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Hytale General #6, I think
Where is Worldgen V2, Simon?
Servers:
>>>/vm/hytale
Anoncraft - 45.59.171.113:25565
News:
https://hytale.com/news/2026/1/hotfixes-january-2026
Hotfix came out
Seems to mainly be a performance thing
What is Hytale?
It's not like minecraft lil bro
Set out on an adventure built for both creation and play. Hytale blends the freedom of a sandbox with the momentum of an RPG: explore a procedurally generated world full of dungeons, secrets, and a variety of creatures, then shape it block by block. Our Early Access release focuses on polished core systems - exploration, responsive combat, and robust building - alongside creator‑first tools for making your own content, crafting minigames, and running community servers. Jump in, make your mark, and help us grow this world together!
Modding:
https://www.curseforge.com/hytale
Over 3000+ mods (dubious quality)
Links:
https://hytale.com/
https://x.com/Simon_Hypixel
https://x.com/Hytale
Previous:
>>555116348
758 RepliesView Thread
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Been struggling to make a nice looking homestead base in creative, and its based a damn prefab design. Cant imagine adding the entity spawn tool stuff into the mix. I really should stick dwarf holing it.
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>>555472256
I'd recommend some maybe, but I never tried, and if there's something I fucking hate is that most Curseforge mods don't have images of the mod in-game.
There's a whole bunch of companion mods I believe though.
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>>555472036
oh yeah, i found this one on twitter
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Where do you find blue flat cap mushrooms?
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https://www.curseforge.com/hytale/mods/monster-weapoms
Neat.
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>>555476980
Lucky for you I just came across a bunch in the wild in the cold biome areas, here's a map location too
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I've done 80% upgrades in V1 and flown around creative in V2. I've started two worlds and it's just meh since all there is to do is grind back to adamintine shit. What now, wait for updates?
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>>555478616
>all these weapons modded in
>bunch of tiers of different weapons
>they still take 2-3 hits to kill anything
>still not worth using over a set of daggers
If I have a big fucking weapon or one that glows I expect to 1 shot everything except bosses.
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>>555484632
Yeah, pretty sure you can modify the damage of those. I'm still annoyed that the game has no details whatsoever with both weapons and armors, it should be like an ARPG with all the settings and such, and rework how monsters behave in the world where they either have abilities or are just tougher.
I believe monsters have an actual ability like the Player because of how their weapons glow with that same effect you get when the ability is charged up.
It's crazy that both in modding and with devs, combat is still lackluster even though it's still far better and tougher than in Minecraft, but there's just so much you can actually implement, especially with items.
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>>555483386
Stop playing, you're mind broken like retarded Minecraft players who think defeating the ender dragon is "end game" content. Hytale is a sandbox game with elements of other genres, it's a creative outlet first and anything else second just like Minecraft. Neither of these games are for you. Neither of these game were created with people like you in mind, if your first thoughts after "what should I do now that I have explored everything and progressed all my gear?" isn't "I should build something cool" then you should put this game down for good and go play an actual RPG because THAT is what you want
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I could swear the scarecrow moves sometimes
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>>555488303
I swear they've secretly coded some weird shit into the game that no one has bothered searching for
There's a bear that spawns all the time near my animal pen so I locked my chickens up with a 2 block high fence so it couldn't get in and kill them all, I come back an hour later after getting some ores and there's 2 raw meat and 2 heavy leather just sitting inside my chicken pen and the chickens are all out just standing still not moving
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wolves should be faster and spawn in bigger packs, they should also have bigger agro range and try to circle you to attack
bears need double the health, need to faster, should be able to swim and take 0 flinch on hit
polar bears should have 2x more health than upgraded bears, they should be bigger and be able to swim effortlessly in water
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>>555483386
You can take the truke red pill >>555485784
Or you can grind mats and shit for future patches. I have quite a few hours now, most of which are trying to explore every V1 structure, grind potion mats and upgrade the farming to max while finding unique decoration blocks. I play with the difficulty mod on hard so its a little more interesting that I can get caught off guard on occasion even with my adamantite.
I heard through a grapevine that when V2 is finished, V1 worlds will get a portal into V2. So make a comfy town whenever it drops, realistically you would have explored all of the areas around spawn and would have needed to take a portal to explore new areas anyway. If you aren't a build autist you probably don't care about building on V2 generation specifically, but I will be doing both. My comfy town will be on V1 and my adventuring builds will be on V2, connected via the portal.
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>>555484312
Much better now. :-D
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>>555500692
>Or you can grind mats and shit for future patches
my friends laugh at me for my giant cotton field but i'm telling you this is exactly why i'm making it and when they come crying wanting cotton or an easy way to make wool blocks because sheep will still be fucked over and the cotton update comes they ain't getting ANY of my cotton
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>>555506110
>for survival
That's where you and the devs will clash because they want to keep it simple and not autistical with the whole survival RPG thing. That's why the redstone thing is something Simon refuses to do (especially since it's EA) and is willing to just hire someone if they make the shit work on a mod.
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>>555506110
But that game has drones that build the thing for you. How would that even work here? In MC you got the Create Schematicannon or whatever it's called, which is okay but still clunky. Also, for what purpose would you need this in survival?
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>not even a small booba option
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>>555500692
>Or you can grind mats and shit for future patches.
I would if it was a V2 map. I don't want to be stuck on my duplo world when every one else is using technic.
>>555485784
>an actual RPG
name two.
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>>555484632
ye?
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>>555511578
A bit of both. I don't want the game to be just a stat check with "grab the most damage dealing weapon," I want the monsters to have some interaction like dodging spells, AoE, projectiles, etc. or monsters dodging and blocking. (They're kinda doing it right now, for example the Fen Stalker actually dodges stuff but not usually)
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>>555495965
>need double the health
no
>>555500262
yes
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>>555512194
yeah I mean a dagger faggot should not be able to block a heavy weapon and it would be nice if headshots were a thing with the bow. idk it just feels bad to take out a void floater with exactly 3 arrows but need 6 for a moose that doesn't even fight back.
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>>555512553
Bows are extremely overpowered, to be fair yeah.
Daggers should either block only low damage or nothing at all. You're pretty much giving away mobility for defense and it only makes sense for it to not block at all, or just giga drain the player's stamina in one single block with daggers.
Also, I think 2H maces seem to perma-stun, which is super broken IMO. They should have a cooldown on weapon effects and not perma-apply.
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>>555513145
Yes please. More exiting, fast-paced combat would be great.
>>555512879
>>555512553
>>555512194
You gotta take Stamina into consideration when balancing.
>The faster a weapon swing, the more stamina it loses when blocking a weapon. Also makes pushing enemy while blocking less effective.
>The slower a weapon swings, the more stamina it takes away from a blocking enemy. Also makes pushing enemy while blocking more effective.
>Once stamina is depleted you cannot block until it's completely restored (this is already a thing).
>Shields are the masters of blocking and bashing. The higher quality the shield, the better it is at pushing back enemies.
>Give shields Durability that is consumed by taking hits and shieldbashing. Durability scales with quality.
>Make tools, like pickaxes, axes, hammers, capable of dealing damage scaled to their material, but incapable of blocking attacks. (why this isn't a thing already astounds me, you can't even deal damage to enemies with the axe right now).
