Thread #97868776
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(Vanhal's) Danse Macabre edition
>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H
>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/
>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:
https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
>The End Times:
https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip
>Alternative Models:
https://pastebin.com/xPeM9szL
>Previous Thread:
>>97854808
>Thread Question:
Post your favorite piece or pieces of Warhammer Fantasy art.
434 RepliesView Thread
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>>97868776
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>>97868776
i dont know where its from or who did it but i really like this one
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>>97868817
I've played a bit of it. It's well written, feels balanced and the army lists are incredibly versatile, sad that there's not much of a community anywhere.
I absolutely love what they did with undead:
>Classic Undead
The good ole 4th edition undead army with mummies, wraiths, ranged skeletons and the like.
>Vampire counts
Rules for different bloodlines and special things for each of them like Sylvanian militia for Von Carstein and the ability to take Empire or Bret heroes as Lahmian Swains.
>Tomb Kings, haven't looked much into them, but they seem to be there in their 5th edition glory
Then there's like a dozen ways of building chaos armies
>Pure warriors
>Pure Beastmen
>Pure Daemons
>Chaos soup
>Warriors + Beastmen
>Warriors + Daemons
>Beastmen + Daemons
All of them in Monogod, multigod and unified flavours, with different advantages and disadvantages depending on your specific choice.
Honestly, after following Renaissance's development for a while, TOW feels a lot more restrictive and less interesting in flavour
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>>97868973
>feels balanced and the army lists are incredibly versatile,
That's every game before the competive scene has managed to "solve" the game. Put some nerds to crunch the numbers and you'll get fat geeks in tight sports wear boasting about their tournament victories while complaining about the loss of "flavor" in no time.
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>>97868977
>FB group
Yeah, the author is a bit of a boomer, though sharing the rules around is encouraged, you can find them around.
>Can't be bothered to learn new rules
Understandable, this is more for people who want something that feels more classic without the withering touch of GWs rules team.
>>97868986
The whole thing is so much of a grog project that I doubt enough of a competitive scene will arise from it, and I'm glad about that. It's meant for fun with the lads, nothing else.
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Finally done with these Bestigors of mine. Took a bit longer than I wanted, but they turned out pretty good.
What’s the last model or group of models you’ve finished recently?
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>>97869014
Here they are alongside the big bad beastlord himself, pretty pleased how this looks.
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>>97869002
>It's meant for fun with the lads, nothing else.
Isn't that the point of every wargame? You don't have to play TOW (Or even 40K) competively. My group plays very casually and people bring pretty chubby lists.
It's a very big ask to have people learn yet another massive ruleset just to play the game they are more or less already playing.
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>order Sisters of Battle transfer sheet from ebay because it's apparently the only transfer sheet anyone has made in the last 30 years with a single-color red rose of Lancaster on it
>only the vehicle markings are big enough for use on men-at-arms shields and there are only 2 per transfer sheet
I guess all the lads get a little rose in the top corner of the shield. Maybe the lord is too haughty to share his full coat of arms with peasants. I could throw on a fleur-de-lys as well to balance it...
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>>97869108
If you really like Beastmen and their vibes then I would say you either rebase or use adepters.
They are a fun army to play, and that’s from someone who isn’t playing them competitively at all, I play them for the vibes and fun
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does anyone wanna have sleepover party this weekend. we can eat cereal and use the package + popsicle sticks to scratch build some terrain and play a game or two.
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>>97869014
Been a bit but my Big uns and Orc Command set. Strangely, they have out performed my Khorne warriors consistentky but perhaps that is solely down to me painting and making them myself.
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>>97868776
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>>97870000
I'm absolutely bewildered why you would post here asking for help and then refuse such a basic request. Did you just want to bitch and moan? Boil some water and put the bent part in it for more than 2 fucking seconds and it should easily bend into place after, I don't know what else to tell you man.
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>>97869877
First 3 out of 8 dragon ogres I bought have arrived.
I have too many models.
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>>97868817
Warhammer Renaissance is very good. The hardest part is finding players willing to step outside the latest edition plantation, but if you can find those players you will have fun no matter what you choose. You should seriously consider looking into 3rd edition though, it's peak. At least give it a read
The thing about wargaming is that the people you play with is so much more important than the rules you are playing with. Playing 100 games of TOW with the LGS freaks is worth very little compared to playing even a single game with a small passionate group who care, and are willing to indulge in epic campaigns, scenarios, narrative battles, etc. I am very lucky that I grew up with a dad and brothers who are into wargaming.
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>>97869077
Anon, do I have the website for you!
https://www.forgottenchapters.eu/product/red-roses-of-lancaster/
These should be of the right size for your Men at Arms' shields. And they're pretty well priced, too.
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>>97870110
>my wargaming friends are not interested in narrative play and just want to do one-off battles with basic scenarios
Unfortunately autism is extremely prevalent in the Warhammer community, and autists struggle with imaginative play, ie. the can't see their minis as soldiers in part of a story on the tabletop (a narrative battle/scenario/campaign). They only see their minis are game pieces and associates stat blocks and mechanics.
