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>what's your favorite abstract game?
>what game from your collection would you say are you the best at?
>dice or fixed values for combat resolution?
+Showing all 359 replies.
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You lazy motherfuckers really let the old thread expire and even hours later didn't create a new one. I mean I like creating the pics but still.
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>what game from your collection would you say are you the best at?
Going by BG Stats, Imperial Struggle. My ADHD-ridden brother gets his ass spanked every single time. But that's more his ADHD than me being good, so Brass and Power Grid are two others where my win rate is 2+ times higher than the expected win rate for the player count.

>dice or fixed values for combat resolution?
Most dice resolution sucks shit through a straw, yes even in otherwise good games, very quickly turning them into snakes and ladders. Dice should either have marginal impact or there should be some serious luck mitigation mechanics. Most times when people cope that these mechanics exist, the mitigation mechanics are the marginal part, not the core dice luck aspect.

On the other hand, fixed value combat is much harder to design, especially in a way that's not boring. I can name the number of good games with such combat on 2 fingers. They are Dune and Kemet.

>>97825407
In our defense, we are slobs.
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97820421
the same answer whenever the question is splendor and that's century spice road.
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>>97825383
I pretty much never lose Ticket to Ride, even when players actively target me. Although one time I did get a perfect score of 22 in Splendor. (Bought a 5 point card when I had 14 points, and aid card also gave me a 3-point noble tile).
Dice Combat is weird. I love it in Hoplomachus, Summoner Wars, and Eclipse. I hate it in WOTR and War for Arrakis. It's a game by game thing.
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>>97825407
yeah where the hell was the guy who bakes the thread anyway.
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>>97825949
I mean you're playing against people who unironically play Ticket to Ride and Splendor, it's like bragging you won Sorry!
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>>97825975
>t. guy assblasted that he can't win at Sorry!
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>>97825975
What's wrong with Splendor?
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>>97825383
>>what's your favorite abstract game?
If I'm we're strict about definitions (no hidden information, no randomness, no card-based play), then Chess. I have hated and loved this game since I was a kid. It's my most played by far. Crokinole if it counts. Yinsh.
>>what game from your collection would you say are you the best at?
Chess. Top 6% for my time control on Lichess back in the day. Twice in my life I was challenged offline by somebody bragging about being good at the game and they lost to me. I took a bit of time to study it after the last time that happened when I was hospitalized and got my rating over 2155. Never played seriously offline though.
>>dice or fixed values for combat resolution?
It depends on the game. Battletech would not be the same without dice and GATOR. I don't like Gloomhaven but the modifier deck was a neat idea. Circadians: Chaos Order has a weird hybrid system where you can pay to roll the dice but you can use tactics cards with modifiers and various powers as well on this cardboard wheel thing. It's neat. I'm losing my fondness for dice these days though. Cards do so much.
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>>97826429
it's a repetitive race to 15 points with little variation, games are rushed, strategy (which is just math) is pointless when an opponent can take your card which is pointless when you can just loan it out to yourself. idk it's been a long time since I let anyone put this fucking pile of shit in front of me. csr golem is just as fucking gaypossed with theme but there is an actual fucking GAME to be had instead of just a self stimulating rng dick pull.
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>>97826429
Splendor is a eurogame with its gears showing. It's what you get when you strip an engine builder to the bone. I feel like I can come up with a wacky engine and test it in Dominion. It depends on what expansions are involved in the kingdom card tableau. Or compare it to Roll for the Galaxy. You're still building an engine but there's so much going on that the illusion holds up better. Hell sometimes I even feel like I'm managing an empire. I stop seeing the wiring for a minute or two. Honestly though there's just more there. I kind of admire Splendor but it's a little too lean.
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>>97826429
Oh, and let's all be honest here. One of the appeals of modern board games is that they give players excuses for why they lose so they don't feel bad. Splendor is lean enough that you get that same punch in the face abstracts give you. You can't say the dice lost it for you. Or that you were dealt a bad hand. You can't lie to yourself about it and feel comfy just making the moves.
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>>97826756
>Or compare it to Roll for the Galaxy.
I don't like Roll for the Galaxy.
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>>97826756
>Splendor is a eurogame with its gears showing.
Weird, on one hand I totally agree and think it's a major symptom of nu-euros, like picrel that I played recently. There used to be a sort of discovery stage in which you stumble upon the gears and then would be impressed by how they operate in motion.
On the other, the more Knizia I play, the more I realize you don't need to hide the gears, just use them on things that aren't so mechanic (viz human psychology)
Man did Carnuta piss me off playing it, it being so inoffensively bland and I'm mad I had to remind myself whatever the actual name was again
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>>97826784
The comparison was for contrast anon. I'm not trying to sell you on Roll for the Galaxy. I wouldn't buy neither Roll or Splendor if I had to start my collection all over again. It would get dull quick if I only talked about games I would keep in my collection. That's a short list these days.
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>>97825383
>what game from your collection would you say are you the best at?
Washington’s War, and while I own the game physically most of my many, many plays have been on Rally the Troops.
I have like a 80% winrate, though to be fair a lot of people just flatly do not know how to play.
>dice or fixed values for combat resolution?
I lean towards dice but it’s a difficult conundrum. Deterministic combat doesn’t feel like combat to me very often, it’s far too mechanistic. However actually mitigating the problems of dice combat usually require a significant amount of rules overhead that most people don’t want to deal with.
>>97825524
>Dice should either have marginal impact or there should be some serious luck mitigation mechanics. Most times when people cope that these mechanics exist, the mitigation mechanics are the marginal part, not the core dice luck aspect.
Making dice combat *acceptable* is actually a very simple calculation: you need a wide variety of possible outcomes while also tightly controlling just how many of those outcomes are actually possible within a given dice roll. In other words, you need a humble wargame CRT. The problem is that CRTs are a lot of extra complication and not practical for anything but wargames and their autistic fans.
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>>97826884
Knizia is the Rumplestiltskin of board game design. He's sitting there spinning gold out of straw. You could tell me that he invented Klondike and I'd want to believe you. lol
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Ok I've won a few games of Splendor now and I don't hate it anymore
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>>97826883
cute snake waifu
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charioteer is kino hand management. perfect game for its class. just wish they had included better player aids
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>>97827913
Go on, anon. I know very little about it other than the designer
Also what is its class?
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>spring re-edition releasing this month
bros... i've been waiting for it for 2 years...
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To the anon that had Shadow Moon Syndicate on their "hyped for" list. They're selling the last available copies left over after the kickstarter over at the Arkus shop at the moment.
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>>97828601
That was me but I think I will wait for the next print run. I appreciate you thinking of me though, thanks.
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>>97828459
(1) What spring re-edition
(2) 2 years are kinda nothing in this hobby tbqh
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>>97828601
>J. Carmichael

Was RDR not enough of a "Just stay on your youtube channel" for him?
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>>97828628
No worries, it was because of your post I ended up getting it. There's no reprint confirmed yet so I snagged it now, just in case.
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>>97827024
>Knizia invented Klondike
I'll have to go update the wikipedia page now
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>>97828641
Isn't it considered a pretty good game?
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>>97828641
I hope he makes more just to keep you sperging out over the years
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>>97828673
Nice. Let us know how you like it once you got some plays in.
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>>97828696
I found it too long and too convoluted, even for a coin. Especially disappointing because I was really looking forward to a nonhistoric game in the series. I do hope someone steals the cycler mechanic though, that was cool
>>97828704
I actually like his channel, I'd rather he continued doing that
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Went to a board game meetup at a bar. Everyone was playing light not-acclaimed games, besides a group playing Heat. In my mind there would have been groups playing Brass or Ark Nova or something. People didn’t seem to be “into” playing games. The vibe I got was that I’d be looked at like a huge incel weirdo if I brought Dune Imperium, which in my mind is not something inappropriate to play at a gamer event. Curious about the huge difference between games that are popular online and what real life is like.
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>>97829260
At least near me, lots of groups have 2 sets of meetups. One will be once a week after work in a pub playing shorter/medium-length games, and one will be less frequent, on a weekend, a whole day of gaming for bigger stuff.

Maybe this was the more casual event?
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>>97827106
I was going to reply that all any game is okay if you win. Then I thought about 52-card pickup. I think sometimes the win is not playing.
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>>97829343
They have another one every two weeks with some chuddy looking guys in an office that’s every other week, but it’s only 3 hours on a weeknight. I’ll check it out. I’ll also bring a heavier game to one of these even if it makes me look like a weirdo. The problem is I’d like my own group or clique so we can agree ahead of time what to play and avoid the “The Teach” soi ritual.
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>>97829260
I mean it's a bar anon. I could be wrong but I'm not walking into a local bar (even if somebody tells me it's a board game meet-up) with a copy of Total Warfare, hex maps, and my tacklebox packed with miniature robots. I'd probably bring MLEM. Or Splendor. Then some autist would sneer at me for being a casual.
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>>97828637
devir's game, i'm collecting the four seasons but maybe summer sucks because it's solo only
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>>97829260
yeah that's only slightly better than finding a group that plays only ttr and dominion. find a different group. and if there isn't a better one making a meetup yourself is cheaper than buying a board game. be the change you want to see.
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>>97828601
>that filterslop art style
thats a hard no
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>>97826756
>Roll for the Galaxy. You're still building an engine but there's so much going on that the illusion holds up better
Roll and Race both end too early and unexpectedly. They are some of my favorite games but they have the "never really get to run your engine" problem where just as it comes on line the end condition is also present. That said the reason Roll is better/good is that there are a handful of ways you can chase an engine and the starting conditions really give you a base. Explore done properly is designed to let you tailor your empire whether it be yellow planets or military, it's all viable and makes each game feel different and interesting. And not that the end condition isn't necessary, usually another turn would be a huge VP swing we just always feel kind of blue balled when it's over.

