Thread #97459731 | Image & Video Expansion | Click to Play
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Not quite Super Ultimate edition
Previous >>97425498
>Basics Pastebin
https://pastebin.com/GWjTU9Uv
>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL
>Fanmade PC sim
https://pastebin.com/u6aKrBSg
>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/
>BT24 Time Stranger questionnaire
https://docs.google.com/forms/d/e/1FAIpQLSfUkY59Z-WK2gPFO9L5_uT3CnUmya QNMHDUKTfX04vQQx3EBw/viewform
>News
Banlist, Errata:
https://world.digimoncard.com/rule/
New and Upcoming Releases:
https://world.digimoncard.com/products/
Digimon Liberator:
Latest web comic chapter is Episode 22 Part 1! Next chapter scheduled for January 29th
Latest web novel chapter is Debug 26! Next full set of chapters in March?
https://digimoncard.com/digimon_liberator/
BT24 Time Stranger is out now!
EX11 Dawn of Liberator is scheduled for release February 13th
AD01 Advanced Booster Digimon Generation has been announced. Reprint set scheduled for release March 27th
LM07 Another Knight pre-orders are closed. Scheduled for delivery by March 28th.
ST23 Digimon Beatbreak & ST24 Digimon Savers have been announced. Scheduled for release May 16th
BT25 Dual Revolution has been announced. Introduces "Dual Cards". Scheduled for release May 16th
EX12 Digital World Shambala has been announced. Scheduled for release July 3rd
LM08 Final Crest pre-orders are open until February 9th. Scheduled for delivery in August.
https://p-bandai.com/us/item/N9059070001
>TQ
What decks are you running now that BT24 is out?
320 RepliesView Thread
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>>97459731
Maybe Medusa. But I always bring Machine and B/G Imperial to play as well.
>>97459955
NTA, but I've been playing the purple-base slam version. It can be less consistent at times, but I like the explosiveness of it.
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>>97461122
I don't think it was ever really meta, just had a few results because it was a new toy. It's hard to say if a deck will become meta or even good in the future since sometimes all it takes is 1 decent line or a card or two that fills some flaw the deck has. That being said I think decks where their goal is to get a level 7 out that isn't named omnimon tend to struggle. There are an anon or two that really like the deck so they might be able to say more
>>97461360
I don't think they're willing to spend the resources to unfuck it.
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>>97459731
>>TQ
Despite this armpit fetish of mine I reject Olimpus deck cuz' is low appealing to me. Actually my hype are in that asian-server box, Wukong (mexican one) and Amaterasu. And i'm not very fan of liberato but violet and the chinese one.
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>>97461122
Flash in the pan per usual.
Everytime it gets a promo support (every 4 months) everyone goes IT CAN BE MAYBE NOT SHIT THIS TIME. The new millennium is good but not THAT good to make the top end worth all the bs to get to it.
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>>97461410
>where their goal is to get a level 7 out
>>97461557
>to make the top end worth all the bs to get to it.
I mean to really pop off you still need a bit more setup but the bare minimum is only 3 cards in trash to play a Millenniummon.
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>>97462026
I don't have the pieces yet, I'm just expecting the others at locals to give me the rares (bought the Hades, will pull the U/Cs, have all the other Appmon)
I assume it will be similar to all the other app decks
Hades on plays System and Life apps so it's not as flexible as Ouranosmon
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And here it is
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>>97462976
They've done it, they've finally done it. You can now "vortex" during the enemy's turn
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>>97462941
Design is shit and card is absolute cancer
Bravo Bandai
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>>97462998
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>>97463050
ty!
>>97462941
>>97462993
>>97463002
the immunity is worded differently to every other immunity, wonder if this means it works any different
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I honestly don't even know what the fuck I'm doing.
I was playing into Iliad soup and ended up misplaying by killing the Merva with Ouryuken instead of letting the Aegio swing into my security and slowly chip away at his resources over time.
I was kind of contemplating DeathX at maybe 2 or even teching in Black Scrambles to just squeeze it out at 1 copy in case it ended up in my security and got trashed since so many decks go seemingly go wide, but I don't know.
I'll see if I can actually git gud and figure out what I'm doing.
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>>97463056
I think it's them trying to make it clear that "End of Your Opponent's Turn" and "opponent's turn ends" are different things (one being a timing and the other being the length of the effect). The actual immunity is the same as always
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>>97462993
>>97462941
>>97463002
>>97463148
Vortexdramon
What does the effect do?
You skip the attacking part and go directly to the battle part and compare DP.
Does it work even if I'm or the opponent is attacking?