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Thoughts about this idea for a beastmen baggage train:
>Use the rock from the cygor kit
>Despoil it using chaos bitz and paint
>Heads on spikes
>Skulls and spoils of war scattered around
>One lone beastman to guard the shrine to the dark gods
>(if possible) Captives ready to be killed by the despoiled shrine to the gods
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>>97870144
Screenshot and post them?
>>97870150
Make the baggage train as followers:
>beastman leading, in one hand he is holding a rope(s)
>behind the beastman being pulled by the rope is 2-3 captives (naked women), the rope should be tired around their neck or wrists
>at the tail end of the procession should be a second beastman, prodding the last captive back with a spear, ensuring they keep moving
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>>97870182
They're in the Match Play guide, which should be in the Gofile
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>>97870182
okay, but not because you said so
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>>97870150
An interesting one would be a batch of doe's. Beastmen don't bring anything else with them when they migrate and it's the perfect thing for other races to want to destroy.
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>>97870182
Chad
>>97870243
Incel
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>>97870193
>>97870202
The examples given in the match play guide of Baggage Trains GW created
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>>97870445
>>97870493
how many horsepower are shetland ponies?
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>>97870182
Thank you for telling me these exist, just impulse bought a small selection
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>>97870182
My dwarven bagage train. Alcoholic dwarf ammo delivery
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>>97870330
filtered
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>>97870123
>get fellow sperg friends into warhammer because it would be fun to have narrative campaigns with the bros
>they become consumed by reddit waacslop faggotry
>only want to play competitively optimized games and scenarios
>cant play games with them anymore because theyve killed the fun through relentless efficiency and they cannot enjoy the game any other way
many such cases.
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>>97868776
Forever and always.
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Look at this cool troll, hope nope one is feeding it.
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>>97870933
There is a difference between playing games on the tables you have access to and not caring about having a nice looking table. A game on a bad table is worse than a game on a good table, but it's better than not playing a game.
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>>97870950
It's a very true point, one we agree on. I think the issue arises when no attempt is ever made to elevate your playing experience, and you just accept playing on shit tables as normal. Most people in this general have been playing for many years and have had ample time to aquire a nice battlemat or craft/purchase some quality terrain ~ but they haven't.
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>>97870098
These are too detailed for my aesthetic preference. The SoB decal is monochrome red. The only other transfers I've seen that look the way I want are from the Bretonnian sheets they made in the 90s that only have 5 of each charge and cost like $15 each on ebay.
Believe me, I looked.
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>>97870943
Has posting this every single time ever actually achieved anything other than making you look like you're seething?
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>>97871181
>>97871189
Have you tried addressing his actual points instead of just getting upset? I know spirited discussion can be intimidating for some people, but this is a public forum for conversations after all
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what the fart could a night gobbo b train consist of?
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Riveting thread
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>>97871263
goblins dont habe wieners or know what s*x is…
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>>97871308
>he doesn't know
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>tfw lots of painting to do
>tfw other commitments are in the way.
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>>97870994
Free hand is hard but, weirdly, easier than drawing with a pencil.
This needs a few more iterations to get the proportions right, though. I'm not sure the best way to do that.
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>>97871491
>5th ed spearmen
>5th ed halberdiers
>5th ed archers
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>>97871660
Ukrainian colors tho'...
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>>97871660
Based
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>>97872008
This entire video can be summarized as "people should play the game they way they want to" and I happen to agree with this... korean(?) gentleman. There shouldn't be one comp, there should be many. The comp he mentions using for this tournament is similar to the comp that's still being used to this very day by people who play 8th, so there's nothing really new there. It's a system that works. I also agree that people should just play the game. More people playing the game without stressing about the meta would be good.
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I’m not really a fan of grave guard, they’re too annoying to assemble up and frankly I think they look silly. Does anyone know if these will rank up on those bases however? I really like the halberd options they have, I could probably greenstuff some flesh on them to attempt to armor them up.
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>>97872111
If you can make them look armored? Okay. But you probably cant, turning those ghouls into something that reads like "heavy elite infantry" is going to be really hard (especially if grave guard are too hard to build).
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>>97872091
He's a sculptor iirc. IDK if he's professional but I have watched his videos before. He makes lots of unique green stuff sculpts. His armies/work is kino, very oldhammer inspired aesthetically. His Night Goblin army is great.
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>>97872295
Those giant squigs are hand sculpted for example.
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>>97872299
>>97872295
that's sick
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>>97872285
A lot of people make off-brand Fantasy miniatures for printing.
A lot of fantasy miniatures that aren't actually intended for Fantasy will also fit.
Certain factions go well with historical miniatures as well.
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>>97872309
I mainly do Napoleonics so it's a no-go
Am I wasting my time buying warhammer fantasy suitable STLs, printing them and painting them? I'd like to play casual and narrative games of warhammer fantasy
>>97872318
Any recs for sculptors? I live in Australia btw, I remember hearing people say that we're more ok with recasts than elsewhere so 3D prints should be alright?
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finished my Outriders after 1 week of painting.
40 ready to go :).
