Thread #23701684 | Image & Video Expansion | Click to Play
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I’m cumming, buddy
>New Player Guide
https://pastebin.com/5xEAybEC
>Artbooks, music and emulation resources
https://pastebin.com/jxij0dxe
>The link for the ACV xenia tutorial
https://pastes.io/s7kp1uu925
>ACVD-friendly Xenia link
https://dropmefiles.com/PS3lr
>Pre setup emulator and dlc pack for ACVD rpcs3
https://drive.google.com/file/d/1ZFV1bGCueYRVPJDaaPE6lzei6RSaqSIg
>also look here
https://desuarchive.org/m/thread/23006355/#23018278
>a bunch of cool builds
https://imgur.com/a/m-collection-pc-share-codes-D4NXAOh
https://sys.4chan.org/derefer?url=https%3A%2F%2Fdrive.google.com%2Ffil e%2Fd%2F1yJYBcLu7mp-KCq1Mv5Bpnw0YYz P9KVML%2Fview
>Models for all Gen 1 parts
https://www.mediafire.com/file/9hbws4b1a99n7yk/epic_gen1_models%252Bco wboy_hat.zip/file (keep in mind i didn't double check this one when anon posted it sorry if it's dolphin porn)
>Website
https://www.armoredcore.net/
>Steam Page
https://store.steampowered.com/app/1888160/ARMORED_CORE_VI_FIRES_OF_RU BICON/
>Emblem Editor Decals
https://files.catbox.moe/lwp114.png
>AC6 Part Spreadsheet
https://docs.google.com/spreadsheets/d/1YLPD_x-NSLkOPQJUR-WHoHipE4UI01 Nz
Other News:
>Latest AC6 Patch (1.09)
https://en.bandainamcoent.eu/armored-core/news/armored-core-vi-fires-o f-rubicon-patch-notes-109
https://pastebin.com/QnC90hDz
>Pre-orders are up for the Squenix Structure Arts AC1/2 kits
https://x.com/SQEX_MD_GOODS/status/1924649806980628666
>all generation 1 AC games are getting ported to PS Classics on PS5
>30mm VE-40A model kit
https://bandai-hobby.net/item/01_6775/
●Set matching to global for lobbies and use keyword acg to play with each other!
Previous Thread: >>23669690
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>>23702163
>>23702167
Why didn't ALLMIND just bioclone Iguazu en masse? Is she stupid?
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>>23702179
assuming allmind have cloning tech at hand, and assuming it can be done fast, she need a gen4 or earlier surgery done which isn't easily available
>>23702181
pretty sure he talk in past tense when he mention it
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>>23702178
>>23701908
>>23701700
>>23701684
We don’t deserve Him. Nuclear Fire please come and cleanse this thread
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Where’s buildanon?
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If you wake up and are still making builds can you do the RX78-G (E) from Requiem? When my laptop comes back I’ll upload my take and use the ALBA head since I aint as good with decal making as you, buildanon
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I don't counter-pick, I don't have a varied lineup, I one-trick
And if I get countered I just kill myself.
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>>23702777
Words to live by, Jesus, words to live by.
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>>23702732
Not happy how it turned out.
To the anon asking about the face decals. Here are the more complicated decals. The rest can be achieved with different color squares.
JCNAHSWH61Z2
YU6H0E7Q35DY
VRRB6E18RPE9
874YC8Z2BLUJ
DUSR7JX6XVJF
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>>23701684
Release him!
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>>23702833
>>23702864
It is, in fact, AC6 Armoury mod.
>And what are those extensions?
Just back mounted missiles, part of the mod.
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What does /m/ think about /v/'s tier list?
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>>23702777
Based.
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>>23702777
>>23704555
Double trips!
What does it mean!!?
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>>23701684
>The only adult AC6 mod got deleted off the nexus
>quad legged anime girl with a big ass
Anyone have it?
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>>23704869
>>23704870
Dollsnest isn't lewd
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>>23704867
Pretty cool
https://youtube.com/shorts/zAw9Q4LTnEE?si=pONKEfKhERNS5wKo
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>>23704963
Eww
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>Completely fixes the graphics
>looks just like AC4 renders
Why didn't you tell me this existed?
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>>23705413
What exactly did it fix, having any semblance of visual clarity?
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>>23705457
>>23705413
Didn’t AC4 have bad shading to make up for hardware limitations? Do you want it to be harder to see things for nostalgic reasons?
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>>23705615
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>>23705644
They were trying to show off the PS3's dynamic contrast. That's why gen 4 didn't have night vision on their super mega ultra advanced fi mechs. They wanted to show off the fucking flares illuminating patches of terrain on the many night missions it sends you on.
Whether that was Sony's mandate or something from decided for themselves is anybody's guess. Now that I think about it, maybe it was the console mogul's mandate that also forced the endless waves of brown and bloom shooters.