Yes, the rules only prevent you from performing 2 or more attacks in the same instance. You are not attacking or forcing an attack with Vortexdramon's effect, though.
In this case, complete the battle, then proceed with the attack, if possible.
If your opponent is attacking, because of turn priority, your opponent may trigger all their When On attacking effect first before Vortexdramon can force a battle.
Do any "When Attacking" timing, blocker or ACE window effects trigger?
No, because it skips the when attacking part, going directly to the battle part.
TLDR: no redirects, no ending attack
Do Piercing or End of attacks effects happen?
No, because you never attacked, Piercing and End of Attack effects won't happen.
What happens, if I battle an Iceclad Digimon with it?
Compare Sources then instead of DP.
Does it work on unaffected Digimon.
Yes, because it doesn't affect the opponent Digimon, just letting Vortexdramon battle your opponent.
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>>97463336
>You'll only be able to attack with a 21k+ stick(could be more) when this thing evolves
absolute fucking asscancer.
What happens on this case tho:
>attack with Alliance
>faggotdramon battles not the attacking mon but the other suspended one and kills it
Does the attacking mon lose the alliance dp and SA+?
Also source?
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>>97463693
this just isn't how alliance works
you suspend a digimon to get +DP equivalent to its DP (after the alliance cost of suspending is paid) and sec+1 until the end of the attack
what happens to the other digimon after you alliance is irrelevant, and you can't dodge this in anyway way as its just a direct temporary DP buff.
Alliance is very good against the lvl 7
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>>97463336
>Does it work on unaffected Digimon.
>Yes, because it doesn't affect the opponent Digimon, just letting Vortexdramon battle your opponent.
Well this is some bullshit. It's literally an effect on card text.
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>>97463050
>officially promoting this 1 turn KO bullshit with this bullshit ragnarok cannon
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>>97459731
>TQ
Trying D-brigade with the new digipolice stuff, but gonna just revert back to Aqua Slop and Seadra with the new promo, and Machine if I feel like it. I want to try Millenium with the new promo but I am waiting for the promo price to not be totally retarded.
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>>97463832
It's kind of like how raid and overclock work.
Raid doesn't affect your opponent's digimon, it affects your digimon by changing it's attack target. Overclock doesn't affect your attack target, it just lets your digimon ignore the suspend step. So Vortrexdramon gets to change it's attack target, and ignore the attack step.
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>>97462941
I like the design a lot but I didn't become aware of how oppresive it is until I read you guys' comments about it because I didn't think about the difference between attacking and battling. Is it really that cancer?
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>>97464210
On the offensive it's dirty because you're hard skipping entire steps of the game. On the defense it's strong as well since while your opponent can still activate their When Attacking effects, most things can't get over a 20k beater that's immune to Digimon effects so your opponent is forced to either not attack at all or have so many bodies that they can just rush you.
The fact people complained about EX11 Galacticmon having 1 turn of immunity only for them to drop a Digimon with reusable immunity is crazy.
I'm genuinely surprised they didn't give him Security Attack+1 just to have him speed up the game more.
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>>97464210
It can block at least two attacks while deleting a 3rd with its effect, so even going wide isnt going to fully save you. its unaffected by digimon effects so the only good removal is via option. It living guarantees death. God forbid you consider medivalgallentmon on top of all that.
This card is designed specifcly to be reigned in by Dual cards giving everyone more option access.
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>>97462941
>can't play anything because gallant nukes you
>can't turn sideways because vortexdra nukes you
this card feels very expressively designed around hiding it raising and blasting it with a dual card
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>>97464210
not really
barrier fucks it
deletion protection makes it do nothing
if you only have 1 digimon on board that dies to battle, does it really matter if it suspends it and kills it or gets to do it twice?
it has protection to digimon effects so its hard to deal with, it basically gets to block 3 times but if you can get bigger than it (such as alliance, gallant x, etc) then it can't really do much.
to me it functional a lot more like traditional level 7's than most liberator ones have and is something you go into when your 6 survives and you need to amp it up
you don't really want to evo over medi unless you need the extra firepower
you don't want to give up your ability to go into zephaga ace
the deck already had digimon effect immunity
the deck was already really good at battle
the deck could already block a gorillion times (go into ace, suspend something, bottom deck stuff, unsuspend, block, unsuspend)
the only thing that is changing is that they are allowing you to recur the effect immunity and an extra block/removal, is it good? yeah, but it also means you need to run a lvl 7 in a deck that was already very top heavy and had space fitting them all in (3-4 medi, 1-2 ex7, 3 ace) + all its tamers
the new memory setter is going to be a far bigger power increase for the deck than the lvl 7, you pretty much instantly play that guy at 3 (or mb 2 of it + 1 of the old one) as it basically just gives everything in the deck rush + blitz + draw + 3k dp
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>>97464332
>final hit with Mucho
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>>97464210
People in these threads are beyond retarded so ignore them.
