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Imperial Splendor edition
2026 Errata subedition
>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H
>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/
>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:
https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
>The End Times:
https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip
>Alternative Models:
https://pastebin.com/xPeM9szL
>Previous Thread
>>97446149
>Thread Question
Will you be changing your lists post errata? If so, what changes will you be making?
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>>97461233
I play lizards. Nothing changed for me.
Aside from the nerf to Unstable, which will make the next TK or VC game much easier.
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There is quite literally nothing that will be changed in my list. Maybe I’ll get a lil freaky and turn my 15 man dryad block into a 16 man.
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I have a question about Forces of Fantasy and Ravening Hordes. Are they mostly just the army lists? Or do they also have a decent amount of lore, color guides, art, and so on?
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>>97461289
your dryads are men?
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So... If i got say 15 gors with two weapons as 3 ranks that get charged. 5 die to the charge meaning 5 still exist in the fighting rank and 5 are now the 2nd rank. Since those 5 are now in the front rank, do they get their full attacks and not just the single attack they would have gotten for being in 2nd row?
Why does this faq make more questions than it answers?
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This is a very interesting set of questions that is useful to see answered. This has more impact on monstrous infantry than normal, but does have an impact.
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>Cannons are gonna be sooooooo scary guys! This meta is gonna be all cannons!
>Ushtabi have 4+ impossible to reduce long range bows that instantly kill any two hit
TK is going to absolutely shit on this meta for the next year
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>>97461438
No, those five dead gors would not get to fight. You don't just conjure a new fighting rank out of thin air, if your fighting rank of five gors die on the charge then they don't get to fight. The five gors behind them each get to make one attack. The front rank only changes/gets updated between turns, not within turns.
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>>97461233
>TQ
This TQ is so AoS/40k coded. Here in this general we practice Stillmania.
>>97461289
Based Stillmania practitioner
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>>97461480
I genuinely do not know. It might clear up some confusion regarding a unit being charged by multiple units and therefore having multiple fighting ranks, but it also doesn't. It's essentially confirming that a fighting rank being wiped out or changed does not affect the supporting rank. A lot of the wording regarding Press of Battle is vague and stupid, just play it in the most logical manner you can.
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>>97461438
https://m.youtube.com/watch?v=kmruO_YtN2c&fbclid=IwVERDUAPnuyNleHRuA2F lbQIxMABzcnRjBmFwcF9pZAwzNTA2ODU1Mz E3MjgAAR5PeErbI62nlrqvQYlcsGPZIsmo1 gGOw__RFssNf-Dk7jlplHjEpLjSrX9urA_a em_DczwRoZ6RpVG-gEwytViLQ
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>>97461438
the FAQ confirms that casualties are removed from the B2B rank first and does not provide a Slide Forward or step Up move during that phase, so if you've got 2hw the unit loses its most effective fighters.
The problem is people like this>>97461794
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>>97461814
Collect and paint whatever.
The point of stillmania is not getting lost in the rabithole of balance and edition changes. It was also much easier when an edition could last 6 years with out significant change.
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>>97461811
I'm going to chalk this up to the undeniable fact Bongs no longer know how to speak English.
Ok, lets start by removing supporting attacks from the equation because it pointlessly obfuscates this discussion. Spears can get wrecked for all I care for this.
Step up is a referenced state where models not in the fighting rank "step up" into the fighting rank; we know those models can't fight. Models in the fighting rank "close in" on the opposing fighting rank making them in B2B since wounds are allocated to ends of a unit. Fighting rank models in B2B contact get full attacks, fighting rank models not in base to base contact but within move speed distance get 1 attack. This is exactly the same as a 10 wide 1 deep unit losing wounds. That's what it says as written.
It's also bullshit though. See, I fucking knew the faq was just going to have a dozen english errors making things worse for everyone! >>97448069
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>>97461480
They probably did this for people like me. In the beginning of the edition, I thought that models with spears, who can make supporting attacks from the second rank, would not be allowed to do so if models on the first rank die because they would "move" into the first rank, which, from my understanding back then, would not allow them to attack at all.
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>>97462044
That's an understandable question, sure. Them adding first two ranks as fighting rank though just buggers with so many other rules. I do contend that in spirit its a good change to make infantry better (other than inf v inf), but its implementation is just amateurish at best.
You want a real fun example? How do throwing spears work for primal herd?
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>>97462031
>>97462034
Thats the point. IHG come with dragon fire bombs and were too strong before the FAQ in my opinion, so I never used them.
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>>97461814
This. I can't ever see myself starting an army of orcs or goblins but i still want to buy and paint pic rel at some point
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Goats!
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>>97462436
>please GW make a plastic kit of these things already
Same feeling bro, but I've been thinking of getting one kit of metal ones so when they eventually come in plastic I have some classic ones on the shelf already.
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Just finished Forged by Chaos by C.L Werner. Essentially, Orcs, Chaos and Dark Elves try to obtain an arcane item for their respective faction.
It's pretty insane to see just how backstab happy Dark Elves are, I'd go far as to say they're worse than Skaven! The Orcs were fun for a time but end up as pawns of the Dark Elves, until not. Though the Orcs manage to keep to thenselves.
In the most ironic twist, the least betrayal happy faction was Chaos, Tzeentch no less, besides one member who is swiftly dealt with. The Chosen, Marauder and Sorcerer are as tight knit as one could get and also ironically, they end up being the most bonded. Urbaal the Chosen was MVP.
Was good but ends a bit abruptly.
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>>97462181
Damn man, still waiting? Last I saw the command set is back in stock. It's fabulous honestly, enjoyed putting together my lads.
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>>97462526
Wrong it adds a second axis of quality that a unit might bring to the main component of the game (melee combat) beyond what you get in other GeeDubs games.
A unit can be good or bad at melee (killing models)
And a unit can simultaneously be good or bad at melee (winning/stacking combat resolution)
Go back to spending 1CP to deal 1d3 mortal wounds
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>>97462358
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>>97461868
It was a joke that was making a point(I know brocco-brains struggle with this, but before TikTok we actually had these things called "subtlety" and "wit"), and that point is correct: tourneyshits are not human and should all be murdered, armies should be built based on what is aesthetically cool and narratively interesting, and you should learn to fight and win with an army constructed on that basis rather than endlessly expanding and changing it in a futile attempt to "beat the meta" or whatever.
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How good are Chorfs in TOW?
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>>97463099
Kek. Though I somewhat disagree with the no female thing. Obviously things like shoehorning female Dwarfs is lame but females are an integral part to some armies like VC or Elves. Big difference between big titty goth gf Lahmians leading an army vs the fat bulldyke Marauders from the Trannyoath box.