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>>23703772
Real shit
Let's see your collections
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>>23706387
One is Verdict Day. I just didn't get the proper case or manual with it despite that's what I bought
Fought for a month+ with Mercari and they refused ANY sort of customer service or buyer protection so I basically got fucked on it
I have to just give it proper case with a printed insert
Manual was like 3 pages of nothing anyways so not really upset there I guess
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>>23705413
>>23705457
getting cinematic
this + disc 3 music mod would make for good replay
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Anyone else kinda bored by Armored Core 6? To me the combat system feels very unrewarding, because getting good at it means the boss fights end near instantly. The whole game feels like a bunch of very identical dps rush fights stringed together invetween unremarkable MT fights.
I think the most fun I had with the game were the double heavy MT fights because they were slow paced and reactive enough that they didn't feel like you were on a timer and the stagger windows were not impossible to capitalize upon without some tailored dedicated setup. I was actually playing the game instead of the stagger minigame, if you get what I mean.
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>>23708181
sorry I can't really relate. I am a mercenary, I either do things efficiently or do combos for cool points, and AC6 makes it feel more close and personal.
It's the same for me with Sekiro, just change the word 'mercenary' above with 'shinobi'.
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>>23708181
I had fun with it for a long time, not really. I could still play more. Every videogames can end up boiling down to a DPS race.
Maybe the stagger system was a mistake, but as far as the SP is concerned, I thought staggering ACs and boss was always fun. The MT fights, it depends a few of them were are fun to fight
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>>23708181
>To me the combat system feels very unrewarding
I was bored by the end of 100%ing it. I think it's also made worse by having to shoot up close or else it's cockblock effect ricochets that condition you into hating firefights. This also means you're not pressured much to dodge long range fire unless it's designated artillery or missiles. "Keep the cam on the enemy 99.9% of the time" gameplay compared to 90% of previous gens means you're not getting into cool dogfights and maneuvers
The only rewarding stuff is melee CQC builds but it's exactly too OP against ACs and bosses, and it's not good enough for me to learn to want to git gud against the PvP meta out there
Gens 1-4 just had more satisfying SFX and VFX overall. More so gen 1 which is some crunchy arcade cocaine candy, especially when you tweak MoA PLOW ACs to rape you in the custom arena harder and harder so the fights to have are endless
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>>23708181
The stagger system was a mistake. Moreover auto-targetting tends to eliminate a good deal of skill expression. I'm not saying it should come back but they didnt substitute that form of skill expression for another. These two factor combined create a very uniform and unrewarding gameplay loop.
You can also add to that the fact that most common ennemies are incapable of posing a real threath to your AC. In the first AC game, MTs were more or less equal to an AC, and subsequent game they could still pose a problem when massed. In AC6 they are canon fodder and little else. This reinforce the unrewarding gameplay loop sentiment.
Personally, the ideal game for me would be a slower paced ACFA, or a polished AC4.
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>>23708181
I liked the DPS rush of LC/HC fights because these niggers can fuck you up if you stall too much. Jobbers from your webm and before Worm's arrival are a nothingburger though.
AC fights are a shitfest with comically inconsistent TTK though thanks to stagger minigame shenanigans and their ability to heal. Sometimes you can delete them nearly instantly just because your combo matched their AP really perfectly. But other times you're killing them a bit too hard and they pop en estus and turn the fight into a chip damage marathon.
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>>23708468
You can blast through campaign just fine without ever touching that AIDS mechanic but you will always be reminded of its existence by inability to properly strafe and a couple spastic bosses.
And then there's PvP which I quit after realizing that there is no escape from getting parmastunned by homing quad spamming kicks and that outmaneuvering an APmaxxed tank with 4 laser cannons on chainfire isn't really a thing.
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>>23709126
So, a honest question. What is it about anime girls that compels the anime fandom members to insert them as the central element into everything they can? The gameplay looked fine but I can't think of any personally plausible to me reason for not having the player control a cool (or should I say interesting both visually and mechanically) gianto robotto instead of, well, that thing.
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>>23709431
You're a good 40 years too late to ask this question.
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>>23709439
I realize that I'm extremely late to the party, which is par for the course to me but I still want to know. I want a raw, undiluted, striking the heart of the matter answer to satiate my need to know. Why is that so particular?
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>>23709453
Yeah but if they're so inclined to insert them into the medium, why not just have the mecha be piloted by the everpresent cute anime girls instead of replacing them? Why not eat cake and have cake instead of just smashing two cakes together as if that's supposed to improve the taste?
>They're just putting the chocolate and peanut butter together.
Once again, yeah but why?And don't tell me that it's my autism that prevents me from enjoying that particular combination, I'm well aware of that.
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>>23709454
>why not just have the mecha be piloted by the everpresent cute anime girls instead of replacing them?
