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PS2 recompiler edition: https://github.com/ran-j/PS2Recomp
Thread for the discussion of game console emulation, emulators, or your experiences in a game you're emulating
https://emulation.gametechwiki.com/index.php/Main_Page
Read the General problems FAQ before asking questions. If you still need help, post your specs (HWiNFO screenshot), OS, emulator version number and details of what's wrong.
Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...
Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.
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You westoids think emulation lets you escape current-day reality? Lol. Hand over your DRAM. You won’t be needing that GPU either. Here, enjoy Frame Gen and DLSS 8 Extreme. Remote compute on bloated androidslop is next, you’ll be another brown jeet soon anyway.
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>>555358175
go back
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>>555358925
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>>555359602
thanks for the advice normie/boomer
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>>555360591
why? its not infringing the copyright of sony playstation 2 or their games, right?
Same way an emulator isnt infringing the copyright of the console they emulate, thats why they dont include the bios or often emulate teh bios by default rather than shipping with it
They're not distributing protected material so it should be fine
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PSX emulator on Retropie looks so dogshit in a modern screen at 480p, its just ugly
I have a feeling it would look so much better on a CRT, but my BananaPi for emulation only has a HDMI-out and i dont have the lil converter thing
is it worth buying the HDMI to composite/scart ? How much input lag can i expect from it?
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>>555362816
Funny that you mention GBA, because we got a decomp/port of Sonic Advance 2 not too long ago.
https://github.com/SAT-R/sa2
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>>555362567
if a game is compiled for PC, it means it runs natively on PC.
Recompiling a game from PS2 to PC basically means porting it to PC. You're making a native PC version of the game.
You wouldnt call the PC version of NFS Most Wanted "emulation", would you?
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I don't need no PS2 recompilation
I don't need PCSX2 with the latest hacky mess refraction and lightingterror has concocted
I need that Norwegian fuck TheMaister take a break from proton to finish Parallel-GS which is THIS close to perfection for emulating PS2
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widescreen hacks for many emulators are very popular, but are ultrawide hacks available? I'm switching to ultrawide this month or the next and I'll finally start playing the games, hopefully I can use the entire screen
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id really love to turn my PC into a media center / emulation station. Right now im running RetrOrangePi on a BananaPi M2-Zero which is quite hacky and not officially supported. Should i just hook up my i7 laptop to the TV ?
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>>555370613
>All the audio and gpu functionality
the potential is absolutely insane then, stuff like the GBA which has the worst audio chip ever made in it, replacing the audio files for high quality oggs would be a game changer
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>>555369096
Saying this is as a 3440x1440 user myself (tho it's not my gaming display, that would be my 4K oled tv), don't expect too much. the hud stretching from 16:9 is bad enough, let alone 21:9. But yes they exist for PCSX2, prolly Dolphin, and recompiled PC ports.
https://forums.pcsx2.net/Thread-PCSX2-Ultrawide-Eyefinity-Patches
But for emulation I just stick with native ratio most of the time because stretched huds are often really really ugly. However, some games support 16:9 natively, so when stretching those to 21:9 it doesn't seems bad at all, depending on the game.
There's a few emus that don't stretch the hud when hacking the ratio scale, like Supermodel, where instead the hud is centered which I find a lot better. You'll want to use flawless widescreen for regular games too.
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>>555372429
also for the switch
https://github.com/Fl4sh9174/Switch-Ultrawide-Mods
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>>555371476
If I can, I emulate on my wii which is hooked up to a crt tv. If I can't then I emulate on my pc with my crt monitor. It's not nearly the same effect but at least I get some phosphor decay and motion clarity and with a simple ntsc shader it looks ok.
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Lately I've been seeing more broken PS3s and 360s than Genesis' and SNES'. In fact, a friend of mine still has a working Genesis from the '90s that sees frequent use but he's gone through, like, four PS3s. Why are those two so dogshit?
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so can i disable mtvu (vu1) in pcsx2 like dolphin devs started asking people to disable dual core because newer cpus are powerful enough? im gonna start trying disabling it. already doing it in gtasa and it works fine
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turns out i was right all along about vulkan being slower than opengl on linux and pcsx2 team fixed it. finally. afters years of posting about it here.
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>>555380591
examples of what? pcsx2 working fine without mtvu? well i just tried gtasa for a few minutes and it worked fine but i wouldnt try it with gow2, mgs3 or gt4. i guess i will leave it disabled and only enable it in titles that demand it.
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>>555381947
>>555378538
Back in the day I tried disabling both MTVU and Instant VU1, but in some cases that caused issues instead of giving more “accurate” emulation. After that, I’ve always stuck with the recommended default settings. Some games still have problems with the VU1 recompiler anyway, so it is what it is.
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>>555382216
no, no examples of mtvu problems at all, its just me being autistic because dolphin said dual core was a speed hack and it was no longer needed so i think mvtu is the same thing when it very well may not even be the same at all
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>>555383578
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>>555375662
electronic parts during the mid 2000s were of really poor quality, resulting in pretty much any device made during the time period break down rather quickly. Combine that with poor case designs of both the PS3 and the 360 providing poor airflow and how much heat they generate and you have yourself a lot of ticking timebombs out there.
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just how I remember it
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>every stock video game sound in media ever
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>>555401040
kek every time someone shows me their "epic crt emulation setup" it's always this, I don't even try to correct them anymore
well, that or they paid $1500 for overpriced garbage accessories for their mister because /r/eddit told them to
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>>555384586
concession accepted :)
>>555382427
back in the days of 1.6?
>>555375662
ps3 era microchips are several orders of magnitude more complex than those from the snes era. nvidia specifically had a lot of problems in the ps3 era too. their laptop gpus were notorious for dying
>>555391487
it isnt at all
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Thread smells like boomer shit. Go back to serving hasbara, you hippie boomers.
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>>555411082
>>555410943
There they are, works every time.
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I was thinking, if at 120hz+ you can literally insert blackframes every other frame and the human eye interprets it as a dimmer image rather than flickering, couldn't you like... alternate between two slightly different versions of the same image and the eye would interpret it as one image with twice the resolution...?
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>>555368325
I don't think a cooler software renderer will fix PCSX2 (you still need to supply an emulator with this im assuming) literally doing approximations when it comes to emulating floating points, which by the way introduces a lot of (mostly unnoticeable) inaccuracies in a lot of games, and completely breaking a few (like Stuntman and Driv3r).
Which, by the way, is being tackled on, but very on and off, the guy making soft-float disappears for lengthy periods of time, but it already does address a lot of aforementioned inaccuracies. May completely make it possible to play a lot of games without hacks and patches, despite it being slow as fuck.
https://github.com/PCSX2/pcsx2/pull/12001
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>>555427487
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>>555362567
no, the final result should be a port that runs native on pc usig probably opengl/direct3d, this means even old pentium 4(or early dual core CPUs) PCs with 512 Mbs RAM that don't have the power enought to run properly pcsx2 should be able to run the recompilations
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>>555427685
That depends on the specs required by the runtime they actually make to play the game.