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>>555514806
Honestly, while daggers are extremely fun and cool, they need to get nerfed. It's already really fun because it's high mobility, but you can pretty much steamroll because heavy charge just knocks you back into safety most of the time when charging forward.
Another key issue at the moment, is that monsters get hard fucked by kiting and/or knockback. I think bows have some sort of stagger which enables you to just kite around and take zero damage.
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>>555515265
Crossbows need to be dealt with too.
Unless the enemy has a charge or ranged attack there's nothing stopping you to just turn back and run while reloading.
>>555515397
You don't understand what HP bloat is.
Increasing HP is fine, but making enemies HP sponges no.
There are multiple ways to balance this.
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>>555515661
>Unless the enemy has a charge or ranged attack there's nothing stopping you to just turn back and run while reloading.
Yeah, that's why the Giant Skeleton is pretty cool because it has a gap closer, even though it's quite slow at approaching you if it doesn't charge. It's nice.
>Increasing HP is fine, but making enemies HP sponges no.
This desu. Big HP is totally fine, especially with monsters that have mechanics. It'sfunand interactive.
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Does anyone know where you can find these knight statues?
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Thoughts on
>stat based progression (level up and get poiutnsto put in stats like str, dex etc.)
>weapon skill trees
>trainable powers (customizable signature attacks)
I'm not talking about mods. Would you want any of this baseline?
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>>555517365
Stat based progression are just a meme I'll say. Especially with how much freedom you get on Hytale with doing whatever since it's a sandbox.
Weapon skill trees, fuck yeah. I love that shit, especially because it enables unconventional or just unique builds and focuses on damage types that are cool, such as poison, bleed, etc.
Trainable powers are cool but probably a bit of a bitch to get right with animations, etc.
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>>555517365
They have an elemental system I think they should lean into for stat progression, especially with the whole Gaia theme. Could have certain armor and weapons be attuned to certain elements, and by extension have it so leveling into a specific element lowers your ability in its counter opposite or some such.
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>>555517834
>Trainable powers are cool but probably a bit of a bitch to get right with animations, etc.
the way I'm thinking of it, is just minor variations
>sword special
all damage is in the spin, adds a knock back, stab removed
>graxe special
damage per hit reduced, but move speed increased
>dual swords
damage reduced but each hit adds hit stun so its like a CC
>mace
damage reduced, you leap higher and on landing, everything you hit is knocked into the aid and stunned for like 0.5 seconds
>bow
volley of arrows
>crossbow
Shotgun blast of arrows.
or just straight up changes, like the daggers make yoyu invisible for 5 seconds after you finish your special
I know there is a bomb bow signature attack that launches you into the air with a big leap anmd if you fire down during that time, it's a bomb arrow that expldoes on contact
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>>555515265
>t's already really fun because it's high mobility,
That's the whole point of daggers of course, they should be a high-risk, high-reward weapon that requires mobility to keep you alive. You use it's special attack to close in the gap on unsuspecting enemies, deal as much damage as possible while they figure out where you are, then jump away then they finally find you. Rinse and Repeat.
It should be couneted hard by shields, being able to take a lot of attacks without depleting your stamina while you use yours to deal damage with focued attacks of the sword.
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>>555518947
You "feel" like that because you're reading a bunch of autists pontificate about "le balance" in a sandbox RPG survival not-Minecraft thing. There's no fucking place for it unless they actually make the mobs a threat and if you do that you'll get those same dipshits crying about it. Game isn't built for perfectly balanced PvP it's built for fucking around in a survival RPG world. You might add it into some places for flavor but it's just not a thing and the balance nightmare to make it "fair" and "balanced" isn't worth it and would just kill the spirit of it. Structured PvP fags are the worst kind of people that will suck all the joy out of a game like this. There's a reason why most games hard segregate or don't include it at all. Leaving it up to the admin of whatever server is best as opposed to trying to drag the creators into an autism spiral that could ruin the game.
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>>555514012
tfw we'll never get a battle in Hytale like this one
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>>555521646
honestly fromsoft really fucking knows how to make god tier bosses, caligo and bayle
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>>555521646
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>>555521646
>>555521939
Dont forget Darkeater Midir, my beautiful baby boy (also a giant dragon)
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>>555522132
If Hytale doesn't drop the ball with boss battles, I might do a cool dragon boss and learn how to do everything.
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>>555484948
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>>555522521
That's an actual NPC? Neato, then they can actually use charged abilities. The skeleton giant that I tested my weapon on, had the charged ability thing, but never used it.
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>>555522638
that's this mod
https://www.curseforge.com/hytale/mods/elitemobs
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>>555522827
Oh fuck yeah, nice.
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>>555514806
>>555515265
Is the solution multi-aggro/group based combat? Should daggers have a hard 0 splash range/1 target hit?
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>>555517365
I think the progression should stick to the core mechanics, exploration, dungeon delving, that sort of thing. So I think having things be loot/item based would work best. It could also be like Core Keeper, where once you beat a milestone boss, it unlocks a unique ability or skill.
I think being able to switch up different signature attacks is a sweet idea though, maybe higher gear tiers give you more options to choose from? There is a lot of POTENTIAL.
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>>555523651
This, everything about this game should be built around exploring. If they do add skills and powers of some sort, they should be rewards you find or unlock. I have never played the Fallout games but I think a friend told me how you can also get skills by exploring or even beating quests. And IIRC skills in that game are not (only) deal X% more damage, so that's interesting in concept.
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diving gear when
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>>555523693
Maybe more range attack options for mobs then? I can't think of any solutions that I think are good to be honest. But having access to bear traps makes even the scariest single melee encounter a total non-issue. On the other hand, range attackers often feel like the damage is unavoidable. I usually approach group fights with positioning and planning, which I think is nice that I feel like I have to do that.
>>555523651
I think weapons themselves having some kind of customization via slots would be ideal. Different tiers have different slots. A whole progression loop could be about acquiring the skill gems to slot in and I just realized I'm describing PoE aren't I? Fuck.
>>555530660
As long as we don't end up with something like Apotheosis in the base game. That shit got overpowered way too fast.
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>>555521210
>Structured PvP fags are the worst kind of people that will suck all the joy out of a game like this.
I wish that the blockgame genre had more disorganized pvp, currently it's expected that every server will have landclaims/no pvp/guaranteed kits, and anything less communist than that (forced balancing is communist even if the server is externally pay-to-win) is considered anarchy. In other words, I want something like Conan Exiles, but all of the terrain is modifiable, and the setting is entirely procedural.
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>>555518947
>>555521210
>Hypixel known for having one of the biggest PvP server
>WAAAH WHY IS HYPIXEL FORCING PVP ON US
I always find this funny.
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>>555537651
god I hope a whole fucking WoW weapon/armor pack is made.
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>>555539935
Yeah, he was just doing a Hytale version of it, but it's super WIP.
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>>555535806
Everyone was defending Apotheosis with "It takes work, thats why its strong!!!!!" and it was included in every fucking modpack
God I fucking hate modded minecraft normies. People would rather make a new world and get OP immediately again than realize the journey/grind is the content. SevtechAges got so much hate for no reason other than they couldn't immediately rush to their mod that makes them invulnerable and sword that oneshots everything.
