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Greetings. A month or so ago I posted some custom King Arthur cards in here, and got good feedback, so I figured I would try with my custom set.
Reflections is a draftable custom set based on a 1995 power scale. The set partially started on a question 'how would an emergency set designed to be sold during the 95 drought look like?'
Unlike Arthurian, this is strictly on a 95 power scale, using rules they had in effect at the time to dictate card power and rarity.
I'll explain more as time goes on. Also any lore dump will be in green text.
Here we go.
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I'll admit colorless non-artifacts/lands are a bit anachronistic. However, all four of them are either for flavorful reasons, or a mechanic I feel every color should have access too.
This, and Creation above it are part of a cycle, which also includes a card in each color.
Plus this looks good and I couldn't imagine it in any color.
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Machine elves are DMT entities. This card is just inspired by them.
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I understand why color change effects were designated to their own color, or to blue, but I wish we had something like this.
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We now approach are first legend. Alvin started life as a completely different card I couldn't find art for (all art is public domain art).
It's partially inspired by a good friend of mine. A little pushed as color hate card? ,Matbe
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>>97484796
>>97484796
>>97484796
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Designed around the art, Angel of Prophecy started life a little more busted, but was largely unchanged.
>Angels each were designed around a single purpose. These range from hunting demons, to controlling heavenly bodies.
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It was a conscious decision very early on the have mostly symmetrical pump effects. Crusades pumping opponents creatures were true, and was fun aspects of the cards.
Whan cards started to go asymmetrical with effects is when magic started to lose its soul.
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One of my biggest influences, was the minor theme from Fallen Empires of colors being their own worst enemy.
Though it got shaved down, several cards, especially in white, are designed to hate on their own color.
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The white 1 drop aura. The art used on this was pretty famous, which showed early on my wanting to use obscure art was a fools idea.
>>97484994
Thanks for the kind words, anon. Favorite color?
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>Alvin is a Dante-esque figure who saw Heaven is basically losing a war of attrition over the course of eons, and is of little help to mortals, and Hell is stuck in a bureaucratic economy full of traitors.
>>97485023
Are you the guy who was asking about weird cards in the main thread? I love Stone Giant.
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One of the goals of the set was to experiment with 'lost mechanics'. Naturally, three cards that naturally have 'Bands with other...." are in the set. Here's the first one.
>>97485055
I did upload a early version of this to cockatrice.
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I used 'Divine Transformation' as a basis for this card. It always bothered me that enchantment didn't give flying. So I added an extra mana to include flying and printed it.
When I stumbled across this art looking for a different piece, that sealed the deal.
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I always liked tribal interactions, and wish WotC did more like this. Yeah I know bad interactions and dead cards and blablabla
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The second 'bands with others' creature. I figured he was strictly worse than the base sets 'Benalish Hero' so it was alright to use him in the set. Can create a literature narrative with another card in the set.
Some good world building in the flavor text. Also 'Squire' was taken in The Dark. I suppose I could use a pronoun or a better word than Eager, but I'm sticking with it (unless anon has a better decision).
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Banding, magic's most controversial mechanic (well at least before FIRE), never got fully experimented with.
I included banding, because its the definition of old school Magic, and because I really wanted to test how it could work, both positively, and negatively.
Here we have the first card, and yes, I know, those are guns, it will be justified later.
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I don't have any lore on this one. He is however, a white Hell's Caretaker, at least in theory.
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I always like Pacifism effects, and while Pacifism is ofren credited as the first, Serra's Bestiary from Homelands technically takes that spot (and an argument could be made for Brainwash from The Dark).
I wanted a pacifism/soft removal effect in white. So I made a variant of Bestiary that could at least be partially played around.
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A few remnants before I decided to make a set have a setting are still in the set. Though Farmer works for the Reuger Empire if you squint hard enough, its obviously relatively contemporary, and the Paul Harvey flavor text certainly doesn't help either.
I never did look if it was in the public domain.
Outside that, its a simple life gain card that can double as a blocker.
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This card replaced a much stronger card called 'Monk Companion', which was the same thing, but regenerated a creature in a bands.
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>important plot flavor text
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Townsfolk is an archaic and discontinued creature type that hadn't been used since the end of the premodern era, and was formally discontinued in The Grand Creature Type Update.
