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'How did we get here' edition.

Because I figured discussion wasn't quite done yet.

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>>97373285
+Showing all 250 replies.
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>>97444175
My whole thing is the speculative biology that would result from the changing environment.
Again, also, I know earth geography pretty well.

>Ocean depth.
I'd put it at ~200-400 meters elevation.
A lot of places would be well drowned, sure. But There'd be enough settlements near enough in elevation to be habitable.

There's also, iirc, a meteorite that is supposed to have delivered all the extra water. That, plus tectonic upheaval, is enough to bullshit away most major land masses, or explain why cities at our sea level are still accessible.


Personally though, I see the setting as a bit smaller scale. I'd just pick out a section of the world and base the start at least, from there.
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>>97445225
It's certainly a way to add an overarching sense of peril to the game.
Though does this mean kemonomimi in space?
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>>97448327
Though does this mean kemonomimi in space?

I mean...obviously.

>CATstronomy
>Space, stars, catgirls (both male and female) and shines!
>The Boundless Black is a cozy, post-apocalyptic expanse of infinite worlds and eternal horizons, full of animal people (our gene-spliced descendants) whose entire purpose in life -- in between lounging in space bases and partying around mess halls -- is to set out into the void and return with treasures from the long-extinct star empire known only as the Earless.
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Something I disliked about the original iteration of this concept was it was a little too whimsical and light hearted, with no stakes whatsoever. I'm not saying that it's the catgirls who need to be more grimdark, no keep them as whimsical and light hearted as they were before, it's everything else that needs more threat, peril, and grimdarkness. There should be a large contrast between the happiness and safety of certain regions, and the post apocalyptic danger of others - even if they are inhabited by semi-neutral tribes of people. The worst it had, if I recall, were salamanders that stole from you. Not exactly something you can build up as a threat.
You cannot have adventure without danger, can't have a story without conflict. Simple as. Catgirls should be like Hobbits, innocent and always overcoming evil, but they need a Mordor to do that.
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>>97448410
I mean, can't it just have krakens and dandâns and megalodons and perfectly ordinary sharks as threats?

Rival hunters and divers, of course.

Smokers! This is Waterworld with catgirls, there should absolutely be Smokers.
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>>97448410
There are a number of systems that let you play with slice-of-life tier stakes. CATastrophe was clearly envisioned as some level of slice-of-life game, if all the inspiration art wasn't any indication. Sure, you can have pirates or whatever, if you really want man vs. man conflict.
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>>97448421
>Smokers! This is Waterworld with catgirls, there should absolutely be Smokers.
See that's exactly what I mean. You need a Dread Pirate Gillman with his crew of cutthroat mermaids. Terror of the seas. Lurk the deepest darkest ruins, where various chernobyls are still going off and who knows what are locked in cryostorage waiting to be unleashed.
>>97448426
I can understand the appeal for some for slice of life tier stakes, but having that and no room for anything above that left the setting feeling very lifeless. Like the above description. That can be either "a legend" or something you can run into. Either way, it adds to the setting. No dangers means nobody takes anything that feels like a legitimate risk. There should be safe low stakes areas, and very high stakes areas; and where you want to explore is up to you but they exist side by side.

And there's also how you deal with danger too. A lot of legitimately threatening problems could be solved in wacky fun ways. I think the overall vibe should be more "saturday morning cartoon" rather than "fight for your life."
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>>97448474
>No dangers means nobody takes anything that feels like a legitimate risk.
NTA, but I figure for SoL games, the trick is to make the risks the result of the Characters' actions.

There isn't a great pressing mortal need to go out diving into the old megastructures of the Earless.
But danger by way of hostile megafauna or flora does exist there, and the party has already decided "we're going to go out diving".


I mean, if you want conflict though, there's a bunch of settlements, and species, that could engender conflicts between themselves.

>Catgirl Bikini Pirates leading Nelsonian tier actions to steal your catnip.
>Malfunctioning robots looking to conquer the world.
>Secret underwater populations of mermaids.
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>>97448895
I like the robot conquer idea. Give them a tronbot aesthetic and its perfect.
For salvaged I thought it would be best to give game masters the opportunity to have conflicts they can choose, so there is some variety of what you could be fighting against. But at the same time, those threats should be more localized and not so all-encompassing and existential as to not completely ruin the vibe. I think it's pretty obvious this setting is much about the whimsy and wonder and the slice of life aesthetics and less about fighting for bitter survival. Survival elements are important i think, but should be taken a little more lighthearted.
So far i got the one piece thing going on with a government that tries to take over everything, and a faction of salvagers who is against that control.
Pirates were a given, but pirates usually are just small splinter groups and small crews to fight. Something more overarching like a pirate armada that flies under the same flag would be kinda cool i think. I really like the >>97448474 dread pirate idea. Gives an overarching pirate faction to fight. Don't quite know about the mermaids tho. They weren't established at all, but I guess it could be a secondary group of people that are maybe mostly unknown to the kemo because they live below the waves. Going back to one piece, much like the fishmen. And it sort of makes sense. The earless adapted the kemo for survival in this new flooded world, doesn't mean they were the only project. Could very well be that another group tried to splice humans with fish and created mermaids that could live underwater.
Fruit for thought.
The rest of the danger really comes from the ruins and the mega fauna found there in and around. There should be enough to do even if the game master chooses to ignore all the factions i wanna include in the book. After all, the idea in my head is that those factions are there as an option, they are there if you want to get involved with them.
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>>97448410
Low stakes would be part of the appeal to me.
But I guess I personally could think of a lot of low stakes dangers off the bat.
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I'm glad people are talking about catgirls again. They're a dying breed in the public consciousness
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>>97444577
>Where did these feels go, bros?
To me, a lot of it seems to come from the aesthetic used for a small span in times in video games, primarily late 90s and early 2000s. The reason for the short-lived prominence of this aesthetic - at least for video games - was that several Japanese video game companies decided to open offices in Hawaii around that time and became inspired by their surroundings. Sony, Squaresoft, SEGA, etc. There were also companies that also imitated the look, as usual.

I actually have a whole folder for just this aesthetic from various media sources, if anyone wants me to dump it.
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>>97449262
This thread feels like old /tg/.
Its great.
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>>97449236
You could have lots of everyday conflict and dangers too, like competing transport entrepreneurs or fishercats sabotaging each other or shooting each other with water cannon or some such
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>>97448367
Remember.
Telescopes are complex and expensive devices, and NOT to be misused for personal gain by kemonomimi.

They are NOT to be used as climbing objects for playtime.
They are NOT to be used as giant fidget toys.
They are NOT to be used to observe things from very far away.

These devices have been CAREFULLY CALIBRATED to generate an extra sunny patch for napping in by research fellows and high performing technicians.
Access to these devices is a PRIVILEDGE, and will be treated as such.
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>>97448421
>dandâns
Dandadans?
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>>97448410
Nah. The ideal rules would be rabbit-man Ryuutama. Travel a li'l bit, do a li'l cooking, do a li'l diving, dry out on a concrete rooftop, maybe fight a giant clam.
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>>97449422
>Dandadans
It's a giant fish from The Book of One Thousand and One Nights, basically. Most commonly known through it's magic card depiction, I think.
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>>97449284
That chilled-out Y2K aesthetic (before Frutiger Aero hit in the mid-2000s) is a fucking jam, dude.
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>>97449147
>Pirates
I like the idea of them having a fair bit of variation in presentation.

