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>The artwork and design of the book are inspired by the illuminated manuscripts of the old times and street styles of the XXth century.
It helps that the lesson they took from Mork Borg is "creative freedom" instead of "half-baked minimalism".
"Gaslands with goblins except it's the most Polish thing you've ever seen" is wild.
I'm not affiliated whatsoever, it's just something cool that I haven't seen discussed here.
+Showing all 75 replies.
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>>97479801
This is pro-Communist, isn't it
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>>97479801
>gaslands
>rpg
No.
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>>97479801
>I'm not affiliated whatsoever, it's just something cool that I haven't seen discussed here.
If you say so.
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>>97479801
the real secret sauce of Mork Borg is how you interact with the book itself. the setting is baked into random tables and the rules generate the story live at the table. this on the other hand feels like they just grabbed the basic resolution mechanic and pasted a setting on top. you could swap the system for any rule-lite and no one would notice the difference. not saying that's bad, but if you're chasing that specific emergent gameplay where the book helps you build the world as you play, you won't find it here.
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The best thing about Mork Borg that I see no OSR retard talking about on here is you can literally sit down and just PLAY it. This is both good and bad, because it has a naturally simple ruleset. It's up to you to add what you want/any additional other options. Devs are commies, tho.
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>>97482443
People play Borg games?
I always thought they were art books with some rules stapled to them as a formality.
How are they?
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>>97482443
>you can literally sit down and just PLAY it
Highly debatable
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>>97479970
>Post Soviet
Unlikely.
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>>97479801
>LotR if it was incredibly polish instead of incredibly norse
I prefer LotR but through the lens of the stock market
>So much Debt...
>what can men do against such reckless rates?
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>>97479801
>Prior BORG bait thread died
>Instantly makes a new one
... what's even the point?
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>>97479801
Very cool OP, what was your last game like?
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>>97485104
then why did you bump it, faggot?
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>>97485187
I didn't.
(You) did
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>>97482443
its not OSR, faggot
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>>97485453
how is it different, from lets say Holmes Basic?
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>>97482443
nogames faggots will hate you for saying this
But you are 100% right
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>>97482496
5/7 with people that can take the lethality and pure RNG and the GM must be able to handle that, too
2/10 when you have a whinny faggot that can't grasp that he's going to burn through 2d4 characters just this evening.
12/10 when never-games have a meltdown about it "not being a game" or throwing a hiss fit about it not being edgy/metal/whatever

>>97482513
>t. IQ 85 or less
Hello Howie. Are you going to once more ask which die should you roll?
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>>97486323sage
What's it like seeing reality only as a series of poorly understood memes and bad faith interpretations?
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meta
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>>97486645
Dunno, you tell us, you sorry faggot >>>97454387
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>>97482443
Mork Borg is an illustration book with some random tables in it about a concept of a game. Basically hipstershit vaporware.

Cy Borg is just shit

Pirate Borg is actually good.
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>>97487002
huge fan of the "normal-sized room" anon. i'm pretty certain it's the same person as the "mass combat rules" anon. like, i don't agree on the particulars, but damn, that's the kind of autism to strive for. i'm a maths graduate. the guys who couldn't tie their shoes or use the coffee machine without supervision were the top of the pecking order. i'm wired for that.
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>>97486984
good bait
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No actual game discussion will take place ITT, like the last 3 ones, and the schizo will just keep harping on about people being beneath the game while ignoring anyone wanting to actually talk about it
>>97486323
At least you admit it's at best above average as a game, and only truly shines when you're discussing it and not playing it... guess this is why morkborg fans keep making these threads.
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>>97487013
i agree Pirate is the best one, mostly because it gives the players tools to use, while the others are more GM oriented.

Cy is weird, though. the "it's all a simulation" thing feels weak, but honestly, the whole Neuromancer aesthetic is gone these days. modern dystopia is less about Skynet clankers, more about us voluntarily becoming part of the algorithm. people becoming part of the system via the algorithm, curating bios, dating profiles, and githubs. reality looks more and more like instagram photos. it's like a reverse-captacha where you have to prove you're a part of the machine to survive. like the Cy take may be a good direction initially, but it's completely undercooked.
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>>97482443
>you can PLAY it
How was it when you played it? You did play it, right?
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>this thread again
Here's your rules supplement bro, it probably makes the game 75% more playable... maybe now you'll actually play it
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Nobody implying 'you can't just play mork borg' has ever played any RPGat all lmao.
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>>97487181
I fucking hate Cy. It's so GM-dependant, I feel that unless I run it, I'll just end up facing a retard thinking he's running 2020 or RED and then build a campaign that assumes you won't keel over from a single random bad roll, while being unable to introduce a new character for a replacement, because it's some locked up place with no access.