The second version of this set kept archaic text. So these would have read 'Summon Townsfolk'. I'm sure I could have giving them peasant and noble creature types, but I simply didn't want to.
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A combination of my favorite old school combat trick. Blaze of Glory with Righteousness.
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I wanted a big 'Champion Knight' in the set that wasn't legendary. I figured it's comparible to Serra Angel, right? Plus white hasn't had trample since Mirage.
>Knight isn't just a title, but almost a unofficial knightly order and way of life. The idea is a 'formal' knight errant of noble blood, doing deeds not for personal glory or wealth, but because it's right. Its been dying out for some time by the year 865
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I ALWAYS hated how over time WotC shaved off settings, until we were in 'theme plane'. I wanted there to be a hint at a much larger world then the continent this fighting is taking place on.
Plus. I wanted to include a few cards with Plainswalk, though I initially didn't expect a vertical cycle.
>>97486026
Thanks anon, and good morning.
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There original, and the intentional plainswalker. I only made the other two because I liked Fernant L'Olivier's art.
MaRo always saying plainswalk doesn't make sense is retarded.
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>>97486375
>>97486327
I will admit that the card is sort of displaced.
While I did want to include lots of artists, a good chunk of them are either American/English (especially Pre-Ralphites and Rackham), or are Russian.
Maybe I'll change farmers art. Right?
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Yes, poison is in the set. Poison, being MaRo's favorite mechanic, has certainly been explored in more modern times, so I'm only including old school style poison counters. No Infect, no poisonous keyword.
Fun Fact: I submitted this card in the Great Designer Search 1.
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World Enchantments, or Enchant Worlds, are awesome.
Each one in the set is based on a real world legend. Including this, which is Limbo.
In V.1 of this set, the cards went under Limbo. When I cleaned and modernized the text, Limbo simply exiles the cards.
Do note, any player can cast any card exiled with Limbo. As long as the player has the correct mana to cast it of course. None of that 'mana can be used as though it was any color nonsense' we get today.
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>>97486405
yes, maybe use something like this instead
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The strongest of the sets lords. Many creatures became knights when I modernized the set, so he's gotten better.
>>97486482
They don't look particularly medieval either? Artist?
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Early on, I wanted 'edgier' art, which included Adolf Hitler pieces and Pogo the Clown.
This was originally done to create buzz. However, I decided not to. Though in this time, I looked into Pamela Smith, the artist of the Rider tarot deck.
While I made a rule about not using any Tarot art, I did use a few pieces of hers in the set, as you can see with this one.
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Color Hate use to be a big part of MTG identity.
>>97486566
Screw it, should I change the Harvey flavor text too?
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>>97486567
you could use art by her for the farmer aswell
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I like versatile combat tricks. Don't get me wrong, I like combat tricks in general, but ones that can be used in multiple different situations encourage big brain plays, and create great stories.
>>97486587
Actually, I used this art! For a card called 'Soul Harvest' which has a quote from William Blake's 'The Marriage of Heaven and Hell' in the flavor text.
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>>97486577
nta
Flavour text was fine for me, but older sets didn't have flavour text that directly applied the art the way it does now. Referencing poetry or other irl things like Shakespeare quotes works sometimes.
Cool project anon.
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>>97486601
You think that's busted. Look at this 0 drop white creature.
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This guy can create a narrative with >>97485141, or join a crusade with the likes of >>97485097, but without direction, is useless. Of course other knights and heroes can inspire him as well.
This was done not only for good flavor, but to justify his aggressive stats as a 2/1 for 1. Half the time, he will be useless.
>>97486608
Thanks anon. I thought it was pretty soldi too.
>>97486604
Me too, but that doesn't mean doing so didn't chip away at Magic's soul.
>>97486613
Yeah, the art was honestly the last part of the card I added.
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>>97486694
Shit the image didn't load
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>>97486694
Color hosers were always shit. There was no skill involved. Colors having strengths/weaknesses is a much more compelling realization of color mattering then "fuck you for playing 20% of the cards of the game." White beats red because it can stabilize and has efficient removal not because it has an "if the opponent plays red they lose" card. Stuff like Slaughter the Strong can hose archetypes and create skill testing sideboards without need for that sort of dumb shit.
