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Hytale General #6, I think

Where is Worldgen V2, Simon?

Servers:
>>>/vm/hytale
Anoncraft - 45.59.171.113:25565

News:
https://hytale.com/news/2026/1/hotfixes-january-2026
Hotfix came out
Seems to mainly be a performance thing

What is Hytale?
It's not like minecraft lil bro
Set out on an adventure built for both creation and play. Hytale blends the freedom of a sandbox with the momentum of an RPG: explore a procedurally generated world full of dungeons, secrets, and a variety of creatures, then shape it block by block. Our Early Access release focuses on polished core systems - exploration, responsive combat, and robust building - alongside creator‑first tools for making your own content, crafting minigames, and running community servers. Jump in, make your mark, and help us grow this world together!

Modding:
https://www.curseforge.com/hytale
Over 3000+ mods (dubious quality)

Links:
https://hytale.com/
https://x.com/Simon_Hypixel
https://x.com/Hytale

Previous:
>>555116348
+Showing all 758 replies.
>>
Been struggling to make a nice looking homestead base in creative, and its based a damn prefab design. Cant imagine adding the entity spawn tool stuff into the mix. I really should stick dwarf holing it.
>>
HyGuard mod when
>>
they take some page from those rpg mods by chinks in MC
but not too much
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What's a good mod for someone with no friends to play with?
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>>555471732
Any mod is good. Unless you mean adding interactive companion NPCs? If so, I saw someone on the modding discord having a project like that. Not sure if it's on Curseforge.
>>
>>555472036
>I saw someone on the modding discord having a project like that. Not sure if it's on Curseforge
Thanks for the info anon, will check it out
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>>555472256
I'd recommend some maybe, but I never tried, and if there's something I fucking hate is that most Curseforge mods don't have images of the mod in-game.
There's a whole bunch of companion mods I believe though.
>>
>>555472036
oh yeah, i found this one on twitter
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>>555474220
Pretty cool. I don't like her costume but neat.
>>
Where do you find blue flat cap mushrooms?
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>>555476980
Maybe in the azure forest or something?
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https://www.curseforge.com/hytale/mods/monster-weapoms
Neat.
>>
>>555476980
You can find them in zone 3 tundra mines with all the outlanders
>>
>>555478616
is that Ezreal?
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>>555479136
It looks like a version between him and Link.
>>
>>555476980
Lucky for you I just came across a bunch in the wild in the cold biome areas, here's a map location too
>>
I've done 80% upgrades in V1 and flown around creative in V2. I've started two worlds and it's just meh since all there is to do is grind back to adamintine shit. What now, wait for updates?
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>>555483386
Yes.
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>>555483386
make your own mods
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Man, I wanna make a cool mount. Maybe an armored big boar.
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>>555478616
>all these weapons modded in
>bunch of tiers of different weapons
>they still take 2-3 hits to kill anything
>still not worth using over a set of daggers

If I have a big fucking weapon or one that glows I expect to 1 shot everything except bosses.
>>
>>555484632
Yeah, pretty sure you can modify the damage of those. I'm still annoyed that the game has no details whatsoever with both weapons and armors, it should be like an ARPG with all the settings and such, and rework how monsters behave in the world where they either have abilities or are just tougher.
I believe monsters have an actual ability like the Player because of how their weapons glow with that same effect you get when the ability is charged up.

It's crazy that both in modding and with devs, combat is still lackluster even though it's still far better and tougher than in Minecraft, but there's just so much you can actually implement, especially with items.
>>
>>555478616
>mh
>no elemental damage
boo
>>
>>555484948
>armors

>get higher and higher tiers of armor
>feels no different than the basic shit

I hope this get fixed soon too.
>>
>>555485107
Yep, the same happens with weapons since it's just base damage on top of better base damage. It's extremely basic sadly.
>>
>>555484948
>details whatsoever with both weapons and armors
soon
>rework how monsters behave in the world
still hiring so in some months
>>
>>555483386
Stop playing, you're mind broken like retarded Minecraft players who think defeating the ender dragon is "end game" content. Hytale is a sandbox game with elements of other genres, it's a creative outlet first and anything else second just like Minecraft. Neither of these games are for you. Neither of these game were created with people like you in mind, if your first thoughts after "what should I do now that I have explored everything and progressed all my gear?" isn't "I should build something cool" then you should put this game down for good and go play an actual RPG because THAT is what you want
>>
>>555485554
God, I hope. V2 and combat rework will make this game so addicting.
>>
I could swear the scarecrow moves sometimes
>>
>he use the porn mod from loverlab
>>
>>555488303
I swear they've secretly coded some weird shit into the game that no one has bothered searching for
There's a bear that spawns all the time near my animal pen so I locked my chickens up with a 2 block high fence so it couldn't get in and kill them all, I come back an hour later after getting some ores and there's 2 raw meat and 2 heavy leather just sitting inside my chicken pen and the chickens are all out just standing still not moving
>>
wolves should be faster and spawn in bigger packs, they should also have bigger agro range and try to circle you to attack
bears need double the health, need to faster, should be able to swim and take 0 flinch on hit
polar bears should have 2x more health than upgraded bears, they should be bigger and be able to swim effortlessly in water
>>
had my first run-in with the cactus
>>
https://www.curseforge.com/hytale/mods/rpg-leveling-and-stats
Good?
>>
>>555483386
You can take the truke red pill >>555485784
Or you can grind mats and shit for future patches. I have quite a few hours now, most of which are trying to explore every V1 structure, grind potion mats and upgrade the farming to max while finding unique decoration blocks. I play with the difficulty mod on hard so its a little more interesting that I can get caught off guard on occasion even with my adamantite.

I heard through a grapevine that when V2 is finished, V1 worlds will get a portal into V2. So make a comfy town whenever it drops, realistically you would have explored all of the areas around spawn and would have needed to take a portal to explore new areas anyway. If you aren't a build autist you probably don't care about building on V2 generation specifically, but I will be doing both. My comfy town will be on V1 and my adventuring builds will be on V2, connected via the portal.
>>
>>555484312
Much better now. :-D
>>
>>555461467
What CAN you do with blueprints that you built in Creative? Can you paste it in Adventure if you have the required blocks or do you need a mod for it?
>>
they should add a blueprint system like in factorio, for survival I mean
>>
>>555500692
>Or you can grind mats and shit for future patches
my friends laugh at me for my giant cotton field but i'm telling you this is exactly why i'm making it and when they come crying wanting cotton or an easy way to make wool blocks because sheep will still be fucked over and the cotton update comes they ain't getting ANY of my cotton
>>
>>555506110
>for survival
That's where you and the devs will clash because they want to keep it simple and not autistical with the whole survival RPG thing. That's why the redstone thing is something Simon refuses to do (especially since it's EA) and is willing to just hire someone if they make the shit work on a mod.
>>
>>555506110
But that game has drones that build the thing for you. How would that even work here? In MC you got the Create Schematicannon or whatever it's called, which is okay but still clunky. Also, for what purpose would you need this in survival?
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>>555506257
>on a mod
but they already said they wanted to add *optional* factory autism to the game, as in vanilla content you will have the choice to interact with
>>
>>555506439
Cool so when do they fix Multiplayer?
Or boot the pro noun goblins out?
>>
>entire previous thread is purged
what did i miss
>>
>>555506590
dont sully the reputation of goblins with that filth
>>
>>555506858
Yeah, what the fuck happened? lol
>>
>>555506858
/v/ raid, 60 straight posts talking about trannies. business as usual.
>>
>>555508785
understandable, have a nice day
>>
>not even a small booba option
>>
>>555510006
( TToTT)?
>>
>>555484948
>are just tougher
tougher to fight not more hp tougher, yeah? because right now it's just a tree chopping game.
>>
>>555500692
>Or you can grind mats and shit for future patches.
I would if it was a V2 map. I don't want to be stuck on my duplo world when every one else is using technic.

>>555485784
>an actual RPG
name two.
>>
>>555484632

ye?
>>
>>555511578
A bit of both. I don't want the game to be just a stat check with "grab the most damage dealing weapon," I want the monsters to have some interaction like dodging spells, AoE, projectiles, etc. or monsters dodging and blocking. (They're kinda doing it right now, for example the Fen Stalker actually dodges stuff but not usually)
>>
>>555495965
>need double the health
no

>>555500262
yes
>>
>>555512194
yeah I mean a dagger faggot should not be able to block a heavy weapon and it would be nice if headshots were a thing with the bow. idk it just feels bad to take out a void floater with exactly 3 arrows but need 6 for a moose that doesn't even fight back.
>>
>>555512553
Bows are extremely overpowered, to be fair yeah.
Daggers should either block only low damage or nothing at all. You're pretty much giving away mobility for defense and it only makes sense for it to not block at all, or just giga drain the player's stamina in one single block with daggers.
Also, I think 2H maces seem to perma-stun, which is super broken IMO. They should have a cooldown on weapon effects and not perma-apply.
>>
>>555512048
>name two.
hello kitty island adventure and diablo immortal
>>
HP bloating monsters isn't the way to go.
Faster move speed and lower attack interval is the way to go.
Die fast but also kill fast.
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>tfw there's a chance that we get, in the future, super intense boss battles but they're gated behind servers
grim reality brehs
>>
>>555514012
I mean one of their promo shots is fighting a big skyrim Ice dragon. I hope they arent all locked to portals though, I want some real big bosses, dragons and monsters just in the world too.
>>
>>555514012
hypnotoad looking goat
>>
ranged weapons need nerfing, my ancient steel crossbow kills everything before it can even respond
>>
>>555513145
Yes please. More exiting, fast-paced combat would be great.

>>555512879
>>555512553
>>555512194
You gotta take Stamina into consideration when balancing.

>The faster a weapon swing, the more stamina it loses when blocking a weapon. Also makes pushing enemy while blocking less effective.
>The slower a weapon swings, the more stamina it takes away from a blocking enemy. Also makes pushing enemy while blocking more effective.

>Once stamina is depleted you cannot block until it's completely restored (this is already a thing).
>Shields are the masters of blocking and bashing. The higher quality the shield, the better it is at pushing back enemies.

>Give shields Durability that is consumed by taking hits and shieldbashing. Durability scales with quality.
>Make tools, like pickaxes, axes, hammers, capable of dealing damage scaled to their material, but incapable of blocking attacks. (why this isn't a thing already astounds me, you can't even deal damage to enemies with the axe right now).
>>
>>555514806
Honestly, while daggers are extremely fun and cool, they need to get nerfed. It's already really fun because it's high mobility, but you can pretty much steamroll because heavy charge just knocks you back into safety most of the time when charging forward.
Another key issue at the moment, is that monsters get hard fucked by kiting and/or knockback. I think bows have some sort of stagger which enables you to just kite around and take zero damage.
>>
>>555513145
>bloating
ahh yes because a polar bear having taking the same amount of hits to kill as a chicken is so much fun
>>
>>555514012
>Libra
based
>>
>>555515265
Crossbows need to be dealt with too.
Unless the enemy has a charge or ranged attack there's nothing stopping you to just turn back and run while reloading.
>>555515397
You don't understand what HP bloat is.
Increasing HP is fine, but making enemies HP sponges no.
There are multiple ways to balance this.
>>
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>>555515661
>Unless the enemy has a charge or ranged attack there's nothing stopping you to just turn back and run while reloading.
Yeah, that's why the Giant Skeleton is pretty cool because it has a gap closer, even though it's quite slow at approaching you if it doesn't charge. It's nice.

