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Not quite Super Ultimate edition
Previous >>97459731
>Basics Pastebin
https://pastebin.com/GWjTU9Uv (embed)
>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL (embed)
>Fanmade PC sim
https://pastebin.com/u6aKrBSg (embed)
>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/
>BT24 Time Stranger questionnaire
https://docs.google.com/forms/d/e/1FAIpQLSfUkY59Z-WK2gPFO9L5_uT3CnUmya QNMHDUKTfX04vQQx3EBw/viewform
>News
Banlist, Errata:
https://world.digimoncard.com/rule/
New and Upcoming Releases:
https://world.digimoncard.com/products/
Digimon Liberator:
Latest web comic chapter is Episode 22 Part 2! Next chapter scheduled for February 12
Latest web novel chapter is Debug 26! Next full set of chapters in March?
https://digimoncard.com/digimon_liberator/
BT24 Time Stranger is out now!
EX11 Dawn of Liberator is scheduled for release February 13th
AD01 Advanced Booster Digimon Generation has been announced. Reprint set scheduled for release March 27th
LM07 Another Knight pre-orders are closed. Scheduled for delivery by March 28th.
ST23 Digimon Beatbreak & ST24 Digimon Savers have been announced. Scheduled for release May 16th
BT25 Dual Revolution has been announced. Introduces "Dual Cards". Scheduled for release May 16th
EX12 Digital World Shambala has been announced. Scheduled for release July 3rd
LM08 Final Crest pre-orders are open until February 9th. Scheduled for delivery in August.
https://p-bandai.com/us/item/N9059070001
>TQ
What are you looking forward in EX11?
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>>97496301
Looks like someone beat me to baking the new bread.
Anyway I asked in /acg/ but is there a Zudomon deck I can make for my friend? It doesn't have to be good, it just needs to be based around Gomamon/Ikkakumon/Zudomon (his favorite line) so I can teach him how to play. Thanks.
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>>97497205
The art is sexy, but if you're building the deck I think you should keep a couple EX7 Yuukis around. Just in case you need to keep the ability to digivolve with her in Main timing instead of When Attacking with the EX11 one.
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>>97497387
Yeah I figured it wouldn't be good. I've been looking around online a bit Seems like Plesiomon X is probably my best bet. I'll see what I can make for him with that. At the very least I could probably make something at a similar power level for myself just to teach him. Thanks.
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>>97497278
>>97497312
Like, hell, the emblem can be a far better starter, now that I think about it.
>only have a lv3 in breeding and an emblem
>get impmon (either EX7 or EX11) out in breeding phase
>start of main: Yaamon effect
>evolve into BT24 growlmon for effectively 0 cost
>Ex11 yuuki
>emblem pops and evolve into Raid Loudmon for 0 cost, attack and nuke whatever with EX7 HMD
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>>97497312
>>97497456
My concern is for edge cases where whatever your opponent has going on makes attacking first a bad move.
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>>97496726
Yeah, I was just saying in the last thread that Sea Beast is surprisingly strong. I think it's kind of held back if you exclusively stick to vikemon as your mega (neptune and Venus are way stronger), and it benefits a lot from a CS Shakkoumon splash, but otherwise it's still very competent.
It really is just as easy as putting all the good gomamons, ikkakumons, and zudomons in the same deck. SR Gomamon is a house, all the ikkakumons have the same effect and punch way above their weight, and so do adventure and ACE zudomon. Special mention to bt24 gomamon which is a busted fucking searcher that you can evo into an x form that also searches.
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Saddest thing ever was that today was my first time every getting a W on Royal Knights, but didn't get to play it out since the dude scooped.
I assume he didn't have OmegaX in hand to try and force my Ouryuken to force the spin and what not.
Anyways, Fellowship and Release came in very fucking clutch.
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Are the official Bandai matches free ballin with their draws or is it like Cardprotagonist where the cards are meticulously ordered for optimal play?
Cause watching them makes me think it's the former but it could just be good artistry.
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>>97498900
Brother...she was fucked. I've spent the past hour watching the match trying to think of actions she can take but there is nothing even with the OG Dinomon since Hideyoshi used the Digixros Snatchmon combo so even hiding in raising and going wide wouldn't work due to attack negates and being unaffected for the turn. The best she could do is stall long enough to maybe out grind him but with the tools she had, she definitely lost before she started.