Splendor is just oh you got 15 because you drafted the brown gem, wow.
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>>97830142
The people who hate splendor completely ignore hate drafting and the very essence of duels/battle royales
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>>97828641
I didn't like RDR (too long, not really COIN like imo) but I played Shadow Moon a couple times and enjoyed it a lot. There's a lot of tough choices around putting out disks, where, and taking them back plus all of the gumming up the works with card manipulation. The art is really nice too. Worth a buy if you have a group of 3 that aren't pussies.

If they would have made RDR with this art style, included a short and medium scenario, and made CORP and RECLAIMER less combat focused (ie like Syndicate in CL) it could have been the best COIN ever made.
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>>97830142
Roll for the Galaxy expansions modify this. The alien orb expansion gives 15 points per player or 15 tiles as the end condition. There has to be a balance but a group could also house rule and say that they want to see what 16 turns feels like this game. You know that could be interesting. Maybe even have two or three scoring rounds and add them up? I had this discussion a lot about It's A Wonderful World. That game is tight and leaves most people feeling like they need one more turn. I do agree that there needs to be a balance but for myself personally I like feeling the pressure of knowing I can't waste one turn. I feel like I'm generally expecting the end conditions of most games I play but I realize that not everybody is tuned into that while they are focusing on playing. I will also say that I felt like I enjoyed Roll for the Galaxy a little more when it was shorter without the expansions. The expansions are cool but some games can drag now.
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>>97830142
Hmm I think Roll does more than Race, if only because of how uneven turns can be. Race you have a pretty clear idea of someone's tempo and most of the time it's only going to ramp up compared to Roll's mitigation vs luck factors.
>>97830752
>>97830752
that said
>leaves most people feeling like they need one more turn.
is the golden rule embedded into all euro designers - any game that goes a turn too long is blasted, any that goes a bit short is forgiven. I usually don't have this problem more so than games that just take too long to spin up, which is usually why I default to all the quick-start/shorter game rules (Imperium, AFFO, even Slay the Spire as of late) even if the game is potentially more swingy and railroaded
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>>97830420
Make it
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>>97830372
there are better games if you like hate drafting or battle royales. splendor fucking SUCKS ASS stop trying to dress it up.

before you ask fairy tail and arctic scavengers come to mind.
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>>97831323
In our defense, we are slobs.
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FUCKSPLENDOR
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>>97831717
>>97831452
>samefag with shit taste
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>>97825864
A very fun game. I agree it does scratch the same itch and has a slightly more satisfying ramp up arc
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>>97830142
I agree with >>97830862. If you built an engine that is too big to capitalize on that's a skill issue.
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>>97830142
Splendor ends too soon even if you win, sometimes you get to 15 points before you even get one top row card. When if it was as satisfying as Dominion you'd snap up a bunch of those before you won
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>>97829260
It’s at a bar dude. Nobody is playing heavy games there
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As a Race fan I thought Roll was one of the most disappointing games I'd ever played, saying it's better than Splendor is nutty
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>>97832942
I agreee it was rather disappointing, but it's better than splendor for sure

That said, I'd still play splendor over it just for how quick it is set up and played. Not that roll requires all that much, but it sure is fiddlier. I've also learned through Roll that rolling small dice is somehow nowhere near as statisfying as rolling standard ones. I wonder where in the dice size chart the curve goes down again
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>>97828601
>>97830420
Already grabbed myself a copy. I'm a sucker for theme and cyberpunk/cyberpunk-adjacent material.
The syndicates as suits that alter the behavior of the shared pool also seemed really neat to me.
Also off topic but relevant, I've been disappointedly watching Marathon's questionable launch success. Its got a similar-ish aesthetic, and a habit of mine is to try and capture more transient experiences in amber. Boardgames strike me as great medium for that given I can still be playing them in a decade or two if I look after them.
At least I get a dose of cyberpunkish material to keep in amber I guess, to compensate for Marathon's likely transience.
/end of unsolicited monologue
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>>97831452
Fairy Tale is such a weird game. You hate draft to build a tableau and then flip your opponent's cards to attack their points. It kind of reminds me of six card Golf. I don't know what else to compare it to.
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>>97832942
Roll for the Galaxy is the one game in our collection that grew on us the most over the years. Two players only. Takes us less than twenty minutes to play without expansions. Takes longer to put it back in the box than it does to setup. The cups suck but yeah if you're rolling those tiny bugger dice by hand they're a bit small but then again some turns you're rolling like twelve or more dice. It depends on your engine. I wouldn't honestly recommend the game to anybody these days but it will never leave our table rotation. I can't think of any game that gives that us that many decisions to make in such a short session.
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>>97833140
>Takes us less than twenty minutes to play without expansions.
I have a friend who is into Race for the Galaxy and we can play it in 10 minutes.
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>>97829260
Some groups are just like that, went to one last week and they had stuff like Cranium set up
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>>97829260
>Ask a shop if they had Hansa Teutonica big box
>"Yeah, that's a lot heavier than what we usually carry"
This place also stocks Vital Lacerda games so I have no clue what the fuck that even meant.
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>>97828161
it's a light game. not as elegant as knizias, but only a bit harder to teach.
you go fast by matching a bunch of symbols together from up to three cards from your hand, plus one from a shared crowd card. there are a number of suits with abilities like cornering, healing, and attacking. whenever you take an action in a suit you advance its skill marker. depending on the crowd's whims you have opportunities to advance the skill marker double. once the skill markers start landing in the bonus zones, your speed when you take those moves gets much much stronger. it turns a game of simple hand optimization into constant tough value judgements of when to prioritize upgrades over your current position.
there's not a ton of player interaction, but the mind games around when to shield from attacks and using whips to maximum effect based on position do enough for me
very timeless vibe and plenty thematic for my tastes
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Is 7th continent actually a good game or overhyped bullshit?
And are there any good exploration games at all?
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>>97834401
7th Continent is massively overrated for sure, since it's a product of a time when these types of games didn't exist. 7th Citadel is a significant step forward on the core design, and the best exploration game I've played yet.
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>>97833246
I mean I can pick my nose in two seconds and scratch my but in one but I didn't realize we were racing to beat each other's playing times.
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TQ:
>Rank all the Knizias you've played:

>What are your favorite Old School German Style board games?
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>>97835515
T&E
Through the Desert
Samurai
POWER GAP
Lost Cities
Mille Fiori
Ingenious
Marabunta
Ra
MLEM
Kariba
POWER GAP
Penguin Party
Rebirth
Cosmolancer
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Cat in the Box is a better Oh Hell
Sea Salt and Paper is a worse Gin Rummy
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>>97833813
>I have no clue what the fuck that even meant.
The big box weighs too much for them to lift
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>>97836366
I had the same thought but Hansa Teutonica: Big Box is 1.91 kg and Lisboa is 4.22 kg
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>>97834401
>And are there any good exploration games at all?
Do 4X games count?
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>>97832942
The first expansion makes it substantially better but the core disconnect between your possibilities and money just makes it so unpleasant compared to Race
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do you think he designed the whole game in mspaint?
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>>97837005
Nta but what I disliked was that it simply isn't race. It's a perfectly fine game I never want to play. You aren't holding a hand chock full of possibilities but have a kind of frustrating "to do" stack everyone can see. Now I'm all for chunky cardboard but drawing from the bag for some reason feels quite cumbersome here, it doesn't mix well and always feels like the pacing bottleneck, the only thing you really have to wait for. Didn't feel like rftgs great mix of strategic and tactical play but rather like just built the least bad development/planet you can from this meager pool.
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>>97825383
>what's your favorite abstract game?
Riichi Mahjong
>what game from your collection would you say are you the best at?
Riichi Mahjong
>dice or fixed values for combat resolution?
I've not played many games with combat, but I've definitely not enjoyed dice combat much. Rolling isn't interesting to me. I'd rather do something like managing a concrete combat resource.
>>97833101
>>97834314
These sound really cool, noting that down. Thanks anons
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Am I retarded or is Coffee a bit TOO convoluted in FCM?
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Played just a couple games tonight, but Hansa in Eastern Germany was an absolute banger as always. Played Sol for the first time this year and with a new guy, the table ended with: why arent we playing this more often?
We had multiple powers that interacted with card draw, making for explosive momentum gains while rushing the Sun to go 'nova.
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>>97839039
I wish the designer had gone through with making the game as she had originally envisioned it, it would have explained so much. Pity they put a stop to her project.
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Trailer Park Wars!
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When you get into a serious drug collection, the impulse is to take it as far as you can.
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>>97839573
Why two wooden box copies of Risk? Is one of them different?
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>>97839585
I think one is missing a few pieces, so I need to cannibalize one for the other. But thats a project for another day.
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Played the first 3 games of Knizia's My City with Pops, pretty fun little puzzle game considering it's pure multiplayer solitaire.
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>>97839775
It's pretty great in its breeziness, yet has enough bite for you to stay engaged. One of the more underrated Knizias imo
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>>97839954
Ah damn I wanted to use that pic for my session report. Eh doesn't matter.

So I braved the cursed 5p session and played a bunch of different games.

>Santiago
It's as good as people say it is, suprisingly so. Not that big on pure negotiation games, largely because even in the best cases (like chinatown) they tend to exhaust me far more than a mathsy euro or stressful realtime game ever could. Santiago sidesteps this in an interesting way, on closer inspection it's a bizzarely eurofyed version of negotiation. You can negotiate, but not freely exchange resources and the spotlight is always on one person that makes the decision, eliminating the frantic shouting over each other and jockeying for attention, which also means there's no need for a timer to keep it short like in chinatown. First game took around 75 minutes and could realistically go down to 45. Not much to say, it's pretty good and very cutthroat, and I merely scratched the surface of how to play well. Rightfully a classic and I will prefer it to all other negotiation games in the future. Problem is that it allegedly is only really good with 5p.

