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The /btg/ is dead! Long live the /btg/!
Sexist man of the Inner Sphere edition
Previous Thread: >>97501262
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>BattleTech Introductory Guide & PDFs
https://battletech.com/qsr/
>Overview of the Major Factions
Read a book - previous links 404
>Rookie Guides
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https://pastebin.com/HZvGKuGx
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>Sarna.net – BattleTech Wiki
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>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
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>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org
>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org
>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
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https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pac k
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar
>Flechs Software – Digital record sheets & more!
https://flechs.net
>Instant Action – Play custom scenarios for tabletop!
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>PDF Trove
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>Older Troves (2013-2020)
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>More /btg/ tidbits! (2020-05-17)
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>>97510095
Son, I am disappoint.
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>>97510142
>>97510167
I failed harder than the Jags did to kill him.
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Toying with faction rules for a Wolf Empire vs Free Worlds League set of games in a few weeks
Free Worlds League Regulars: Units picked from Free Worlds League and Inner Sphere General MUL.
>Assault Waves: The FWL forces are divided into two waves - the first wave must fit in the mech or vehicle bays of a Leopard DropShip, consisting of up to four mechs or vehicles. The second wave may consist of any other unit combination, but is transported as cargo instead of combat ready, and arrives on the board during the movement phase of turn 4. Only one unit per lance may have any clan technology.
>Regular Standouts: FWL Regular forces may be given Special Pilot Abilities from the playtest doc (will be linked)
Wolf's Dragoons Zeta Battalion: Units picked from the Mercenary General and Wolf's Dragoons MUL
>Assault Force: No unit in a Zeta Battalion force may be lighter than 80 tons.
>Retreat, Hell!: Zeta Battalion forces are not subject to Forced Withdrawal. If they move at all, they must end their movement closer to at least one enemy unit than they started.
Wolf Empire: Units picked from the Wolf Empire and Inner Sphere General MUL.
>Sibkos and Solahma: Only one unit in each Wolf Empire star may have its skills improved higher than piloting 5, gunnery 4. Only two units in each Wolf Empire star may include any Clan technology.
>The Wolf's Den: Wolf Empire forces fight on the defensive, and may set up up to two of their units using the Hidden Unit rules, anywhere closer to their home edge than their opponent's.
Clan Protectorate: Units picked from the Clan Protectorate and Clan Sea Fox MUL
>Trueborn and Veterans: Units must have their skills upgraded to piloting 4, gunnery 3, and must pay BV to do so.
>Have they picked a side yet?: With their enemies unsure of the Protectorate forces' ultimate allegiance, tense maneuvers happen before shots are fired. During the first turn, neither player may make attacks unless the Protectorate player makes one.
Any thoughts?
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>>97508772
Anon western culture is descended from Europe, almost all of Europe is in some way Germanic, be it culturally or genetically.
The Scandinavians are Germanic, the Russias get their name Rus from a Scandinavian tribe that integrated themselves with the ruling class a thousand years ago so heavily that the entire people took their name from them. The Spanish royal family is ethnically German, the Celtic culture originated in he ethnic ancestors of the modern Germans in the exact locations the modern Germans still inhabit, almost all of western/central Europe was ruled over by the Germans in the Holy Roman Empire, and as mentioned before, the french and english are descended directly from German tribes.
It is inarguable fact that western culture is German/Germanic in origin.
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>>97510487
GHQ micro armor. Picrel. French infantry because they look generic, Deuce bulldozers for engineering work, same with the recovery vehicle, Buratinos will make good missile carriers, choppers to expand my options there. These are multiples per pack, so way cheaper than IWM.
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>>97510177
*wit im
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>>97510604
Had a look myself. Some of the WW2 stuff also looks like it could be used as its generic enough. Wonder how open it is to kitbashing?
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>>97510926
Shame. I was thinking about whether or not one of the WW2 armored cars could be kitbashed into a Thor or Demon but probably not a good idea.
>>97510961
Big guys with big hearts?
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>>97510961
Used to be a man would idolize characters that represented something he dreamed of achieving and it was omen who desired depictions no better than what they currently are so they need not face the notion of improving.
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>>97510982
It would be Painful
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For a larger formation like a battalion, what sort of bases should I have covered? Currently I'm thinking a recon company, cavalry company, assault company, and a fire support company. Does this seem like it covers all the bases?
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Basecoat recesses and highlight done, now for the brushstroke camo pattern.