Look at the specs required for quest 64. https://github.com/Rainchus/Quest64-Recomp?tab=readme-ov-file#system-r equirements
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>>555356238
>PROJECT IS NOT READY YET, but the work has begun
so is a scam or is gonna be abandoned even before they do some real advance
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>>555362567
I would argue it is, basically it goes
>interpreter > JIT > static recompilation
all are doing pretty much the same thing just at different levels
The main advantage of recompilation is since you have to work on it on a per game basis anyway, any supported game is going to have a bunch of game specific fixes and "hacks" that make the experience nicer. There are other advantages like better performance, but overall I don't understand the hype.
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>>555381541
>vulkan was not better
Uhh... but it was?
The only thing that made you think it wasn't was, like that Anon said, incompetency from the PCSX2 devs misusing the API.
It's clear you don't like it, but you were wrong, that's all there is to it.
You can go now. Good luck and have fun playing MGS3.
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>>555431282
It doesn't have to be that way, but yes, that's what people usually decide to do because it feels the same to 99% of the people and it's much easier to do.
>>555431564
>Not really.
Yes, yes really.
>The code generated by a recomp is unlabeled spaghetti.
Not really, it's simply undocumented. Lacking in readable labels.
You can still use a debugger, spot functions in real time as they're executed and, based on what they do, give them sensible labels.
The same can't be said about raw machine code because THAT is actual spaghetti because such code isn't going to be anywhere near as readable as a recomp's.
>It's probably easier to work with than raw machine code
Not even remotely close.
>but not by a lot.
Not a lot lmao, period.
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>>555425792
>https://github.com/PCSX2/pcsx2/pull/12001
From what I understand, that PR only deals with clamping, rounding modes, and floating-point patches. It doesn’t fix the EE or VU1 recompilers issues, nor does it solve the issues with Instant VU1 or the MTVU hack.
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>>555401428
>$1500 for overpriced garbage accessories
average My Life In Gaming fan
>If my PC has VGA or an analog DVI output, i plug it to a VGA screen
>If i homebrew my Wii i plug it to a TV CRT through composite
average poorfag having a way better experience
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Has anyone here actually tried using a motherboard’s VGA or DVI-I output with onboard graphics (like the 780M) to drive a CRT? I mean native output only, not rendering on a modern digital only GPU and passing it through an older analog supported card.
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>>555413050
That's how 480i field rendering worked. Half res games faked into full screen true SD by flickering every other lines per 30hz.
This is why some PS2 games at native res are only 240p when deinterlacing them.
Nice trick to get more performance out of the PS2 and less memory overhead, while other consoles were basically architectured to display true 480p for every frames instead.
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What do you guys think of SimCity 64 (Nintendo 64DD) with Ares emulator and a CRT shader? Am I extremely schizophrenic to emulate that? Am I a lost cause? Am I one of the millions that this "system" failed? Should I hate myself? Should I hang myself?
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>>555461323
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>>555461523
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>>555461920
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havent messed around with emulators on my ipad since delta came out a few years back im pretty happy crapple finally is letting emulators on iOS.
setup maniac EMU and it works great both controllers pair to it no problem no delay or anything and the aspect ratio on there fills so it looks quite nice. just wanted something to quickly play games on when im bored waiting around at the airport for a trip coming up or pass a controller to a friend so we can play a fighting game for a few rounds while waiting.
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>>555463418
>1000 nits
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>>555464095
For 4 black frames you'd have to have brightness slider set to 0.25.
That's the theoretical maximum clarity improvement for a 240hz panel
You can just set it at 0.3-0.35. It's worse but should be bright enough for a dim room
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>>555464480
you're not getting much out of it when it's 0.75 bro
0.5 is just 2x clarity improvement
0.25 is 4x
however there's no point in going below 60/your refresh rate because you wouldn't have enough refreshes to display it
you do realize real CRTs are dim right? like 100 nits max
you're not supposed to be able to use it on a sunny day, especially with your 300 nit monitor
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>>555464718
Well duh, because you're seeing a black screen for most of the time
if you set it to 0.3 then it should be roughly 100 nit bright when your monitor is set to 100% brightness which it should be if you're using shader beam
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How do I even make this jump in kid Dracula?
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Any suggestions on improving my cable management?
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>>555465894
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>>555465894
duct tape it all behind the monitor
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Anyone got a proper collection of mags/manuals/guidebooks/artbooks/newsletters/posters/comics/audiobooks /etc set up in some nice frontend?
Like Calibre + plugins, or LaunchBox/BigBox with manual PDFs, or something comfier like a custom MediaPortal/Kodi setup, or even just a big-ass PDF library in Sumatra/Okular with tags?
What do you lads use to browse your hoard without it being a total mess?
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>>555465892
>>555463470
I told you bros, they are here as well
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>>555472489
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>>555474278
Basically you either have to go through all of the source code and rewrite every single line of platform specific code and basically create an entire framework to handle all the stuff that the game doesn't know about because it was handled by the hardware, or you attempt to intercept the platform specific calls and redirect them to said framework. In either case the results are going to be no better than emulation.
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What's a good cheap device for streaming retroarch to my tv?
I was thinking of using an Amazon Fire Stick with Steam Link, but can i use a ps4 controller with the firestick? Any other cheap options out there?
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>>555401428
>>555448529
Anyone not spending $20 or less on an old GPU and CRTEmudriver with a VGA to BNC is just plain old retarded.
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>>555480080
>Ecco but it's a underwater combat simulator
>you control Ecco like you would an X-Wing
FUND IT
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>>555483438
the lawsuit was about From Software hiding half of the game behind a secret, whose conditions to unlock are too hard for the average player.
In eseence, you're paying for 2 games (maybe even 3) but only have access to 1 of them. That's what i was calling "too hard".
If it wasn't too hard, one player out there would have went public by now telling us how to access the hidden game, but that hasn't happened because yes, the secret is too hard.
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>>555484368
This again? I thought I established that Burnout Revenge was faster on Vulkan via Wangblows.
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>>555493803
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>>555494805
So which CPU is the real price-to-performance champ these days? The Ryzen 5 9600X?
Gotta be one of the AM5 ones for sure, as far as i know you can upgrade to whatever Zen 6 or whatever comes next.
Intel ("inside") can go fuck itself lol.
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>>555495318
Depends on what you're doing. The 7800x3d I think is best price/performance iirc because it's a previous generation. I don't just game though so I have a 9950x in my system (non 3D as those weren't out yet).