>Agricola
Had a new player (who is a bit of a brainlet) on the table so drafting was out of the question. Still enjoyed it because Agricola is just fucking awesome, but the draft is clearly what elevates the game. Didn't much feel the high player count, bit over 2h. I wish there was a comeback of more brutal euros like this, where your first game should just be about "try to not starve". Finally going over the edge from barely making it to actually having an engine run and being able to do more than survive is so statisfying. I expected 5p to be far longer, and it's very interesting how adding a few spaces changes the games dynamic a lot.

>Ra
5p sees the players with a little too little control than I'd like but it's still phenomenal. Ra might just be best at 3.

>cont.
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how do you win in twilight imperium without sucking off the whole table?
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>>97839573
>all this lowkey pleb garbage
>but also deluxe Nawalli in the clothe bag
I am perplexed. Owners gf is a proud native latina?
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>>97840194
It's easier to suck them off if your opponents are cute.
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>>97840099
>Ito
Fell flat for the second time now. I am unsure why, it seems like a fun little game that should invite all manner of discussions. When we tried with our own questions, it got a little more interesting but still nothing I feel like revisiting. Which is annoying, there surely is something there but I'm missing the moments of suprise. I can't help but feel like the game must be much more interesting with less competent players. Or at least players with more different attitudes. Very few moments where we had fundamental disagreements of "what the fuck why would that be at 83?" and the like, which, essentially is the soul of the game.

>So clover
The opposite experience. Always fun, always hilarious. For some reason, you effortlessly deduce that winter + lemon must obviously mean "Orange" yet collectively fail to see the most obvious connections

>Hot Streak
The king of diminishing returns imo. The best game of it seems to be the first one you ever play, which is likely why it's so popular and seems acclaimed. We all know how little actual gameplay there is, but there's only so much passively watching a chaos engine unfold you can enjoy before going ehhhh that's enough. And that point comes sooner and sooner. I might just be seeing it under a wrong light because a host of reviewers and podcasters have hyped it up so much, but I think I'll only get it out for people very new to the hobby in the future. Burnt out on that one frightningly fast.
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>>97835515
bump
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Is Pueblo a good game or does the novelty wear off too fast? It has a decent reputation but also a LOT of BGG reviews saying it's too one note.
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I was forced to play Wingspan on my birthday :(
I just found out about the Wingsong app though, which ALMOST makes me want to play Wingspan. You scan the bird cards and it plays their song. And then adds them to a playlist and they randomly sing while you're playing.
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>>97840616
I love playing Wingspan on steam. I click on the birbs and hear their songs.
Except for that one specific bird from the Oceania expansion that they muted for environmental protection reasons. :/
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>>97840542
No. Too much effort ranking like 30 games
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>>97835515
Knizia's inspired two of my favorite game designs but surprisingly I haven't played too many:
>MLEM
>Schotten Totten
>Battle Line (It's near identical to Schotten Totten)
I'm fascinated by Tigris & Euphrates and really wish that it made sense to add it to our collection. I really like the design of Cosmolancer but I can already play Cribbage Squares with a standard deck of playing cards. Honestly what I want most is to read the two books he has out with games collections in them but the price shot up this year before I could snap them up.
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>>97840747
c'moooon
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someone give me their copies of The Estates and Medina
i'll give you 100 bones
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>>97839573
I zoomed in on your picture because I'm amazed there is so little overlap in what I like and what you seem to have collected here. I mean I would probably play anything in your collection once with you but man I'm shocked how different our tastes are.
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>>97840834
https://annas-archive.gl/md5/0229051901ae1229405634c46bef3c48
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>>97840855
Thanks anon! I tried looking for this yesterday and my old links were all broken and I couldn't figure out if they had another url. Appreciated.
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>>97840868
you got it
Anna's Archive's wikipedia page always has the current url
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>>97840529
>Hot Streak
>The best game of it seems to be the first one you ever play
nah it's the game where people yell the loudest
only pull it out every now and then for 1 game, no more
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>>97841047
In my experience these two overlapped 90%
As said I imagine it's best in a super casual context like a larger family gathering where people slowly gather around the game and there's a kind of casino table excitement vibe going on
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>>97840844
I cam get you medina for ca. €55, the estates is gonna be harder
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Easter Morning, played a game of Tragedy Loopers at my friend's place with the boys. Probably gonna play Clank or The Crew next.
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>>97840099
>You can negotiate, but not freely exchange resources and the spotlight is always on one person that makes the decision,
If that's why Santiago calls to you, you might also enjoy Tower of Babel.
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>>97839573
Your TV is way too high.
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>>97840554
When you place your block or move the chieftain you care about what is going to happen for at least the next several turns. Small variations to the board are enough your change decision. I am not constantly pulling Pueblo off my shelf but I have not gotten tired of it. The gameplay is still engaging to me after at least 10 plays.
I will add though that I have almost always played with the cult sites and turn order auctions. I prefer them because they force painful choices, but they do also cause the games to be more varied.
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>>97838722
how is it complicated
see enemy sells to house A and B that both connect to his restaurant through road r
put coffe on road r
collect passive income
there's a fuckload of rules for tiebreaks but they almost never get used
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>>97840194
go for the objectives
help others go for the objectives so they're on pace with you and you're not a threat
play in a group that cares about winning more than about foreverwars
plan how to stop the guy scoring right in front of you, hoping that he'll stop the guy scoring before him, in a chain of backstabs that ends with you defending successfully (its hard but sometimes happens)
save any Action phase secret objectives for last
all secret objectves are scorable, they are lying to you if they say otherwise
all debts before round 3 are binding, no early deal should involve round 4 or after because that's when you stop posturing and start fighting everyone (adjust by +1 rouind if you play with no expansions)
almost every faction has that one thing that it wins with, especially when using expansion material. go for that thing.
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>>97841407
It's not that this is strictly my.favourite way of negotiation, it just works very well to keep negotiation pointed and concise without losing much of its essence. In theory I like completely freewheeling negotiation games more, but as said find them exhausting and often longwinded. Same reason I hate the kingmaking hot potato; games just grind to a halt.
>>
Could get this for a meager €30, and I've heard it's one of felds best. But I don't really trust gulag reviews. Any anon wants to give me a qrd on his experience?
>>
>>97840194
That's the entire point of the game. It's Root in space
>>
>>97842107
I have never played it. You can try it on Yucata if you want to form your own opinion.
>>
>>97842107
it's a feld game without victory points. that's enough of a unicorn that it's fully worth it. i'm desperately waiting for a reprint. have only played on Yucata, but it's a race with a rock-solid dice rondel-thing action system. lots of variety in the map layout. fun powers to take advantage of
>>
>>97842257
What about arcs then
>>
>>97842753
Not very Root-like
>>
>>97840099
>>97840529
In retrospect, I also learned why some people are fine with after work game sessions 1-2x a week for 1-3h. If you only.play these small and light-ish games, you feel sated pretty quickly. I can play heavy games for a whole day, but if we hadn't gotten agricola to the table yesterday I think I'd have needed a break. No idea why that is, you'd think it shouls be the other way round
>>
>>97842359
Concise and straight to the point. Thanks anon, sounds very cool, I'll get it after checking the rules.
>>
>>97842802
Longer games tend to have more downtime. There are diminishing returns on the gameplay.
>>
Trailer Park Wars was a hoot. Not very gamey but it was kinda fun. The rules need some clarification though. Nice light board game that lasts about an hour. Played at 4 ppl, can handle 6. I imagine 6 would be more fun and quite a bit more hectic. It's a very chaotic game. Keeping up with the boardstate is kinda challenging as just one tenent can change quite a bit.
>>
>>97842820
Railways of the world is the only 2.5+ hour long game I own that has fairly quick turns in it. Unless we're counting mass market games like Monopoly or Risk that just go on forever due to poor design.
>>
>>97843047
Monopoly goes on forever due to people learning the rules from a decades long game of Telephone
>>
>>97843319
I will also add that Risk goes on forever due to poor play. There is an inflection point around the second set of trades where it is both cheap enough to kill people and profitable enough to kill people for cards that half the players abruptly die and the remaining 2 or 3 players end up in a fairly mechanical end game that does not take very long.
>>
I should have kept track of things, didn't know Arkham Horror LCG was coming out with a new edition. Looks like the old shit is outta print now
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>>97843919
hahahaha I hate fantasy flight
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>>97825383
Just found a rare game expansion I’ve been looking for about 4 years. God it feels good bros
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>>97844801
Which one is it?
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>>97844907
Dragon Dildos: Unicorns and Satyrs expansion
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>>97825383
About to play Root for the 1st time with five players,what should I expect?

Everyone else have only ever played catan & monopoly
>>
>>97845303
Don't do it
>>
>>97842107
it"s a roll-and-move pick-up-and-deliver game
3 of your 12 objectives are a resouce sink that cost a random amount of money to be determined after you have commited to trying to pay for it
>>
>>97845303
Someone will win and it'll be anticlimactic as fuck. Probably the vagabond if you play with him
>>
>>97845303
You should expect to not finish the game.
>>
>>97845303
I love root.

If you pay with 5 newbs you will not play correctly. You will not finish the game. The players with the non-aggressive factions will probably have a bad time. The players with the complicated factions will have a bad time.

Honestly the only way to really graduate past tutorial level, is to be the only newb in a 4 game, read the rules for your faction before play, have the pros give constant suggestions, and to play each faction at least 3 times, and against each faction 3 times, so with 10 factions thats 10*3*3 so 90 games to get out of the tutorial.