>Increasing HP is fine, but making enemies HP sponges no.
This desu. Big HP is totally fine, especially with monsters that have mechanics. It's fun and interactive.
>>
Does anyone know where you can find these knight statues?
>>
I've mined marble cobblestone so much that I've depleted my local marble mines just to build white buildings
>>
Thoughts on

>stat based progression (level up and get poiutnsto put in stats like str, dex etc.)
>weapon skill trees
>trainable powers (customizable signature attacks)

I'm not talking about mods. Would you want any of this baseline?
>>
>>555517365
honestly it could be neat
would help it feel a bit less minecrafty and a little more rpg-y
>>
>>555517365
Stat based progression are just a meme I'll say. Especially with how much freedom you get on Hytale with doing whatever since it's a sandbox.
Weapon skill trees, fuck yeah. I love that shit, especially because it enables unconventional or just unique builds and focuses on damage types that are cool, such as poison, bleed, etc.
Trainable powers are cool but probably a bit of a bitch to get right with animations, etc.
>>
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>>555517365
They have an elemental system I think they should lean into for stat progression, especially with the whole Gaia theme. Could have certain armor and weapons be attuned to certain elements, and by extension have it so leveling into a specific element lowers your ability in its counter opposite or some such.
>>
>>555517365
As long as it isn't numbers autism to the tune of +2% to ranged damage while standing still in waist-high water and wearing armor pieces from all different sets type shit.
>>
>>555517834
>Trainable powers are cool but probably a bit of a bitch to get right with animations, etc.

the way I'm thinking of it, is just minor variations

>sword special
all damage is in the spin, adds a knock back, stab removed
>graxe special
damage per hit reduced, but move speed increased
>dual swords
damage reduced but each hit adds hit stun so its like a CC
>mace
damage reduced, you leap higher and on landing, everything you hit is knocked into the aid and stunned for like 0.5 seconds
>bow
volley of arrows
>crossbow
Shotgun blast of arrows.

or just straight up changes, like the daggers make yoyu invisible for 5 seconds after you finish your special

I know there is a bomb bow signature attack that launches you into the air with a big leap anmd if you fire down during that time, it's a bomb arrow that expldoes on contact
>>
why does it feel like this is the kind of game pvpggers would ruin
>>
>>555518947
I don't think it'll have much PvP balance focus. It's not like there's official PvP servers or some shit either.
>>
>>555515265
>t's already really fun because it's high mobility,
That's the whole point of daggers of course, they should be a high-risk, high-reward weapon that requires mobility to keep you alive. You use it's special attack to close in the gap on unsuspecting enemies, deal as much damage as possible while they figure out where you are, then jump away then they finally find you. Rinse and Repeat.
It should be couneted hard by shields, being able to take a lot of attacks without depleting your stamina while you use yours to deal damage with focued attacks of the sword.
>>
>>555519741
give enemies g&t to counter players that get too close and crowd control movements to counter charge attack players or high movement players
>>
>>555518947
You "feel" like that because you're reading a bunch of autists pontificate about "le balance" in a sandbox RPG survival not-Minecraft thing. There's no fucking place for it unless they actually make the mobs a threat and if you do that you'll get those same dipshits crying about it. Game isn't built for perfectly balanced PvP it's built for fucking around in a survival RPG world. You might add it into some places for flavor but it's just not a thing and the balance nightmare to make it "fair" and "balanced" isn't worth it and would just kill the spirit of it. Structured PvP fags are the worst kind of people that will suck all the joy out of a game like this. There's a reason why most games hard segregate or don't include it at all. Leaving it up to the admin of whatever server is best as opposed to trying to drag the creators into an autism spiral that could ruin the game.
>>
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>>555514012
tfw we'll never get a battle in Hytale like this one
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>>555521646
honestly fromsoft really fucking knows how to make god tier bosses, caligo and bayle
>>
>>555521646
>>
>>555521646

>>555521939
Dont forget Darkeater Midir, my beautiful baby boy (also a giant dragon)
>>
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>>555522132
If Hytale doesn't drop the ball with boss battles, I might do a cool dragon boss and learn how to do everything.
>>
>>555522132
mobs not dealing damage like retarded bumper cars gives me hope we will get actual boss fights
>>
>>555522212
jesus thats a sexy axe
>>
>>555484948
>>
>>555522521
That's an actual NPC? Neato, then they can actually use charged abilities. The skeleton giant that I tested my weapon on, had the charged ability thing, but never used it.
>>
>>555522638
that's this mod
https://www.curseforge.com/hytale/mods/elitemobs
>>
>>555522827
Oh fuck yeah, nice.
>>
>>555514806
>>555515265
Is the solution multi-aggro/group based combat? Should daggers have a hard 0 splash range/1 target hit?
>>
>>555517365
I think the progression should stick to the core mechanics, exploration, dungeon delving, that sort of thing. So I think having things be loot/item based would work best. It could also be like Core Keeper, where once you beat a milestone boss, it unlocks a unique ability or skill.
I think being able to switch up different signature attacks is a sweet idea though, maybe higher gear tiers give you more options to choose from? There is a lot of POTENTIAL.
>>
>>555523208
The issue is that you can just kite back multiple mobs, and charge your shit and roll back into safety because the charge has a knockback itself. Rinse and repeat.
>>
>>555523651
This, everything about this game should be built around exploring. If they do add skills and powers of some sort, they should be rewards you find or unlock. I have never played the Fallout games but I think a friend told me how you can also get skills by exploring or even beating quests. And IIRC skills in that game are not (only) deal X% more damage, so that's interesting in concept.
>>
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fug yeah.
>>
>>555524084
cool
>>
>build some castle walls out in the middle of the desert
>immediately lose motivation on actually building shit inside the walls
killing myself for one million years
>>
>>555517365
Just no. Let that shit remain in mod territory.
>>
>>555460843
That IP doesn't work for me. Any other servers?
>>
>>555534204
204.77.4.219:25565
That anon forgot to update the OP
>>
diving gear when
>>
>>555523693
Maybe more range attack options for mobs then? I can't think of any solutions that I think are good to be honest. But having access to bear traps makes even the scariest single melee encounter a total non-issue. On the other hand, range attackers often feel like the damage is unavoidable. I usually approach group fights with positioning and planning, which I think is nice that I feel like I have to do that.
>>555523651
I think weapons themselves having some kind of customization via slots would be ideal. Different tiers have different slots. A whole progression loop could be about acquiring the skill gems to slot in and I just realized I'm describing PoE aren't I? Fuck.
>>555530660
As long as we don't end up with something like Apotheosis in the base game. That shit got overpowered way too fast.
>>
>>555535550
I want two underwater armor tech trees, one for swimming around and one for exploring the sea floor
>>
>>555521210
>Structured PvP fags are the worst kind of people that will suck all the joy out of a game like this.
I wish that the blockgame genre had more disorganized pvp, currently it's expected that every server will have landclaims/no pvp/guaranteed kits, and anything less communist than that (forced balancing is communist even if the server is externally pay-to-win) is considered anarchy. In other words, I want something like Conan Exiles, but all of the terrain is modifiable, and the setting is entirely procedural.
>>
>>555535825
The Better Than Wolves mod makes some armors increase your weight, which makes you fall in water and allows you to walk on the sea floor and even jump on it.
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>some people on Discord are doing World of Warcraft weapons
based.
>>
>>555537563
total conversion when?
>>
>>555518947
>>555521210
>Hypixel known for having one of the biggest PvP server
>WAAAH WHY IS HYPIXEL FORCING PVP ON US
I always find this funny.
>>
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>>555537651
god I hope a whole fucking WoW weapon/armor pack is made.
>>
>>555521210

Personally I think daggers should be nerfed, so much damage is built into the lunge/disengage. Move some of that damage to the melee swing
>>
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Also, some giga people post in Hytale's official Discord and show off their works there. It's pretty insane stuff. Not sure if this is gonna be in the game but holy hell.
>>
>>555539871

>deathwing at home

But it is still very imnpressive.
>>
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>>555539935
Yeah, he was just doing a Hytale version of it, but it's super WIP.
>>
is the next prerelease out yet?
>>
>>555540139
this friday or saturday probably
>>
oooo

What if you can add salt to leather tanning to double the tanning speed?
>>
>>555539871
Holy shit.
>>
>>555535806
Everyone was defending Apotheosis with "It takes work, thats why its strong!!!!!" and it was included in every fucking modpack
God I fucking hate modded minecraft normies. People would rather make a new world and get OP immediately again than realize the journey/grind is the content. SevtechAges got so much hate for no reason other than they couldn't immediately rush to their mod that makes them invulnerable and sword that oneshots everything.
>>
>>555541101
>God I fucking hate modded minecraft normies
thank god i dont see these dog shit horror monster mods around Hytale holy shit
shame i see a ton of MC monster mods though
>>
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>>555514535
Only if they nerf those faggots flying in the sky that poison you 24/7. God forbid you try to fight some skeletons or mine and those fuckers spawn behind you and poison you.
>>
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>>555541650
i like this one
>>
>>555541990
only if they chase you with their arms up yelling AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>555541990
Oh boy, its that stupid zombie gimmick in RE1 remake all over again.
https://www.youtube.com/watch?v=pUuXU19OK10
>>
>>555541990
fukken kek
>>
>>555484948
They should really embrace the ARPG side since they bothered changing the combat and all
Slap in elite mobs like mods do
Different attack patterns and shit, if people are going to mandatorily mod that shit in, might as well get the modders and officially add it
>>
>>555542787
Isn't that the main idea? Simon wanted people to mod so he can steal their ideas. Hytale is just a platform of Minecraft but not limited to its engine.
>>
>>555542925
It's not exactly clear where they wanna go with it in terms of combat and such.
>>
>>555543273
They seem to have the basic down with melee and GUNs for the purpose of PvP. There is a lack of fishing rods as a weapon, though.
>>
>>555542409
Probably going to be an edited version of the latest skyrim skeleton meme banging the shield
>>
>>555535550
>Building a deep sea base and stocking it full of hunting supplies for my sea monster hunting trips

I don't know if you remember the game Atlas but seeing the gigantic creatures they had deep down was horrifying.
>>
>>555545590
Based?
Loved that shit
Loved Subnautica 1's deep sea too
>>
>kweebek doors
>you have to crouch to pass through them

kinda soul
>>
>>555546686
>approach a kweekek
>they react and wave at you
unironically made me smile :-D
>>
>>555547052
>they look down and sad after they wave
What did they mean by this
>>
>>555547128
ermm, indie company
>>
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>>555522212
finally improved the axe's handle to a better artstyle now that I read about Hytale's way to do textures. :-DD
>>
>>555485784
This guy gets it. Even a simple landscape picture sends my mind wandering, thinking of all the stuff I could find there, what I could build, how I could utilize the space or just how fun it would be to stumble upon that ingame for myself.

Pic related was one of their official promo shots and I can't even begin to explain all the inspiration I got from it.
>>
>>555548117
Huge glowup.
>>
>>555485784
And there's mods for this mindset to boot, I don't understand why would people think of that in an actual IN-DEVELOPMENT/UNFINISHED sandbox game
>>
HP bloat is necessary if you want Elden Ring or Monster Hunter esque boss fights.
>>
>>555551813
ngl mc has lesser excuse, what were they even doing
>>
>>555552207
mh-esque fights is more about like, damage phases/weak spot exploitation. Don't need super bloated HP for that, just enough to make each phase one singular challenging combat experience.
Lack of HP ruins encounters just as much as damage sponges do. No point in having unique attacks or fun mechanics if stuff dies before it can use it. Still, bloat implies being a damage sponge with far too much hp
>>
>>555552207
It's more important to keep player power in check, focus more on lateral movement and sidegrades rather than a constantly raising ilvl type situation. Set a cap, don't go past it.
>>
>>555548117
>Hytale's way to do textures
Where do I read this
>>
Hytale can just steal mechanics from various different games, from "monster has low HP but high defense and you don't deal damage until you part break its weak point" to "different attacks from different weapons have different motion values and damage cap" and "items and equipment have skills that give out damage bonuses in indirect and/or roundabout ways"
>>
I want realistic looking because they're cool
>>
>>555555262
*realistic looking armor
>>
>>555555262
>>555555394
this guy gets it
>>
>>555555555
>>
>>555555262
I want a mix of realistic and fantasy, like edgier armor than that but not TOO edgy to the point of having literal overdose of spikes, idk if I'm making any sense
>>
any mod that's like this or close to it?
>>
Trying to search for mods is ass because the search isn't that good.
I'd just like something that added spears to the game.
The spear was humanity's first weapon, it deserves to be in the game.
>>
>>555556483
Like dark souls?
>>
>>555559042
>search "spear"
>first result
https://www.curseforge.com/hytale/mods/spears
come on bro
>>
>>555560206
its made badly, its incompatible with a bunch of other shit
>>
>>555560467
time to open Blockbench and watch youtube tutorials
>>
>>555561112
What if I've never done any sort of modding before? Could even a retard pick up on it?
>>
>>555559136
Kinda, Lothric knight looks good
>>
>>555541101
I won't defend Apotheosis because I love it for its overpoweredness
>>
>>555555555
>>
>>555560467
Zapp's spears, but also, all you have to do is edit the weapon bench .json to use every weapon mod together.
It's a bit annoying but very easy to do.
>>
>>555470127
nice
>>
>>555562409
tons of retards are modding now thanks to AI, get with the times
>>
Worldgen v2 WHEN!?
>>
>>555579434
Silence slopper
>>
Do sheep ever regrow their wool?
>>
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>>555554338
https://hytale.com/news/2025/12/an-introduction-to-making-models-for-hytale
>>
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hell yeah
>>
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>>
>>555585037
sick
>>
>>555585037
>be mining and shiet
>eventually meet up with this cave
>
good lord im getting horny
>>
>>555584665
Warcraft total conversion soon...
>>
>>555587490
>>
>>555587490
can we instead get a version where all monsters are replaced with cute monster women and i have to defeat them with my penis
>>
>>555587490
figures
>>555588131
this is atleast a more tasteful idea, like HDoom
>>
>>555587165
>play wow
>get tired and log off
>open hytale and create a world with warcraft mods
>>
>>555588531
Yes
>>
>>555588670
if it were possible 24 hours on a day would not be enough
>>
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>>555588531
>make a house in WoW
>make a house in Hytale (Warcraft-modded)
Nothing wrong with that.
>>
>>555588531
i haven't played wow since 2013
but I still have fond memories of it and like the setting
>>
>>555588903
Nothing wrong with that!
>>
>>555588531
>>555588670
>>555588826
>>555588903
>>555588923
>playing WoW
gross
>playing Hytale modded to WoW
acceptable
anyone playing WoW in the big 26 is very cringe, do it in Hytale and u can do whatever u want
>>
>>555588923
me too but i didn't play wow
>>
>>555588131
>turn cow and sheep unto monster girl
>milk,shear her
>she shit herself
I dunno
>>
>>555589419
I actually see paralells between the power of the WarIII's World Editor and Hytale's modding tools. The amount of work that went into world editor is part of what made it such a powerful and immortal piece of gaming history. I think skyrims creation kit sucks ass, but its still a powerful tool. Hytale is doing very well by creating these tools, it really signals to me that the current direction of the studio is positive. I've spent thousands of hours in the world editor making games and it was my first introduction to programming, I can see kids coming up today having similar experiences in hytale.