Is it good? Absolutely, especially with a stack with the new support since tribal is actually good now. Broken? no.
DEEP SAVERS BRO TIME TO RISE UP AND ATTACK A BILLION TIMES.
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>>97463693
source, there is no source atm, just my current understanding of the game and interpreting the text on the card
regarding the battling with non affected Digimons part, Yuuki mentioned it in the Video today
regarding the alliance question, during the attack, you keep the DP boosts and SA+, as you are still in the middle of attack
>>97464196
Vortexdramon doesn't technically change it's attack target, it just creates a new battle out of nowhere during the middle of an attack
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>>97462941
If this works with inherited effects that is crazy.
So you have
>3 different protections from zephaga grandgale and vrotexdramon
>You can steal an opponents trun if he decides to some dumb shit
>Is a beater most bodies can't pass
>can be ridiculously easily cheated with emblem and the fact he goes from a lvl 5
Zephaga bros its our time
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>>97463002
>it can attack 3 times to chunk ExMaquinamon's defense
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>>97463693
>>You'll only be able to attack with a 21k+ stick(could be more) when this thing evolves
Oh that thing is easily going to hit 26k, maybe more, the turn it digivolves. That Digivolving/Attacking effect is not OPT.
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>liberator made the old card game cover come true
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>>97466169
>Level 7 Dual Cards
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>>97466169
Like most other manga Liberator decks, Shoto can rebuild from an empty field with his BT20 Tamer card or a Scramble, his EX11 GrandGalemon, and another Vortexdramon. But unlike most of the other manga decks, he can also attack with it that turn because of Vortex.
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>AAAIIIEEE BIRD-SAMA I KNEEL!!
ENTER.
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>>97466604
>>97466609
Jesus Christ this set is going to have the worst "art" since RB
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>>97466604
>>97466609
These are for adventure alter s right?
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>>97466604
>>97466609
AD, adventure set? The card art being a still from their digivolving sequence is neat. The all turns is interesting since it can trigger off of a tamer being played from your security
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>>97466604
I don't care how good these cards might be, I'm not playing them, period
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God fucking dammit
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>>97468162
AD01 Greymon gets real art.... sort of
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>>97468170
Evo Cup continues reprinting useless shit
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>>97468202
get x1 of each with participation stamp for participating
x1 of each with finalist stamp for top 32
x1 of each with finalist stamp for top 8
x1 of each with champion stamp for 1st place
no champion stamp for 2nd, so you don't get x2 as well for 1st place, but the prior posted metalgreymon is also for 2nd place
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>>97466604
>>97466609
OOOOOOOOMMMMMMMEEEEGGGGAAAAA
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>>97468104
They won't play well with the existing shell because BT17/22 WarGrey and Melga want you to have Agumon and Gabumon on the field. They probably expect you to run a pure Adventure shell with the EX9 Modes and new level 6s.
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>>97468533
https://wikimon.net/Sunakura_Iori
They're great
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>>97468533
>>97468559
oh shit they the artist for some of my favorite card arts
the watercolour look combined with such vibrant and evocative colours just makes for a delight to see on a card, not to mention the style of naturalistic compositions just feels so cute and personal
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>>97468162
>>97468168
Nice tits indeed
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>>97466609
>>97466604
>>97466662
>graphic design is my passion tier gradient background with le ebin flares
Are these worse than the shinegreymon one with masaru on hand with inconsistent line weight, that's the real quesiton
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>>97469947
if you grab them right after they start coming out
$5-10 usually
some super in demand ones can go as high as $20
really unpopular ones can be as low as $2-3
finalist is where they really start ramping up in price
$30-50
in demand ones can be $80-90
after a while it goes up though, and the in demand ones shoot up even higher
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>>97469947
Varies. The promo reprints are usually around the price of the promo plus a little more. The low rarity ones should be cheap once they're available but can start around $10USD but drop pretty quickly. Anything meta will cost more.
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>>97471614
It's when digivolving and once per turn are strong enough to possibly consider it as a 1- or 2-of. But, piercing and vortex won't let you swing for game so it's more of a defensive card to stop your opponent in bees.
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I honestly fucking hate what the game is turning into. It's literally just about who finds their digimon earlier. Everyone plays eight trainings, eight memory boosts, and if you brick because you can't find a level 5 for a turn you lose.