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My favorite Throne of Angels. Solitary warriors that fight things that threaten reality and regulate heavenly bodies.
>>97486695
So does Moxes?
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I had a rule that I can use any name if it doesn't appear in a set before Mirage. Only two cards utilized this rule, Public Execution, and a card called Crib Swap.
>>97486779
Color hosers encourage you to either build around the fact you might encounter them and plan accordingly or run multiple colors.
The fact that Sleight of Mind was a fairly common maindeck card in 1995 tell's you just how good of a mechanic it was. Plus only a few of them were so oppressive they fucked you for playing the game, and all of the original ones were symmetrical.
I don't even know what Slaughter the Strong is? Is that from the pony set?
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>>97486822
I play Old School. I'm fully aware.
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One of several creatures that benefit other creatures in a bands with it. This answered the old question 'why doesn't Mesa Pegasus give flying?'
>>97486779
Anon, I apologize. Slaughter the Strong is a well designed card, and I like it.
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A really old design I made back using the Anycraze.com MTG card creator.
The idea in my young teenage mind was a knight errant, though that name was already taken.
I know First strike and Landwalk kind of contradict each other, but sometimes, you want to block with the knight.
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With this, we end Mono-white in the set. Opinions?
>>97486991
Well friend, explain your setting, maybe I can help.
>>97486956
I did the old school thing, I didn't.
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>>97487323
Umm alot. Though Meisterdrucke.ie is pretty solid. At the start it was just using google and blogger. Badbrains was great for horror adjacent art.
During Covid, I got acquainted with IG and followed a few art pages on there, Also used Wikiart in that time.
Finally I discovered Meisterdrucke. I've used that almost exclusively for the Arthurian set, while cross referencing with Yandex image search, since some art is missing on Drucke.
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We start in blue, with knowingly the most powerful pants on head stupid blue car in the set.
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>>97488211
>symmetrical so your opponent gets a free tutor first and can even get multiple before tutoring removal to blow it up
>6 blue pips
>innately removable by being a world enchantment
I don't think you know what a strong card is.
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>>97487140
Yes I did
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>>97488270
>>97488304
>>97488304
Y'all surprise me. Everyone I've shown this too has told me its absurd once it hits. I've always thought it was fair too.
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>>97488417
It will literally help your opponent before it starts helping you, they can just tutor removal and blow it up (or worse, tutor their own world enchantments if they have any and blow yours up while furthering their own gameplan) and when you get to your turn you get one (1) tutor, and need to pay extra mana to get more. Not to mention its insanely heavy deckbuilding restrictions because it has six blue pips so you cannot play it in anything but monoblue and have any chance of casting it. It is completely unplayable, would go in the bulk pile without regret. Even Commander players wouldn't use this.
Also.
>ante
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>>97488480
Oh you're right! Thanks for the heads up. I'll fix that right away.
>>97488469
Never played for ante?
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Blue gets this dual color hate card with a niche effect that admittedly breaks the color pie. But blue was blowing up red permanents and forests in 94, so eh?
I feel it works.
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I honestly expected walls to be a bigger part of this set then they turned out to be. There are a few walls, and at least one card that interacts with them however.
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I like color change effects, if you haven't noticed.
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No proper set is complete without counterspells, no matter how niche they are. Counterspells are a vital part of the game and must be included.
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>>97489376
Thanks motherfucker. Fixed.
>>97489376
>>97489262
No you use to get guys that cared about tribal blocks (like Dwarven Soldiers). This represents its specialized to fight certain threats.
>>97489230
How can you tell that?
>>97489221
How do you figure?
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>>97489443
I originally didn't, but at some point, someone told me I should use modern text, so I included it.
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See a good hate card inconveniences the color, not outright keeps it from functioning. I consider this a good hate card.
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Some cards, like this one, are outright stolen, or inspired by play test cards never put into circulation. This was inspired by the card 'Pixie' from the Gamma playtest sheet. However, Pixie was green, and I didn't feel swapping permanents was very green.
>>97489277
I tried. I used Revised and Ice Age as the primary basis for power level.
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>>97489429
>How can you tell that
The whole reason they make Poison unremovable is because otherwise it's literally just a second healthbar you have to jump through extra hoops to deplete for no benefit, so there is no reason to actually use poison.