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>>97872476
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>>97872476
>>97872486
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>>97872328
The guy responding to you is our resident historical troll. He hangs out all day in Warhammer threads and shit talks them. No idea about Australia, but in my experience the TOW/Fanatasy community is way more open to alternative sculpts/prints than other GW communities. Do you know how fantasy plays roughly? You either enjoy the rank and flank gameplay or you don’t.
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>>97872476
>>97872486
>>97872491
Kinooooooooo, the cancer rises. How do you run them comp wise?
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>>97872476
>>97872486
Soft hands, pencil wrists. Have you started your transition yet?
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>>97872328
The honest truth isI just paint, I don't playbut from what I've seen online it seems to be quite normal to have a lot of unofficial models, including 3D prints, in TOW armies.
Highland Miniatures makes direct 1:1 proxies for several Fantasy factions that are fairly close aesthetically to the official models. At the very least I know their Gallia range is very popular with Bretonnia players.
https://www.myminifactory.com/users/Highlandsminis
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>>97872299
>>97872299
Kinoooo
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>>97871720
All the painted old models were part of my old childhood army. When the 6th ed book came out i got most of my metal infantry then since the local gw had an auction and nobody was buying old bret infantry so i bought them all, I also eventually got other newer boxes. but I had so many knights that were painted and i just played with friends, and my armies were always how many knights can i fit in a list, so i never ran infantry. But Now i've gotten sucked into the old world. My goal is to finish the army by the end of the year.
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>>97872328
>3D prints
If you can find your way around telegram, you should find scans and proxies for most if not all of the TOW armies, though some will be older models.
>>97872476
Good job anon, I'd have killed myself if having to paint so many identical models
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>>97872757
A direct translation into good ole moon runes should be a good starting point
>expensive
Considering many of them are also gunpla, scale model and garage kit nerds, it probably isn't that much of a ludicrous amount of money. Also consider that in many cases the price of the kit is the cheapest part of the build for many Japanese modelers.
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>>97872285
All of my army is 3D printed (Beastwomen). Finally got my razorgor printed by my friend. Here it is drying its primer.
>>97872328
I used myminifactory to find all my sculpts.
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>>97872872
Unprimed for size and maybe better pic.
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>>97872872
Can you recommend some sculptors for beastwomen?
I'm not gonna run a beastwomen army for fantasy, but they'd make fun auxiliaries for Amazons in Midgard or as alternatives for the non-humans in Wargods of Aegyptus.
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>>97872884
Bunch of different ones for different tastes. I was surprised how much decent choice there was, but you need to know how to dig through chaff. It's absolutely fantastic for scatter terrain and general buildings though.
White werewolf tavern has some good stuff. I'm using a Belkasar model for my lesser bray shaman, Printerra studios for my centigors and wargors/command crews. Mini Monster Mayhem for that Razorgor above and their Root Spawn Behemoth for my greater chaos spawn eventually.
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>>97872955
>wargors
warpgors
Finding Teiflings to use as my ungors was the hardest thing. Couldn't quite get the corrupted elves turning feral look while also having bows. Took about 2 hours of sifting, but got them from Mammoth Factory.
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>>97872955
>>97872884
This really is the zoophile containment thread lmao
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>>97873034
Have you never heard of Wargods of Aegyptus?
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>>97873034
You’d best believe it.
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I'm almost happy with the way this rose came out.
The paint on this shield was already quite thick before I started painting over the center repeatedly, so if I don't strip it then it'll go to the back of the infantry block. Given that, I think this is "good enough." It was painted by a peasant, after all.
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>>97873657
I think I have to scale it up a little. The petals almost look good, but there's no space for the thorns so they get crowded out and look awful.
I may try using one of my impractically tiny brushes for increased precision as well.
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>>97873721
What do you think?
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>>97872476
Must be a fun army to be playing against
>>97873635
Looks decent. Probably good on arm distance. The blue and yellow layers are visibly way too thick but I will doubt that it will stand out from a regiment
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>>97872694
>the local gw had an auction and nobody was buying old bret infantry
It reminds me when my FLGS closed down toward the end of 7e and were just distributing their shit to the regular customers. The local meta was very unbalanced with wood elf + dark elf making like 60% of the playerbase and since I was the only dwarf player left I got some really sweet stuff
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>>97872592
>>97873677
Thanks for complementing my non deformed aristocrat hands ;*
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>>97872299
>>97872295
Fuck I'm mad jelly of his skills
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>>97874718
I tend to use brush on primer, and I still want to go through and do another pass over for mold lines when I do decide to prime them. I wouldn't be worried. they'll be painted soon. Just after I write 6 more chapters of my book and I paint 20 more knights.
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>>97874911
I bought one that came with hydration paper and have been using that. I was actually thinking about how the paint seemed to last a lot longer with my old palette, which I used parchment paper on. Obviously the hydration paper is intended for artist's acrylics, not this barely-thicker-than-milk shit we use, so maybe it's absorbing too much water? But I always just assumed it would let less water through than parchment paper does, not more.
I'll try parchment paper next time I switch the sheet and see if it's better.
