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Arts Digivolve edition
Previous >>97395584
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>News
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Digimon Liberator:
Latest web comic chapter is Episode 22 Part 1! Next chapter scheduled for January 29th
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>TQ
What do you think of the new Dual Card mechanic?
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>>97425560
You can activate the bottom part of the card as an Option before digivolving it into the top part of the card, including to the breeding area. Off the field it counts as both a Digimon card with no play cost and an Option card with the listed Use cost.
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>>97425498
>TQ
>D for Dragon, right?!
Maybe could be too much support for sakuya-chan.
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>>97425596
Welp at least we will have new rosemon support. I hope new option can't unsuspend, during the next turn.
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>>97425498
All the text boxes is ugly but I like the mechanic itself. Neat way to make removal options more relevant again. Important not that since arts evolution is specifcally paying the option cost you can't use any evo cost reduction cards like Trainings or scrambles for it so decks that run them will probably want to go back to memory boosts.
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>>97426012
>framed photo of Close on her nightstand
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>>97426036
Not directly, but there's evidence of Arisa, Violet, and Close hanging out and doing cute things together off-panel while the story is focusing on Shoto for a while. Though there is the story arc from chapters 16-18, whereArisa fights a brainwashed Close with the power of friendship, then the de-brainwashed Close goes to fight Unchained who brainwashed her while Vi stays behind to challenge Arisa in order to earn her confidence back after losing to a rogue NPC back in chapter 10.
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>>97425498
>What do you think of the new Dual Card mechanic?
https://www.youtube.com/watch?v=9RaztTuTKs8
>>97426019
It's Close, Arisa and Her, Arisa is covered by the text
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>>97425498
>TQ
I don't mind the idea. But that looks kinda cluttered. Should have just taken the Duel Masters approach.
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>>97425498
Looks wise these are a mess desu. It kind of looks as if the artwork itself is over smashed vertically.
Mechanics wise its whatever. Their way to nerf gankoo and other annoying fucks without outright killing those decks. Just split the digimon effect to two and call half of it an option. I guess it is kind of clever.
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>>97426419
>or your board sucks
It definitely puts the nail in the coffin of tempoey decks. There's no point making small, resilient plays (armor control style stuff) when your opponent can digivolve up to a 6 in raising and clear your board at the same time, then come out of raising with a 0-memory OTK.
Those decks were already dead as fuck though. The calmara package in this very set is completely unplayable, despite calmara itself being a busted card. We're in the era of tamers that generate 4+ memory of value every turn, so there's no amount of digimon-based efficiency you can leverage that will exceed your opponent hard dropping (or even free-dropping) kanan and yuki.
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>>97426443
>>97426476
Yeah I don't think being able to Arts Digivolve into raising is going to be that relevant until they either print a level 4 with a searcher Option stapled to it, or print a Dual Card for something like Chronicle.
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Saw the Chronicle Deck that won 1st in Vietnam run GigaSeadra. How practical is that build without the Protoforms? Like hypothetically running 4 regular X Antibodies.
Of course I don't think I could risk running 2-4-2 of Ouryu, Giga and Alpha, and would rather run a more balanced 3-3-3 line up to minimize the chances of my Alphas and Ouryus all ending up in my Security.
Also I haven't had a chance to invest a lot of time into testing Release as much as I'd like since I work 8 hours straight every day and when I come home I'm too pooped to try out anything.
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>>97426713
Would you mind posting the list?
I assume the reason is that protoform lets you keep turn with a memory setter and a Yuji when Digivolving to GigaSeadramon (being 4 cost)
I've seen chronicle seadra since BT20 but I don't know how it is currently being built
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>>97425498
>TQ
I guess the intent is to squeeze more options that aren't boosts/trainings/scrambles into crowded decks.
It would be a little more exciting if they gave some other examples. Maybe one could be a searcher, but you get to digivolve in breeding instead of playing it. Although, I imagine they'll stick to higher level cards, like aces do, which means there's a lot of potential for level 7 dual cards since realistically you're never going to play a 7.
Dual cards could really fuck over black, since they can't be deleted by play cost. If there ends up being some way to play them out by effect, then they'll be "immune" to de-digi as well.