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>>97511167
The only thing remotely Spanish about it is the name, serious historians can not agree on any single origin for the WESTERN guitar and agree that the Spaniard instruments contributed just as much as the Lute.
My assertion that it is here because of it's immediate German traditional origin is more evidenced, North America was not colonized by Spain.
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>>97511199
>North America was not colonized by Spain.
NTA, but as someone whose family has been in Texas since it was Tejas, pretty much everything Rocky Mountains West was Spanish. Plus everything down to the old Portuguese line. Not to mention the Caribbean. English were just east of the Appalachians until later on. There were a lot of German immigrants later, though. Plus a lot more after Prussia fell.
I do agree that the guitar is basically a lute evolution, just like the piano is a hammerharp in the tradition of the harpsichord.
Now the Battletech question. Have we ever had any weird music nerds other than Rhonda Snord in Battletech?
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>>97511233
maybe west of the rockies down by the equator, things within reach of mexico, but there isn't anything spanish about the west side of the rockies in canada or in the northwestern states.
And no, authors writing for scifi with a lick of sense steer clear of music precisely because musical trends are next to impossible to predict, you either insert contemporary stuff like in that case, which rings false, or you attempt to invent a name and description for some genre of the future that doesnt exist, which usually comes out sounding very silly.
Either way it is immersion breaking.
The best way to handle it is in vague cultural references like an elder complaining that the music kids listen to has no soul compared to the music of their own generation, a complaint as old as time itself.
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>>97511285
blues and jazz are post-country in origin.
This comment makes me believe that I must clarify I am not discussing current "country" music which is trying to be blended with pop and rap by production studios.
>>97511295
The conversation started in regards to the origin of the country music genre.
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lowkey regret using army builder's dark tone wash...
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much improved. thanks /btg/
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Going to be a bit of a wait between splotch-strokes-splotch-strokes as I'm doing the pattern at a wash consistency to preserve details, 1st of 4 steps down.
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Anyone here play Dark Age factions? I wanna do a small Dragon's Fury force, they're kinda cool.
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Battletech's lore has a lot of ugly bastards.
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>>97511579
Late Dark Age is based and has some pretty great stories.
>>97511585
>lot of ugly bastards.
That's what makes Battletech such a realistic setting.
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>>97511579
You mean Dark Age specific factions? In the only explicitly dark age game I've played, I used my Marik Militia as Marik Protectors, but they're a direct continuation, so it's only technically a "new" faction.
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>>97511579
>Dragon's Fury
>kinda cool
Katana Tormark is a shit lesbian faggot who got her lover killed and wound up a sex slave in an ISF sex dungeon.
The Swordsworn are where it's at. Erik Sandoval is the man who won the Dark Age.
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>>97511610
>>97511609
>>97511607
The factions I wanna paint up as part of a little "Dark Age Painting Project" are the Stormhammers and the Dragon's Fury but I also kinda want to make a small force for Republic Remnant.
All of them are pretty neat. Probably just a lance or 2 each, nothing crazy.
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Are there any commands (mostly looking for mercs, but house or clan might work) that have porcine based unit insignia?
Talking pigs, boars, or even pig style orcs.kind of disappointed there’s three snake clans, two canine clans, etc, but no boar clan. Boars can be really aggressive, and I think they’d adapt well to the worlds of the Kerensky cluster.
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>>97511585
In all fairness, that's only because Battletech has the most consistently terrible artwork of any game ever published. You don't see other games where artists are continually totally unable to draw a single attractive person.
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>>97511697
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>>97511688
>>97511677
>>97511674
>>97511653
Boy are you going to freak when you learn of my 52nd Shadow Division facing off against the Republic of the Sphere in our upcoming 3120s narrative campaign.
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>>97511525
Halfway there
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>>97511940
Republic scouts have found evidence of Obeedah and the continued existence of the Manei Domini. To stop the rest of the RotS from finding out, the AI Aegaeon hacks the HPG network of the world those scouts are on so the Manei Domini can invade and destroy all traces of their existence before word gets out.
I'm still working on the WoB forces I'll be using in it (no Militia, only Domini mechs and vehicles/battle armour so I need to add some to my army) while my buddy is finishing up his Republic force so it's still a while off.
Gives me time to flesh out the missions though so it's no biggie.
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>>97511645
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>>97511988
Sounds cool. Are you the guy who did the MHegemony and WoB games a few days back? They looked fun.
If I was ever going to Word of Blake/Blakists vs the Republic I'd personally go with the Blessed Order. Their story is one of my favourite parts of the Dark Age.
