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What is GW's Engame with AoS? Probably to take up shelf space by any means necessary, moreso to starve competition. No one outside a select few mentally and/or aesthetically deficient people care about the setting.
Why do you think GW keeps pouring money into the sinking ship that is Age of Sigmar?
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>>97485513
>No one outside a select few mentally and/or aesthetically deficient people care about the setting.
Kirby was right, they're a miniature company first and foremost. The setting has always been shit, in fact it used to be worse, but even in its shittiest days with maps like these it still basically immediately outsold warhammer fantasy's 30+ intricately crafted world.
Total stormcast victory.
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>>97485513
Playing AoS is a humiliation ritual. Imagine being a grown man and buying these miniatures.
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>>97485530
Now that Fantasy has returned, AoS is terminally on the clock. It's only a matter of time before the setting gets squatted, probably into a Spearhead only minigame that will gradually phase out non Fantasy spearheads and replace them with Fantasy spearheads.
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>>97485547
Fantasy undoubtedly has the upper hand in terms of setting appeal with total war and vermintide out there, but at the end of the day rank and flank is a big no no for a lot of the more casuals that make up a very large part of gw's customer base these days. It puts a cap on fantasy's potential.
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>>97485513
>What is GW's Engame with AoS?
Continue making cool minis so that I specifically can continue buying them and painting them. I know it sounds weird, but it's true, all of AoS exists so I have minis to paint. I'm sorry if it inconveniences you :/ but I really don't care.
>>97485526
>Kirby was right, they're a miniature company first and foremost
This basically, if we're being unironic.
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>>97485513
It's a place for miniature makers to go wild with little to no limits, in 40k there's (used to be) a level of stagnation with the human factions factions, on the xenos side they should get more but they're not as popular, eldar and nids are in a stylistic stagnation, I personally believe forcing nids to stick to the limb and bodyplan limitation is a bad idea (though desu I don't trust nu-GW to do good designs consistently).
and TOW is almost as heavily constrained as fantasy which was a part of why they wanted to get rid of it in the first place.
AOS has none of those problems and as shown with stormcast they're willing to axe half the most popular range if they feel like it.
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>>97486248
I think the stormcast axing is a little overblown, most of those were just good old refreshes instead of squattings. If you bought into them during second edition (as a lot of people did since that was a major step up in terms of popularity) you were fucked though.
>>97486429
Anon you gotta stop falling for bait as obvious as that my friend
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>>97486596
>stormcast axing is a little overblown
fair, but I think you get my point, AOs isn't going to get to a situation where they can't actually add anything to a faction because "muh aesthetic" not that I'm saying that I like all of AOS' designs (fukken cogfop dwarves)
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>>97488773
Yeah no sure don't get me wrong I get your larger point. 40k lately has been constrained so much in terms of design, especially space marines. I guess it doesn't matter that much since they sell like hotcakes anyway, but still.
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>>97485513
it's been interesting to see what kind of swings GW might take on miniature design if they weren't tied at the hip to power armor
That being said, the gameplay itself is the most uninteresting thing about the entire product. I have played two games of AoS since its inception, and both games were massively decided by a double turn. Both games involved me and my opponent taking turns rolling 4s and 3s OR 3s and 4s over and over.
one of my biggest disappointments with 40k back in the day was that it would boil down to rolling 3s and 4s forever, because most armies were power armor, and most armies either hit on 3s or 4s, wounded on 3s or 4s, or saved on 3s or 4s.
AoS took that attrition marine-on-marine action and made it an entire setting! except they're ghosts, or treants, or sea elves. everyone is rolling some variation of 3s and 4s the whole time, it's very sterile
stormcast were an insulting launch army, but i don't hold that against them
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>>97485513
While it's true no one cared about The World That Was, leading to its failure and ultimate demise, rebooting it into AoS created the most successful fantasy wargame of all time. We can see that this is the case by the fact that TOW has flopped again, and is considered a mere specialist game rather than a tentpole like AoS.
>>97502214
You mean like the specialist game TOW?
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>>97485547
I have literally never seen an Old World product sell at my LGS and have never seen it or original Fantasy played yet there us a fluorishing AoS scene. AoS lore sucks but the actual ruleset is FINE. Its not to my tastes but it is a game that functions.