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>>97463093
Ithink he is, easily, the best Chaos writer in BL. Blood for the Blood God and Palace if the Plague Lord were very gnarly, but he depicts Chaos in all its gross and corrupt ways. That said, the best part is he humanises them. All of them. It adds a nice layer of depth to Chaos. Was a nice contrast to the Chaos followers in Beastslayer who was an awful antagonist and died in half a paragraph.
To the novel itself, one thing I did enjoy as well was the Black Orc Warboss Gorgut and his mob/army. They make it all the way to the end and he even fights a Minotaur Leader, which was cool.
Also how Werner describes the goblins jabbing at the groins of enemies in between the Orcs legs while fighting was a nice touch how orcs and gobbos actually fight in melee. It's dirty as hell.
Urbaal, the Chaos Chosen, still takes it though as he ultimately proves to bethe most honourable characterand in an odd way, the Chaos forces are also the most focused. I liked them being made more three dimensional a lot.
Dark Elves are absolute scum though. Chronic Backstabbing Disorder and that's not even including the other factions!
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>>97463360
I don't design the models retard. Go back to Bible camp with your pearl clutching shit.
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>>97462526
Why? Historically morale was borderline the biggest factor in big melee pushing contests like what you see in WFB. The killing didnt happen as the sides fought, but when one side broke, ran, and was run down.
Combat resolution is a convenient way of having several relevant elements (how the combat is going (wounds), notable events (challenges) and context (press of numbers, banners, high ground)) come together to help represent this morale factor.
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>>97463424
Not really, no. Not competitively anyways.
You have some funky listbuilding rules, very flexible force org, but the actual units are - furies asides - very underwhelming. The greater demons in particular are kinda laughably weak.
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>>97463467
>isn’t frying your brain
And you say that after admitting that you can't remember shit you read?
>>97463470
>if you want to spend the time playing a game not looking at a screen you are a luddite
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>>97463499
No. Not in TOW. Lack of proper magic item options and the general demon weaknesses (no wards vs magical attacks), plus the wat monster lords work now, leaves them a bit fragile and low damage, at least for duelling.
They can still beat up on infantry, but theyre not going to be brawling with anyones lord.
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I bet you virgins have already discussed this at some point, but I faced of an opponent last week who insisted that a full hit with a small blast is only 1 full hit and not 5 full as the template isn't covering the furthest corners of the 25mm bases
you might not be able to see it, but it can be proved mathematically
he also had some other strange takes on rules and "forgot" some, but this one specifically stuck with me
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>>97463432
Not him but man
>killing didn't happen during the pushing
Ancient History back to the Romans shows there was still a shit ton of killing in melee, it just avalanches when one fled. This perception most people just stood there hardly killing or maiming is absurd.
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>>97463494
It has worked for decades, anon.
>>97463504
Chances are that you know where to look, and I find it quicker to just flip through a couple of pages than typing and scrolling. Been good enough for years.
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>>97463562
Anon "the killing didnt happen during the battle, it happened when one side broke" does not literally mean that no one died while fighting, its talking about the fact that the period of intense casualties, where "the killing" happened, occured during the rout.
Obviously people died fighting, but the difference in intensity and proportion between that and "when one side breaks" is big.
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>>97463575
>the template is 75mm across, but the curve (as it's an circle), makes it so it doesn't cover the corners furthest away from the blast point
Then roll for it I guess? Tbh this is one of the reasons I dislike partial hits.
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>>97463579
Pardon I phrased too literally. Yes of course people died during the scrap but just how its discussed, you'd think hardly anyone did but the Normans facing the German Swabians describes a complete charnel house. Similarly with Hastings.
So much so I often wonder if the number of deaths during Crecy were wildly undercounted for the English, less than 200 out of 9000.
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>>97463585
Of course. The point I'm trying to make is that we have tech all around us every moment, taking a step back from it for an hour can partially balance this. But you do you in the end, I'm not your fatherI think
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>>97463312
You would think they'd be safe with three mighty coats of varnish, but no, anon. I use gloss varnish on essentially all of my minis and I still deal with chipping issues when I transport them to games, especially if I have to take public transportation. Varnish, stick magnets under the bases, then carry them in a metal toolbox, that's what I do and chipping incidents are now very rare. Layered defenses, that's the way to go.
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>>97463681
No amount of priming can fully protect metal miniatures, anon. That's what varnish is for. My plastics have never chipped, but who really cares about plastic models? The metals are what you should worry about the most.
And yes, I wish I had a car too. Alas, I'm still in university and I will be for another 6 years.
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>>97463681
I've noticed that my chipped miniatures have mostly been due to poor priming (horses tails and bowtips are also very prone to chipping). What would you recommend for good priming station, should the models be on an elevated position for better coverage from multiple spraying angles?
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>>97463548
What kind of beta weakling lets some loser lardass walk all over them with made up rules? LMFAO whenever some dork tries this shit at my LGS I just say "nah I'm not gonna allow that" or "no it doesn't work like that" and they immediately drop the issue.
You should really try asserting yourself more. He clearly thinks he can enforce his will on you with zero consequence, and you proved him correct
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>>97463504
>How is flicking through pages until you find the one you want ‘playing the game’
If you actually played any games you would know that searching for rules its not the time consuming part, its the discussion around the searched rule most of the times, presuming you have a functioning brain.
Because how in the unholy fuck would you even engage in the gaming part of this hobby if you cant handle that part or find it tiresome to that extent.
Must be because your brain is an immediate gratification addicted fuck.
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>>97463180
>>97463203
I've actually been thinking about this a lot. I don't think anyone would disagree that the core mechanics of WHFB/TOW are pretty bad, and that it's the army lists and unique abilities of each army that make the game fun.
I've been wondering about writing a different ruleset which incorporates all the innovative and well thought out mechanics in a lot of modern historical games, which capture the essence of battle better, but also keeping the army list aspect so you can still play your all your favorite Warhammer fantasy armies. I'm not talking about some generic fantasy games, but one tailor designed to fit Warhammer Fantasy armies, but with much better and more streamlined turn sequence, activation, combat, movement, etc.
Thoughts,?
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>>97463812
I think assuming that people posting in a thread about a game think that game isn't good is retarded. WHFB is a good wargame.
I also think you should stop yapping and start writing. Less chirp, more work, if you will, then show us the finished product. Now go and don't return until you're done.
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>>97463856
>WHFB is a good wargame
Not trying to cause an argument, but honestly how many other non-GW wargames have you played?