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>>555514535
Only if they nerf those faggots flying in the sky that poison you 24/7. God forbid you try to fight some skeletons or mine and those fuckers spawn behind you and poison you.
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>>555541650
i like this one
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>>555541990
Oh boy, its that stupid zombie gimmick in RE1 remake all over again.
https://www.youtube.com/watch?v=pUuXU19OK10
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>>555541990
fukken kek
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>>555484948
They should really embrace the ARPG side since they bothered changing the combat and all
Slap in elite mobs like mods do
Different attack patterns and shit, if people are going to mandatorily mod that shit in, might as well get the modders and officially add it
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>>555535550
>Building a deep sea base and stocking it full of hunting supplies for my sea monster hunting trips
I don't know if you remember the game Atlas but seeing the gigantic creatures they had deep down was horrifying.
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>>555522212
finally improved the axe's handle to a better artstyle now that I read about Hytale's way to do textures. :-DD
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>>555485784
This guy gets it. Even a simple landscape picture sends my mind wandering, thinking of all the stuff I could find there, what I could build, how I could utilize the space or just how fun it would be to stumble upon that ingame for myself.
Pic related was one of their official promo shots and I can't even begin to explain all the inspiration I got from it.
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>>555552207
mh-esque fights is more about like, damage phases/weak spot exploitation. Don't need super bloated HP for that, just enough to make each phase one singular challenging combat experience.
Lack of HP ruins encounters just as much as damage sponges do. No point in having unique attacks or fun mechanics if stuff dies before it can use it. Still, bloat implies being a damage sponge with far too much hp
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Hytale can just steal mechanics from various different games, from "monster has low HP but high defense and you don't deal damage until you part break its weak point" to "different attacks from different weapons have different motion values and damage cap" and "items and equipment have skills that give out damage bonuses in indirect and/or roundabout ways"
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I want realistic looking because they're cool
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>>555555262
>>555555394
this guy gets it
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any mod that's like this or close to it?
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>>555559042
>search "spear"
>first result
https://www.curseforge.com/hytale/mods/spears
come on bro
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>>555554338
https://hytale.com/news/2025/12/an-introduction-to-making-models-for-h ytale
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>>555585037
>be mining and shiet
>eventually meet up with this cave
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good lord im getting horny
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>>555587490
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>>555587490
figures
>>555588131
this is atleast a more tasteful idea, like HDoom
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>>555588531
Yes
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>>555588531
>make a house in WoW
>make a house in Hytale (Warcraft-modded)
Nothing wrong with that.
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>>555588531
i haven't played wow since 2013
but I still have fond memories of it and like the setting
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>>555588903
Nothing wrong with that!
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>>555588531
>>555588670
>>555588826
>>555588903
>>555588923
>playing WoW
gross
>playing Hytale modded to WoW
acceptable
anyone playing WoW in the big 26 is very cringe, do it in Hytale and u can do whatever u want
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>>555588923
me too but i didn't play wow
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>>555589419
I actually see paralells between the power of the WarIII's World Editor and Hytale's modding tools. The amount of work that went into world editor is part of what made it such a powerful and immortal piece of gaming history. I think skyrims creation kit sucks ass, but its still a powerful tool. Hytale is doing very well by creating these tools, it really signals to me that the current direction of the studio is positive. I've spent thousands of hours in the world editor making games and it was my first introduction to programming, I can see kids coming up today having similar experiences in hytale.
The only thing I think Hytale really doesn't have is a good fantasy world. Orbis is extremely bland and shitty, and its races are not as evocative or tied to pop culture fantasy genealogy as other settings.
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>>555588531
That's not enough
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Back at it and I have no fucking idea how I'll do this goddamn thing. It's a fun challenge but I get stunlocked trying to figure out how to make the pointy end of the pig-faced bascinet. kek
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Have any of you found some good decorative mods with things like iron lanterns with regular warm fire? I know there's the lost civilization lanterns but I don't want them to be blue and I still want them to be made of metal, there isn't even anything similar in the creative menu and searching through curseforge for Hytale mods is like literally sifting through piles of shit
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I'm really liking the game so far.
I got burnt out from minecraft and this is really doing it for me.
It seems easier than minecraft but I've only gotten to thorium level.
I wish the enemy AI was smarter.
It kind of feels like fallout or something.
I know it's early access, but is there anything to do after you level up all of your shit and find the best ores?
You can't beat it yet, right?
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also this game needs signs
also it needs pickblock with middle mouse press
also it sucks that mobs dont respawn and once you kill everything around your base you have to go far out to find more
this would be fine if they had breeding(breeding should take a lot longer than in minecraft)
also its interesting how difficult food is to get in this game
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>>555516230
If anyone else wants their location, I found where knight statues generate as well as lost civilisation braziers. There's a prefab location called the Cursed Crypt, you can find a lot of them inside there
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>>555624983
The generation was a little messed up with some other tunnel prefabs spawning underground like those little goblin outposts, but this is everything I took that I could get. The majority of it being lost civilisation items, rare ones too like the trapdoors, hanging signs, braziers, lots of grave stones, sadly can't pick up the stone coffins only break or open them, some banners and the rarest of all that I want for a very specific build and I'm going to need more of, two large lost civilisation doors which when combined fit a 4x4 door way
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>>555625421
Everything about explosives are good.
Pickaxes just need a special ability that allows you to mine Stone similar to how Shovels collect Dirt, while Shovels should allow you to collect single Dirt blocks like the pickaxes. The special ability of both should be a chargeable ability, like with weapons. Picks for Stone, Shovels for Dirt, Axes for Wood.
She potion ideas are good.
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>>555460843
WHAT KINDA NAME WOULD A TRORK HAVE
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>>555587490
I missed this, was it sexy monster girls?>>555625421
I think he spends too much time glazing explosives. Not that explosives are a bad idea, but the amount of mechanics he talked about was a bit excessive.
Having the drill just hit 3 blocks deep would actually be kinda cool
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>Fixed NPCs in a Coop transforming into other NPCs
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>>555636049
Oh, Ryona, not my kinda thing.
>>555635962
I think the boomshrooms in environment are a great thing, but all his talk about crafting super customized explosives and all that was like, over complicating things way too much I think.
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>>555460843
PRE-RELEASE IS OUT
https://x.com/Simon_Hypixel/status/2017029513025118244?s=20
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I'll save you anon!
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>>555635478
https://arch.b4k.dev/vg/thread/555460843/#555587490
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>>555636785
I got greens, beans, potatoes, tomatoes
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>>555638767
You wouldn't rape this poor goblin in her little garden now would you
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>>555642616
Its single player but everyone else is in the same world. Because you will be new to the world, you start over, but nothing stopping you from just using crafting stations that is in the hub. Everyone share the world, for better or for worse.
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>>555643209
VINTAGE STORY MENTIONED
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>tfw you remember a mod you forgot
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>>555636694
How do you make this? I tried putting leathers in crafting station but it doesn't appear
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Any creative ways to have lanterns hanging off sides of walls/buildings? Also I found a bug with smooth stone brick slabs, you can't place items on them or hang items from under them when placed in the correct positions
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>you can sneak up on sleping animals by crouching
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>>555685272
https://www.curseforge.com/hytale/search?page=1&pageSize=50&sortBy=rel evancy&search=glass
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>>555654487
BASALT WALL ON THE CEILING, LAMP UNDERNEATH. It's peak.
