Thread #97861640
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Uma delicia Edition
>Previously, in the Mortal Realms
>>97846080
>Official AoS website:
https://www.ageofsigmar.com
>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/
>Tools
https://runebrush.pa-sy.com/warscroll/
>Anvil of Apotheosis hero creator:
https://aosg.github.io/
https://sigdex.io/
>Thread questions:
Your favourite glup shitto subfaction gets their own tome, including associated release wave, but in return gw needs you to soup together two other tomes into one. Which do you choose to be unsouped, and which two do you choose to be souped instead?extra points if you come up with a cool release wave for your subfaction
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>>97861640
>Soup
IDK+LRL, lets be serious this game DOESN'T need 4 elf factions and no one really likes these marine fags, soup them with the Light chads and hope they can do something in a single book carried by gameplay options.
>Unsoup
Obviously Ironjawz and Kruleboyz, Kruleboyz have a lot of room for expansion with chivalry, heavy armored infantry, warmachines...
Ironjawz should be given powder already to have some ranged support, some monsters besides pigs like some new Troggs or little cabbage dragons, maybe an armored vehicle to show their mastery with metal etc.
That said, i consider soup a shit and i will always advocate towards unsoup shit rather than half assed soups.
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>>97861640
>Your favourite glup shitto subfaction gets their own tome, including associated release wave
Kinda just want rootkings to be shared with cities and sylvaneth, greater emphasis on sylvaneth if I really had to pick between the two. Honestly surprised they haven’t tried showcasing the ever queen as a alternative figure that other races worship aside from like, that one beast bro in dark water, even then he registers more as a amber wizard for people not into the setting.
But uh… soup helsmiths with slaves to darkness either way. There’s too much chaos shit.
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Not long now :3
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OKAY, got the initial setup for my COS force. Holy fuck GW really wants you to use your regiments with them. Still no clue what grenadiers or the knights will actually do but fingers crossed they're not just hot ass. I'm excited to get a nice gunline rocking though.
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>>97861784
also dont forget wildercorps. those guys are scrappy as fuck. decent shooting, decent fighting, advance deployment, low point cost. just a wonderful, versatile unit thats often underestimated but clutch on the table. also their models are fantastic
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>>97861699
>IDK+LRL, lets be serious this game DOESN'T need 4 elf factions and no one really likes these marine fags, soup them with the Light chads and hope they can do something in a single book carried by gameplay options.
Fuck off, also if you're going to soup idk at least put thek together with the snake ladies.
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>>97861678
On her turn she tries to cast some defensive spells but either I dispel them or she fails the roll so we move onto movement where her arch-warlock walks away as her grey seer on bell prepares a charge. Meanwhile from a gnawhole the Ratling Blaster and more clan rats arrive. The blaster fires directly into my maniak blowing him to pieces as the bell charges my pigs and kills them. I do take down the stormfiend but fail to kill the catapult. She is slightly up in points as we go to round 3 wither her winning the roll but giving me the turn.
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>>97861902
I stopped taking pictures beacuse I am dumb and was trying to focus but this is the last round. I casted a few buffs and rallied my shot boys back. Moved up the bulk of my troops preparing to kill her heros. Three clawsteps gets her gray seer out of danger but I converge on the one on the bell. My Wurgog uses his mask to do 7 damage but blows himself up in the process. My savage big boss does the rest in melee. The first gnawhole and catapult go down. Clearing up the left field but unfortunately she keeps bring stuff on the right side with her abilities and with time running low we call it, her victory I just cant move fast enough and not be shot to all hell. Good game Bonesplitterz did better than usual.
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>>97862024
>GW giving a single shit about their fluff
Remember the end times and how Malekith was the true shiny boy so all elves immediately followed him despite his millennia of evil acts against them.
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>>97862104
malekith being the rightful king is actually a genuinely good twist, it was unfortunately executed poorly and handled fast, but it's the right way to address the elves divide
lumies and idoneths cannot be together though
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>>97862104
>>97862226
>Malekith
*Malerion
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>>97861640
>tq
Realistically if any armies are going to be souped next it's ogres with sons of behemat
>big strong retards with mercenary tendencies
>even bigger stronger retards with mercenary tendencies
As for unsoup kb and ij man it's rough. I'd also like to see gitmob be their own thing on paper but I don't think it's got enough legs to stand on their own, they're just going to continue to be an aesthetically clashing subfaction I guess.
>>97862226
Him being the king all along is cool
The helves actually following him after however many millennia of scorched earth total war is kinda retarded tho
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>>97862104
>Remember the end times and how Malekith was the true shiny boy so all elves immediately followed him despite his millennia of evil acts against them.
thatn ot what happen tho
khainites followed tyrion because he drew the sword and morathi literally wanted to fuck tyrion thinking he was possessed by aenarion's ghost.
Teclis sided with malekith becuase he was out of options and desperate for that asuryan asspull magic to save them.
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>>97862271
>Gitmob being their own thing.
This just this. Make them the Sun counterpart, give them warmachines, snotlings, wolves and chariots as the gotta go fast part of goblins.
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>>97862226
This. It was based and should have been refrenced more since
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This talk of soup and gits makes me wonder, what went so right with gloomspite?