I love WHFB for the setting and nostalgia, but I would never argue that it's a "good wargame" in 2026
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>>97463890
NTA, but I've played TOW, dragon rampant and opr, which is probably the weakest out of the three, even with advanced rules. DR incorporates command friction to the base mechanics, while TOW has rules like impetuous and stupidity. It is also lot more abstracted and not really a rank and flank game.
TOW has a lot of clunkiness that detract from enjoying the game, but it has good elements like unit psychology and charge reactions. The TOW matches I played didn't really feature any gamey bullshit and I could visualise with my minds eye what was happening on the battlefield without breaking my immersion. A lot depends on who you play with.
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>>97463890
The spectrum of good to bad is extremely wide and WHFB falls closer to the good side of said spectrum in my opinion. If it's playable, has decent army building, and people in my area play it, I consider it to be good. Other games might be better, but if I can't find people to play with or I don't want to play them, what's the point? The answer to your question is zero, by the way. I've only ever played WHFB and not for lack of trying. I can barely get the people in my area to play anything besides TOW and 6th, convincing them to try something like Kings of War or even T9A has proven to be impossible. You should hear some of the opinions these people have on anything that isn't TOW or 6th, man. It's rough. I'm familiar with several wargames, I just never get the chance to play them. Song of Blades and Heroes is one I've been wanting to try, but there's only one guy at the store who wants to try it and our schedules don't match.
So yeah, WHFB is good. It's something I can actually play and have a good time with and the people around me play it, so it's good.
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Quick rules question on charging.
Assuming the red squares are facing south towards the green. The smaller red square is in front of the big red square.
Can both red units charge the green unit? Or is the second one blocked?
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Next batch of dudes with swords. Three more to go and I'm done with the unit.
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>>97464000
Thank you.
>>97464052
I ask because arguably, the wider rear unit has line of sight. I had this happen to me in a game and because i wanted a smooth game, i just went with it.
My gut said no of course.
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>>97463984
That chequerboard turned out really good!
You are making solid progress anon, I’ll have to up my game. And speaking of game, when will you get to use these troopers next?
I’m still plodding away at stormvermin, I’m actually pretty close to completion though, just got to do the red metal armour,black fur, then highlights/details on the 20.
(Then I’ve got 2 more rattling guns) , and a few command models I’ll do to relax.
I’m thinking a nice cozy batch of 10 total models. how illegally comfortable.
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can i launch my fanatics into/through my own units lol
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>>97464084
You don't understand the thought process of a modern Warhammer player. They don't view the game as a fantastical battle simulation, they view the game through the lens of E sports and video games, and thus the idea of mechanics making logical sense doesn't even enter their brains. They only think in terms of game mechanics, and how they can cheese or exploit them like in an E sports tournament. If they can cheese the rules they will, because they don't care it if makes sense, they care about whether it's allowed or if they can get away with it
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>>97464105
so my cunnin plan of screening with snotlings and just obliterating them and whatevers in front of them with fanatics is legit >:)
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>>97463925
DR and OPR are the most sterile and generic games available. Unit psychology and charge reactions are the standard in the majority of wargames, they are not unique to TOW, in fact they're pretty lite in TOW
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>>97464136
To be honest I stopped reading your post as soon as you said you have never played another game and therefore have nothing to compare it to. I mean no disrespect but this makes your opinion on the matter next to worthless. I think you're making the mistake of confusing "good" with "good enough"
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>>97464088
Thanks. If everything works out around mid-February, my group should start a small campaign partially based on Lustria (6th ed rules) but placed in dense forests of border princes.
>nice cozy batch of 10 total models
The only army for which I would try that amount again would be VC if I decided to add more skeletons or some zombies. For any other project I'd pass.
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Other than the karak eight peaks omnibus and rise of the horned rat, what should i read to get the complete karak eight peaks and queek headtaker lore? Queek is my favourite and i love the whole struggle for karak eight peaks. It's just a shame the two books i already listed above are expensive as fuck. reprint the thanquol novels and karak eight peaks novels GW!
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>>97463964
Technically it can declare the charge, and could charge but it likely won't be able too unless the distance between the small red and enemy distance is longer than shown. A charging unit can wheel to make the most units into combat, when multiple units charge the same they both move simultaneously so both units would wheel to allow the frontage to maximize. Functionally the larger one is probably going to be blocked based on distance consumed by the wheel, but it can declare the charge.
Now, as with many rules in the book, this is stupid and could/should be ignored. However are edge cases that use this principle that happen frequently. If that front red unit is for example a monster and the unit behind is a cavalry, both could easily make it in and would line up beside eachother.
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>>97464328
Skarsnik is great, ignore >>97464335, he has been bitching all day
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>>97464373
That was the logic applied during the situation but the wheel during a charge, people in my local interprate you can do it quite broadly. As in, say you need to do a slight curve, you can. How I understand is you can do one wheel to adjust your angle and the rest you just bolt in straight forward, where people treat it a bit like snaking.
>>97464414
I will clarify withmy opponentbefore the game next time.
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>>97464446
You can't snake at all, it's one wheel before moving. In your example, supposing both get say, 10" charge and the enemy is 4" away, the front one can wheel west and hit the unit, the back can wheel east and hit the unit. Then they would consolidate to most units in contact.
The bigger reason is how this interacts with frenzy and impetuous which must declare charges if in front rank and charge range. So the back unit if it has frenzy must declare that charge cause. It can see it and it's in range. Otherwise you could just use a flying carpet nerd to prevent frenzy baiting.
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>>97464527
I'm >>97464510
Hmm. Imma have to pull up the rules. I will acknowledge I could be wrong.
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>>97464530
Double checking the rules, with TOW, you are allowed to wheel once at any point during the charge move, but just once before your models make contact with the enemy. So we were both wrong.
Don't have to wheel at the start (but can) and no snaking.
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How long till 40k and AoS players get bored of TOW and leave the game again do you reckon? Every time I have an unpleasant time playing whf or TOW it's been against someone coming from any of those games (or kill team even) and they've all been waac dudes bending the rules or outright making them up, which isn't crazy considering how TOW rules are laid out.
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This may be interesting to you guys. But the frogs who leaked the Wood Elves vs Tomb King box rumors were 21/22 correct on the FAQ changes (only thing they got wrong was the balloon points going up).
I am not connected to them in any way, and don't have an new info other than that, but I think that gives the box rumors some credence.
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>>97464753
I dunno. I really hope 11th is better than 10th, but if it's even half as bad as the un-playtested mess that 10th was, we're going to see a lot of refugees soon.