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Feelin' great, bros. I'm starting to animate and it's looking super fun so far. I love it. I created this little guy to get right into animating since it's just a buncha blocks.
I might have it all complete today or tomorrow, which is great.
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>>555690406
any good blockbench tutorials out there? or is it just for modelling and not animating? did you make the textures yourself?
i'd love to make stuff and i could probably learn to model/animate decently well with models this simple but texturing is a no-go for me, i'd have to wrangle the image model i use into spitting out textures.
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>>555691114
This https://hytale.com/news/2025/12/an-introduction-to-making-models-for-h ytale has everything you need about modelling. It's a gold mine, especially the videos at the bottom.
There's not much about animation outside of the basics, but you get an idea when looking at Assets.zip in \AppData\Roaming\Hytale\install\release\package\game\latest. It's the whole game's models, and textures.
Yeah, I make the textures myself since I have some knowledge on texturing in general. It's not hard at all! :---D
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>>555691114
>>555691546
I forgot the basics on animation, my bad.
https://www.youtube.com/watch?v=HY_wjAnSy4I
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>>555692594
It's not so much about that but more about the style itself. It'll crash really bad if you do a sphere in Hytale since everything is a cube.
You can do spheres and more shapes in Blockbench, but only on Generic Model. (Hytale Character/Prop doesn't have that feature)
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>>555692807
>>555692973
was about to ask lol
yeah i don't really care if it clashes, it's more about doing it out of spite, you know?
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Is modding easy to do? I want to make a paint brush that lets you change the texture of roof pieces to any other. So say if you have the light wood roof tile which is blue with the base being white wood, the paint brush would let you change that wood type to any other even the stone variants
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>>555695330
It is since it's just a bunch of blocks. A paintbrush would probably be like 3 blocks (handle, brush and body) in total.
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is there a third party mod manager? not like the curseforge app, just something that lets you enable/disable mods more easily since the built-in ui sucks dicks. the game generates a config.json with all your mods (not just the ones you enabled) in every world folder but i don't want to edit the json files manually either.
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Is there no way to make sandy gravel half slabs?
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Reminder that Thorium, Cobalt, and Adamanite are all side grade.
>Thorium
You're highly resistant to poison aka fuck snapdragons and bugs
>Cobalt
Signature Attack I'd more powerful, so it's the highest dps
>Adamanite
Slightly better stats. That it.
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>>555732581
Also, Simon donated 5000 USD to the fan-made modding site. Pretty nice.
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>>555733409
Funny shit, it's actually called "NPC Goblin Ogre Tutorial Beginners."
https://files.catbox.moe/6jwvhz.pdf
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>>555733828
I, for one, am looking forward to a Sakuya NPC
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>>555734138
Goldship*
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>>555734138
based
>>555734397
cringe
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>>555734120
>NPC's have hearing
huh
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>>555734138
>>555734397
i want to see both of them but with better models than the default player one
in fact i just want a better player model
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>>555736567
you mean this? >>555666792
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>>555736567
buying NPC gf
https://www.curseforge.com/hytale/mods/hyscape-old-school-runescape-mo d
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>>555733409
>>555733828
>>555734138
>>555738780
>make my own goblin wife in my server just for me
>make her say how much she loves me and all the insane shit i like
okay fine ill buy your game
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>>555741407
>>555742019
>2026
>trying to make MMOs come back
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>>555742658
If u mean in Hytale, they haven't been added yet
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>>555741213
ahoy! im liking it though ill buy especially now
>>555742019
some places let you host your own server for free
its good if its just for you and a few friends
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>>555746006
Not that anon, but I always mod my waifu into every game I can
Going to have to get her model redone for hytale though
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>>555755186
Like >>555755685 said, Hytale's world gen is already far better than Minecraft, not only do you find a lot more structures both above and underground, but also these structures feel lived in, they feel like something a player would make as part of an adventure map.
Mines for example
>Minecraft
A wooden maze that contains poison spiders.
>Hytale
Huge structures above ground made of various blocks and decorated with objects you'd expect to see in a minute, it extends into the ground with medium or large mine shafts, shifting in all different directions like they were actually mining for ore.
The enemies here change depending on the type of mine, most contain skeletons theme'd to the zone, but some have living enemies that are actively using the mine.
Additionally, these mines often connect into sprawling cave systems, providing another easy way to explore the underground.
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>>555757876
it's not that bad, maybe switch biomes. there should be plenty of room right before the shore biome but before marble deposits.
>>555757724
i feel like the caves and the way they connect together + the structures in-between make v1 world gen worth it even if the scaling near the magma is kinda fucked
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>>555760760
>>555760854
no one seems to want to play vanilla hytale
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>>555763686
this >>555764140 and lack of a proper skill/level mod
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>>555755685
>>555757724
I agree the prefabs are better, but and I've enjoyed Hytale's v1 world plenty enough, but it still is lacking compared to Terralith with a bunch of biome mods and Distant Horizons. I'd also love to see Alex' Caves ported over as well.
Speaking of, does Hytale have it's own silly font yet?
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I fucking love these throwable sticky flares
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>>555769635
>Deep Rock ""Galaxy""
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If I place down this guy, will it spread?
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>>555770915
Not the ones with "glowing" in their name no, you can grow the glowing green mushrooms that don't have glowing in their name. I think they're just called greencap mushrooms that you often find just inside and outside of cave entrances
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>>555771865
There are probably better places to find them but I am 100% certain they spawn a lot in the underground jungle. They might even spawn in and around those giant glowing mushroom areas that generate in in Zone 4 sometimes
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>320 block build height limit
they are gonna change this with the new terrain generation right? i want to build giant fortresses on TOP of mountains, don't limit me to pleb ground level
i want them to shadow the world, not be shadowed by nearby mountains
highest mountain i could find was around 260+ not even a 60+ block height build, that ain't no fortress
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>>555772529
I seriously hope so. It does feel like the height and dept of the world should easily be double that of the current one, specially since we already have potentially infinite movement across the X and Y axis. Why not just a little bit more space on the Z axis? being unable to have big mountains covered in trees because the trees are just that big comapred to the mountain is pretty underwhelming.
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>>555772529
i dont think they will
one of the biggest limitations atm about V2 world genning is that the block limit is fucking disastrous for some things
not to mention that if they wanted to aim for Terraria, this block limit shouldn't be a thing at all
but according to Simon, it's due to optimization stuff or some shit but will focus on it in the future, just not on EA i guess
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>>555773080
>i hope in the V2 they look godly
Oh, they will. Outdoors and indoors will look like fucking sex all over. It's just a matter of waiting which will be like a long bit, probably early 2027.
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Finally doing a legit looking knight helmet, bros. I can't wait to share it later when I get the texture to an acceptable level.
I might do realistic-looking weapons after all. As long as I get to make a proper knight-looking set, I'll do it.
