.
Yes, baseball card company Topps.
Probably the only reason stuff like the preassembled figurines exist because CGL appealed to Topps' nature as a company that deals in collectibles and repeat purchase opportunities, it would go a long way to explaining the blind box salvage pack releases.
Anyway the real power move would be to reach out to Arcadia and tell them if they can fudge the designs of their Macross figures just enough that the Harmony Gold lawyers can't sue, they could sell legally distinct Battletech versions of stuff overseas. Because fuck Harmony Gold, give me more Tomahawks/Warhammers.
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>>23690863
There's three major fragments (videogames, film, everything else) held by Microsoft (vidya), Topps (the everything else), and some other party I can't be bothered to remember (film), and since PGI and CGL are respectively the vidya and nonvidya game corpos who have the license agreements for their respective domains it's not the worst thing in the world to follow along with these days.
Things kinda only got this way thanks to Battletech's design and growth kinda sorta being antithetical to certain monetization practices, funnily enough. Like, compared to Warhammer where GW is making money hand over fist on the model kits needed to play, Battletech for example needs at most a trip to the local library to photocopy a bunch of record sheets on the cheap. It does an amazing job of being a poverty game.
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>>23640654
ITS UP EVERYONE!
https://www.youtube.com/watch?v=38cHV-lZCXI
SIT IN AND ENJOY, And Happy new year /m/, you may be a bunch of fujos and fags, but your heart are always in the right place
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>>23693547
>>23693590
Plus they got Studio Nue to do the artwork!
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>>23660450
There's tons of real world units that got ported into BT. Like the Black Watch, they're all SLDF units that stopped existing after the Exodus.
>>23660882
>get surprised when the enemy lies about it
Comstar never lied about the batchall on Tukayyid.
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>>23695398
Something I question in Tex's latest BattleTech video is why the SLDF at Ridgebrook didn't use their Orty to glass the fucking mountains at Estacada...
This wasn't Turtle Bay, those artillery positions are legitimate Military Targets outside of the city, and even use sparingly to prevent adverse affects to Estacada it would have still done a lot to soften up the resistance.
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>>23695461
You talking the ambush right?
Because the SLDF was trying to claim a foothold at the time, you can't seize an objective just by shelling it until they give up.
Also, it's the TC, I don't think the SLDF were ever prepared to fight the kind of ugly fight the TC spent ages perfecting thanks to their paranoia that this kind of expeditionary imperialism from the core would come knocking at their door. It's like expecting the Clans to have understood that their cultural ideas about battle mean nothing to an Inner Sphere that has only known ugly attrition warfare fought with whatever you can get your hands on, it would require the invading side to actually genuinely understand who they're up against, rather than just some savages to tame and bring civilization to.
Fuck, time really is a flat circle isn't it?
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>>23695580
>You talking the ambush right?
Not the ambush itself, that was well executed and you really couldn't predict it.
No, I'm talking after the ambush; It's framed as though the SLDF slogged up to clear those artillery sites from the ground.
I know Orbital Strikes won't be the most accurate, but you'd think they'd at least soften up a known entrenched position.
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>>23657443
>trashcans
>>23658126
>trashcan
I'm just gonna link >>23686018 here.
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>>23696133
Why should he? His country's media isn't the one that's so lazy/creatively bankrupt that they openly plagiarize designs from other countries. If anything he should be having a laugh at our expense, as I'm sure the few Japanese who are even aware of this stuff's existence do.
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>>23700443
Reminder that the original mechs significantly outnumbered the Japanese ones even in the very first TRO.
An effort was made.
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A wise man, Cordara Perez, once said to "Kill anyone who stands in your way."
You just got in my way, Ezra.
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>>23693932
That specific design seems to be a Japanese favorite
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>>23701242
Rifle-chan is HOT!
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>>23704239
Don't let your dreams be dreams...
>>23658799
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>>23664974
wolverine my beloved
my beloved wvr
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>>23678097
>>23680384
Not owning the tracing would also be a legal thing, 100%. If he owns up to it then it opens up everything to even more bullshit litigation if someone's feeling vindictive enough.
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>>23705982
FASA always gets heat for the Horned Owl/Peregrine, but the design came straight from VMI.
Incidentally, VMI was producer for the Gunbuster soundtrack.
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>>23706785
Literally a Sizzler in Zaku cosplay. Felt like Miyake had a bunch of deadlines & just drew over some GB lineart laying around the office.
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Guess the mechs
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I need help, every time I look at weapon loadouts I can only think of whether I can shove an autocannon into it, or failing that a PPC since they're like autocannons but energy based.
When should I mount large lasers in MW5m over PPCs if I have the choice? Really the issue is I fucking love the PPC-X and while I've heard it got nerfed in Shadows, when they showed up in Solaris Showdown they were the most fucked up ridiculous weapon ever to grace the Battletech IP in any form to such a degree I genuinely wanted to see them in tabletop as the energy equivalent of an LBX.
Like seriously how did PGI think it was OK to make a weapon that cycles as fast and hits as hard as a PPC-X, were they too busy orgasming to the absolutely amazing sound design for the weapon where it sounds like the angriest thunderclap imaginable? Fucking hell those things are glorious.
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>>23645767
It looks like Doug Chaffee wanted to put the effort in
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>>23678097
>>23680384
I mean, it's also been 42 years. He legitimately might not remember a quick trace he borrowed to establish some lines before drawing.
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>>23710639
Correct.
>>23711570
That's just a knick-knack Star Trek Strategic Operations Simulator.
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>>23713938
The screen is a static mage of the game play screen back lit. It's a Hallmark ornament, you push a button in the shape of a Star Trek emblem and the screen lights up and it plays sounds from the original arcade game.
>>23715454
I left D.C. Bruins with this guy and told him to draw it as he saw fit.
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File: Mad Cat strut.gif (3.4 MB)
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File: 20-5183-1E.jpg (62.2 KB)
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>>23654521
The bugs are back.
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>>23734181
Every action an equal an opposite reaction and all that.
The kinetic energy of a magnetically accelerated projectile is from another frame of reference the same kinetic energy going the opposite direction against the gun.
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I suddenly find myself playing the BTA 3062 mod.
>>23734181
There's the impression that EM guns seem to have less recoil since, asides from the projectile itself, conventional guns also deal with more factors such as propellant mass, combustion gasses, etc.
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>>23738242
>mechs are called Highlanders
>saluting the scottish flag carried by dudes in kilts
i'd say it;s very likely that is tartan print.
also for future reference
https://www.youtube.com/watch?v=G88ZTO1RXRs