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as a collector what boxes have the best chances of having something rare BT or EX?
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>>97427901
>>97428005
Skull baluchimon + titamon tier ideas
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>>97427901
Beelstarmon + Rizoma de Loto
Like, it's pretty clear they held on her to reveal these things and then make her a 6 cost dual option as Musketeer support
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>>97426476
>>97426494
You guys are so fucking short-sighted lmao. They're going to be printing tons of cards with when attacking effects and sec+1 inherits so you can otk straight out of breeding after Arts Digivolving the previous turn.
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>>97427901
dual ukkomon
option effect: promote a rookie from raising then hatch an egg
arts digivole
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>*trashes your boss monster*
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2026 and it's finally official. One Piece has surpassed Digimon TCG in popular. It's not much better but it's enough on top of the Anime blowing up in the west
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>>97426794
Here we go.
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>>97425546
>>97425530
This really needs to be clarified because I think it's hilarious if so.
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>TQ
Shit. Don't add any actual new mechanics, just plastering more value onto a card that was left behind when they started adding too much value to other shit. At "best" it'll just mean we now technically see a couple more option cards in the same otk rush meta as before. But they're just doubling down on the same direction that got us shit like Hudie in the first place.
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>>97429151
>>97428832
More popular by collectors not players
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>>97425498
I don’t mind the concept but I don’t like the art/layout. Something like this >>97426257 looks a lot better.
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>TQ
Honestly I dislike the direction of the game, bordering on the word hate at this point. New mechanics are unintuitive, the rules and rulebooks make it difficult to easily understand and keep up with all these unusual things. Im casual enough that too many cards genuinely confuse me when I play multiple other games and have played games for decades. Every new set that comes out I just feel more and more left behind and it never feels any better.
Which is hella sad because I love digimon but the game has just lost me at this point
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>>97429761
ACEs were "weak" (read: completely reshaped which decks were and weren't playable) because they relied on maintaining board control and not hiding in the raising area. Digimon favours hiding in the raising area and OTKing.
These are the opposite. They help you clear boards while hiding in the breeding area and preparing to OTK. They are inherently better suited to digimon as a game.
ACEs also didn't fundamentally get you anything for free, and were often even a liability due to overflow. With Dual cards, it's extremely easy to see even from the start that they're getting you free value.
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>>97430693
>They help you clear boards while hiding in the breeding area and preparing to OTK
>With Dual cards, it's extremely easy to see even from the start that they're getting you free value.
You inherently lose value on Dual Cards if you digivolve them in Raising. You can push them out first of course to still get their When Digivolving but you still lose out on any effects that reduce or ignore digivolve cost or digivolve by effect. 5 memory for ShineGreymon is still usually a turn-ending amount of memory, when many top decks have tools to immediately come back from losing their Digimon, especially if they're deleted rather than bounced or de-digivolved or if they have their Tamers or Option cards up.
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>>97430866
Sure you do dumbass. If you digivolve in raising you lose out on getting that Digivolving/Attacking effect twice over the same two turns or lose out on actually getting to kill something with more than 13k DP or deletion protection.
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>>97426794
>>97428990
Proto Forms are just really expensive and I can't really justify spending on 2 right now anyways.
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>>97430880
Your unprotected guy isn't going to stay on the board for a full turn, dumbass. You're not losing value for something you were never going to get.
If you can't kill your opponent's boss with the option side, just don't fucking use that part?????
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>>97431056
Sorry, I see it was two or three steps ahead of you.
If you can't kill your boss without leaving raising, just leave raising. You haven't lost any value from it being a dual card.
If you die on the crackback because you left raising, it being a dual card or not was never going to matter. These cards are stronger as a whole, not weaker.
If it doesn't matter, just evo in raising without paying the additional mem cost and hope they don't kill you. <- we are here, where you're ridiculing me about "just lose lol"
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>>97431295
None of those are on the level of "they're gonna let you otk out of breeding" fearmongering that I was originally calling out, nor does it seem all that impressive compared to what decks are already capable of with Tamers and Delay Options.