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mod idea for anyone who's bored
Pic related, but instead it's a magic jar that sucks in fallen items like tree logs, sticks, plant fibers, rubble, etc. like just any dropped item.
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my mod wishlist:
2x1 versions of all the beds
lost civ windows that are see-through and not broken
shelves in all the brick flavors
the ability to place all torch flavors on walls
more stone colors for the statue of a sleeping goddess/outlander god statue
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>>555772529
320 block limit, seriously? Is that from a specific ground layer or is that 320 from bedrock to world height? There's no negative like in Minecraft? I've been working the past few hours feeling good about this entry way to my own fortress but now not so much because I might have to scale this thing down
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>>555779267
>There's no negative like in Minecraft?
in fairness minecraft having negatives is a fairly modern development
im not looking up when it got added but i trust someone to reply to this with some shit like "bro the z-level expansion was back in like 2003" or whatever
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>>555779403
It definitely wasn't that long ago, I just didn't even think about a block height limit to be honest. I'd thought Hytale was pushing the boundaries that locked Minecraft in place, not competing with them
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>>555779504
they also didn't thought about it when they started >>555772912
the new engine probably would have had no limits but oh well
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>>555772529
>>555772912
I hope they can work on this sooner rather than later. I'm not asking for a 4 million block cap but something around 700 would at least be a start. Not only would it help with terrain gen and building in high places but it helps with the depths as well, oceans, and even perhaps floating terrain biomes.
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I have mastered roofing
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>>555786027
Roofs are actually smarter than you think, shallow roofs actually combine two blocks to make a corner piece.
If you're like me you're expecting things like this not to happen, but this isn't a AAA title, this is a game made by people who are unsatisfied with how those AAA games do things.
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>>555485784
why does any of that RPG stuff exist in the game other than to bait players then. why have 8 billion different enemies and resource types if its all irrelevant and uniquely uninteresting? minecraft already exists. what exactly is the point of making minecraft again
I will admit I'm very bored of this boring game after about 3 hours of playing WITH my good friends, which means if I booted this up alone I would have quit within 30m.
Its very obvious that there was no thought put into the systems they added to this game, you can argue for a lifetime about how its just a sandbox but there are all these variations on enemies and resources that needs a reason to exist otherwise what was the point. Unless the devs went LETS ADD A BUNCH OF DIFFERENT STUFF! why? LOL IDK
When you pitch a game with all this stuff even without context just visually people have a certain expectation of a game. and then you're saying "Neither of these game were created with people like you in mind" You will be wondering for years why you have to keep repeating your talking point if you don't realize there are expectations being made with the presentation. Even if you have zero context and just launch the game you immediately start seeing a lot of different entities and resources like A LOT of different stuff, and all of it is equally irrelevant.
This game has
Enemies (grouped all together because they're not interesting)
Weapons that are slightly different
Large amount of different blocks you can place
Someone tell me I'm missing something here?
It's not even better to construct things in this game than Minecraft you need the builders workbench to manually create things like stairs. 7D2D already solved this years ago.
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>>555801193
You know I just realized how much more interesting minecraft is just based on this post alone. There is no creeper equivalent in this game. All the mobs are just copy pasted stat entities who have generic attacks
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>>555804286
I played a lot of EA games
many of them have an actual loop and things that are engaging and interesting
this game is basically look guys its like minecraft but worse in a lot of very basic ways
but hey i have a cool dagger attack VROOOSH!
The bar is exceedingly low for everything you claim to be good or of high quality
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>>555805242
feels like a bait post but Ill bite.
The combat is already more engaging than minecraft, the map generation of V1 is better than minecraft 1.0, the textures are higher resolution, it actually has a lighting engine, its mod tools are about 15 times better than current minecrafts, it has higher draw distance.
thats for an Alpha, not even a beta.
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>>555805242
>this game is basically look guys its like minecraft
I'm going to disagree. Minecraft is a survival/crafting game with blocks, while Hytale is an action/adventure game with blocks
>climb a moutnain in minecraft
>1 block. Blocks my path.
I have to jump and spend hunger or destroy it.
>2 blocks. Blocks my path
I have to either build it up or destroy it.
etc.
The same goes for getting over a gap. But that's what Minecraft is, and that's good. You mine, and then you craft.
>climbing a mountain in hytale
I could build, but I could also just jump up 2 whole fucking blocks. I can grab a ledge and pull myself up. I can use my daggers to leap up, or my axe to cross a huge gap.
>exploring a cave for ores
Minecraft has you mindlessly digging in walls for hours; Hytale has you delving deeper and deeper into increasingly more dangerous environments.
>>555808325
>or a game that is meant to be played anon
If it were the latter, it would have been released on Steam.
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>>555776241
So far what I got. Looking cute.
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>>555808325
While it does have a solid 15 hours of content in its alpha state, no its not really meant to "be played". You are paying for the privilege of testing the game and having an influence on its development. If you dont want an unfinished game just wait a few years. Its really that simple, the dev team by all observations has the legs to actually push the game forward instead of being in an eternal early access hell (think Valheim). It has value as is for its best in class modding and creative tools alone.
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>>555809770
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>Retards still getting baited into arguments.
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We need cave bears.
>gray fur that blends in with cobblestone
>creepy glowing eyes
>silently approaches you
>only roars when it reacehs you
Same stats as a regular bear. You just find them at lower levels
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>>555815376
There's a decorative fish mod that lets you place them in the world like trophies, there's one that I used for fun that let's you transform into fish using them in potions so you can breath under water, other than that not really. There's a few fishing mods that improve how you catch fish but none that actually do anything useful. Turning them into fertilizer would be an amazing mod
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>>555809770
Do you think minecraft has the prefect texture resolution? Or is it just less is better. Let's reduce the colors down to 16, resolution down to 8x8 and call it EGACraft or NESCraft. Actually wait, that does sound kind of neat
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>>555816012
>There's a decorative fish mod that lets you place them in the world like trophies
A mod I didn't even know I wanted. Neat. What is it called? The only one found that was relevant was decorative fish, but that kind of just throws a fish on a wall without a plaque.
I was more referring to a use for the consumable fish since there are no fish skewers or other food recipes.
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>>555817964
I'm gonna make more helmets and such, because I'm a giga fan of knights and medieval armor.
Some of the helmets are a fucking challenge. (For example the pig bascinet helmet)
I'm gonna try to discuss it with a few giga voxel/pixel 3D modellers on how to tackle it with just cubes.
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>>555822495
probably just need clever rotation or squish of cubes to get that look with textures only on two of its sides
makes me also think about learning blockbench and try make roman equipment and decorations (i.e. banners, palisades, barricades, etc)
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>>555831589
Whew. Damn. I hope it's not, like, 6 blocks tall and it instead stays on model
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cool shit
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>>555836331
Sort of. More like a creeper, but instead of an explosion, it's a cave bear. If you're in a deep cave, you should be wary of cave bears, just like how when you're in the lava area, you have to be wary of magma toads.
>>555836550
I think that gives it away too much
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>just now realized that the spaces between my logs is 4 blocks
>I can't hang my chandelier anywhere that isn't blocked by a central beam
I'm close to ending it.