I mean in the sense that we've got quite a bit of armies that are, essentially, a single unit or subfaction from an old whfb army blown up to be a full army. Slayers into fyreslayers, cairn/hex wraiths into nighthaunt, ghouls into fec, etc. A lot of those factions get the critique that they're too narrow in terms of design; classic example is dorfs. You had the old dwarf army unifying normal viking/anglo/tolkien units together with slayers and engineer tech shits reasonably well. Then in aos the slayers and tech shit each became their own faction, but they're only slayers and tech shit respectively, like they're only really doing one thing. Fyreslayers get the most complaints about this, but they're not the only one. Even factions that are generally liked conceptually sometimes get the critique that they're too narrow visually (classic example here is nighthaunt). Not to say that those factions are bad or anything, but I think in general they do seem to trend towards the lower half of the game's factions in terms of popularity.
Now gloomspite have somehow completely avoided this; they're another subfaction (night goblins) turned into their own army, but are consistently among the game's most popular armies even when ruleswise they've been pretty shit for 90% of their existence.
So, what gives?
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The correct way to handle IDK is to soup them into the new umbraneth army under Malerion and make him established as the eternity king over all aelf souls hailing from the old world. Since that is how the idoneth were created, using the souls rescued from slaanesh's gullet, that makes them fall under his domain. Morathi will fall in line too.
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>>97862608
I would resolve this matter with one word: Charisma.
Goblinos have charisma, the reveal trailer of your pic related was, in my personal experience, the first one that truly got me invested in AoS with the Bad Moon revealing himself at the end and the whole "cave" aesthetic the design team choose for the Night goblins was one of the best decisions they ever made. Gitz+Troggs+Squigs make for colorful, varied and interesting armies ok the field and moreover the range since the beginning was big and complete.
GSC is how you make a faction in the right way.
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>>97863158
They got a bigass new centerpiece model that happens to be a spell and a new special character that their lore pushes into a central position and then a pity hero with two build options, which is more than most armies have gotten this edition. Stop being retarded just because you don't like IDK.
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>>97863173
I praised genestealer cults because they are the most Warhammer 40k faction added in the last 15 years to that game. Meanwhile IDK were just a way to get marine sculpts into the range. Sculpts that were completely unneeded and remain unpopular.
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>>97861640
>Soup
IDK+DoK, you can even work in the fluff that they get all the males. We already had an alliance in Harrowdeep, so just make it official. Then you've got Morathi(Pretending to be Khaine, but a Real Goddess) vs Kerusa(Worshipping the Old Gods) vs Prophet of the Deep(Worshipping the Idoneth people). Sprinkle in the fact that Morathi is the oldest elf(WHF) and the Idoneth king is the oldest elf(AoS) for a neat comparison.
>Unsoup
Chaos Marauders. Let's you split Chaos into t-shirt saves vs big boys in armor. Belakor gets the t-shirt saves he can easily manipulate, Archaon gets the hardliners. Rework the Wilderfiends as an alternate ascension path compared to Daemon Prince. One is a direct chain(Chaos Warrior-Chosen-Chaos Lord/Wizard-Varanguard-Daemon Prince) while the other is a pool(Chaos Marauder-Conan Lads-Chief-Wilderfiend), with the alternate end to either being Spawndom.
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>most 40k army in 40k
>complete abandon ware next to drukhari
While I won’t say I dislike gsc, currently they kinda cockblock traitor guard from being a range in 40k, so they kinda earn some ire from me there. Also I think they’re kinda bankrupt on what to add to the faction beyond more hero’s. I don’t have an opinion on idoneth other than I want to rape a Namarti and maybe see slime girls take hold in its range.
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>>97863534
>unsoup chaos marauders
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None of my armies really benefit from being de-soup'd or even really soup'd.
>BoK
>CoS
>KO
I guess seeing Cities focus more on the gap between the Zenestra and Tahlia crusades would be cool? One more focused on Priests, altars, flagellants, and "manifestations" like Khorne. Tahlia can be more Ironweld Guild and generic soldier stuff.
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I'm glad BoC went to ToW. At least their players appreciate them unlike AoS fanboys. For some reason like half the people (and they've posted armies) in the Fantasy general play Beastmen. They are by far the most popular 4chan army for ToW.
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How's Tzeentch play this edition?
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Is the new Warhammer Quest broken? I heard that some boss fights are unbeatable and there are missions that you depends on rng to be able to have a chance at beating it.
Was it that bad? I kind want the new Nurgle models and be able to play a dungeon crawler but Kinda worried about its playability.
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Armies for this feel?
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>>97864104
>I heard that some boss fights are unbeatable
Git Gud
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>>97863550
I don't think it's a good idea to be clear but I thibk darkoath as a subrange would benefit from being allowed to have actually elite units, instead of those being relegated to chaos warriors. I know it doesn't make any sense lorewise since y'know that's what chaos warriors are, but they're so different in aesthetics it's difficult to make that connection just based on looks.
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>>97864245
There’s just too much chaos stuff to begin with, I get your point but that’s a box that’s better off unopened. It’s still absurd that beastmen are still separate army rather than an auxiliary of slaves to darkness/ warriors of chaos.