The world is almost all tropical-esque oceans and island chains with small societies on each, it makes sense that a lot of people take to the seas for adventure. Be that on motorboats, raydudes, or old fashioned sail ships.
Also, it allows for a range of motivations, and subsequently, intensity in each faction.
Though having some peril is good, the average kemonomimi is either chronically lazy, dumb, shy or laid back, and is probably not going to be super-lethal.

You may get Waterworld tier Smokers, but you may also get a group of Nelsonian cosplayers broadsiding you with water cannons and raiding your booze supplies simply for the fun of the game.

>Mermaids
There was this other mecha mermaid rpg called "Mermaids of the Deep" in which you're an "aquatic-dwelling cyborg (mermaid) in
an alternate-reality, post-apocalyptic
version of Earth".

I figured it could make an interesting crossover idea. Especially to advance a campaign, or to substitute the cyborg robots out for mecha mermaids.
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>>97449521
>Pirates
Yeah that's what I figured myself. Have different variety of pirates is gonna add to the setting.
I like the idea of the pirates who steal your booze. I already added booze as an item, so this is perfect.
>lazy and laid back
Also what i figured, it's kind of self-evident.
In general i think the overarching factions that cause conflict are a little more ambitious, but the individual kemo is probably pretty lazy. The setting is a lot about slow life and taking it easy i feel.
>Mermaids
An interesting idea to be sure. Maybe they are just a little more advanced because the mermaids have more ready access to technology. They don't want to share though because they think they are superior to the surface dwellers, or something.
So it could be android mermaids, but it could also be mermaid with cyberware or something.
Maybe.
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I don't care for catgirls and whatnot but the "flooded world with a handful of structures rising above an endless expanse of blue" aesthetic is so fucking good.
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>>97449588
>I like the idea of the pirates who steal your booze.
Or even pirates who're just doing it for the fun of it.
The kind to get on board and take the ship, before aimlessly nicking something unimportant 'for the principle of the thing'.

>The setting is a lot about slow life and taking it easy i feel.
Most people; live in stuff like picrel, wake up at ~12:30 or so, and spend all their time lounging, partying, or treasure hunting.

Though, it does actually raise a question. A lot of the art for this has these open-sided concrete skeleton boxy structures, submerged partially in water, as major habitation structures.

Is there lore for this? Is this a common building style (and if so, why and how?), or leftover from the Earless that's just been built onto?
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>>97449853
I suppose the easiest way to explain the building structure is that it is what they saw from the earless ruins.
Of course there will be a lot of settlements that may not employ this sort of style, especially if they are more inland and/or low tech, but those structures could just be build by the kemo trying to imitate what they saw from the earless. They discovered concrete, they saw how the earless build concrete structures (even if it was just withered skeletons of skyscrapers and such) and build structures in a similar way.
Makes sense to me.
Especially when its self-healing concrete, its easy to build, low maintenance, very sturdy, and water resistant. Very practical for their purposes to create more surface where there is no land in sight.
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>>97449853
Can't speak to the lore but this looks to me like just a bus stop, with a burger stand on top to profit off people swimming or rowing there to take the waterbus. Granted that you see similar structures in the distance and not much in the way of other buildings or vessels, but I just take that as artistic license to convey a sense of space/scale. It seems more probable that most would inhabit larger structures as seen in >>97448276 for example. (The building style is the same, admittedly.) I think >>97449928 has a good point here too, open Roman-concrete frameworks could stay standing for literally millennia and would allow a lot of additive construction/rebuilding over time as needs change (the konbini in OP is a great example).

You could strongly suspect that the concrete frames are all Earless remnants as well, built as part of an attempt to fight the rising waves, and that the kemono have no idea how to construct anything that industrial, or what the material even really is. Again looking at OP we can see that the concrete frame has been seamlessly integrated with some kind of low-tech ancient ruin, vaguely pre-Columbian in style, which seems like something they might not bother with but humans could.
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>>97450324
Couldbe either, honestly. Either the structures have been build by the earless for the kemo to inhabit (which would explain why they got kemonomimi written all over them in different ways/abbreviations), or they learned how to make this sort of structure by imitating earless structures. Could also be that the knowledge and/or technology that would help make those structures is very limited so its not a universal thing easily accessible to every community. Which is to say, it could be both that the earless made those structures for the kemo, and then when the kemo got the technology to make them, they kinda just made those pretty much like that.
The ruins in the OP i would say point towards the earless making them while >>97449853 kind of look to me like the kemo made them. So both kind of would make sense. In the OP i would think the structire was there, kemo build from the concrete structure and expanded with what they knew how to make, and then changed the concrete structure to fit their pruposes later on.
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I found more art by the same artist that made the OP, which is coincidentally the same artist who made the BoS Burger one.
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>>97449147
>>97449521
>>97449588
>>97449853
Reminder that even IRL we had Stede Bonnet "the Gentleman Pirate", who was basically a rich guy LARPing away his mid-life crisis by playing pirate. He wouldn't kill people or take captives until later in life after getting double-crossed by more serious pirates and was considered a generally delightful fellow, even by his victims. There's no reason you can't translate that over to CATastrophe by having a pirate captain whose only frame of reference for piracy is romanticized kids shows or something.

Or play it completely straight and grim and have a seedy underbelly/outcaste to kemonomimi society. The whole reason CATastrophe tried to keep things vague is so that GMs could decide on the ultimate tone of their specific game, much like how Ryuutama has the four different colors/seasons of dragon that determine the tone of your adventure.

I've always had the sneaking suspicion that people who wanted various concepts or tones set in stone were more interested in filling out a wiki than actually making a game/setting document that's meant to be played.
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>>97450977
Forgot my pic of ol Stedey boy.
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What does a society of cat girls look like? Is it more cat or more human?
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>>97448367
https://www.youtube.com/watch?v=HnDtvZXYHgE
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>>97448474
>Mermaids
Whatever you do, it's ESSENTIAL you see the fins on their head.
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>>97451101
Aren't most cats in nature solitary creatures? I know lions (and maybe cougars) are pack animals. It might be fun to lean into that angle if you wanted to do a harem sort of thing. IIRC, the lionesses do most of the hunting, so there's inherent comedy in having a mostly female party all vying for the attention of (or griping about the laziness of) a male leader. That angle could work particular well if you wanted to run the game in Maid RPG, actually.

If you wanted to restrict things to the house cat angle, I feel like it would already fit the setting like a glove to have most divers be very individualistic and aloof; only really seeking each other out for companionship or if they need something. If you wanted to go a bit darker, there could definitely be a sort of thieves' guild town, where everyone's a selfish prick.