This isn't digimon. This isn't how the game is supposed to fucking work. If I build my deck around making consistent early fast plays that generate advantage, I should get rewarded for that by winning when my opponent bricks, while my opponent doesn't necessarily win when I brick. That's the reward I get for taking the risk of moving out first when moving out second is such an advantage.
But every fucking deck now just accrues incidental advantage and otks like nobody's fucking business. If you're behind a turn on tempo you lose, period. There's no way to recover if your opponent gets to make 3 checks and set up a bigass protected board before you, while also removing all the shit you might have played out to the board incidentally.
It's supposed to be balanced. If you win the game from moving out first, you're not supposed to also be crazy good at moving out second. Decks aren't supposed to have crazy removal and crazy protection and crazy damage and crazy swarm. They're supposed to pick two. What's the fucking point of playing if me and my opponent are just drawing cards until we find our combos? There's supposed to be thought involved in playing and risk involved in deckbuilding. I criticized the game a few sets ago for just being "slam your stacks against each other until someone wins", but now it's not even that. 70% of my games are decided just because someone bricks for a turn. It wasn't like that even a year ago.
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Moar reprints
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>>97472884
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>>97472884
>>97472893
I wonder how much of B/G Imperial they're going to reprint in this. The gold borders are kind of tempting for a deck I've had unchanged for over a year that still does alright at locals.
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>>97472884
>>97472893
Bandai PLEASE reprint analogman pleasepleaseplease
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>>97473865
That's basically the whole deck anyways. BT16 pail is the only card that costs much in the deck. Funny thing is I don't think a new topend would change much for the deck since Pail does so much of the work.
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>>97473902
No idea where you live, but it might be worth asking on a trading discord to see if someone would mail you the cards if you paid for the shipping cost if they don't. International shipping sucks but that might be your only option aside from proxying if you really want to play machinedramon.
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>>97472884
>>97472893
blessed, these look worse than the promo alts.
ExVee and sting have ADR alts, but they look like ass.
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>>97472587
You are correct about the state if the game, but I dont mind the speed of the game its not like yugioh where you need millions triggers the games end fast. However about the brick part you are absolutely right its annoying how many times me or my friend bricked for one turn and its over. How to even fix it? I mean at least a lotof decks are meta despite what everyone is saying
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I think I figured it out, bros.
Legit cut it close with how these new decks just ramp up memory so fast and tutor out bodies.
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>>97475143
the game is an awkward state right because of the otk meta, which promotes this faster style of gameplay and missing a turn basically gets you killed, which really punishes sub-optimal hands (I wouldn't even call a lot of them "bricks") so it can feel bad to play.
I don't really think you brick that much, or you have that many non-games in digimon, especially if you compare it to other card games.
Basically running the numbers on most decks you have <5% chance of having a non game, if either one of you have a non-game then the whole game is a non game, unless both of you brick then its kind of a game. generally this is an <10% chance to happen but it depends on the decks.
You compare it to something like magic that has a 20-30% non game rate by these same measures and its baffling to say bricks are an issue in digimon.
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>>97475384
Ratios are a bit iffy, but I'll see if I can test more these next few nights and see where I come up short.
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>>97475416
>>97475512
yeah release seems to smooth the deck out a lot and also still helps you dig for pieces
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Rank them
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>>97476368
I really dont like magneticdramons design but the AA on the card made galaxy eyes photon dragon actually look cool.
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>>97476368
I don't like Magneticdramon or Vortexdramon since I dislike Dramon generally. Styracomon feels wrong for the line, Ariemon feels like it should be the Level 6, Nyabootmon and Dullahamon are whatever so it would be something like
[Arisa/Violet] > [Yao/Owen] > [Shoto/Close].
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>balaluna
Witchmon confirmed top tier.
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>>97476932
>Nyabootmon so low
You mean the card is bad or that you dislike the design?
>>97477689
>Nyabootmon and Dullahamon are whatever
You take back that neko slander, he's perfect for his evo line!
>>97476415
I haven't played with Nya much, is it really that bad as a card? His effects seem pretty good, you play bodies and when you use them for overclock or protection you play even more and lower dp again. The only problem seems to be running out of cards in hand.
Ariemon does seem underwhelming compared to the rest. After the initial evo you get max 3 digimons to use with "when attacking" and then... dunno, have to play more by hand I guess?
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>>97478000
>You mean the card is bad or that you dislike the design?
I ranked them by the design. To be honest, though, I don't necessarily hate Nyabootmon's design. I don't like that he's a Lv. 7, seems more like a Lv. 5 to me. But people on /vg/ didn't agree and now I hate its existence. I'm petty like that.