Not to mention things like how Dominance cards bounce out of the discard pile immediately, or what craftable abilities you should actually use.
This is completely ignoring neutral factions or alternative boards.

Then you can actually draft correctly, and then start to learn the game.

I've gotten to play maybe 6 times irl and 5 of those times where with a 5 or 6 player where we didn't finish and at least half the players didn't understand what the fuck they where doing.

Tip 1: you should be getting at least 3 points every turn as any faction.

Sounds like a blast. Have fun.
>>
>>97845303
>Everyone else have only ever played catan & monopoly
You serious

Jesus christ anon, ease them into euros before you drop a house on them.
>>
>>97845303
Don't worry, root is basically asymmetric catan
>>
>>97845303
>Everyone else have only ever played catan & monopoly
Lmao good luck explaining every factions turn structure to them again and again. Just seems like a bad idea.
>>
>>97846326
if this post is anywhere close to true, this is a game that shouldn't exist
i've long since decided that Root is a game i shouldn't own
>>
>>97846472
Wehrlefags grossly overestimate how complex wehrleslop is
>>
Which Nemesis game should I get? And should I hunt for ks or is retail good enough?
>>
>>97846472
>lifestyle >games
>>
>>97846482
It's not complicated for people who have a ton of experience in other games.
It's way to much for people coming from monopoly.
>>
>>97844598
Who the fuck has ever held a jar like that?
>>
>>97843558
it's still a bad game
>>
>>97845654
Well that sounds terrible but at this point I actually trust feld to make such a thing good.
To my great suprise, I seem to be in the process of becoming a feldhead
>>
>>97846488
None, just get 20 differently coloured dice and roll them
Similar experience, strategywise

If you are looking for a story generator Stationfall is much better imo. If you are looking for hidden traitor games, basically every single other game is better (mechanically). If you are just in for the alien-esque theme and good mechanics/gameplay are nigh irrelevant for your enjoyment, get it, I don't think there's a game that provides a thicker version of the theme.
>>
>>97829260
>The vibe I got was that I’d be looked at like a huge incel weirdo if I brought Dune Imperium
did you bring Dune Imperium? how socially inept/10 are you?

the difference about groups IRL is they bring what they have instead of having everything* on one of the board game sites or TTS. playing brass doesn't mean nobody wants to ply dune imperium and thinking so is a (You) problem not a them problem.
>>
>>97846705
I think that is anons point
>>
>>97846472
Why not anon?
>>
>>97845303
This is the funniest thing I've read on these threads since BSN was here.
>>
>>97847541
because Knizia is King
>>
>No monthly game reports
Must have been a slow week huh?
>>
>>97848247
We are only accepting shelf waggling this April.
You may commence when ready.
>>
>>97846472
eh its not that bad, but your enjoyment of the game is greatly improved with experience, both yours and your opponents'.

my biggest dislike of it is in the constant scoring and no tug-of-war mechanics like the inspiration series COIN games have, where you can always interact with how the opponents are scoring and stop them from winning.
>>
>>97846326
I used to love Root and the more I played it the less I liked it. Learning about it and how to control each faction is the fun part. Actually playing the game? Not so much.
>>
>>97848876
I also hate that it feels like a game of shin kicking where if you're ever targeted it just feels really bad

I find that Root is very popular in MTG Commander crowds, and I would absolutely play Root over commander. But it doesn't bring anything fun to the table
>>
>>97849044
So just like commander
>>
>>97829260
Our most popular meetup is similar, lots of light games, but in my experience if you setup a heavier game early in the night before everyone has sat down you'll find some takers. Everytime I've setup Dune Imperium at these events I've found 4 players so don't stress about outward appearances unless it's blantanty obvious it's not happening(one or two groups playing Cards against Humanity and Quirkle for example)
>>
>>97849044
Wait I'm confused can't you just make up your own ruleset to play by changing things around?
>>
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>>97848247
It was an ok month yeah, even if I played more games than previous months, I didn't get to play games as many times as I'd like. Aside from the usual kino that's Horseless Carriage and Food Chain Magnate; enjoyed Mushroom Sort a lot and rediscovered Arnak after not liking it that much last couple times I played it; Fort is also a pretty good one that people seem to have difficulty grasping, the cats and dogs expansion is pretty sweet too. Everything else was pretty standard; though that Sekigahara game was pretty memorable, I should try playing it more often.
>>
>>97848247
I didn't think anybody would care honestly. This month I played about thirty different variations of patience, both with a physical deck of playing cards, and digitally through Solitaire Master on Android and the Zachtronics Solitaire Collection on Steam. The favorites this month: I'm really enjoying Calculation. It's a variant of the much simpler Sir Tommy which is the oldest patience variant on record. Musical is a twist on this formula which I've really enjoyed as well. Cribbage solitaire, one-hand has turned into a comfy daily play for me. That's the biggest surprise. I think we're closing in on thirty plays of Dominion, and we've added the Prosperity and Empires expansions into the mix. Only complaint is the shuffling. I shuffle a lot of cards and arthritis really fucking sucks. Cribbage in general is a game I played a ton of this month. Over sixty games online through Cribbage Pro on Android. It's actually the closest thing I've found to the Lichess outside of Chess. I played Roll for the Galaxy three more times this last month with the alien orb expansion and enjoyed that but found it dragged a bit. I've been spending most of my gaming time testing out various solo modes for games I already own since a few months ago I learned that this is by far my favorite way to enjoy games. Five Tribes has a surprisingly great solo mode they published during the pandemic. I imagine my tastes in gaming are simpler than most here. The more years go by the more skeptical I am of the staying power of a lot of these popular modern games. This seems to be a hobby dominated by consumers that play the games in their collection less than a dozen times. The math does not work at all here. I was shocked when I started actually putting numbers to my own games. I was a big consumer back around 2017. Thankfully I've given away most of the games. They were neat but they don't have staying power. They don't fit my autism anymore.
>>
>>97849210
The Metal Gear Solid game looks like peak comfy to me anon. I miss hanging out with my bestfriend playing PS1. That game really got our imaginations going.
>>
>>97846793
>Eklund
Redpill me on this.
Be real anon, is this a game that will filter 98% of my boardgaming friends and never hit the table like Pax Ren? Yes I know its sad.
>>
>>97849535
It is pretty great, wouldn't call it comfy though, you are racing against time and these soldiers will fuck your shit soon enough, and you will not be rolling good results.
>>
>>97843919
Old stuff is going for a lot of money because most of the good stuff is OOP and because, in FFG's infinite retardation, they chose to release a new core and 5 new investigators this year but no new Chapter 2 scenario content until end of Q1 2027. So you are expecting new players to buy $170 worth of stuff hoping to really play it in a year.

>>97844598
I will never not believe the new art isn't just AI.
>>
Still hanging on to a bunch of unopened Arkham horror lcg OOP stuff. Doubt I’ll ever play it but can’t be arsed to sell it yet
>>
>>97848247
always slow after the new year rush
>>
>>97849693
Nah, it's not Pax Ren tier of rule density, not even near PR. I've played it with people whose heaviest game was GWT. Personally, I don't like stationfall all that much yet respect it deeply, it's such a perfect niche product. It's essentially a party game for people into boardgaming, but you have to be very clear into what you are getting into. Because it sure as hell won't be a competitive game, despite everything leading you to believe exactly that.
Rulesload is not small and for some reason takes like 45 minutes to explain, but it's one of the games where you only rarely need the rulebook afterwards because stuff makes thematic sense (except throwing stuff counterspinwise, but I've complained enough about that). The characters are truly varied and distinct, not balanced at all and make every game really different. I've played it 3 times and it's been a riot everytime. The legal bot (whom everyone needs to visit before leaving to sign the NDA) sitting in an escape capule gun drawn, killing everyone that tries to get the papers. The detective throwing a firebomb T1 because fuck it that then set like half the station on fire. Healbot turning the lights off and killing everyone only to immediately revive them for sweet sweet points. Antimatter hot potato that accidentally killed just the one character who might have survived etc.
But even though I am writing this I have a rough time keeping in mind the character objectives are more here to provide a direction to go and experience the ensuing shenanigans rather than "this is how you will win". Because playing to win is a frustrating experience in my experience, VP conditions are distributed idiotically (FUCK the engineer), 90% of the time shit someone does on a whim will massively fuck you and make your goals nigh impossible. It's a one of a kind thing, but compared to nemesis it gives you way funnier stories, plays in less time and has significantly lower rulesload (and no upkeep).
>>
>>97849500
You Kniziapilled yet?
>>
We need High Society on BGA, not enough auction games. Hopefully allplay are those kinda niggas now that they have the license
>>
>>97846488
Keep your eyes open. You can find full KS bundles from people with regret. The game is amusing enough if you're snagging it for $150-200
>is the game good
If you want to plan your turns far in advance or get pissy about bad things happening to you, you'll hate it. Only get Nemesis if you want an unfair, theme-heavy survival game and have players who enjoy suffering.
>>
>>97850356
I have sworn allegiance yes yes. We still meet at midnight? The first Tuesday of each month?
>>
>>97848247 physical plays, digital plays, game

05 Clank!

30 FTW!?
12 Claim It!
12 Web of Power
03 Codenames

20 The Druids of Edora
20 For the King (and Me)
20 Robot Quest Arena
11 Bob Ross: Art of Chill Game
11 Clank!: Catacombs
11 Mushroom Sort
11 Soda Jerk
11 Targi
11 Tower of Babel
02 Heat

10 7 Wonders Architects
10 Apiary
10 Carcassonne
10 Fuji Flush
10 Galactic Renaissance
10 Magical Athlete
10 River Valley Glassworks
10 Sagrada
10 Strike
10 Uruk: Cradle of Civilization
01 Atta Ants
01 Can't Stop
01 Carcassonne: South Seas
01 The Castles of Burgundy: The Card Game
01 Clank! In! Space!
01 Copenhagen
01 CuBirds
01 Dale of Merchants
01 Decko
01 Hanamikoji
01 Lost Ruins of Arnak
01 Moon Colony Bloodbath
01 Rollecate
01 So Clover!
01 StickyFingers
01 Wispwood
01 Volto
>>
>>97839573
I love seeing collection posts that just straight up dont have a single good game
>>
>>97851842
It's dire when base Ticket to Ride is probably the best game in a picture.
>>
>>97851857
What's wtong with Terra Mystica?
>>
Are the Brass games really all that different from Railways of the World?
>>
>>97851191
Someone told me it was the second Tuesday of every month! No wonder I haven’t seen anyone there
>>
Here's a thought. A problem (nitpicky but still) in the industry is how novelty is almost inherently fun. If a games design is not completely awful (which is rare nowadays) or combines a lot of things you dislike, it's at least a little fun the first time around. And faggot reviewers get so many boxes to try, they'll play a game 1-4 times before making a video on it. I'd complain about getting only surface level reviews, but getting a game to the table 10 times, preferably with mutiple groups is nigh impossible.