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hel-LO, /AOSG/, how are you all this fine night? good? we been spending the day productive, talking about the game and our models, and not responding to TOWTRANNIES and SECONDARIES, right? yes? good! hopefully we also avoided talking about rumors incessantly right? good!
then im GLAAAD we all had a good day here! has anyone gotten any painting done? i worked on my plaguepack today!
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>>97863823
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>>97864386
I think the way they tied them to the wider gsg themes lorewise is actually not half bad (the sun "bullies" the bad moon which they hate for doing so, but because goblins are cunts they also kind of respect it for it), but they completely neglected to do so with the actual models.
Gloomspite has a VERY strong core theme with y'know caves and mushrooms and the moon and spiders and other associated creepy crawlies, but then here you have wolf/steppe/badlands/sun chariot guys. They only really share the goblins (and even then they look quite different), everything else is almost diametrically opposed. It's a shame because I do actually like gitmob visually they just don't mesh with the rest of the army (and are wayyy too expensive...)
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>>97863823
>Lines, obviously, conjured by the camera, mere imperfections of the lens.
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>>97862901
while that's the safest way to handle them, it creates an asymmetry between the lumineth and the umbraneth, that asymmetry could only be resolved by giving the sylvaneth to the lumineth, but everyone knows and accepts 3 groups of elves already, so if sylvaneth stay separate then idoneth must either stay separate or join them in a book that exemplifies the third party from the light/dark dichotomy, and an alliance of land and sea as the ultimate "nature army"
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Progress on my hobgrots. Got the first 5 models mostly done save for some details and the bases.
I'm glad these can be done rather fast. Means I won't hate myself after painting all 20.
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>>97864386
Yeh, fag, they clearly qorship the Bad Moon, the semi-mongolian theme and those gigiantic suns slapped in every model screams "Moon" so loud and clear... Oh and how well they fit with the rest of Gloomspite Gitz, lile a pair made in heaven *chef kiss*
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>>97864640
Not much, all they need is a new Xtreme twist and morghur already provided one by having everything revolve around spawns and mutations dialed to 11 instead of simplers goatmen.
10 years from now, they might actually come back.
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>>97864625
Anon I think you two are agreeing
>>97864666
I would prefer more varied normal beastmen (i.e. rhinos and shit) instead of muh mutation beastmen, if they ever come back.
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>>97864713
>fud
What?
Either way, we're back to pre rumours / adepticon speed. I think it comes down to 4th just not being very exciting to talk about, like you can't really have much in the way of listbuilding discussion for example. Also in general this board continues to bleed activity.
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>>97864732
>>fud
>What?
It's crypto retard speak, an acronym of "fear uncertainty doubt". Basically naysayers or skeptics or people who bail out.
>>97864733
>>97864736
Feels like there are fewer active contributers too. But yes the board in general is bleeding users. I just didn't expect to feel such a difference on the order of a few months.
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>>97862104
Except they didn't immediately follow him, it took a fucking second HE civil war and former gud boi Tyrion going fucking insane to convince the remaining elves to follow him reluctantly (including the sinking of their homeland and athel loren, now controlled by his also reluctant wife the everqueen, to be the only safe place left
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>>97864713
The rumors were very explosive so it got a ton of traffic, now everyone onto NEXT THING so it slowed down to the pre rumors 'this edition sucks dick, fuck this' levels of apathy. It will start again when we get a GHB, then die down after it's solved in a month
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>>97864827
It's just an army painter "sand dune" (or similar, can't remember the exact name) basecoat with some slightly thinner reikland fleshshade washed over it.
Kinda gives it that yellow, sickly flesh look I'm trying to create for them.
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>>97864713
>Why has this thread gotten so slow?
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>>97864804
The idea of it being "discord raided" is deeply schizophrenic. About as schizo as thinking the "fuck 40gay" or "fuck games wokeslop" dudes on /tg/ are some kind of united and coordinated terrorist group. There are just randos on here who hate certain things (and AoS probably has a higher percentage of haters than most games do).
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>>97864997
>>97865007
Sharty is the actual edgy 4chan from Internet Historian normie stories with raids, doxxes and hackers.
You're more free to say slurs on X than on here.
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Athelwyrd. Home.
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>>97865157
>>97865170
I mean on the other hand what the fuck is going on in azyr that all these dawners are just lining up to be sent to die fighting whatever horrors the realms throw at them this week
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>>97864915
Thanks my man, I'm glad it's alright for a quick and dirty job.
>>97864965
Honestly, it's fine to me. The cannon fodder models aren't my main focus in this army, I just want some paint on them so they can look pretty on the table alongside the real stuff. I've been trying to go all out on the rest of my army.
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>>97865384
I had to double check recently since I popped over my FLGS recently to pick up some models from a dude with purple chorfs (I got a pic from their battle report) and had to double check if it was you anon. Still love the purple dorfs.
Also for any anons following my constant bitching, this is in fact that annoying DoK army that I struggle to beat because it's just all snakes and Morathi.
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>>97865281
Azyr is actually nice to live in. The Dawnbringer crusades happen because of the need to take the realms back from chaos. People go on them because wither they have no other options, take this other than punishment for a crime, or just doing it because they want ancestral homes back, or maybe think its just the right thing to do.
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>>97865408
Hey man, I just wanted everyone to know that while I'm sad AOS and TOW are going away it's been personally very good for me, I don't mean to imply as though I hate you guys it's just kinda been good for me personally. Stay safe out there folks.
