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Reflections #2: Red knights and giants edition Arthurianfag 02/03/26(Tue)20:28:54 No.97494709 [Reply]▶
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>Previous Thread: >>97484606
>What is Reflections?
Reflections: What could have been, is a fan set using design philosophy from the early years of Magic. The theoretical thought is 'what would happen if an emergency set was made in the 95 drought?'
>Why are you doing this?
Because Magic is a walking corpse without a soul, and its more like crawling now
>What's the setting?
After 500 years of relative peace, a new enemy comes to the world.
>How can I help?
Any discrepancies or error's being pointed out will be great. Also art feed back, and even flavor text.
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Relentless Assault was the first mutliple combat cards. Including this in a set that is supposed to take place two years earlier is VERY anachronistic, but alas, I wanted to include one, but one that is clearly strictly worse.
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A combination of Disintegrate and Earthquake.
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This is the website that is used to transfer proxies made like yours to print out. https://mpcfill.com/editor
Not sure if there is a database or something to upload them. You have some great things that players could appreciate.
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I wanted a banding combat trick, and well, this is the best I came up with that wasn't 'Formation'. Some would say its useless, but I don't think so.
>>97494986
Nah that's gay. This lets me reread them one last time and get feedback on individual cards,
Each card is an art piece I worked on, I want them to be appreciated individually.
>>97494928
Actually I'm working on that now. I'll end this with a file dump that will have a full folder of .jpg as well as the MSE file involved with them.
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Almost a Red Dark Rit.
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The reason there are so few goblins and elves is primarily because finding good public domain art for them (in color) was difficult. Thus the heavier leaning into humans. I mean, we definitely still got some, so there is that.
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Is this a playable Balduvian Horde?
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Reading through some of these cards, and I love the style and vibe you are going for
Gotta say though, im not sure if I get what identity each colour has in this set
Also
>>97494806
>Enchanted creature has gets
>has gets
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Another Graveyard order matters card.
>>97495645
I mean, none in the modern sense.
There are certains themes each color represents, but no mechanical identity.
>>97495723
and 4th, and Ice Age, and Mirage...
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>>97495761
Do you not stack your graveyard in order?
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>>97495765
not really and I'm quite glad I don't have to do it anymore. it's a pointless chore. it's like if they made cards requiring you to check the exact number of cards in your deck constantly to see if it's even or odd. it doesn't actually add anything fun to the game.
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Kondak here is a big story character in the setting. Destined by prophecy to destroy civilization.
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>>97495842
The card downside does not work. It's an attack trigger. He attacks and then he forces creatures to attack. Attackers have already been declared. It's just a red guy with a permanent lure. Which is not red.
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>>97495859
Bro your new is showing.
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>>97495821
Yeah we all sure love being at the mercy of RNG as to whether or not my cards will work today because I didn't mill them in the exactly right order. I guess you're a pokémon TCG fan too.
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>>97495869
You're using modern wording for your cards such as having Walls have defender instead of not attacking being an intrinsic property. So presumably this is not running on the original rules. Decide what you're going to do, use the new actually functional rules or not. You can't both have your cake and eat it.
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>>97495887
Literally read the website you're using. It received an errata to make it functional. As it is currently written, it does not work.
>If this creature attacks, all creatures you control attack if able
IF. Not WHEN. When is a TRIGGER it creates when attacking. IF is a property of the card.
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>>97495870
Graveyard manipulation is not RNG. Its a skill. Ask anyone who's ever abused Death Spark.
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>>97495892
Fair enough, I'll fix it. Thanks anon, and my apologies.
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A color pair to Ocean Elemental in blue.
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>>97495986
And they wouldn't really lose anything if they just cared about cards being put into graveyards. If Death Spark said "if a creature card was put into your graveyard..." It would not actually be any less interesting. It would not be a worse card. In fact it would be more interesting because there would be less chance you're arbitrarily cucked out of plays for something beyond your control.
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>>97496004
Magic is a game of random variance. Feel bad plays, exist, and should, ultimately, be embraced.
We wouldn't have the problems we have now with Magic if that happened.
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>thumbs down
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I like forcing things at times.
>>97495870
Is this a real pokemon card? My Misty didn't do this? What the hell is an energy zone?
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This will tie into another card in the set, I promise.