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>>97512141
>Are you the guy who did the MHegemony and WoB games a few days back? They looked fun.
I am! They were the most fun I've had in ages. I'm thinking this new campaign is going to be focused on a number of diversionary attacks against bases and such by the Domini to destabilise and scatter the Republic forces on world before ending with a massive attack on the Republic's HQ by an elite Domini force.
>I'd personally go with the Blessed Order. Their story is one of my favourite parts of the Dark Age.
Their storyline is fantastic :) plus we got a new pseudo-Celestial mech thanks to them!
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>>97511988
>>97512182
That's the best kind of ideas, the ones that are half supported by the lore but haven't been spelled out directly. We know from Ghosts of Obeedah that the Manei Domini there have done some black ops on "uncharted worlds". Republic Spec ops finding that they have bitten more than they could chew would be hilarious.
>>97512141
The Blessed Order was such a wasted opportunity. But again, tired of writing Robes, needed to go, more space for Clans to do Clan things....
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>>97512256
>Republic Spec ops finding that they have bitten more than they could chew would be hilarious.
That's the whole idea I want to go for. Kind of like "Yeah, we found some evidence of a Neo-Blakist group on some backwater world, send it off to the Knights. They'll handle-OH MY GOD IT'S RAINING CYBORGS!"
Probably going to have rules in the first few missions to reflect the RotS forces being entirely unprepared for the invasion and unable to deploy the bulk of their units or never having initiative or something then have them rally and start really fighting back as the campaign progresses.
One thing I want to include is the idea of Mot's servants leaving no evidence behind, so when the pilot is killed or mech destroyed, explosives within the machine detonate, erasing the proof of their presence and damaging anything nearby.
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>>97512256
>The Blessed Order was such a wasted opportunity.
I feel like they did everything they needed to and ended at a good point in the story. Didn't overstay their welcome and get shit and didn't just pop up and vanish again. I would've liked more but what we got was good so I'm happy enough.
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>>97511700
I'm going to try that. I got a couple lance packs for Christmas and wanted to do something new. Thought about experimenting with paint schemes that reflect some of the features of pigs/boars.
>>97511719
Pigs don't count
>>97512170
lol pig elves
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Stage 3 of the camouflage.
For this lance I'm going with the Greenhaven Gestapo... sort of.
post Amaris the only named member not listed as dead is Alexis "Succubus" Adley and the art showing the Rampage also shows a Talos as belonging to the GG.
So Alexis Adley inherited the company pregant with Legos's child, changed her name to Alexis Hadley (A.H. ;]) and renamed the company Hadley's Hussars (H.H. ;]) which has survived through to the Clan Invasion remaining in the command of the Hadley line being Pirate and Mercenary as need and want dictate.
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>>97512451
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Give me some less know tech available around 3054 (you can bend it a little with "prototype" stuff) for ideas on what to give to my players as rewards. They already got
>two MPLs
>hidden blade
>some clan tech lasers and a SRM-6 streak
But I'm looking for something more exotic, maybe something that's not a weapon.
And they're going to get an XL engine to either sell or install into one of their mechs (three of them have 5/8 55 tonners so they can talk it out), ten tons of ferro fibrus and a map to where they can find and salvage an Union over the course of the adventure.
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Anyone know of someone selling 3d prints or something of the Spectral LAM Series (Pwwka, Yurei, Waneta)? I don't want them bad enough to assemble a mini made of so many separate metal parts lol
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>>97512661
There's 2 I know of. Blue on top and white on the bottom with red stripes (mentioned in the Organic Ice Scenario) and their ships are dark blue-grey on top and light grey below (mentioned in Field Report 2765: Periphery).
I'm sure there's others but yeah, it's weird how little we've got over the years.
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>>97512540
>you can bend it a little with "prototype" stuff
Equipment:
Blue Shield - 3053
Coolant Pod - 3049
Hardened Armor - 3047
iC3 - 3052
iNarc - 3054
IS Light Active Probe - 3050
IS Targeting Computer - 3052
Stealth Armor - 3051
Weapons:
ELRM - 3052
Heavy Gauss - 3051
IS ER Medium and Small Lasers - 3052
Light Gauss - 3049
MRMs - 3052
Silver Bullet Gauss - 3051
Melee:
Claws - 3050
Spikes - 3051
Sword - 3050
Just be glad it ain't 3055.
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>>97512451
The camouflage is done, just cockpits, insignia and lasers left, then basing.