>>97487195
Nta, but I did.
It was ok, nothing special, nothing memorable.
What anons already mentioned so far is correct: Pirate is where it is actually fun
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>>97487047
>"normal-sized room" anon
No idea who that is.
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>>97487002
>more poorly understood memes and bad faith interpretations
Wow, you sure showed him.
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>>97481981
oh so like ad&d
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>>97487013
Terror Target Gemini doesn't advertise itself as a Morklike (just says it's an OSR game which isn't accurate, but whatever), but it's also one of the better ones I've come across. What I've seen from Fomoria's early previews looks promising too.

Any Mork products straight from the swedish poseur faggots themselves have been badly overhyped and generally poorly designed.
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>>97487912
What about this is actually worth playing more than anything else? I vaguely remember pirating it and quickly deleting it a while ago.
Why is it and the other one so furry?
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>>97487866
i wouldn't know. i never touched the stuff. i saw some guys playing 3rd edition one time, though. they spent an hour and a half on a single fight. ninety minutes! in Warhammer, that takes fifteen minutes, tops. so i saw that and said "i think i'll take a pass". yeah... but enough about systems meant for video games, let's stick to the table top.
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>>97487555
>What anons already mentioned so far is correct: Pirate is where it is actually fun
Seems to be the consensus, it does look better than morkborg, a pity they don't seem to have an abridged text only version.
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>>97486323
>2/10 when you have a whinny faggot that can't grasp that he's going to burn through 2d4 characters just this evening.
how does that even function? Does ever player represent a conga-line of guys with only the one at the front speaking at any point? How do you introduce dozens of new characters each evening and not have it completely bog down a session?
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>>97491553
Nta, but it's super-easy in Pirate Borg
>It's just another crewman
>It's just some guy(s) wandering through the jungle
>It's a raft with some people
Literally anything goes and it's near impossible to put yourself in a position where you can't add new people to the line

t. never died in a Pirate Borg across five scenarios, but barely levelled due to being cautious as fuck
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a starting PC has a median of 5-6 HP (plus Omens), while your OSE thief is out here with 1d4 and a prayer. Mork Borg's lethality is largely a meme.
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>>97479801
How many Borg games are out there now?
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>>97491553
Use your imagination, or alter the game so it's less meat-grinder. This isn't rocket science.
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>>97497418
>just play the game differently than how the creators vaguely told you how to play the game
How is this any different than 5e fags saying "Just have your DM make something up"?
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>>97482443
I think the devs/game itself is up their own ass but I have a friend in my game group that says this too. idk if he'll ever run it for my particular group
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>>97497420
Apparently, because the art is edgy or something.
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>>97497538
For GMs, the advice I've seen repeated in these terrible threads amounts to implying that anyone who reads Mork Borg should be able to naturally intuit how to run games, how OSR fags insist games should be run, and when and how to fill in anything that is purposefully missing from the game. And if you are confused about how you are supposed to run or play the game you're a "Howie"

Players are seemingly expected to just assume that everything works as intended and that no matter what happens, the game will be fun, because some faggot said so.
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>>97497592
He changes the insult each thread hoping one will catch. Apparently insulting detractors is the best part of morkborg gameplay.
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>>97497418
I'm >>97493723 and it's impossible to play the game as a less of a meat-grinder. For the whole point is to make it a meatgrinder.
But you are correct that anon is imaginelet who can't figure out shit, as confirmed by >>97497420 >>97497538 >>97497592
Which by itself is an echo chamber of retards patting each other on a shoulder that they "owned" a system that they never even read, and then directly interact with retards who take the bait
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>>97496319
I played six different ones.
Many of them don't even have "BORG" in the name.
In fact, the further this is going, the better the actual games, but what caught people attention was the god-awful design (both art- and editing-wise) of Mork and Cy, rather than the ruleset, as the endless "BORK BORK BORK!" spam can confirm
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>>97498231
>But you are correct that anon is imaginelet who can't figure out shit
You have to first understand how critique works. It's a common, tired refrain for people to explain that you CAN have fun with Mork Borg and its clones, but that doesn't make them good games on their own. Someone could run the best game in history with Mork Borg, but due to the anemic rules, the quality of that game should be attributed to the person running it, not the system.

