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Anon's CRT shaders edition

Thread for the discussion of game console emulation, emulators, or your experiences in a game you're emulating

https://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (HWiNFO screenshot), OS, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Previous Thread: >>555356238
+Showing all 143 replies.
>>
I spit on the face of these greedy nip faggots. No I don't have my entire life to wait while you drip feed NES roms and PS1 isos for the umpteenth time. I'll stick to my emulators on Switch, Xbox, PC and more. Eat my ass, HAMSTER fags
>>
>>556406262
Lookin' TUBEular!
>>
is this how the shadows are supposed to look like emulating DQ7 Reimagined
>>
>whoa, this random noise generator actually looks good and is efficient
>let's see how it looks on my other gpu
>>
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>old thread was already dying when i made my post
fug i'll repost then
>playing tomodachi life on azahar plus
>use qr codes for funny miis
>corrupts save
great
>>
>>556408559
>be me
>trying old geforce fx 5200 card
>on voice chat with a buddy
>"woah did you see they added christmas lights to the steam storefront"
>hes confused, doesnt see them
>awkward laugh
>tfw passive cooling fried my card from just using the browser
>>
>>556408559
Basically nothing is going to be more efficient or as random as just sampling a pre-generated noise texture. Real-time noise generation should be a last resort for if you need parameterized noise.
>>
>>556411172
best girl
>>
>>556411603
>geforce fx 5200 card
Cool! Glad you're getting the real deal instead of paying killjew 90 bucks.
>>
Is there a switch emulator that can run tears of the kingdom well atm? The last time I checked a year ago they all ran like shit.
>>
Is pcem or 86box ever going to support emulation of early geforce cards?
>>
do you think in 2040 they'll be writing shaders to recreate that rtx raytracing on ai framegen look of the 20s?
>>
>>556421013
Probably not.
>>
>>556421013
Doubtful, at least in the near future. Nvidia cards have close to fuck all documentation, which is what they rely on for emulation. Pretty much the closest we have is the bits that Xemu emulates of the Xbox's GPU at a low level, and that card is something between a Geforce 3 and 4, which is waaaaaaay out of scope for 86Box. They've stated there's efforts underway to emulate the Riva TNT, which is a much earlier card, and even if they ever manage it, it'll likely be where they'll stop for a good while just out of performance considerations.
>>
>>556421013
what exactly are you expecting to achieve by emulating them that wouldn't be accomplished by just directly translating their dx7 or whatever calls to a modern graphics api?
>>
>>556420960
Ryujinx with a full shader cache IIRC. I've heard Yuzu is a crapshoot when it comes to TOTK.
>>
>>556421759
>They've stated there's efforts underway to emulate the Riva TNT
I remember when mooch tried to do it lmao
>>
>>556422898
Glide wrappers exist and yet pcem emulates voodoo cards at low level
>>
>>556411172
turns out citra just werks, but w/e
>>
>>556432403
does it really tho, or is it just internally doing exactly what the wrappers do? maybe a shader for that "authentic voodoo look"
>>
You know this manual is 80s as fuck when the sprites have been modified to appear better than they do ingame.
>>
>>556433141
Their voodoo code emulates PCI r/w so I assume it's all low level
>>
you can emulate the game, but you can't emulate... the experience
>>
Guys, I wanna emulate tears of the kingdom because I bought the game on switch sometime ago and it literally can't run, my switch is too old, the environment can't load property
But I was wondering how do I go about using gyro for puzzles if my xbox controller doesn't have it? And also what emulator do you guys recommend?
>>
So what crt shader do you guys use?
>>
>>556449740
I like to stack all of them using presets
you know, like a crt displaying a crt displaying a crt
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should I use the mesen core or the nestopia core in retroarch?
>>
It was about that time I knew that my VHS shader was on the right track
>>
Is anyone working on a solution for the NSO gamecube controllers to work on PC?
>>
>>556405793
>i was under the impression linux mint was just a better ubuntu
It is.
>i was also under the impression that debian is a less bloated, more snappy ubuntu
It is, but it is much MUCH slower to add packages and receive updates, which also make it very stable. Good for servers but wouldn't recommend for desktops.
>>
>>556449740
depends on the game
I made my own for the PS2
>>
>>556455279
mesen probably
>>
Is the Switch a good emulation station? a friend has no more use for his and asked me if i wanted it.
Apparently it has CFW, how easy is it to run emulators and dump roms into it?
>>
>>556482682
No and no one tests anything on this 2015 Nvidia shield tablet running a weird OS
>>
>>556449740
sharp-shimmerless
>>
>>556408038
Rendering artifact from using resulation scaling.