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>>97459731
I spent 2 hours on this and I don't think I like it
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>>97479036
In my experience 8-10, but thats usually just to get the last copy of the short print sr and you'll have more than a playset of a few of them.
To be honest anon I usually find it cheaper to just buy singles and then 2-3 boxes to get your bulk and rares and have something to open on release day
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>>97478000
Arie can do a heap of checks, but you need non-Liberators (Xiquemon and MegaSeadramon) to pull it off and that makes the emblem less consistent. None of the Ryugumon (even EX11) have a strong enough On Play for it to Decode out either, though Neptunemon doing that can be devastating.
Nyaboot is a great card but similarly you're using Karakurumon rather than Chaperomon so get locked out of emblem warping. You never want to evolve over Kaguyamon either.
The others (besides Dullahamon, which is really just a hair stronger) are leagues above, genuine meta threats.
>>97479036
Probably a case (12). This is 6 boxes (posted by Yoshi Sudarso on twitter). No Neptunemon.
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>>97479456
Fair enough, but outside of maybe the koromon that draws when security is removed from and a few other low rarity cards, are there any that really need a reprint for accessibility?
>>97479477
And they probably want it structured somewhat like a regular pack with digimon lines. But yah, I just can't think of any low rarity cards that aren't worth pennies.
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>>97479511
Going through TCGPlayer now. It's been harder to find the Uncommons because they have pre-release versions, are more likely to have AAs and also have the limited foils (as do the commons, but it was easy to sift through)
These were the 10 most expensive Commons
ST12 From Master to Disciple
BT11 Vemmon
BT12 Impmon X-Antibody
BT12 Agumon
BT12 Wizardmon X-Antibody
BT8 Armor Texture
BT8 Mist Memory Boost
BT16 Gaogamon
BT19 Impmon
BT3 Gazimon
(There were also some EX3 Revision Pack mixed in there - Growlmon, Flamedramon and Shadramon, all would be fine choices too)
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>>97479518
Alright stopped being retarded and figured out I could filter out the pre-release shit. Didn't bother to include the starter decks though there probably are some that should be reprinted. These are all that were more than a dollar
BT2 Kurisarimon
BT8 Crimson Blaze
BT7 Calling from the Darkness
BT18 Violet Inboots
BT18 Owen Dreadnought
BT19 Sangomon
BT3 DemiMermamon
BT6 Tsunomon (confirmed to be getting one)
BT14 Koromon
BT17 Miraculous Mega Knight
BT9 X-Antibody
BT15 DemiMeramon
BT12 Monimon
BT8 Kari Kamiya
BT18 Puroromon
BT7 Bukamon
BT16 Cupimon
EX2 Gigimon
BT8 Gurimon
BT18 Funbeemon
BT20 Phantomon
BT20 Ghostmon
BT15 Hagurumon
EX7 ShoeShoemon
BT10 Lonke Adistakto
EX6 Angewomon
EX2 Viximon
EX6 Infermon
BT20 Huckmon
BT19 Yao Qinglan
EX5 Dobermon X-Antibody
BT16 Cerberusmon
EX4 Agumon
BT11 Agumon X-Antibody
BT18 CannonBeemon
BT7 Nidhoggmon
BT16 DemiVeemon
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>>97479647
Hanimon/Gasamon, Manekimon, Darumamon, Ariemon
of course DNAs can be involved on the way there but that is the non Jogress path
https://humulos.com/digimon/penc/
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>>97479846
>"Go on bitch, do your battle thing, see what happens."
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>>97479846
D brigades would rape it lol.
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>>97479518
>>97479561
Either way, nice work. Hope they reprint a lot of those.
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>>97480068
no clue, because Kunlun exists as a character they can make a tamer card out of now. I'm not sure if they're going copy EX9 and make a huge archetype with sub archetypes or copy the previous pendulum field group decks and keep everything within singular archetypes.
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>>97480459
the bounce would be a Digimon effect so it wouldn't work. Could do it next turn, but if the Shoto player plays anything that suspends On Play (half the deck), they can force a battle without suspending and probably remove it
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>>97479846
I think Jesmon might be able to build up its DP high enough on attack to beat over Vortex. TS might be able to too if they build around their Throne Rooms. Maybe Hudie can run Ryuji and some attack Options.