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>>97872476
>>97872486
>>97872491
FLÜGEL DER FREIHEIT
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Has anybody played Dungeon Crawl Classics before? I am running a game set in the Warhammer world and ended up with a caster heavy group, who now I need to present some cleric gods and wizard patrons. It's set in the underexplored areas of the map, 100 years after a failed End Times messed up the winds of magic a lot, so there's a lot of room to inject different ideas on top of the existing lore. What weird freaks should the wizards invoke power from?
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Poor Stirland noble with his long time advaisors(priest of Sigmar and a wizard) try to retake some of his lost land in the border princes after the death of his older brother, 1500pts, 6th ed with some house rules
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>>97875452
Did the pigs survive?
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>>97875464
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I've never gotten into the fluff of Warhammer and was thinking of where to start. (not the broad swathes I roughly know those)
What is everyone's favorite Codex for their faction's fluff?
Any edition. Don't care if it's retconned, just want to see the stuff you thought was cool.
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>>97875643
>>97875661
the wfrp2e Old World Bestiary is not a codex but is useful for fluff on different ways people think about monsters, people, and themselves.
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>>97875643
For the Empire it's
WFB 6th edition Army book
Warhammer City or Middenheim City of the White Wolf, same book but published under different names for different WFRP editions
Blood on the Reik
Sigmar's Realm for WFRP2e
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What do you think of the idea of "named" monsters.
Take Old One Eye from 40k for example, where people are unsure if it's the same one even though multiple reports have declared him dead.
Thinking of doing something similar with a Ghorgon I've yet to assemble to add an air of mystery to it. I also plan on kitbashing it somewhat, by adding one or two extra maws on it's body for it to shovel victims into, making it a bit more unique.
>"By Sigmar it's [name pending here], I thought Franz the Brave slew him 5 years ago at the battle of Scheissdorf!"
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>>97875949
as a thing for making /Your Dudes/ it's fine it's more interesting than just
> This random Giant/big monster is following the Army now
The WFRP Bestiaries have some pretty good examples of named monsters if your looking for inspiration, pic being an example
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>>97875452
Good looking table, I like the attempt at terrain. Playing 6th is based, and house rules is even more based. This pic really illustrates how much worse printed battlemats look though, with the way the lights reflect off it and really draw attention to the 2d nature. I wish the old grass mats were still standard, this table would be truly great with one, and some roads to really draw it all together and break apart the flatness of a table.
Great game though, id love to have a round against you
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>>97868776
>TQ
Not Blanche's best work by any means, but for my money it's the quintessential WFB image
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played a 1400pts game of skavens vs chaos dwarfs. For the first time in years, we got completly destroyed, the chaos dwarfs winning 1500pts (they killed the general) to 0pts. We did managed to kill a lot of guys but not enough to gain points.
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>>97876179
here's where things went ugly : because it was in the forest, all units couldn't use their rank bonus for combat results. The chaos dwarfs won the fight, and skavens had to retreat, leading to their death the next turn
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>>97876062
This pic is actually the most perfect example of an ideal TOW gaming table. It's not an over the top unplayable diorama, it has all the essentials, yet it's still open and flat enough for rank and flank games, while still providing plenty of varied tactics. Just peak
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>>97876376
Wrong general mate, /40kg/ is down the hall on your left
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>>97876434
Tournament organizers spending their own money to insure their local tournament scene has something to play on. Yes, the oversimplified L-shaped cardboard/MDF "ruins" in the proscribed GW layouts are soulless. But at the very least, they're functional as the rules need, and more importantly for a tournament, equitable to both players.
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>>97876399
I've said for years that gw needs to make terrain part of matched play list building, that way each player shows up with half the terrain needed for a game. They were on the right patch with faction terrain in AoS, they just chickened out not making it a requirement.
at the very they need to sell a box that fills board with the terrain needed for matched play.
whatever your counter argument is, its still not good enough to justifyu this fuicking shit
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>>97876471
That's why GW is working to combine its narrative and competitive scenes for 11th ed 40k. I don't think it will work. They're inherently distinct. One wants to use fully-realized and painted terrain on thematic boards to tell a story.
The other is already printing 2D MDF terrain.
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>>97876477
Counter argument, tournaments tried player-placed terrain in 9th ed. It was a clusterfuck of poor placements and accusations of cheating when the terrain used by both players wasn't exact.
10th may have no soul, but it functions. And is a step up from what was. This was 8th ed, Soulless and virtually non-functional.
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>>97876500
40k (and GW games in general) would be well served with an across the board range reduction on shooting, to an absolute maximum of like 30", with the majority of ranged weapons falling between 12-24". the fact that almost every gun in the game, including now basic troop guns, are deployment zone to deployment zone turn 1 cross table shooting is a real problem for their games. aos is the best about this with mostly short range weapons and have even hemmed in what cross table shooting and casting they had. ToW is a little worse with some of its longer range guns and artillery and wizards, but none of them come close to 40k which is obscene in this regard
i dont even blame the players. the players are just using the rules provided for them in the most effective way possible. i blame designers incompetence. especially knowing that all of their game systems use a turn order where one player attacks with their entire army at once. just phenomenal stupidity and reverence for sacred cows on their part
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>>97876510
>non-canon
No such a thing when it comes to designs, there can always be a mutation, intra-species variability, some subrace, or a whole other species that just happens to be similar enough for people to call it with the same name.