I really hope I'm wrong. GW did show some good growth and 10th Ed is the first edition I've played (since 5th) that genuinely improved upon itself during its lifespan. Yes, there are still many, many issues, but the game is playable and mostly balanced between factions.
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>>97464807
>we're going to see a lot of refugees soon
I honestly hope not. Already twice I've seen a few red flags while playing against someone, played a couple of turns and just conceded because I was getting tired of their shenanigans. It's a freaking beer and pretzels game, don't turn it into the competitive mess 40k is turned out to be
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>>97464778
Some french youtuber(s?) leaked a bunch of the faq stuff like a month back, all of which turned out to be true. They also mentioned we would get a new rulebook with all the faq's included as kind of a 1.5 release, together with a more 40k/aos style starter box that would feature tk vs wood elves. An odd matchup, but one that has been randomly hinted at once I believe.
The really crazy thing is that this box supposedly will come out in the summer, which seems like financial suicide to me because you'll be competing with 40k's new edition.
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Are Warrior Priests not worth it for your CC infantry blob when playing Empire. 60 points naked for LD 8, prayers and slightly more output doesn't sound bad. One of the prayers gives a 5+ ward against shooting, and another lets you and one unit within command range reroll 1's to hit and wound.
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>>97464888
>>97464827
The rumor is that they described it as equivalent to a 40k or AoS starter set. Which would imply all new minis, but they didn't directly state this, just the first line about it being equivalent.
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>>97464996
In TOW. I've been a 40k player since maybe 5th edition and returned to play during 9th and the begining of 10th. I used to play casually and noticed the type of people who played the game had changed dramatically and were all repressed 30-something year olds who thought their kids having enough food on the table depended on them winning a game of 40k. I've seen grown adults throwing their dice against the wall at supersonic speed while screaming their lungs out because they didn't manage to kill enough models. I'm worried because I'm seeing more and more of that behaviour in TOW lately. Last tournament I attended had players with unprimed models and even units not built completely with vacant bases. It's the first time I've seen something like that and it's a pretty common thing to see in competitive 40k and AoS
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>>97464759
Can you imagine the fucking pitch meeting for that matchup
> lets take 2 niche, unpopular factions that don't even slightly represent the major world conflicts
> both of whom are defined entirely by piss-weak statlines and carried by ignoring the core rules
> neither of which uses conventional rank and flank tactics
> one is famously isolationist and landlocked, while the other can't travel beyond their borders other than boat
> don't think there's a single fucking tree in the entirety of nehekhara
> and just so happens that the tactics of one (skirmishing, fire and flee, sudden strikes) is hard-countered by the other (ignore bs modifiers, resurrection and immune to psychology)
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>>97465123
>> lets take 2 niche, unpopular factions that don't even slightly represent the major world conflicts
Don't forget, one of which already had a big expensive launch box.
It's a very baffling matchup of a box supposedly coming out at a very baffling time. It being so insane makes me think the rumour is real because if you're just making shit up I think you'd do a better job to appear more credible.
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>>97465123
>while the other can't travel beyond their borders other than boat
Why can't they march? And they can definitely fly on a bone dragon. You can probably hang a lot of skeletons off a bone dragon and still get off the ground. Not enough for an army, but for a night raid, sure.
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>>97464807
I've been in /40kg/ lately and there's a decent few people annoyed at GW's insistence on named characters and move away from customisation. If it keeps up into 10th we might get some refugees, but also the grogs who scream and shit their pants over AoS/anything slightly newer are renowned, TOW has a bit of a bad reputation.
>>97464894
Nah, if people want full scale battles they won't. KT has really shoehorned itself in with it's bespoke teams and tournament focus anyway, and necro is very limited in scope.
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>>97465123
> tfw the 5pt skeleton stands back up and blaps your 16pt T3 Wardancer because the only protection he has is a 6+ ward
> tfw your opponent didn't learn the psychology rules but it's OK because you don't know how to form up units and neither of you know how saving throws work
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>>97465154
Beastmen vs wood elves would be a great starter set in comparison. And a good way to refresh both lines.
>>97465176
Tomb kings literally travel the world. They sailed to Norsca to push over the skinny kid who took their bauble.
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>>97464909
I’d rather it be a battleforce so I can buy it multiple times and not figure out how to trade some unwanted stuff.
>>97465318
Beastmen don’t need an update, they’re supposed to look ugly. Centigors and maybe the pig are just the only things that need a new kit.
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>>97464000
>>97464070
You are wrong. They BOTH declare a charge and can do a simultaneous charge. Bottom Red just has to get enough movement to let the big red pass.
Its 100% a legal charge for both.
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>>97465428
Pic related. They move at the same time officially, so the bottom red unit just goes all the way to the right/left and makes enough space for the big block to actually charge in.
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>>97465428
That would involve making as little base to base contact between the smaller red unit and the green unit as possible, which would break criteria 1, 2, and 3 on page 126. You cannot align the small red unit with the green unit in such a way as to allow the big red unit to make a charge that meets all four of the criteria on page 126. Also, you'd be a total faggot to even attempt this in the first place, so keep that in mind.
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>>97465475
Wrong again, read the image.
When both units charge simultaneously, you are instead required to maximize base contact for both units as much as possible which depends a lot on the actual dice roll. Its very possible that small red rolls the lowest numbers possible, barely gets in, and big red also rolls poorly and cant get around them (leading to a failed charge).
>Also, you'd be a total faggot to even attempt this in the first place, so keep that in mind.
Why would following the charge rules as they are explicity written (RAW and RAI) make you a faggot? It just seems like you're mad that you misunderstood how multiple charges work.
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>>97465475
>>97465489
Just to drill it in even further: they even say this explicity: since small red is going to move and unblock big red, big red can 100% declare the charge.
You are just wrong bro
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>>97463144
>>97463298
>>97463355
>obviously inflammatory bait post
>"hmm well what about thiiis detail I don't agree with that one"
stupid fucks that's the point
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>>97465511
>>97464335
>>97463781
Hello Angry anon
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>>97465691
Its not for shits and giggles, the War of Settra's Fury AJ says that an expeditionary force of Settra's army spotted the magical energies of Athel Loren while exploring the mountains between Bretonnia and the Border Princes and decided to investigate it to refill their magical energies.
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>>97465827
Page 14
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>>97461233
Don't you just fucking hate Scribd? So many times when I want something I can only find it there. Like scan of LotR SBG Fellowship Rulebook or Sigmar damned Chaos Gift Cards for 4e Chaos. I couldn't find them for so long.