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How well would Quickscell compete with something like World of Darkness's Pentex? Sorta get the vibe that Quiksell would be too hard to track with its constant dissolving and reincoroprating, and if Pentex managed to acquire Qwikscell, all of the tax and legal troubles that Qwuicksell was dodging would suddenly hit like a hurricane.
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for the most important person in the setting you'd think they wouldn't phone in his voice lines
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>>97512797
They phoned a lot in and you'd think he'd have a better model as well?
>>97512812
MW5 Clans is its own thing on a different engine. Only really interested in it for shitpost reasons and ripping the models for 3D prints.
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>>97512791
I mean we have enough evidence to know it wasn't a "Germanic" invention.
>>97512801
It wasn't an argument in the first place!
>>97512804
Vaquero, Ole!
https://www.youtube.com/watch?v=n9UanTCFKKg
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>>97512908
I'm so glad someone's finally said this instead of me having to hear the endless circular "NUH UH THEYRE SOCIALISTS BECAUSE ITS IN THE NAME" and "NUH UH THEY WERE RIGHT WING BECAUSE MUH 6 GORILLION" horseshit arguments
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>freebirths
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Complex cockpit.
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>>97513206
Done for tonight, insignia and basing left.
I might swap back to my usual resin bases, I was giving FDM a try with these but I'm not impressed, might leave them as the Wolfhound has brittle feet and these 4 are it for Hadley's Hussars.
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That is right Star Commander Eva, I challenge you to a Trial of Grievance. MechWarrior Sarah will be my stand-in. You will fight right here, unaugmented. Including your uniforms. You will have to fight one another in your undergarments. And no striking techniques will be used, you can only grapple each other.
Yes Star Commander, it is very important that the entire Cluster watches this, to be rid of any doubt of the results.
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>>97513118
You get told that because its true. National socialists and international socialists only differ in scope. A nation or all nations. Not that it matters. Its just used to get useful idiots like yourself to work for the party members and help them establish their autocracy.
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Just to amaze some, delight of others, and make other fume with the heat of a galactic core, here is.....THE URBANMECH LAM.
(someone actually made a model of this. IDK who, but I'm nominating them for the highest awards in all the Inner Sphere!)
pic 1 of 4.
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>>97513588
2 of 4
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>>97513588
>>97513592
3 of 4
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>>97513588
>>97513592
>>97513596
4 of 4
Bask, you apes. Bask.
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>>97513610
oops, forgot the pic.
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>>97513605
Airmech mode is explicitly the halfway form, which usually translates to jet fuselage with limbs sticking out of it. iirc, it only exists because they prototyped some Macross toys and found that the in-between state wasn't too retarded so they incorporated it into the show, which then filtered down to the anime watching dweebs making a robot fighting game.
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>>97513685
I like a tabletop game about robots stomping each other.
Usage of symbology and colours that appeal to me stemming from my ideology doesn't mean that every single thing in which I partake has to revolve around my ideology.
Such never ever would have even come up in this general if way back someone hadn't called my Flying Circus mechs "nazi". some anons here had it quite right when they called that my "SS" mechs were trolling... in part, I like them, I play them, the black scheme is aesthetically appealing and I would have done it but for the armband and sig runes anyway, I'm human so geting a rise out of the anons who jumped to call a German Empire theme "nazi" was fun too.
But as you can see from these and my bundeswehr custom mechs and other various schemes I've done I am not just a meme.
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>>97513698
>even for star league tech
>Man can have literal carved out moons with artificial suns and brain clone robot fleets and floating cities powered by giant fusion plants and genetically-engineered fish people but god forbid the three mode flying mechs.
Sorry man. Star League magic gonna do its thing.
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>>97513723
IMO, the Battlemech mode is best for hiding once you infiltrate a planet. You can walk underwater and creep in heavy woods and all that. Also, if you look at how an ASF cockpit is designed, the chair rotates in the cockpit for best g-force application just like in an LAM to different modes, so you really don't have to reinvent the wheel.
>Can't find my image of THE CHAIR
FUCK
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Why is CGL so terrible at keeping any physical books in stock for any amount of time? Allegedly they are doing one more reprint of Total Warfare and other core rule books before the new rules get published (at least that’s what was said in a random interview last September, who knows?) but it is really fucking crazy that the CORE rule book is basically impossible to find irl and has been for at least a year, let alone random sourcebooks and whatnot that get one printing 15 years ago then never again.
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>>97513859
Buddy, one and done printing is how it has been since the 80's. That you get reprints of even the major rulebooks is an upgrade from the FASA days. This is also why you buy shit when it is new if you want it for your library. The PoD stuff you can get is super lucky.