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>>555846771
This is a nothing burger, the real drama will hit when we see how all the mod/server monetization ends up. Though at the very least Simon seems well aware that it's one of the bigger linchpins in how folk will react to the future of the game.
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What the hell is this place
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>>555851997
I mean, pre-fab dungeons right now are huge and really cool but literally 99% of them are just server-gated. If shit keeps going and the game gets better (single-player-wise) it's not gonna be nice to have all pre-fab dungeons in servers.
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Using tables as flooring for texture, cool or dumb? The lumberjack table, for example, is asymmetrical and has a large piece of leather on one side and metal plates on the other.
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>>555851997
Different topic. They're talking about server side mods as in servers that have mods you can't download and use on your own local games or personal servers. Like imagine someone made a CS2 mod and they were the only server that has said mod, and there's no way to get the mod for your own server.
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>>555853913
Setting up your own private server is the best way to play this game, especially if you have friends or family that might wanna play down the line. But yeah I hope they make it more backwards compatible with the single player game so if I have to take it down for any reason I can just play offline.
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>>555854096
i use the lost civ book cases as counter tops by facing them against the wall. you can't place shit on them but they still look nice, you make do with what you got that looks good even if it don't function
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>Riot let Hytale slip away
>Now 2XKO was a huge flop, and they are already talking of completely reworking the game very shortly after release
Holy shit, what the fuck is Riot's plan?
Fuckers can't do anything right
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>>555859805
Why the fuck would I buy a game with this character design?
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>>555863990
It's weird how Ahri is so fucking sexo in koikatsu cards, mmd models and r18 art yet... she doesn't look as pretty like that.
Is it gooner brain? I don't think so because those models and art I'm don't even have bombshell explosive bodies, just very pretty faces and clothing.
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>>555849858
it's sad honestly
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>>555865841
It's a bit of the latter, and I also think he blew out of proportion how unfinished the game was. But after seeing shit like what happened to Highguard, I kinda don't blame him.
Don't get me wrong, Highguard sucks ass, and negative reviews are deserved. But that game genuinely had a horde of people just looking to hate on the game from the very beginning, it's insane. I think the game does deserve a negative reception, and I hate when people call any wave of negative reviews a "review bomb", but that game genuinely got "review bombed" in my opinion. Just let the game fail on its own. I genuinely think that game was DoA either way
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>>555866351
You've a giga point there, yeah.
>>555866479
I was very skeptical at the beginning, but yeah, it's 100% getting better from here on out. The people around Simon and Simon himself seem very content and definitely will keep on going for a great while now.
I think Simon thought that the game would be shit to people, but after seeing he was wrong on that, and people were really appreciating the game, he got very motivated.
We're past the honeymoon of thousands just rolling into the game, and he seems pretty happy and very active on the Modding Discord that I'm in, constantly sending out guides and documentation.
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>>555865841
Objectively a bad decision. Maybe it would be a good move if Hytale wound up doing Minecraft or Fortnite numbers saleswise, but I'm pretty sure we all (including Simon) knew that wasn't going to happen. As it stands, the increased publicity from a Steam launch would have more than made up for the 30% tithe to Gaben.
Of course, that's not to say that the game is doing poorly in terms of sales. By all accounts it's doing very well for itself. But I bet it would sell much, much more on Steam; it's pretty much entirely dependent on word of mouth right now, and while that was strong on launch day due to the hype and unique circumstances of the game with the whole Riot buyback fiasco, it's only natural that things quiet down afterwards.
I do think we've got a very bright future though, and who knows what the situation will look like even a year from now.
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>>555859805
>what the fuck is Riot's plan?
They lucked into the dota lightning in the bottle and have been milking whales and blowing the resulting money on retard decisions for the past 20 years
I think their owners would care more if they didn't start their business with an infinite money glitch
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>>555868931
>>555869075
Are you not able to generate trees, plants, bushes, flowers etc?
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simon has a reputation to uphold being firm friends with many popular minecraft youtubers/streamers who are also excited for the success of hytale. it's one thing thinking about letting down anonymous strangers on the internet, but letting down your friends stings a whole lot more especially when their thoughts and opinions will be expressed openly online if you ever do fuck it all up
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>>555460843
Do you think the retarded farming system of converting everything into green mana and then back into seeds/saplings is there solely because they try to not copy Minecraft too much? It truly baffles me how stupid the system is.
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the only people saying shit about hytale not being on steam are the steamchart niggers or microslop shills who are seething due not having a way to reviewbomb it
they know that minecraft has absolutely stagnated and as soon hytale gets any sort of real content it will absolutely fuck minecraft over
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>>555869347
Yeah, you can.
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>>555869347
Whoever did this is merely concentrating on generating realistic mountain ranges. Not the flora/fauna.
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>>555870249
... No? There are plenty of legitimate arguments as to why a Steam presence would be good for the game, not least of which is the promotional effect--both passive AND active. For a game like Hytale, which had considerable hype on launch day, there is a very real chance it could've snowballed in a Palworld or Helldivers 2-type way. Of course, as some anons have pointed out, it could also have gone the other way a la Highguard, but considering how solid the base game is (in spite of Simon's fears) I highly doubt that would have happened.
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Only time a game should go to steam is after it already established itself if its the kind of game that can. Hytale is definitely the kind of game can make it without steam. Its questionable if they should even go to steam. If you start on steam they have you by the balls. Once you're there you're probably not leaving
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>never played a block game before
>tried out hytale
>really enjoyed it
>decided to try minecraft
>like it slightly less (mo pack)
>try vintage story
>think I like it
>stop enjoying hytale as much (kinda waiting for full rollout of v2)
>played more vintage story
>didn't play for a bit
>picked minecraft back up
>suddenly don't enjoy vintage story
>don't play minecraft for a bit
>go back to hytale
>enjoy VS and MC less
>don't play hytale for a bit
>cycle repeats
This is fucking hell. I've enjoyed what bit of VS I've played (clay pots) but it seems like it's going to get really, really fucking tedious later. I'm completely lost in MC just basically been running around and in Hytale I know what I need to do and want to do it's just a matter of fucking doing it and I end up just playing something else because while I know I NEED/WANT to build a house I don't know how to go about it.
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>>555865841
Both, but it should make it's way to steam sooner rather than later. Steam reviews are 95% shitposting fuel and retard bait and 5% useful, if steam removed scores and only had reviews it would be a lot more useful to the public. The average person isn't smart enough to use reviews properly (they look at the score and that's it) and the review system is subject to trolling and misuse which passes the problems on to the average person looking at reviews.
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>>555866351
>I genuinely think that game was DoA either way
Highguard got shafted by getting spotlighted at the Game Awards. If the rumors about it being given that spot on, essentially, geoff's whims are true then I feel pretty bad for the devs. Their game got killed because someone too important decided their game looked too cool and tried to shill it in the worst possible way.
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>>555882536
It was never going to be a success, too generic, too aimless. At least that other game I can't recall the name of was essentially Tarkov for retards, that's always a good play, take a popular game and remake it for retards.
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>>555882757
I mean, yeah, obviously. But it might not have been completely killed on arrival.
>Over:High
>Watch:Guard
It was always gonna be derivative slop but it might have lasted a little bit longer if it had less scrutiny from the get-go.