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>>97431864
I haven't seen anything even listed on tcgplayer yet except the Chaosmon which currently isn't that bad.
>>97431882
Man I'm glad this game in under the radar and while they don't print enough ex set boxes you don't have to get into fist fights for product. One Piece players are getting raped by scalpers right now who all jumped ship from scamming pokemon.
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>>97431295
>These cards are stronger as a whole, not weaker.
Stronger in the sense that they have alternative modes of play, but practically speaking the option evo mechanic is pretty meaningless. I would wager at least 80% of the time, you're just gonna be going into them normally.
NTA
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>>97433765
IMAGINE
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Recently won at locals again (with my beloved bee deck) and had some real luck with the redraft.
I oneshot one guy with the Imperialdramon Paladin Mode Ace and TigerVespa Ace (he played eaters). Other guy was playing Adventure (with de-digi MetalGreys) and that was a really close one, he almost decked out himself, I was on my last few mons and security. Anyway, good games, and reward felt even better.
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>>97433765
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the price of Styracomon keeps rising, fuck.
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Mineralbros...
https://www.youtube.com/watch?v=Ip1hXMM0MKU
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>>97435154
Not how "based" works, but whatever.
>>97434990
>has protection
>triggers it by deleting the OPPONENT'S mons
>can evo from a lv5
gee, I wonder how it will perform...
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>>97435177
I want Styracomon to complete my Owen deck, the current pricing puts it far out of my budget since I'm planning to buy a box of EX11.
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Yeah, I asked in the previous thread (or the one before that) about buying the promo Millie and that one also didn't lower all that much so I ended up buying it yesterday for about the same price it was at the beginning of the week. I also thankfully ordered my Styracomons (along with all the other BT24 cards I needed) on Monday instead of waiting until the release day. With that, I paid a bit more for the other SRs but only ~7,5€ for each Styracomon. I don't regret it.
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>>97435225
>Sorry. I didn't specify that I was saying that one-shotting an Imperialdramon player is based. Fuck anyone who plays any variation on RK. They deserve to be one shot.
I was using the Paladin Mode. In the bee deck. Strong lv7 that can ace from my lv6s. Other lv7s I packed in were Examon X and the old Chaosmon (piercing, attacks unsuspended digimon). That Examon helped me in that other game against Adventure. I think I got to Ace the Paladin mode against Adventure too, but then he de-digivolved it immediately so it didn't find much use.
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>>97435766
On one hand, yes, on another if you miss a single turn to remove it, then it can OTK you, or at least destroy your board and rape security.
>just reread the card
>I forgot to clean the trash TWICE when playing him last time
It would've actually helped quite a bit against the Adventure player. Pretty big misplay, heh. (he plays a ton of things from trash in his version)
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what a dinoslut
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>>97436284
>You can also target your own trash if you're running out of cards in your deck. That's saved me a few times
We're all fucking yugioh playersmetaphoricallyat my locals, this is the first time I read that. Fuck, if you run multiples of him then you can even trigger the lv7 white return and end opponent's turn. This card's way stronger than I thought.
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>>97436360
>not posting the superior version
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>>97436387
Probably best to keep it at a 1-of. Outside of a white level 7 being checked in security, you don't have a way to put one in the trash unless they kill one on the board so its an unlikely use for you. It almost never came up when I was running 2 in Imperial. It also works on any white level 7 so if your opponent has an omni in trash you can have your memory gain by putting it back as well. It's a card that does a lot, but you never use some a lot of it and tend not to use parts of it. YuGiOh is definitely the worst for learning how to skim what a card does and miss certain parts, but I've found most of the time in tcgs people end up learning to skim the card so you can quickly get back to playing the game.
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>>97436887
>>97436890
Thanks you two. You just saved me the duel.
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>>97436892
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I feel like I'm too stupid to play Jupitermon.
This is the list I'm using with what I actually have access to. my locals hasn't gotten the aegiochus promos
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>>97436449
>Probably best to keep it at a 1-of. Outside of a white level 7 being checked in security, you don't have a way to put one in the trash unless they kill one on the board so its an unlikely use for you. It almost never came up when I was running 2 in Imperial.