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>>97865399
Hell yeah dude, always nice to see another person with with good taste. Purple works so well for the chorfs.
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>>97865433
Shame, I keep hearing HoH aren't that good. I've currently only got 2 games with them in spearhead (that's all I have painted so far aside from characters), 1 loss against rats and 1 victory against lizards.my local AoS scene is almost non-existent it's so small...
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>>97865439
>I keep hearing HoH aren't that good
I've heard them described as a "fair army" which effectively means they're gonna get trounced by all the bullshit in the game. They're well balanced, which is meaningless in the realm of skew lists and god models.
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>>97865677
Yeah, she runs like 30 snakes and Morathi, I've fought the army a few times but the main issue being Morathi since I play mostly Death factions and can't really "ping" her easily without letting her blend entire units every turn. Also strike last devastates my shit. It's a solid list, someday I hope to beat it.
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soon...
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>>97865446
After fighting them multiple times I'd say I agree. They are an army that plays by the rules like Stormcast. But those armies have to deal with peoples shenanigans. They do good damage and can be pretty tanky but when their shooting gets stuck in melee they struggle hard.
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>>97865733
I'll never forget a single mancrusher fighting Shadow Queen and surviving to keep her pinned as I crushed those snake blobs.
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>>97865773
He received new bits to properly mark out his sacrifice. Ush is the one the few things that can stand up to her in a protracted fight but I'll always say if Morathi is on the field throw chaff at her. Its not worth her time to be killing a 150 point unit she costs too much for that. Throw mortals or shooting at her to get that 3 damage a turn limit then ignore/block her kill the snakes they are the ones getting points and throwing hella attacks.
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>>97865852
Actually with the new book you can just outright kill her, they got rid of that annoying as fuck "3 damage a turn" bit. She can just be resurrected from babby morathi now though and the tiny and big one don't share a health pool.
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>>97865939
It's a weird spot to be in for Morathi, the rez makes her better again annoying piddly ping lists, but being able to smash her with gargants does make me very happy. The concept of only taking limited damage is neat but holy fuck, in practice fighting against it is positively miserable if you're playing say monster mash or heavy melee. (AKA most of what I play since I'm sitting with gargs and FEC.)
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>>97865873
Ok, but the silent people are actually extinct and it's just humans that don the armours and masks of the silent people and get fused with them as a resultthe extinct silent people of ghur were in turn another people that got fused more and more over time with the exoskeletal relics of a previous race, and it turns out this cycle of relics shedding, extinction and new symbiotic metamorphosis is just how the TRVE bug people existed and keep on existing, all inexplicably linked to the living mountain hives like the beastgrave and not!nippon's not!mount fujo
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It looks like boole is using another sockpuppet account to throw cryptic shit at the rumour threads under the name of "Prince of Stolen Breaths".
Nothing big, but supposedly the new hammerhal ghyra will have a hippocampus as heraldic symbol, and the ven denst and maybe gardus are part of the final campaign.
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>>97866089
>>97866024
Tldr?
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>>97866089
Lel, reminds me of that one guy that always posts those lord of war videos to stir shit
>>97866152
Youtuber made a video about how darkwater is terribly playtested, some encounters are mathematically impossible without certain heroes, shit like that.
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>>97866182
IT'S OUT
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>>97866342
>Boardgameoids are real
Funny enough, my LGS is only composed of wargamers and board gamers. Card gamers go and stink up another store in town. It's pretty surreal seeing how many families and friend groups will actually sit down and just play a regular board game in the store. We actually struggle with table space for Warhammer sometimes because of all the groups.
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A bit of writing from the new light mage dude
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>>97866479
It spites me on a visceral level that sylvaneth don't have a unit of spite courtiers.
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Also some crunchy stuff for narrative play.
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>>97866541
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>>97866548
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>>97866554
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Need more horns on helmets
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How customizable is the Tzaangor Shaman kit? I know it doesn't have any options, but is it easy enough to just replace a couple parts with spares from other Tzaangor kits to get a unique Tzaangor Shaman?
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>>97867127
Looking at the sprue it seems easy enough to do a weapon or head swap. Beyond that you'll probably need to sculpt a bit.
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Left the hobby for about 1.5 years and thinking about getting back in. Considering starting with Spearhead and painting up a Chaos Dwarf army.
How is AoS at 2000 points these days? Is it fun, or is 40k still the better system?
At my current painting pace I’ll probably get a full game in sometime in 2027, but I’m still tempted to start again.
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>>97867268
4th ed AoS feels too watered down compared to previous editions.
If you lean towards competitive play, prefer to stick to a handful of good lists while avoiding pet units and fluff, you might find some enjoyment out of it.
Wouldn't bet on 5th ed though. Judging by how GW treated Horus Heresy, AoS won't be fixed or improved in next edition. Instead it will just be different
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Mega Gargant or Treelord?
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>>97867309
June/july next year if the pattern holds. Do recommend spearhead as a way to ease yourself back into things, it's the one shining light in an otherwise quite polarising edition.
>>97867451
>50+ bought in past months
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>>97867180
I'm brand new to 4th so I'll give my opinions here, it's fine. Most of the books have been either changing absolutely nothing or a nerfs, there's been a few diamonds in the rough but realistically it's been pretty same. I've enjoyed what I've played though, from what I can tell this shit is exponentially easier to get into than 40k.