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>>97489429
Because there is a common that removes the counters while gaining you life? Poison already struggles to be playable normally. Having easily accessible cards that remove the counters while providing you with an additional benefit makes it awful.
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>>97489816
It doesn't gain you life? It makes you lose life.
>>97489729
Yes MaRo.
>>97489837
Play it on your Cosmic Horror and never pay its upkeep again.
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>>97489911
You're completely fucking right. It's you don't need to pay if you make it indestructible. My apologies anon, it's been a minute.
Ok, play it on your Force of Nature and never pay its upkeep again.
Ironically, it will work on this card too.
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>>97489933
You're not wrong. Spirit Link is awesome.
That use to be one of my swiss army knives in Old School. Nothing like playing a .10 6th edition Spirit Link on a Juzam.
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>>97489924
>2 mana for an aura that does literally nothing but prevent me from taking damage if I play a specific kind of creature
>as a rare
again, if this was my pack rare I would never buy any packs of the set ever again. this is an One With Nothing level garbage rare, and it's worse because at least OWN is interesting to puzzle over.
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Keeping permanents you controlled tapped for positive effects was introduced into this era. It even snuck into the 'modern' era, in Vedalken Shackles.
I wanted a somewhat draftable card, at least partially designed around the concept of an Undine.
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>>97489947
I thought about it, but the flavor then gets muddied.
>>97489953
Alright, you don't like a card in the set? Should I make it cost 1?
Also One with nothing saw tournament play, against Owling Mine, and was an early dredge engine in standard.
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The blue one dro
>>97489972
Spirit Link isn't in the set.
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>>97489888
Poison as a mechanic was universally unplayable until they decided removing them shouldn't happen, because, guess what dumbass, if they can be removed it's just a second life total. Why would I play an 1/1 that makes one poison when it hits when I can play a 2/1 or 2/2 that deals damage, killing the enemy better? The whole strategic niche of poison is that it will eventually kill the other guy because it only builds up, never down. What does it even have if it can be removed?
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>>97489981
>Also One with nothing saw tournament play, against Owling Mine, and was an early dredge engine in standard.
That's a myth. It was registered in one sideboard in one Pro Tour as a joke and the player placed nowhere. It genuinely does nothing against Owling Mine because, guess what dumbass, you discarded your hand, you traded six for half a dozen.
It was also never a dredge engine- discarding your hand utterly cripples you because they didn't have anywhere close to the critical mass of self returning cards when Dredge was in standard.
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An Anon last year, right before the hack happened, advised me with the name Meropi. I thank him, again, if he is here.
>>97489998
Literally one card ever printed removed poison counters, and that was an obscure trivia piece even in 1995.
Poison was always, from when it was introduced in legends, a casual niche mechanic, and ways to break it or make it work was more interesting than actually winning with it. I remember seeing Marsh Viper with Fire Whip and thought 'wow, amazing'.
Honestly, until infect came out, poison was doomed to be unplayable.
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>>97484619
>>97484643
>>97489981
I really like these Magical Hack-like effects that aren't linearized and have niche but very varied applications, the game should have more of them (and not just around color, type, or even cards exclusively on the battlefield).
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This one is a reworded card from 'Meanderings', which eventually became Mirage/Visions. Other cards that didn't make it in the set included a knight lord that game +1/+1 and flanking, and a colorless mox.
>>97490017
Literally the first Bridge from Below deck was a standard deck. Granted one wasn't in that standard.
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>>97490049
That sort of stuff stopped seeing print because nobody played them. There is not much point to it.
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>>97490049
A growing elemental, that has a pair in red. Though Islandhome is in the set, this card clearly doesn't have it, but is inspired by it.
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>>97490075
>Literally the first Bridge from Below deck was a standard deck. Granted one wasn't in that standard
I know. It did not run One With Nothing. Because playing One With Nothing doesn't do anything in the list. It is still casting most of its creatures.
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A weaker lord than Lord of the Realm, but it makes sense blue would have a weaker lord. Originally this was 'Sea Side Cult' and instead pumped leviathans and krakens.
>>97490049
Thanks anon, me too.
>>97490080
>literally continued printing them up until Return to Ravnica.