NTA but i've been thinking a new AC kinda game with this would be cool, DxM was sorta that but its aesthetic and worldbuilding never captivated me enough for me to wanna continue, but the idea feels good still...it reminds me of that one Ace Combat clone with anime girls where you eventually go to space iirc.
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Look Dude, if we don't burn the coral it's gonna start spreading exponentially across the galaxy. Am I wrong?
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>>23708394
Yeah same (but I still think 6 is fucking amazing overall and I never woulda believed these devs, and Sekiro's director of all people, which I fucking hated, could make such a fantastic armored core game)
but yeah hopefully they can inspire themselves of the previous entries a bit more and find new ideas that goes beyond forcing certain playstyles/ranges in this kinda garbage modern "simon says" gamedesign way. The stagger and poor range systems are so forced in and have no business in armored core, they need to find more subtle ways to direct players into a fun rhythm/loop
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>>23709917
When your AC suddenly melts out of nowhere after boosting for 2 seconds.
When you beat the game and start looking up how to access all the missions you've missed.
When you remember that Armored Core is supposed to have an arena.
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HI, YOU SAY "HOW LOW?"
HI, YOU SAY "HOW LOW?"
BYE, THIS WORLD GAVE DRY
BYE, THIS WORLD GAVE DRY
BREAK IT UP
BREAK IT UP
BREAK MY MIND
HIGH AND DRY
BREAK IT UP
BREAK IT UP
BREAK MY MIND
HIGH AND DRY
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It's been too long. I'm trying to pick it back up again and get a feel so I can hopefully play thru all the way this time
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>>23710061
Well at least it's a new one but yeah it's still kind of a waste knowing that Koto already released all of the Orleans parts so you could already have built it if you bought the right kits with the weapon unit 13 parts.
I would instant buy if they make Wynne's Next or any quadrupeds from AC 4/4A.
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>>23710530
>Quads
I just want gen 1-2 quads.
AC Structure Arts Vol.2 will surely have them... I can feel it in my bones...
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>>23709976
>When you remember that Armored Core is supposed to have an arena.
oh no! not my gook grinder mode where I mindlessly kill off npcs with machine guns in 10 seconds X 50, until it finally starts being interesting in the top 10 minimum!
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>>23710432
Are you the laptop guy? Have fun, dude, you've earned it.
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>>23710732
It's wierd seeing these pretty long and elaborated mission in AC1 and then playing the later games full of 20 seconds missions. I'm replaying the series in a bit out of order lately but yeah I also noticed it.
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>>23710061notice the AC6 giant worm, it's an old pic
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So, speaking of the arena, what about Formula Front 2 but it's a Forza Horizon kind of thing?
>a huge enclosed region vertically sliced into multiple zones: a surface region with multiple types of biomes (terrain traversal/general purpose), a reappropriated abandoned underground city (urban combat/tight spaces playground), a warship fleet converted into loosely connected floating islands (full flight/Itano Circus type maneuvers) and above all a space station (the final frontier/endgame), all connected with a space elevator kind of structure in the center, the main but not sole means of travel between them
>the maps are sprinkled with both open world challenges and closed area "missions", be it racing/combat racing (from SchneiderMAXXED frames with no weapons to full on REDLINE), combat arena (think pvp modes but also in single player), historical reenactments (short storylines composed of special encounters or challenges based on the events from the old games, think Nexus Revolution Disc but it's a motorsports funfair), doing shady things (classic merc missions but it's mostly nighttime hit and run sabotage and less full on open corporate warfare) and some hidden surprises if you're extremely lucky/unlucky (that depends on how good you are)
>the shop stocks all the regular parts right from the start but you can get altered variants or special/prototype parts by beating specific ACs/bosses/challenges/getting sponsorships
>free LR style part and weapon tuning but it's loadout specific so you don't have to retune the parts when swapping between different ACs that share them
>AMS style tuning with points awarded in similar way as the original, so you can fine tune even more if you're good enough
>no hard lock (no spastic enemies that would require it, although melee weapons still home to a certain degree), instead you swap between a (free movement) decoupled camera mode and a (strafing) snapped behind back view mode, with both having use in different scenarios
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>>23710716
Nah i'm >>23706362 and on PC
Just haven't played in awhile. Been slow going thru games for awhile
The game was horrendously choppy and freezing for me when I booted cause it flipped EVERYTHING to max for some reason
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>>23710787
This is essentially my dream mecha game, but it would never, ever happen with Armored Core.
Fromsoft are, above all else, a weirdly lazy corp. Look how much unfinished or under utilised stuff is in their other, smaller games like the Souls series or Sekiro, and then imagine them making a niche mecha game with the scope and depth of Forza.
We can dream, though
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>>23711110
Kojima particles give you turbo-cancer if you stand anywhere near them whereas Coral just makes you hear voices if you inject it, so it's no surprise that people would prefer to use Coral technology even if it is less effective.