I know, this is trivial, we all know it. The point I want to make is how difficulty is an underdeveloped aspect of boardgaming. Why do I still enjoy agricola aside from the variability? Because it's not easy to get an engine running and reap rewards. Braving the constant threat of starvation amd still managing to build up something is amazing. As is having palaces full of people in year of the dragon. But this apparently drives a lot of players off. I'd end with some clever observation or thought but in truth I don't even know how I'd define a "hard" game in a non-coop setting
>>
>>97852352
Yes-ish. They are the same in terms of taking out loans to build advantageous track to block competitors while also setting yourself up for success later in the game. Mechanically, they don't have much overlap. Brass is a euro route builder and RotW is a pick up and drop off game.

RotW is more like Age of Steam than Brass. I came to RotW from lots of Age of Steam and I'm in the minority of players that like RotW better because the auctions are more subtle, loan growth is a constant battle, and the card market adds a lot of variability to games outside of just which cubes come out. I hate the art of Railways, though - if they O'Toole'd it to be easier to see like Age of Steam, I'd own more than Railways of Nippon.
>>
>>97853029
see I love complex games, Agricola is not it. the starvation aspect is too large and I've never enjoyed the game because success is mostly focusing on that first. I prefer something like Caverna where all paths lead to success, it's easy not to starve so it's not a singular focus and it's more about how good you do on your chosen path than how much excess you can make once you are not starving. It's just too big a tax/focal point and for me that makes Agricola not good.
>>
>>97853029
>difficulty is an underdeveloped aspect of boardgaming
I think complexity is a very strong proxy for difficulty in general, and games have trended significantly in the heavier direction in the hobbyist space over the last couple of decades. More rules, more shit to track, all of that makes the game harder to play almost by definition.

However, difficulty in the sense you're talking about is rare. Like a euro where you can straight up starve instead of moving forward but suboptimally, I can't even think of one besides Agricola.
>>
>>97853029
>>97854874
yea exactly. i wanted to answer this post but i didn't want to harp on the "nu-euros bad, old school euros/german style games good" point again.
but the difficulty has moved to the rules & setup. you're only going to play the game a few times, so they make that stuff more difficult so you feel like you're getting your money's worth.
don't fall for it. play old school "simple" euros where the difficulty is in the player interaction.
>>
>>97853029
>The point I want to make is how difficulty is an underdeveloped aspect of boardgaming.
I seriously doubt there's much money in making difficult board games. I suspect some anons would be shocked at how casual most of the people consuming and playing modern board games really are. I know I was shocked to discover most people talking about games are playing them less than a dozen times. The most important thing in designing board games right now is probably how good the Kickstarter marketing campaign converts traffic into pledges.
>>
>>97854874
Real difficulty should be interacting with your opponent, not trying to remember how many plates you have to spin in the first 2-3 games before something new arrives
>>
>>97855372
I disagree. Figuring out a game and optimising your strategy is fun in and of itself. Interaction is a separate dimension, and one where you're basically arguing preferences. I say this as someone who plays highly interactive games almost exclusively btw.
>>
>>97855487
That's simply the skill floor, real difficulty is how far you can improve because you set the bar for your opponent and it's always going to be higher than memorising rules and openings
>>
>>97855508
>real difficulty is how far you can improve because you set the bar for your opponent and it's always going to be higher than memorising rules and openings
This is word salad. Skill floors and ceilings are non-sequiturs. You can have simple games with high skill ceilings and vice versa, it has nothing in principle to do with difficulty. Let alone judging by your opponents.

A game that is difficult is difficult to play in general, not difficult to play against a particular opponent.
>>
>>97855565
How is it word salad? Skill floor is simply how much time you need to internalise the rules and actually start to play semi competently. I admit that for people playing something a couple of times it might be the same but it's not
>>
>>97855583
I just explained, it's word salad because it's besides the point and your definition of difficulty is incoherent. Nobody calls a game difficult because of how much you can improve or how skilled a given opponent is.

>play chess against demented /bgg/er
What an easy game.
>play chess against some 400 elo god
What a difficult game.
>>
>>97849693
>>97850197
I've also been curious about Stationfall, had this recommended to me https://www.youtube.com/watch?v=GjuV1rTPkpw

Doesn't include all the character-specific objectives and rules but w/e. There's also some Rat Pack variant that supposedly does some balancing but I don't know enough about the game to speakon that
>>
>>97855699
Because board gamersare little bitches and can never actually commit to learn a proper difficult game and would rather get coddled by mps slop obfuscating how hard they're losing
>play chess against demented /bgg/er
What an easy game.
>play chess against some 400 elo god
What a difficult game.
This is true for every game btw
>>
>>97855729
>This is true for every game btw
Again, your definition is incoherent. And apparently, it is not a definition at all, since it apparently applies to all games.
>>
>>97853843
I dunno man, I wouldn't call Railways as pretty as Carcassonne, but surely it's better looking than this.
>>
>>97855740
You're saying that noobs are going to be easier to play against, that is true for every game. I'm saying something else, that some games have more room to improve and for this reason they are harder games. El grande is more difficult than monopoly despite both having easy rules because el grande allows for more skill expression than rolling well
Most board gamers use difficult to mean hard to learn the basics, I use it as hard to become good at the game
>>
>>97855807
Well at least you seem to understand that most people don't use words the way you do. My question is why. Is it autism? Is it retardation? Is it the need to inject your pet peeve about MPS without regard for language?

Concepts like skill ceiling already exist, you don't need to do this crap.
>>
>>97855861
>Concepts like skill ceiling already exist, you don't need to do this crap.
Yes that's what I'm talking about
>>
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Skill ceiling is an incoherent meme. No one is at a ceiling unless they can play a game mathematically optimally. No one is at the “ceiling” of Chess OR Settlers of Catan. Maybe you mean luck i.e. the chances of a worse player beating a better player? Candyland > Monopoly > El Grande > Chess in terms of luck. Wow what a stunning breakthrough. Stop communicating and thinking in buzzwords and your mental hygiene will improve.

Only exception are games where some humans actually can play optimally like Connect 4 or whatever but 99% of the time that’s not the case when people are talking about this.
>>
>>97856339
You seem mad but fact is it's more enjoyable to improve at chess than at catan and you hit diminishing returns later
>>
>trying to talk with /bgg/ about pretty standard ideas like skill floors/ceilings
>it's like trying to tell a grumpy/sleepy child to go to sleep

Don't respond to either of them.
>>
>>97856569
>enjoyable to improve at chess
Sure if you're masochist
>than catan
And an npc
>>
>>97856586
Getting better at catan is 90% being able to stomach being a sociopath with your so called friends
>>
>>97856339
You could boil this down and say
>smaller decision space = lower skill ceiling
>larger decision space = higher skill ceiling
>>
so much unintentionally funny stuff happening right now
just popping into say that i, too, think everyone's a retard but me
>>
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>>97856578
On an unrelated note.

Has anyone else noticed every public game night always seems to have at least one person who is clearly very low IQ.

I have several examples of different open nights at lcg's on different sides of the country where this has happened. 2 of them where girls who could not grasp entry level euros, needing hand holding in literaly every game. It felt painful and they still wanted to be there.

Is this an example of people fixating on a thing they can't have?

I asked one of them what thier favorite game was (I do this with everyone) and they pulled out a "game" that was effectivly "what is bigger?" voting game, for young children to learn abstract sizing object permanence, and then couldn't even participate in the debates.

It makes me uncomfortable and sad.
>>
>>97856753
Real knowledge is realizing that there aren't x-1 retards in the thread, but x retards. Where x is total unique IPs BUT GOOK MOOT WON'T COUNT IPS ANYMORE. FAGGOT
>>
>>97855807
Room to improve is not connected to difficulty.

Difficulty is about how much effort it takes to even see the next strategy let jump to it from your current position. People have a different handicap in this regard.

For an individual compared to themselves, a game can have a single jump that is much more difficult to see and do than another single jump within it let alone compared to a single jump on another game. Some games only have a small number of jumps but those all can be more difficult than another entire games feild of jump.

Large feilds of jumps obscure the actual distance between any two points but can still be a lesser distance than between a single jump elsewhere. "Many choices" is an illusion of difficulty made by time needed to map them all. Most people can ignore most of the feild and find the groove.