So if they system is entirely "just figure it out" or "just make something up" or "just change anything you don't like" what are we actually left with? If we examine Mork Borg in a vaccuum, what do we have? Is this is a game that someone who is new to the hobby can play? Certainly not, because it relies on intimate, first-hand experience with other games, and the unwritten philosophy that inspired the game, and a genre of music, and whatever the fuck was going on in the head of some pretentious Swedish cunts.

If someone handed you a language book and said, "This book is great for learning any new language!" And the book assumes you are already fluent in the language you are trying to learn and only vaguely teaches you how to make small talk, you'd think it was a terrible, useless book, and you'd be right. Mork Borg is the same shit. It's all potential and possibility and "mood board" bullshit, but what's actually there is about 300 words of amateur ultra-lite game design that unironically thinks it's the most badass shit ever conceived.
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>>97498244
>the god-awful design (both art-
tastelet
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>>97498670
It doesn't even use XP-for-Gold, which means there’s no incentive loop to actually explore, rendering the entire dungeoneering experience pointless.
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>>97479970
that's a different Borg based game
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>>97489543
>The first step of character creation is simple:
>BLACK LIVES MATTER

audibly kek'd
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>>97499490
Which is fine because leveling up your character has the potential to make your characters stats worse anyways
If you're trying to use it for a serious long term campaign with meaningful advancement leading to domain play then you're completely completely missing the point. Its meant for one shots and shorter campaigns, where you're playing your character like its the stub of a candle with its flame about turn burn out so you might as well go out swinging. There's a reason the system an advancing end of the world mechanic as part of its core rules.
The fun in it is that it blends OSR playstyle ethos with a pretty loose almost narrative game interaction with the world and combat that's quick and dramatic.
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>>97499490
It grants you exp from survival, you dumb fucking retard, meaning what matters is getting back and with enough loot to beef up your arsenal. But even returning empty-handed is better than dying.
But how could you know, if, again, you never read the fucking thing.
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>>97499673
Nta, and to play devil's advocate for I agree in general: you can only make your stats worse if they are 3+. Meaning short from rolling really, really good character during char-gen (near impossible due to the amount of moving parts and thus probabilities being stacked against you), you are always better off levelling up.
Also, the actual point of lvl-ups is to unlock additional/stronger abilities, not their stats, for stats are just a 5% probability change... but a -4 DR or +2 damage ability is pretty potent
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>>97479801
>this is pretty [thing OP likes]
Just say what you mean. "Soul" is just "Thing the person likes" "Soulless" is just "Thing the person doesn't like". It's pure arrogance and retardation all rolled into one, the poster asserting their opinion as fact.
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>>97499673
>>97499768
Case the point:
Rolled a buccaneer in Pirate, with the permanent -2 DR to shooting. Lvl-up gave me -4 on repeat shots at the same target, stacking it to -6 Next lvl up gave me immunity to infections and such, plus a free +1 Toughness and d4 hp (rolled 3) on top of regular d6 from level up. By then, I had 17 HP. The final lvl up gave me another -2 DR, so by then, my ranged attacks were -4 on first and -8 on repeated shots, in a class that can fire every single turn. This also gave me 4d6+d4 HP, totalling at extra 17 HP
The only stat that mattered for me, Presence, went from +2 to +3 and then just kept going back and forth between +3 to +4. But all my BAD stats only improved, so in the end, I had a +2 in almost everything, along with (utterly useless) +5 Spirit
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>>97499779
Anon, are you still on IE by chance?
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>>97499786
It resulted in the guy who kicked it off committing "suicide" in jail though