No, they caused too much issues with layers. It is a shame we didn't get Sleight of Mind or Mind Bend in Theros. I use to love trolling EDH players running Omnath or one of the Theros Gods by changing a color word, and screwing them over. Once also stopped a Gary from killing the table that way too.
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>>97490100
One with Nothing rotated by the time this deck came out, which I said
>granted, one rotated at that point.
Were you even playing Magic in 07?
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>>97490105
You could have done that with a counterspell or enchantment exile for the same exact amount of mana and it wouldn't have sat in your hand like an useless brick otherwise. This sort of card is just unplayable in 99% of cases because most cards do not care about what it does.
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>>97490114
I was, I just worded my point a bit badly. What I said is that there is literally no way One With Nothing would ever be a dredge engine. It doesn't fucking do anything with dredge. This early dredge is still casting its creatures. It doesn't want to dump its hand on the grave from the get go, and Extended Dredge had Breakthrough which is only actually good because it draws four before it discards the hand before.
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>>97490075
>Daze but it doesn't bounce your land, you don't even need a land to play it, and it also has Replicate: U for some reason
anon this would be the most broken counterspell ever printed. not even being limited to noncreatures makes this remotely fair.
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Ships were one of the creatures removed from the game with Great Creature Type Update. Since I was ignoring that, I included a card directly referencing ships. This was inspired by a fake card I saw online in 1998 that was fully designed. I was hoping it was real to make my Pirate Ships cheaper.
>>97490115
Its not about it being useless 99% of the time. It's about it being memorable the one time if fucks over a game.
Plus it saves my counterspell for another card.
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A tiny Psionic Blast.
>>97490123
I totally agree with you anon.
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>>97490138
People also forget throughout the 90's, black had a hard time destroying black cards. It wasn't impossible, because black also got damage, but it wasn't easy. These type of effects also worked great with that. Before the stack, you could even target a black card with Terror, and change the text/color, and it would work.
Speaking of strong, opinions on this?
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>>97490138
No not really. If you can use an effect to target a card it probably can be targeted with something else you have that will actually solve the problem. If you use a color changer to make a card vulnerable to another removal then you've 2-for-1'd yourself and the opponent is laughing at you.
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>>97490161
>>97490161
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>>97490168
That too modern anon.
This was originally a two drop, and turns out, it was way too strong.
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>>97490161
One of the big benefits of these type of effects was to change an opponent's creature to a color which your creature has protection from, allowing you to swing through or trade favorably. The flexibility of the effect made it very useful.
Obviously this is much, much too slow and do-nothing for the FIRE era and wasn't exactly stomping the pro scene even in the day but there was a definite place for it and it led to interesting interactions.
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>>97490194
No this lets you pick and choose the cards you shuffle back in.
>>97490197
Sleight saw play in Ice Age standard, and almost got the gold border treatment in 1996.
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>>97490197
That is functionally indistinguishable from "target creature has protection from...", an effect that they still print and that actually does something in play.
I genuinely do not get feeling nostalgic about cards that did nothing and when they did something it wasn't anything any protection spell couldn't accomplish.
>Oh but when my opponent played this exact card in this exact way this cool thing happened
And this cool thing would have happened if you swapped out the card for any of these other cards that did cool things much more regularly and in more interesting ways.
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Another card around the art.
>>97490223
Just admit you didn't play with the batch (or under revised rules) and move on. You're being autistic about all this for no reason anon.
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This is literally just a colorshifted Ritual of the Machine. It was a filler because blue was one rare short.
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>>97490236
Anon you are the one being autistic.
Magic is currently a piece of shit, yes.
But pretending that it was some paragon of game design and that there were no missteps in ABU or the early sets is actually retarded and saying "HURR YOU JUST DIDN'T PLAY DURING 4th EDITION LIKE I DID" is a kike-deflection.
I haven't looked through every card you've posted. How many dexterity cards did you include? How many Necropotence and Dark Ritual level cards did you throw in?
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>Important flavor text.
>>97490274
No there were certainly misplays and bad designs, and they were still beloved.
This set is celebration to those designs. I've certainly gotten more praise from what I've posted then complaints.
Also way to admit you didn't play Magic the way those cards were supposed to function. Admitting is the hardest part. I'm proud of you.
Also there is a single dexterity card, which I had to include, because Orb is practically the face of Old School, and is one of the most beloved mechanics of fans of the format.