For Eden:
> [fs/core] Load external content without NAND install (#2862)
Thank god, lugging around an extra 70GB of NCAs extracted from update NSPs always felt like such a drag. Plus, the emulator loads much faster now (my home partition is on a disk raid, bite me).
But there's a small bug: XCI's that had updates bundled with them will create an update list showing multiple entries named after the highest version of an update you have. Like XCX will show two entries for 1.02 when I have the 1.02 update NSP in the configured update folder and when I move that elsewhere the second 1.02 entry becomes 1.01. But by default the actual highest update gets selected so it shouldn't confuse tards too much.
>>
Has anybody tried rpcs3 mouse motion controls? Seems like a pretty big deal for stuff like folklore.
>>
>>556433141
The pcem voodoo emulation code was licensed from Aaron Giles which was used in MAME
>>
>crack open a shader
>it's taking 65 texture samples to generate a few pixels of 1d blur
they really just copy/paste from shadertoy without understanding what it is they're doing, huh?
>>
Do you need a wiimote for wii motion games? I tried to play pokepark with my gamesaar cyclone 2 controller, but it's impossible.
>>
>>556513714
>Do you need a wiimote for wii motion games?
Absolutely not. Some games such as the Mario Galaxy and Sonic Knight games have controller only mods.
>>
>>556511953
Figures. What shader?
>>
emu
>>
>>556513714
Depends on the game, plenty of games on the wii (iirc mario galaxy 2 in particular) work with normal controls and have 'shake' bound to something different because the devs playtested it with this motherfucker and didn't want to shake their arms around. I don't know what percentile it would be but it's always worth a try.

unrelated I'm giving disgaea 1 a break after getting most of the way through it. already beat ff12 and loved it, ff10 felt like it was for small children but I'm still going to play through it for the story and voice acting at some point. Tried ff7 and the item leveling shit is utterly unforgivable, then I found out they also wrote out half the characters after disc 1 and noped out even though I'll finish it eventually.
RPG games on the PS2 with a robust leveling system?
>>
>>556526152
Not strictly a JRPG, nor is it on the PS2, but I've been having tons of fun with Beyond Oasis. (And this is coming from someone who primarily plays platformers LOL.)
>>
>>556449740
Lottes is the best. It can be easily configured to imitate any kind of crt. From a consumer set, to a broadcast monitor, to an arcade monitor and everything in between.

WHen i'm emulating on my actual CRT i use GTU50 because it can adjust the bandwidth on the horizontal and vertical axis' independantly.
>>
>>556455279
Mesen definitely.
>>556482682
Not really no. Can't do anything above 4th generation.
>>
>>556526127
gen
>>
>>556526574
your reply was very frustrating but I'm happy you are having fun lol