Despite the name, though, you should definitely have more than just catgirls. Throw in dogs, rabbits, horses if you want umas in swimsuits. I imagine most settlements are more diverse and "human-like" as a result. Either way, you get dangerously close to the furry line the more you entertain this question.
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>>97451511
Even stray housecats live in well-socialized colonies, dipshit.
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>>97451511
There literally are more than just cat girls. Most common are cats, dogs, rabbits, bear, foxes and mice. I know some people would kill to have horse girls in there tho
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>>97450787
Found an archive of this artist's work somewhere a few years ago. It was a lesser known booru. Might look for it later.
Has a few more pieces on the ocean/catgirl theme, but also a lot of other really nice catgirl fantasy pieces.
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>>97451511
>the lionesses do most of the hunting
Not quite. Male lions are actually fantastic hunters, they just mostly do hunting at night rather than during the day. Male lions have to be good hunters - not all of them get prides, they have to be able to hunt on their own (or more commonly with one other male lion, often their brother) or else they'd starve.
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>>97451938
That entire post is pop-sci bullshit from top to bottom.
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>>97451511
>Aren't most cats in nature solitary creatures?
No. Cats are almost always actually incredibly social creatures.
They are territorial, but it's better to say they've strong convictions about how it is right to treat others (IE, not grabbing at them) then eschewing or hating others.
Exceptions exist. But those are typically rare.

>>97451101
Canonically they're the '10% furry' option.
Animal ears, some cat/dog/fox/bear behavior, but well short of being furries.
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>>97450479
>Buildings partially Earless remnants.
>Either skeletons of quick made prefabs or old complexes.
>Or made in mimicry by Kemomimi.

Also worth consideration is that concrete doesn't exactly dispose itself to being built in water.
You've probably got only a handful of groups able to both; pour concrete into molds, and then float said concrete out into wherever it's meant to go. Leading to the technology being relatively limited, and probably more made in small scale than anything else.
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>>97450787
Nice one!

>coincidentally
I'm not sure it's so coincidental, all the four "original" pieces of CATastrophe inspiration art have the same waterbus design and signage.
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>>97453919
They also made some from the inland. As CATastrophe is set in a flooded world, naturally there would be people living up on the mountain tops. Mount everest would still be cold as shit, even if the sea level rose by 400m. This fits in there really nice.
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>>97453973
>KEMOBLANC
lmao
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>>97453973
Even with the rise in sea level, there's plenty land mass left.
Though I imagine, with time and exposure to air, most of it is going to be pretty barren of stuff anyway.
Though the fortress-tunnels and alpine dungeons of the Wizz alps certainly are a thing.
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>>97449147
We need more artwork like that. Ruins exploring.
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>>97448276
Still on the look out for these old images, if anyone has them. Search your hard drives.
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Is anyone searching the archives for CATastrophe?
Might help the scope of any attempted reboot.
And if not, it's just fun to read the ancient bickering.
https://archive.4plebs.org/tg/thread/21881791/#21883526
These old posts and threads are relics of an era gone by, much like the flooded undersea world of CATastrophe.
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This thread has a lot of old pictures still online with the watery ascetic.
https://archive.4plebs.org/tg/thread/57244598
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A messy doodle.
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>>97455836
Holy moly, this has got to be the first new artwork/fanart for CATastrophe in ten plus years! Bless you drawfag. Are you open to any suggestions or just doodling for yourself?
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>>97455989
Uh, you can ask I guess but I'd temper any expectations.
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>>97456176
I'm happy you'd here me out. Since diving is a main theme, I'd like to ask for a catgirl doing just that. Something like this >>97449147. I don't know how keen you are drawing all the detailed gear required to breathe, so she could be freediving (holding her breath) wearing an eye mask and sizeable fins. Have her in a bikini, or maybe a swimsuit-style wetsuit (basically what you posted, a one piece but it would have full length sleeves. As for what's she's doing, I'd say just general exploration, finding things if interest to her that she might need/want.
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>>97455061
i didn't realize south africa was that elevated, i thought its dryness was just a consequence of wind patterns
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>>97456278
At the suggested 400m, there is even more land in africa.
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>>97456236
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>>97456756
hey that's not half bad. Are you planing on doing proper lineart and coloring for this?
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>>97456986
Not really.
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lmao I remember seeing posts about this like 15 years ago, it's still being worked on? What's the state of it?

I remember it was inspired by the very vibey casual looking catgirl art, which you'd think would imply a rules-light, narrative focused game. But for some reason as soon as people started writing rules for it they wrote a lot of very crunchy combat rules. And also people kept adding new kinds of *animal*girl as if it needed rules for people who wanted to run fuckin beargirls instead of catgirls. I'm assuming all that shit got thrown out? Is there a physical book yet?
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>>97457016
unfortunate. I will see how I can somehow still include your art without it looking out of place in the book.
>>97457043
it's being resurrected, or salvaged (pun intended) right now.
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>>97448276
Reminder that Chrono Cross is peak inspiration
Got Kemonos, the comfiest ocean in video games and three flavours of high tech ruins to explore
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>>97457185
>it's being resurrected, or salvaged (pun intended) right now.
are the people currently working on it focusing on getting a basic structure that is intended to create game experiences that feel like the inspirational art, and then get that early version out into the world to get as much play test info as possible from the widest possible group so they can iterate on it and produce a marketable working game?

Or is it just another wank fest like the first go?
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>>97457043
To add to this, just the lore that's been written is being used, not the old (and also incomplete) game rules that've been recovered.
The new game runs on the Year Zero Engine because it's fairly rules light and narrative focused, and also already has light resource gathering/management and survival game elements in place since that's also part of the esthetic of the setting.
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>>97457340
Nice! NGL, I was a teen when the first go around on this happened and I was very excited for it, seeing it go down in flames like that sucked. I really hope you guys pull it off!

But probably would be best if the project moved off 4chan. Not only because it would concentrate actually committed people in one place and limit trolls and drive bys, but also the internet has changed a lot and I think a lot of the people who would love this game would be very put off if it was a modern 4chan project
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>>97448367
>catgirls (both male and female)
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>>97457324
I intend to get this done and out for people to play test as complete a game as possible. Its... like 50% done? Mind you I'm doing this solo and picking up what suggestions come from the thread.
One of the major criticisms the thread share is that there isn't really any established conflict in the setting or any kind of overarching threat. There were multiple suggestions, and i kind of wanna see what i can fit in the book.
>>97457412
You are not wrong. Gotta think about stuff.
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>>97457723
re: Conflict, if you're into nerd shit you probably know, but Halo had an interesting 3 or 4 way conflict. Depending on the book or game. Structurally, it's interesting
>humanity under a unified government
vs.
>human rebel factions against the governement
united against
>Hostile alien conglomerate made up of multiple alien species
vs.
>ancient robots, which turn out to be humanity's allies
All factions united against
>zombies governed by a hive mind

Translating this, you could have something like
>catgirls under a unified govt.
vs.
>catgirl pirate factions
united against
>Hostile aliens that are trying to colonize the planet? Hostile "Earless" militant human survivor faction? Cannibalistic Catgirl savages? in Halo some members of this faction turn and ally with humans when the going gets tough against the zombies, so something like militant earless humans or intelligent alien colonists could be cool, if they can ally with the catgirls against a greater threat

>Underwater automated protector robots and submersible drones that defend certain human ruin sites
>Hostile Gargantia style genetically engineered squid people, that reproduce by cocooning humans and catgirls

Just spitballing, but godspeed on the project. I'm kinda excited.
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>>97456756
Aced it. Simple but effective background that gives the impression she's adventuring somewhere, good pose that conveys she's swimming, with fine details in how the hair and necklace were drawn to give off that weightlessness feel. Thank you drawfag, you did great. If the filename is anything to go by, if you drew these with a mouse, that's superb.