That's a pretty good result
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>>97498231
>imaginelet
Why even use a system then? I've played my fair share of systemless RP and all of it was less clunky and limited than MB (the art was also better).
>>97499606
CY is pretty much that but ACAB instead. I wonder if there's an actual BLM borg.
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>>97502065
>Here I will make the same claim that this system is impossible to play and the rules are impossible to find or follow, for the n-th time, with no actual arguments, just the claim itself
>This will show them!
The real question is: when you will finally open the rulebook you are trying to sperg about.
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>>97499673
What the other anon said already:
You don't level to improve your ability scores. You level to gain/improve your class features, followed by the HP increase.
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Just learned they are trying to spin PB into a separate system and expand on the baseline. As in - already grifted 600k via KS, to the pledge of 5k.
The only question I've got is: why?
It's the kind of game where you can make a comfortable living selling modules... but trying to rework the rules? What fucking for? Player handbook for a game that fits on a double-printed A4? This is beyond fleecing.
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>>97479970
>post-soviet
It's the era where /pol/'s creator and moot's husband got all his child slaves from
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>post-soviet
Too weird, I just want some straight up Slavic fantasy but those are rare
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>>97503211
>muh ebin slavic fantasy
No such thing, fuck off already
Witcher vidya and its consequences were a fucking disaster to the whole fucking hobby
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>>97503211
slavic fantasy is just larp based on anthropologist guesswork, considering there are basically zero primary written sources left to define it

it's especially ironic to hold up The Witcher as the standard bearer when Sapkowski is the biggest western mythology fanboy on earth who literally published a guide to Arthurian legend at some point. the visuals are ripped from Warhammer Fantasy and Imperial Germany, since that was the standard that defined the Polish rpg scene in the 90s. the only genuine elements are those screeching folk vocals and the general bleakness and blackpill attitude, which i personally detest.
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>>97489543
What is this image from
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>>97503038
Where did i ever claim it was "impossible" to play, which poster do you think I am? My only argument is that it's not worth playing over not using a system and just winging it, as it already expects me to not only wing most of it, but improvise the parts that are boring to improvise while the parts that would be fun to improvise are given out by the book. If you need an artbook to tell you the mood of what you should imagine but prefer to improvise consistent system math by yourself you're not filled with imagination, you're just a glorified calculator.
>>97503088
I'd welcome it, PB dudes can probably make a more concise and consistent core system.
>>97505609
I found it in an earlier thread, I think it's specifically made to take a jab at morkborg.
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QRD?
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>>97508712
Cash grab targetting 2edgy4u people who wear punk battle jackets.
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>>97505839
I'm not questioning that PB is a good base for a core system.
I'm questioning the logic of trying to rework it, rather than re-edit.
The game can be turned into long-term thing with just 1-2 page addendum to finally set the rules for what to do after 6 lvl ups (certain classes don't have additional features) and streamlining certain obtuse mechanics. It doesn't need an entirely new set of rules, nor it doesn't require mechanical expansion. It reminds me of the infamous Polish case of the RPG made by the guy who wrote The Witcher. His game was 12 pages long "stuff for newfags to try their ropes with RPG", and it was short, simple and functional. Cue publisher taking it few years later and repackaging it into a fucking 250 pages book, grafting pointless mechanics and needlessly convoluting things for no real reason other than fleecing people.
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>>97505511
The whole "The Witcher is slavic fantasy" comes from the same people as always - the clueless Russians.
When you read the books in Polish, it's very clearly set in ISO Standard Medieval Western Fantasy, with a small handful of in-jokes about early 90s Poland (ones that completely fly over, say, zoomers, as they weren't around and lack the context). But when it was being published and started making waves, eventually Russians got their grubby hands on the books. Both the idiots doing bootlegs and the official translator lacked any fucking literature context, so they translated things verbatim. Thus terms that in Polish were established as translation convention (like krasnoludy used for dwarves) got translated literally and also as transliteration, giving the impression this is some weird-ass setting full of references to (East) Slavic folklore. THEN this shit was thrown on equally clueless Russian masses, who decided that yeah, this is so fucking Slavic, three hurrays to it.
And then they just kept bringing the book they had completely mistranslated as the pinnacle of a non-existing genre, boasting about things that aren't really there, spreading it online for well over a decade.
There is a famous meme in Poland, that roughly goes as a long lithany as to why nobody sane could treat The Witcher as "Slavic" , and yet it is the first thing all kinds of weirdos always bring up
>blackpill attitude
It's not even in the books, at least in the original version. Whatever blackpill gets talked about is from translation (the French one is the most notorious, trying to grim up the setting with the wording choice)
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>>97509365
>after 6 lvl ups
That's arguably when games start breaking, so maybe they just want to coast on people having endless low-level campaigns (idk their true reason, that just seems plausible) instead of trying to balance class feature buildup. I'm all for re-creating and polishing the base system though, From what I gather the kickstarter does intend on shoving a lot of new side-content into the book that, albeit having less pages, could easily house more content if they drop a bit of the "poorly utilized space artbook" vibe.

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