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>>97465489
Following some rules and ignoring others does indeed a faggot make, however I will concede that I interpreted "can both red units charge the green unit" as "can both red units complete a charge against the green unit". As a result, your image does not apply in this scenario and neither does that passage about an obstructing unit moving. Yes, the models move at the same time, but there is no way to declare and complete a charge with the little red unit that meets criteria 1, 2, and 3 from page 126 that also would allow the bigger red unit to be able to align itself with the green unit. The little red unit is not going to "move out of the chargers' way" because it can't make the necessary charge for that to happen while respecting criteria 1, 2, and 3. Fundamentally, the little red unit cannot make a charge that will "bring the maximum number of models from both sides into base contact" while also being a charge that will allow the big red unit to align with the green unit.
You can indeed declare both charges, I'll give you that, but the big red unit will never be able to align with the green unit because the little red unit cannot make a charge that would allow that to happen without violating the aforementioned three criteria, which are as follows:
1) A charging unit must endeavour to bring as many models as possible within its front rank into base contact with models in the charged unit.
2) A charging unit must move by the shortest route possible to reach its charge target.
3) A charging unit must move forward in as straight a line as possible.
If the situation were different and the little red unit were littler and a bit further to the left or right, then maybe it would be possible. But in the situation anon presented, no, it's not going to happen.
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>>97465953
>but there is no way to declare and complete a charge with the little red unit that meets criteria 1, 2, and 3 from page 126 that also would allow the bigger red unit to be able to align itself with the green unit.
You cannot possible know that without knowing about their movement characteristic and other special rules.
>The little red unit is not going to "move out of the chargers' way" because it can't make the necessary charge for that to happen while respecting criteria 1, 2, and 3
I am begging you to read the section on multiple charges, which overrides the base charge rules and tells you to maximize base contact with both units as much as possible.
>because the little red unit cannot make a charge that would allow that to happen
Again, you quite literally cannot know that without know their stats and special rules
Please stop giving rules advice when you clearly don't understand them.
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>>97465953
Just to clarify more: all three of these requirements are equally important. You have to move as straight as possible and as short as possible. HOWEVER, you almost must maximize as much as possible, which when two units are charging the same enemy, includes the other unit's potential maxing as well. You work with them together to maximize BOTH as much as possible, which is why their movement AND the result of the charge roll is so important.
If they roll like all 6s for both units, you would easily be able to maneuver them both into maximizing base contact (again, taking both into account equally as the multiple charging unit section commands). If you fucked up and rolled low, the charge would most likely easily fail for big red.
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>>97466015
>>97465953
Here's a chart to clarify again. The mistake you're making is not realizing that all 3 are equally important. You MUST accomplish all three, not just parts 2 and 3.
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You guys ever get random pangs of euphoria knowing that Fantasy exists again? I know people always played older editions, but I look forward to seeing redone WoC and other classic armies, and I am excited but tentatively nervous about Kislev.
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>>97466140
The chart is actually very helpful, thank you for making it. My problem with your interpretation of the situation has nothing to do with criteria 2 and 3 at this point. From what I'm understanding, you're interpreting "[...] both units must try to bring the maximum number of models from both sides into base contact." as permitting the little red unit to minimize its b2b contact so that the big red unit can maximize its b2b contact, thereby allowing both units to get a cumulative maximum amount of models in b2b contact. That's not how I interpret it. I interpret it as both units have to charge in such a way that they both, as separate, individual units, respect criteria 1. It's not cumulative, it's every unit for itself. The charge you are showcasing in diagram 3 makes it so that the little red unit cannot get the maximum amount of models it could, individually, get into b2b, while also being positioned in such a way that would allow the big red unit to be able to make contact with the green unit. This isn't accounting for movement values, special rules, the fact both units would need to wheel only a single time, etc., which are all factors that would have to be considered in an actual game. Seeing as this has been reduced purely to a question of interpretation, I can't be fucked to argue about this anymore. I wouldn't declare this kind of charge and I'm going to leave it at that. Do as you please, but know that if you ever go through with a charge such as this one, some random idiot you argued with online will disapprove of it. Have fun in your games, anon.
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Luca has been sapping Steves weight from him slowly. Like a lich draining the soul of a person, but over years.
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>>97466270
>argue about this anymore
NTA but I do believe this just a discussion, but done in 4chan parlance. And I respect your decision to not respond as it is basically just rules lawyering at this point already. That said, it does also have real application as I mentioned >>97464527
I use a few units that have frenzy and knowing how to do these charges properly matters.
As to the small unit being cucked out of B2B, that's also not allowed as each unit must get as many as possible, so the little unit would have its furthest model in corner to corner contact. And while I agree we can't fully debate this because of unknown rolls and units and distances etc, we can debate it on best case scenario. For example if the front unit is 6 inches away from the target, the large unit is cavalry and is most likely to have 12+ charge distance, and the target is 5-3/4" away.
As per this picture and combining it with the multiple units charging a single target part, the little unit would wheel 5" (or less as needed) and then move to get into B2B and with alignment so it has its full unit touching with furthest at corner to corner. Then the large unit could wheel the amount needed to impact with the maximum number of units it could match to the target.
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>>97464759
That would be so sick. It would be the excuse I need to get into Wood Elfs.
I like to think I'd trade the Tomb Kings for more Wood Elfs, but decent chance I'd just end up with two armies
>>97464898
just trade them for more Wood Elfs from someone who likes Tomb Kings but not Wood Elfs, anon.
>>97465123
They're two factions that need both a push in popularity and desperately need a big wave of new plastic kits. Being in a starter would give them both
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>>97465373
>I’d rather it be a battleforce so I can buy it multiple times and not figure out how to trade some unwanted stuff.
it's incredibly easy anon, you just post like "HAVE: Tomb Kings WANT: Woof Elves" and them somebody who has Wood Eves but wants Tomb Kings messages you and your off to the races
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>>97466499
Yeah, the multiple wounds is amazing, but the other two also has more uses than sigmars prayers.
Swiftstride lite and forcing oponents to re-roll 6s is very nice depending on the situation.
Soulfire how ever wont do much damage, and 5+ ward against shooting is kinda meh and only decent against shooting armies, which there are few of.
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>>97466541
Yeah I didnt take Soulfire into account at all. My reasoning for leaning more sigmarite was that the 5+ ward would give you utility always when not in combat and the rerolls for hits and wounds are better than forcing the enemy to reroll against you. Although it depends on what you’re trying to achieve.