>>97456986
I like the simplistic black and white lines, it's reminiscent of the old art that was made for CATastrophe originally, back in the day.
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>>97457043
Basically everything you asked was answered in the previous thread linked in the OP. Why not try giving it a read through?
>>97457185
>unfortunate
Don't look a gift horse in the mouth, the fact that someone stumbled onto this thread and decided to draw something fresh is very lucky, I'd say.
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Found these drawings of a catgirl with a focus on water. Good artist, I wonder if they are still around and still drawing.
https://archive.4plebs.org/tg/thread/46066973/#46082325
https://archive.4plebs.org/tg/thread/46066973/#46086060
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Is pulling a catgirl's tail considered taboo?
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>>97458607
Do they even have tails all the time? Some art depicts them without.
If they do have tails, uhhh, likely depends on the context of the pulling. I'd imagine it must not feel too nice.
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>>97458464
I'm really not complaining, just figured it would fit in the book better with coloring and such. But oh well, i will see how I make this work.
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>>97459705
I hate to say this but with regards to wanting specific art pieces in higher quality with color, slop would be perfect for this, would it not?
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>>97448276
The fact there are kemonomimi kids raises an interesting question - how are they conceived in a world full of females where there are none, or hardly any, males? Are they all test tube babies? I can't imagine any of these fun loving catgirls giving a painful birth. So were they born in a lab? Do parents "to be" just decide they want one and go to the "store" to adopt?
It would be really interesting to have the artist's insight into the particulars of why they included this and that in these fantasy catgirl scenes. Yes I know, too much logic and nit-picking ruins the sci-fi imagination of it all, but sometimes things start picking at my brain.
I guess it could be assumed all kemonomimi youth are taught from a very early age how to swim/dive since this will be a large part of their world. They eventually learn how to use scuba equipment, how to scavenge, how to drive various vessels, how to build things, etc..
It also brings up the question that all kemonomimi must age, right? What happens when you reach a certain age and you can't dive anymore? Or basically do anything really fruitful? This world is made for the agile and young. Do you "retire"? Is there a floating old folks home someplace?
Then of course comes up the subject of death - likely just buried at sea.
Perhaps it's best not to think too deeply (har-har) about it.
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>>97459935
Pretty sure the vendor in >>97449853 is a dude. I don't think there's a shortage of men in this world.
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>>97459783
Nah.
Comic sketches ala >>97455836 or >>97456756 are far more kino than slop.
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>>97449853
>mailbox isn't on the first floor for the mail waterbus to easily access
>if you don't want to get wet swimming to it, you need to swing awkwardly around to grab the ladder on the bottom platform to get to the second level for a bite to eat (even shitter going back down trying to grab your footing on the bottom platform)
>palm trees are somehow growing on the second level
>lots of missing railings up top
I love the art but from a technical standpoint much of it drives me nuts. Things need to make sense, if you're going to include this much detail.
It also must be terribly humid in this world 24/7. Those magazines on the bottom level? Ruined in a few weeks time. Mold must be a major problem.
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>>97457043
As far as I figure the rules.

>Works like WoD
>4 basic stats.

Toughness - Your physical strength and endurance.
Agility - Your movement precision and hand-eye coordination.
Intelligence - Your wit and cunning.
Luck - Your inner reserves, potential and PLOT POWER.

>Each stat goes from 1 to 4 with 2 being baseline.
>To assign points, start each stat at 1, and assign 4 points across the range, to a maximum of 4 in a single stat.


>You also have tricks, which are basically DnD-esque skills.
AcrobaticsAnimal knowledge
Athletics
Chemistry
Craft (x)
Driving
Earless' technologies
Empathy
Explosives
Iron body
Linguistics
Martial arts
Mechanics
Parley
Performance (x)
Sleight of hand
Trade

>Assign ~8 points across this.


>You also have advanced tricks, which are really specific skills.
>If you perform a specific skill successfully, you can add a point into it.
>Three different specific skills that can come under a basic skill can lose a point each to put a point under that basic skill, to show you've learned more overall about the skill.


Also, to get myself back into GM'ing before running something more serious, I'm going to post an advert for a CATastrophe game on discord, but I'd let you anons get the first pick.

If anyone's interested here is the link.
https://discord.gg/NK5gSe4X
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>>97459935
The simple explaination is that the artist wanted to draw a scene with a bunch of cute cat girls.
But maybe its like most kemo (male or female) are hard to tell apart because most male kemo kinda look like girls. Maybe there are guys in the picture and you don't know because like 70% of kemo males are femboys.
That's something to consider.
Or it really is just all made up on the fly and there is no deeper meaning behind the artworks by this artist featuring very few guys.
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>>97460140
>Mail is delivered by pelican; it being on the 2nd floor is a feature, not a bug
>These are catgirls. They don't lose their balance, except when they do, which they meant to do.
>The palm trees are artificial
>See point 2
>>
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>>97461183
How do you climb this once you get to the middle? The ladder part should be on the same side.
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>>97461449
You climb through the middle so the only point you have to turn around on the ladder is at the platform
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>>97461749
Seems very risky and unsafe. Bad design.
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>>97459968
Same here, I read the BoS Burger fox as a guy.
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>>97460140
The palm trees rooted in 2 mm of soil is genuinely stupid, but the rest of these are nitpicks or non-issues. The ladder isn't a problem to a bunch of athletic bikini chicks and the mail is presumably handled by some other means than the waterbus.
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>>97456756
cute
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>>97449284
>I actually have a whole folder for just this aesthetic from various media sources, if anyone wants me to dump it.
I'd be keen on seeing that folder.
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>>97461880
it may be, but cats be like that I guess.
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>>97462899
Also easy defense against the more militant and aggressive Dog Kekomimi.
https://www.youtube.com/watch?v=PsV5T19plBg

>Discipline? Yes.
>Balance at heights? Not so much.
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>>97448410
>grimdark
Did get me thinking of another art set Raccoon-san's apartment.
https://mangadex.org/title/774291da-f159-4899-9931-8ff0f80f0b72/kemono-friends-raccoon-san-mansion

It's set in a transdimensional apartment building which is infested with stalker type happenings and monsters. You get around using a elevator with schizo controls. My favorite stories are of the Otter girl who cloned herself on the cloning floor to form a stalker team to explore, map, and study the building. Just throwing this out if this group might like it too due to animal girls.
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>>97463491
You could make that into a supplement or something.
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>>97465379
It literally doesn't, since the world is built and it's about homebrewing a game for a specific setting.
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>>97465379
No it doesn't. CATastrophe is an entire homebrew - a /tg/ original, at that. This goes beyond mere worldbuilding.
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>>97465379
Don't police threads, tourist.
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>>97465379
>the mergenigger again
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>>97465379
I'm sorry that your trannitor application was rejected
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Has the public transportation of this setting ever been addressed, both in a worldbuilding fashion and mechanically?
A lot of what is talked about is stuff like scuba diving, but the art often has train stations and public transport navigating canals.
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>>97466519
The inspiration art is Japanese, and Japan loves its public transportation. I'm sure there's train lines and the like further inland, and ferries would be massive business.
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>>97466519
There are, as follows.

>Motor vessels made from Earless tech or a few very advanced settlements. Biofuel is made out of Stranglekelp, which is a common enough plant to find almost everywhere, as long as there's shore.

>Sail vessels. Ye olde brigadine.

>Raydudes. Manta ray horses you ride like powered surfboards.

>Tortoises. Big overland beasts of burden.

>Airships. Diving board is optional.