Took a look at the recommendations mirahaze for /v/ and most of the strategy games looked exceptionally lame in the gameplay videos I watched except for Drakengard. What I wasn't expecting was for Drakengard to be exactly the game that Skyward Sword was advertised as. Very repetitive and very grindy so far (in a good way) and the secrets are fun to find and the flying is spectacular. Not quite an RPG as much as a single character dynasty warriors game. I'm having a blast and so is my dragon who keeps trying to talk down my character from making irrational decisions and neglecting the campaign to basically go off and do what would be sidequests in any other game, causing problems as people die because I didn't move fast enough lol my guy is just so hate filled and I love him.
>>
>>556552309
>Drakengard to be exactly the game that Skyward Sword was advertised as.
What? In which universe Skyward Sword had been advertised as fucking Drakengard?
>>
>>556460913
>Good for servers but wouldn't recommend for desktops.
duly noted
>>556482682
a used wii is the best emulation station
>easiest to install homebrew on
>composite video for easy 240p or 480i on a TV CRT
>emulators run surprisingly well all around
If you want a cheap handheld check out aliexpress and youll get them for cheap, under 100€ you can emulate most of 5th gen and probably some 6th gen
>>
>>556552998
1:08 to 1:11 "Link takes flight to find her, WHEREVER she may be" (advertising that the loftwing would be used wherever creatively without actually saying it so they can't be sued for false advertising)
1:13 to 1:20 "During his adventure, Link can FREELY explore the skys by riding on this colossal bird, a loftwing!"
https://youtu.be/EAPldVCRo-g
Then at the e3 demo literally all they showed off was the bird race like that was going to be the biggest part of the game. Then as soon as you get done with that bird race you totally drop loftwings from the plot for 8 to 12ish hours except as a means of travelling the very empty hub with 2 islands for less than a minute between trips, basically just becoming setdressing until you do a short mission in a tornado that takes less than 20 minutes and then it goes back to being setdressing for the rest of the game besides, I think, one whole minigame race. There's a whole section of the game, probably the first hour, dedicated to talking to Zelda and getting this parachute and landing on this spot and it's very very obvious from that tutorial that the parachute was supposed to be a momentum based item and not just 'you press this before you hit the ground after using your loftwing for fast travel and if you don't press the button we just press it for you and then sink down in a straight line.'
The implication was that our mount wasn't going to be Epona this game, it was going to be a fucking loftwing which was sick. Drakengard has a real flying mount for combat has the sudden boost when you press X as when you shook both the wiimote and the nunchuck, has a knight with a sword who leaps off the dragon and fights with a fancy moveset which is exactly what I expected from Skyward Sword given how it was advertised (except for the hordes of enemies thing.)
Coincidentally I'm also protecting a girl who has the goddess spirit in her just like in Skyward Sword as well.
>>
Any website to keep track of my played games? Like MAL but for retro games
>>
imagine going back in time to 1992 with a usb stick full of modern emulation
>>
>millions of pages written on how ntsc artifacts apply to crt picture quality
>nothing on how it affects vhs recordings
>>
>>556563960
Good luck finding an usb port in 1992.
>>
>>556565458
VHS recordings are oddly good at dedithering. In fact, an opening was what lead me to play both Disney's Animated Storybook of Hunchback and 5 Topsy Turvy Games.
>>
>>556565927
BTW, the latter has a Gameboy port, but I'm not touching anything Tiertex makes LMAO.
>>
>>556565458
I'd imagine they're affected similarly since ultimately it's an issue with the signal and the decoders. Which leads to the question, do you get a double NTSC effect when watching a VHS recording of a NTSC broadcast?

Also I wonder how VHS handled 240p? I know some freaks used to run their consoles through a VHS recorder and record their play. I'd assume everything just go recorded as interlaced video.
>>
>>556460661
Once again asking this question
>>
>>556559062
backloggd (letterboxd clone for games) or glitchwave (spin off from rateyourmusic)
>>
>>
>>
hardware rendering better than software now
>>
But which console had the best library? The Playstation 2? The NES?
>>
i'm gonna be the first man to emulate in space
>>
>>556573319
My personal favorite is the Genesis, but that's mainly because of its quantity of action-oriented titles.
>>
>oh boy i'm going to play sly cooper for the first time in 20 years
>get to the racing level

fuuuug
>>
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>>556406262
This is how the emu wiki would look like whether the 2 phone posters who keep bloating it with useless "details" would know more about computers.
>>
>>556579009
I've played this game a long time ago, but I've no memories of that race, I don'y know if it's a bad or good thing.
Jak 2 races though, that's some PTSD.
>>
a shader that turns any game into a modern indie pixelshit game
>>
>>556579009
6th gen is notorious for jamming random shit into every single game.
>>
>>556581628
it's total bullshit. you can't make any mistake or you fail.
>>
>>556567142
backloggd works great, arigatou
>>556563960
good luck fidning a CPU compatible with modern emulators
>>556582331
any game looks like a modern indie pixelshit game if you dont play it through a CRT or CRT shaders
>>
>>556579608
mesen memory cards can be saved and transfered across computers?
>>
>>556511953
This has been ongoing for a while
Back in the day of WC3, you would have preset blobs of scripting. A few people would bother to learn the actual syntax and raw dog it, but meh
And now you got visual pipeline tools to setup shader stacks. They work, elegantly, but if you want enough moving parts, at some point you need to avoid using prefabs in order to avoid cumulative copy paste.
>>
emugen poster, still wip