The pitbull mouth definitely fits the wide stance and is peculiar enough to not get mistaken as some random other squiggly beast, so go for it.
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>>97876613
Pretty much this. Once they dropped range modifiers, things have been steadily downhill.
They won't remove modifiers from TOW, though. TOW is an edition FOR the gumpy grogs who like complicated rules sets.
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>>97876713
fug yeah
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>>97876750
There is nothing wrong with putting your cannon on a hill. There is everything wrong with setting the table up so that the only hill you put down is conveniently in your deployment zone ready to give your cannon an unobstructed line of sight of the whole battlefield.
Empire and dwarfs are not wood elves, they do not have a special "put a hill down" special rule, and yet people "conveniently" play them as if they were.
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>>97876787
>>97876797
Oh no... The terrain actually makes an interesting and asymmetrical battlefield? The horror!!! We must stop this at once, you're ONLY allowed to play on low effort mirrored sides like these >>97876500
>>97876399
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People are too afraid of playing with terrain in a way that "makes things annoying", which results in terrain being placed along the periphery of a battlefield where all it accomplishes is providing gunline bunkers and obstructing anyone trying to do interesting outflank plays.
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>>97876833
True, yes, but as these previous posters illustrated
>>97876787
>>97876797
>>97876638
Most players are afraid of fighting "hard" battles or being an a disadvantage of any sort. The truth is that asymmetric or uphill battles are often the most fun, because they have the highest stakes and victory is so much sweeter. Ie. It's the spirit of Stillmania.
Trouble is most players don't view the game as roleplaying a battle or heroic deeds of their dudes, the view it as just that, a game, and they only have fun playing if they "win." I've seen players in real life literally quit and start packing up their toys the very moment they think they might not have a chance of winning.
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>>97876832
>"its interesting when I give myself terrain that negates all the actual gameplay dynamics that go into playing with or against a cannon"
lol
lmao
And yes, the mirrored terrain placement of the 40k tournament is better. The issue there is that the terrain is shitty (faceless polysterene shapes) which is , presumably, a budget limitation. Anon has nice terrain and no such issues, so he has no excuse in his placement.
>But the assymetry! surely that makes a battle more interesting!
Weird how this only seems to go one way no? Why isnt the entire board studded with terrain in a way that makes seeing further than 12" away difficult? That would be nice and asymmetric, wouldn't it?
If anon was playing a scenario or mission designed around the empire having an advantageous position? Where an army is meant to defend such a hill (or even more obviously advantageous position) against a superior enemy force, or where it has some auxiliary objective like "prevent the ogres from destroying the town" or maybe the ogres automatically get the first turn to represent them being the attacking force against entrenched defenders? The complaint would be void, because at that point you put actual thought into the game rather than just deciding to tilt the scales in your favour.
But anon has made no indication that he is playing such a game, and "I have placed the terrain in a way that favours me" is not some interesting and fluffy asymmetric mission; it's just inane faggotry.
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>>97876871
>The truth is that asymmetric or uphill battles are often the most fun
Weirdly enough the guy with the cannon is always the one already on the hill and placing all scenery pieces away from his line of sight, curious, isn't it?
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>>97876871
>Most players are afraid of fighting "hard" battles or being an a disadvantage of any sort.
True. Which is why people who bring guns try and set the terrain up so it favors their style of play. But that is not what I am talking about. I am talking about "friction".
People do not like it when forests mean they have to play slower, or when they have to worry about whether their unit can comfortably stand on an incline or they have to move trees around to accomodate movement or whatever else. Terrain isnt used not because it disadvantages a given side (good terrain placement does not, it provides an even playing field where a competent player can use elements to his advantage) but because it slows down play, because most players dont enjoy the "frustration" of it and the way it gets in between them and what they want to do.
People dont like rolling for mysterious terrain, they dont like having to deal with obstacles that slow units down or prevent movement, they dont like having to worry about whether a fence is disrupting a unit and where to put it while a unit is "on top" of where it should be. Terrain isnt used because it frustrates people who just want to mash armies against each other.
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>>97876832
>its interesting when the empire player can just not worry about line of sight and cover (the things that are meant to balance cannons) and just has an unobstructed shooting lane across the entire board
Sure thing buddy.
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Do beastmen care about gold? Wondering if my baggage train should include a treasure chest or just food and booze
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>>97876399
People who say that this table is good for WFB >>97876062 are no games and probably no models either faggots.
>>97875452
This table is perfect. Not too much terrain, forests od edges, a lot of space for units in the center of the table. WFB DOESN'T FUCKING LIKE A LOT OF TERRAIN. Moving units on dense table is NOT fun. Trays look TERRIBLE on terrain pieces. If models aren't on magnetic trays, they tend to fall off (and break in the process).
So no gamers, just shut the fuck up.
And you, perrynigger, just leave and never come back.