I kind of overlook the swiftstride too because I assume the priest is going in a big block that’s going to sit on the biggest objective. I think for veteran state troops the sigmarite is better personally. I would use the Wolf Priest with Teutogen Guard if they were my main infantry slab, as they care about charging for the -2 AP on wolf hammers
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lowkey painting some squig hoppers no word of a lie senpai
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>>97466140
I know this is a stupid question, but you would have to include all the movement from wheeling all this bullshit around to make the charge right? Just being within range isn't enough right? Kind of annoying if that's true because it would be really hard to tell if you rolled high enough to make the charge in this case.
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>>97466807
correct.
It's not actually all that hard though, cause the wheel is very close to being the same distance. Assuming that small unit is a 5 wide unit of infantry, a 5" wheel means its moved 4 3/4" closer to the target.
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>>97466853
reinvent the rules, draw from warmaster if you need to latch onto nostalgia
update the ugliest models, and the infantry and cavalry units that are in metal
keep the legacy factions just as supported and updated at least for rules
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>>97466887
>I think it will continue to grow steadily
This. I don't think it'll overtake AoS, people love Mahvel-esque hero bullshit, but the current low playerbase could probably be most attributed to the lack of factions and that will only get better.
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>>97466807
>>97466849
Also, yes i am aware i did just say
>It's not actually all that hard
and post an image of math formulas completely unironically
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>>97467486
Yes, but 7e powercreep and general army book balance is fucked.
Use 6e or ravening hordes, or just play 7th with the shitshow.
>>97464205
Ooh I’ve done a lustria campaign before in 6e as my vampire coast! Vs welves vs savage orcs- with lizardmen defenders (played by whoever) inhabiting a bunch of non ruined temple cities. I wish you the best of luck for it, it’s heaps of fun.
I actually really want to do it again but finding committed players for a campaign is sort of fucked.
If I can offer one bit of advice :
Use a digital map to track your conquest!
I did a physical map and used mighty empire tiles blutacced on a laminated a3 which was cute as fuck but like, slightly impractical.
Build many roads- or you will get stuck for 4 turns in bogstroken.
Yeah I’m batching 20 right now and it’s a soul sucking experience, I did do 40 skeleton warriors at once though in a fit of madness a year or two ago. Never again.
For me 5 is very comfy, 10 is the limit of still practical and a tiny bit comfortable. 20 is: I want these rats marching by the end of the month.
Here’s a picture of progress.:
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>>97467566
Thanks anon. I have a bunch of 6e and 7e army books and I was wondering which rule set was more fitting, at this point I might do the opposite of what I said and use 6e books with 7e rules.
Nice rats btw, are you using contrast paints/speedpaints?
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>Army is called Orc and Goblins
>Battallion Box is just a bunch of Orcs and Goblins
>It's an awful start to the army
This feels like a pretty big fuck up
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>>97466853
Get a local group going.
Like, what other answer could there possible be? If you want more groups and players, start a group to attract players. What the fuck else could you do? Are you stupid? Are you some kinda big fuckhead?
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>>97467590
That’s okay anon, honestly a few of the factions 6e books were their 7e books! (Wood elves for example) -
Dwarves had 2 books, their 7e one came right at the end of 6e.
Honestly for whatever us basket weavers reccomend it’s going to be ultimately whatever you and your friends want.
But I strongly advocate for 6th if you don’t want to do modern tow, longest support time of any Ed means it has the largest variety of factions heaps of variant faction releases for each faction. - overall pretty good army book balance if you aren’t a cunt with masses of jezzails or welfs stinkier lists. And importantly some hero has made a web rules app with all the faqs and wh annuals cooked in:
https://6th.whfb.app/
And mobile phone compatible list building tools(new recruit) pretty much cover every faction but the cookiest variants lists makes it pretty accessible imo.
And yes , thanks speedpaints are an absolute lifesaver. I’m so glad I only have to do basetone wash highlight on key pieces instead of large areas, it’s so laborious.
I’m using contrast for base tones like skin and cloth then highlighting to save my sanity- though atm no highlights still of course.
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Fist bumps to my beast brethren
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>>97467678
>>97467874
I bought this box for $110 a little while back because I assume it wasn’t selling. Not a fan of them catching a stray this errata but they are in investment for the future
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>Opponent plops down pic related as his brayshaman
What do?
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>>97468200
Either that or make everything usable. Common goblins should have netters and night goblins should have impetuous. Black orcs should not be core
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>>97468197
in what way could you make them releant other than being cheaper than ng, which only works to a point because even if you could get 80 goblins for the same points as 20 night goblins, ng are still going to be better.
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What are some neat ideas for burgonet-style helmets I could convert for my Nurgle mercenary-themed army?
The default barbute doesn't do it for me anymore and I have a bunch of Empire Pistoliers heads to mutilate.
I'd also take suggestions for any other type of late medieval/ early modern helmets. Got a fair number of sallets already though.
Pic related. It's a shitty pic of some WIP chaos helmets in case you didn't notice.
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>>97468499
Are you really sure you want 3 ligmas, 6 artillery pieces, 30 cavalry models and 90 infantry ones
no dragon or statue or incoming ranged units?
get one battalion and start with that, if you need larger unit sizes for those units make unit fillers
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>>97468459
are these burgonets?
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>>97468499
the whale, everyone
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>>97468197
>they havent allowed common goblins to be relevant since the skulls pass set was released
they will be obligated to make them relevant now with aos keeping night goblins for themselves and their only normal goblins being on wolves, so now tow has to focus a release on updated normal goblins
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>>97468538
I think of them more as morions.
I got atleast one more of the open faced ones that I'm going to further chaosify, so if you got suggestions I'm all ears. Something like merging a PBK mask or a plaguebearer head as a face plate to it could be one way to go I suppose. Finding a suitable fit that allows me to turn cheekguards etc into the visage of a fanged mouth would also be pretty neat. Especially since I'm looking to find a way to include a Biting Tongue as the gift for one of my Knights.
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>>97468499
3 is massive overkill unless you play 3k+ games
Even 2 you won't end up using everything from. Once you get miao, a shugengan lord and a sentinel a single battalion box will push you close to 2k pts if not over.
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>>97468573
Only thing that comes to mind is to get them printed and start from there
mirliton has a pair of metal helmets but I'd guess they're not ideal to work with
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>>97468740
there are some higher renders for grotesque ones you could try to shrink down as well
it's not hard to imagine a barbed tongue coming out of this one
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>>97466140
Jesus christ, legit thank you for going through the effort of making this. I was the OP of this subject and it makes sense. You have also opened up my tactics quite a bit instead of bloody waiting in an infantry block traffic jam.