I can't think of any more currently, but there are ample means to get around.
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>>97467038
I'm thinking there might be major rail lines or whatever. The Trans-Siberian Railroad, but under the ocean.
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>>97459935
There is also option 3:
The males that are born go around and spread that seed as far as they can.
it also gives hellacious incentive to play a male....
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>>97455061
Bro...my people survive into the water apocalypse?
Nice!
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>>97455989
I drew some catastrophe art with colored pencils and posted it in a thread what had to have been more than 10 years ago. It's great to see stuff like >>97455836 & >>97456756
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Everyone please look up "sunset breakup" by Dr. Rubberfunk. I think it goes really well with the theme of CATastrophe.
>>
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>>97467038
Hovercrafts, perhaps?
Jetskis, for those quick zips around dense towns, like a bicycle or moped in the big city.
>Airships. Diving board is optional.
Diving from too high up would be...not good.

>>97467538
Do you still happen to have the artwork to post?
The /tg/ archives only go back so far with fill sized images, and sadly for the CATastrophe era most of the original art is lost.
Much of it appears to have been done by one artist, but who knows if he still has the files. Or is even actively online.
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>>97467670
I have over 100,000 images in the folders they may be in. I know for sure i tossed the original paper drawings. It was art of a simple catamaran with a tent on the top deck and art of a cat girl wearing a blue surfers rashguard that's said "O'meowl" instead of "o'neill".The characters weapon was a pole with a hook on the end that's used by fisherman and sailors to pull in lines.I will keep looking but i haven't found it.
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>>97467852
Good luck in your search. If you saved any artwork from anyone else regarding CATastrophe don't hesitate to post it or drop a zip.
Do you still draw?
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>>97467887
I will if i find any, I don't really draw much and i was never good so don't get your hopes up. As for what i do now I do some leather work, blacksmithing, and paint 40k.
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>>97467895
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>>97462457
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What the fuck, CATastrophe is still a thing? I haven't heard and barely thought about it in more than a decade.
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>>97468696
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>>97468702
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>>97468709
A caldera in the tropics.
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>>97468716
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>>97468721
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>>97468725
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>>97468729
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>>97468737
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>>97468764
Night shots for these kinds of environments are pretty rare.
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>>97468769
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>>97396808
The artist is nukomasu/nucomas

They were? a good artist, did a lot of FFXI stuff, then moved on to monster girls. Their pixiv is long gone and twitter was wiped clear more than 5 years ago. I haven't seen anything since then. I hope they're alright.
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>>97468777
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>>97468797
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>>97468830
Love these deep red sunsets.
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>>97468700
Its a thing again, more precisely. It is being salvaged.>>97468729
>>97468737
>>97468742
>>97468750
I really like the vibe of these, sadly no kemo. I guess I could shop some ears on...
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>>97468835
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>>97468841
>>97468838
Yeah, I'm just hoping they serve as inspiration for future work.
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>>97468847
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>>97468856
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>>97468860
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>>97468884
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>>97468889
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>>97468897
This one's just for fun. Somehow she hasn't sunk to the bottom with that anchor on top of her.
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>>97468904
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>>97468909
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>>97468912
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>>97468916
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>>97468920
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>>97468924
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>>97468928
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>>97468934
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>>97468939
And that's all I've got. Hopefully it's of some use or inspiration to anyone working on this project.
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>>97468696
What game is this from?
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>>97468983
Chrono Cross (1999)
>>
To give a little update, I finished the character creation chapter and am chipping away at the rules chapter. I'm kind of trying to simplify the travel and gathering rules of the Year Zero Engine and put it in the book in a way that its still a good read.
Also crafting, which is a pretty simple, just not on paper yet.
I'm away over the weekend, but next week i should be ready to share a first version without the lore.
>>
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>>97468782
Thanks, Anon! That's a shame about the wipe, I hope he's doing okay. I was hoping there might be some more art in the series at this point...
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Bumping because CATastrophe is a gem.
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>>97468782
They are probably fine, Japanese artists tend to wipe their internet footprint when they find jobs.
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Last call for gamers for >>97460144
Currently got two people, and a non-responsive third.
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If you were to make a character for the endless blue, what would they be like? Stupid concepts only.
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>>97479071
I've been thinking about pirate concepts.
One is the unlucky pirate captain, who is constantly finding treasure but is invariably swindled out of the treasure or has it stolen out from under them by better captains/crews. As this is intended to be an NPC character, the idea is this captain trains a lot of rookie pirates and despite their bad luck treats the crews well and they go on to form better crews of their own.
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>>97479079
Better take on the idea: ridiculously lucky, but utterly uninformed captain.
The booty he was chasing and got overtaken by other pirates? The other crew got kraken'd.
Legendary island he was looking for but gave up searching? Full of monsters.
That treasure he got swindled out of? Cursed. And so on like that.

He may well be the luckiest son of a bitch alive… he just doesn't know it.
I just think it would be funny, especially if fate read: GM conspires to keep him ignorant of his luck.
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>>97479071
Big Ursine girl.
Absolute unit. Literally twice the height of normal Kemomimi, and built big. Very strong and very tough.
Would be great in a fight, if she wasn't equally very sweet, and not very smart.
Has no idea what's going on almost all the time, including during boarding actions, but just happy to be there and be included in things.
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>>97479071
Lion pirate king and his pride of amazonian lion girls, with the king himself being dumb as a rock but very pretty.
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>>97479071
A maid, but because there is nobody to tell her what a maid actually does she just worships the house, and never enters it.
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>>97479071
A group of catty fishermen who live on a floating sea platform
They understand the basics of pole fishing, but as soon as one of them pulls a fish out of the water, cat instincts take over and they rush to try and swat the fish dangling on the line out of the air, and scamper away with it in their mouth
They're actually pretty good at sharing and distributing their catches evenly, but only after that burst of instinctual behavior
Also the platform the live on drift through a region where flying fish will occasionally leap out of the water and slam onto the deck, which causes them to do something like this
https://www.youtube.com/watch?v=VeFMdVIFsgs
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>>97449147
>>97448474
>>97449853
>That feel when I literally wrote lore for a pirate villain back in the day called "The Dread Pirate Roberta". I posted it in the last thread but I might as well post it again. I'll admit I was inspired by Risky Boots from the Shante series of video games when I wrote her. I do dig the idea of Fishman pirates though.

==The Dread Pirate Roberta== "Surrender you doggie-paddlers, Wahahaha!!"

The Dread Pirate Roberta, the self proclaimed queen of the High seas and scourge of the Endless Blue. Orphaned at a young age, Roberta always liked two things: Shiney objects and adventure on the high seas. She will do whatever is necessary to get what she wants. Roberta has a penchant for theatrics and she is as stylish as she is dangerous, ready to be the first to swing aboard a vessel with her robotic crew. She is also known for extorting settlements for goods or just raiding them if shes in the mood. Roberta's victims are often striped of all their shineys and anything that looks remotely valuable, and left adrift in the endless blue or marooned on a deserted island. Of course she is nice enough to leave them with some supplies to get to the nearest settlement. After all, it would be a shame and a waste to lose "potential return customers" as she puts it.
>>
Holy shit, CATastrophe. I thought Kingfisher and I were the only ones left who remembered this.