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>>555882536
and without that spotlight the game would've ended up in the same spot it is now except with a 10k player peak on steam instead of 90k
this game never had a chance
it is yet another uninspired entry to an oversaturated market.
it has nothing unique, no hook
Its "selling point" is being a mish-mash of a lot of things lifted from other games, which just ends up with none of them working
the humongous maps with such a small team is such a retarded decision. And no, 5v5 doesn't solve the issue.
This game genuinely should've been something more akin to Titafall instead of Apex, but then again, there's no potential esports money in that. Esports need small team sizes
For what is supposedly an "indie" game, it sure as shit feels like soulless corpo slop instead of someone's passion project
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>>555865841
He wanted the game to be in a more complete state before getting reviews, right now it might feel kind of finished, but if you go into creative you'll see mountains of unfinished content, there's no telling how much more isn't even in the game at all.
If you think this game has about as much content as Minecraft, that's not Hytale being ready for release, that's just Minecraft being really bad.
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>>555882892
>>555882757
>>555882536
>TPM
yeah, good luck with all that
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>>555883151
>>555883316
There is a bow that has a dodge in creative
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They may be a 40%er, but these are pretty good looking mods
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>>555884317
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>>555884317
im curious how its meant to work, is the crafting recipe for guns gonna be really hard to do? will the guns be limited in some capacity? is it meant to be like Rust where bows are merely used as a stepping stone until u get to guns?
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>>555885390
Thanks a lot mang. I still need to fix a good bunch of stuff, but texturing is super fun.
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>>555795001
>>555809532
The issue with Hytale is that Minecraft did something that no first-person game had really done before (simulators like dwarf fortress and unreal world existed, but they were turn-based and/or god games), which was having a world where everything you see can be interacted with such that emergent gameplay adds to the simplistic mechanics. Vintage story went even further, but also hardcoded a lot of the previously emergent elements. However, Hytale went in the same direction as Terraria (i.e. away from the uniqueness of a blockgame and towards just being a platformer with ARPG stat bloat), gave the player unnecessary videogame-logic powers which make terrain basically just a backdrop for you to build (rather than an actual challenge), and added content that is extremely wide but not deep. Every enemy in Minecraft fills a niche (and this was true 10 years ago), while most of Hytale's enemies are just another beatstick that runs towards you and does choreographed fight moves unless you stand too far away, in which case it either does nothing or returns to its spawn point and fully heals. Hytale also falls into the survival game trap of "more tier-gating = better" and, much like a .io survival browser game, makes you need to waste a ridiculous amount of unrelated resources on upgrading your workbench (which still stays as a magic block, you don't need to actually make infrastructure like a game that at least justifies its difficulty would) just to make stat-multiplied versions of what you already had.
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>>555885810
Also, the masses don't really want an immersive blockgame with emergent gameplay, they want another graphics-intense fast-paced ARPG with an optional building feature. Most of the blocks in Hytale don't even do anything unique, while in Minecraft, almost every block in the game at least does something (and no matter how trivial the functions of Minecraft blocks may seem, they add emergent gameplay).
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>>555853913
>>555857303
???
Single-player is just running the server in the background. You can install mods in single-player worlds just fine, just find the Hytale "UserData/Saves/$YOURWORLDNAME" folder and put the zip/jar files in the mods directory there.
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>>555885917
I think he meant that people are making mods, specifically dungeons, and then not releasing them to the public and only running them on their server.
I guess it is annoying for now but as we go along the base game will get better and more mods will be made, whatever you see in these servers will most likely have public alternatives.
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>>555886714
I suppose, but you can understand how that would be annoying to someone who wants to play the game on their own and not have to join themed servers for cool shit. I always think back to Terraria, all the cool shit is in the base game, you don't have to mod or join someones server to see anything.
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>>555886714
If Simon ends up growing a pair and ends up allowing all server mods to be downloaded directly to the client there wouldn't be an incentive for that to even happen in the first place. Theres probably going to be people reverse engineering paywalled shit anyway
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>>555886714
You'll understand once you see all the high quality mods being gated behind paywall like with ETS2 where ALL the truck mods that aren't from goddamn Brazil are just set private, or are super outdated.
Shit's gay, man. The server-sided mods as well. It was so disappointing to know this one (pic) was put as server only.
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>>555886714
>>555888310
Imagine a world where most of the super cool shit is just unavailable unless you give money. Not only that but the mods available are super basic or just terrible.
I don't want that shit to happen in this game, but with how everything is suddenly server-sided, it seems to go that way soon.
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>>555887616
>>555888232
yeah but if you want then you can pay some builders and modders so they can make it for you, that way you wouldn't need to join that server
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>>555888563
>Imagine a world where most of the super cool shit is just unavailable unless you give money.
Yeah. That's the real world. That's just reality.
>>555888416
You're probably right.
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>Bethesda paid mods >:(
>Hytale paid mods :)
>>555888838
lol, lmao. Hytale was basically started because MC wouldnt let them sell p2w shit on Hypixel. However Simon approaches mod monetization and exclusivity will be the determining factor on if this game survives or not. Cause the kids aint gonna pay for SHIT, their gonna go play MC or Terraria modpacks for free.
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>>555886427
I guess? Not sure why that Anon is even looking at servers' mods if he doesn't want to play on servers.
I had no idea that people bothered "server-gating" prefabs. I'd guess it's done that way because it's more effort than it's worth to package them up and upload somewhere.
>whatever you see in these servers will most likely have public alternatives
More likely, someone will patch the client to save chunk data and downloaded assets, and then just manually dissect and repackage them into mods for public dissemination.
I personally don't get why you'd bother, but I guess it's someone's yum.
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>>555889178
you can just go and play mc modpacks then, if not then you also has official servers with no exclusivity stuff
https://www.youtube.com/watch?v=qBvely_yMMU
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So where do you guys craft? I built a whole hut.
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>>555889523
>repackage them into mods for public dissemination
What about takedown demands? That's one of my gripes.
I've seen it happen with other games.
By the way, a tangent, but I've seen similar things happen to a Project Zomboid mod on Steam.
I don't remember how exactly it went since it was a long time ago, but basically:
>person A makes a mod
>person A doesn't update it
>person B makes a similar mod inspired by it and updates it
>person B is fucked because it violating the community & content guidelines
>but person B's mod isn't a copy of person A, it's just how the game engine works that makes it the only way to make the mod to follow person A's method
I remember the outrage back then. It was insane because it was basically as if you were banned for plagiarism because someone used a built in function or common algorithm first.
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>>555890043
Nice hut! We do most of our crafting at a 'forge'. I made buildings for just about each workbench, even though the way you have it set up is definitely easier. We had to make a separate hut for just the blocks and unique decorations that were taking up way too much space.
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>>555885810
>>555885897
the only thing that emerged from all your yapping is that you're a fucking retard
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Man. I never cared about weapon mods in skyrim and other games, but for some reason it really gets to me in this game https://www.curseforge.com/hytale/mods/whirlwind-weapons/comments
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>>555890294
I don't think the game is fucked, just the mod monetization strategy where Hypixel Studios provides a payment platform for users to spend HyBux in servers which the server owners cash out for money (less a 30% skim off the top, of course).