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>>97876940
No, minimalist boards are also an issue. The problem is that WHFB has very restrictive movement rules which make terrain a pain in the ass, which means most players dont know how to place or use terrain. Because the way that "feels the best" is having it in the exact wrong place (away from the movement and action).
>>97876953
This is exactly what I am talking about. Anon is not wrong in the things he describes (moving units on dense tables becomes a slow and awkward process, trays and the physicality of formations does not interact well with "area terrain" and so on.
Hes wrong in his conclusion of course, players should learn to live with the friction because it results in more interesting gameplay on every level (more strategic, more balanced, more immersive/more memorable emergent narrative moments). But he has a very commom mentality for WHFB players and for obvious reasons.
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>>97876947
Nah Beastmen seethe at the concept of civilization and gold/currency is a staple of civilization. As >>97876977 said, they'd take it only out of spite or to use as a lure.
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>>97876953
>WFB DOESN'T FUCKING LIKE A LOT OF TERRAIN
it wouldn't if the terrain you weren't placing the terrain you're using at the irrelevant edges of the board never to be interacted or matter over the course of the game.
even the tower and forest are way too close to the edges, you want to make it viable to move behind them as well as within them.
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>>97876953
>I'm too stupid to navigate an obstacle, so therefore they shouldn't exist
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>>97877016
The issue is a physical one. Models and movement trays are tangible objects that cannot phase through other objects. You cannot place your unit "over" a fence or shrubbery or wall. And unlike in 40k (or AOS, or even historicals) moving individual models is less of an option.
Its not "difficult", its just "awkward and time consuming".
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>>97877027
NTA but that’s why it’s good to make terrain that can be detached from the footprint, such as a forest piece where the individual trees can be lifted from the base to allow units to step inside them partially and not just move through them.
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>>97876947
I can see slaanesh or tzeentch aligned beastmen gathering gold just for the sake of it, but normal beastmen? no.
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>"hey, nice table, here is some tips to make it look nicer"
>*entire general erupts into seething, coping, dilating*
Truly the most pathetic general on 4chan
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>>97876947
Although I haven't written it down, my beastmen /YourDudes/ use gold for decorations, making trinkets with etchings of the dark tongue and beast runes all over them. But the most sought after metal is Elvish sky-silver (painted using grey knight steel) since the beastlord has a pair of axes made from that material so they want to emulate him as best they can.
You can see what I mean on a few of my Gors, so you do you on what your beasts do with gold.
I mean a smart beastlord or a cunning Bray-Shaman might use it to actually pay a chaos lord or chaos dwarfs for stuff, but those moments might be far and few between, but not impossible.
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>>97877003
WFB is a rank&FLANK game, not a skirmish game. You HAVE to have a place for flank charges and manouvers. Forests etc. are for your skirmishers. Best WFB terrain are impassables, that you have to move around, not move INTO or THROUGH. Things like rivers, roads etc. may look nice but they are just nuisance and the effect is ruined by trays anyway. So it's not about having no terrain at all - it's about choosing proper terrain and its density.
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>>97877060
Yes, WHFB wants more open terrain than something like a skirmish wargame. But for that same reason it should have terrain along which you can anchor a flank (for example)
>moving into or through
Creates some of the most interesting and cinematic gameplay moments. Terrain as an arbitrary "yes/no" (which is what impassable terrain is) has some value, but more granular terrain is incredibly valuable (and there are countless units and rules specifically designed around that).
Hell, look at fucking 8th, one of the advantages of open order is "you aren't disrupted by terrain". How many times have you seen it matter? None? Because people dont use enough terrain!
>>97877065
Yes, you pick it up and move it to the side or off the table. Then when the unit moves away you move it back. But that all takes time, it "gets in the way of the game", which annoys people.
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All this talk about how difficult it is to move through forests and water
>laughs in move through cover
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>>97877081
No - it's not the nuisance tactically speaking but technically speaking. If you have a mat with river - cool, go for it. But modelled river, that is not flat - will be just annoying, unless it's impassable terrain, so your unit can't be placed ON it.
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>>97877060
>Best WFB terrain are impassables, that you have to move around
Sure, so you will agree the tower and forest should be closer to the center and leave enough space between them and the edges for units to move around in a flanking manoeuvre.
what flank charges do you think are going to happen on an empty corridor where the ogre has to march forward as fast as possible or get torn to shreds by a gunline?
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>>97876982
Only greenskins do that because it makes the fight come to them. Beastmen simply don't understand that its valuable at all. Hell, most beastmen don't even understand that stuff over your skin makes you harder to kill, which is why bestigors stand out. Even simple orcs jumble something together for protection.
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>>97877160
Beastmen aren’t retards, they are more clever and cunning than people give them credit for. Not booksmart in any sense (besides shamans and the occasional beastlord) but they have a cunning of a tribal and the senses of a beast, that combo is quite dangerous.
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I wanted to post a fluffy description of a battle tomorrow (I'm on phone only atm), but damn, didn't expect the outcome of that pic.
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>>97877200
Fucked up the pic
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>>97877171
>There was a reason why medieval battles took place on flat fields.
They only took place on flat fields when it was convenient for both sides.
No army would want to fight on a flat empty field when in a gross disadvantage regarding their type of troops.