New GHB isn't half bad, at least they make the standing on circles a bit more interesting with some fun shenanigans. (The map that sucks your dudes into portals and spits them out onto another spot is pretty funny) You'll go insane having to read the phrase "Deal D3 damage" as like every bonus effect ever. Balancing is fiiiiiiiine but skew lists and spamming one unit work a bit better than I'd generally like, endless spells and terrain being free is neat but admittedly I feel like the power level had to be reduced on them due to that and from what I hear there used to be generic spell schools you could tap into and that sounds way better.
Generic foot heroes are fucking garbo and have nearly no customization. (Well they do, if you play Path to Glory) 2k points is fine but I think spearhead is a fun way to start off and see if you really gel with how things function. I'll tell you the same thing I told purple chorf anon earlier, Chorfs aren't particularly good, they're not bad they're just bog standard. Cool models though, but you're not gonna be winning a lot of games unless you play very well or your opponent fucks it up.
TLDR; Games fine, a bit basic and some of the choices are bland and annoying but if you wanna play some warhammer it's fun enough.
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What are some unique faction or GA effects that could be added to the game to spice things up from the million "+D3 damage" shit we have now? Obviously bring back the Chaos Mutations table from the real old days for Chaos. Roll some dice, get some mutation effects, run the risk of some of your units turning into Chaos Spawn if you roll too much. Sounds like a great timeif you're not a tournyfag
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>>97867765
I'd enjoy movement effects, maybe a charge effect where you knock a foot hero around and if they slam into terrain they take damage based on how far they moved. That'd be fun for destroy with all the big heavy guys.
Death maybe having an effect wherein when they kill units they bring back units equal to like... half the models that died or something. If not I wouldn't mind maybe like "gaze of Nagash" so if you're fighting another army they have to make a roll of whatever in order to bring units back.
Order I wouldn't mind if there was more ability to have other units in other armys, having "soup" in the sense that you could kinda do a Be'lakor styled thing of bringing lists of mixed forces. (Would solve the cities of sigmar problem of them removing all the other races) Maybe just add like, the racism debuff from blood bowl.
And Chaos, I'd really like it if I could charge an enemy, then roll a d6, and on a 3+ I deal d3 damage.
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I finally brokedown and ordered the Warpflame Cavalcade box. Finding a cool conversion idea that uses extra bits from the Kairos kit pushed me over the edge
Although that conversion idea uses a kit that costs as much as the Lord of Change kit so it doesn't actually save any money lol
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>>97868443
I guess, outside the LoC it's very old models, they're Legacy in TOW with clue when or if they'll become Core, and god only knows what will happen to Daemons in 40k. But even still, it's a fantastic box
If they did boxes like it for the other gods I'd buy them all.
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Out of respect for TLW reboot announcement I enacted a unilateral ceasefire regarding HoH flopposting. Which was extended through Easter in honor of the holiday. Soon the ceasefire ends and I will resume asking why the HoH flopped. Consider this a gentlemanly warning.
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>>97864104
There are scenarios that rules as written can not be defeated by every combination of heroes. There are more that are just statistically unlikely.
>and there are missions that you depends on rng to be able to have a chance at beating it.
That's true for all of them. You roll to move and to fight, so there's no set of choices that will let you win if you roll consistently bad. I don't think that in itself is a design flaw though. It's a dice based game.
Olden demon on yt made a review of it recently that also had some recommended fixes.
Get it for the plastic if you like the look of them and don't expect too much from the game. I hope to get some on the cheap once they've gathered enough dust on shelves, every store seem to have a surplus of them where I am.
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>>97869135
There is no “soul” in picking options that are pre existing, if you want this “soul” in your game then they should be something you can make yourself so that there is some actual attachment to it and not some glossed over shit like “demon kings sword” which gets ignored over for a peasants knife
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>like CoS aesthetic
>horde army with lots of details
>expensive
>likely hard to transport with their model count too
Any anons wanna redpill me on CoS? My main concern is painting them. Even though I have a 3d printer it will be tedious to print the steelhelms and cav I will need anyway. The cogfort looks really sweet but I'm not confident in my monster painting skills and I know it will cost an arm and a leg. The cav is okay but I much prefer the command corps, infantry and powder units. The fusil ogre is sweet too.
I also have a Lumi spearhead that I've painted a few guys from to dip my does into them.
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>>97869143
Sounds like you're already redpilled on cos, I'm not sure what else there is to tell you. They're relatively horde-y, but with a fuckton of detail and fairly expensive, no way around that. Maybe the new wave will allow you to go more elite with the cogfort, gargants, gallants, etc.
You've got a printer so you could sidestep the expensive part, though I don't know anything about how tedious of a process it is.
Could also look into finding a box of old empire spearmen or greatswords to function as steelhelms, will be cheaper per model and easier to paint (if you don't mind their monkey faces).
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>>97869143
You could also buy Victrix miniatures and proxy them as steelhelms and cavaliers. They sell fantasy upgrade packs.
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>>97869143
>like CoS aesthetic
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>>97869547
Meh not a fan but don't hate them either. The previous ones were far better.