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>>23712072
read the OP
https://drive.google.com/drive/folders/190HYxTGZmFhkTZ1rN5DhNjNBNI1MlV Gu
ps3 (optional 4 and 4A 1)\dev_hdd0\game\BLUS30187\USRDIR to only find that file
there are files on the discord that have modded regulations on top of all the vanilla ones
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>>23701684
any downloads for this?
https://vgmdb.net/album/152198
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>>23712113
I don't feel like making a discuck account so I guess I'll play on the default regulation..
honestly I just wanted the infinite EN one. I don't even remember if that was a thing on 4 or 4FA (or both)
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>>23711110
IB-07 SOL 644 is the 6th gen stand in for NEXTs just powered by coral instead of kojima particles
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>>23713090
Man, its a shame branch did nothing during the campaign. Nightfall did a piccolo standing and acting cool then jobbing a minute later, king and chartreuse showed up once, same with Freud. We coulda at least had more alt missions with lore exposition dumps.
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>>23709126
Nice, I hope there's in depth customization for the mech part placements if not though might be a deal breaker for me
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I still think it's funny that encrypted communication is treated as a bigger deal than brain augmentation and general AI. Carla builds her own AI and everyone shrugs it off but Allmind uses AES256 and everyone starts wondering who could have access to such technology.
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>>23713527
>this AC's
Aren't those MTs? Anyway, I only have a pic of the core Zinaida's using.
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>>23710764
A lot of those missions still weren't great in that you just had to kill or ignore groups of bullet sponge enemies that can only wear you down. One of the most elaborate mazes in AC1 was the poison swamp base after all. Plus I think even they got tired of trying to force the game to be a cut-rate Jumping Flash with some of those platforming challenges.
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i can't really put my finger on why, but i really don't like ac6 as much as i liked the older games. i keep seeing people gush hard as fuck over it, but i'm just not feeling it. got all 3 endings the month the game released and pretty much never touched it ever again
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>>23714026
There are two main factors I would point to.
One, in previous games you had to take the regular enemies somewhat seriously, but in AC6 the optimal strategy is usually to fly straight past all of them and either complete the mission or trigger a boss fight that causes them all to despawn, so the game feels like a conveyor belt from one boss fight to another.
Two, money actually mattered in previous games because you couldn't just replay missions until you succeeded. If you failed then you got nothing and you were stuck with a repair bill, so going into debt was a real danger. In AC6 not only is it impossible to fail missions but you can replay completed missions at any time and get paid for it, effectively giving you infinite money right from the start.
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>>23714220
>If you failed then you got nothing and you were stuck with a repair bill, so going into debt was a real danger.
You mean if you failed you reloaded your save so all AC6 did was eliminate the extra step? Wait a minute, didn't 4/A and V/D also let you redo missions without a fuss?
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>>23714026
I liked it but I havent gone back to it in a year. I still need to finish AA and LR, but recently Ive been replaying 3 and Nexus. There's nothing about 6 that makes me want to go back
>you couldn't just replay missions until you succeeded
Yes you can.
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>>23701684
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>>23714830
I feel like I've distanced myself enough for the existential damage to ricochet but it doesn't.
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>>23714026
it's my favorite in the series but I get why.
6 is fantastic for a run or 3 of the game but the mech building leaves too much to be desired, build variety exist but hardly matter to me because of the forced stagger mechanic (lame), forced landing (garbage), forced range (??!?!), and the game is a bit too fair overall, you really can just dodge everything the game throws at you, so really defense doesn't matter, turn speed doesn't matter, etc etc.
I hope they can rework the gameplay for the next game. I enjoyed the game A LOT, but mostly by taking it like an action game and less a mech builder.
also the difference in production values makes it unfair to directly compare 6 to the other games, we'll never know how incredible kino SL/LR/4FA would be if they had even a comparatively similar budget to 6 for the year these games were released.
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>>23713585
There was also the blast furnace, the defend airship, destroy Plus escapee and retake the air cleaner levels. AC1 was never Bubsy 3d bad but the level of fidelity in your air control was just enough to make platforming feel off.
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>>23714026
The exact opposite for me despite AC6 being my last AC game. I tried so hard to relate to everyone who doesn't like even to the point of hating AC6 compared to AC, Project Phantasm, Master of Arena, AC2, Another Age, AC3, Silent Line, Nexus, Last Raven, AC4, For Answer, ACV, Verdict day.
I just can't. AC6 just where it ended up as, completely improved what other AC games lack. It's just that peak, the current fromsoft magnum opus.
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>>23715162
Nah that was hardware limitations, lack of quality of life features and pointless fluff smeared over some basic ass game over screen.
There was never any meaningful economy in AC no matter how hard you larp your way into inventing one.
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>>23708334
AC6 meta isn't worth it.
All the strongest builds are boring to play and bullshit to fight.
Kites just run away and spam missiles at ants.