full resolution, .xcf etc;
https://gofile.io/d/zpyphg

they keep range-banning my IPs lmao kill me
>>
>>556622392
LMAO, glad you added the ciggy Harry Potter PS2 infographic.
>>
>>556622661
Yeah, I forget to turn off linear light mode for that shit, can't see anything properly. Will fix it in the next version.
They keep range-banning my IPs though, lol
>>
emulAI, take my favorite game and combine it with my second most favorite game
>>
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how do i setup retroarch?
i want to use debian packages, idk how outdated they are or which ones im supposed to install, for now i just installed "retroarch"
>retroarch 1.14
>>
>>556629061
>Pokemon Purple
That's illegal
>>
>>556629998
Gross, just get the Flatpak. It's up-to-date on the latest version. (1.22.2 to be exact.)
>>
>>556602545
>any game looks like a modern indie pixelshit game if you dont play it through a CRT or CRT shaders
Not really.
>>
>>556630951
>earthion vs zpf
>>
>>556630951
you are not meant to see the raw pixels
Shigeru Miyamoto acknowledged that CRTs blend the pixels together, and the Lion King dev also said the raw pixels look disgusting on a LCD and are probably the reason many people cant look at retro games fondly in modern days

https://youtu.be/kILeyo1iv0A?si=Yq4llULhae_FgrEv&t=92

"You can actually see every single pixel which means it looks nothing like it did back in the 90s"
>>
>>556631225
>We probably need to create a piece of software that kind of simulates the way they looked back then...
I'm so glad we live in a post-ShaderGlass world.
>>
You haven't hit real shader purism until you load up the gameboy advance with a shader that makes the colors less vibrant.
>>
The list of recommended games are fucking gone what happened?
https://vsrecommendedgames.miraheze.org/wiki/PlayStation
https://vsrecommendedgames.miraheze.org/wiki/PlayStation_2
>>
>>556633885
fuck that pro-censor lib wiki
>>
>>556631225
actually a pvm with an rgb signal looks just as sharp as a modern monitor, even a consumer television with component or s-video has virtually no blur

the blur you're referring to is mostly unrelated to crt technology and almost entirely a byproduct of composite ntsc video signals
>>
>>556633885
It looks like some tranny decided to split the list by genres
>>
>>556634902
A PVM is not the regular consumer hardware videogames were being built for
They were being built for composite, or even RF signals and regular consumer TV sets