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>>555495843
impressive
https://youtu.be/IRqRENYDQI8
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>>555495626
7800X3D: 45.7
9600X: 44.9
I get it for productivity and general stuff, but for emulation I'm not so sure. The 7800X3D is way more expensive right now?
Both are on AM5, so they're upgradable to Zen 6 down the line, right?
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finally, with shaders I can play my old windows games exactly how I remember them looking
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>>555501750
I can't believe it's been 43 years, bros...
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hmph talking about pcsx2 and arch and the one who integrated vulkan into pcsx2 and wondering a few things now >>731797247
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>>555499893
I run everything through a VHS filter, not because it's authentic but because I think it looks cool
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>>555514994
>honestly report this autist
oh my god nooooo.
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>>555514994
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While I was Autistically trying to get Donkey Kong (Coleco Adam) to work, I stumbled across an emu made with LLM assistance. I'm about to try it out and see if it's any good. (Not having any luck getting Adam ROMs [ddp] to run on any of the ColecoVision shart cores, so I'm going standalone.)
https://github.com/dvdh1961/ADAMP
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I was scanning through last thread and kept seeing
>https://github.com/libretro/slang-shaders/blob/master/presets/crt-bea m-simulator/crt-beam-simulator-fsr- crtroyale-ntsc-svideo.slangp
recommended as a shader preset, I like the look generally speaking but the lack of scanlines kind of bugs me, I thought this was considered one of the best? am I missing something?
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>>555519787
probably something you have to specify under the shader parameters
also you can just make your own presets and essentially stack whatever shaders you want (exceptions apply, 99% of the shaders are written by retards and half won't work in a shader chain unless you edit the code yourself)
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>>555519787
>the lack of scanlines
https://github.com/libretro/slang-shaders/blob/master/presets/crt-beam -simulator/crt-beam-simulator-fsr-c rtroyale-ntsc-svideo.slangp#L147
???
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>>555520452
there's nothing in the presets that relates as far as I can tell and I'm fairly new to the shaders in RA but I'll fiddle around and see if I can get what I'm looking for, it's really nice looking aside from that hangup.
Oddly enough, the none FSR variant shows clear scanlines.
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>>555474957
>In either case the results are going to be no better than emulation.
All the decomps and recomps with a PC port are objectively better than emulation thougheverbeit, so obviously you're jaded on top of being wrong.
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It's weird how the RA documentation on writing shaders has massive holes in it just for basic RA-specific things, particularly in regards to all the options available in the slangp. I had to resort to digging through the shader parser code just to figure out what capabilities it had.
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>>555521542
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>>555356238
>chatgpt do a PS2 games recompiler app, thanks
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>>555537441
re-released and remade on consoles but still not on PC
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I'm getting real tired of retroarch and controllers. It'll say shit like "saved as wireless gamepad.cfg" then I'll go to that config and change the device name to SNES Controller or something and restart and it will still show up as Wireless Gamepad, I don't fucking understand why it's so convoluted.
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>>555525827
kinda dumb, phones are objectively the best and cheapest way to play retro games on the go when you're not at home. You only have to spend like 50 bucks for a backbone and you're set:
- low latency
- smooth gameplay from atari 2600 to Wii U
- don't have to carry around an extra device or charger with you
I have this lil' nigga, paid 20€ for it. I play mainly Collin McRae 2.0 (PS1) on retroarch, it's amazing to kill time in public transportation.
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>>555574824
>>555565467
https://emulation.gametechwiki.com/index.php/Citra#Forks
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>>555575837
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>>555573884
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This part fucking sucks
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>>555583316
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>>555516538
Turns out it's what I'd expect from an LLM emu, crashes as soon as I grab all the BIOSes and run an Adam game. (At least on Loonix, anyway.)
Eventually I found out you could run Coleco and SGM games via FBNeo, so that was pointless.
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>>555588948
BTW, don't even think for a second that you can still have regular-named ROMs. You still gotta look through DATs and make sure you renamed your ROM the exact way FBNeo expects while also zipping it and giving it an abbreviated name ala. MAME.
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>>555590763
you're not playing the game the way the original devs intended
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>>555592063
Funny, SEGA made one of the first projector TVs.
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>>555592434
I like RA too, but it has a few things preventing it from being the ultimate frontend. Firstly, its turbo setup needs to be completely rewritten. No emu should force you to hold one button in order to activate another turbo button. It should be a simple on/off toggle, with the ability to choose as many buttons for turbo input as possible. Secondly (and finally), it needs a dedicated video option for per-pixel overscan. By default, RA does bave an option for disabling overscan, but it's only an on/off toggle that doesn't affect anything. Individual cores vary on how they implement overscan, from worded options, to per-pixel, or not having an overscan option at all. What RA needs is a per-pixel option in the main video tab itself, not individual cores.
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>>555592063
>>555592315
All the projection TVs I ever saw always had warnings not to play video games on them. The couple times I tried by like an hour in the colors had completely deconverged and had to be recalibrated. Not sure what the difference is, maybe they just don't like 240p shenanigans or something?
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>>555380343
Woah seriously? thank fucking god. sorry those retards are gaslighting you btw. nolinux is truly deranged.
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>>555577181
because....?
My chink controller is top tier quality, so is the backbone. No input lag unless you use it in bluetooth but why would you do that?
Ok, let's compare the cheap dedicated handheld with a chink low tier phone:
AYN Odin 2
>300 USD MSRP
>Snapdragon 8 Gen 2 (1x Cortex-X3 @3.2GHz, 4x A715/A720 @2.8GHz, 3x A510 @2.0GHz)
>12GB LPDDR6X
>Adreno 740 (~680MHz)
>Antutu benchmark ~1,530,000–1,569,000
>~500–800 nits screen 60hz IPS
>Android 13
Pooco F6 saar
>Bought it for 230 yurobucks + free shipping
>Snapdragon 8s Gen 3 (1x Cortex-X4 @3.0GHz, 4x A720 @2.8GHz, 3x A520 @2.0GHz)
>12GB LPDDR5X
>Adreno 735 (~1100MHz)
>Antutu benchmark ~1,481,000–1,498,000
>~500–2400 nits screen 120Hz AMOLED
>Android 14
Please tell me how this is better than my pajeet phone
>>555583316
Who cares about enjoying the games in the most cinematic experience possible? I play DKC on my phone, monkey goes OOH OOH AAAH AAAH I jump on the barrels I'm happy. Video games are not work of art unless they're very story driven like MGS or FF7. I think portables are fine, at least you can play vidya during commutes (based) instead of scrolling (cringe).
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>>555595108
Read the second paragraph
https://github.com/Arntzen-Software/parallel-gs/blob/main/README.md
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I'm a(ESL)gamer.