Tanks either spam kicks to also run away into the air and spam missiles, or rely on outtrading you with shit that's undodgeable at close range, like nebulas or the kurosawa.
Double shoulder cannon builds just rush you down with double zims or circle strafe you+elevator with double etsujins until you're staggered, then practically one shot you.
Tokurobos just backpedal away from you or elevator you, and their shields make you have to hit them 2x as much if you're not using rapid fire weapons.
Tetras are also total bullshit to fight unless you use primarily rapid fire weapons because hover dodging is so good, especially if you're a lamm leg user. Most common ones are double neb/double duo missile cells iirc. They can spam charged neb shots in your face while hovering around you too fast to trade anything with them, then run away and missile kite you if need be.
Everyone abuses terminal armor, so if you run a primarily melee focused build (funnest type of build in the game imo), you're probably guaranteed to eat a ton of damage all the time from having to be gassed in front of terminal users in order to reach them with melee. Even if you don't use melee, it's still annoying seeing your targets get artificial 5 second comebacks every time you "kill" them.
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>>23708334
>>23715371
It's very DPS racey at high levels unfortunately.
But you can always look for custom match lobbies or make one yourself and regulate it accordingly.
C to low A rank players might be willing to run less cheesy builds, like melee or presets.
Rank isn't a guaranteed way to tell someone's skill level. Unranks can be aces, and S ranks can be retarded.
Generally though:
unranked - D = noob fodder
C - low A = highest chance of not being trash but not being a meta slave either
High A - S = no fun allowed meta slaves that'll make you tear your hair out if you fight fairly, and put you to sleep if you don't
Finally, I just want to make clear that because something's meta, doesn't mean it's necessarily bad. It's just that the balance in AC6's pvp is pretty bad, so if you call someone a meta slave there, you can assume they're of the cancerous variety.
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>>23715196
I've been replaying AC3 lately without going for the usual money saving laser build, and cash has been a bit tight especially as soon as missions start requiring more specific builds, I wouldn't say this is completely true.
"Quality of life" in videogame usually mean "less fun" anyway.
We definitely need an economy that at least tries to be interesting in the next game, to punish players who play like shit on a mission, and punish those who never even think about using laser weapons, and they deserves a forced game over and restart the entire game if they fall into debt. They shouldn't be like:
>oh I got D ranks but I don't care about score in vidya anyway so fuck you
Even if it doesn't matter that much and it stops being a factor once you do gitgud, it's still a fun aspect of the earlier games that I enjoyed, that's better than completely optional rank systems.
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>>23715451
I agree. I said before in another thread but there was zero reason (other than franchise momentum) for 621 to be a "mercenary" in 6. The plot barely makes use of this in a way that feels new and interesting. It feels like it only serves the "you're the chosen one, now cause the third impact" plotline.
The fact that money is never a concern and I feel nothing from a good paycheck and cannot possibly lose ever, just makes it feel like the buy menu in Ultrakill. Nothing like I'm a professional soldier who's splitting hairs and counting pennies to afford a decent AC. One of the things I really appreciate about the older games is the struggle and triumph for something as simple as buying a new generator. I only ever felt that way in 6 when picking up the moonlight :/
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Am I the only one who struggled with the enforcer more than qubeley malenia or balteus? I said struggled because I am speaking past tense
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>>23715563
The Enforcer took me 2 tries, but he felt more rough than the anorexic IBIS-Cel qubeley that took me like 4 tries AND the need to actually memorize her moveset.
Balteus was a one attempt pushover.
The Enforcer felt like one of the few bosses where my first runs' rushdown double melee retard AC was not a good approach at all. IBIS-Cel meanwhile felt helpless as just OBing into her face with some movement adjustments and vertical evasion pretty much neuters most of her attacks.
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>>23714953
NEVER
FORGET
https://www.youtube.com/watch?v=yq3yVuswwUY
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>>23715873
>>23715798
I remember asking you guys what build to use and I resorted to zimmerman sneedle, just saying that makes me feel gross.
I wasn’t as good of a pilot as I am now so build checks aren’t relevant.
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>>23716444
You should try fighting her now.
They nerfed her, but now you can fight her confidently with a cooler build.
Also, the ceiling of her arena is ridiculously high, so you can assault boost all the way up there with a coral engine and have a DBZ air battle with her like 5 miles into the air.
Just sucks these games never have ways to just get straight to the boss battles. You always have to go through a whole fucking level every time.
>Credo
>Jeane
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>>23715563
>>23716444
>be RLF engineer
>Raven just kicked the corporations off the planet, but everyone knows they'll be back
>the RLF needs any advantage it can get, so they bring you a broken down Ibis unit and want to know if you can fix it
>get it powered up just enough that you can connect to the main processor and try to run some diagnostics on it
>but as soon as you plug in a laptop, the fucking thing starts talking to you
many such cases
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>>23715563
>struggled all night vs pre-nerf Balteus
>dies to Ibis once, immediately switched to cheese lightweight missile boat, did the same with Ayre
>died to Enforcer once, changed my strategy a bit, killed it with me generalist build
These bossfights are all over the place.