The only thing I think Hytale really doesn't have is a good fantasy world. Orbis is extremely bland and shitty, and its races are not as evocative or tied to pop culture fantasy genealogy as other settings.
>>
>>555587490
This is hot. There should be more of this.
>>
>>555588531
That's not enough
>>
>>555592439
holy fuck what a garbage stream this one was
>DUDE HOUSING LMAO
>>
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>>555595206
thats hyuj.
>>
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Back at it and I have no fucking idea how I'll do this goddamn thing. It's a fun challenge but I get stunlocked trying to figure out how to make the pointy end of the pig-faced bascinet. kek
>>
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>Simon teased a fire mechanic coming next week
>>
>>555609039
>next
isn't this week?
>>
>>555609039
looks pretty. thank u simon.
>>
Have any of you found some good decorative mods with things like iron lanterns with regular warm fire? I know there's the lost civilization lanterns but I don't want them to be blue and I still want them to be made of metal, there isn't even anything similar in the creative menu and searching through curseforge for Hytale mods is like literally sifting through piles of shit
>>
I'm really liking the game so far.
I got burnt out from minecraft and this is really doing it for me.
It seems easier than minecraft but I've only gotten to thorium level.
I wish the enemy AI was smarter.
It kind of feels like fallout or something.
I know it's early access, but is there anything to do after you level up all of your shit and find the best ores?

You can't beat it yet, right?
>>
also this game needs signs
also it needs pickblock with middle mouse press
also it sucks that mobs dont respawn and once you kill everything around your base you have to go far out to find more
this would be fine if they had breeding(breeding should take a lot longer than in minecraft)
also its interesting how difficult food is to get in this game
>>
>>555619570
>
there're already signs, you mean write on them?
>
true
>
mobs do respawn tho, also yes, it should take a day to breed
>
farm?
>>
>>555620534
this is the weirdest way to fucking reply ive ever seen
>
>
>
>
>>
>>555619342
>You can't beat it yet, right?
no, you can't
i guess you can keep exploring or start a building project
or fuck with mods
>>
>>555606394
square pyramid maybe?
>>
>>555516230
If anyone else wants their location, I found where knight statues generate as well as lost civilisation braziers. There's a prefab location called the Cursed Crypt, you can find a lot of them inside there
>>
https://www.youtube.com/watch?v=KQ1g4DYM5iE

Damn. I agree with this dude.
>>
>>555624983
The generation was a little messed up with some other tunnel prefabs spawning underground like those little goblin outposts, but this is everything I took that I could get. The majority of it being lost civilisation items, rare ones too like the trapdoors, hanging signs, braziers, lots of grave stones, sadly can't pick up the stone coffins only break or open them, some banners and the rarest of all that I want for a very specific build and I'm going to need more of, two large lost civilisation doors which when combined fit a 4x4 door way
>>
>>555585037
I have an immense fear of radioactivity. I'd break a wall, see that, and shit my pants.
>>
>>555625421
Everything about explosives are good.
Pickaxes just need a special ability that allows you to mine Stone similar to how Shovels collect Dirt, while Shovels should allow you to collect single Dirt blocks like the pickaxes. The special ability of both should be a chargeable ability, like with weapons. Picks for Stone, Shovels for Dirt, Axes for Wood.
She potion ideas are good.
>>
>>555585037
>Go into the game.
>Start getting damaged, but you don't know why.
>>
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>>555460843
WHAT KINDA NAME WOULD A TRORK HAVE
>>
>>555633589
David
>>
>>555633589
Pussy Raiders, Pillager of Virgins
>>
>>555633589
bruk
gurb
lomb
ratch
grug
barg
timp
go for monosyllabic caveman names
>>
>>555587490
I missed this, was it sexy monster girls?>>555625421
I think he spends too much time glazing explosives. Not that explosives are a bad idea, but the amount of mechanics he talked about was a bit excessive.
Having the drill just hit 3 blocks deep would actually be kinda cool
>>
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>Fixed NPCs in a Coop transforming into other NPCs
>>
>>555635478
i think he means about the thrill because there are no creepers that may fuck your mine run
>>
>>555633589
>WHAT KINDA NAME WOULD A TRORK HAVE

TRORK.

TRORK THE TRORK.
>>
>>555635478
>was it sexy monster girls?
no it was what if every combat came with instant loss alongside pictures of a hytale girl getting fucked by various nonhumans
>>
>>555636049
Oh, Ryona, not my kinda thing.
>>555635962
I think the boomshrooms in environment are a great thing, but all his talk about crafting super customized explosives and all that was like, over complicating things way too much I think.
>>
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>>555460843
PRE-RELEASE IS OUT

https://x.com/Simon_Hypixel/status/2017029513025118244?s=20
>>
>>555636365
no v2?
>>
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I'll save you anon!
>>
>>555636694
damn nice save
now make me food i'm hungry from all this being saved
>>
>>555636694
*gets stabbed by you in the chest in your haste
>>
>>555636623
I'm sure V2 is still gonna be on the oven for a few months before it releases.
>>
>>555635478
https://arch.b4k.dev/vg/thread/555460843/#555587490
>>
>>555636785
I got greens, beans, potatoes, tomatoes
>>
What's the focus for the next pre-release?
>>
>>555637423
Why is this goblin so rapeable? I'm not usually into the green
>>
>>555638256
sex update
>>
So the release and changes that will come with the V2 will be a big fat one?
>>
>>555638767
You wouldn't rape this poor goblin in her little garden now would you
>>
>>555640135
ey lemme suck them toes
>>
>>555640135
Are you playing on the Anoncraft server?
>>
>>555640992
No, I'm not, how is the multiplayer set up in Hytale?
>>
>>555642616
Its single player but everyone else is in the same world. Because you will be new to the world, you start over, but nothing stopping you from just using crafting stations that is in the hub. Everyone share the world, for better or for worse.
>>
>>555637423
Vintage reference
>>
>>555643209
VINTAGE STORY MENTIONED
>>
>>555642972
Noice, I'll check out the anoncraft server tomorrow
>>
do we have a list of the changes for the prerelease?

I know there was a mention of combat changes
>>
>tfw you remember a mod you forgot
>>
Is there a mod that lets you hire 1 block tall dwarves to craft stuff for you?

Popcorn takes forever to make.
>>
>>555636694
How do you make this? I tried putting leathers in crafting station but it doesn't appear
>>
Any creative ways to have lanterns hanging off sides of walls/buildings? Also I found a bug with smooth stone brick slabs, you can't place items on them or hang items from under them when placed in the correct positions
>>
>>555654369
They are building blocks. You gotta use the same workbench you use for the different kinds of stone blocks (chiseled, detailed, smooth, etc.).
>>
>>555654369
There's no recipe for them yet, you can find leather/hide like this in many pre gen structures
>>
>The thread is absolutely dead because everyone is playing the new prerelease
>>
>>555665116
old threads can stay on /v/ for an hour and a half, this is just how slow current day 4chan is
>>
>>555665624
cool, now someone make zombies
>>
>you can sneak up on sleping animals by crouching
>>
>>555609039
Was this already added? I wonder how far it spreads if you set it and forget it.
>>
>>555667660
nope, its a future addition only to creative while they work out how it'll work.
>>
>>555666792
Just as the sloth wanted for this game. I'm just waiting on Wynncraft or Hypixel: Skybox to be a thing.
>>
world gen v2 for regular worlds doko...
>>
>>555671473
Few month
>>
>>555633589
Kirk
>>
Glass block update WHEN???? I want to build some fucking skyscrapers
>>
>>555685272
https://www.curseforge.com/hytale/search?page=1&pageSize=50&sortBy=relevancy&search=glass
>>
>>555685535
>mod

That's gonna be a yikes from me dawg because i play in multiplayer
>>
>>555686262
ask the server owner to inst--
>dawg
ah, my bad, you can't think 15 seconds ahead
>>
>>555686414
Yo answer me mf are u bein deadass with me rn
>>
>>555686262
>i play in multiplayer
Tell the server owner to install it, "nigga".
>>
>>555686262
where do i find servers
>>
>>555666792
Outlanders sleep at night, you can sneak past them too.
>>
>>555665624
>Mining
>Guns
>Teams
Someone could remake Ace of Spades.
>>
>>555654487
BASALT WALL ON THE CEILING, LAMP UNDERNEATH. It's peak.
>>
>>555688523
Yep, that's going in my folder of stolen ideas.
>>
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Feelin' great, bros. I'm starting to animate and it's looking super fun so far. I love it. I created this little guy to get right into animating since it's just a buncha blocks.
I might have it all complete today or tomorrow, which is great.
>>
>>555690406
any good blockbench tutorials out there? or is it just for modelling and not animating? did you make the textures yourself?
i'd love to make stuff and i could probably learn to model/animate decently well with models this simple but texturing is a no-go for me, i'd have to wrangle the image model i use into spitting out textures.
>>
>>555691114
This https://hytale.com/news/2025/12/an-introduction-to-making-models-for-hytale has everything you need about modelling. It's a gold mine, especially the videos at the bottom.
There's not much about animation outside of the basics, but you get an idea when looking at Assets.zip in \AppData\Roaming\Hytale\install\release\package\game\latest. It's the whole game's models, and textures.
Yeah, I make the textures myself since I have some knowledge on texturing in general. It's not hard at all! :---D
>>
>>555691114
>>555691546
I forgot the basics on animation, my bad.
https://www.youtube.com/watch?v=HY_wjAnSy4I
>>
>>555691546
>no spheres allowed
does blockbench + the plugin actively prevent you from making spheres?
>>
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>>555692594
It's not so much about that but more about the style itself. It'll crash really bad if you do a sphere in Hytale since everything is a cube.
You can do spheres and more shapes in Blockbench, but only on Generic Model. (Hytale Character/Prop doesn't have that feature)
>>
>>555692807
clash*
I just woke up.
>>
>>555692807
>>555692973
was about to ask lol
yeah i don't really care if it clashes, it's more about doing it out of spite, you know?
>>
Is modding easy to do? I want to make a paint brush that lets you change the texture of roof pieces to any other. So say if you have the light wood roof tile which is blue with the base being white wood, the paint brush would let you change that wood type to any other even the stone variants
>>
>>555695330
It is since it's just a bunch of blocks. A paintbrush would probably be like 3 blocks (handle, brush and body) in total.
>>
>>555695330
there's a brush that lets you mask stuff iirc, you can already do it in creative
>>
>blockbench makes it piss easy to turn sprites into objects
literally game-changing, i can start porting terraria stuff right away
>>
is there a third party mod manager? not like the curseforge app, just something that lets you enable/disable mods more easily since the built-in ui sucks dicks. the game generates a config.json with all your mods (not just the ones you enabled) in every world folder but i don't want to edit the json files manually either.
>>
Is there no way to make sandy gravel half slabs?
>>
Sex with block girls
>>
>>555721184
>having sex with black girls from the hood
no thanks
>>
>>555721874
it boosts your immune system
>>
Reminder that Thorium, Cobalt, and Adamanite are all side grade.

>Thorium
You're highly resistant to poison aka fuck snapdragons and bugs

>Cobalt
Signature Attack I'd more powerful, so it's the highest dps

>Adamanite
Slightly better stats. That it.
>>
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>>555732581
multiple videos of more than 1 hour?
>>
>>555733126
It seems like it. I hope it's multiple of them. What a timing for me since I just learned about animations.
>>
>>555732581
>npcs
Gob wife will be real.
>>
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>>555732581
Also, Simon donated 5000 USD to the fan-made modding site. Pretty nice.
>>
In before the Anoncraft hub is full of female goblin NPCs.
>>
>>555733539
wouldn't it be more accurate to call it a Hytale "documentation" site? Last i checked Simon encourages using Curseforge and is using the 4000$ Curseforge modding jam to look for potential new hires.
>>
>>555733409
Funny shit, it's actually called "NPC Goblin Ogre Tutorial Beginners."
https://files.catbox.moe/6jwvhz.pdf
>>
>>555733828
I, for one, am looking forward to a Sakuya NPC
>>
>>555734138
Goldship*
>>
>>555734397
Golshi would NEVER wear a meidofuku
>>
>>555734138
based
>>555734397
cringe
>>
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>>555734120
>NPC's have hearing
huh
>>
>>555734138
>>555734397
i want to see both of them but with better models than the default player one
in fact i just want a better player model
>>
>>555736567
every entity has hearing
>>
>>555736567
you mean this? >>555666792
>>
can someone create an aternos server in hytale? when i put the ip in, it doesn't load
>>
>>555736567
buying NPC gf
https://www.curseforge.com/hytale/mods/hyscape-old-school-runescape-mod
>>
>>555733409
>>555733828
>>555734138
>>555738780
>make my own goblin wife in my server just for me
>make her say how much she loves me and all the insane shit i like
okay fine ill buy your game
>>
>>555740679
>okay fine ill buy your game
Let me guess , ahoy?
>>
the dungeon servers look good, i hope the ones incoming in the V2 generation are good too
https://www.youtube.com/watch?v=byf4p5Fht10
>>
>>555738780
Is this a replacer or just armor equivilents?
>>
>>555741495
adds new armors that are equivilent, but like all Hytale mods and even Hytale itself its quite barren for now.
>>
>>555741407
>servers
I hope there's SP stuff like this in the future. Might be autism but I hate playing in servers, unless I or a friend host it.
>>
>>555741407
>>555742019
>2026
>trying to make MMOs come back
>>
>>555738780
Can someone post what the skill capes look like in game?
>>
>>555742658
If u mean in Hytale, they haven't been added yet
>>
>>555741213
ahoy! im liking it though ill buy especially now
>>555742019
some places let you host your own server for free
its good if its just for you and a few friends
>>
>only 3x3 door in existence is the one in spawn
>Earth Temple Door is 4x2
Simon what is your problem
>>
>>555745491
there's 3x3 lost civilization doors in all those ruins in zone 4
>>
>>555740679
Can't you just mod Skyrim for that?
>>
>>555746006
Wherever he goes, he must also coom
>>
>>555746006
Not that anon, but I always mod my waifu into every game I can
Going to have to get her model redone for hytale though
>>
>>555742489
more than MMOs I can see people making roguelike modes or some shit
>>
Where do I get Shadoweave for my cobalt pick? Nighttime mobs?
>>
>>555746972
The black cloth? The berserker Nordic in the snow and ice area
>>
>vows no longer give light leather
>foxes still don't give light leather to compensate