Additionaly: Tedious things take alot of time but are not difficult.
>>
>>97856755
>women_are_cutest_when_they're_almost_retarded.jpg
Maybe having men be the only ones who had to work for a living for centuries was a bad idea. We've literally bred a class of intellectual idiots because "they're cuter"
>>
>>97856755
>a "game" that was effectivly "what is bigger?" voting game
Illusion/Figment?
>>
>>97856815
I do not think they are cute.
>>
>>97856815
Women not working is a byproduct of post war prosperity
>>
>>97856855
I don't remember the specifics, it was 10 years ago.
Completely abstract. Just words on cards. Each player picks a card from thier hand, then argues thier case against everyone elses cards. Then vote? I only really remember the way the girl made me feel, sad and uncomfortable.

I got 2 4-year olds and thier grandparents to understand Illusion.
>>
Does Spooktacular have a skill ceiling or do the movies play themselves?
>>
>>97856862
Well we're in a catabolic self-destructive fall of an empire now, that shit will not fly.
>>
>>97856810
It is though, you clearly see this with multiplayer vidya and stuff like chess or go. Most board games don't get played for 1k hours because they're simply not that deep
>>
I just had a blast playing Wonderland War despite ending up in last place. Any other area control/war games that any of you would recommend?
>>
>>97856903
China's War
>>
>>97856709
It's just monopoly: hope to get gud dice rolls and take "advantage" of the unlucky/stupid.

Last time I played catan it was with an elderly man who didn't think the development cards helped you win games, and traded me the resources I needed to make them all. Of course I won. I didn't feel like a winner. I also didn't feel bad because I don't like catan.
>>
>>97856902
The length of play had nothing to do with depth. If it did fucking candy crush Is the most important game followed by farmville. Chess traps people with egos because it has prestige, which it only has from being a first mover, like the bible.

It's depth is not even involved. It's depth is an artifact. It's like mathmaticians trying to calculate just one more decimal of pi. You don't even need more than 6 decimals for literaly every application of pi.

Are you actually retarded?
>>
>>97856953
>The length of play had nothing to do with depth
Bro you're not playing 1 game of chess for 1k hours...
>>
>>97856953
Claiming chess is shallow is insane. It's not the deepest game out there but shallow? Unironic reddit opinion
>>
>>97856965
Neither are the pros.
Neither are you.

Thats the people playing for ego that play 1 game of chess for 1k hours.
>>
>>97856953
>>97856982
you really have a bone to pick with long chess games huh?
who trapped you in a forever session?
>>
>>97856980
I'd call it smooth, not shallow.
It's deep but there's not much to see.
>>
>>97856988
I have a bone to pick with jackasses bringing up chess in /bgg/
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>>97856990
>It's deep but there's not much to see.
This sounds like an oxymoron but let's test that. What's another "deep but barren" game? What makes it so?
and what would an example of the polar oppose, a shallow but rich game?
>>
>>97856999
do you also get upset when go, backgammon, and mahjong are brought up?
>>
>>97857006
Go is another deep but smooth game. It's why AI already beats humans at it. It's deeper than chess and even smoother.

Most euros are shallow and rich. That's what another anon basicaly accuses them of earlier in this thread.

Mathematicaly speaking euros that have a river market are already bigger than chess by the factorial function alone, but no one gives a shit. Meanwhile nonces write endless analysis of opening moves in chess, for tiny advantages that dissappear mid-game. Same for Go
>>
>>97857038
Thanks for the serious response. I'll think about this
>>
>>97857009
/bgg/ is for post 2000 games.
Yes, Vintage, Classical and Ancient games deserve respect, but not complete deference. Parker brothers crawled so that euros could walk, but they aint god.

Besides chess has its own general and they constantly demonstrate they don't understand chess. They still don't like it when a euro gets posted there either. Have sone common sense and decency.
>>
>>97857047
Thanks for taking it seriously.
>>
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>>97856755
Everyone's gotta start somewhere. Its grim as outlined by several other anons but doing what you can to add some mental stimulation to their lives will have a positive effect on them over time, its just starting from a low bar.
>>
>>97856755
Invisible disabilities are more visible at the table. This could be low IQ. It could also be other conditions. You have no idea. I have a highly stigmatized disability I can't talk about. There are times when I'm really fucking impaired. I don't go to our LGS much but I've met people there and can tell you there are quite a few disabled people. I notice.
>>
>>97857063
>/bgg/ is for post 2000 games.
Kniziabros...
>>
>>97857390
>I have a highly stigmatized disability I can't talk about
>>
>>97857558
He's one of those color blind assholes publishers are always catering to.
>>
>>97856755
Show them Coffee Rush and Kronologic. Neither of these games is complicated, but the quick turns and easily grasped objective has been amazing for me to get lower-attention span players into games
>>
>>97857558
I'm just happy people use hand sanitizers more nowadays so I don't have to worry as much about giving it to somebody.
>>
>>97857803
oh you have the ick
>>
>>97856879
there's definitely a skill ceiling to knowing how monster wants to impact the pacing of the game and interactions with other monsters
>>
>>97857803
Cooties?
>>
>>97839573
Is this the worst collection posted in /bgg/? It's got to be up there. Yeah there's some collections consisting of monopoly+sorry+chutes and ladders. But this dude has a dedicated wall of just... objectively bad games.
>>
>>97825383
New to bgg here.. sorry.
Anyone have a game rec for something autistically detailed but cozy at the same time? A game where you are, for instance, managing a farm or building up a small village? Perhaps with minimal competition?
>>
>>97858136
Have you tried Renature?
>>
>>97858130
I wouldn't call it a collection, to be fair. He clearly doesn't care enough to even organize it well.
>>
>>97858165
I haven't! Looking into it.
>>
>>97858130
The giant "Mission failed" message plastered on the TV really brings it all together.
>>
>>97858136
No need to apologize, /bgg/ needs new blood. We are overrun by senile boomers.

>cozy
>managing a farm
That sounds like Caverna. Though the game has a non-cozy aspect of brutal amounts of pieces to set up and tear down.

On the less-of-a-pain-in-the-ass side, I always thought Viticulture is super comfy. It's about managing a vineyard and making wine. It gets ragged on here because it has a low skill ceiling and devolves into a luck-based strategy, but as a gateway drug for someone new in the hobby it should be delightful.
>>
>>97858136
Zoo Tycoon the Board game would be great for you
super autistic micro management of various animals happiness factors, minimal interaction (and some of it is positive). i really enjoy the game design, but it's a bit fiddly.
>>
i guess brass birmingham is not for me. i thought there would be lots of player interaction, but after playing two rounds it seems more like that the player interaction is rather passive. you use other people's rail networks as part of your own, but you dont directly engage with the players. it's like multiplayer solitaire or am i missing something?
>>
>>97858837
You have to react every turn to what the other players do how it's mps?
>>
>>97857468
It's a fuzzy boundary. His games are far better than classical games.
>>
>>97857711
It's not about low attention spans, it's that they can't grasp the ideas.
>>
>>97858911
Nta

The actual amount you have to react in brass is really really low.
You win by enabling the other players, so it's designed to be low.

I double lapped the table by getting income up to the highest in the first phase and then feeding them metal and coal on the second.

I've literally never seen anyone use funaces, boxes or houses to any effect.
>>
>>97858837
There's plenty of interaction for the type of game it is. From route blocking to positive or negative interaction when it comes to using each other's resources to racing (e.g., who sells at merchant X first). If you want more interaction, maybe you should switch over to DOAM games.
>>
>>97854765
The really interesting thing is that it's largely a thematic thing in agricola, as strange as that sounds. I consider it "difficult" in a different sense (usual bg lingo difficult equals "shit/large ruleset") because it is very clear that there is a soft failstate, starvation. Now, I'm pretty sure people including me would think differently if it was done nu-euro styyle; you know, just change numbers zerosum and make it 'gain 3 vp in the harvest phase for every worker you CAN feed.' Same thing mechanically, but it does make a huge difference in game feel. That's what I meant with thematic issue. But I'm rambling.

>>97854942
>>97854874
Oh, I agree. Newer games tend to focus on the positives which to be nice and welcoming and all, but I feel like there is something lost along the way if the archievement is getting 240 points instead of the 210 because a few brilliant moves gave you +4 points/action instead of the average 2)action. Doesn't have to be player elimination or soft elimination, just let players feel that there is a struggle, a challenge to overcome. If I can build the most expensive thing, kill the biggest monster, finish every track, gain every end level tech etc. in every game it of course feels far less statisfying and like an archievement. Eg. Warsuns in Ti4. They are (at least in basegame, haven't tried the expansions) not good value for money. The tech path you have to go down is arguably the fucking worst. Yet there were games where I went for them just to have them and play around with it. Basically an archievement but I'm rambling again and late for work

Also man that original question made for some terrible postings downstream
>>
>>97859091
>I double lapped the table
It's impressive that you got a table full of retards to sit through a game of Brass, but I'm sure you didn't double lap anything.
>>
>>97859091
You use boxes to flip your beer. Cotton is good if you have the opening and are uncontested. Pottery is meh, every time I think I have a good game game for it I get baited but it's still 10 points if you build the level 1 before your second era sell.
Also you need to position yourself for snatching the valuable links in the second era. You need to use the resources/links made available by others, it's not really mps where you pick your strategy and barely interact with the shared board
>>
>>97858130
It kind of reminds me of my best friend's collection when we were kids. His parents and siblings had a ton of board games but it was the 80s, and most of them were truly awful.
>>
>>
>>97839573
>shrinkwrapped sushi go party
>>
>>97859180
>I feel like there is something lost along the way if the archievement is getting 240 points instead of the 210 because a few brilliant moves gave you +4 points/action instead of the average 2)action
I think Agricola is a very specific example which can't really be applied directly to other games, but I do agree that more broadly there are few games where you really have to work to pull something off to get a step function in your scoring or game state rather than incremental improvements.

I.e., something like
>if you don't pass this threshold, you will be stuck with 0 or next to 0 points
or
>every VP is a significant achievement
Is there design space in that territory? Absolutely. But it's hard to come up with examples, especially ones that would come naturally to a design instead of being arbitrarily imposed. Plus these kinds of systems tend to make runaway leader problems even worse.