Currently I'm running 3 lv7s in my bee deck, and I was just thinking about replacing the others with more copies of Paladin Mode.
I also wanted more of him simply to have a better chance of drawing him.
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how do i actually learn the nuance of this game? i play online and almost every game i play is me putting a lv3 on the board and then my opponents drops two lv7s and a tamer and leaves me with one security and one memory
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>>97437177
Play in person, be clear that you are new, ask questions, get advice
Playing online doesn't let you ask "how did you do that" or "why shouldn't I have done that" which are probably the main two you'll be asking when you start
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>>97437202
i've been to locals a few times but that bumps my progress from playing the game at the drop of a hat to playing maybe once every week or so. my LGS group are pretty chill about explaining the basics i don't really fault them for not wanting to walk me through that many games in a single night when they want to play
>>97437204
i've been bouncing between a few different ones, but if there were any i wanted to get good with the most, it would be pic related.
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>>97437106
Patamon and Cyclonemon seem like a bad idea to run together. Most lists I've seen are just running 8 Aegiomons and no other level 4s. You probably want to go up on Theater and Hirokos and/or Asunas. You may also want to cut down on Temple of Beginnings until you can get those other Aegiochusmons.
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>>97437438
>>97437460
I haven't checked that interaction specifically but I believe Linked cards are considered "stacked cards" like evo sources and Tokens aren't allowed to have stacked cards.
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Elizafags, your response?
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>>97437797
Basically the second set introduced a bunch of new faction archetypes without enough support to be any good and most of the support for the pre-existing archetypes from the starter decks and the first set was subpar too. Third set looks better but still not good enough to really dethrone the current dominant decks entirely.
Then again I don't actually play either, this is just my impression based on word of mouth and my own impression of reading all the cards.
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>>97437831
Well there's the obvious point that Gundam is a series about war and politics, which naturally breed factions. Even if Bandai didn't encourage it, people would be out there making their Zeon decks and their Tekkadan decks and their Celestial Being decks and so on. So might as well lean into it.
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>>97437712
10/10 the reactions on the bottom are the best part, Owen is my favourite liberator character so I need this.
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Oceania Nationals Day 1. Top 16 advance to day 2
1st. Growlmon slop
2nd. Growlmon slop (identical decklist
3rd. Jesmon (no Gankoo)
4th. Hudie
5th. Hudie
6th. Myotismon
7th. Zephagamon
8th. Sakuyamon
9th. Hudie
10th. Sakuyamon
11th. K Mastemon
12th. Omnimon
13th. Growlmon slop (Leviamon)
14th. Red hybrid
15th. Gallantmon
16th. Hudie
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>>97436405
Based white washing
>>97437106
>I'm too stupid to play Jupitermon.
You can always play merkuri. I think the guy is more aggresive than J.
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>>97437797
I'm enjoying it, but I'm admittedly a huge Gundan fanboy. Blue and White are far and away the best colors due to having the most blockers and card draw. Amuro and Kira are absolutely busted as pilots, but thats honestly expected.
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Which deck defines cancer in this game?
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>>97438135
did big negative DP effects coming back really fuck over rocks and mugen that hard?
also its about time they just outright ban all the +2 mem options, every deck is rainbow slop that can just run 1 of each (hidden potential needs to leave too)
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>>97439835
Hudie is what happens if you were to take the playstyle of Hunter decks--decks built around strong level 5s as their top ends -- and crank everything up to eleven, removing the need for resources under your tamers, made Arresterdramon Superior Mode a level 4, freeplays out the ass on everything including a suite of powerful option cards that also have delays to do it again for free and in archetype DNA that lets you do everything all over again thanks to tools the greater slop archetype gives the deck access to.
B/G Imperial shows the problem with making low level DNA focused decks and allowing easy memory gain off of a free action. The deck isn't meta but it does and gains too much for free, making a mockery of the memory gauge.
Uninteractable OTK decks because you're not actually playing WITH an opponent, you're playing against a timer and seeing if you can beat your opponent before they get enough pieces out to win on the spot. Not meta but just not fun to play against especially when the only out if your opponent suceeds at assembling their OTK is hoping you have a good security bomb
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>>97440028
>>97440078
not him, but what do you think of decks with alot of x evolutions?