Cos is supposed to be a cobbled together force of village retards sent out to die (at least the steelhelm are), while empire state troops are supposed to be professional soldiers, so their dishevelled look is weird, whereas it fits the steelhelms. Though thinking about it steelhelms are better equipped than state troops, nobody is out there missing shoes and shit.
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>>97869560
Yeah, that kinda nails why I can't stand them. They're supposed to be crusader pilgrims, whom are exactly as you described: random fanatical retards. However steelhelms all use hand-weapon instead of more improvised weapons or even a simpler one like a spear.
However then they couldn't be the "wall" of this giant larp army.
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>>97869575
Another issue how they're all fat cunts. They're poorly cared for peasants with missing teeth, how did they get to be miniature versions of 40k players?
Contrast them to the Cathayan peasants, whom look like dudes pulled out of the rice fields with simple cheap weapons wrangled around by an old respect retired veteran.
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>>97869575
Mhm I get where you're coming from but I think it makes some sense for their equipement to be as standardized as it since that's mass produced in azyr and the free cities. The steelhelms themselves are the bumbling fanatics, but the equipment is relatively solid.
Although to be clear I don't even like steelhelms, the poses are weird and like I said I hate the bibs, but I don't think the retard faces and beer bellies are the problem, in fact they're the fun part.
I've been toying with the idea of starting cos since I do really like some of the new stuff, but it'd have to be a very greenstuff heavy project. File away the bibs, maybe sculpt some chainmail on the steelhelm to form a coif, that sort of stuff. I gotta practice some more though, don't think I could pull it off with my current skill level.
But yeah I fully understand why someone would be averse to the CoS renaissance fantasy aesthetic.
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>>97864575
Didn't expect it but I actually got those and another 5 hobgrotz done last night. The bases aren't "done" per say, because I still need to airbrush the lava glow, but I'm waiting until all 20 are done to do that and then the rims.
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>>97869470
I'm sorry anon but I can't tell if you're being ironic or not. It's not that I can't afford to buy it all at MSRP but I would feel like a massive chump/retard for not being patient and CONSOOMING. Proxying, printing, and buying cheap discounted listings would probably save me a couple hundred USD.
>>97869479
But I actually like this guy. He's a big fatass with a spiked club. The bald guy with the big jug of moonshine already has a guaranteed spot if I ever build an ironweld cannon.
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>>97869760
They're model kits. You buy them because you enjoy building them and there's no timeframe associated with it.
>NOOOO YOU IMMEDIATELY HAVE TO UTILISE WHAT YOU'VE PURCHASED!
>MUH HECKIN HOBBY GOALARINOS I'D HAVE SO MANY UPVOTES POSTING MY HOBBY PROGRESS ON THIS!
It's like camping equipment. I bought an axe for bushcraft. I'd like to try it when I camp next. I haven't went camping this year. I'm not stressing about the value my £59 would have yielded if I instead invested it or it I bought something of immediate benefits.
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>wooden imps with tails and beaks
We never did get models for those.
https://www.warhammer-community.com/en-gb/articles/qrwbuq7f/warhammer- art-through-the-years-sylvaneth/
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>>97869795
Not sure who the artist is for this. Might be Mikhail Savier, but I'm not sure. It's the same one they got for the OBR spread.
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>>97869795wood
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>>97869787
>It's like camping equipment. I bought an axe for bushcraft. I'd like to try it when I camp next. I haven't went camping this year. I'm not stressing about the value my £59 would have yielded if I instead invested it or it I bought something of immediate benefits.
I'd raise an eyebrow if you bought 50 of those axes and never went camping once though
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>>97868935
...I may have also used some store credit at my LGS to order the Spearhead as well
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>>97869872
I really hope they replace it with a three man Vargskyr kit
Ideally with Troggoth level extra bits so you can have a bunch of unique ones
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Tower of Blades stuff from WD. I'm personally surprised by how much of it there is.
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>>97869900
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>>97869907
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>>97869911
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>>97869918
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>>97869920
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>>97869930
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>>97869932
Done. I think you could have fun with this for a few weekend afternoons out of this, easily.
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>>97869933
What's the current division anyway; vyrkos, nulahmia, von carstein, avengorii, and kastelai?
Most of the range is either vyrkos themed (cursed city rejects, arguably the skellies too) or generic pseudo-gothic which is closely aligned to von carstein. Nulahmia has two or three characters, kastelai the blood dragons (not kastelai exclusive I think but closely aligned in theme) and vhordrai, and then avengorii is just the centaur lord/character. A three man monster type unit for the vengorians would be nice yeah.
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>>97869928
hexwraiths and terrorgheist carrying dead weight in their kits from units that were updated separately
arkhan's kit having to be shared with the vampire mortarchs
nighthaunts not being allowed to have a unique scenery of their own nor to use the mortis engine
the crypt horrors kit being the one thing holding up the unit diversity of fec
ossiarchs looking like shit
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>>97869959
I feel like everything is a bit up in the air right now and it will probably be a long while before we can be certain of where everything will settle once next edition lands. Cathay's TOW model line definitely will not be supported in AoS, but whether there will come a new army resembling it is hard to say for sure. Your best bet might be to proxy Cathay models for CoS units until further notice.