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Good blue hate. Much needed at times.
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Red needs land destruction. It needs tempo. There are some powerful nonbasics in the set as well, so a good answer is important too.
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When I started this, I asked the old school community what were some things they wish were in old school. More efficient cheap creatures was one.
I set out to make some with believable drawbacks and this was one.
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>>97496029
>Magic is a game of random variance
It has enough random variance inerently by being a card game. It has no need to tacking on even more. There is already the random element of drawing or putting the right cards in the grave because they're randomly ordered, there is no need to implement additional randomness and start caring about the precise order each card was drawn or discarded.
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>>97496217
Yet they do. I still run Phyrexian Furnace to force my opponent to keep his graveyard in order anymore.
Since you're complaining about random variance lol. Here is the only dexterity card in the set, and yes, it could be replaced with a coin flip, but that's not the point.
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>>97496238
>I still run Phyrexian Furnace to force my opponent to keep his graveyard in order anymore.
why?
that's no different then intentionally running day night cards to force everyone to keep tracking that shit forever.
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>>97496249
It sometimes gets me wins. People not use to keeping track of things in their heads make mistakes, and it works.
>>97496229
absurdly tarded. Must be recent.
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Yes, I know this card is power 9 tier.
>>97496295
Something an EDH player would say. Its not a deck (the deck is either Pox or Burn), its a single card that.
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In the original designs, colors could get off colored effects, but at increased rarities. The most cited of this, is Timber Wolves being a rare, while Benalish Hero was a common.
I probably should have removed this from the set. I never found art I loved with the card. However, its here, and I enjoy it.
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This card was originally Anarchist, but when I decided to not use any actual cards (besides lands), it was changed to this.
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>>97496367
And they're collossal faggots for doing it. You're covering for your lack of skill with technicalities and hoping being annoying will make your opponents misplay or forget something so you can scream for a judge to save you. Deliberately trying to waste time or make the game worse in hopes that they'll play poorly is illegal in most card games and will get you booted from a table, for a good reason.
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>>97496465
>>97496465
When players play the game as it's supposed to be played, I win with my skill. Keeping yard order entact doesn't waste time. People rearranging their yards do.
How do I get 'booted from a table?' Is that EDH terminology?
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>>97496490
>How do I get 'booted from a table?' Is that EDH terminology?
In poker and most other card games, you can literally can expelled from a table or from a whole casino because you are unpleasant to play with.
You literally said it- it earned you wins in EDH. You are literally just hoping your opponent's inexperience will cause them to violate a technicality they didn't know about so you can go and whine about it to a judge.
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>>97496549
They're not really learning anything here since there aren't any graveyard order cards anymore and most of the ones that are playable are demanding you to keep track of your own. They're just learning you're annoying to play with and will go bitch to a judge to win.
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>>97496573
Uthden Troll, Eron the Relentless, The Brute. It was part of red for a while.
>>97496568
That's too bad. I mean, you clicked on it this time.
>>97496582
You're mixing up Old School with premodern. Old School doesn't generally shill and is pretty open about light gatekeeping.
Premodern is the format that is being shilled.
>>97496594
Eh? They should have never changed the ruling about graveyard order mattering? It was like that until 2014.
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>>97496618
Trying to win by deliberately engineering scenarios where the opponent will mistakenly break the rules is rule sharking, yes. It's no different from trying to say "resolves, skip to end step?" in a player's main phase in response to a spell and then screaming for the judge when they absentmindedly say yes. you are playing in bad faith and are a bad player who needs to cover his ass with technicalities. it's even more embarrassing because you're doing this to newbies. can't even imagine calling yourself old school and having to resort to this shit in edh lmao
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Some how we never got a traditional Bridge Troll.
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The 'saboteur' mechanic slightly existed before hand, but was formalized in Fallen Empires, and continued to be a mechanic used through Ice Age and Mirage block, before being retired for effects that just cared about dealing combat damage.
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>Elves in the setting are mostly extinct. The ones that aren't are usually so isolated, they might as well be.
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>>97496515
>>97494709
>>97496506
It's already a real card.
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>>97496229
>>97496083
>>97496258
>>97496268
The separate deck is only for the fake digital only Mobile Slop version of the game. The real game hasn't changed.