>Remembers hunting AToW Companion for 2 years for a decent price.
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>>97513884
It's always been that way.
>FASA
>factchecking
is an ancient meme for a reason.
Keep a sheaf of errata in the back or an updated pdf nowadays. Does it suck? Yes. Will it change? No.
>Fortress Republic still has never corrected the Santorini/Delos flipflop.
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The Anvil is a weird mini. Its shoulder guns are attached to fins that run all the way down its back and reach to the knees. Then horizontal fins are slotted into those.
The Hammer has a terminal case of stank-leg, it almost goes full Stalker.
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>>97513868
For what it's worth, TROs didn't go completely extinct until AGOAC, but I'm still kicking myself for not buying 3150 in print because I was not sure if I was going to be moving. I didn't expect the entire chronological trend of TROs to get dumped after 30 years of stability.
What's more, CGL also more or less abandoned POD the moment they announced all their sourcebooks would be printed hardcover.
I don't know what the going price is for a second hand copy of TRO3150 is these days, but I think I saw a booster box of Commanders Edition CCG going for 2000 USD the other day so I'm not betting I'll be able to do better than taking a PDF to a print shop.
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>>97513936
If it makes you feel any better, the copy of TRO 3150 I got was at a good price but had to be imported from some Brit fuckstick stationed in Gibraltar. It was still like $80. I also got a bretty good Battletech CCG collection a few years ago when my buddies were trying to get me into the Babylon 5 and Star Wars CCG's from a couple decades ago.
What really fucking floors me is DA minis these days. I remember when you paid $1 a mech and nothing for the scrubs and indies. Now, they want proper CGL plastic prices. Good thing I already got a few thousand of them. Yet, you can still get good old metal for less than $7 a pop. I remember paying $85 in fucking 2004 dollars back when for a Mad II. Now I got 3 in this last lot back in January for fucking chump change.
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>>97513936
What irks me about the POD thing is that it was brought up in a conversation I was a part of last year and a couple indie devs defended CGL and their decision to not do POD. I'd understand if it was some dude trying to get his game printed but a company like CGL shouldn't be having any problems with it.
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>>97513616
>>97513596
>>97513592
>>97513588
Genuinely looks rad as hell, nice job.
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>>97511711
I had trouble with it for years, from the moment that the team decided to not use off-the-shelf auto-download Java and instead use some specialty dev pack.
I eventually got it to run, but holy shit it was an uphill battle. You don't just need to uninstall Java, you need to eradicate it, like full on going into command prompts and making sure there's no vestiges of Java on your machine whatsoever before you try to install it.
If not, depending on how you plan to use MM, the team keeps a good library of old versions of Megamek. If you go back far enough you'll be able to get stable versions that still run on bog standard Java, and unless you plan on ilclanning they still manage to check most of the boxes.
Hell, they've got versions that go back to BMR rules before Total Warfare.
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>>97514212
They're self-guided in a manner that's utterly unaffected by ECM. I don't think they actually lock on to the target so much as automatically correct themselves for weather and drift. Narc and semi-guided LRMs actually lock on, but they're chasing the lock generated by other equipment on the battlefield, not locking on themselves.
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>>97514250
You could have just asked for it
https://youtu.be/bZe5J8SVCYQ?si=yYdooR6q8epwwm8B
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>>97514286
There are semi-guided LRMs which interact with TAG, and there are dead-fire missiles which have more explosives at the expense of range. See if you can figure out what default LRMs are like from these two pieces of information.
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The failure of BattleTech to transition to mainstream recognition, as WH40K, Cyberpunk and even Fallout have, will ensure this franchise remains a niche perversion with a rapidly againg and shrinking fanbase despite its brief period of prominence in the 90s and early 2000s
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>>97514316
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If I'm using Protomechs with my Word of Blake (I love the whole "interring a wounded Domini within a Protomech" thing they did on Necromo) should I bring them in units of six due to how the WoB deploy their forces?
I hadn't even thought about this until a mate brought it up the other day.
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>>97514679
Everything else is deployed in sixes, I don't see why protomechs would be any different. A level I also being equivalent to a clan point, and a clan point being five protomechs, six WoB/comstar protomechs would be a level I.
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Making a lore-accurate Level 1 for the 52nd Shadow Division made up of Battle Armour.
I'm thinking 1 Shedu, 1 Nephilim, 2 Tengu and 2 Seirim in Bolla Stealth Tanks.