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>>97425560
From what I understand, you can either:
A) Play the card as an Option. Only count the stuff immediately below the Digimon's name.
B) Play the card as a Digimon. Only count the stuff from the top down to the Digimon's name.
So, in this case, you can either play the card as the "GeoGrey Sword" Option; or as the "ShineGreymon" Digimon. Here, maybe this will be clearer:
>OPTION: GeoGrey Sword
Cost: 5 - Requires a Digimon that's either red, yellow, or has the [DATA SQUAD} trait.
[Main] 1 of your opponent's Digimon gets -6000 DP for the turn. Then, delete 1 of your opponent's Digimon with 7000 DP or less.
[Arts Digivolve] (Basically it means that, if you play this card as an option, then you can use it to digivolve one of your monsters for FREE.)
>DIGIMON: ShineGreymon
Cost: D (you can't play it normally)
Red/Yellov, level 6, 12000 DP. Mega, Vaccine, Light Dragon, DATA SQUAD
Digivolution: Pay 4 memory to digivolve from a lv5 red or yellow Digimon. Alternatively, pay 3 memory to digivolve from a lv5 Digimon that has "RizeGreymon" in the name or has the "DATA SQUAD" trait., ,
[When Digivolving] [When Attacking] [Once Per Turn] You may play 1 Tamer card with a play cost of 5 or less from your hand or trash without paying the cost. Then, 1 of your opponent's Digimon gets -9000 DP for the turn.
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>>97440187
In my opinion it depends entirely on the deck, the mechanic makes cycling through the deck a relative breeze thanks to bt9 cool boy and free evos at level 4 and 3. It only crosses into absurd territory with things like Guilslop(both as an engine and as an actual deck) and Dog engine because they let decks do too much for too little.
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>>97439550
I mean it was obvious from the beginning that Pilot cards aren't supposed to be all-encompassing versions of the character and instead just a snapshot of a point in time, when Amuro didn't have Karaba and Londo Bell traits or how nobody from SEED got Three Ships Alliance. They just haven't followed through on that by printing new versions of any Pilots besides Char as Quattro, and even then they made sure Quattro sucks for anything that wants Char. She can only Link to one version of the GQX anyway so I don't know how much she would have added to the Clan deck, but she seems solid for Zeon.
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>>97437712
This actually happens in the webcomic? Damn, I'd have to pick it up again. Which chapter?
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>>97441480
Fuck.
>97441506
>he's still mad
lel.
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>>97441824
>The fact it can't even digivolve off tamers means it even lacks synergy with it's other selves.
Not to say it wouldn't be better if you could do that but the other two Calamaramons kind of prefer having a level 3 in their stack rather than a Tamer, or being played out by Aqua gimmick effects. I think this Calamaramon has the best synergy with the overall Aqua deck out of all of them, you'd just want to pair it with BT18 Lanamon in such a deck instead of the new one.
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>>97438135
>4 Hudie
>none CS
Coffebros, not like this. . .
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>>97442198
you're acting like they're not complaining about Hudie, Growl and Sakuya in the same breath. Unlike all those decks Minerals got a massive buff in Icemon and 3 more great cards in EX11. The deck is a problem that will get worse
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>>97442128
>DigiDane
Not that anon and not to speak ill of a man who cannot defend himself but there is something weird about that man. I can't put my finger on it but if it was revealed he was an individual of poor character I wouldn't be surprised.
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>Pulled regular Jupiter from pre-release pack
>Alt Jupiter from packs won
That's all of my luck for the year.
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staring at that glass ass
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>>97439835
Basically any deck that has a strong "high roll" is cancer. It's impossible to play a fast-but-weak strategy in this game. Someone mentioned the Calmara deck above, that's a good example of this sort of tempoey deck. You would think that with that kind of deck, you'll generate enough early tempo so that when you reach the midgame, you have a good 50/50 chance of winning.