Closest I can think of is Arcs, since you have to both claim an ambition and actually win it, but at the end of the day whether you actually gain VPs or not has little to do with skill since it's a random shitfest. No card, gg. Claim it and get your initiative taken away by someone who immediately wrecks your fleet, gg. And so on.
>>
>>97859747
nuns on the run is the best stealth game
>>
>>97859789
Fabled: The Spirit Lands
10 points is alot for endgame
>>
>>97845303
I'm of the opinion that catan is enough prep but you can only teach a max of 2 people at a time. You have to be willing to wait for the fun of a 4+ player game and segment off a few groups so you only have to teach a few factions at a time. Also root isn't a game you can learn as you teach, you have to at least play a few rounds with yourself as a few factions or the digital game or something. Anyways please post a status report so we can see how spectacularly this failed. People who're used to catan and monopoly definitely don't have the patience of a game as long as 5 player root where the whole table is learning
>>
>>97856879
I'd like to know as well, but I am afraid after my initial enthusiasm it seems a bit shallow. I could very well be wrong, I'd need more plays. But you know how it is, time is usually too precious to touch somewhat meh games again just to check.

Which is a pity because I so wanted to like it, it's such a cool design
>>
>>97846482
I feel like people conflate being able to play and being able to play well. In root even people who've only played more simple strategy games like Catan can grasp it well enough to play within like an hour max, it just takes a few games to actually understand the intricacies each faction and their interplay well enough to play proficiently. The base rules (rule, suits, card crafting, battles) are something most people can grasp within 5-10 minutes and the individual factions only have a handful of mechanics which are mostly laid out on the board in front of you.
>>
>>97857558
Probably something like chronic fatigue, or a fake one like chronic lyme disease.

>>97858136
Hallertau is pretty autistic, and the cute meeples and stuff are cosy.
>>
>>97859952
Haven't played it. Is it difficult in the sense we're talking about though?

Dunc: Imperium is one of those games with low VP counts (10 to win), and each VP is a real step towards victory, but I wouldn't classify it as difficult in any real sense. You can get like 6-7 VPs without really trying.

Or Merchants&Marauders, which is another low VP game, but it's just a glorified RNG simulator.
>>
>>97858165
FUCKRENATURE
>>
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Thread question suggestion for the future:
>Have you found your holy grail game yet? If so, tell me about why it's so great...

I don't want to drag these threads down with discussions about traditional games.

The question I keep asking myself is, "Why wouldn’t I just play more Cribbage?" It already gives me everything I value: a puzzle state, tight feedback, and endless replay. There's competition and community. Takes minutes to learn and a lifetime to master. I think I'm mostly done with modern board games. The long setups, learning new rules, and consumer novelty hype-train. Two-player games, solo games, and patience variants are what I actually like playing these days.

If I had to define the perfect game for me then it's an infinite puzzle that resets. There are games that come close like Set, Spider Solitaire, or Spirit Island if it wasn't a mess. Or Sudoku if you're being cheeky. That might be more my style. The more time passes the more I realize I don't want to pull the board games out of the closet or review the rules again. I have a deck of playing cards on my table all day. I find myself playing patience variants more than anything else.

I probably wasted more time than most trying to find my holy grail in this hobby. I kept trying to find the perfect game for myself. In the end I kept circling back to traditional playing cards.

I guess this is a long way of saying that I don't feel like I fit here anymore. I don't want to derail discussions. Or crap on your joy here. I was however curious about your thoughts.

Time is too short to play games we don't love.

I think it's time for me to leave.
>>
>>97860651
okay bye retard
>>
I don't play board games (because they are fucking gay) and this whole thread just confirms how fucking gay they all are by your faggot ass responses
>>
>>97860651
If you're happy playing classic card games and shit like that, good for you. I think they're fucking boring and I'll take an hour long setup and an hour long teach over an evening spent around a 52 card deck anytime.
>>
good vibes in here
nice job, guys
>>
>>97860716
I won't knock anybody for enjoying long games but I find them so boring myself I have to get up and make a coffee or take a piss break.
>>
>>97860388
I don't know your sense.
Every point in Fabled is the result of you predicting how your opponents will enable you.
The base actions are simple, but sequencing them is unlikely in a naive sense.
Most of your actions happen on opponents turns.
>>
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>>97860651
>Set
Swish is better
>>
>>97860778
Thanks for this one anon. I'll have to look it up.
>>
>>97860778
>>97860904
no. this game is a fucking stupid ass piece of shit and impossible to play because it's just people calling swish before you can even replace the cards. once you see the pattern it's about as difficult as set only you can never make more than two cards because inevitably someone has already called swish on two cards. it's absolute stupid faggotry and our copy went in the trash.
>>
>>97860695
stoplikingwhatidon'tlike.meme
>>
>>97860651
I mean when your holy grail was "I don't want to play modern board games" it's no wonder it took you a while to find here.

>Time is too short to play games we don't love.
and too short to play with people who are stupid, high, drunk or aren't there for the games. I get a limited number of hours to enjoy this hobby and I have come to loathe people who shit it up by being faggots. as far as the /bgg/ thread goes I say shit it up all you want, you're at least a genuine faggot and not just a weak troll. nobody is forced to read anything here if you want why not contribute even if you're wrong you can't be as bad as the unironically splendor faggots.
>>
>>97859812
>>97859747
what is a "stealth game"?
>>
>>97860965
a game about being hidden and stealth operations, like Specter Ops, Fury of Dracula, Burgle Bros or Metal Gear Solid the Board Game
>>
>>97860754
That sounds interesting.

We were talking about "difficult" games, with Agricola as a canonical example where if you don't manage your farm properly you get to starve.

One generalisation of this would be a class of games which require a minimum level of performance and which penalise you for not achieving it.

Another class could be games that require you to properly plan out your actions or be stuck at the bottom doing nothing.

Basically, anything where you automatically get points for participation, and especially games where the VP gap between good gameplay and poor gameplay are tight would be automatically excluded.
>>
>>97860965
>>
>>97860959
>I mean when your holy grail was "I don't want to play modern board games" it's no wonder it took you a while to find here.
Fair enough. I realized I like the puzzle more than the setup. I always seem to be the only person that will read a rule book too so there's that.
>and too short to play with people who are stupid, high, drunk or aren't there for the games. I get a limited number of hours to enjoy this hobby
This had me thinking about these two guys I know. They meet once a month at the lgs, setup, and don't seem to have enough time to play more than a few rounds. I don't get why people do this. The one weekend five of us scheduled to meetup... same thing... it's absurd.
>>
Games where you're a supervillain?
>>
>>97862227
Twilight Struggle
>>
>>97862227
Spirit Island
>>
>>97862227
Pac Renaissance, Chaos in the Old World, or Vast (red player only)
>>
I don't think I've ever seen a game collection trashed as badly as
>>97839573
poor stupid bastard
>>
>>97839573
Why is the drug collection only over the counter generics?
>>
>>97862227
The Estates
>>
>>97860934
Don't play with retards anon.
Besides 2 cards are negative points.
>>
>>97861194
That excludes most euros.

I've intentionaly tried to do poorly and still "kept up".
I first noticed this when I was considering that drafting of all forms is effectivly giving you a "slice of the pie" so to speak and could not see one slice better than another. That the advantage is entirely local and time based. But at the end that has to evaporate because you're just approaching a very structualy regulated shape.
>>
>>97861605
This

A guy knows I like Root, but always structures it so we never get past halfway. Plus they and others literaly leave the table when it's not thier turn.
>>
>>97839573
>>97862511
>>97862526
lol
sorry HST bro

i'd play Sky Teams, Camel Cup, Arctic Scavengers, Secret Hitler, Sonar, Betrayal, Ticket to Ride: Europe, Pandemic, Time's Up, Ransom Notes, Paperback
i'd give Skull, Forbidden Desert, King of New York, Spyfall, Inhuman Conditions, Dominion, that Alien game, Don't Get Got a try
there's some good Star Wars games, can't tell what they are
a bunch of other stuff i can't tell what it is which could be good who knows ¯\_(ツ)_/¯
>>
>>97863014
>Camel Cup
you fucking retard
>>
>>97862967
playing Root with people that aren't really into it sounds miserable, even if those games hit a conclusion I'd assume it'd be pretty dissatisfying
>>
>>97862227
China's War has one player taking the role of Chiang Kai-Shek :^)

But more accurately, do you mean supervillain in a strictly comicbook sense, or something more like a BBEG?
Can't give examples of the former, not my jam, but can give Eschaton (Sigils expansion is a must) and Tragedy Looper for the latter.
>>
someone tell me i'd be retarded to pay $68 for Pueblo or $144 for The Estates
>>
>>97863219
I don't have a frame of reference. Put it in terms of how many hours you have to work to earn that much money.
>>
>>97863231
8 hours for both
it's going to retirement otherwise
>>
>>97863276
>eight hours to make both $68 and $144
am I retarded or is this the power of being a salaried employee?
>>
>>97863480
I'm salaried and I make around $32 an hour, after tax
When I worked retail a few years ago I made around $24 an hour
Anon is claiming to make $26 an hour, after taxes I assume
Signs point to you being retarded
Or maybe you're just not a burger
>>
>>97863580
>Anon is claiming to make $26 an hour
>says it takes him 8 hours to afford $68 Pueblo
I don't get it
does he get paid by the workday, not by the hour?
>>
>>97863585
I interpreted it as 8 hours to make $212
>>
>>97863599
Ah.
>>
>>97863276
That sounds reasonable to me. If you don't like either of them just resell it for +/-$10 of what you paid for it.
>>
>>97862227
Fu Manchu and Suzie Q
And the girls of the Floating World
Junk sails on a yellow sea
For Suzie Wong and Shanghai dolls
>>
Thoughts on Earthborne Rangers?
>>
>>97863828
Some interesting ideas, but failed execution. Tedious and random as all hell, nobody who unironically likes this respects themselves.
>>
>>97863219
if you have the money and want them right now, sure. If you don't or you don't want to feel like you've been ripped off then just wait and play some other games in the meantime.
Have you played them before?
>>
I love the dice action selection mechanism in War of the ring, especially combined with the cards. besides the clones, do any other games use this or similar mechanisms?
>>
recommend me some board games that are rather quick and easy to play.

recently got duel for middle earth which is a lot of fun and does well with my room mate and pretty much anyone else i played it with so far. i am not entirely sure about the randomness of the game, it seems like half of it is tactics and the other half is luck.

also getting magical athlete soon, which looks pretty crazy.

also dune imperium uprising, but that's more on the heavy and longer site and fulfils a different purpose.
>>
>>97864353
If 7w duel is anything to go by, the skill point at which luck will be the major driving force of who wins will be reached relatively soon. Magical Athlete is fun the same way Hot streak is, an almost entirely luck based game you play for the ensuing shenanigans.