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>>97877141
No, no bait. I genuinely think you don't play the game.
This is what I'm talking about -> >>97876227
Notice how those dwarfs are floating above the ground. Not only it looks like shit, it's annoying, unsafe for models, it makes harder to check how many models are in base contact etc. and so on. It's NOT about making the game harder or tactically more demanding. It's making the game longer and less enjoyable, and since your tray covers your piece of terrain, you can't enjoy even that.
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>>97876739
I haven't touched 40k since mid-8th edition and everything I've read about 9th and 10th sound truly retarded.
I can't believe they're making 7th edition seem comparatively superior and it was a sad cluster fuck back in the day.
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>>97877219
>>97877233
They choose flat terrain because you can't manouver with large blocks of pikemen in forests or swamps. Same with lancers.
>>97877214
This what I'm talking about. Imagine more of terrain like this.
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>>97877304
>>97877316
Ok, post your models, bastard.
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Primed literally every grey model I had on hand now that the weather finally turned good again.And then found a few more after I had stashed eveyrthing away
White primer is a real bastard. Grey was zero problems. White wanted didn't want to go all over even after several layers and then I ran out.
I'll try and paint them as-is, 'cause most of them are skellies and i'll think it'll work fine even if I paint them with wraithbone manually in spots.
Any failures i'll strip (again) and do in grey primer, most of the worries are probably not the warhammer ones anyway so they can wait.
Feels like i'm finally getting somewhere with my army. Just a week or two of painting and I should be ready to play.
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How are they possibly playing on that table covered in terrain? It should not be possible!!!!
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>>97877396
NOOOOO YOUR MODELS ARE GOING TO TIP OVER AND BREAK!
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>>97876500
I see your point, but these people will spend endless money on official models, just make it so they have to buy an offical terrain box to appear at official tournys.
Hell, make Terrain a whole expansive category of collectables with there own data cards.
I have almost given up completely on tornaments becuase it became so depressing to spend so much time on hobby, just to show up to low effort shit like this, constantly. (even for narrative games) Anecdotal, I know
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>>97877387
It's NOT fun when your banner falls off, rider falls off his horse or 10 out of 30 halberdiers fall over. Last time I played with my buddy, his damsel tripped and broke in the thinnest spot.
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>>97876797
>>97876832
>>97876889
>>97876935
Personally imo if you place a hill it should be at a midpoint, or close enough, somewhere so it becomes a contested area.
That gives you something to fight over to get or prevent that battlefield advantage.
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>>97877396
>>97877408
Perrynigger, seriously tho'. Begone.
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>>97877353
Some more content for you :)
All 40 outriders on my transport tray.
I feel like you can really see the progress between the two batches. The old one was very dark and low effort on the horses.
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>>97877027
>The issue is a physical one. Models and movement trays are tangible objects that cannot phase through other objects.
>self report
This is one of those retards who uses a 20 man tray for 5 guys, never changes formation, and never remoes the tray, no matter how few models are left.
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>>97877007
chad gate keepers
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>>97877199
yeah, that's true
that's the sweet shit about chaos stuff, you get to do whatever you want
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>>97877500
>20 guys
I dont run units that big.
But yes, I generally do not remove the tray until the unit is wiped out, because that (removing the remaining models, moving the tray, putting the models back where they were) is a hassle and the tray remains useful even with small numbers of models for keeping clear coherency/formation.
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>>97877527
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>>97877555
its affecting your decision making, your total adherance to using a movement tray at all times. If you dont use movement trays (crazy, I know) the terrain opens up a lot more.
Especially if your using ogres man, just dont use them, you will be fine, let go.
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>>97877651
Not if you want to keep the proper footprint. I have my models on old size bases, which are smaller than their new TOW ones. If I were to remove the movement tray and simply have them stand together, the footprint of the unit would be smaller than what it otherwise should be (which can be both an advantage and a disadvantage, but I attempt to avoid regardless, as it is "improper" and I would not like my opponent to feel cheated)
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>>97877689
>>97877719
None of that even matters unless you're playing with tourney shitters
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>>97877851
Playing "illegally" in ways that can negatively effect your opponent makes you a faggot.
Youre allowed to be chill and nonchalant with things that benefit your opponent, you are not allowed to take liberties to your own advantage.
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Post unplayable tables
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>>97878607
lol while I respect Beastmen I know in my heart I am not one.
>>97878617
That would be fun but resin kind of intimidates me. Would starting with the new marauders and/or marauder cav be advisable?
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>>97878556
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>>97878651
Forgeworld resin is fine to work with and skinwolves are fairly sturdy, but they’re pricey for what you’re getting. If you like kitbashing, our best units in vanilla are forsaken and lord on dragon, both of which require conversion or proonting if you’re gonna go that route. For availability and convenience, wolves of the sea/norscans are the easier army to collect, especially if you like enamel washes
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>>97878582
what are you looking for? WoC are probably the easiest entry point as their battalion box can be turned into almost an entire 2000 point army. Ogres are the opposite as they depend on an old range and their new (expensive) AoS range.