SLOTH
>>
>>555747939
spend 10 minutes in a cave and you'll have all the light leather you'll ever need from the amount of rats that spawn in front of you every 5 seconds
>>
>>555747939
>he needs a bedroll
>he needs armor

VANITY
>>
World Gen V2 when? I am reluctant to even start with V2 on the horizon.
>>
>>555755186
probably in like 6 months or so
theres no way its coming soon because they're focused on optimization and shit
>>
>>555755186
the existing world gen is already leagues above minecraft's, maybe just start out but don't commit to any serious building/save what you build as a prefab for v2
>>
any big builds i want to make i'm doing in a creative flat world first just in case v2 fucks everything up, at least then i can try to recreate it with new terrain gen
>>
>>555755186
In 1 year maybe, you can start with a whateveryouwant world since Simon said that V2 will come with a lot of new things
>>
>>555755186
Far enough away that you might as well just play.
Fuck around, have fun. Learn how the game works, so you can have fun unlearning it when the big V2 comes around.
>>
>>555755186
Like >>555755685 said, Hytale's world gen is already far better than Minecraft, not only do you find a lot more structures both above and underground, but also these structures feel lived in, they feel like something a player would make as part of an adventure map.

Mines for example
>Minecraft
A wooden maze that contains poison spiders.
>Hytale
Huge structures above ground made of various blocks and decorated with objects you'd expect to see in a minute, it extends into the ground with medium or large mine shafts, shifting in all different directions like they were actually mining for ore.
The enemies here change depending on the type of mine, most contain skeletons theme'd to the zone, but some have living enemies that are actively using the mine.

Additionally, these mines often connect into sprawling cave systems, providing another easy way to explore the underground.
>>
>>555757724
I think the structures are a bit too close together. It's hard to find a nice open space I don't need to demolish something to build on.
>>
>>555757876
it's not that bad, maybe switch biomes. there should be plenty of room right before the shore biome but before marble deposits.
>>555757724
i feel like the caves and the way they connect together + the structures in-between make v1 world gen worth it even if the scaling near the magma is kinda fucked
>>
>>555757724
poison spiders are kino and hytale needs more mob variety.
frogs and wizard enemies are good, I want more
mods will fix this
>>
Which server should I play on? All the /vm/ ones wont connect or are dead
>>
>>555760760
We had a whopping 4 concurrent players on Anoncraft earleir
>>
>>555760760
>>555760854
no one seems to want to play vanilla hytale
>>
>>555761149
cus the game is very basic atm? cant really make farms or explore much, no breeding, only basic enemies etc. so most people build or use mods to fill the void
>>
>>555758462
i hope they add to the game more loot and traps from the cocoons, more spiders, spider queen, buff the goblins to be more annoying, buff the health of monsters, nerf the health of some neutral mobs
>>
>>555761149
it's fairly barebones, that's why
>>
if dungeons can be instanced and generated randomly what's gonna stop a mega autist from remaking daggerfall=
>>
>>555763686
the only thing holding them back is lack of world gen v2 i'd guess
>>
>>555763686
this >>555764140 and lack of a proper skill/level mod
>>
are deserts always westward?
>>
>>555755685
How easy is it to save your structures as a prefab and port it to another world?
>>
>>555766281
always south
>>
>>555755685
>>555757724
I agree the prefabs are better, but and I've enjoyed Hytale's v1 world plenty enough, but it still is lacking compared to Terralith with a bunch of biome mods and Distant Horizons. I'd also love to see Alex' Caves ported over as well.
Speaking of, does Hytale have it's own silly font yet?
>>
I fucking love these throwable sticky flares
>>
>>555769209
God, I hope more stuff a la Deep Rock Galaxy appears in mods and stuff. That game made me love mining.
>>
>>555766428
switch to creative > one of the brushes/select tools i forgot > save as prefab excluding air blocks probably > done. you can no use the paste tool to paste the prefab.
>>
>>555766281
east for me
>>
>>555769635
>Deep Rock ""Galaxy""
>>
>>555770213
Galactic. I always mess it up.
>>
If I place down this guy, will it spread?
>>
>>555770915
Not the ones with "glowing" in their name no, you can grow the glowing green mushrooms that don't have glowing in their name. I think they're just called greencap mushrooms that you often find just inside and outside of cave entrances
>>
>>555771378
Any idea where to find more then?
>>
>>555636623
they havent even gotten the 15 world builders they need for this. dont expect it to come in several months
>>
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>>555771865
There are probably better places to find them but I am 100% certain they spawn a lot in the underground jungle. They might even spawn in and around those giant glowing mushroom areas that generate in in Zone 4 sometimes
>>
>320 block build height limit
they are gonna change this with the new terrain generation right? i want to build giant fortresses on TOP of mountains, don't limit me to pleb ground level
i want them to shadow the world, not be shadowed by nearby mountains

highest mountain i could find was around 260+ not even a 60+ block height build, that ain't no fortress
>>
>>555772529
I seriously hope so. It does feel like the height and dept of the world should easily be double that of the current one, specially since we already have potentially infinite movement across the X and Y axis. Why not just a little bit more space on the Z axis? being unable to have big mountains covered in trees because the trees are just that big comapred to the mountain is pretty underwhelming.
>>
>>555772251
I haven't been able to find an underground jungle yet, what zones do they normally spawn under?
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>>555772529
i dont think they will
one of the biggest limitations atm about V2 world genning is that the block limit is fucking disastrous for some things
not to mention that if they wanted to aim for Terraria, this block limit shouldn't be a thing at all
but according to Simon, it's due to optimization stuff or some shit but will focus on it in the future, just not on EA i guess
>>
>>555768963
i normally don't care much about the scenery of the outside because i waste my time inside the caves or dungeons so i hope in the V2 they look godly
>>
>>555772839
Zone 4, they're quite massive so if you dig down anywhere there's like a 90% chance you'll fall into one just don't die from fall damage
>>
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>>555773080
>i hope in the V2 they look godly
Oh, they will. Outdoors and indoors will look like fucking sex all over. It's just a matter of waiting which will be like a long bit, probably early 2027.
>>
Finally doing a legit looking knight helmet, bros. I can't wait to share it later when I get the texture to an acceptable level.
I might do realistic-looking weapons after all. As long as I get to make a proper knight-looking set, I'll do it.
>>
mod idea for anyone who's bored

Pic related, but instead it's a magic jar that sucks in fallen items like tree logs, sticks, plant fibers, rubble, etc. like just any dropped item.
>>
my mod wishlist:
2x1 versions of all the beds
lost civ windows that are see-through and not broken
shelves in all the brick flavors
the ability to place all torch flavors on walls
more stone colors for the statue of a sleeping goddess/outlander god statue
>>
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>>555772529
320 block limit, seriously? Is that from a specific ground layer or is that 320 from bedrock to world height? There's no negative like in Minecraft? I've been working the past few hours feeling good about this entry way to my own fortress but now not so much because I might have to scale this thing down
>>
>>555779267
>There's no negative like in Minecraft?
in fairness minecraft having negatives is a fairly modern development
im not looking up when it got added but i trust someone to reply to this with some shit like "bro the z-level expansion was back in like 2003" or whatever
>>
>>555779403
It definitely wasn't that long ago, I just didn't even think about a block height limit to be honest. I'd thought Hytale was pushing the boundaries that locked Minecraft in place, not competing with them
>>
>>555779504
they also didn't thought about it when they started >>555772912
the new engine probably would have had no limits but oh well
>>
>>555769830
Oh that's easy, I guess I should make a creative "theme park" save where I store builds.
>>
>>555772529
>>555772912
I hope they can work on this sooner rather than later. I'm not asking for a 4 million block cap but something around 700 would at least be a start. Not only would it help with terrain gen and building in high places but it helps with the depths as well, oceans, and even perhaps floating terrain biomes.
>>
>tfw you can't salvage the trash piles from the fishing traps for random scraps
>>
I have mastered roofing
>>
>>555785893
Hit me with the roofing tutorial bro, how do i get SMOOTH corners
>>
>>555786027
Corner roofs are actually 2x3 instead of automatically cornering when you place it at a different orientation.
>>
>>555786027
Roofs are actually smarter than you think, shallow roofs actually combine two blocks to make a corner piece.

If you're like me you're expecting things like this not to happen, but this isn't a AAA title, this is a game made by people who are unsatisfied with how those AAA games do things.
>>
>>555485784
why does any of that RPG stuff exist in the game other than to bait players then. why have 8 billion different enemies and resource types if its all irrelevant and uniquely uninteresting? minecraft already exists. what exactly is the point of making minecraft again
I will admit I'm very bored of this boring game after about 3 hours of playing WITH my good friends, which means if I booted this up alone I would have quit within 30m.
Its very obvious that there was no thought put into the systems they added to this game, you can argue for a lifetime about how its just a sandbox but there are all these variations on enemies and resources that needs a reason to exist otherwise what was the point. Unless the devs went LETS ADD A BUNCH OF DIFFERENT STUFF! why? LOL IDK

When you pitch a game with all this stuff even without context just visually people have a certain expectation of a game. and then you're saying "Neither of these game were created with people like you in mind" You will be wondering for years why you have to keep repeating your talking point if you don't realize there are expectations being made with the presentation. Even if you have zero context and just launch the game you immediately start seeing a lot of different entities and resources like A LOT of different stuff, and all of it is equally irrelevant.

This game has
Enemies (grouped all together because they're not interesting)
Weapons that are slightly different
Large amount of different blocks you can place

Someone tell me I'm missing something here?
It's not even better to construct things in this game than Minecraft you need the builders workbench to manually create things like stairs. 7D2D already solved this years ago.
>>
Hytale takes like 10 seconds to boot up
and minecraft takes 2 fucking minutes to boot up
lol
>>
>>555785893
You need to get some beams up in that bitch.
>>
>>555798163
Beams really need to merge vertically and horizontally so you can make a grid ceiling.
>>
>>555795702
Minecraft is run by retards who are scared to make any significant changes to the game that Notch made because it might change the game too much and minecraft might lose its relevance.
>>
>>555800153
but enough about Hytale
>>
>>555800153
I think their studio culture is just a bit cult like for notches strange original vision, which he himself didnt even stick too.
>>
>>555800486
Just remember, in every piece of media except the game itself, they have redesigned the Creeper, as if there's something preventing them from doing so.
>>
>>555801193
You know I just realized how much more interesting minecraft is just based on this post alone. There is no creeper equivalent in this game. All the mobs are just copy pasted stat entities who have generic attacks
>>
>>555802456
What about the cute cactus guy with big ears who hides as a cactus when you look at him?
>>
>>555802456
embarrassing post
>>
Why do electrical engineers always sound like this
https://www.youtube.com/watch?v=K2U0UdMls2U
>>
>>555804161
kek true
>>
>>555802456
>early access game
>look inside
>unfinished
> >:(
>>
>>555804161
Engineering turns people into Germans.
>>
>>555804286
I played a lot of EA games
many of them have an actual loop and things that are engaging and interesting

this game is basically look guys its like minecraft but worse in a lot of very basic ways
but hey i have a cool dagger attack VROOOSH!

The bar is exceedingly low for everything you claim to be good or of high quality
>>
>>555805242
feels like a bait post but Ill bite.

The combat is already more engaging than minecraft, the map generation of V1 is better than minecraft 1.0, the textures are higher resolution, it actually has a lighting engine, its mod tools are about 15 times better than current minecrafts, it has higher draw distance.

thats for an Alpha, not even a beta.
>>
>>555807087
is this a technical presentation or a game that is meant to be played anon
>>
>>555805242
>this game is basically look guys its like minecraft
I'm going to disagree. Minecraft is a survival/crafting game with blocks, while Hytale is an action/adventure game with blocks

>climb a moutnain in minecraft
>1 block. Blocks my path.
I have to jump and spend hunger or destroy it.
>2 blocks. Blocks my path
I have to either build it up or destroy it.
etc.
The same goes for getting over a gap. But that's what Minecraft is, and that's good. You mine, and then you craft.

>climbing a mountain in hytale
I could build, but I could also just jump up 2 whole fucking blocks. I can grab a ledge and pull myself up. I can use my daggers to leap up, or my axe to cross a huge gap.