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I can't for the life of me get motion controls to work. I even bought a god damned pair of joycons for this
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>Let me guess, you need more
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>>555361721
>>555356238
Let me know when you can just throw a random ISO into an agnostic recompiler and have it running in a timely manner. It's not a replacement because it takes fucking forever for spergs to figure out per game, and then the compiled binary won't be hosted anywhere because ah-ah-ah, that's piracy :^), so you'll have to run the stupid process yourself.
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>>555466082
Velcro tie straps work great. The tidiness of zip ties, with it easier to manage later to reduce, reroute or add cables.
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>>555499381
I'd love someone to make a similar shader to use on Android, android tv and/or youtube for viewing classic media with that extra hit of nostalgia. You know, like a classic Godzilla movie pre-1999. Even if not just for VLC player, that would be awesome.
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>>555356238
>You have to mount isos and use from the drive to play instead of extraction to the games folder.
>Can't fully extract iso
When did Vimm's Lair go to shit?
The PS3 romsets are ass now, and I had to retest archives again.
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Does pcsx2 just not have an option to pause emulation without minimizing the game? Sometimes I want to pause emulation to read something or take a screenshot. I could have sworn this used to be a feature. Maybe my version's old or something? Google is fucking useless now so I can't find a good answer.
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>>555575314
They really feel threatened by Azahar Plus, wow.
Anyway even with this change I have no reason to use the shitty latest versions until they get their shit together and fix the game breaking regressions they introduced to the emulator.
Games that worked just fine on Citra or even in older versions of Azahar crashing randomly on the latest versions is simply unacceptable to me desu.
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>>555639919
>how is switch, ps2 and ps3 emulation?
Youtube search.
The TLDR is that it's good for the most part. You won't have problems running games of any of those platforms.
Maybe the more demanding PS3 game won't run at 60, but you can still get them to run at 40-45 which is good enough for a handheld like the Deck all things considered.
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>>555668112
Steam Deck just isn’t powerful enough for PS3 emu, especially SPU-heavy stuff. Hell, it can even struggle with tougher PS2 games.
https://emulation.gametechwiki.com/index.php/Computer_specifications#D emand_Levels
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re: Eden
>With Sync Memory Operations enabled, users may now see a performance boost, depending on their specific setup.
Does this mean I should just switch this setting on and get a net performance boost at best and only fix something at worst? Or was the performance impact of this setting that only some games needed decreased and I am still better off not using it for games that seem to work without it?
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>>555530464
I mean, there are projects. Performance is about as bad as what you'd expect.
https://github.com/trebonian/visual6502
https://github.com/iaddis/metalnes
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>>555371476
CRT TV hooked up to a PC set up with Batocera. I have a PC CRT monitor hooked up too, but it's way too high res for any "CRT magic" at 240p / 480i, I use that one if I play older PC games and not for emulation.
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>>555382273
>>555384754
No Wii can play DVDs, Nintendo just didn't want to pay for the license. But there's WiiMC
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>>555375662
PS3 and 360 are notoriously for being unreliable. It's a combination of them being shipped too fast without enough testing, much higher complexity on a big process node (that wasn't really mature) which equals heat, and lead solder ban.
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i tried the 60fps hack for NFS HP2 and it runs fine 90% of the time but in some occassions it just randomly slows down to a crawl for a few seconds
>widescreen 16:9 patch
>hud fixed for widescreen patch
>60 fps patch
>trigger control mappings patch
>130% EE overclock
>Resoluntion: Native 3x (1080p)
everything else roughly default
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>>555700956
the windows version plays and looks like shit, its an entirely different game
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>>555699513
Dolphin and PCSX2 are the only ones gay at the moment
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>>555592303
From what i remember the "main" part of the Yuzu lawsuit was about how they told people to get keys and how to get them. Azahar tells you to jailbreak your 3ds, has a feature that only works with it jailbroken and has keys bundled in the emulator, my understanding of legal law is not great but this seems way worse than the .3ds file format and playing encrypted games with the proper keys installed (and not built into the emulator)
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>>555712291
Nintendo DMCA'd Lockpick_RCM and a few months later they sued Yuzu, their whole argument was that Yuzu promoted piracy because they linked to Lockpick_RCM and told people how to extract the keys and dump games. Everything else in the lawsuit was bullshit and just trying to scare Yuzu devs. Azahar is incredibly retarded because his solution is precisely what got Yuzu devs in trouble lol
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gonna slap this on top of the emugen schizo poster
.xcf (+8mb .png) up if any chad wants to turn it into peak autism
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>>555713201
>Azahar is incredibly retarded because his solution is precisely what got Yuzu devs in trouble lol
Yeah and even Redditors have been telling Pablo this for ages but he always insists they're somehow different (He might be right but not in the way he wants to; Azahar's case is arguably much more direct)
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>>555714268
uhhh, but if we did that then people would use these gaming devices to illegal emulate old video games
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>>555716983
It's even more retarded because Citra was just a collateral damage. Nintendo didn't give a rat's ass about the 3DS, they only got ballistic about the Switch because it was their current moneymaker AND the Switch 2 (who's retrocompatible) was just around the corner. It was an intimidation tactic to secure their new product. You could the difference between the Yuzu forks getting nuked on github left and right and the Citra forks being left alone.
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It's wild to think over 100 million people owned a PS3 or Xbox 360 (or both) back in the day and yet nobody in that massive pool bothered making a proper emulator for years. We had literal millions of skilled devs, hackers and modders floating around by the mid-2010s, but RPCS3 and Xenia only really got playable in like 2018-2020.
Feels like the install base was big enough that someone should've cracked it way earlier. I still call bullshit on the 'official' sales numbers companies spit out anyway, those figures always smell cooked.
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>>555722438
Especially Xenia, just a ragtag bunch of community members, nothing more. Kinda weird yeah
https://imgur.com/a/lMxL8gk
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>>555722438
RPCS3 development started in like 2010-2011, these things take time. They are pretty complex systems and not just some off-the-shelf ARM SoC like the Switch was.
Doesn't help in the case of 360 that it was essentially a dudebro machine with basically only american presence, so the nerds never weren't that much interested.
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>>555722839
>That generation of gaming is a fucking blight (I am gay)
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>>555722735
you know this is a imageboard, right
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>>555722882
>in the case of 360 that it was essentially a dudebro machine with basically only american presence, so the nerds never weren't that much interested.
Yeah, I always hear that about the original Xbox and Xbox 360, but think about it for a second, more than 100 million people. Seriously?
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>>555723086
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>>555723036
I'm very straight. I'm going to guess you were a child when the PS3/360 were around if you think that was a good time lol. Growing up with the NES/SNES/Genesis/PS1/N64/GC/PS2 and then hitting PS3 and 360 was so fucking disappointing. The best games of those times were all on PC the console exclusives were dogshit and the console versions of the games on PC were lackluster in comparison.