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Path to Glory starting in 3 weeks but lists submission this weekend.
We are starting at 500 points.
For an Infantry block of 16 big uns. Champion and standard. Shields+light armour
Do i
1. Give them frenzy banner
2. Give them war banner for extra +1
3. Invest 25/35 points in more bodies
The rest of the list is
- Orc Big Boss, Great Weapon, Meteoric Iron
- 16 HW+Shield Orc Boyz
- 10 Orc Archers with Skirmish
- 5 Frenzy Boar Boyz with shields and boss
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>>97468740
>>97468744
Thanks for the suggestions on things to print. They look like they could have made for some good bases to work from. However, my plan is to rely on bits I've already have with a helping of greenstuff to tie it together. What I'm really looking for is inspiration for what sort of grotesque, yet vaguely real life-based helms that would be fitting a Border Princes-adjacent follower of Nurgle that has got ahold of Chaos Armour.
That fish-chicken helmet swalloving a man which >>97468744 posted is the kind of wacky stuff I'm talking about albeit with ideally a Nurgle spin.
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>>97468258
Beastmen are already incredibly erotic, trying to sexy the up by adding tits is missing the point about as badly as you can. You don't fuck the Beastmen, the Beastmen fuck you. That's the whole point.
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>>97468502
>>97468531
>>97468539
>>97468546
>>97468604
>>97468640
Sorry, just got off work and remembered my earlier question regarding Cathay. The 3 boxes thing wass mainly because that would give me the 6 cannons and an even number of dragon warriors. Hard to explain, but I can´t stand the fact that a lot of battalion boxes seem to to halve a miniature units often. Basically get 1,5 warrior boxes in there while 2+ battalions would give me 3+ complete warrior boxes.
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>>97468890
?
trying to avoid suggesting more conventional "grotesques" designs
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>>97469044
It's against the natural order! The Gods created Beastmen to rape and pillage, not the other way around you degenerate pervert.
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>>97469219
>more conventional "grotesques" designs
because otherwise those are just ugly faces and beasts on the visorguard, on the top or on the crest
and you can do all the same with nurgle by using bugs, maggots, frogs, demons or normal faces, as long as the mutated warrior underneath is visible for contrast (like the one in the top left where you could have a big cyclopean eye hiding behind a normal sculpted face)
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>>97469059
OK, I understand GW's house painting style now. The obsession with sharp highlights really makes the minis and their details stand out. If you don't do that, if you go with a more subdued or grimdark style, like those Avatars of War guys, they don't work for promotional pics half as well because everything blends together
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>>97469278
wew was almost worried gw wasnt going to include some diversity quota in here.
On a more serious note these marauders look kinda boring, really wish they were more cultish, idk. Maybe i've been to awed by looking at trench crusade kitbashes lately.
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>>97469278
>article about showing different schemes
>it's all similar shades of grey or brown with at best some red, green or blue
shit they've got furs and noone considered doing spotted or tiger patterns or paint the shit in slightly chromatic colors to imitate bird feathers?
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>>97469293
So you see an article about how you can paint the marauders any way you want, and your takeaways were you're mad that it's possible to paint the marauders with dark skin, and also you can't figure out how to make them look more cultish because all the examples were painted in fairly subdued schemes.
My man, you know "you can paint them however you want" goes both ways, right? Some rando online can paint their marauders with dark skin and you, some other rando online, can paint them with body paint and scars and sigils and shit.
>Maybe i've been to awed by looking at trench crusade kitbashes lately.
then fucking kitbash the marauders! Jesus christ dude, you suck so bad.
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>>97469316
>then fucking kitbash the marauders!
They're not as good for a base as the old marauders were. Also im not mad, its just that this article overall just had nothing of note. They didnt even try displaying what a low quality paintjob could look like on these models that they usually do with HH and 40k.
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>>97468258
No joke this was one of the models I had looked at for my list. But it's a Gor, not a corrupted elf so, ended up with this.
>>97442587
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>>97469282
why
>>97469287
definitely. it also explains the 90s high contrast, high saturation paint jobs because youd be looking at them in print
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>>97468827
Orc & Goblin Tribes [500 pts] Battle March
Orc Bigboss, Great weapon, Heavy armour, Shield, On foot, Talisman of Protection - 94
19 Orc Mob, Warbows, Light armour, Shields, Boss (champion), Standard bearer - 126
19 Orc Mob, Warbows, Light armour, Shields, Boss (champion), Standard bearer - 126
7 Orc Boar Boy Mob, Cavalry spears, Heavy armour, Shields, Big 'Uns, Boss (champion), Standard bearer - 154
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>>97469296
Thanks man. Will be sure to report back and post photos. Boss Snagrog needs ter get into a good scrap!
>>97469843
Objectively your list is superior, but it kills me not to use my metal big uns as big uns! Still I appreciate the list, and I get the notion no magic banners is better than having just to bulk up the army.
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>>97469219
Thanks buddy, those are pretty damn dope. Definitely gonna take some inspiration from that, especially, the amoeba, not-a-helm and snail! I wish I'd had your nurgling idea before I made my headless warrior. I guess I could always do another, though.
>>97469268
Cheers! I am infact planning on doing something not too dissimilar to what you suggested about top left. Top right make me wanna do something with a crow. Bottom left gives me some new avenues to explore as I for some daft reason never considered making use of a larger model's face as the top of a helm.
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>>97469927
You are better than this
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>>97469937
Ok fine. I was just asking.
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>>97469955
Chinese resellers of zombicide black plague stuff have cheap bundles of zombies; they're monopose, so you need to cut them up and repose or kitbash with other zombie kits, but they're so cheap that you can get hundreds and then scam the reseller by saying they sent you less than you paid for or that the package didn't arrive, so you get your money back or you get even more zombies
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>>97469955
Wargames Atlantic released some in plastic.
I'm only hoard metal so SAGA revenants for me.