We both wound up making massive CATastrophe quests back a few years, just by coincidence.
https://fiction.live/stories/CatAstrophe-Night-Dive-FINISHED-/X6WvEZZNP2pnDRaLR/home

https://fiction.live/stories/CATastrophe-Quest-Sole-Survivor-COMPLETED-/PmC8x78YwQrcSJQES/home
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>>97479071
Male Cat-ears Mechanic / Pilot.
He drives the cute Catgirls in bikinis to their destination in his boat.
...it's 75% business.
But....
If he finds a catgirl he likes, he sweetens up to her, and
offers more thorough assistance. He will tag along in her
adventures, in hopes of getting on her soft side. Movie-style
romance might ensue.
he gets shot down a lot, but he just keeps going.
His end game is babies, with one girl or a few, doesn't matter....
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scoober dyevng kat grillz
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>>97482532
Why not have Dread Pirate Roberta, the queen of the high seas, AND the Pirate Queen of the depth who both have a rivalry with each other.
So we have fishmen pirates and cat girl pirates fighting each other.
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>>97455061
>>97456651
What utility are you using for these sea level maps may I ask anon?
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>>97487752
there are a bunch of those, i think i used floodmap.net
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Needs more CATaSStrophe.
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All these threads do is make me regret not taking a job at one of the tropical countries I could have gone to
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Working on the hunting rules, i feel like there aren't enough animals on the wiki for players to encounter. Let's write some.
i'll start:
Ridgerunners are small, flightless, bipedal birds that live along the cliff faces of islands. They are excellent climbers and make their home in cracks and rocky outcroppings. Ridgerunners usually live in small colonies of about 10 to 15 birds.
They are usually docile and tend to flee at the first sign of trouble. Do to their strong legs and light bodies, are incredibly fast and thus hard to catch. Ridgerunner eggs are especially delicious and priced for their flavor, though rarely eaten. While these birds are fairly confrontion averse, they will fight viscously when their nest is threatened, bringing their sharp claws to bear. Add to this the fact that reaching a ridgerunner nest involves scaling a steep cliff, you can imagine why they are rare treat.
The bird itself is a much more common sight on the platerns of kemomimi living on rocky islands.
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Would Suisei no Gargantia's waterworld be a good setting?
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In the end, the issue of having turmoil in the setting is best solved the same way every setting does it.

Not everyone can have a nice safe job in a secure city center. Particularly in a world ripe for scavenging and low on city centers. Why do 'adventurers' exist in sword and sorcery fantasy? Not necessarily by choice, is why. And where civilization is not ensuring people behave, you find danger. Also don't underestimate the simple virtue of mundane animals being far more dangerous than they are given credit for. Don't overthink the needs of the setting too much.

The reason for danger may be as simple as
> Delivery driver needs protecting
> How else do you think resources get from settlement to settlement?
> You've been fully armed by your employer and are expected to get the goods where they should be
> Or track them down if they've been 'lost'.

And again, not everyone is in these occupations by choice. Sometimes life is like that. I think this kind of thinking works best.
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>>97491855
Rooteaters
Thick necked lizard with a blunt head. They are excellent diggers and live mostly underground in burrows. The most sure fire way to find them is the little piles of dirt they dig up at the entrance of their complex network of tunnels they burrow. They eat roots and tree sap, hence their name.
They are quite delicious when grilled, but not the easiest prey to catch because they spent most of their time underground.
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>>97492065
Like, for lifting stuff about its setting and transplanting it into CATastrophe?
Or just playing?
Because both would be my answer
>>
Why aren't you just using AI? In 5 days this anon
>>97470106
Has churned out more artwork, better artwork, more fleshed out lore, and will quickly whip up some new rules soon using purely Gemini. How much did you guys get done in 5 days? Seriously. One man with AI is outworking an entire general with who knows how many posters.
>>
Reminder.
Don't feed the trolls. Don't respond to bait.
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>>97492497
How about a creature called slop hog. It's a pig-like creature that loves to consume slop, slop and nothing but slop. It lives in swampy areas where their favorite food (the slop) naturally develops.
Their meat tastes awful and is only eaten in extreme circumstances, but slop hogs are often hunted anyways because if left alone, they have a propensity to trample camps and disturb restful sleep. Their meat best serves as bait for more delectable critters that don't mind the taste much. Such is the circle of life.
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>>97448276
Dumb question: where/what/how is their industry?
Those shops look well-stocked with stuff that's not trivial to make in your backyard.

Is it all made from random algae and fishes?
Is half the world actually catgirls having not-fun lives in the background working 9-5 at the factory/farm/etc so others can have cheap industrial goods?
Fully-automated water communism?
Entirely pillaged from under-water ruins (and how haven't they ran out already)?
WH40K variants with ancient magical factories no one actually understand shitting wonders by the metric tons?
Bit of all the above?
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>>97494553
AI is trash, simple as
I will not consume AI products
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Ive really got fucking nothing to add but you know what would rock. A cavediving catgirl ttepg like journey to the centre of the earth, where you find the remnants of an ancient egypt style civilisation and calling it The Mau of the Earth or some shit
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>>97496113
Maybe their industry is entirely 3D printed, only from busted salvaged computers that they have no understanding of. I'd suggest less 40k SCT and more post-apocalyptic post-scarcity. Also might make sense why salvaging is so important, always looking for ways to expand the 3D printer's repertoire and when you find something that's original and not 3D printed it is a rare find.
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>>97496357
And just to give an example, like consider the soda vending machine in the OP.
Where does the soda come from? A soda bottling plant? Or maybe the vending machine itself makes the soda from basic organic and plastic ingredients fed to it, and the only thing anybody knows about it is how to keep it running and producing more sugary fizzy drinks.
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>>97496113
The game I'm running has industry being heavily intermittent.
Different islands may only have certain infrastructure capacities, and connection isn't good enough for trade lines of resources to factories.

There's enough to replace old Earless relic swimwear. But not enough to build new technologies or really forge an empire.

But as for particulars.
Fuel is made from kelp plants.
Most people are having fun lives, hence why nothing is really developing hard.
Things are capitalist, but there's enough to pilfer from under the waves to not have to worry about making money.
Some stuff is left over from the earless, and can be replicated.
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>>97496845
idk man, i always sort of assumed the kemomimi have like a barter based economy. If you think about it, they don't really have the means to create a currency in the grand scheme of things. Even if one settlement had one, another probably won't just accept it.
The closest thing they would have to a currency would be shinies, which can be pretty much anything that glitters nicely and may be very subjective in how much it's actually worth.
On top of that, i can't imagine the kemomimi give much of a shit about stuff like economic systems. They basically just vibe and play things by ear. Mileage my vary, depending on the settlement, of course.
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>>97497059
I got around that with elemental reclamation technology. Part of a larger drive to undo humanity's footprint in the world, after reverse-engineering it.
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>>97497059
>they don't really have the means to create a currency in the grand scheme of things
Seashells? Plenty of tribal to semi-developed civilizations used those as currency IRL, with pic related being the most used across the world.
Would be massively on theme.
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>>97497661
Seashells are too obvious. Also hard to carry around.
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>>97497888
Credit cards, or other plastic cards?
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>>97497888
>Also hard to carry around
Raises another moment. How? How would you carry your currency, i.e. coins, around in setting's conditions?
Best I can come up with is making coins with a hole in them, like the ancient asian coins, then thread a string through them.
Can do that with some seashells too. Doubles a necklace with some effort. Purses just don't look right here.
I like >>97497059 anon's idea of using shinies to barter with. Using them not just for trading, but also, if not mostly, for decoration.
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>>97497888
>hard to carry around
Cowry are the size of modern coins, slightly lighter, and sturdy as bone (unlike land snail's shells). They weren't chosen for the task at random.
The vaguely organized parts of Africa used them up until the 20th century, including for trade with Europeans. Same with pajeetland. Chinks used them for so long their moonrune for money is a fucking stylized cowry.