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>>97490236
I would play the fuck out of this card, it is so pushed. At common I'd be forcing blue every time and picking these out of almost any pack. Love the art too.
Hoping to draft this set at some point. I will win.
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>>97490300
I'm glad you like it. Beware, other people might too.
Blue managed to get three Legends. Soul of the Sea has a pair in green.
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>>97490318
Did you miss this card >>97490143 anon?
Blue use to get direct damage.
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>>97490326
It should not. Devolving every color into s soup that can do anything is exactly how this game ended up like it is.
Anyway that card is fine. Usually meh, but fine design.
>>97490321
Seems somewhat playable. 7/7 with the Shade ability.
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>>97490345
Blue burn was usually limited, or had drawbacks. Blue use to get burn, and had burn throughout the 90's.
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>>97490345
Now it being removed might have been a good call, but its appropriate for the era this set is replicating.
Speaking of blue burn, this is a mini Volcanic Eruption.
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Inspired by the maritime mystery. I wanted a 'ghost ship' in the set. It's also the other ship (besides Ferry) that has banding.
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Common filler, because I loved the art. Named after the painting.
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Might be a little pushed... might
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>>97490524
What does ape mean?
HEre comes black.
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Besides flavor, I made the nonartifact clause cause I was tired of losing to reanimator robots. This is obviously in the same creative vein as Animate Dead and Dance of the Dead.
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>>97490544
Yeah, I read them, before they were deleted on the mothership.
I'm not mimicking anymore than Ice Age mimicked the base set.
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So the first design of this cost a single black. To contrast it to Demonic Tutor. Then I had a friend proxy it, and turn 1 he would cast Dark Rit, play it, then went into a hymn. Next game was a Lotus, it, dark rit, swamp, ming twist for four. He even did a turn 1 sink hole. It played a bit fairer at 2.
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Enchant lands are rather spread in this set, with each color having at least one except red.
I always liked enchant lands.
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>>97490589
Yeah, cost me the game. Then he mind twisted me for 4. He sinkholed me too. Basically, 1 was just a bit too strong for black.
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>>97490593
These were initially designed with 93/94 in mind. Black Lotus is a very real card there.
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I always liked this one. I feel maybe 2 life is too strong though? Thoughts?
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>>97490606
>>97490606
Never mind, I already changed it to pay 1 life. Forget my previous question.
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Admittedly a bit modern in design.
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>>97490681
It can hit black creatures. It also exiles.
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>>97490776
Good question. Counting gold thirteen (fourteen if you include ante).
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>>97490790
Whats this even mean bro?
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I'm hitting they hay guys. I'll see ya'll tomorrow.
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>>97490573
Cool art but mechanic doesn't really fit
>>97484627
>>97488211
We have similar tastes in esoteric niches.
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Two old school cards grant indestructible, a decade before the mechanic was named. These are Consecrate Land, and Guardian Beast.
I copied this idea in creating a mythologically accurate wight, which is traditionally a ghost or ghoul that haunts a grave. The only way to kill a wight is either to destroy the corpse, or the give it a proper burial on consecrated grounds.
>>97491712
Legends, Invasion, and champions of Kamigawa was awesome. What the fuck are you on?
I know EDH ruined the game, but Legends are just as much a casualty as Magic itself.
>>97491945
I wanted a mass, a global tutor.
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>>97492400
>Legends
Lol no Legends sucked shit. A bunch of useless cards that don't do anything is your benchmark for cool?
>Invasion
The legends were the worst part of the set.
>champions of Kamigawa was awesome
LMAO no the fuck it wasn't it sucked ass
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Good morning everyone!
With banding being a cornerstone of the set, I wanted to try to design cards that directly interacted with the mechanic. You already saw this with Effective Cover (>>974851500), but I wanted a few gotcha ones as well.
Here we see a relatively typical black removal, that has the potential to hit multiple cards.
Ruling: Only the initial target needs to be nonblack. Any black creatures in the bands will be destroyed as well.
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>>97492414
I said cool, not good. There is a reason Legends is literally the fastest selling set of all time.
The ur-dragons were literally some of the most popular cards in the set when it dropped.
Champions of Kamigawa's only sin was coming out after the shitblock that was Mirrodin. If MaRo wasn't fired for Urza block, he should have been fired for that atrocity.