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>>23715196
I dunno, I remember many times where I'd dumpster weapons because the ammo cost ended up being so damn much that it didn't feel worth it, and times where most of the mission reward would get eaten up by repair costs. I almost would never save builds so much as I would constantly buy & sell because parts and weapons could cost a lot and it would give me a larger suprlus to mess with. There was actually a reason, no matter how small, to consider these things.
Yeah you're gonna have a batshit amount of money after save transfering through a whole generation, no shit, but you still had to build all that up and ammo & repair costs aren't going to stop taking their share of it.
This also is what made the arena a fun side mode; since you didn't have to worry about costs, you could just go crazy and use weapons, extensions and other weird parts that would be extremely inefficient in normal missions.
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All this talk of economy and yet when I played through AC3/SL I just remember machine gunning or rifling everything to death and just going to the Arena if I really needed money.
I would argue the economy stopped mattering by like 4th gen anyway.
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>why yes i love arquebus
>how could you tell?
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>>23717472
>girl
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>>23717492
The definition of a 'girl' has become somewhat loose lately, just like the asshole of an average plasma build user.
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>>23717171
But like the other anon said, the only thing really keeping you from reloading your save in the old games was PS1/PS2 disc load times. Plus gen 1 kept giving you parts you could just sell even if you didn't stumble on the hidden ones. It literally tells you the best generator is hidden in a level with only the dodgy platforming standing in your way.
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>>23715371
>>23704555
>>23702777
You guys are very talented, these ACs looking beautiful
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>>23717932
There's a difference between the game being unable to stop you from doing something and the game automatically doing that thing for you. In Nethack you could make backups of your save file to stop the game from deleting it, but adding a checkpoint system to the game would still fundamentally change the experience even though it's technically the same thing with fewer steps.
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>>23718323
Have you perchance tried this?
https://github.com/pawREP/ACVIEmblemCreator
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>>23718323
1. Accept that it's jank.
2. Have some go-to shapes that suit your project.
3. Use an overlay with reference when needed.
4. Make decals tailored to parts they'll be applied to.
5. Make use of layer groups and masks.
6. Understand how decals are applied and importance of having the part oriented properly.
7. Have autism.
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>>23709454
>why not just have the mecha be piloted by the everpresent cute anime girls
Because then you have to add constant pop-ups of her face yelling some dumb shit all the time for you to know she's there at all, and there's no real fucking point to it even if you do. The elements aren't really mixed here but remain separate.
Mecha-musume isn't to be treated as mecha + cute girls but rather as cute girls in combat + mecha-style equipment (which is cool as hell). A mecha (as in huge pilotable robot) fan is not expected to like it just like someone who really likes RPG shouldn't be expected to enjoy an "FPS with RPG elements".
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I listen to freQuency at the gym and am gonna get some AC stickers for my dollar tree set/rep notebook
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Didn't expect this game to be decent for a mobile title.
Also this game's hardlock works like 4th gen, if you fly over an enemy it gets broken...
A mobile ac game unironically requires more aiming than ac6 lol
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>>23720279
>next fromsoft game is a switch 2 exclusive
>mobile gamesthat nobody remembered or asked forarrive on the eshop
>strong enough specs to run it at medium maybe with some optimization
I still think they will port AC6 to the Switch 2
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>>23720279
>>23720391
Now if any of the moon rune reading Anons would either play this through or just rip the script out and give an accurate account of the events between Nexus and Last Raven.
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>>23719560
Better than the moon cricket music over the loudspeakers desu
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>>23720530
He's too stubborn.
And even if it worked he'd still return and ask for more thinking he discovered infinite money glitch. He's a gambling addict and can't help but push his luck to the point of total self-sabotage.
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>>23718323
Autism is the only real answer
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>>23720960
The boat is too long
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>>23720998
If it was dual funnels dual laser pistols it would beperfect
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>>23721241
This statement has been challenged by the fact that multiple players noticed the game is more engaging and dynamic when the fights are so busy that you don't even have a chance to pay attention to the posture mechanic
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Anyone here running a rog ally?
>t. My eck acked and I got a insurance money shekel check instead of a replacement
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>>23720392
>Ask and Ye shall receive.
https://www.youtube.com/watch?v=7NQy2o6M4xs
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Assuming NEXTs are Formula 1 of Armored Core, what would be classic muscle cars?
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>>23722035
Maybe normals from FA or PCA HC/LC
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I understand from a narrative perspective that they wanted to get Walter out of the way so they could introduce Ayre and Carla, but chapter 2 makes zero sense from a logistical perspective. You load yourself into a cargo catapult to get to the ice field, but when you get there Walter immediately catches up in the transport helicopter, so you could have just stayed in the transport helicopter and everything would play out the same.