The main drawback is that it create a strong gradient of value between the places that can harvest them semi-easily and the ones who only see them after a long trade route, which double dip on the cost for far-away good. Might be a good source of "clever" get-rich-fast for the players/antagonists, if they get access to some faster&longer-ranged transport method than everyone else.
Other minor drawback is that they are effectively worthless to a group that picked another shell, but then again that's also an issue with "regular" money. And once again, an opportunity for drama if the very isolated Catgirls in the West decided to pick some random other shell and have their sea bed be a massive pile of "your" shells. You could get filthy reach with easy dives, just need to not attract attention so the locals don't realize the missed opportunity, and then find a way to carry back the equivalent of Fort Knox's entire treasury in your bags without anyone demanding to see what cool trinkets you brought back as souvenir (good luck, with how curious and uncaring about private space cats are).
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>>97498278
>good luck, with how curious and uncaring about private space cats are
Silly anon, that's what the red herring's for! May or may not be an actual smoked herring.
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>>97448276
>catgirls
>but also not only catgirls
Gonna have to ask what's the genetic / species barrier is. Like, what happen if a catboy bang a bunnygirl?

>No pregnancy possible?
>Pokémon-style "children are pure blood of the mother's species"?
>Regular hybrid, in which case, is there any reason most aren't some mutt?
>Sterile hybrids, or fertile ones but with some health/curse/other problems?
>The "species" is actually handled by a limited amount of genes and it's kinda like eye colors, so you might pop out as a bunny out of cat parents if there was enough bunny higher up in the tree?
>Wakfu-style "it's actually spiritual/cultural and kids being physically like their parent is just derived from education" - in which case is there a stigma/appreciation for kids different enough that they trigger a species swap?
Just a boring "people mostly stick to their own so the differences stay" would suffice, I'm just curious is there is more complex world-building about that aspect, since you can derive a ton of flavorful stories/problems from this kind of stuff.
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>>97500310
I say eye color.
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>>97500310
Hoo boy. This could be a funny topic.
I guess personally, I'd like to think the kemonomimi of this setting have no idea how babies are made. They might have sex, maybe even a lot of it (and given the setting, it's skewed female/female) but have no idea how getting pregnant works.
Probably mostly because I don't care to think very hard about the logistics of catgirl breeding. lmao

Last time I read the CATastrophe setting stuff was when it was hosted on 1d4chan, and if I remember correctly the catgirls were the result of earless genetic engineering experiments to create adaptations to survive in the new environment. Catgirls as an adaptation for a watery world is very silly, but also seems emblematic of the lighthearted goofy spirit of the whole thing.
If you ran with that angle, genetic engineering, you could say the possibilities are endless.
Maybe kemonomimi females of this setting somehow are able to induce pregnancy in themselves if they're sufficiently into it. Asexual reproduction, catalyzed by arousal with either a male or female partner.
Of course, if you took that idea seriously, there'd be the issue of genetic diversity, and each successive generation essentially being clones of the previous generation + no real breeding/sharing of genetic traits occurring between partners, but since the setting isn't really about these hard details, why not say a child takes after a kemonomimi girl's partner because of the power of love or something?

A part of me likes the idea that the setting is female dominated like in all the Nucomas art, and males are a rarity/unnecessary for reproduction.
Maybe they all live a long time and have children rarely like LOTR elves.
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I wrote all of this autistic shit >>97500694 to justify art that looks like picrel.
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>>97497944
Cowrie-shell necklaces are not just fully historical, but importantly also look great worn by a bikini babe.

Other than that, while a modern purse or wallet would look stupid, a leather pouch worn on the belt or around the neck looks great in this setting.

>>97498278
>And once again, an opportunity for drama if the very isolated Catgirls in the West decided to pick some random other shell and have their sea bed be a massive pile of "your" shells.
This is a particularly good idea because the very profusion of the "generic" shell in their waters would be a big reason they wouldn't choose it for their currency.
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>>97497059
It's clearly not a barter economy, you simply don't get shops like in >>97448276 or >>97500785 in barter economies. Burger joints are also highly questionable, not to mention vending machines.
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>>97501268
>shops
>Burger joints are also highly questionable, not to mention vending machines.
Maybe at some point you've gotta say "this isn't actually a hard setting at all" and like burger and malt stands, public transportation between settlements, and any other industrial niceties simply manifest from good intentions
The art this setting is based on is arguably surrealist and it's not necessarily something that can or should be made "real", ya know what I mean?
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>>97501387
In a way I totally agree with you, but in practical fact the "reification" of the setting is absolutely necessary because a setting without verisimilitude simply cannot be functionally played. Players have to be able to predict the consequences of actions to some degree and to do that the environment must be coherent and consistent.

This is one example of a common problem with RPGs where people (often their designers) mistake them for another medium. Things which you can do in a drawing, book or film simply aren't functional in an RPG.
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I think economy and industry should be covered and explained not for realism purposes, but for "how can this be included into a campaign" purposes.
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>>97501506
I was just thinking about this yea. I think we're on the same page re: the issue.
But in, say, generic sci-fi or fantasy settings, people accept nonsensical tropes without much thought.
Magic works because it does. Lasers laser because they laser. FTL happens because it's a convention of whatever space oriented setting. Dragons exist without players taking into account the square cube law or the specifics of their biology.