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>>97480606
if it has the +DP inheritable for your board yeah it can probably get high enough
but jesmon needs to do multiple alliances, so when the first alliances vortex triggers and can battle the other one immediately. so jesmon can't really do it
gallant x can probably get there if it has the full +DP stack, as in wargrowl x +3k, bt17 gallant +3k go into gallant x +4k then takato attack + 4k and it will get to 26k which is still not enough if vortex for the 26k off, if it got +3k (or +6k) from grandgale then gallant is just out of luck since it can't -DP vortex
and if you add the DP from tamers as well, then lmao, vortex can easily get over 30k
zephaga was already one of the best battle decks and could already cause issues for jesmon and gallant x with its big values and digimon effect immunity, depending on exactly what you ran as its top end, with vortex its just giant
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>VS DarknessBagramon
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>>97479106
>Nyaboot is a great card but similarly you're using Karakurumon rather than Chaperomon so get locked out of emblem warping.
Wait, why tho? Karakuru just deletes something to climb the evo line faster, the Chapers can warp from Shoemon, play a lv3 from hand or lower dp. Also the Emblem Warping works, since it only checks for puppet and liberator traits. I think you meant warping from lv5.
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>>9748097
NTA
nyanboot requires chapero in name to warp, as you mention
which means you just have less targets to level skip on, and often times a lot of the liberator decks are using emblem to go into their lvl 7 for 3 from their 5, not being able to do this with nyan on kara makes even running emblem a lot worse and a lot less consistent so you kind of lose access to your emblem when you play the kara + kaguya package
especially because kara is already free evoing into kaguya, so you are kind of just going into kara from your 4 at best with emblem, which doesn't really work well with arisa
wanting to make 2 stacks because you want to keep kaguya has made nyaboot a really awkward card
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>>97480976
Like how Close can emblem warp (Sunarizamon -> Proganomon -> Magneticdramon) because the warp Proganomon triggers all the different Close tamers so it'll happen as long as you have one tamer and the emblem in play.
Only promo Arisa will trigger when Chaperomon Digivolves, because it doesn't play (ST/BT22) or delete (EX7/EX11) a Digimon, meaning at a minimum you'll need Mirai or another Digimon in play too (and you don't really want to emblem to Nyabootmon by Overclocking because that's giving your opponent at least 4 memory).
Nyabootmon is fine using the emblem off a Cendrillmon from Karakurumon but that requires so many more of the exact right cards in hand compared to most of the emblem warps. Dullahamon suffers from a similar issue but at least all of that deck's level 5s are Phantomon.
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>>97481166
Played a little with Kaguyamons and Nyas and I'm starting to see the issue. Its not that Nyaa is bad, its that Kaguya and other lv6 are often too good, and evoing over them feels like a waste.
Nya's overclock + "when any are deleted" is nice, but BT22 Cendrill has the same exact combo, but plays tokens instead, which also give -3k and you can also hard play her onto the field.
Puppets seem really strong, but Nyaa just doesn't contribute much to what they're already doing with just their lv6s.
Speaking of lv6s, for me it seems like the BT22 Cendrill is better than the EX7 one. With BT22 you can immediately overclock practically for free and throw -3k dp onto something, then in opponents turn again respawn a token if it dies somehow. EX7 has -6k dp when attacking, but doesn't spawn new tokens on deletion, meaning you can't immediately overclock, and if something kills the token she can't use protection from lv5 inherited.
I also saw the light with EX9 Karakurumon, that instant free evo is in fact pretty good, it goes well if you have a bt22 Cendrill or EX9 Kaguya on board too. You can also hardplay Karakuru and still evo into lv6, so you have a lv6 with protection on board when you pass turn.
Also, the Kaguya lines and Cendrill lines seem pretty distinct from one another, like they basically belong to different decks. Cendrill spawns tokens and overclocks, Kaguyas delete, trash cards and play from trash. They work together, but it feels weird. With the new set I think I'll build a pure Cendrill deck and a pure Kaguya one.
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>>97481841
glad you had some fun with it
the lack of cohesion is a big issue with the archetypes performance imo
and if you look at the ex11 cards, its going to get even more awkward.....
you really want to have kaguya + nyaboot but that is such an unrealistic thing to get and you would have closed a game before getting that anyway
so you make accommodations and set more realistic goals for your wincon, and then it just degrades from them into problems
ex11 cendril is also an insane card lmao and its going to make nyaboot less desirable and going to make the archetype even more nutty (and lose even harder to crimson blaze xd)
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>>97481874
>you really want to have kaguya + nyaboot but that is such an unrealistic thing to get and you would have closed a game before getting that anyway
>so you make accommodations and set more realistic goals for your wincon, and then it just degrades from them into problems
From what I played in the past with just Cendrill lv6 and some filler 7s, the deck is really good. It can swarm the opponent and often kill smaller bodies with all the "-3kdp" you often get.