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>>97496301
>TQ
I'm really hoping Vortrexdramon does for Zephaga what Styraco did for Medusa. Otherwise, Maquinamon looks cool, and I want to see if the Ice-Snow and Invisimon support will help those decks in a meaningful way. Hiyarimon in particular will be an interesting addition.
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>>97498492
>Wanted to try Titans but don't have any Titamons
>Slapped Belphemon top end on with Astamon
>Kind of works
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>>97498492
I want to build Titans too but having only 2/4 promos feels bad. The other titamons aren't really good replacements either sadly because Ace is going to overflow a buttload of mem on top of assembly, and BT6 Tita is kinda whatever. I was debating trying bT11 as a placeholder since it's got a decent effect into wide boards though
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>>97496301
>TQ
this time for sure...the new altea...will make justimon great...
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>>97499453
>justimon
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How much jank is there in the fan sim? I had a guy hardplay Venusmon and somehow he still got the -1sec effect and nerfed all of mine. The way the card is written it sounds like it should only go off with evo, and the latter part should only affect digimon with bonus or negative security checks.
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Built recently an unga-bunga version of Adventure. Garudamon and Angewomon/MegaKabuterimon as lv5. Evo into Toge, free evo into Womon, Womon evos another stack into Toge/Birdra, then that goes into Garuda, gets sec+1, Womon throws Alliance and attacks on turn end for 3 checks and like 20k. If you keep turn you can throw another body onto the field so that Garuda can throw Alliance onto itself (herself?) again and then attack for 4 security. Only thing that affects the opponent are the lv6/7s. If I can't rape the guy to death quickly I just die. But its fun and hilarious to do 3-4 checks on turn 2. At turn end I'm left with 2 stacks that can potentially blast evo into something.
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>>97499942
Ah, that might've been it. Guy was bricking absurdly hard and started the game with Homeros, nothing in breeding.
Ok, so that most likely wasn't jank.
I wish the sim was faster though, or the ui didn't wait between screen/confirmation windows.|And a chat to spam gamerwords would be cool too.
>But yeah, there is a LOT of jank with DCGO
Anything specific? I had a couple weird moments, but they were from decks I didn't quite know, so not sure if it was jank, or supposed to work like that.
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>>97500522
>anything worth a damn has protection
That's only sorta true. It's not universal, it's just common enough to have a form of protection that Lilith can't bypass for the overall meta to essentially have herd immunity. For example, look at all the TS stuff. Lilith granting a deletion effect can bypass the protection of most of their cards, aside from Aegiochusmon and Jupitermon which are in a minority of TS decks.
The part about removing her easily is pretty true though.
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What's the timing for On Deletion effects?
I have a DM Kimeramon kill both a BT18 Machinedramon and a BT19 Kimeramon at the same time. Can I activate Machine's On Deletion to DNA into Millie with the Kimeramon that's about to be deleted or is the BT19 Kimeramon already considered deleted and as such, it's not a valid target to use for DNA?
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>>97500966
Deletion effects happen when the card is already in the trash, and an effect like DM Kimeramon which deletes multiple cards at once deletes everything at the same time. Unless you as the Millenniummon player have another Kimeramon in the battle area (because there's an implicit "in the battle area" whenever an effect applies to a Digimon and doesn't otherwise specify a zone), Machinedramon's On Deletion doesn't do anything.
Note the difference between this scenario and something like Miraculous Mega Knight or Unleash the Dragon Gene, whose Delay effects trigger when a Digimon WOULD leave the battle area, allowing it to go off before the Digimon actually gets deleted.
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>>97500966
Less a question of timing and one of location
On Deletion effects activate in the trash, not on the field. If the two Digimon are deleted simultaneously there won't be anything on the field to DNA with.