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>>97869959
Hopefully fucking never. I bear no hate for tow but Cathay is extremely fucking boring model wise. I’m hoping the rumored Mongolian faction can do something with Chinese humans to something that’s actually sauced up.
>>97869974
Issue with that is he probably won’t have the ability to proxy the new gallants or grenadiers unless he’s doing the 40k bit where he’s calling a jade sentinel a gargant shield bearer or whatever they’re called
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>>97870041
I actually have seen some cool Cathay conversions
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>>97870052
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This chick did a whole Lumineth army using Cathay models
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>>97869959
Play them as CoS
-Jade warriors as steelhelms
-Peasants as wildercorps (figure something out for the dogs, gryph hounds can usually be found cheap on ebay but idk if they work sizewise)
-Shield gun guys as fusiliers (maybe place the shield a bit closer to the body and ditch the supporting guy)
-Shotgun guys (with leftover weapon bits from jade warriors) as grenadiers
-Jade lancers as cavaliers
-Wizard as wizard
-Gate masters as marshal/marshal on horse
-Cannon as cannon
-balloon as cogfort
-sentinel as RoR mega gargant
-shugengan as zonn (maybe using the wizard on horse body)
-miao ying as tahlia maybe?
That leaves the gallants, anvilgard guy, ogre warhulk, command corps and zenestra, you could probably kitbash the ogre using the cannon set and some leftover bits, command corps will be trickier but I think you get a fair few character models between the balloon and cannon crew, could work something out. Anvilgard guy idk use small miao ying or something. Gallants no clear solution either, use jade warriors and dive into your bits box for some unique looking weapons and give them a colour scheme that sets them apart, it'll have to serve.
No idea how you'd do zenestra though, maybe if they end up bringing the cathayan support warmachines in another wave.
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>>97870052
In terms of pre-modernization armor and stuff? I think Japanese shape language can be easier to work with for miniatures and the like. It also helps that there are boatloads of popular media and artists' conceptual work on the subject, that I believe most Western visual artists are more likely to be familiar with than they are with media and history that evoke Chinese motifs.
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Not Nippon will embody Mishimas philosophies and ideals.
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>>97870214
Nta, but you have to be in a very odd niche to really dig OBR design.
Painting wise, they're extremely beginner friendly due to taking contrast paints and drybrushing well.
Lore wise I don't like them basically being bone vampires that live off taxing the living. That's grimderp.
List building wise, they've become fairly versatile, giving you hordes, cav and elite playstyles. I'm glad the 3rd ed recursion has been mostly removed, except for only a handful of units.
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Webcómic Warhammer Age of Sigmar 'Dice is always BLOOM then GLOOM' Ep. 10
https://www.pixiv.net/en/artworks/143385772
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>>97870792
A very fun read sir.
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>>97861640
Soon
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>>97861640
>soup
Sons and ogres. Sons are such a non starter faction, their lore sucks, they're boring, expensive, and make for one of the worst most lopsided types of games.
>unsoup
dark elves, who technically still have two models in cities.
>release wave
Malerion as a Morathi sized centerpiece, he would be more dragon shaped than snake shaped. Shadowstalkers get added to the book. Bring back cold one riders, a refresh of the kharibdyss, standard infantry of spiky armored elves, and a 5 man elite unit of more heavily armored elves buildable with either crossbows and guns or two handed swords. Would also include a whip using beast tamer foot hero that buffs the monster units and priest that gives run and charge to the infantry+shadowstalkers.
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>>97871133
Sons and ogres would make the most sense I agree, though SoB lore is fine
>unsoup
>just do dark elves again
Boring, make mally's elves like the tenebrael shard and incorporate some oldhammer shit while we're at it
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in terms of age of sigmar and all of the side games, what would you guys argue is the most "balanced" in terms of point scoring, i.e. at the end of a game more often than not you and your opponent are only a few points away from each other
i seem to notice that with warhammer underworlds whenever i play with an opponent we usually end the game like, maybe one or two glory away, as opposed to something like spearhead where sometimes i or my opponent can be ahead by like, 10 points
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How is it going anons? I got another battle report for you guys this one is from last year so I might be foggy on the details. It was Ossiarch Bonereapers vs my Sons of Behemat on the Paths of the Fey battleplan. It was opponents first time playing ossiarch but I was still was fighting one of our best players.
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>>97869898
I'm looking forward to the next Soublight release. I need the world to be flooded with vampires and skeletons. Really interested to see what direction they go with this guy's replacement. Hopefully it's not just the same as the Wight King on steed but on foot.
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>>97871306
Turn one I go first positioning myself only on one objective because I wanted to take advantage of the twist of this battle. The rest of forces slowly move up not too far but enough to do work on my next turn. On her turn she spreads out to control both objectives on her side of the field while getting her buffs out and making sure there isnt too many holes in her defense. But outscoring me was a blunder because of my twist next turn.
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>>97871370
The roll happens and I win it. Taking the turn I use the twist choosing two objectives to teleport all units within 6 of them to one of the selected objectives. I choose the one with my sole mancrusher and the one with her Morghasts. Placing my Mancrusher on the objective she owned and forcing her big based morghast to appear on the one I owned...right next to a mega gargant.
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>>97871133
>Malerion as a Morathi sized centerpiece, he would be more dragon shaped than snake shaped.