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>>23722814
Weren't Walter said he's going away for a business while also looking for a way to transport you? That implies he doesn't have the means to brought you to another continent.
Him catches you there just meant he by himself could go there. Also the time is never clear as to how long it took between mission, so no one knows for sure if it was even "immediate"
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>>23722814
>>23723130
The implication is that he talked to Balam and Arquebus to explain the situation, which lead to them advancing to the new continent, and Walter hitched a ride with them. He expected you to just sit tight and go with them, but you were proactive and got there on your own ahead of him.
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>>23723130
>Also the time is never clear as to how long it took between mission, so no one knows for sure if it was even "immediate"
The games sure could use some visible time variation, like having seasons change between chapters, so even when you revisit the locations through the game, they look noticeably different, with maybe some season specific weather conditions affecting the gameplay.
>>23722623
What ever happened to him then? I don't remember if you fight him or if he's even mentioned at all later on.
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>>23722591
Its cheaper to make than models or other stuffs
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I'm feeling AC6 nostalgia already
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>>23725025
My favorites are tian qiang and melander, vp line has some good parts for gundam builds, carla’s set is only good for the head cus the torso looks like a bug fitting since the escanflowne artist drew it, nacht and lamm look like jets, yeah gen 4 had the best designs
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So I just got into AC6 and while the game is a lot of fun (mid-Chapter 2), I'm not exactly feeling much incentive to experiment with different parts. Double Ludlows + starter pulse blade tends to work better than anything else I've tried so far. I guess I could've switched to pulse gun for Balteus at most.
Is this just that stage of the game or am I retarded and bereft of imagination?
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>>23725287
The pile bunker kills faster than the pulse blade once you get the timing down, but otherwise your setup is already close to optimal. The only thing dual Ludlows can't handle are the Weevil and Helianthus enemies, but those only show up in two missions and one of those is an optional fight.
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>>23725287
Watch Gundam for build inspiration. The build I usually ran with was dual shoulder missiles, machine gun and melee. Never got used to the pulse slicer but might next time for a gelgoog build.
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>>23725287
AC6 is not very demanding in terms of constant loadout tweaking. It gets a bit better in later missions and during S rank grind but still you can steamroll most of the content with a generalist build. And yea, starting blade is a beast.
Some inspiration and autism that compels you to make certain build ideas work is required to maximize enjoyment of the game.
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Still disappointed from that shitshow TGA but hey they revealed the SOTE trailer on a random Tuesday so maybe there’s still hope
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contrarianchad favorite trifecta:
nexus
4
v
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>>23725542
I'm actually inclined towards making something shooty work instead of relying on melee to do the heavy lifting all the time. Like cosplay a Catapult and go full missile retard. Or go the other spectrum of retard with energy weapons.
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>>23726618
You can cosplay as wi-fi router with tank legs and stacked shoulder energy cannons.
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>>23726618
Don't listen to the other Anon, cosplay as a gaming laptop like only a trve gamer would.
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>>23727442
He's already a turbofashionlet in the game, ugly blue plastic dunked in pen ink doesn't really help his case.
Also what the fuck are they doing with two melander sets spread over three kits, two orbiters with different heads, weapons sets without new weapons and still not a single fucking Basho piece. Oh and Snail with dildo instead of legs while I'd rather just buy his legs without the rest of his overpriced kit. It's gonna take 10 years before I can recreate my in-game AC at this rate.
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>>23727518
I just checked my favorite builds from the game and turns out they've got parts from different sets spread pretty evenly across them. So I won't be left with too much extra assuming Badai actually ever releases them. Two troublesome stray pieces are Institute Titties and Stell Haze 2.0 legs.
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>>23727518
Gotta milked it to the brim my man.
I just need pic related to be made to make my AC
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just unlocked this chip expansion system in ac6 and did the first three arena battles. advice on what to invest in?
which extension slot parts did you find useful?
i'm assuming the purple effect on the second boss was him using "pulse armor"
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Bros…
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>>23729336
>>23730160
Why is there any movement at all if there's nothing to be moved?
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>>23730329
>Steam updates codecs for trailers
>OMG NEW GAME CONFIRMED!!!!!!!!
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>>23731006
And what is the reason for your claim, since I actually believe on the opposite.
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>>23731503
I thought a sudden shutdown from too much impact would feel more immersive in a computing sense like lag or a Windows blue screen.
The heat system feels closer to how cars overheat, which comes from prolonged use rather than impacts, so it feels a little disjointed to me when they applied it to AC. The stagger system made more sense.
Or well fromsoft could just combine both on the later installment, but I don't think that's what they ever focused on. If they ever going to take on Sekiro or AC6 direction, they will focusing more on the flow of combat rather than the technicality of the mech.