Chitose fixes this, but you would have the BT19 versions out at once. Effects activate simultaneously and then from them newest take priority
>Kimera19, Machine19 and Chitose activate simultaneously
>use Chitose to play Giza/Gazi
>Giza/Gazi On Play
>Machine19 On Deletion plays Kimera18
>Kimera19 On Deletion deletes Giza to play Machine19 back
>Machine19 On Play deletes Kimera18
>Kimera18 On Deletion DNA the replayed Machine19 to Millenniummon
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Finished my Sinister Order collection.
Bought a box: 80€
Missing cards: 40€, 25€ of them being Beelzemon on the left.
On the right, rare cards I got. Already posted it a while ago here.
Glad to have a collection finished.
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>>97501105
This is a tangent but I have reservations about how much Chitose "fixes" the deck. A lot of the current builds are reliant on BT15 DemiMeramon and only run 4 copies of DM Gazimon at most, if they don't scrap them entirely in favor of DS Syakomon and EX10 DemiDevimon. To make Chitose more consistent, you'd need to switch to either the DM Pagumon or the BT19 Pagumon, which slow the deck down.
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Hello, anons. I'm that Sakuyamon newbie from a few threads ago. The rest of my Sakuyamon deck arrived a bit ago and I've been practicing at home by myself. Unfortunately I haven't been able to take it to locals. I was sick for a week then I got snowed in. Anyway I built a Lilithmon deck so I can practice against myself while I wait for things to melt so I can go back. Lilithmon is pretty fun but Sakuyamon is clearly my stronger deck. Anyway I didn't want you anons to think I had quit after asking for advice a few weeks ago.
>>97500407
What good timing. I'll post my deck tomorrow so anons can give me some tips and potential upgrades. I'm still learning but I looked at some stuff online and have been testing hands at home to see what feels good.
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I appreciate them for never fucking stop supporting blueflare for some goddamn reason.
The condition is pretty goddamn good too.
>>97501212
That barga is one of the best arts in the game.
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>>97502882
I'm not sure this will make waves in Blue Flare because BT19 Zeig has better removal and of course the BT11 one unsuspends and can refund memory, but Xros Heart will of course love this. EX6 and even Shoutmon DX suddenly got huge.
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>>97502916
Just go to regionals lmao.
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How do i build a deck where I just swing with like a 20k dp level 4
I've been eyeing some of the greymon stuff, is that the best I can do? I suppose there's like alliance plus island of adventure stuff but that seems clunky.
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>>97502916
back to stock art sloppa
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>>97503711
The parallel
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We have some early information on the upcoming set BT-26. The name of the set is apparently "Timeless Bonds" and will feature more [TS] trait support. Additionally, we will see the Olympos Digimon with new Dual cards. BT-26 Timeless Bonds is slated to release in August of this year.
Below is the rarity breakdown
```Description
-This set faithfully recreates the powerful finale of Digimon Story Time Stranger, the hit game released last year! A wide lineup of characters from the game are included!
-The Olympus XII Digimon, who played key roles in the game, now arrive as Dual Cards!
-The powerful Giant Slayer and Chronomon: Destroy Mode, which stood in the way during the story’s climax, make their debut in the Digimon Card Game!
1 Booster Pack = 12 cards
Common: 40
Uncommon: 26
Rare: 21
Super Rare: 12
Ultimate Rare: 3
Secret Rare: 2
SP Card: 4
108 card types
*Also includes alternate art and/or design cards from the above types. Subject to change.
```
Source: https://www.blackfire.eu/fr-fr/digimon-card-game-timeless-bonds-bt-26- booster-137923?returnurl=%2Ffr-fr%2 Ftrading-card-games%2Fdigimon-tcg-4 %2F
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>>97505115
>>97505137
I thought it was weird this reprint set wasn't called RB-02 but given what happened first time around I'm not surprised.
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>>97503711
>ex6 can fieldwipe smaller crowds on play, then pop and has alliance for less cost/setup, and a fucking option that makes it so your opponent will fucking lose if they did not have a blocker ready
>this has 1/turn bounce and a great floating effect
I genuinely think ex6 is better for most situations.
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>>97505277
The first ever reprint booster, Rising Wind/Resurgence Booster from 2023. When it was originally announced, Bandai were going to only release the 36 RB1-xxx cards in the West. Unsurprisingly this caused a colossal shitstorm and they thankfully reverted that idiotic decision.