CATastrophe is a really interesting setting, because it seems like part of the point of gameifying it is to capture the iyashikei vibe/feeling of all the art that inspired it, which means probably under-thinking things you'd normally think about in another setting, just accepting the comfy: but also defining the limits that make it a playable game.
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>>97497059
>barter based economy
That's what I thought too for a while, but these are catgirls in swimwear.
Yeah individual settlements might operate a local barter system, but transporting good long distances is less viable than a small bag of tokens.
You could also have different settlements use different small objects. Coins, seashells, bits of circuit board, pebbles...
It's just about making sure you have some small trinket thing to exchange for other objects anyway.
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>>97496113
Good old automated factories salvaged from a previous civilization?
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>>97496113
>where/what/how is their industry?
Washerbears. Human-intellect raccoons that were engineered in the no-ear times to help clean and maintain their facilities, that have now taken over what production remains. The cats are too oblivious to realise that the funny little critters running around are actually keeping their society half-way functional while they laze about and go on adventures, and their basic goods and produce just appear in the mornings for shops to use. Out in the high seas where the washerbears don't service, they get by on fishing and diving.
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>>97501649
Barter economies actually function on two levels. The first is individually, which at first sounds like "I'll give you a chicken in exchange for some shoes" but in practice is more like stone soup where everyone contributes to each other as much as they are able. It's not communism, there is the expectation you owe other people materially, but it lacks an immediate exchange of X for Y because that's not always possible.
The real barter system happens between merchants, and currency develops as an abstracted middleman good.
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>>97501506
>>97501564
>>97501649
Yeah the anon here (>>97503362) has a good point. I researched some about economic systems before money, and it's more of a gift economy on the communal level. You know all your neighbors and so you don't have to trade your three pairs of shoes for 10 loafs of bread. You just go to the baker, get some bread, and when the baker comes to your shoe store, you give him some shoes.
The only real bartering happens between merchants. And those usually know in advance what they should bring and what they will get because they have agreements before shipping. Currency is just an abstraction for that process and isn't really important on a communal level. I could imagine that if a stranger comes into your shoe store, you will also take a form of currency in exchange for your goods, so that you can exchange that with a merchant for wares but you wouldn't charge people in your community.
I think that sort of economy fits the kemo aesthetic way more than get money get paid, because they are supposed to be lazy and don't give a shit about much. Of course they would be very lax with the exchange of goods and services in their own community.
Considering this civilization grew out of apocalyptic circumstances, it also makes perfect sense that they would try and uplift each other because cat together strong or something. The more people in the tribe, the stronger the tribe. So they would naturally work together so that everyone has what they need. Now that it's not as apocalyptic anymore and there is trade between settlements, its a little different but still.
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>>97503350
Fuck, I really like this idea. Sperglord racooons running around refilling the soda machines in the hours before dawn and keeping the factories running, and the catgirls and foxbros have no idea bcause they're too bimboid to care.
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>>97503350
>>97505690
I mean, I like it because it's cute, especially if they behave Toy-Story style to not get caught so even the Catgirls who did catch on can't prove anything to the others, but I'm afraid this is moving a bit too far from the "infinite ideal summer vacation" vibe and straight into "Disney fairyland" territory.
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>>97505690
>perry the platypus but it's a whole society of industrious raccoons
Hell yeah
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>>97506224
Guess its canon now
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>>97506210
>I'm afraid this is moving a bit too far from the "infinite ideal summer vacation" vibe and straight into "Disney fairyland" territory.
Maybe this is exactly the point we diverge on but I feel like it leans into the infinite ideal summer vacation. The hotel staff are doing all the work and you're just having fun, only also the hotel staff are cute raccoons and their work is invisible.
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>>97507085
Dunno, too whimsical for my tastes.
Would have preferred no-ears' nearly automated factories still outputting large amount of goods, since that mean there is still *some* work to do - with actual factory maintenance/packing being considered to gruesome and back-breaking tasks due to demanding nearly 8 hours of work per week (could be done way faster if they stopped climbing on the machinery, forcing the automated emergency stop to trigger every other minute).
Delivering goods to some remote shop, repairing slight damage to a bridge/dock, trying to jury-rig a broken machinery with whatever the fuck you found for old metal piece in the nearest ruins, etc are all easy low stakes quests that you can't do if all of that is only handled by background NPCs.

I don't mind it *that* much, but just feel like it's adding too much quirkiness to a setting that already has ton of it just from the basic premise.
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>>97507277
NTA
I like the whimsy
But you could also say the pre-apocalypse Earless society had reached technological singularity, and the factories which produce goods for the catgirls are technological black boxes that "just werk". Same goes for the power grid and some of the transportation infrastructure the nekomimi use.
They have to manage turning the factories on and collecting and distributing the goods, but otherwise everything's just handled by flawless automation.

And personally I wouldn't the maintenance Racoons
You could kind of compare them to the little dudes that managed the Citadel in Mass Effect (forget what they are called)
But this would strike a balance of neko society having industrial goods and conveniences without understanding them
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Ammendment to this >>97507452
The idea that there is a completely flawlessly automated cattle industry to generate the burgers came to me after I wrote that, and that's a distressing idea.
So I think I'd prefer the foodstuffs that come from the perfectly automated singularity-tier earless factories be vegetarian.
Blackbean burgers and stuff.
I'm just spitballing anyway.
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>>97507750
Just have them be made from cell cultures
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>>97507277
>Dunno, too whimsical for my tastes.
Whereas a fox-man smoking a Japanese-style pipe in his burger joint on top of a concrete pylon with palms on it in the middle of the ocean is, what, gritty noir realism?
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>>97507277
>Delivering goods to some remote shop, repairing slight damage to a bridge/dock, trying to jury-rig a broken machinery with whatever the fuck you found for old metal piece in the nearest ruins, etc are all easy low stakes quests that you can't do if all of that is only handled by background NPCs.
This is a good argument IMO, you want kemonos driving the waterbus and selling goods in the stores and so on, restocking the vending machines and delivering mail is the same tier of work.
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>>97507862
Genetically engineered brothel slaves (or whatever other origin is planned for the cats) being the only parts of mankind to survive the apocalypse alongside a bunch of semi-buried machinery doesn't require much suspension of disbelief. And it's pretty much a classic as far as post-apo/anticipation is concerned.
Woodland critters cleaning the house and sewing pretty dresses at night is firmly in another category. Both in tone and level of fantasy.
So yes, it's gritty noir realism by comparison.

Once again tho, I'm not fully against the idea if that's what Anon(s) want to roll with. If you have the tech for catgirls and shit, you probably also have the tech for kindergarten-compatible biological roombas. It's just a big jump in tone compared to the vibe from the original pics.

>>97507750
>>97507769
Or fish/crab/seal(?)/etc meat. Give an incentive for fishing outside of just needing a snack on the spot, alongside allowing room for each random food shack to have their own secret recipe.
... and the corresponding month-long stalking, spying and infiltration plan to copy the best one.
... or the quest across the ocean because they ran out of that one rare spice that's central to the city's most popular burger.
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WIP Copy here on gf
/d/9FclbL
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>>97509166
>Or fish/crab/seal(?)/etc meat.
Idk as the anon that pitched the singularity factories, I'd have the factories produce veggie burgers and THAT's the incentive to fish.
Any actual meat has to be fished/hunted/trapped by the nekos themselves.
The Earless infrastructure provides automated basics but QOL has to come from what they make of the post apocalypse.
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>>97507085
>>97507277
>>97507452
>>97507750
My two cents on the subject is the same as pretty much everything on CATastrophe: it's the kind of thing that should be left in the "DM suggestions/plot hooks" part of the book and used or ignored at your discretion.

If you like secret raccoon servant society or your players keep pestering you about logistics you don't care to track, throw em in. If you feel like they devalue the setting or remove number crunching you actually like to do, then don't. If you're somewhere in the middle then just make them a regional mystery to solve.
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>>97509166
>Or fish/crab/seal(?)/etc meat.
>BoS Burger stood for Bludgeoning of Seals Burger this whole time
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>>97494553
Scratch an AI-hater, and a man being left behind by the world bleeds.
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>>97510199
Let's not trigger the luddites.
Not when Gelbooru has hundred of pics for "catgirl + water", and there is probably way more if you search in other places.
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>>97510199
AI is OK for personal jackoff material, used in a product I simply think it might as well be written by ChatGPT
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>>97509929
Cats *are* pretty cruel, and if we go with child-like innocence we can add child-like cruelty on top of it. Probably a bit too much tho.
There is a BoS Burger 3D model apparently, can't remember if it has been posted yet: https://felix3d.artstation.com/projects/3oQBN2
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>>97468725
I miss this so much
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>>97510199
Man was clearly more interested in baiting than actually else, so he can rot in hell with the rest.
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>>97510412
My guess is that BoS stands for Boss of Sauce.

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