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>>97492456
Soul Shift was fine. Split into Arcane plays well enough, but was an experiment with a literally brand new design philosophy (subtypes). It needed to happen.
It's crime was coming after Mirrodin. If it wasn't for the awesome setting, marketing, and card pool of Ravnica: City of Guilds, we wouldn't even be here talking about this.
The fact that Ravnica launched Magic's second golden age isn't appreciated enough.
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>>97492466
Sisay and Hanna both saw play, and still do (in EDH, but still).
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Want all your things to be 3/3 demons?
>>97492478
I never said it wasn't anon. I said it played well. I'd make the argument dungeons and Day/Night are more parasitic and worse at this point, but it was definitely the most parasitic mechanic or its era.
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This is the black pair to Wandering Knight, (>>97486947) going into the long standing tradition of Knights having black and white pairs to each other.
>>97492492
All of Urza Saga should have never been printed anon. I'd make the argument most of Urza block shouldn't of seen print.
That's MaRo for you.
>>97492488
I mean, you're allowed to be wrong anon.
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>>97492495
>I'd make the argument dungeons and Day/Night are more parasitic and worse at this point
You don't know what parasitic means, do you? If I play one card with the mechanic in my deck it will work just fine. If I play one Dungeon card it will work just fine because one Dungeon trigger does something by itself. Splice into Arcane literally does nothing without other Arcane cards. To the point where they made cards that literally do nothing.
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>>97492513
>All of Urza Saga should have never been printed anon. I'd make the argument most of Urza block shouldn't of seen print.
I'd rather have an Urza Saga then a legends. At least Urza Saga had interesting cards.
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>>97492517
I know what it means. I was reading that article on the mothership when it was printed, and saying it was a shit article on the forum discussion for it.
Some mechanics are just built around themselves, and Magic has worked that way since day one.
Man I haven't thought of Evermind in forever. I use to have a foil playset of that card. Lava Spike turning into a cantrip was awesome.
There use to be a really cool ruling with this that the spliced card turned blue. This was changed with the introduction of 'color identity', but it was real, and occasionally useful.
Thanks for the nostalgia anon.
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>>97492524
Set designed so hap hazardly they had day 0 errata and day 1 bans.
Legends had plenty of interesting cards. You just couldn't name 5 cards from legends, so you wouldn't know.
>>97492525
Thanks anon! I'll fix it.
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>>97492560
The black lord. He's solid.
In the middle of this set I had found myself looking into pre-flood stories, primarily The Book of Enoch and the fragments of The Book of Giants, and its influence can be seen in the design of the set. Watchers/The Grigori, as well as Nephilim here both are inspired from this time.
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>>97492598
>Powerful
What about Sylvan Library, The Abyss, Nether Void, Karakas, Thunder Spirit (by 90's standards), Moat?
>Interesting
Remove Enchantments, Chains, Hazezon Tamar, Dakkon Blackblade, Di Corci.
>Stasis staples
Time Elemental, Kismet, Storm Seeker.
These were all off the top of my head.
>>97492607
As you can see my friend, I'm arguing with an autistic zoomer whos wringling in its corpse right now.
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The black 0 drop is by far the most niche. You can draft it to set up a reanimator strategy with Awaken the Dead however, so it's not entirely useless.
There are a few other cards you can use it with (like getting out a 4/3 flyer for 3), but they haven't been revealed yet.
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>>97492637
>What about Sylvan Library
Incredibly boring card. Yaaay card draw every turn for life. Insanely interesting.
>The Abyss
Yaaay a creature dies every turn. So interesting.
>Nether Void
Yaaay nobody gets to cast spells. So interesting.
>Karakas
Literally the epitome of an insanely boring fucking card. It's a normal land with a free upside tacked onto it.
>Thunder Spirit (by 90's standards)
This is not an interesting card. It's a beater. It's strong for the time. It's not interesting.
>Moat
Not interesting. Yaaay I turned off all nonflying creatures.
>Remove Enchantments,
Boring.
>Chains
Boring and feels like shit to play.
>Hazezon Tamar,
>Dakkon Blackblade,
>Di Corci.
Boring, all of these. Baby's first token generator, baby's first beater, wow my enemy discards a card every turn. Not only are they boring, they're also clearly just some shit hastily thrown together with zero care for design.