>exploring a cave for ores
Minecraft has you mindlessly digging in walls for hours; Hytale has you delving deeper and deeper into increasingly more dangerous environments.

>>555808325
>or a game that is meant to be played anon
If it were the latter, it would have been released on Steam.
>>
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>>555776241
So far what I got. Looking cute.
>>
>>555807087
>the textures are higher resolution
That is not a good thing.
>>
>>555808325
While it does have a solid 15 hours of content in its alpha state, no its not really meant to "be played". You are paying for the privilege of testing the game and having an influence on its development. If you dont want an unfinished game just wait a few years. Its really that simple, the dev team by all observations has the legs to actually push the game forward instead of being in an eternal early access hell (think Valheim). It has value as is for its best in class modding and creative tools alone.
>>
>>555809770
>>
>Retards still getting baited into arguments.
>>
We need cave bears.

>gray fur that blends in with cobblestone
>creepy glowing eyes
>silently approaches you
>only roars when it reacehs you

Same stats as a regular bear. You just find them at lower levels
>>
Is there a good use for fish? Grilled fish sucks. Like a mod for turning it into fertilizer?
>>
>>555815376
There's a decorative fish mod that lets you place them in the world like trophies, there's one that I used for fun that let's you transform into fish using them in potions so you can breath under water, other than that not really. There's a few fishing mods that improve how you catch fish but none that actually do anything useful. Turning them into fertilizer would be an amazing mod
>>
>>555809770
Do you think minecraft has the prefect texture resolution? Or is it just less is better. Let's reduce the colors down to 16, resolution down to 8x8 and call it EGACraft or NESCraft. Actually wait, that does sound kind of neat
>>
>>555809740
zased
>>
>>555816012
>There's a decorative fish mod that lets you place them in the world like trophies

A mod I didn't even know I wanted. Neat. What is it called? The only one found that was relevant was decorative fish, but that kind of just throws a fish on a wall without a plaque.

I was more referring to a use for the consumable fish since there are no fish skewers or other food recipes.
>>
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>>555817964
I'm gonna make more helmets and such, because I'm a giga fan of knights and medieval armor.
Some of the helmets are a fucking challenge. (For example the pig bascinet helmet)
I'm gonna try to discuss it with a few giga voxel/pixel 3D modellers on how to tackle it with just cubes.
>>
>>555822495
probably just need clever rotation or squish of cubes to get that look with textures only on two of its sides
makes me also think about learning blockbench and try make roman equipment and decorations (i.e. banners, palisades, barricades, etc)
>>
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npc docs are out, I want this in hytale
>>
>>555831589
Whew. Damn. I hope it's not, like, 6 blocks tall and it instead stays on model
>>
cool shit
>>
>>555832314
You can do this by transforming into a critter.
>>
>>555832491
Yeah, but that requires drinking a potion for a limited time. This just requires you to use the slide currently in the game.
>>
>>555832778
Honestly it'd be interesting if it was a feature, a bit too niche but it'd be neat.
>>
>>555832873
i'd mostly be used for pvp I think, gunplay movement. That and parkour maps.
>>
>>555831589
Where are these mods?
>>
>>555831589
It's insane that to get this to the stage it's at with minecraft it took many years, with hytale it'll take a few days tops
>>
>>555833769
It's literally just making the model, and duplicating a NPC into a companion waifu pretty much. It's mega easy. I had a golem companion around me that dropped in loot from a mod.
>>
>>555814290
so a dweller mod but the creature is a cave bear?
>>
>>555814290
>only roars when it reacehs you
make them howl mournfully until they detect prey, causing them to switch into a stalking phase and become almost silent
>>
>>555836331
Sort of. More like a creeper, but instead of an explosion, it's a cave bear. If you're in a deep cave, you should be wary of cave bears, just like how when you're in the lava area, you have to be wary of magma toads.
>>555836550
I think that gives it away too much
>>
>>555838295
ideally it should have a very big detection radius so that it stops howling before you ever lay eyes on it
you know it’s there somewhere, but you don’t know where until it attacks
>>
Just finished raiding an outlander dungeon, why the fuck do they hit so hard holy shit
>>
The avatar preset menu can't come soon enough
>>
>>555842425
can’t wait for the companion npc mod that can read your avatar presets and look like your custom waifu
>>
>>555831589
I need this in my life
>>
Have better maps updated yet for the prerelease?

I fucking love that mod
>>
>just now realized that the spaces between my logs is 4 blocks
>I can't hang my chandelier anywhere that isn't blocked by a central beam
I'm close to ending it.
>>
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>>555846771
I saw the hullabaloo about this, it makes sense.
>>
>>555846771
This is a nothing burger, the real drama will hit when we see how all the mod/server monetization ends up. Though at the very least Simon seems well aware that it's one of the bigger linchpins in how folk will react to the future of the game.
>>
What the hell is this place
>>
>>555849083
so far, the worst thing has been (to me) the whole server-only mods. that shit is so fucking gay and Simon seems to agree on that, so there's something in the works for later.
>>
>>555849858
What are you looking to do with a client side mod that a server side mod cannot do? Just curious, as the only thing issue I have with this is no shader/texture support.
>>
>>555851997
I mean, pre-fab dungeons right now are huge and really cool but literally 99% of them are just server-gated. If shit keeps going and the game gets better (single-player-wise) it's not gonna be nice to have all pre-fab dungeons in servers.
>>
Using tables as flooring for texture, cool or dumb? The lumberjack table, for example, is asymmetrical and has a large piece of leather on one side and metal plates on the other.
>>
>>555854096
idk I use wood platforms for floors
>>
>>555851997
Different topic. They're talking about server side mods as in servers that have mods you can't download and use on your own local games or personal servers. Like imagine someone made a CS2 mod and they were the only server that has said mod, and there's no way to get the mod for your own server.
>>
>>555854096
If it works then it works, we do that shit all the time in Minecraft using blocks for other things. Like the underside of the smithing table is this nice ornate looking block in a deep red
>>
>>555853913
why not make one then?
>>
so there will never be a cosmetic armor slot thanks to pvpggers, right?
>>
>>555856242
I mean, every youtuber can theoretically have a custom made potion that can morph them into their YouTuber persona, and there really isn't a time limit or any limitation on ingredients needed
>>
>>555853913
Setting up your own private server is the best way to play this game, especially if you have friends or family that might wanna play down the line. But yeah I hope they make it more backwards compatible with the single player game so if I have to take it down for any reason I can just play offline.
>>
>>555854096
That's a really neat idea actually.
>>
>>555854096
i use the lost civ book cases as counter tops by facing them against the wall. you can't place shit on them but they still look nice, you make do with what you got that looks good even if it don't function
>>
Do hytale worlds have seeds so I can make a duplicate copy of a pre generated world? There's some things I want to test out before I commit
>>
>>555858393
>There's some things I want to test out before I commit

Future updates are liable to break your whole world. Don't stress too much
>>
>>555855573
I will make pre-fab dungeons. I've to get into it but I got my hands full with Blockbench and 3D modding.
>>
>>555859297
3D modelling*
>>
>Riot let Hytale slip away
>Now 2XKO was a huge flop, and they are already talking of completely reworking the game very shortly after release
Holy shit, what the fuck is Riot's plan?
Fuckers can't do anything right
>>
>>555859805
not to mention their MMO possibly being nuked aswell
>>
>>555859805
they even botched the character designs
they look super boring and stale
>>
>>555859805
they probably would have turned Hytale into a play to earn game with a battle pass since that's what they are doing to all of their online games
>>
>>555861415
just how da fug would that even work honestly
>>
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>>555859805
Why the fuck would I buy a game with this character design?
>>
>>555861381
Basically this.
With regards to games, Riot should just stick to what they already know.
>>
>>555863990
It's weird how Ahri is so fucking sexo in koikatsu cards, mmd models and r18 art yet... she doesn't look as pretty like that.
Is it gooner brain? I don't think so because those models and art I'm don't even have bombshell explosive bodies, just very pretty faces and clothing.
>>
>>555859805
didn't the OCG they had become mostly singleplayer too?
>>
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>>555849858
it's sad honestly
>>
>>555864860
Current era Western Art aren't appealing at all. Half the time, the woman would look like men with breast and added those line and wrinkle on the face to look old.
>>
>>555864860
so you see 2 different artstyles but because it's the same character you can't see the difference?
>>
>>555865197
Yes. Because if there's no difference between 2D loli porn and photorealistic loli porn, there's no difference between 2 different artstyles for other characters.
>>
>>555864860
>bros why do I find *appealing arstyle* more appealing than *unappealing artstyle*?
Damn...
>>
>>555863990
this desu
>>
>Hytale not on Steam due to EA and fearing negative reviews
So, was Simon's decision the right thing or was it way too blown out of proportions by him?
>>
>>555865841
The latter. From what he was saying I thought this was going to be totally unplayable and broken.
>>
>>555865841
It's a bit of the latter, and I also think he blew out of proportion how unfinished the game was. But after seeing shit like what happened to Highguard, I kinda don't blame him.
Don't get me wrong, Highguard sucks ass, and negative reviews are deserved. But that game genuinely had a horde of people just looking to hate on the game from the very beginning, it's insane. I think the game does deserve a negative reception, and I hate when people call any wave of negative reviews a "review bomb", but that game genuinely got "review bombed" in my opinion. Just let the game fail on its own. I genuinely think that game was DoA either way
>>
haven't checked in since the start of EA. are we hopeful? thoughts/predictions?
>>
>>555866479
I'm hopeful.
Though I will probably get bored in a few more weeks, then stop playing and only come back in about 2-3 years.
>>
>>555866351
You've a giga point there, yeah.

>>555866479
I was very skeptical at the beginning, but yeah, it's 100% getting better from here on out. The people around Simon and Simon himself seem very content and definitely will keep on going for a great while now.
I think Simon thought that the game would be shit to people, but after seeing he was wrong on that, and people were really appreciating the game, he got very motivated.
We're past the honeymoon of thousands just rolling into the game, and he seems pretty happy and very active on the Modding Discord that I'm in, constantly sending out guides and documentation.
>>
>>555865841
Objectively a bad decision. Maybe it would be a good move if Hytale wound up doing Minecraft or Fortnite numbers saleswise, but I'm pretty sure we all (including Simon) knew that wasn't going to happen. As it stands, the increased publicity from a Steam launch would have more than made up for the 30% tithe to Gaben.
Of course, that's not to say that the game is doing poorly in terms of sales. By all accounts it's doing very well for itself. But I bet it would sell much, much more on Steam; it's pretty much entirely dependent on word of mouth right now, and while that was strong on launch day due to the hype and unique circumstances of the game with the whole Riot buyback fiasco, it's only natural that things quiet down afterwards.
I do think we've got a very bright future though, and who knows what the situation will look like even a year from now.
>>
>>555859805
>what the fuck is Riot's plan?
They lucked into the dota lightning in the bottle and have been milking whales and blowing the resulting money on retard decisions for the past 20 years
I think their owners would care more if they didn't start their business with an infinite money glitch
>>
I don't blame anyone for avoiding steam because player chart discussion is an utter cancer to gaming.
>>
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>>555868931
>>
>>555868931
>>555869075
Are you not able to generate trees, plants, bushes, flowers etc?
>>
simon has a reputation to uphold being firm friends with many popular minecraft youtubers/streamers who are also excited for the success of hytale. it's one thing thinking about letting down anonymous strangers on the internet, but letting down your friends stings a whole lot more especially when their thoughts and opinions will be expressed openly online if you ever do fuck it all up
>>
>>555460843
Do you think the retarded farming system of converting everything into green mana and then back into seeds/saplings is there solely because they try to not copy Minecraft too much? It truly baffles me how stupid the system is.
>>
the only people saying shit about hytale not being on steam are the steamchart niggers or microslop shills who are seething due not having a way to reviewbomb it
they know that minecraft has absolutely stagnated and as soon hytale gets any sort of real content it will absolutely fuck minecraft over
>>
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>>555869347
Yeah, you can.
>>
>>555870249
If it’s unplayable on mobile then it won’t budge the numbers.
>>
>>555633589
Orc names, they are literally just orcs
>>
>>555869347
Whoever did this is merely concentrating on generating realistic mountain ranges. Not the flora/fauna.
>>
>>555857303
>setup server
>backup server routineline
>server down/cant get online
>load server backup for offline mode
i just want it to be simple like that
>>
>>555874094
That'd be great. I hope it works out like that.
>>
>>555870249
... No? There are plenty of legitimate arguments as to why a Steam presence would be good for the game, not least of which is the promotional effect--both passive AND active. For a game like Hytale, which had considerable hype on launch day, there is a very real chance it could've snowballed in a Palworld or Helldivers 2-type way. Of course, as some anons have pointed out, it could also have gone the other way a la Highguard, but considering how solid the base game is (in spite of Simon's fears) I highly doubt that would have happened.
>>
>>555878158
I think the chance of Hytale going Highguard is kind of low because there's no angle to really go against it except it's early access and "minecraft wannabe"
>>
Only time a game should go to steam is after it already established itself if its the kind of game that can. Hytale is definitely the kind of game can make it without steam. Its questionable if they should even go to steam. If you start on steam they have you by the balls. Once you're there you're probably not leaving
>>
>never played a block game before
>tried out hytale
>really enjoyed it
>decided to try minecraft
>like it slightly less (mo pack)
>try vintage story
>think I like it
>stop enjoying hytale as much (kinda waiting for full rollout of v2)
>played more vintage story
>didn't play for a bit
>picked minecraft back up
>suddenly don't enjoy vintage story
>don't play minecraft for a bit
>go back to hytale
>enjoy VS and MC less
>don't play hytale for a bit
>cycle repeats