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>>555723184
>>555722882
0.01% of 84 million = 8,400
Yeah, nah -those sales numbers are fake bro
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>>555723684
I grew up on NES, PS1, then PS2. Only got a PS3 / 360 around 2011. Shit is completely fucked now ofc, and late 7th gen is when everything really started going to hell like wildfire. Early 7th gen wasn't THAT bad though.
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>>555723849
0.01% of whatever is still a lot of people, if you filter by autists who have programming knowledge, with reverse engineering experience, interested in video games and have a lot of free time to dedicate to a project (maybe even work on it fulltime like some devs do) who maybe will only be usable in a decade, it'll be much less.
Anyway, stop typing like a nigger.
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>>555724853
not really, lmao.
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>>555722839
>the PS3 had no games
Compared to the standards of its predecessor and even its contemporary competition, yeah sure, but now with hindsight at what utter nogaems disasters the PS4 and PS5 turned out to be it doesn't really work anymore.
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>>555725847
That fills all the requisites? People often don't understand how statistics work, reminds of this website
https://www.keeper.ai/calc
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>>555726348
6 feet? Why?
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>>555726830
>women usually want
Who gives a shit about women, bro? We’re just talking about bald, obese American gooners who larps as ‘computer programmers’
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>>555726348
>>555726830
btw it's even lower, I just forgot to hit the button
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>>555727150
My nigga, all I'm sayin is 0.01% of 84 million is 8,400 fuckin people. I'll even lower it for yo ass, 0.001%: 840 fuckin people. You see 840 motherfuckers workin on Xenia right now? Cut the shit, my nigga. Shiiieeeeet
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>>555723184
>more than 100 million people. Seriously?
Meanwhile the Wii got completely bonkers global sales number... only to reach high footnote levels in Japan, and subsequently see a complete lack of longterm Japanese investment.
You'd play the 360 for the Arcade exclusives, Kameo, and a few other games. Most of the more dudebro shooters are not that interesting on that control scheme.
I guess its also the console of choice for Deadly Premonition, since the PC port was a complete fucking mess.
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Since 2020, the project has averaged about 50 contributors, which is small, less than 0.0001% of total Xbox 360 sales.
https://github.com/xenia-project/xenia/graphs/contributors?from=1%2F14 %2F2020&to=1%2F25%2F2026
https://github.com/xenia-canary/xenia-canary/graphs/contributors?from= 1%2F14%2F2020&to=1%2F25%2F2026
not even 0.0001% bros, what could that even amount to IRL? xbox 360 emulation is cooked.
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>>555731515
This post got me all excited, and then I realized I'm not gonna play fucking Sonic Frontiers kek, not happening
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New to modern system emulators. I'm seething that now you gotta go by shader stutters and not framerate. So basically the game might reach 60FPS, but it's irrelevant because the real benchmark is whether it can power through shader compiles without stuttering. It's annoying, the fact that you can play the game but it will be stuttery. And you have no idea how stuttery it will be, either. It could be just a little bit or a lot.
Currently playing BotW, and I've also downloaded a shader cache from the internet, which I thought would eliminate stutters but nope. It diminished them greatly but they're still there occasionally reee
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>bought the firestick to stream retroarch
>apparantly it's not compatible with my firestick
>developer options apparantly removed from the Firestick Select amid crackdown
>only alternative is to buy the more expensive firestick
fuck.
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>>555739979
I am
>>555739903
is that a joke or is that a real thing?
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>>555741286
I am playing it on Cemu
>>555741110
there's shader caches for Zelda. That's what I have. What's this about a 16GB chd file?
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>>555740550
it runs Vega now
i could buy the more expensive firestick, but only time will tell how long until they, too, are forced to upgrade to Vega.
>>555740894
just passed the JLPT n4 exam. psyched about that.
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>>555747336
justice.gov/epstein
search
>moot
>mmot
>christopher poole
>chris
etc.
etc. There are emails of jeff talking about moot, telling others that he's "sensitive" and to "be gentile" around him. There's also some emails from moot.
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>>555732919
The decompilation of the code (mostly automatic and then fixed by hand) is just a step of the process.
The recompilation part is actually compiling the C++ code into something that can be natively executed (on PC).
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>>555751168
>automatic
Automatic decompiling doesn't exist unless you're talking about the raw output of a tool like Ghidra, which is just a step in the decompilation process and not decompilation itself. The process of figuring out what variable 298374265 actually is and what real code this slop of incomprehensible C soup correlates to is the actual decompilation.
Unless you have some kind of futuristic AI tool that's eternally 20 years away from being developed, decompiling is nearly entirely manual.
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>>555747336
https://arch.b4k.dev/v/thread/731954003
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>>555750773
KEK
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>>555754168
stein, stein everywhere... hmm.... -> >>555716126
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soon resulation will be impossible
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how many of these are there supposed to be per pixel?
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>>555759641
idk like 4 maybe?
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>>555766438
You only ever experience what a game/screen looks like in person and that's always going to be the case. It's why you still have retards posting in threads saying stupid shit like HDR, OLED, 4k, RTX, etc. doesn't matter. They've never seen it in person.
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regulators added it's officially related now,
gonna merge the emugen schizo poster into this one eventually (latest version, with the stenzek one)
if anyone actually wants to print this cursed thing and hang it on their wall like a true autist, hit me up, I can dump the .xcf source or a fat 8MB .png
cheers
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>>555809243
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>>555358925
>>555809243
>>555800641
>>555813310
try again :)
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done with mgs4 running on latest build of rpcs3 with default global settings
the game is mostly stable during gameplays but can randomly crash during cutscenes soi just watched them on youtube. weirdly enough, the game didnt crash once during the finale hour long cinematic
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>>555818180
how many games does the ps1 even have anyway?
>>555819171
you will never be a mgo2 veteran so you are missing 30% of the experience
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>>555791830
Not really, tiny dot pitches (among other factors) increase sharpness. Good for a CRT monitor, not so good for a CRT television where most people want some blur. If more was always better than nobody would even bother trying to simulate the effect in CRT shaders, your LCD monitor is already made up of incredibly tiny triads anyways.
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>>555822713
they should make crts with a single phosphor, an electron beam, and a positron beam
if the phosphor is hit by nothing its black
if it's hit by an electron its red
if it's hit by a positron its green
if it's hit by an electron and a positron its blue
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>>555822105
>how many games does the ps1 even have anyway?
https://vsrecommendedgames.miraheze.org/wiki/PlayStation
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How come you can disable deinterlacing, deinterlacing hints, game patches, internal res scaling, supersampling, anti-aliasing, and every other thing that looks like it might affect it, and half the PS2 library will still appear to be running in progressive mode with PCSX2?