>ex11 cendril is also an insane card lmao and its going to make nyaboot less desirable and going to make the archetype even more nutty (and lose even harder to crimson blaze xd)
Just read this card, wtf, 1 token per opponent's digimon, and alliance with overclock. You throw up on the board, murder stuff with -dp, then overclock with alliance for 2 checks. Fugggg.
It even has a nuke going off in the background, lmao.It's probably also gonna cost a pretty penny, fuck.
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>>97481962
the fact its on evo and on attack as well is such a lmao
you are at minimum doing -9k (cendril, the lvl 4 you play out, and 1 token to whatever you are targeting) and then again for -18k
then you pop the token for -21k
people think hudie does a lot of -DP but this cendril is going to just wipe an entire board with -dp the moment it evos
and you can fucking go into for 0 cost off the kaguya AND it even has a layer of protection
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>>97482008
I mean off the karakura, not kaguya, since it just needs to be a lvl 6 puppet you are going into for free
and all of this is on non trait locked lvl 6, any yellow deck can play this
the only restriction is having lvl 4 or lower puppet trait digimon in your deck, which isn't very many decks but still is some absurdity if some deck happens to have them
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So anyone have pic related?
I just wonder how many decks can you fit there i found this reference pic and it looks like 5 of them and what kind of deckbox are you using i try to find out one with an open window to show a card but i'm worry about the size, any recommendation or links?
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Gentlemen, is TigerVespamon Royal Base a good first deck?
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>>97482308
m8,
Bandai is only repurposing and printing/embossing on one of these aliexpress wholesale cases. It's the exact same.
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>>97482371
For learning the game? Not really. Its okay, but also does some weird things none other decks do. If you want to learn the game just pick some straightforward evo deck.
But the bees are very good, and TigerVespa can often solo games.
>>97482379
>waht
Oh yeah, I can believe they're from Aliexpres.
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>>97482480
Actually, what's an easy to learn but still playable deck nowadays? Most things that can hold their own weight do some crazy combos and trigger a billion things that need to be resolved in the proper order to not fuck it up. It makes me think the best way is to just throw a newbie in the deep end and treat it like a trial by fire.
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>>97482571
Personally not a fan of throwing new players into the deep end, most tend not to stay for long when that happens in my experience. But I think a new player would want to get a couple matches in on the learner app Bandai put out to get a feel for the game, then build a deck. DM machine is pretty straight forward though
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>>97482745
>which deckboxs would be a great fit, if you dont mind telling me, please
his image literally tells you the size of the smaller boxes that will fit, with the measurements of the larger box's insides. Just look at the measurements of deck boxes you'd like before you buy them.
Are you braindead?
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>>97482671
Yeah I figured it'd be an aggro deck if anything.
>>97482571
I was thinking Vortex, it's starting to do better even if it isn't at full power yet. If not for the price I'd say Gallantmon might actually be a good learner deck too, because it still has the power to be relevant and it doesn't have to worry too much about ordering triggers aside from X-Antibody itself.
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>>97482768
vortex is a high ceiling deck, i don't know if new players could really use it effectively in battle. gallantmon's not a hard deck to run but building it full power is one of the most expensive decks in the game. not so say those choices are bad or wrong, but there are downsides
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>>97483814
>>97483823
Promos weren't on the rarity list for AD01 but they were in RB01. Signs point to no promo reprints in AD01.
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>>97484230
Pretty simple
When you play Titabaluchi, you use the delay to also play another level 5 (Shark and SkullSea most usefully, since they let you DeDigivolve or strip protection that Titabaluchi can't get around while in theory locking Iliad out of their free value
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>>97484337
>Shark and SkullSea most usefully, since they let you DeDigivolve or strip protection that Titabaluchi can't get around
I mean they aren't bad but you'll have a hard time finding room for both alongside the SkullGreymons and Baluchimons that are part of your engine. I have seen early winning decklists with one or the other but not with both.
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>>97482571
styraco and sakuya are probably the best choices for it in current day
both are reasonably powerful, not difficult at a baseline but still have some room for skill growth and for the most part play the game as intended.
they do some "different" things but those are all just printed on their cards and reading the cards is enough without it being very strange
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>>97478279
I think you did good.
>>97478478
It'd be a skullmon for sure.
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>>97485086
yeah I think sticking to the starter deck and if they can get a smidge of guidance from their locals or something to just stick to cards in it (for now) its a very good starting point.
a lot of the decent power level decks right now don't have "normal" gameplans which isn't a bad thing, but its definitely makes it harder for new players to get into it
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why he trying to look cool
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>>97468176
>>97468180
It legitimately should have been promo destro, or if they wanted to be really funny, they could have did a BT11 Vem alt as participation.