This is fucking hell. I've enjoyed what bit of VS I've played (clay pots) but it seems like it's going to get really, really fucking tedious later. I'm completely lost in MC just basically been running around and in Hytale I know what I need to do and want to do it's just a matter of fucking doing it and I end up just playing something else because while I know I NEED/WANT to build a house I don't know how to go about it.
>>
>>555865841
Both, but it should make it's way to steam sooner rather than later. Steam reviews are 95% shitposting fuel and retard bait and 5% useful, if steam removed scores and only had reviews it would be a lot more useful to the public. The average person isn't smart enough to use reviews properly (they look at the score and that's it) and the review system is subject to trolling and misuse which passes the problems on to the average person looking at reviews.
>>
>>555866351
>I genuinely think that game was DoA either way
Highguard got shafted by getting spotlighted at the Game Awards. If the rumors about it being given that spot on, essentially, geoff's whims are true then I feel pretty bad for the devs. Their game got killed because someone too important decided their game looked too cool and tried to shill it in the worst possible way.
>>
>>555882536
It was never going to be a success, too generic, too aimless. At least that other game I can't recall the name of was essentially Tarkov for retards, that's always a good play, take a popular game and remake it for retards.
>>
>>555882757
I mean, yeah, obviously. But it might not have been completely killed on arrival.
>Over:High
>Watch:Guard
It was always gonna be derivative slop but it might have lasted a little bit longer if it had less scrutiny from the get-go.
>>
>waiting for v2
see you in 2027/28 when it's actually stable enough to play/build on
>>
I want parrying and dodging but I feel like something to will be gone if they're in the game
Idk
>>
>>555882536
and without that spotlight the game would've ended up in the same spot it is now except with a 10k player peak on steam instead of 90k
this game never had a chance
it is yet another uninspired entry to an oversaturated market.
it has nothing unique, no hook
Its "selling point" is being a mish-mash of a lot of things lifted from other games, which just ends up with none of them working
the humongous maps with such a small team is such a retarded decision. And no, 5v5 doesn't solve the issue.
This game genuinely should've been something more akin to Titafall instead of Apex, but then again, there's no potential esports money in that. Esports need small team sizes
For what is supposedly an "indie" game, it sure as shit feels like soulless corpo slop instead of someone's passion project
>>
>>555865841
He wanted the game to be in a more complete state before getting reviews, right now it might feel kind of finished, but if you go into creative you'll see mountains of unfinished content, there's no telling how much more isn't even in the game at all.

If you think this game has about as much content as Minecraft, that's not Hytale being ready for release, that's just Minecraft being really bad.
>>
>>555882892
>>555882757
>>555882536
>TPM
yeah, good luck with all that
>>
>>555883151
parry sounds good but dodging probably would be specific weapon locked
>>
>>555883219
i think if they released it on steam rn it would be having a lot of bad reviews talking about corrupted worlds and that some can't make servers or join
>>
>>555883151
>>555883316

There is a bow that has a dodge in creative
>>
>>555883757
You also get those ESLs who try and run every game on their 25+ year old laptop or on some autism distro of linux then bitch the game doesn't run.
>>
They may be a 40%er, but these are pretty good looking mods
>>
>>555883316
two handed/bow=dodge
one handed=parry
though this is all moot when literal guns exists, just click on their heads bro
>>
>>555884029
plushies good but the rest looks so out of place, i think it fits more minecraft
>>
>>555884317
>>
>>555884029
it's not bad
i like the mosshorn plushie
>>
>>555884317
im curious how its meant to work, is the crafting recipe for guns gonna be really hard to do? will the guns be limited in some capacity? is it meant to be like Rust where bows are merely used as a stepping stone until u get to guns?
>>
how do I make stone doors?

fucking hell, I can't remember how.
>>
>>555884937
check the builder table
>>
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Still texturing, I was away all day gaming. :-DD
>>
>>555885259
looks really fucking good
>>
>>555885390
Thanks a lot mang. I still need to fix a good bunch of stuff, but texturing is super fun.
>>
>>555795001
>>555809532
The issue with Hytale is that Minecraft did something that no first-person game had really done before (simulators like dwarf fortress and unreal world existed, but they were turn-based and/or god games), which was having a world where everything you see can be interacted with such that emergent gameplay adds to the simplistic mechanics. Vintage story went even further, but also hardcoded a lot of the previously emergent elements. However, Hytale went in the same direction as Terraria (i.e. away from the uniqueness of a blockgame and towards just being a platformer with ARPG stat bloat), gave the player unnecessary videogame-logic powers which make terrain basically just a backdrop for you to build (rather than an actual challenge), and added content that is extremely wide but not deep. Every enemy in Minecraft fills a niche (and this was true 10 years ago), while most of Hytale's enemies are just another beatstick that runs towards you and does choreographed fight moves unless you stand too far away, in which case it either does nothing or returns to its spawn point and fully heals. Hytale also falls into the survival game trap of "more tier-gating = better" and, much like a .io survival browser game, makes you need to waste a ridiculous amount of unrelated resources on upgrading your workbench (which still stays as a magic block, you don't need to actually make infrastructure like a game that at least justifies its difficulty would) just to make stat-multiplied versions of what you already had.
>>
>>555885810
Also, the masses don't really want an immersive blockgame with emergent gameplay, they want another graphics-intense fast-paced ARPG with an optional building feature. Most of the blocks in Hytale don't even do anything unique, while in Minecraft, almost every block in the game at least does something (and no matter how trivial the functions of Minecraft blocks may seem, they add emergent gameplay).
>>
>>555853913
>>555857303
???
Single-player is just running the server in the background. You can install mods in single-player worlds just fine, just find the Hytale "UserData/Saves/$YOURWORLDNAME" folder and put the zip/jar files in the mods directory there.
>>
Am I just getting insanely unlucky or are the Bloodcap Mushrooms not dropping their recipe correctly?
>>
>>555885917
I think he meant that people are making mods, specifically dungeons, and then not releasing them to the public and only running them on their server.

I guess it is annoying for now but as we go along the base game will get better and more mods will be made, whatever you see in these servers will most likely have public alternatives.
>>
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>>555886427
>making mods, specifically dungeons, and then not releasing them to the public and only running them on their server
that's why they paid for them isn't it?
>>
>>555886714
I suppose, but you can understand how that would be annoying to someone who wants to play the game on their own and not have to join themed servers for cool shit. I always think back to Terraria, all the cool shit is in the base game, you don't have to mod or join someones server to see anything.
>>
>>555886714
If Simon ends up growing a pair and ends up allowing all server mods to be downloaded directly to the client there wouldn't be an incentive for that to even happen in the first place. Theres probably going to be people reverse engineering paywalled shit anyway
>>
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>>555886714
You'll understand once you see all the high quality mods being gated behind paywall like with ETS2 where ALL the truck mods that aren't from goddamn Brazil are just set private, or are super outdated.
Shit's gay, man. The server-sided mods as well. It was so disappointing to know this one (pic) was put as server only.
>>
I'm not sure if I get the problem.

Why do people seem to be entitled to other people's mods?
>>
>>555888310
You are just a jackass, don't worry about it, you wouldn't get it.
>>
>>555886714
>>555888310
Imagine a world where most of the super cool shit is just unavailable unless you give money. Not only that but the mods available are super basic or just terrible.
I don't want that shit to happen in this game, but with how everything is suddenly server-sided, it seems to go that way soon.
>>
>>555887616
>>555888232
yeah but if you want then you can pay some builders and modders so they can make it for you, that way you wouldn't need to join that server
>>
>>555888563
>Imagine a world where most of the super cool shit is just unavailable unless you give money.
Yeah. That's the real world. That's just reality.

>>555888416
You're probably right.
>>
>>555888563
then ban modders and prefab builders that work for pay or lock things behind paywalls? isn't the server for free?
>>
>Bethesda paid mods >:(
>Hytale paid mods :)
>>555888838
lol, lmao. Hytale was basically started because MC wouldnt let them sell p2w shit on Hypixel. However Simon approaches mod monetization and exclusivity will be the determining factor on if this game survives or not. Cause the kids aint gonna pay for SHIT, their gonna go play MC or Terraria modpacks for free.
>>
>>555886427
I guess? Not sure why that Anon is even looking at servers' mods if he doesn't want to play on servers.
I had no idea that people bothered "server-gating" prefabs. I'd guess it's done that way because it's more effort than it's worth to package them up and upload somewhere.
>whatever you see in these servers will most likely have public alternatives
More likely, someone will patch the client to save chunk data and downloaded assets, and then just manually dissect and repackage them into mods for public dissemination.
I personally don't get why you'd bother, but I guess it's someone's yum.
>>
>>555889178
>they're gonna go play MC or Terraria modpacks for free
The target audience is the kids paying for Robux thoughbeit, not the MC/Terraria autists.
>>
>>555889659
Epic post!
>>
>>555889178
you can just go and play mc modpacks then, if not then you also has official servers with no exclusivity stuff
https://www.youtube.com/watch?v=qBvely_yMMU
>>
So where do you guys craft? I built a whole hut.
>>
>>555889523
>repackage them into mods for public dissemination
What about takedown demands? That's one of my gripes.
I've seen it happen with other games.
By the way, a tangent, but I've seen similar things happen to a Project Zomboid mod on Steam.
I don't remember how exactly it went since it was a long time ago, but basically:
>person A makes a mod
>person A doesn't update it
>person B makes a similar mod inspired by it and updates it
>person B is fucked because it violating the community & content guidelines
>but person B's mod isn't a copy of person A, it's just how the game engine works that makes it the only way to make the mod to follow person A's method
I remember the outrage back then. It was insane because it was basically as if you were banned for plagiarism because someone used a built in function or common algorithm first.
>>
>>555889659
If the target audience is roblox kids, this game is fucked.
>>
>>555890043
Nice hut! We do most of our crafting at a 'forge'. I made buildings for just about each workbench, even though the way you have it set up is definitely easier. We had to make a separate hut for just the blocks and unique decorations that were taking up way too much space.
>>
>>555890359
I appreciate the trees in hytale greatly, also that you left/planted them around your structures.
>>
>>555885810
>>555885897
the only thing that emerged from all your yapping is that you're a fucking retard
>>
When is mircosoft going to sue hytale tho
>>
>>555890973
I'm so fucking pissed maple are one of the only ones that don't have a sapling
>>
Man. I never cared about weapon mods in skyrim and other games, but for some reason it really gets to me in this game https://www.curseforge.com/hytale/mods/whirlwind-weapons/comments
>>
>>555890294
I don't think the game is fucked, just the mod monetization strategy where Hypixel Studios provides a payment platform for users to spend HyBux in servers which the server owners cash out for money (less a 30% skim off the top, of course).
I would hope they could run the game off box sales alone, but I've seen the retarded shit that people do when they have too much money.
>>
>make a cute little mushroom cave
>wanna put down some glowing mushrooms as a bit ofg ambient light
>*MUNCH MUN-*

Dammit, Simon.
>>
dagger tech just makes me want a grapple hook ngl
>>
>>555889178
>paid mods get uploaded somewhere just like paid minecraft texure/shaderpacks
>nothing ever happened
>>
>>555893972
https://www.curseforge.com/hytale/mods/grappling-hook
>>
Is the wind temple a thing in game? Where would I find it? (I want the large wind temple doors for a build on a survival server)
>>
>>555894189
nta but I saw it and thought

>cool
and then I saw it in action and thought
>"damn, this feels like it would take all the difficulty out of the game"
>>
>>555894293
>"damn, this feels like it would take all the difficulty out of the game"
yeah that's kind of what they do in terraria too
>>
>>555894389
I think Terraria gets a pass because I've seen the shit that those boss fights can do.
>>
aaaaaaaaa fix tool durability, I am going through pickaxes like candy
>>
how do you give people access to specific commands without making them ops?
>>
>>555895265
it's literally 1 line of text, just mod it bro
>>
>>555894389
>>555894293
The idea of having one for climbing or swinging across gaps sounds fun but while you don't want it to be OP you still have to make it better than the classic building a 1 block tower or bridge.
>>
>>555894389
>>555894731
do it like __drg___ strictly pulls in a straight direction with a 3 second cooldown, 2 if you want to be generous, to punish careless use(most likely it wont, it's a block game)
momentum based swinging grapple hook is too much
>>
>>555899453
>>555899576
>small cast time like drinking a potion, but faster
>cancels if you get hit

You can't just use it as a get-out-of-jail-free card during a fight. You could also tie stamina drain to it so you can't just cling to walls indefinitely.
>>
I don't really want a grappling hook for mobility.
I want one to pull fuckers into me.
Don't even need too much work, a variation of the crossbow would work fine.
Like, it still consumes arrows and needs to reload, but maximum ammo capacity is 1 shot, and the arrow it shoots acts like the lava frog tongues (<<< IMPORTANT! pulls characters towards you, not you towards the target).
For graphics just use the rope we make with plant fiber and use it to teether the arrow to the crossbow.
>>
huge discovery: you don't consume your hatchet's durability when harvesting planks
>>
>>555890043
Kinda pissed that shallow roofs don't have hollow undersides like normal roofs do
>>
>>555849824
A land before time.
>>
>>555867651
former Riot insider here. This is partly true, but we got a new CEO a few years ago who reigned in all the side content (some of which was actually good). All the indy games, internal unnamed project got massively scalled back or cancelled and reshuffled into minigame production for the main games. The truth is League (and tft) and Valorant are the primary revenue drivers and it probably does make sense to focus on them, but its sad to see so many of my friends who are talented people get laid off. Some even got fired and rehired as temp workers. Massive cost cutting for basically no reason, and reducing the workforce as a way of driving salaries down. And you can really see how the games have suffered in quality as a result of it. I know you all probably hate league, but I as someone who actually worked on it I can tell you holy shit they are putting in about 1/10th the effort Riot used too.