Allow me to show off my Malerion concept
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>>97871522
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>>97871408
So using my advantage I move up further entrapping the Morghast with a beast Smasher and Mancrusher staying just outside of 3 inches my goal isnt to fight them but use them to teleport into her territory. Meanwhile my warstomper and mancrusher charge her massive mortek blob. Combat ensues mortek dying in droves but managing to survive and even escape combat with my warstomper. I take some damage back but not enough to severely impact me, my mancrusher tanking it. I score but not too much wanting to stay under dog. Her turn is buffing her morteks to help defend her heros and shuffling them to get closer to my mancrusher which dies heroically. But she still outscores me going into round 3
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>>97871711
It’s going to be grounds for when they repurpose underworlds to make mechas for all the factions in Aos featuring with sylvaneth first and foremost in order to compete with gundam assemble.
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>>97871788
Round 3 begins with her getting priority. But I still have the twist which I use to teleport my Beast Smasher and mancrusher, her Stalkers and Morghast. Teleporting my beast boy onto her far objective make it impossible for morghast to fit so they stay put, her stalkers having to sit with them. Ossiarch shenanigans happen buffs are thrown spells slung commands given, Katakros himself enters combat. My man crusher dies to the mortek. But my warstomper survives and manages to hurt Katy but otherwise not much happens. My turn is more of the same, hero phase instantly over my kraken eater jumping out in her backline as I wail on her army.
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>>97869898
>>97872075
I don't really get why the Varghulf went to FEC and the Vargheists went to SBG. They're both similar in that they're degenerate vampires. Except one can fly.
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>>97872197
I'll be real I scarely remeber what happened in these last rounds. I know I was up on points and pretty much closing in for the kill. I killed off most of her stuff including those morghasts which teleported back over. Her harvester was crushed and katy was brought down. Her guard were the only things left...
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>>97872216
Until next round in which they died. The only things left were her stalkers caught fighting a man crusher. A pretty rough game for her, but she was playing a new army...and we didn't understand that their commands are an aura... but still had a blast.
Sorry for the holes in my memeory this report is probably pretty low quality but oh well!
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>>97872205
They just made Crypt flayers for FEC vargheists don't fit with their whole "we succumbed to our inner beast thing". So they built a new unit out of that box, the Crypt flayers. Now with varghulf I thinks thats them just needing a another hero in that army.
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>>97869911
Utterly based. Time to hit the pits
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>>97872130
Yeah, I like the concept but would love to see them expand upon it somehow
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>>97872130
>>97872383
Because he fused with his dragon. Named Seraphon. Which is what the Lizardmen are now called.
I don't understand why GW did this.
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>>97872653
He didn't fuse with this dragon. This is some shit some hobby microceleb assumed and everyone ran with it for some reason. Maybe because the one piece of art that makes him look more demonic than it does draconic.
>>97872661
Think Malekith + Aenarion instead. You know, his dad.
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Check out these losers and also Awlrach.
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>>97872661
>>97872702
I still don't get why GW thought
>Evil elf dragon name
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>New Lizardmen name
It's just a weird decision.
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>>97872749
Seraphon comes from Seraph meaning angel, and -on, which is a common suffix for dinosaurs. The development of early AoS lore was so haphazard I could see a small detail like a character's mount being forgotten about.
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>>97872740
Kurdoss Valentian is still the coolest character in Nighthaunt and one of the coolest in AOS. I'd probably paint him if I didn't find Nighthaunt so boring and one note to paint.
I wonder if there's any good comedy/tragedy mask bits you could replace the heralds' skulls with. Ideally one with a mocking look to it. I think that would sell the mocking a lot better. And look better than just trying to make them look like Statler and Waldorf. A mustache and eyebrows would look weird on a skull.
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What mages are left to update for CoS? Light, Dark, Beast, and Azyr right? Will they ever get a necromancer considering how necromancy is like neutral at best in AoS? I read a few books that just had necromancers hanging around. It doesn’t seem to be the automatic super magic cancer it used to be
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>>97872800
Probably not since that would be overlap with the SBG Necromancer. But I assume he and the Wight King will be refreshed fairly soon given how old they are. They're actually reasonably priced and GW can't have that for too much longer!
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>>97872740
Has the book been released yet? Send me the link to the PDF so I can download it.
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Gonna kitbash some sylvaneth bits with a sacrosanct battleforce and if I like it enough I’ll make a whole army out of them, if they look like shit I’ll just shit and cum.
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>>97873249
Oops forgot pic
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>>97872740
>>97872873
Will there be a sprue on the book like what they did for 40k (titus)?
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>>97873052
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>>97872800
Right now we have the two new fire and death mages plus the warforger for metal. The darkwater guy is life, but he's legends so I don't expect they'll keep him around. After all, we got a death wizard in the previous warhammer quest too. Also zonn is light obv but he's a named character.
So yeah azyr, ghur, ulgu, and hysh, and probably ghyran too. That is assuming CoS will get all 8 flavours like empire did of course, which imo is not a given.
>>97874030
Sick
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>>97861699
When three of the "elf" armies are really just forest spirits, sunken realm altanteans and greek mythological gladiators. They are technically elves but not spiritually or aesthetically. You could remove the aelf keyword and nothing would change.