Ragnarok cannon alt is great. Gimme yours if you think its useless fagballs
>>97476368
Arie = Dullaha > Styraco > Nyaboot > Magnetic > Vortex
I hate pteromon so much
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>>97486979
Yup. I love Arie's design but Yao's fat ass in those jeans sold me on building the deck. Real ones knows she's a succubus lowkey.
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>>97487077
You are my nigga, anon.
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Yao is a stinky neet.
We all know it's really about Violet.
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>>97487267
>stinky neet
>mfw
Violet is cute brat that I like too. There will be no Violet slander coming from me.
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>>97487267
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>>97484372
SkullGrey is not nearly as important for your gameplan and can be run as a two-of at most; honestly your choice between the Sea Titans is more along the lines of personal preference, its a very flexible deck and I'm sure the next wave of support will determine what's optimal.
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Don't want to give false hope, but for some reason the AI summary tool on Google gives a date for Alysion that I can't find any proof of
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>>97486979
>>97487077
>focusing on the ass
>not the neet-otaku appeal and massive 5head
ngmi
>>97487215
this is good too
That aside, what's some decent-ish deck with her? I found that the Seadramon line does a lot of the work, especially MetalSeadra Ace and that one with rush. Also, is this the deck that has all the errata "aqua" cards?
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>>97488433
This is what I'm personally running. It's a little different from the JP lists I found online but the core is the same. You're right about Seadramon and its ACE version being staples as they help you close out games.
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>>97487171
>>97487077
yao makes my dick harder than violet does
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>>97488673
>he actually uses the old Mermaimon
I think I'll reconsider adding her to my deck, I thought she's just outdated, but the +2 memory does sound nice.
Actually, what happens when Ariemon tries to add to her stack a different digimon that also has a stack? Does the whole stack get added, or only the top card and the rest gets trashed?
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>>97489238
>what happens when Ariemon tries to add to her stack a different digimon that also has a stack?
Only the top card gets added to Arie, hopefully the card you're adding decodes out a Digimon. Rest goes to trash
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>>97489238
>I thought she's just outdated
She is. The idea behind her was to not pass on Evolve when evolving into Arie, and instead try to get the kill on the same turn.(also she’s hot)
>stack question
Pretty sure it's only the top one that gets added, sadly.
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>>97488673
>>97489238
So now we are talking about yao deck any advice, i keep build it for EX11
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TRIPLE COLORS WOW
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>>97489808
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>>97489808
>>97489817
I do like that parallel art even if it is stock
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>>97489693
>>97489745
What this anon said. Xiquemon is hilarious in yao.dek because of how much you can abuse it with Marinebull. List looks solid, I'm torn on neptune/ryugu ratios as well, but probably leaning to 4 Ryugu and 2 Neptune, along with 3 Arie. Arie is your win con.
I'm debating just going in on the new Yao and the setter personally.
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>>97487171
Deus Christ is she that Small?
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>trying to learn how to play Mille with the new promo/support
>can't wrap my head around it
I already know I'm retarded, but can any anons give me some feedback? I don't think my list is that weird outside of the BT2 kimera, but I'm yoinking that from another individual who posted their list and won a case tourney with it.
I know it changes a bit come EX11 with Cheetos as the tamer, but I want to get familiar with the deck before then obviously.
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>>97493661
Consider this nigga and pagumon bt19
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>>97493661
The deck revolves around Promo Millennium now. You play him, delete him, float into BT19 Kimera + BT18 Mugen who DNA into BT18 Millennium. You get a shitload of removal and ideally gain back enough memory to keep turn and do 2 checks. When BT18 gets deleted, he floats into Promo who floats into BT18. The goal is basically to just turbo your trash so you can constantly have stuff in the trash to botdeck for the floats. You want Promo in the Trash and BT18 in the hand. If you haven't seen Insane Synthetic Monster yet then it's wise to keep 1 Promo in the hand. You can delete Promo with its own effect but ideally you're deleting it with Wicked God Emerges to get a free Moon or Zeed. Once you have Zeed out you'll have a guaranteed way to delete Millennium every turn. Combined with the memory gain from BT18 and any Analog Youths you have, you can sometimes just straight up OTK your opponent by looping the 2 Millenniums over and over because Zeed's Overclock isn't once per turn. He can also declare Overclock the turn he was played, it just won't result in an attack.
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Sea Beast is actually surprisingly playable. Strip plus dedigi is really strong. SR Gomamon's great. You can splash the CS Shakkou and Ankylo and get a ton of flexibility. All the Zudomons are great. Only real complaint is that the promo Vikemon kind of doesn't have a way to leverage its Iceclad, so you'd probably run Neptune or Venus in that slot.
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