It's a fluffy Level 1 for the Manei Domini to use. Plus it's a mix of everything so it'll hopefully be useful on the table.
Anything I should add, anons?
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>>97514242
>>97514242
So they're... INS or PLOS? You hold for a few seconds while it is fed your mechs movements and gets an idea of the target's and then launches where it thinks the target will be?
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>>97514764
That would make sense why there's a cluster table for missiles, assuming the launch is staggered like most multiple missile launchers are to avoid interference, either the missiles are being updated right up until the millisecond they leave the tube, so the last one has more up to date information than the first, or the updating stops and the first missile has the best information and all subsequent ones are increasingly out of date. I haven't actually read the lore on Artemis IV, but it being a 1 ton heavier mount on the missile itself could represent either a better data collection system, or some sort of one way data link that allows for limited midcourse correction, hence the cluster bonus.
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>>97514212
My best guess is that they paint an area of effect and lob the missiles in a way that they will all land inside it. Faster mechs obviously have a better chance of being off from that target zone by the time the missiles actually get there. Things like TAG and NARC provide real time updates on the target location and Artemis IV tightens the targeting zone to allow for better patterning. Nothing in the tabletop game indicates that the missiles actually track their targets without the assistance of outside guidance systems.
In every videogame though they work more like current heat seeking missiles. You lock on, fire a volley and provided there isn't interfering terrain they are going to hit whether the target is moving or not. This is why even though LRMs are not exceptionally powerful against fast targets on the tabletop they absolutely rape anything relying on speed to survive in every videogame iteration. Something with a 5+ TMM on the long range band of a LRM launcher has a pretty good chance of completely avoiding the hit but good fucking luck doing anything similar in MWO.
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>>97515031
This guy is 100% right. I just wanted to add that the OG Battledroids version was said to be dumb missiles fired basically with iron sights due to the guidance tech being lost, but they changed that later on with being able to spot for indirect fire and so on.
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>>97514733
Nah, it's perfect. You just need to decide the weapons you're carrying on the Bollas. Otherwise, I'd just say to remember that even the MD units had a bunch of regular shit mixed in. You could just as easily have a couple Purifiers mixed in with those suits.
Show us what you got when you get them painted up!
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>>97515066
The videogames explicitly aren't canon, but sometimes there's a canon compliant book for the TT based on the vidya in question that's made canon.
For example HBS' Battletech 2018 vidya is noncanon. But the House Arano book, which vaguely follows the plot of the game, is canon.
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Where is the sourcebook that describes me canonically tea bagging the wreckage of Nondi Steiners mech? I want to see the artists rendition of it. And dont give me any of that I didnt do that in my playthrough. Your playthrough is fan fiction, my playthrough is canon. Simple as.
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Rate these customs:
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>>97515514
They sure love their ERPPCs and LRMs.
>>97515549
They don't do Solaris like they used to!
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>>97515302
True, but the Black Knight Legion is canon
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>>97515628
To really get the vibe of the era you kinda want to be using the Interstellar Operations rules (at minimum Battleforce to have planetary scale but probably Alternate Eras), alongside probably the Advanced Aerospace rules. And there's gonna be a bit of combined arms.
Ain't impossible to get a game with this, but its a much bigger ask due to the greater number of rules and features even compared to even the Jihad and IlClan eras.
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>>97515728
Not the easiest paint scheme.
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So he's dead for good
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>>97515728
Canon losers
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The bugs are back.
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FDM bases were a mistake,, Wolfhound lost a paper thin toe in the swap, insignia done.
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>>97516320
For almost any other game where you dont paint the front hex and basing material like tufts are proper scale they should be perfectly fine, but yeah, not for Battletech.
These cracked mud hashed-front bases really are perfect.
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>>97516034
I came for the robots, I stayed for the game.
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>>97516034
How it plays. Hexgrids are so much better. No more people bitching about fractions of inches. The ability to easily plan your moves ahead of time because of this. A hex is a hex. That and the crunch of the mechanics is just great
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>>97516466
>No more people bitching about fractions of inches. The ability to easily plan your moves ahead of time because of this.
Yeah, to make my wargame of choice easier for the littles to understand, I play on an Inch-square Pellon with a bunch of templates for weapons.
It kinda sucks that Hex grids aren't as common, but it is way easier to visually grasp.
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>>97516034
How it plays, I hate the lore of the game but the mechanics are fun. The mecha designs themselves are...passable. Not great, not terrible, they're a little on the goofy end for me but I can tolerate them.