Basically they were in fact just spending money on so many crazy projects none of which really went anywhere. Ruined King was a great game with very high production values and no one played it.
>>
>>555888310
>>555888416
>>555888563
Your mod?
Our mod.
Anyways, if Simon doesn't force the sharing of mods, then sure, we'll see some pay to win servers with their exclusive mods and mod packs, but like, plenty of the people who make free mods are still going to make free mods. Granted, not that you shits care, but I won't charge for my mods at least.
>>
>>555894293
>>555894389
I wish more games did grapple hooks like Worlds Adrift/Lost Skies do. Swinging, reeling in, letting out, very physics based.
Just balance it with impact damage. You swing into a cliff side and get splattered
>>
>>555890043
I like in the starting cave.
>>
>>555884409
Yeah, Hytale is new and 100% of competent Hytale mod devs are old Minecraft mod devs. So for a while all Hytale mods will look very Minecraft-ey.
>>
>>555884460
gachiakuta actually got the memo (it's kino)
>>
>>555887887
this wont ever happen. its already in the TOC that the creator owns the mod. so that literally counts as stealing
>>
>>555906869
doesn't help that they leave the textures flat
>>
>>555909135
Someone should buy (and then refund) the full version of Retro Diffusion (the standalone one not the SaaS one) and then spread the model + aseprite extension around to make modding easier for non-artists. I'd do it but I don't have $65 right now. https://astropulse.itch.io/retrodiffusion
>>
Minecraft went from nothing to 3D mspaint.exe to having fun and sometimes challenging exploration in less than three years of notch throwing spaghetti at the wall. Hytale is nowhere near being a game after a following two complete blueprints for a decade? What happen?
>>
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Did my first actual build. As unfinished as the game is, I'm loving the creative freedom. With minecraft it always feels like you're having to work against the game in order to make things look nice.
Looking forward to seeing what ends up happening down the line.
>>
yawn
>>
>>555909713
What's the lore behind the giant hanging crystal?
>>
>>555909713
Monster hunter looking bedroom ngl
>>
>>555909713
I love the idea of building in Minecraft but when I actually get down to it I always give up half-way. Getting to the interior only to remember that you'll have to do the usual slab/pressure plate+fence tables and trapdoor+stairs chairs is soul-crushing. Meanwhile Terraria's selection of building and decorative blocks far outweighs the lack of a third dimension.
>>
If you're a modder or you want to wet your toes try porting some Animal Crossing New Horizons furniture sets, the files are already out there.
>>
>>555909867
Just wanted something that'd be visible across the desert at night. It just looks cool.
>>
>>555909619
Wow, MS really put their Indians on Hytale grifting
>>
>>555912362
They're all Microsoft employees after all.
>>
I like the ost, one of the tracks reminds me of Far Horizons from Skyrim
>>
>>555912362
Saying MS and indian in the same sentence is redundant already lmao
>>
>>555910098
For me it's that, the lack of options, but also the lack of any real purpose to build, I'm not using any of my buildings for anything. Having to build rooms for NPCs in Terraria is a small thing but it makes building feel so much better, I hope Hytale can take us down that route of usage.
>>
>>555913475
>but also the lack of any real purpose to build
It's that too but most of the time I just build cool houses for myself so there's always just enough purpose to make it feel half-worth it.
I definitely agree on the NPCs thing, back when 1.1 came out I built an entire town for them and it actually came out really well. The basic bitch hotel is functional and all but there's something very satisfying about looking at an actual town even if accessing the NPCs is slightly less convenient. Plus even back then you had more than enough decorative blocks.
>>
>>555914345
I wouldn't mind some sort of bonus or buff or reason in general to split up your crafting benches and stations. Give me a reason to setup a masonry area or building, a separate sawmill, something of that nature. Sure I can do that anyway but it's a lot cooler if there's a gameplay reason to it. Maybe as you progress there are larger specialized stations stations or other tools that you would have to build around, maybe there could be ways to augment stations by placing them around other specific objects, I think terraria does that? it's been a while.
>>
>>555914885
kinda like how valheim has sub-stations that add extra functions to the main one, yeah
>>
>>555909619
Hytale is one single final boss away from being a real game
>>
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>>555866479
Definitely. The game has a flying shit ton of time of pure development. The Early Access added like three years of more development.
>>
>>555909418
Fuck off, there are already too many low quality mods for Hytale. If you have a good idea and coding skills to make some big good mod that people would want to play then ask around on some Hytale or Minecraft modding discord server for collab. The bar for modding Hytale is too low already and the result is 4k or something like that of low quality mods that all get 100 downloads because nobody wants to comb through 100 pages on CurseForge of random mods of unknown quality because screenshots don’t show how gameplay looks.
>>
I might study on prefab stuff to create dungeons desu. It'll be fun, and hopefully I can create a cool dungeon for you lads.
I already know how to model, texture and animate NPC's, but I don't know anything about coding.
>>
>>555917284
you made me check
>not updated since release
damn, this is a good mod, i hope he updates it or gives Simon the idea to add it to the game
https://www.curseforge.com/hytale/mods/better-cocoons/comments
>>
>>555917284
Shut the fuck up or learn how to read. I don't know how to make textures and I'm not paying anyone a single cent to make some.
>>
>>555917947
>outdated
does it still work? I'm curious about mods not breaking after updates

>>555919117
you won't even pirate that shit yourself kek
>>
>>555919117
Does not matter, your action would result in lowered barrier of entry and cause more shit mods to flood. I am not for extreme gatekeeping but you need to keep up a balance between no gatekeeping and extreme gatekeeping to ensure you get as many good mods while not being flooded in complete shit.
>>
>>555907449
Nobody has ever stolen anything on the internet before.
>>
>>555900163
>Get over here!
>>
These furries don't seem friendly.
>>
>>555929037
Don't go in their village with your swords out
>>
has better maps been updated yet?
>>
>>555929317
My murder hobo genetics are too strong, they will either kowtow to me or become light leather.
>>
What part of a stone beam is so special that it can't have anything placed on it like a torch? You can place torches on every other beam other than stone ones, why? I thought they all shared the same block state
>>
>>555934670
>What part of a stone beam is so special that it can't have anything placed on it like a torch?
Arrogance
>>
https://www.youtube.com/watch?v=musCIaGA9jo
i hope weird biome shit happens in Hytale, shit is pretty neato.
>>
Do blue glowing mushrooms propagate like normal mushrooms?

Or is there a recipe to turn blue cap mushrooms into glowing blue mushrooms?
>>
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>>555936024
No and no, if you want more glowing blue mushrooms your best bet is the azure forest biome
>>
>>555936537
Damn, yea. I just didn't want be like a locust swarm that eats all the materials in a zone.
>>
I
fucking
HATE
anime
>>
How do I edit mods I pulled off of curse?

I like some mods but they're just a bit too strong, and opening the json file doesn't show anything.
>>
>>555936682
Nah I get you, I'm the same way. I guess the best thing you can do is go really far and randomly take some, not all, as you go through each azure forest biome you come across
>>
>need like 10 crystals to make a crystal block
>breaking it returns less crystals than it took to make it
bruv....
>>
>>555938121
find mages and kill them. They always drop 10 crystal shard that you could convert with the workbench into blocks
>>
>>555937650
Not sure with Curseforge program, but I think you can create a creative world (add the mod there) and then go into asset editor in Creative tab.
>>
>>555938121
>>555939175
Also golems
>>
>random drop from breaking them, not harvesting

Oh, hell.
>>
I think copper should be introduced to the repair kit materials. It doesn't really serve a purpose after you get past the early game, so it would be worth picking up in the late game still if you see it

>2 linen
>2 copper ingots
>1 iron ingot
>1 iron leather
>>
Have modders added NPCs and villages yet?
>>
>npcs
turn this into Elona, that would kick ass
>>
>>555949721
I was thinkin more like 3D Elin tbdesu. I really don't want this to be the 1000th survival sandbox game where you're in complete and utter wilderness with zero NPCs in the world and no occupied towns/villages.
>>
>>555950009
>he doesn't know
>>
>>555950079
I live under a rock, I don't know anything.
>>
>>555949721
>>555950009
I know the absolute basics about these games, would it be too hard to add their mechanics to Hytale?
>>
>>555950398
Idunno, this game was supposed to have an insaaaaane woaaaaah fuckhuge mod community behind it but's it's only been 2 weeks.
>>
>>555950605
>>555948868
>game has been out for less than half a month
>"where are the mods"
are u too young to remember what old school minecraft modding was?
>>
>>555950801
?
>>
>>555950801
we are in 2010 minecraft modding rn, in 1 year we will be in 2018 minecraft modding
>>
>>555951750
How long until we get the Jenny mod
>>
>>555953213
Gen As need to know about Mob Talker
>>
why cant you craft stone braziers?
>>
>>555954385
skill issue
>>
>>555954343
3d > 2d
>>
>>555955078
I love the sound the spiders make. And how the skeletons look when riding the spiders. Soul.
>>
>>555955078
I swear man, Mob Talker damaged my psyche when I came across it on an old youtube video
>>
Is there a way to locate inactive portals using commands? I need to delete some and I know they exist
>>
>>555929317
They still attack even while unarmed, though oddly they just run up and smack me once before backing off. Are they meant to behave like cats?
>>
>>555831589
>Porn Brainrot shit already
Grim
>>
>>555965206
Anon that's a chinese model of a japanese vtuber, in minecraft
>>
>>555945791
Good luck with the fucking bloodcap mushroom one
>>
i need this
>>
What's y'all's favorite mod so far?
>>
>>555968197
>Cant build on any of the mountains because of the block height cap

How did they not think about this for V2?
>>
>>555968470
Literally just Better Loot. https://www.curseforge.com/hytale/mods/better-loot
The loot in the game is very disappointing even though there's a trillion items in the game.
>>
>>555968470
Throwable flares or auto door.

they're both great
>>
Is better tooltips and HP bars cheating?
>>
>>555969439
hp bars are a setting in the options.

Is VSync cheating?
>>
>>555968470
The Hytale version of WAILA
>>
How the fuck do you use shields properly?
What about melee weapons other than the dagger?
I've tried using them, and I just can't do it.
Daggers, bows and crossbows just feel so much safer.
>>
>>555970226

thats what happens when you use a crutch too long.

if you need to grow a second pair of nuts, follow these instructions

>craft mace
>remove all armor
>find bears

you'll learn how to fight
>>
>>555956441
What do you mean?
>>
>>555969536
playing the game is cheating
>>
>>555970805
It shaped my taste in anime women, that and Lucky Star
>>
>>555950079
Elin discourse bleeding into my Hytale?
>>555950316
noa was fucking around with AI generated Unity shit as a side project and made this abomination
>>555950398
I was honestly thinking about porting a bunch of Elin shit into Minecraft before Hytale came out. Hytale would make it immensely easier. Elin is a pretty broad game with tons of features, not all of them make sense to port, and a lot of it would be a huge overhaul. RPG skills with both skill levels and skill training multipliers that decay, items with dynamic/random stats and special affects, ridiculous crafting system, ridiculous food system, npc companion system, town building system, random quest system, random instanced dungeons.
I think it would be cool as fuck though
>>
>>555968470
Honestly, it's still super early to expect good mobs, but Better Loot has been the one that I'm constantly reminded while playing because it's nice.
Mining drills is cool. https://www.curseforge.com/hytale/mods/mining-drills
>>
>>555968470
Hyboards is a great way to get around, uses stamina to limit your flight.
https://www.curseforge.com/hytale/mods/hyboards
>>
>>555972998
probably what I'd like to see the most is how you interact with NPCs
unrelated but I remember seeing a video talking about how they wanna use this game as a DnD engine
>>
>>555974076
I want to see Noita 3D
I wonder how badly the engine would explode
>>
>>555974284
Dunno if it'd explode, but the game seems pretty well optimized even with like a thousand monsters around you.
>>
>>555974076
Elin implemented like your own town and you can recruit NPCs too, a combination of that and Terraria where you build houses for them would kick ass.
>>
>>555973057
The mining drill is great, but it might be too good. even when fully damaged, it digs up dirt and stone faster than a fixed mining pick.