That said, any CRT will usually do better than an LCD with no shaders, its a matter of taste at some point.
>>
>>556631225
This. CRT display was basically a hardware pixel shader. Big blobs of pixels in a single color were displayed as a quasi- texture, rough lines looked more smooth.
The most simple pixel shader featuring translucent scanlines is far from the real hardware, but it makes it closer to the original look than anything else.
Take a close look at the pic related, left side with enabled shader, right doesn't.
>>
>>556635791
you said crts but it's not crts, it's signals
you get most of the same effects using a composite capture card
>>
>>556633885
You will own nothing and be miserable.
>>
>>556636714
its both
CRTs dont have a fixed pixel count so it doesnt quite look like pixels
Even in a computer CRT through VGA, if you set a PC game resolution like 1024x768 in a 21" monitor it will look way better than what you'd expect, edges get naturally smoothed just on the basis that its a CRT and the pixel accuracy isnt quite perfect, or maybe the fact that theres no predefined pixel count
>>
>>556637202
I own 458 shotguns.
>>
>>556637508
Shotguns don't die for you. Brothers do. Do you have 458 brothers willing to mag-dump their lives
>>
>>556637305
>it doesnt quite look like pixels
It looks like pixels, but the difference in display technology makes it extremely hard to spot individual "pixels" without pressing eye to the surface of the screen.
First, pixels are dots with size depending on resolution and screen size, not 100% tiny sharp rectangles of the same color.
Second, there's "noise" created by scanlines (visible but hard to focus the sight on) and aperture grille (barely visible).
>>
they just banned emulation in my host nation
anyone suspected of emulating is to have their eyes plucked out and their hands severed so they may never emulate again before Allah
>>
>>556559062
gamefaqs
>>
>>556642206
Damn, London's really gone to shit
>>
>>556573319
SNES. No contest.
PS2 is filled with garbage when you really drill into it. 1000 sports titles alone for starters. Another 1000 are unplayable japanese exclusive VN's and licensed anime strategy games. etc
>>
>>556634994
Absolutely fucking idiotic. Just have 1 giant list, with 1 column for the genre, then you can click that column up the top and it will put all of the genres together - you know, how most other websites work.
>>
>>556642682
But if you take away those sports games the PS2 still has a decent library.
>>
>>556632663
That's a pretty basic and essential feature. It even comes as a standard option in the UI in most emulators.
>>
emu
>>
lation
>>
emunational remembrance day
>>
>>556655987
>you can't arrest me I'm in emunational waters
>>
I always write my own emulators. That way the games play exactly the way I want them to with no wasted bits.
>>
>>556630951
lol you kid but...
it's actually good, though, and doesn't have the wokey/angsty shit
>>
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>>556663179
>>
>>556642682
>SNES. No contest.
Name some games that aren't by Nintendo, not FF or Square stuff.
>>
>>556663489
Earthbound
>>
>>556663489
I'm more of a Genesis person myself, but I find enjoyment with Plok.
>>
>>556630951
>that prose
That's more like the canonical direction of the series starting with Fusion.
>>
has anyone else had issues with battlefield 2 on PCSX2 not recognizing controller inputs? It worked in the past
The emulator itself detects my controller, i can use the menus with it, just doesn't do anything ingame
>>
>write cool shader effect routine last night
>look at it today
>wtf am I looking at
I really need to stop giving every variable single character names
>>
>>556663268
I got Superbrothers for close to free in a bundle and I still felt ripped off. What a piece of trash.
>>
>>556663268
You know, I wouldn't really mind if they just called the art style "minimalist" instead of branding everything as "retro pixel art" and slapping vaporwave colors on it all
>>
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i was browsing retroarch options and must have activated something because now retroarch is out of range of my monitor and i cant use it

what do? linux mint debian edish
>>
>>556666231
Your only option is to delete retroarch.cfg
>>
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>>556667191
thanks, that worked
now, i tried using one of the default shaders and my game ended up booting like this, what the helly
>>
Retroarch will use OpenGL by default if you deleted retroarch.cfg maybe you are using slang shaders which is made for Vulkan
>>
>>556667497
and now the scanline shade rworks but it introduces the craziest amount of ghosting
>>556667898
oh okay thanks, didnt know i had to switch from openGL
>>
I'm tired of emulating
I'm going to take a nap then get back to emulating
>>
some shaders do that or maybe they are misconfigured not sure
>>
Just bought 90lbs of nanites, currently writing a script to teach them how to transform into a NES and CRT television.
>>
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why are there so many arcade cores in retroarch? which one should i use? FBA, MAME...
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>>556671169
FBA and only FBA. MAME is best used standalone.
>>
>>556671476
>FBA
FUCK! I meant FBNeo, it's more up-to-date with mainline MAME.
>>
>>556671169
FinalBurn Neo for most 2D games (including super scaler games)
MAME for actual 3D games
>>556671476
>>556671618
Yeah, FinalBurn Alpha has been dead for 7 years now
>>
>>556671476
>>556671618
>>556671748
alright, im downloading FB Neo
Which version of MAME do i get for those 3D games ?
>>
>>556672487
Basically like with any core, the ones without any year are the current, up-to-date versions
Older versions are still available if you need them for performance reasons if you have older hardware
>>
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bruh look at this shit wtf is wrong with my retroarch? i enabled vulkan and disable all video shaders/filters and this still randomly happened on the 3rd mame game i tried
>>
>>556673806
are you using the slang shaders and not the glsl ones? a lot of shaders are just plain broken too, usually shoddy ports from other platforms using functions that don't work as expected with modern graphics apis
>>
>>556673806
Considering even Genesis emulation was doing this and you're saying you disabled shaders, it's definitely a problem with your machine/OS
>>
>roaving gangs of urbans youths violently emulating proprietary systems
>dealers pushing "full romsets"
what is this world coming to
>>
>>556677572
Leaked footage of emulation gone wrong.
>>
>>556678347
>RPCS3_update.gif
>>
>>556678347
my neighbor was a homebrewer and he blew up his house trying to add blast processing to his genesis game

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