But what actually happens is that your opponent's deck, paradoxically, is more consistent than yours. Sometimes on turn 2 they'll just have it - much more than the 5-10% of the time the numbers might suggest, it'll feel more like 25% of the time. What's worse, you'll actually struggle to find your gameplan. You have to find it two or three times over the course of the game, while your opponent only really needs to find it once. Even if you have an 80% chance of finding it, you'll automatically lose if you fail to find it any time. Even just from failing the first time that's 20%, coupled with your opponent's seeming 25% instant win chance, meaning you almost feel like you've lost half of all games before they even begin. But then even if you do get into a good game, you'll find that your odds of finding your line keep getting worse.
This is an insidious flaw inherent to the game and I'm not sure how Bandai can solve it. There's this underlying unfairness to strategies that mean the only good ones are highrolls. You need to have that 20% chance to win on turn 2, rather than a 20% chance to fail to launch. The game gets more and more sacky with every set. I genuinely have no idea what they can do about it, it might just be the end of the game.
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>>97442843
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>>97439835
Sometimes when I have a bad night on DCGO I play D-Reaper. It's amazing how many decks can't out Mother or Gatekeeper. I like to put a Zone in security and pass for a few turns while they realize their only win condition is deckout, then I bottomdeck a Juri and they realize it's over.
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>>97442710
You make it sound like: my deck is so humble I can easily afford AA. It reminds me of the forgotten Rassenmon; its memory was short.
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Omega feels a little slow and brick easy. Any chance to fix the issue or is part of the experience. Deck recipes are welcome too.
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>>97443957
I don't think that's really the issue with it in DM (promo Millenniummon should be deleting itself most of the time anyway), it's just that both DM Kimera and DM Machine are decks with very little wiggle room and the payoff for mixing them and making Millennium isn't that good
Composite also has heaps of great On Deletions while Ver.5 has a few meh ones (Ver.3 has none)
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>>97443957
Okay but can we talk about how insane the new Millennium is? Like when the new tamer arrives the deck will have some serious packing. You do sometimes brick like every deck but once you have few good cards in graveyard and wicked god descent you can loop him few times in combo with old millennium.
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>>97444625
Thanks for giving me all my pieces bro.
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>>97444127
Reminds me of a time at my locals where for three turns straight my buddy points at my Metalgarurumon and says "I wanna remove it but I can't." Meanwhile my hand is bricked with all rookies and an extra Nokia.
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>haven't bought more than a few packs here and there in the last two years, plus the Billion Bullet release
>getting the bug to build Liberator decks and get boxes of EX-11
I've kept up but not to the point I know what's meta and all that. What are the fun Liberator decks and what sets would I need to buy into to build them well enough?
Also stupid question, what should I be paying per box for EX-11 if I want to preorder for a decent price?
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>>97444870
My bad i meant emerges i confused the two cards. I run one descent in the deck even tho its slow. But yeah sometimes you can get both sneed and moon in the same turn because of that card and the new Millenniummon
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>>97445083
Close.dek is powerful at the moment. For pure fun? If you're a hero then pick either Ryutaro.dek for triple breaking and the Fortitude keyword, Owen.dek for raw aggression or Zenith.dek if you want to be possessed by the desire to deliberately stall matches for longer than they need to be so that you can slowly dwindle your opponent's resources until you can activate Ragnarok Cannon's "trash all your opponent's security except for 1" to OTK your opponent and hit that dopamine receptor like it owes you money.
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Blocker is absurdly weak right now. It's always been a little bad, but with the amount of stun, piercing, cant-be-redirected, and suspend in the meta it's just pointless. Not to mention that it's nearly impossible to put up more blocks than your opponent can put up attacks.
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>>97445798
Yeah Blocker runs into the issue that it always needs Reboot, it's vulnerable to stun and redirects are just objectively better.
You know Blocker is bad when they invented a Keyword to explicitly give it to your opponent when you attack. The introduction of Collision really should have just been the death knell for Blocker as a concept.
Real talk, all Blockers should also have Retaliation as a standard regardless of color. There is zero use for blocking when most shit that attacks has piercing, shield trashing or gaining memory from deleting shit in battle.
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>>97445798
>Not to mention that it's nearly impossible to put up more blocks than your opponent can put up attacks.