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Are there any games released on PC but are just better to emulate from a console? Feel like playing Manhunt 1 & 2. I have 1 on Steam and I remember having to jump through a million hoops to get it working, and working with a controller. I'm wondering if there are any other games that just work™ and emulation is the preferred method.
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>>555835643
https://emulation.gametechwiki.com/index.php/List_of_notable_ports#Con sole_versions_of_games_superior_to_ PC_counterparts
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I hate how prominent the repeating patterns are in slot mask shaders tend to be so I tried adding some noise and blur to the underlying mask and it kind of just turns into generic print media shader...
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>>555851067
i wanted to go with real hardware for the most part, im using an Atom netbook from the late 2000's which has drivers for XP but has the performance of a pentium 2
seems like some of these old games demand very specific soundcards like sounblaster 16 or something though, so i guess ill have to do dosbox or just give up on some on them
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Is there a way to save multiple controller configs for Ares/N64 emulator? Different games handle differently such as Zelda and Goldeneye. Also everything saves fine apart from my controller config in Ares, am I retarded?
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>>555848882
>>555853168
What you want is 86Box (you need a pretty good CPU to emulate a Pentium 2 though)
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>>555855991
Last time I tried Ares, the emulation accuracy was fantastic, but the input config side of things was dogshit
I personally use Mupen64Plus-Next with paraLLEl-RDP on RetroArch, which lets you save per-game configs that load automatically when you launch each game (but I know a lot of people hate RA)
I would try the other recommended N64 emulators on the wiki to see if they're better at input config:
https://emulation.gametechwiki.com/index.php/Nintendo_64_emulators
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>>555722438
RPCS3 has been making steady process for a long time. The PS3 is a complicated system but it has a lot of popular exclusives so I think there was more demand for emulation. The X360 on the other does not have nearly as many exclusives but is still a lot of work so it is not surprising progress on Xenia has been slow. I do wish it were possible to play the original Gears of War trilogy and Lost Odyssey on PC. Microsoft really dropped the ball in regards to porting them. Even the Halo MCC has some serious unpatched bugs.
>>555818180
I hate how many emudevs are prima donnas. I want Duckstation back on Flathub.
>>555822713
>CRT television where most people want some blur.
It is funny I don't remember the blur being as strong as manny seem to like and prefer the crisp pixel look. It may partially be I grew up playing a lot on handhelds so I am used to seeing raw pixels. I never owned a console hooked up to a clapped out coaxial only CRT back in the day so I have no nostalgia for it.
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>>555864101
It also has to do with the refresh rate of your virtual machine, as in the actual virtual w98 machine, not the software to run it. It involves installing the correct drivers, etc
I managed to make it practically perfect but that was a while ago and I don't have that VM anymore
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>>555868069
>>555864101
On my end, a combination of the latest version of 86box with CPU frame size set to smaller frames + ps2rate set to max + a Voodoo card with the latest drivers that allows you to set the refresh rate up to 120 Hz makes the mouse feel virtually indistinguishable to my host machine, at least in terms of latency. Any remaining difference in feel is probably due to my host-side mouse drivers.
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>>555847609
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>>555839569
Japanese devs suck at DRM. RE8 came out and had Denuvo stutters any time you fired your gun. Tekken 7 had Denuvo stutters at all points of the gameplay(they ended up dropping Denuvo for 8 because of the backlash to this).
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>>555883826
You just HAD to bring it up.
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damn i forgot how good and comfy kega fusion feels, why cant all emulators be like this? it just looks amazing right out of the bat too. just spent a good 10 minutes trying a game called Ristar and trying the different filter options
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>>555871750
Soul Hacker 2 crack before I got to play the first one because it fucking crashes on Citra.
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I've not used an Emulator in probably 20 years. Last night I setup Ryujinx so my son can play Legends Z-A on the big TV. When I took it for a test run there were some odd flashing textures which I'm sure he won't mind. Is the game playable the entire way through? I'd hate for him to get right to the end and have find out the rom can't be finished. I'm not retarded and can edit configs, I just haven't used an emulator in a long time.
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>>555919271
and learn
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>>555930105
Just play a 9/11 breaking news report from YT in the background while AI generated voices of your mom and dad argue about it. Use an audio filter to slightly muffle the sound for increased accuracy at the cost of performance.
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hello emugen I drawed this for you the average emulator chad
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>dicking around with the FORK OF A JUNK
>try to run older 3D accelerated games with a Voodoo Banshee
>Direct3D games like Monster Truck Madness just werk and work well
>GLQuake doesn't run, though, and neither does Croc in Glide mode
>beat head up against wall, try everything from fiddling with driver settings to trying older drivers and even changing the card settings such as memory amount
>nothing fucking works
>end up realizing these old-ass games often came with old-ass DLLs that probably won't jive with newer cards and drivers
>replace ogl32.dll on the Quake folder and glide2x.dll on the Croc folder using newer files from the Windows System folder
>now they work perfectly
I don't even know why I do this to myself, frankly.
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>>555936884
>replace ogl32.dll on the Quake folder and glide2x.dll on the Croc folder using newer files from the Windows System folder
if you just delete the dll from the game directory windows will automatically look for in the windows directory
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>just want to make a scanline shader
>I'm now 400 pages into a book on gaussian distributions
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>>555944437
Scanline shape doesn't follow a Gaussian curve though. They don't extend to +/- infinity and also they're discrete rather than continuous since they're being drawn onto a display with quantized pixels.
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accidentally installed a trojan in my winXP offline computer hidden inside a XP-compatible N64 emulator
Luckily its not connected to the internet but could it have done anything nefarious to it? or have installed other malicious softwares? i did try it out
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>here's your crt distortion, bro
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>>555973837
same energy
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>>555973837
>>555974026
>Mario Galaxy if it was good
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>>555987383
shinobi the tiger handheld is lost media... I want to play it so bad...
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>>555991998
As a kid I always believed I could reach the castle if I played long enough.
One day, I will reach the castle.
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>>555991998
I wonder if there's any emulator for this
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Anyone has been able to play Silver/Gold on Melom DS with a Pokewalker ?
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Who needs powerful hardware to procedurally generate levels.
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I just can't believe that Shitman was on the Epstein list... emulation was a psyop all along... we've been played for fools...
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>>556037834
Wait until you see the next one, they timebanned me though.
https://gofile.io/d/ycUw90
Gonna finish this poster regardless. Planning to merge it with the emugen schizo poster, but I need the latest version (the one with Stenzek in it). Can't find it and I don't want to use the older one. Anyone?
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>>556071308
It still has emulation elements, but yeah send the classic emugen schizo one if you got it.
I’ll mash them together in a way that makes sense actually + I already had some extra emu-related autism to slap on anyway (WIP).