>Time Elemental, Kismet, Storm Seeker.
Absolutely none of these cards are even remotely close to interesting.
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>>97492673
You've never used it to manipulate the top cards of your library. I'm starting to think you're an EDH player by the way you act.
Also under your logic, I'd have a hard time calling force spike interesting.
We already established you weren't playing Magic in the 90's, so its a moot point.
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Designing fair common removal is hard. Too strong, the limited environment is designed around it, to weak, and its a filler. I like this one, because you'll get results with it, it's cheap, and most importantly, its interesting.
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>>97492694
>You've never used it to manipulate the top cards of your library
This is not a particularly interesting use of it, no.
>Also under your logic, I'd have a hard time calling force spike interesting.
Force Spike is an early counterspell that can be very powerful only in the earlygame or when your opponent has overcommitted. It introduces meaningful decisions to the game. Meanwhile your "interesting" cards are "I play a land and get a free benefit with it." So cool. So interesting. There are so many interesting decisions that come with this completely free handout right?
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Another experimental Poison Counter card. This one is deliberately pushed. Another card that can be run with >>97484937
>>97492702
>It's mana leak but 1. So boring.
Also tl;dr
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Graveyard ordering mattering is one of the highest litmus tests of MTG. If you're opponent disorganizes or rearranges their graveyard, they are less of a player than you, that's just a plain fact.
Arthurianfag tournament tip: If you run a single Phyrexian Furnace in your deck, your opponent in an eternal event MUST play with their graveyard in order. If they start to rearrange, call a judge, explain you have Furnace in your deck (and show him the card if needed). Ruling states the opponent must keep their graveyard intact. Just another hint to help you anons.
>>97492751
KEK!
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Bring back other color counterspells, amirite?
>>97492784
What do you mean anon?
>>97492777
>one mana leak, so boring.
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>Among the original batch of Angels, Thanatos is in a weird place in the hierarchy of angels. He often tempts mortals with games of skill, or with impossible choices, unlike the later Angels of Death.
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This one went through a lot of art changes. I ultimately settled on this art, because I loved the color of it, and the accusatory stance of the subject.
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>>97487057
The other half of the watchers. I wanted to experiment with the ruling (which came from the Alpha version of Cyclopean Tomb) that 'Spells without a mana cost can't be cast'.
The last mechanic was designed to keep it from being an obvious reanimator target. There are still ways to cheat it into play, just not that obvious one. However, if you're feeling brave, you can always get it out with The Watchers.
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Black redirecting damage was a short lived aspect of the color. I wanted to try a 'change the type of damage', which outside of old school reflect damage style effects, Magic never really experimented with.
This is the type of card that would be too dangerous to run a playset of, but could be a crutch in the right time to delay the loss for a turn or two.
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Tolkien technically isn't in the public domain, and there is no way WotC would have been able to use a passage from his work on a card in the mid 90's, but alas, this is a fan set, and alas, I did.
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Black and enchantments didn't interact much. Black was giving a few ways to answer certain enchantments, Gloom, Irini Sengir, and Dystopia, could hit Green/White enchantments.
I wanted to come up with a flavorful way for black to effect enchantments.
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A personal Pestilence.
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With this, I end black. I'll be back later for red. So what did ya'll think of black?
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I love this shit so much. Will you have a place to download these so I can makes proxies off of MPCFILL? I have a strictly old bordered cube of every old bordered card in existence with a few additions based on frame. Would love to incorporate your work.
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The red lord strengthens Barbarians, which I always thought was cooler then Orcs and Goblins (I like goblins too)
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This originally worded out the mechanic like Goblin War Drums. However, when I modernized the text, this, like lone knight, got a mechanic keywork. Honestly, in my opinion, it looked better,
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Red use to tap things down, and even keep them tapped.
This card is a homage to this mechanical dead end of red.
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Early MTG had struggled with getting around COP's. This is in that vein of MTG.
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Inspired by Errantry. Also inspired by the art.
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This is based on a more broken card from The Dark design sheet. Well, an email that was uncovered about it.
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Big vanilla's are necessary.
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>>97499899
Thanks Anon!
>>97499909
Creatures hang around though, spells don't (actual logic from 1995).
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