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>>97470006
I don't think their older plastic kits are worth it, and I think gw wants to replace them soon enough, so I'd steer away from the basic spearmen, bowmen, cavalry and chariots
on the other hand, I think the old ushabtis and casket of souls are such amazing sculpts that they are absolute must takes for every kangs collector
so if I had to start tomb kings I'd probably start a mortuary cult list with at least one copy of all ushabtis (plus I'd source up the crocodile one gw hasn't actually released and use recasts and unit fillers to make their units larger), then at least one box of stalkers and at least 2 boxes of sphinxes, kitbashing liche priests from the bits in there
but you probably wanted advices about the gameplay
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359 - Exalted Champion, Great Weapon, Mark of Khorne, Extra Arm, General, Chaos Chariot, Mark of Chaos Undivided, Armour of Meteoric Iron, 2x Favour of the Gods, Crown of Everlasting Conquest
360 - Sorcerer Lord, Mark of Chaos Undivided, Enchanting Aura, Wizard Level 4, Battle Magic, Infernal Puppet, Favour of the Gods, Talisman of the Carrion Crow
224 - 6 Chaos Knights, Lance, Mark of Khorne, Champion, Brazen Collar, Standard Bearer, Musician
30 - 5 Chaos Warhounds
30 - 5 Chaos Warhounds
222 - 12 Chaos Warriors, Halberd, Shield, Mark of Khorne, Champion, Standard Bearer, Musician
60 - 5 Marauder Horsemen, Cavalry Spear
256 - 5 Chosen Chaos Knights, Lance, Full Plate Armour, Mark of Slaanesh, Champion, Brazen Collar, Standard Bearer, Musician
435 - Warpfire Dragons, Wizard Level 2, Battle Magic
Is this list too much for friendly games? Theres a 2k campaign thing starting up nearby, but its supposed to be pretty casual.
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My PC got blinded last session. We were using an expanded critical table and the fimir spellcaster we were fighting got lucky with her language (magic) roll while casting Dart. Basicslly rolled 22 (crit) then 07 (head) and finally a very high number that i dont remember, might have been 86. The result blinded my guy. I could have used a fate point to dodge the whole thing but decided to play along with it and see where it goes. My PC had a very high Melee basic skill (65) so this doesnt set me back too much, blindess only applies a -30 penalty so my base chance to hit in combat is still 35. +20 if i get the chance to attack from the side, and another +20 if attack an enemy thats already engaged. Those are fairly good odds.
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>>97470363
>>97470378
>>97470390
Lizardmen are very much actively not isolationist. The Great Plan makes them constantly show up random ass places and fuck about with things. They aren't expansionist, but are 100% interactive with the whole world.
TK, dwarfs, and Ogres aren't concerned with the rest of the setting for different reasons though. Ogres don't care what they eat, but will eat. Dwarfs want nothing to do with anyone, so are closest to wood elves in that regard. Their autism forces them to keep righting wrongs though, so they kind of care about the setting. And TK run the absolute gamut. Even more so than Empire, they have literally every style of goal depending on the king. So as an army, they don't care about the world, but individual kings do/don't in many different ways. TK is the literal definition of a true neutral faction because they encapsulate every alignment.
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>>97470363
all factions have reasons in the background to venture outwards, the real separating line is whether they're "themepark" factions or not
themepark factions only look alright in their own turf, regardless of how solid their motivations and means to travel the world are on paper
lizardmen, tomb kings, wood elves and cathay are all themepark factions, they are all fundamentally tied to their respective environment
they only look proper when out of their environment when they're reskinned or are a fanciful tagalong to some other force
vampires and demons can have this issue as well, but they're usually softened by being attached to the more generic undead and warriors
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>>97470519
Same could be said about Empire or Bretonnia. Both are going to look out of place anywhere outside the old world, no matter the reason. But the old world is 95% of the setting so it doesn't really matter.
Vampire counts are so steeped with this dogshit Von Carstein style they have the same problem.
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>>97470482
TK are neutral evil at best, Empire is pretty much always good by the standards of the universe and so are dwarfs. It's hard to rank them depending on how big a deal you think the HE vortex is and how selfless it really is, but Empire and dwarfs are probably tied first as orces for good in the universe followed by HE.
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>>97470600
European colonisation and crusades offer enough of a thematic basis to place them elsewhere and still look alright
ideally you still want slight departures, like morion helmets for the empire, but they work in most instances
factions that have no true direct basis on one historical culture suffer the issue the least, high elves, dark elves, skaven and normal orcs and goblins for example
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>>97470681
BSB are pretty army dependant yeah. For some armies like beastmen their only use is to add a banner to a unit that can't normally afford it or to double up on banner effects in a deathball. Like adding a vitriolic banner to an ungor unit.
For other armies like greenskins and empire it's incredibly important and can change whole battles with the boosts and free CR.
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>>97470995
WoC, skaven are one of those armies that really wants a BSB because you have wounds to spare, and want to make sure you get to actually use those wounds up. WoC have like 5 guys per unit, so if you lose combat and a bunch die'? May as well rout and break since the unit is already done for.
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>>97470128
Cheers for the input. Do you really think GW are going to bother redoing the skellies? It took them all this time to do the Marauders for example, though yes, clearly they've created some TK with more modern design
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TK are neither good nor evil. They are self interested, and they are all individuals with varying goals and beliefs. Some tomb kings may be shit heads, some may be beneficent and many are simply isolationists. That’s why they are a great faction for your dudes. You can think up basically any personality/motivation for your TK and his domain.
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>>97471843
>They are self interested
So are skaven, dark elves, vampire counts and every strain of chaos worshipper.
The tomb kinds are undead tyrants, they are evil. Some of them might be more honorable or eccentric than others, but they are at baseline a destructive conquering force no different to any of the other evil factions.
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>>97471847
Create your own small fortified village nside hochland and sprinkle some lore you like. Like maybe owned by a super rich noble whose family comes from altdorf that loves hunting but also keeps a well armored garrison
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>>97471920
Rise of the Horned Rat or that Skaven plague novel are your best sources but the lords change anyway, during TOW presumably there's no Pestilens or aligned clans on the council since they got exiled, and Eshin might not have a lord yet. Think there is supposed to be a bias for clans that actually live in skavenblight or nearby also.
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>>97472141
>TOW presumably there's no Pestilens or aligned clans on the council since they got exiled,
Is TOW supposed to be the end times or something?
>>97472153
Settra is awesome.
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>>97471843
They are undead, that makes them abominations and thus evil, if they should ever side with the forces of good it can only be as a subversion of their evil nature and ultimately their good ending is to die, because they came to terms with their fate or because they sacrifice themselves for a greater good or to vanquish a greater evil.
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>>97472190
Oh you were talking about the old wall spinoff sets then yeah that totally didn't occur to me. I was talking about the original editions where most of fantasy happened members before the end times begun.
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>>97471005
>>97470995
I can't imagine playing my Skaven without a BSB, dude makes a unit
Plus he can Verminous Valour to the back and still give the benefit because the only way a unit can normally leave the fighting rank is by refusing a challenge thus losing all their rules and benefits. But VV is voluntary
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