But more to your question. Assuming you'll play 2p stuff with your roommate most of the time, here's some quick, easy to learn games that still have a lot of staying power
>Warchest
>Toy battle
>Castle Combo
>Sea salt&Paper (with expansions)
>Targi
>>
>>97864424

thanks for the recs, will check out!


2 to 4 players is all welcome. i do play with more than 2 people often enough, but with stuff like root or arcs, it's not always easy to get the same people on the table, so the whole teaching process is always a bit of a hassle.

i know that magical athlete is highly luck based, but the complete insanity of it all and watching it go down is what seems like a ton of fun. i dont get it expecting it to be anything else. just a quick, fun, crazy thing, maybe something to turn into a drinking game.
>>
Is Black Rose Wars rebirth worth it? I have found a deal in an FLGS where I can get both core and the rotas box for 250...
>>
>>97864353
As the resident Quartermaster General shill, it would be remiss of me not to recommend Quartermaster General: East Front, followed by South Front when you're done with it. They are decidedly in the mid range though, take ~1-2h (less as you get gud), and have more of a table footprint than "small" games.
>>
>>97864562
>resident Quartermaster General shill
Is the base game good as a 2v2 game?
I been looking at team games and there don't seem to be many, especially for 4p. Concordia Venus, La Famiglia, Nexus ops..?
>>97864310
>War of the ring
This like some other games has the team mode just tacked on.
>>
>>97864581
>Is the base game good as a 2v2 game?
Not sure what you're considering the base game. There are more than a few entries in the series, but from those I've played

>WW1
5 players only (2v3)

>WW2
6 players only (3v3)

>East Front and South Front
2 players only (1v1)

When West Front is released, all 3 Fronts will be possible to combine into one campaign, but that will unfortunately be 2v3.

2v2 is a setup I only know one game with, which would be 878: Vikings. Decent dice chucker. Other than that it's pseudo-team games like COINs.
>>
>>97864353
Coming in with some more usual suspects around the 20 mins mark
Air, land & sea
Lost cities
Mindbug
Onitama
>>
>>97839039
>Sol
Looks like a prototype. How's the interaction in the game?
>>
>>97864693
I think I asked before and the question is pretty irrelevant seeing how WW2 seems to only be available in europe in the french edition for some reason, but do you prefer ww1 oder ww2
>>
>>97864792
WW2 for sure. WW1 is "deeper" mechanically, but also tighter in the sense that each faction is pigeonholed into one of two strategies, and the pigeonholing worsens the inherent luck issues when you start going for one strategy and get the cards for another.

WW2 is much more dynamic and you can see ridiculous scenarios like Japan coming to the Mediterranean to help the Axis in the European front, which you won't see the equivalents of in WW1.
>>
Tomorrow ill play new cold war, anyone tried it?
>>
>>97864924
Thanks, I remember thinking the same. Only thong that'd sell 1914 for me is how it's one of the games that shines (hopefully) at the cursed 5 player count. Any thoughts on first vs second edition? Some gulag inmates called second edition essential, but I can barely get the first edition.
>>
>>97865022
>it's one of the games that shines (hopefully) at the cursed 5 player count
Like last time, I'm sounding overly negative, but that's mostly due to how much better WW2 is. I'd say WW1 is still worth playing a good 10 matches of at least, to play around with each faction, which is more than can be said of most board games.

>Any thoughts on first vs second edition?
Can't help you there bud.
>>
>>97863828
go to /acg/
>>
fuck me man I keep wanting to buy Root expansions even though I only get to play like once a week
>>
>>97865644
Once a week? Or you played it once or twice for a couple of weeks on and off? Once a week would potentially be 52 times a year. That seems like a small price to pay for some entertainment.
>>
>>97864353
Battle Line
Arboretum
Compile
Bullet
Condottiere
Fort
Galaxy Trucker
Glory to Rome
Hive
Innovation
Sakura Arms
Summoner Wars
Tash-kalar
War Chest
>>
Who the hell is buying Puerto Rico at these kinds of deluxified prices? Is this hobby just collectors?
>>
>>97865828
I've got things lined up to play once a week going forward, maybe twice if I'm lucky. I've only got like 5 games under my belt though so wanting expansions feels a lot more like collector autism than anything rational
>>
>>97865917
Then it doesn't honestly sounds like much to spend if it's going to be one of your main games going forward. The danger is that it won't be. I dropped three hundred dollars on Battletech. Then I played a half dozen times before deciding I didn't really want to keep doing it.
>>
>>97865644
>>97865910
It's frustrating that the most popular games tend to be fundamentally bad. Seems like Root is constantly being brought up by people new to the hobby.

The worst part is that Root occupies a fairly unique niche, so I can't really recommend anything in place of it. Like I could say you should play Fire in the Lake instead, but there's no way in hell newbies would jump into that pool of autism without bouncing back.

And maybe it's better to keep buying Root expansions, than whatever the fuck these kinds of abominations are >>97865910
>>
>>97865928
You're probably right, I have the money to spend anyways so I'll consider it.
>>97866009
I'd definitely be on board to jump into the more autistic stuff but my current group(s) are pretty casual so Root is already pushing their tolerance for rules and complexity a bit. I figure more Root is better than trying to get entirely new games going since I know I enjoy it and I've already done the work getting people to understand how it plays.
>>
>>97866009
Root is a lesson in marketing that board games in this current KS era don't get

Root, while honestly being more obviously half baked the more you play it, is cheap, extremely gorgeous, and gives the idea of having a ton of content because each faction is so drastically different.

It's an extremely efficient product in our space, my LGS has told me it's the only game they've had to reorder and sell out of since it came out. People who know nothing about hobbyist board games are buying out Root.
>>
>>97866100
I would wager that of all of hobby boardgaming, Root is the game with the highest % of opened and unplayed games. Well at least outside of wargaming.
>>
>>97866168
I kind of feel like Root is just the symptom of a bigger problem with modern board games as a hobby. You're starting to see a lot of people admit that they're really collectors more than anything else. It could just be the people I'm talking or listening to. There's a danger of being in an echo chamber. But it seems to me that most people aren't playing the majority of their games. They'll say something like a dozen plays is a lot for a game now. That's crazy. I have exactly 99 plays since I started logging latest board game obsession. One game.
>>
>>97865644
>once a week
Lucky bastard
>>
>>97866319
You see this particularly with Legacy games where a total lifespan of 24 games is considered acceptable.
>>
>>97862227
Fu Manchu is based, I don't get all the retards saying he's an offensive caricature when he's literally the first supervillain. He's cool, charismatic, a supergenius, noble, and fun to watch/read. If he were supposed to be offensive he'd be a retarded chang with buck teeth.
>>
>>97866319
I really don't understand the degree to which some people collect, you could go years and years with like 5-10 games if you chose well
>>
>>97866678
>>97866319
>>97866348
I own a lot but I buy a ton on 60%+ clearance or second hand, and if i like it I keep it, if I don't i sell it again for virtually no loss on facebook private groups

I don't like the consumerism of our hobby, however most games published are shit and not worth your time. I think as long as you're willing to buy something you'll ACTUALLY play or cull every so often it's fine.
>>
NEW THREAD
>>97866681
NEW THREAD
>>97866681
NEW THREAD
>>97866681
NEW THREAD
>>97866681
>>
>>97864756
there's a ton of interaction in Sol, a lot of using other people's structures. there are some cards that let you choose violence
>>
>>97865910
This is made with AI slop "art" by the way, really premium product they got going.
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>>97865910
>Who the hell is buying Puerto Rico at these kinds of deluxified prices?
this is a good question. the publishers act like reprints of classic games don't sell well.
but a classic game with a 7.5x markup sells enough to be worth it? wish these FOMO tards could control themselves
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>>97864756
>How's the interaction in the game?
Constant. Anything you build other players can use. This is necessary because it's a game about maximizing efficiency and you can't possibly build all the structures you need, in places that are efficient, without help.
That said, it is NOT a coop game.
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>>97864353
Fairy Tale
Saboteur
River Valley Glassworks
Glen More
Cacao
Lanterns
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I've almost got my friend ready to start playing Race for the Galaxy again! He got to play it just 3 times but he was digging it and then it went into storage like 3 years ago we have to learn it all over again.
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>>97868041
I'm happy for you.
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>>97868055
Thank you, I'm trying to get my board game group going again and I think RftG could possibly do it.
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>>97863828
Mogged by vantage
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>>97857063
>/bgg/ is for post 2000 games.
Bye bye Paths of glory!

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