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>>556072712
My pleasure.
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New to Switch emulation and trying to get homebrew apps to work. I'm using Ryujinx and everything I keep looking up for info results in actual Switch with homebrew not PC emulator Switch.
I do try directly tapping nx-hbrew but it keeps going "software initializing failed"
Do I need a different emulator or am I fucked?
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>>555356238
Hey anons, I have trouble with my mGBA. I am trying to get the green palette but the emulator displays it monochrome in black and white only. I read something on Reddit about some "gba_db.bin" that I need to get and modify to correct the palette. Is that true? What should I do?
This is the game link btw.
>https://ookamithewolf1.itch.io/busty-bunny-the-bounty-babe
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>>556087570
The game should look like this.
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>>556087570
Ok, so I did some tinkering with the emulator settings and I made a custom palette using the 4 colors shown in the green version. I think I got it right.
I went to "Tools" and then to "Specific Game Settings", clicked the "GameBoy" tab and replaced the colors of the Grayscale palette using the following HTML values.
#c7dcb7
#86c06c
#306850
#071821
The bad thing is that I think I will have to customize the palette everyime I exit the emulator. Fuck that!
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trying what I think is a novel approach to blending the aperature pattern to eliminate moire effects with lens distortion, but idk, might be too subtle
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Why are parent arcade ROMs often the Euro version?
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When using Azahar or AzaharPlus to compress 3DS No-Intro dumps, the resulting files (.zcci) show up as having an "unknown File Type" in Azahar. However, when I decompress them, they load perfectly fine as regular NCSD/.cci files with no issues.
Because of this "unknown file type" problem, Azahar refuses to let me insert these .zcci compressed cartridges (via the "Insert Cartridge" feature) unlike Pablo's compressed dumps;
https://github.com/azahar-emu/azahar/pull/1304#:~:text=file%20is%20ins erted.-,QT%3A,-Android%3A
https://github.com/azahar-emu/azahar/issues/1712
Any idea why?
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>>556130917
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>>556134616
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>>556121463
https://github.com/AzaharPlus/AzaharPlus/issues/96
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I wanna play snow bros on retroarch, which core and skin would be god to "relive the arcade experience"?
I mean, has anyone here done it before?
I may try sunset riders after, but I'm not even sure if they are from the same core.
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>>556146473
fb neo core with this one;
https://emulation.gametechwiki.com/index.php/Shaders,_presets_and_filt ers#Koko-aio_fork_for_Arcade_Artwor k:~:text=TATE%20mode-,Koko%2Daio%20 fork%20for%20Arcade%20Artwork,-%5Be dit%5D
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Do I really need to install the Windows Media Pack just for this shit? PPSSPP is the only standalone emulator that does this to me, I’ve got dozens of other modern emulators that work flawlessly. The PPSSPP Libretro core works fine too.
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>>556155162
>it’s one of the few emulators that actually calls Microsoft’s media stack directly.
Are you fucking serious? Who depends on the operating system’s stack for something like this? God, I really dislike PPSSPP, man. I wish we had a better JPCSP…
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>>556122010
>>556129978
I don't even know how to build memelonDS on windows. Why can't they just offer a simple Visual Studio solution file and bundle all the required library files?
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>>556148340
thank you, I forgot the skins are called shadders (last time I configured my gb one and forgot how)
>>556148191
>>556149073
going to check that out, but I grew up playing the arcade one so I kind of wanted to replay it for the nostalgia.
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>>556148340
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emu
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>>556171035
there never was... a couch
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>sorry bro, couch seats are reserved for cool friends
>you have to sit on the cuck chair
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>>556146473
FB Neo or MAME will run it.
Shader will be whichever one you want (i like lottes because it can replicate a shadow mask arcade monitor fairly accurately).
Be warned, snow bros runs at 57.5hz, not 60. So you will need a gsync monitor or a custom resolution/refresh rate to run it at the correct speed and with correct audio pitch etc.
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>>556174861
>So you will need a gsync monitor or a custom resolution/refresh rate to run it at the correct speed and with correct audio pitch etc.
RetroArch usually takes care of that stuff with Dynamic Rate Control, no? Of course your frame pacing won't be perfect, but even NES emulation doesn't have perfect frame pacing without a VRR monitor because the NES actually runs at 60.10Hz
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>>556175498
It can, but it will result in the game running slightly but noticeably too fast, as it's essentially forcing it to run at 60Hz. The difference with NES is too small as to be negligible to all but the most autismal among us.
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>>556181872
I could be wrong, but the way DRC typically works is, when working together with Vsync, the game is made to match your screen's refresh rate and it adjusts the game audio's pitch on the fly to avoid cracks and pops. Problem is, when the mismatch between the game's native framerate and the screen's refresh rate is too great, you end up with audio pitch that is noticeably off, and the game running faster than intended. Now, I suppose if you sync only to audio, the speed and pitch issues will go away, but then you'll have awful judder.
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I was without electricity/internet for 7 days after the storm in portugal and it made me realize just how important offline battery powered entertainment is times of crisis. Which chinese handheld would you recommend that's cheap(100€ or less), doesnt take much work to setup, runs up to psx/n64/gba and with a relatively long lasting battery that can be powered with powerbanks and such? Don't have much particular preference in the vertical/horizontal/clamshell form factor, just want it not have weird screen aspect ratios
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>>556186971
>it made me realize just how important offline battery powered entertainment is times of crisis
yeah thats exactly my thoughts when electricity goes off, "if only i had a gameboy to pass time"
You are a slave
Fodase caralho qual e o teu problema?
Nao e home? fds, nao e uma criança ja
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>>556187928
sorry you're right, i dont know what got to me
I have a buddy north of portugal who has an off-the-grid house powered by solar panels and hes been out of electricity for some days now due to the bad weather and heavy storms all day round
it can be tough
If you understand Spanish, TuberViejuner has decent buying guides
https://www.youtube.com/watch?v=BlQ8tzCJBsY
Otherwise you can find recommendations here
>>>/vr/12362023
theres a small recommendation catalog here too
https://retrocatalog.com/
It depends on how far you want to go with emulation too.
>Used market:
I would recommend looking up a few models, then checking if they're available used in your area. Many people buy these out of nostalgia and then dont have time to use it or dont find retro games that fun and resell them.
Check out handheld emulators on Vinted or Wallapop after researching a few models (i think those websites are available in portugal, look in other places too)
>Alternative: Dont buy a handheld, just use an existing laptop.
A laptop with windows or linux can run emulation. If its an older laptop the battery might be busted but buying a replacement off aliexpress isnt too costly.
If its a late 2000's netbook or an early 2000's laptop you will have piss poor performance but its still good enough to run Windows XP and emulators up to 4th gen. Windows XP also lets you play most Win98 games quite easily, on top of the winXP giant catalog of games ofc.