That part has kind of been true forever. Throwing Blockers in front of your opponent just to buy time has always been a losing strategy.
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>>97445851
its very funny watching black rookies and champions get endless reboot or blocker inheritable as if those are equally as good as jamming, barrier or retaliate
might be a big cancer to add more effect immunity but maybe reboot could have a baked in immunity to enemy tapping effects or something so your reboot blocker can actually get the chance to block
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>>97446240
Honestly that would be suitable. Stunfaggotry needs a counter but giving a keyword which hard counters stun specifically is a waste of keyword and giving more things blanket immunity is just powercreep of the highest order.
Just adding a rule that Reboot ignores stun should be simple enough.
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>>97445798
I answer Chess Sluts.
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>>97447025
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>>97442301
hes a super friendly dude but hes one of those guys who is super performative in a way to attract women.
his entire look screams it and having met him a couple of times the way he acts in some situations just kind of is the nail in the coffin.
I forget the name for it that people use, but hes one of them/
If that is a bad thing to you, then yeah. As long as you are not a woman hes trying to fuck getting duped then you don't really need to care i'd say.
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>>97442843
Hilarious. Also, is this another one of those cases where the size is all out of whack? It looks like Cendrill here is like 16-20 meters tall. I thought her wielding the Big Ben for "OVERCLOCK" was just aesthetics.
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>>97447662
>I did get a few pieces for minerals, so I might try Close.
NTA, but I played a bit of Close, and her deck is definitely strong, but it felt like it always did the same thing over and over. After 4 games with it I felt like I saw everything it does.
It was also a bit annoying with all the cards you stuff under your pyramids, constantly messing with the stack.
It's strong, but boring to play imo.
Puppets and Medusamon on the other hand were super fun for me. Sometimes puppets can throw so many bodies on board you win by sheer numbers. And Medusa generally just rapes security.
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What are you thoughs about it, should i drop the Zubagon punch for something else like Tropical Venom and use it for recover turn with the new tamer but it would be necessary always ending turn in two of memory
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>>97448494
I run Hornet Eraser at 3-4, it goes amazingly well with TigerVespa Ace, in addition to just being good cards in general.
I think Zubagon punch is pretty good, its easy having high DP, so if you can cast it onto your Tiger Vespa you could destroy whole security in 3 attacks, making that OTK into an even stronger OTK.
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So with this new dual card what are the change of this decks to still be relevant in the game?
Diaboromon
Cendrillmon
Necromon
Medusamon
Bee
Ices deck
I recently get in the game so just wonder which one would get more support and there is any white like mostly pure white decks out?
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>>97448117
Cendrillmon is large
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>>97438602
Someone did just that.
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>>97449614
>>97449640
Here's the original.
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>>97449286
>Snu-Snu
>Amazonian press
>Gentle femdom
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Give me a solid recipe that involve her four copy of her.
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>>97451591
>BT3
Might as well buy a pack of standard playing cards, it'd be just as useful.
>>97451615
I still can't believe the game is six this year.
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Now we're talking
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So are we really betting on whatever is behind Yuuki here being the other SEC?
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>>97451977
Saw the deck top in 'nam. Although I'm not going to lie, I haven't been able to use it successfully.
Trying to see if I can find a comfort area with chronicle where I can beat the shit out of everything that isn't Hudie or Galaxy.
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>Your Turn: This digimon may attack your opponent's unsuspended digimon in the breeding area.
This is how Shoto's level 7 will save the deck.
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>>97454596
Saying an evo is on theme because the name has the same root language as another member of the line is retarded, especially when said root language is so ubiquitous.
You're the same guy who always gets butthurt when someone says something bad about armor dino.
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>>97455238
I'm more just looking at Shishimamon having a Seasarmon evo condition and an effect somewhere in the chain which can play from Digivolution sources so Minami can use her Rush. They can still be Yellow/Red so long as they can digivolve off any Seasarmon.