I'd love to see a chainsaw that pairs with it. made of cobalt more than likely
>>
I'm unironically never playing this shit again
I just got fucked by 4 firetoads spawns right behind me and I lost half my fucking ore, and by the time I got back all of my stuff was gone and I lost 25% more ore by more frog spawns.
Is there a way to get a backup of an older save before I died?
>>
>>555975726
Game keeps backups
get a fucking gravestone mod retard
>>
I don't like how low the durability of hoes are. Even if you just want to tile a small area of farmland you need to consume multiples of them (I just did that).
Also, the watering can's capacity is too small. I had to fill my entire hotbar with watering cans else I'd need to go back and forth to my well to refill it.
>>
>>555977023
I don't like the durability of any tools, I'm trying to build a castle and I've already gone through 6 adamantite pickaxes wearing them down to under 100 each time with so many repairs
>>
I can't into house building. Any tips? Because the best I can think of is stone brick walls with wood log for corners.
What about roofs and flooring? And the other pretty block types like wood decorative/ornate blocks? They don't make much sense for walls for me, but where could you use them?
>>
>>555978214
I turned an abandoned mining outpost into a house,if you have difficult building, renovate instead.
>>
>>
>>555977023
>>555977763
I don't mind durability as a resource sink, generally speaking, but I absolutely loath, with a visceral passion, any system that causes max durability loss without recourse. Fuck that shit completely and utterly.
As such, I just made repair kits not take max durability.
>>
>>555975726
Alternatively you can change the world to not drop your items and not damage your tools and armor if you're that bummed out about it. I hope they rip off Minecraft's enchantment system but make enchantments craftable instead of an RNGfest.
>>
>>555979068
>system that causes max durability loss
Oh yeah this fucking sucks too, what were they thinking
>>
>>555978865
Huh, that looks neato. Pretty cool animation work.
>>
>>555979642
It loses durability to simplify repair kit usage. You make one repair kit out of iron as a sacrificial durability sink for your main tool, as opposed to having repair kits for every single tier of metal, which kinda ultimately defeats the purpose because why not just... make more tools at that point since you are already using the same metal?
>>
>set world to partial drop
>>set resource loss % on death: 0
>>Durability loss % on death: 100

>>555977023
>>555979068
>>555979642

I think they just didn't want people to have forever items that weren't actually special.
>>
>>555980263
>have no durability
>world is now filled with near useless metals
>have durability
>every bit of ore found is precious and valuable
>>
>>555980263
But come on bro, look at this.
Guess how many hoes I spent to make this small plot of farmland.
>>
>>555980921
It could be balanced, you know. Old gear goes into disassembler, get back materials, use materials for repair kits.
>>555980263
Again, I don't mind durability.
I hate MAX durability loss.
How about this: Iron repair kits only repair X durability (Whatever the iron version of that tool would have had) or a percentage of max or something, so better metals make better repair kits
>>
>>555980263
Also drops should always be 100%
otherwise it's boring, no tension
>>
>>555981048
The image is kind of dishonest because there's another plot of tiled land right behind the character (so the number of broken hoes in the hotbar doesn't directly correlate to the plot).
But the point still stands. I'm sure I spent at least 4 hoes just to do the picture.
>>
>>555981340
I kinda get what they were going for with the repair kits and the max durability loss. You can keep one tool going for a bit, but it forces you to think about replacing it soon.
Makes you more mindful about using the repair kits beyond the cost of making the repair kit.

I think a better way of doing this gameplay element would be only allowing you to repair a few times, maybe 3, before either you can't repair it anymore, or it starts taking the max durability loss.
>>
max durability loss is retard, just let us repair tools with the bars used to create them
>>
>>555981340
>Old gear goes into disassembler, get back materials, use materials for repair kits.
it's already that way
>>
>>555981838
No, fuck that, and fuck you.
I do not want to be forced to throw away things I've worked for. Period. Full stop. If I throw it away, it should be of my own volition, not because I'm forced to do so by some garbage ass system that decides everything must be replaced eventually.
This will be especially true when we start getting items with actual unique stats/enchants. There's a reason why mending is the only enchant that truly matters in Minecraft. There's 0 reason to care about any piece of gear until you can put mending on it, because otherwise it's destined to be garbage.
>>
>>555981865
see >>555980921
>>
>>555982495
Yes, it is, and that's fine. Except repair kits need to have more variety/reason to consume higher tier materials, and max durability loss needs to go away.
>>
>>555982664
Translation
>I want to beat this game faster so I can call it bad!
>>
>keep repair kits as they are
>but add the ability to use ingots of the items material to repair the max durability at a workstation of the appropriate level
it would keep durability as a valuable resource and repairing while you're out adventuring as a feature, but add another reason to eventually need to head home and recoup
>>
How would you make a mod that applied to any heavy mace in the game, modded or vanailla, that increased run speed by 15% while charging the heavy attack?

Of the four weapons right now, the mace kinda falls off with no movement option.
>>
I give up watering my crops.
Crafting hoes every once in a while is okay.
But when your farm is big enough you can plant 500 crops at once, even just planting and gathering is a pain in the ass, imagine watering.
>>
>>555982849
Take your meds
>>
>deleted first world becasue i didn't like the house I built
>made second world
>decided to mak house in the snowy area
>ran all the way to snowy area
>started setting up a base
>realize I should have maade my house in the starter area, leveled everything up then moved
>deleted the world again

Surely 3rd time is the charm
>>
>still no passive health regen
>"health" items do so little you may as well not use them at all
>>
>>555983993
Don't be a brainlet.
Get the recipes. Put 5 apples/berries/whatever on a stick.
>>
>>555983905
Says the one who's begging for less point to the game so he can beat it faster.
>>
>>555984343
Why do I let retards bait me like this? How is asking for the resources used to craft an item be used to repair the item be a thing, and that forcing all gear to be temporary and permanently destroyed is not enjoyable design? I'm not asking for the game to be easier, I'm asking that the game be balanced around (read just as hard) using resources to keep gear you have long term instead of constantly being forced to replace it.
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>>555982518
Alright, here's the door, you can show yourself out.
>>
>>555984235
still does fuck all
>>
Game died pretty quick huh?
>>
>>555984626
>get mad that there's too much purpose in collecting excess materials
>called out for wanting less of a game to play
>get mad that you were called out and start screeching "bait" at people
You're not even getting a real reply, you already got your answer and you didn't like it.
>>
>>555984901
>>
>>555984901
Hey Jeb, don't you have some more variations of stone to add to Notch's game?
>>
>>555984851
Get hit less? Maybe block occasionally?
>>
>>555985081
I'm working on a grass that's an ever so slightly darker shade of green. The team is also working on making the movement more like hytale but you'll need to update the version of the game and we're doing it in such a way that it breaks pretty much every mod that has anything to do with movement.
>>
>>555983569
Why do you have a farm with 500 crops?
Why do you need a farm with 500 crops?
Why make a farm with 500 crops if you can't maintain it?

Crops will grow without water, just slower.
>>
>>555981048
>Copper pick

Don't be poor. Hoes can be iron/thorium and repaired with kits.
>>
>>555985727
FOOD bro
I just LOVE S2 food so fucking much
Must produce MORE so I can CONSUME more
>>555985980
I'm still in early game, haven't even left the starting zone yet (or crafted iron armor)
>>
>>555985727
>>555986127
My objective for now is to fill this entire chest with food (and consumables), then stop interacting with the farm and only come back when I run out of it.
>>
>>
>>555985727
Harvest Trophy requires 10,000 Essense of Life.
>>
>>555984851
Grow wheat and make wheat on a stick. Its easy to get eternal wheat farm going up.

>But its not enough!
Get Healing Totem.

>but my poison!
Get Thorium set then.

>But I'm still dying
Learn to block, run backward, or kill shit faster. Or carry a Capture Crate, catch a bunny, and set bunny free as a distraction.
>>
>>555984969
>get mad that there's too much purpose in collecting excess materials
First, there really isn't. Second, I'm fine with having a purpose for excess materials.
>called out for wanting less of a game to play
Blatant misrepresentation.
This isn't the retard olympics, you don't have to try so hard to be an idiot.
I'd suggest maybe using all those extra materials as a way to repair max durability, but I get the feeling you'd still spurge out
>>
>>555988217
Denying reality isn't healthy, go find a game you might actually like instead of trying to come up with bullshit reasons to hate this one.
>>
>>555987167
bet this dude says shit like "ooughhhhh" and "grahhhhh"
>>
Do blocking attacks with better shields cost less stamina?
>>
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>>555996814
Better shield should drain less stamina.
>>
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https://www.youtube.com/watch?v=JcOImRorCHc&feature=youtu.be
Imagine the shit that Hytale will get if Minecraft got this shit.
>>
>>555985727
500 crops isn't enough, you don't understand the sheer magnitude of deforestation (and subsequent reforestation) needed to sustain my building autism.
I don't know why that anon isn't using eternal crops, he might be retarded.
>>
>>555999285
hytale has a limit of cubes
>>
>>555999513
>(and subsequent reforestation)
Just plant dozens of Redwood trees. You could easily get hundreds of wood blocks from a few redwood and its not hard to farm them at all. Just make 3 X 3 X 4 dirt block and plant a seeding on the center. Then just dig under the root until it explode and replace the dirt block and replant.
>>
>>555999285
holy shit
>>
https://www.youtube.com/watch?v=8izkJONMo08
>3 years ago
pretty neat
>>
>>556001129
There is one near by in the anoncraft server
>>
>>556001129
>>556001309
I just stumbled upon one of the frozen towers


>decent loot
>almost died
>fun parkour

I was sorely disappointed when there wasn't a boss at the very top, just a loot chest. Getting to the top is easy if you break bricks, so I decided not to, but I wouldn't if there should be a penalty for breaking the tower or if they would hinder player choice. But I definitely think they should have had flying enemies around the outside of the tower that try to knock you off of it if you're outside.

I think I did fight a boss, as there was one skeleton with an extra-large spiky ice crown, but he was the same size as everyone else, and I mowed him down with the mace
>>
>>556002615
Pretty sweet then.
Yeah, bosses are gonna be added later I believe. Simon mentioned something about it and instanced dungeons.
>>
>>556002615
>>556003936
Also, some of the "boss" models are in the game, just not enabled yet I think. I guess they got something brewing like a NPC boss system or some shit.
I hope that you can even add music to the bosses, that'd be neato.
>>
>>556003936
>>556004070

>find more loot rooms on my way down
>break some boxes and jars for arrows and apples
>as one does
>accidentally break a tapestry
>secret loot room
>>
>non-EULA'd minecraft
Sweet, finally I can start a prison server and sell $100 Eff. X pickaxes to twelve year olds who found my server from the shill video I commissioned from some struggling eceleb.
>>
Did the update to save more than one Avatar design go up yet?
>>
>>555999721
Yes, but then you'll only have redwood blocks.
Also you don't need to waste all that dirt, just float a single dirt block 4 tiles above the ground for planting. The tree will grow floating and any block update to the bottom of the trunk (e.g. placing a torch on it) will cause it to break. Before breaking, use the trunk to place a new dirt at the appropriate height for replanting so you don't have to pillar up.
I have a farmed a lot of trees.
>>
wake up, sisters.
>>
damn, they're deceased.
>>
I'm up
>>
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>>555999285
>mythicmobs
>>
>>556020225
good morning!
>>
>>556002615
For some of the bigger, more interesting prefabs they should have an aura that prevents mining until you break a core hidden somewhere, preferably behind some sort of challenge encounter (parkour or combat)
>>
>>556020396
>what are you, poor?
>>
>>556005309
I love how good they are at hiding chests. It feels so great to see a spot and think "Oh yea, they hid something there" and actually find it. Unironically activates my almond monkey brain in a good way.
>>
>>556001129
It's been three years?!
>>
when is hytale with gadget releasing?
>>
>>556024945
never
>>
>>556005309
>>556022463
nta but check out the tower in the windrider valley (world gen v2 fragment, tower isn't a guaranteed spawn)
if the portal crashes go in creative > world > instances > hytaleassets > portal_oasis
>>
game feels closer to terraria than minecraft ngl
at least what it's trying to be, it lacks ridiculous bullshit but that could change
>>
>>556026508
>game feels closer to terraria than minecraft ngl
and that's unironically a good thing
>>
I don't mind durability loss but I don't want to spend extreme amounts of time hunting down ore pockets that consist of 5 blocks of ore. Let me find giant ore veins consisting of either higher density blocks that drop ore as you hit them and last longer or veins that consist of hundreds of blocks. Scrounging around for ore at the start is ok but once I'm a fair ways into my world I want to have a mine I know I can return to and get what I need, or maybe my mining NPCs can do it.
>>
After sleeping on it, my frosty adventure >>556002615 I went allthe way to the outlanders and got some more loot.

Starting that trek, my mace had already been repaired twice, and while on that trip I repaired it three more times. So maybe max durability loss is meant to force you to go home unless you bring extra weapons/armor and that reduces how much loot you can bring home.

I think adding a tier two or three option two the weapon and armor smith tables that allow you to repair and restore max durability might be cool, because hauling around a BS table and the 4 components to upgrade it just to repair would also reduce loot retrival
>>
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How many are working on Hytale? 20 people?
>>
>>556002615
>Getting to the top is easy if you break bricks, so I decided not to,
I almost want them to follow the Terraria route and make it so that you either can't break dungeon blocks or you need to outgear them by a couple tiers to be able to do so. I know it's a little lame in theory but so is digging through and skipping.
>>
i kinda wish they'd just do a lot of the easy fixes for block states already, like changing the direction slabs work in because this just looks retarded
>>
looks like we need a new one boys, any chefs in the kitchen?
>>
>>556034187
there is nothing to do in this game but look at fancy models. just let it die.
>>
>>556038343
>>556038343
>>556038343
>>556038343
>>
>>556038386
no... we were almost free...

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