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>>97872872
Beastwomen razorgor. Was going to finish the base, but do that after the squares dry longer. Letting the 2 part resin construction glue dry takes a decent amount of time. Unpainted warpgors for scale.
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>>97878690
I’ve never heard of enamel washes, but looking online the results seem pretty amazing. I’ve heard that more chaos kits are being revealed soon too? Any news on that?
>>97878787
I really like the whole chaos aesthetic, the new marauders look incredible and the chaos warriors are timeless. I can’t seem to find the battalion on the webstore though. If I were to go empire I would like to probably do a gunline, but my favorite colors for the provinces are the red and green of Hochland. I know that they are a more rural forested province, so maybe an artillery heavy army wouldn’t be the most lore friendly?
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>>97878928
Nigga just buy a 50x75 base how fucking poor are you holy shit
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>>97878960
>>97878982
Leave him alone you samefagging cretin
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>>97878938
>I can’t seem to find the battalion on the webstore though
They removed it (with bretonnia and TK starters). Probably something to do with the so much rumoured new chaos warrior models. This is probably one of the best times to start a new chaos army as they're getting model refreshments and seem to be very central part in the lore(like Chaos is always).
Empire is aesthetically pure kino but their rules are pretty boring and they kinda suck. Unless you go full gunline which is boring for everybody playing.
Ogres or any legacy I wouldn't recommend for the first army as you never can know what their status will be in the next editions. The community is the only thing keeping them alive at the moment.
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First knight of the realm (mostly) done! Really annoying to put together lmao I can’t wait to actually want to kill myself for the lord. Still though, seeing the end result makes me super happy, top tier knight right here
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>>97879021
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>>97877242
10th was an unmitigated disaster when it launched.
I will say that 10th is the first edition I've played (since 5th) that genuinely improved upon itself during its lifetime. It's not perfect and I still have plenty of gripes about it. But it is a much better experience to sit down and play at the end of its life than 8th was at its end with endless supplements, or 9th was after all that codex power creep.
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>>97879285
It’s a little drab yeah
>>97879299
Yes actually, coming from the warband mod of all places lmao. I found the big box for a good price (and gift card) on Amazon
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>>97878938
like the other guy said the battalion isn’t on the GW store due to a probable refresh but you shouldn’t be buying from them anyway. other retailers avg like 15-20% off their prices and ebay can have shit even cheaper. amazon has the box for -15% rn
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>>97878938
Enamels are a great way to add depth and texture to your paint schemes, anon! If you’re a grimslop painter like me, they’re an invaluable tool in your arsenal.
>range refresh rumor
Yeah I’ve heard that too, but I think it’ll be part of the second edition army box
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>>97877592
>Where can I get the lions themselves?
GW's got you covered. Better find that local Tiranoc player with dozens of chariots.
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Got a 1500p game against wood elves today, wish me luck bros, need to do my best to retake the woods for the proper forest dwellers.
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>>97875673
>puckee spamming his commission again
https://www.reddit.com/r/DnD/comments/1iv9cje/artcomm_dire_rat_by_patr icia_pria/
https://desuarchive.org/_/search/image/DWKceAGwMjjcUqPuhXKPJg/
>28 times since February 2025
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>>97879296
10th is responsible for bringing maybe half of the players at my LGS over to TOW, I don't remember any other 40k edition ever doing that for fantasy. The only comparable disaster of an edition is 8th which single handedly spawned the heresy playerbase but there's nver been so much fatigue with the system.
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>>97879420
>>97879668
The chaos gods should smile upon you both.
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>>97876947
>Been using tufts for over 15 years
>Find my old green flock pot while scrounging for bits for my baggage train
>Decide to use some of it on the baggage train base
Now i remember why i moved to tufts. I took a shower and i'm somehow still itchy
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>>97880129
>bro doesn't think giant lions are cool
>>97880118
jaja te gusta el sexo anal elfo
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>>97878020
i think its the funniest thread in a long time
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>>97879310
>coming from the warband mod of all places
holy based! that’s a fun and frustrating goofy old time.
>>97879318
your first minis will look like shit lol. watch youtube video tutorials and shit. prime before painting, thin your paints.
i have a decent wet pallete setup with a dinner plate, a washcloth, and parchment paper and you can too.
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>>97880418
Vgh... Bretonnia 5th edition was so fvll of sovl... I wish GW could contain their fucking disgusting English faggot enmity and just accept that the medieval French were fly as fuck, I love these models as much as I hate the generic mudcore slop that came after.
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>>97880600
Well you don't need to use the list to use them as core. Especially since he doesn't want sky cutters so no real point in going that route.I'm going for it though, no matter how retarded it is
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>>97880457
Ah yeah for sure, I’ve painted a handful of 40k minis before so hopefully I won’t be tooooo bad
>>97880461
Absolute kino, the traditional warband experience. And thank you! I think I’ll be alright probably lmao
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>>97880569
Real but even the later plastic models aren’t so bad imo, I fully agree on the peasants, but they are kinda charming
>>97880583
No
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>>97877200
>>97877214
Nicely painted armies. How did you homebrew the mournfangs cavalry for 6th ed?
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