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>>555356238
did the new Ryujinx devs ever fix the MHGU softlock that happens randomly when you use the chat while playing online?
my only gripe about how the game runs in that emulator, 120fps 1440p native 5x textures, ultra fast loading times, mod support, fucking working online holy shit
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>>556193175
The m isn't capitalized. Anyways, fuck off with this shit. If I can't clone your repo, open a solution, and hit build then your software does not build on Windows.
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>dude, are you stealing my car?
>wtf? no! I'm preserving it!
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>>556218458
>it took me all year but I grew these crops, now I can sell them and survive the winter
>>nice crops, I copy/pasted them and gave them to everyone, now nobody has to buy your crops
>oh no why would you do that I'm ruined!
>>whoa, check out this hitler who thinks everyone should starve!
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>>556203270
braindead response aside, I found the solution was that my controller was running both as sdl and xinput, keeping it on one input seemed to have fixed it but it was strange that it didn't have any issues before I got to stage 4.
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I've been trying out FFXIII on RPCS3. The game runs mostly fine with "Async with Shader Interpreter", the only problem is that whenever there should be a smooth fade-out, the game awkwardly hangs on a still like this. What setting might fix this?
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>>556225349
I want to play in Japanese but the PC port doesn't support it officially. Apparently you can change the game language to Japanese with a custom launcher, but the cutscene lip syncing is all wrong since it was redone for the western release.
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A Switch game apparently. I don't keep up with Nintendo or modern consoles in general but is this AI shit on modern consoles the normal now?
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Is there a way to fix the overlapping texture flickering (Z-fighting?) that occurs in Shadow of the Colossus on PCSX2 besides rendering software mode. I am on the current version of PCSX2 using fast hardware.
It is the exact same problem that can be see on the cliff in this old video around 3:11:
https://youtu.be/RFo7yqR2GXE?t=191
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>>556259894
Use the latest nightly version, where most of the Z-fighting issues have been fixed. If the problem still occurs, there’s not much you can do besides switching to software mode or trying ParaLLEl-GS.
EE, VU1, and FPU-related issues are another headache for the emulator at this point and are still a work in progress.
https://emulation.gametechwiki.com/index.php/PlayStation_2_emulators#E mulation_issues
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>>556267273
>early x360 (480p supported ones)
yes
https://archived.moe/vg/thread/554384597/#554959313
>ps3
no, not really
>>Error: You are temporarily blocked from posting for violating /vg/ 1 - Off-Topic, Video Game Generals Only.
wtf? again? for this one?
>>556260757
Bro, this board is slowly turning into Reddit or Discord, what the fuck
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>>556277653
Google, mortherfucker. Use it!
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>>556283885
gem
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>>556267273
Eh, everyone who had a PS3 was playing on a flat screen I can't remember many people using the included composite. 360 I would say you could get away with it, but again, mostly everyone I knew was on a flatscreen by that time if not using those shitty rear projection tvs. Around the time those consoles were affordable (aka no longer launch price PS3) I personally had a 32" Dynex TV and that was like $400ish in 2007? I was able to pay it with my first job and most people I knew who were older had bigger nicer flat screens and plasma's etc.
So yeah, I would say no to CRTs unless you're just being a goof.
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Driving, and I'm speeding, and I'm vigorously emulating
Swerving, and I'm screaming, and I violently savescum (I savescum!)
Driving, and I'm speeding, and I'm vigorously emulating
Savescum on the wheel, and then I savescum on the dash
And then I savescum on the floor, and then I'm done
Then I'm done
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>>556259894
>>556260757
>>556264279
Using the current nightly mostly fixed the Z-fighting problem. Some graphical elements elements are still a bit scuffed on both stable and nightly but it is playable. I still find it funny that you have to overclock the PS2's virtual processor to make Shadow of the Colossus run at a stable frame rate, and yes I know it ran choppy even on original hardware.
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>https://github.com/pflyly/eden-nightly was archived
>https://github.com/Eden-CI/Nightly/releases/latest serves shitty MinGW builds that crash before the program even opens leaving you only with MSVC binaries now
Sigh.
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>>556267273
I played way too long on the PS3 on the regular ass CRT (not thoses fancy HD ones or PC monitor) and it was a miserable experience. First, the texts were barely lisible, second, the cropping, if your were lucky you got black bar, if not, then the borders of the screen got eaten.
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>>556314057
Ares come with Librashader who is Retroarch shaders but without Retroarch and cover quit the range of systems. Duckstation now support slang shader so you can drop Retroarch ones in it. For the rest, Shaderglass.
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>playing a handheld console with CRT filters
>these consoles were never meant to be presented on a CRT monitor, and never have been
what's the purpose of this? Is this genz behavior?
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TFW a supposed WIN/MAC hybrid only works on MAC when extracted. (Windows thinks the ISO is "corrupted", yet it works fine on Basilisk II)
And all this just for a v1.1 that may have only negligible differences, but I'm determined as fuck to run it anyway.
https://macintoshgarden.org/games/disneys-animated-storybook-the-hunch back-of-notre-dame
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>when they forget to capitalize the M so they're talking about processors in terms of millihertz
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>>556318948
This is literally how the devs intended you to play it. Same with the GBA and PSP. I can't speak for other handhelds.
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>>556324657
>it'll work
lcd art was never intended for crt
sure, it won't burst into flames but it won't look good either
of course, you can always use those unrealistic "pvm over rgb" shaders where the image stays razor sharp anyways
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>>556334686
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>>556267273
imo 6th gen and the Wii are the last Consoles to be properly made for 480i
with 7th gen onwards (except wii) they're starting to be made for 720p and the UI or the text may be hard to read in a 480i CRT
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imo kega fusion has some of the best GUI and defaults and shaders in any emulator ever. I just love that little emu
>>556334686
how do you explain this to someone who doesnt code/script
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>>556325194
Right but my "theory" of sort is that this "intent" from the artists you're talking about never really matter much and crt's scanlines, blurring and ntsc signal stuff will work out their magic regardless of what the dev intended.
You just need to dial in the resolutions correctly.
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>>556309264
it seems to be fine here
https://git.eden-emu.dev/eden-emu/eden
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>>556348254
>how do you explain this to someone who doesnt code/script
If I had to guess, it's an attempt at generating gradient noise. Probably orders of magnitude slower than other methods of accomplishing it, though.
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>playing tomodachi life on azahar plus
>use qr codes for funny miis
>corrupts saves
great
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>>556356773
i was under the impression linux mint was just a better ubuntu
i was also under the impression that debian is a less bloated, more snappy ubuntu
on the plus side my system is very stable, i just have to go look for emulators manually instead of using the debian repos
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NEW
>>556406262
>>556406262
>>556406262