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>>97455153
>>97455341
>hes actually talking about a real thing
sorry anon your first post seemed like the most nonsensical AI shit I had ever read.
backward compatibility has been pretty spotty recently so it really is a toss up.
like the bt22 ulforce going on cs for 3 but not an aero for 3, just absolutely cursed lmao
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>>97448117
>>97448912
>>97449286
Apparently Digimon can just... freely change their size to a degree. Something about them being made of data and you can compress data.
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>>97449614
Why not?
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>>97453774
You can play Maid Mode Ace and Sakuyamon Ace for a hilarious back to back lv6 blast evos.
No, I'm not saying its optimal, or even good.
I'm saying its hilarious.when it inevitably overflows the opponent is almost guaranteed to be at +10. Or fuck it, overflow so hard you start a second game where he starts at 10 memory.
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>>97454596
Holy shit anon, touch grass or something.
Lv3 and 4 are just lizards, alright, but then lv 5 and 6 are snake and greek themed. Then lv7 just goes
>hurr durr, another armored dino, y'all like Wargreymons, roight?
Nothing in the design looks snake like or relates to greek monsters.
>but muh name
The name is not the actual design of the monster you troglodyte.
Nyabootmon doesn't have that problem. Nor Ariemon or Dullahamon (even if he looks kind of lame).
The only thing the armored dino has in common with the rest of the line is being some reptile. Wow, how original.
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>>97456332
I'd argue that the greek theming of the latter two is almost entirely irrelevant to things and whats more damning is that there's extremely little visual coherency between styracomon and the rest of the line. Everything from Eliza to lamiamon shares the same, or very similar color palate, generally more rounded shapes and forms, as well as recurring elements of ruffs, frills and generally looking like a "Proper" member of the upper class in some period drama. Medusamon does shake that up a bit, but it's still visually coherent. The blues and reds are a different shade, but the main colors are still blue and red. She's also got more sharp angles than the previous forms, but things are still generally rounded and soft. And whilst she does look more "wild" than her predecessors, she still has a frilly, fancy looking outfit, albeit one with some design changes to make her look a bit less ""proper" or "Refined"
Meanwhile Styracomon's got a completely different color palate, being red and green, Consists mainly of harsh angles and spikes, and completely ditches any of the previous theming, unless you stretch things to the point of literally grasping at straws. There's also the minor switchup between the last two members of the line before styracomon being clearly feminine and styracomon being overtly masculine, which is more relevant than dropping any supposed greek theming since it ties into the entire line before styracomon consisting of more rounded and soft forms (Plus elizamon could be described to look "Girly")
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>>97456369
>the last two members of the line before styracomon being clearly feminine and styracomon being overtly masculine
The sex thing is also a valid point, but Nyabootmon (who also switches sexes from Cendrillmon) makes it work by still being related to fairy tales and shoes. If Styraco was a manly mon, but something like a huge Basilisk snake or cobra it could work. The snake theming and turning people to stone would still be there and I think far fewer people would dislike it.
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>>97454654
>>97456332
Maybe I should never post in this general again if something that simple makes retards like you fly off the handle like this.
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>>97456369
>I'd argue that the greek theming of the latter two is almost entirely irrelevant to things and whats more damning is that there's extremely little visual coherency between styracomon and the rest of the line.
This is a valid criticism and I agree with that.
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>>97456614
>whaaa, whaaa, stop criticising my dino, he's perfect, whaaa
don't come back
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>>97456864
>Design is still shit in this context, you grasping at straws is still pathetic.
You're not making any sense whatsoever. Explains the unhinged rage.
I only gave the origin of the name. Even when it was revealed I thought the design was completely out of sorts with the remainder of the line.
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>>97457660
BBDudes was the true goat
https://www.youtube.com/watch?v=6zL1Fv6N-ew
>EX4
That was ancient. Good time capsule and still funny though,
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>>97457641
Do people really like videos like this?
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>>97456332
lvl 4 is not even a lizard/reptile
the lines theme is a mess the entire way up
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>>97458387
yeah I am pretty sure he deliberately makes bad lists to put on his youtube
because he like plays in regionals and places, he doesn't use them lists, so its pretty obvious he doesn't think that is the best list or something.
what his motivation for this I don't know or understand, but its clearly intentional or there are some other non obvious stipulations or motives.
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