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>>23731526
it could be immersive if it didn't also magically arrest your momentum and have you stand there like a scarecrow
>focusing more on the flow of combat rather than the technicality of the mech
armored core used to be more about the garage than the combat and i'm sad to see it go this way
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>>23732092
>>23732124
Depends on how you like to play plus most of AC6 gameplay is absolutely about autistically arranging the decals anyway
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>>23731503
>>23731526
>>23731610
Being frozen mid-air because you got hit too hard is beyond retarded.
>Fromsoftware: MechWarrior 6!
Mechwarrior heat is so much better than AC's enrgy + heat. Gradually pushing your mech to the limit and having the option to go into life-threatening override or do a mic drop alpha strike into shut down is so much more fun than just giving up on life once you drain your battery.
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Does anyone actually have the concert CD yet?
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>>23733071
I don't hate the system, I just don't see the point of it. Outside of challenge runs there's never a situation where you're going to take a load of damage and decide to not immediately repair it, so the repair kits just function as extra health, but then why not just give the player extra health?
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Someone uploaded the concert CD rips
https://youtu.be/ak8W46uBGMs?si=oUm7OGh7F3SBIoF0
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I don’t really like the female lead singer, wheres Kota?
https://youtu.be/8srp2b5GWX8?si=ltO4LUceCMet7um9
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>>23733231
>I'm playing through Verdict Day and it's honestly faster than ACVI
The misconception about 5th gen being "slow" comes from players not utilizing and understanding the game's mechanics.
Even in AC6 you see streamers not using ASSAULT boost in combat.
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>>23733267
>Even in AC6 you see streamers not using ASSAULT boost in combat
This is a reference to the fact that AB does, and has always felt like total shit to use.
No, I don't like shitting up my boost and crippling my mobility just so I can... move really fast in one direction. Gay as fuck. Bunnyhop or nothing.
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>>23733155
The thing is that it could help new players to enter the franchise while it's also not mandatory for old players to use. That's why it's not a shitty mechanics since it serve a purpose.
That's why I ask, what is the problem for you?
>>23733152
I'd argue so it could prolong the fight with AC enemy since you could one hit kill them if you've got the right set ups even if the enemy AC were given extra health.
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>>23733314
>The thing is that it could help new players to enter the franchise
Are these "new players" that need help entering the franchise in the room with us right now?
>That's why I ask, what is the problem for you?
Can I opt out of my opponents using "new player" lock in PvP?
Can I opt out of being unable to strafe without "new player" lock?
Can I opt out of being unable to steer my melee hits without "new player" lock?
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>>23733354
>Are these "new players" that need help entering the franchise in the room with us right now?
I dunno.
>Can I opt out of my opponents using "new player" lock in PvP?
>Can I opt out of being unable to strafe without "new player" lock?
>Can I opt out of being unable to steer my melee hits without "new player" lock?
Oh you're moving the subject from healing to a lock on.
Well, my answer is you need to adapt grandpa. All of those is more of your preference rather than an actual "problem".
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>>23731503
>>23732092
>>23732186
But you do get frozen (especially mid-air) when you get hit too hard in 3. That flinchng is even more unforgiving then the stagger mechanic because it isn't a bar and you will get stunned every time under the same conditions.
That said, I do miss it when facing flying RATs.
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>>23733361
>Oh you're moving the subject from healing to a lock on.
Got lost in the posts. As for healing it's just a retarded captcha on your healthbar. You can't "avoid" it. You can do a challenge run and play with less total AP or you can play with healthbar captcha.
My self-imposed challenges did not ship with the game, it was not designed around them and it doesn't acknowledge them.
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>>23733423
An easy fix would have been to give the repair kits weight and let the player decide how many to equip, so you start out with three but if you feel confident you can remove them to free up a bunch of extra space in your build.
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>>23733491
>>23733530
They could pick up on Liberator since it's the most incomplete ending. Name it Armored Core 6: Nest of Ravens and have 622 show up in a new Coral-powered Nightfall 2.
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>vice and cohen, arquebus and Schneider executives on the epstein list
>G1 Michigan isn’t
Balambros wya
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Armored Core 6.5 will beIguazu Route.
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>>23734802
>play as C3-8079
>be a highly overqualified independent mercenary fluent in over four thousand three hundred twenty forms of armed persuation
>develop a meticulous if not neurotic personality thanks to severely outdated implants and many decades of active service
>along with your upbeat and laid back dick sucking height shortstack (as you imagine her) coral waifu, you constantly find yourself directly involved in pivotal moments of interplanetary corporate history, and aiding in quelling worker strikes, liberation fronts and rogue AI uprisings on many occasions
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>>23734930
C3-8079 is a joke character I came up with on a whim by taking a canon character from another established franchise and reworking him into an AC pilot. I completely ignored the liberator ending, instead opting for a more obscure tale of an offworld coral augmentation test subject turned professional if not suspiciously successful mercenary AC pilot.
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>>23735277
>>23735277
>>23735277
New thread