I would hope they could run the game off box sales alone, but I've seen the retarded shit that people do when they have too much money.
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>make a cute little mushroom cave
>wanna put down some glowing mushrooms as a bit ofg ambient light
>*MUNCH MUN-*
Dammit, Simon.
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>>555893972
https://www.curseforge.com/hytale/mods/grappling-hook
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>>555894389
>>555894293
The idea of having one for climbing or swinging across gaps sounds fun but while you don't want it to be OP you still have to make it better than the classic building a 1 block tower or bridge.
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>>555894389
>>555894731
do it like__drg___strictly pulls in a straight direction with a 3 second cooldown, 2 if you want to be generous, to punish careless use(most likely it wont, it's a block game)
momentum based swinging grapple hook is too much
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>>555899453
>>555899576
>small cast time like drinking a potion, but faster
>cancels if you get hit
You can't just use it as a get-out-of-jail-free card during a fight. You could also tie stamina drain to it so you can't just cling to walls indefinitely.
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I don't really want a grappling hook for mobility.
I want one to pull fuckers into me.
Don't even need too much work, a variation of the crossbow would work fine.
Like, it still consumes arrows and needs to reload, but maximum ammo capacity is 1 shot, and the arrow it shoots acts like the lava frog tongues (<<< IMPORTANT! pulls characters towards you, not you towards the target).
For graphics just use the rope we make with plant fiber and use it to teether the arrow to the crossbow.
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>>555867651
former Riot insider here. This is partly true, but we got a new CEO a few years ago who reigned in all the side content (some of which was actually good). All the indy games, internal unnamed project got massively scalled back or cancelled and reshuffled into minigame production for the main games. The truth is League (and tft) and Valorant are the primary revenue drivers and it probably does make sense to focus on them, but its sad to see so many of my friends who are talented people get laid off. Some even got fired and rehired as temp workers. Massive cost cutting for basically no reason, and reducing the workforce as a way of driving salaries down. And you can really see how the games have suffered in quality as a result of it. I know you all probably hate league, but I as someone who actually worked on it I can tell you holy shit they are putting in about 1/10th the effort Riot used too.
Basically they were in fact just spending money on so many crazy projects none of which really went anywhere. Ruined King was a great game with very high production values and no one played it.
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>>555888310
>>555888416
>>555888563
Your mod?
Our mod.
Anyways, if Simon doesn't force the sharing of mods, then sure, we'll see some pay to win servers with their exclusive mods and mod packs, but like, plenty of the people who make free mods are still going to make free mods. Granted, not that you shits care, but I won't charge for my mods at least.
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>>555894293
>>555894389
I wish more games did grapple hooks like Worlds Adrift/Lost Skies do. Swinging, reeling in, letting out, very physics based.
Just balance it with impact damage. You swing into a cliff side and get splattered
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>>555890043
I like in the starting cave.
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>>555906869
doesn't help that they leave the textures flat
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>>555909135
Someone should buy (and then refund) the full version of Retro Diffusion (the standalone one not the SaaS one) and then spread the model + aseprite extension around to make modding easier for non-artists. I'd do it but I don't have $65 right now. https://astropulse.itch.io/retrodiffusion
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Minecraft went from nothing to 3D mspaint.exe to having fun and sometimes challenging exploration in less than three years of notch throwing spaghetti at the wall. Hytale is nowhere near being a game after a following two complete blueprints for a decade? What happen?
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Did my first actual build. As unfinished as the game is, I'm loving the creative freedom. With minecraft it always feels like you're having to work against the game in order to make things look nice.
Looking forward to seeing what ends up happening down the line.
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>>555909713
I love the idea of building in Minecraft but when I actually get down to it I always give up half-way. Getting to the interior only to remember that you'll have to do the usual slab/pressure plate+fence tables and trapdoor+stairs chairs is soul-crushing. Meanwhile Terraria's selection of building and decorative blocks far outweighs the lack of a third dimension.
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>>555910098
For me it's that, the lack of options, but also the lack of any real purpose to build, I'm not using any of my buildings for anything. Having to build rooms for NPCs in Terraria is a small thing but it makes building feel so much better, I hope Hytale can take us down that route of usage.
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>>555913475
>but also the lack of any real purpose to build
It's that too but most of the time I just build cool houses for myself so there's always just enough purpose to make it feel half-worth it.
I definitely agree on the NPCs thing, back when 1.1 came out I built an entire town for them and it actually came out really well. The basic bitch hotel is functional and all but there's something very satisfying about looking at an actual town even if accessing the NPCs is slightly less convenient. Plus even back then you had more than enough decorative blocks.
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>>555914345
I wouldn't mind some sort of bonus or buff or reason in general to split up your crafting benches and stations. Give me a reason to setup a masonry area or building, a separate sawmill, something of that nature. Sure I can do that anyway but it's a lot cooler if there's a gameplay reason to it. Maybe as you progress there are larger specialized stations stations or other tools that you would have to build around, maybe there could be ways to augment stations by placing them around other specific objects, I think terraria does that? it's been a while.
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>>555866479
Definitely. The game has a flying shit ton of time of pure development. The Early Access added like three years of more development.
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>>555909418
Fuck off, there are already too many low quality mods for Hytale. If you have a good idea and coding skills to make some big good mod that people would want to play then ask around on some Hytale or Minecraft modding discord server for collab. The bar for modding Hytale is too low already and the result is 4k or something like that of low quality mods that all get 100 downloads because nobody wants to comb through 100 pages on CurseForge of random mods of unknown quality because screenshots don’t show how gameplay looks.
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I might study on prefab stuff to create dungeons desu. It'll be fun, and hopefully I can create a cool dungeon for you lads.
I already know how to model, texture and animate NPC's, but I don't know anything about coding.
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>>555917284
you made me check
>not updated since release
damn, this is a good mod, i hope he updates it or gives Simon the idea to add it to the game
https://www.curseforge.com/hytale/mods/better-cocoons/comments
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>>555917947
>outdated
does it still work? I'm curious about mods not breaking after updates
>>555919117
you won't even pirate that shit yourself kek
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>>555919117
Does not matter, your action would result in lowered barrier of entry and cause more shit mods to flood. I am not for extreme gatekeeping but you need to keep up a balance between no gatekeeping and extreme gatekeeping to ensure you get as many good mods while not being flooded in complete shit.
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These furries don't seem friendly.
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What part of a stone beam is so special that it can't have anything placed on it like a torch? You can place torches on every other beam other than stone ones, why? I thought they all shared the same block state
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>>555936024
No and no, if you want more glowing blue mushrooms your best bet is the azure forest biome
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>>555938121
>>555939175
Also golems
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>random drop from breaking them, not harvesting
Oh, hell.
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I think copper should be introduced to the repair kit materials. It doesn't really serve a purpose after you get past the early game, so it would be worth picking up in the late game still if you see it
>2 linen
>2 copper ingots
>1 iron ingot
>1 iron leather
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>>555949721
I was thinkin more like 3D Elin tbdesu. I really don't want this to be the 1000th survival sandbox game where you're in complete and utter wilderness with zero NPCs in the world and no occupied towns/villages.
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>>555949721
>>555950009
I know the absolute basics about these games, would it be too hard to add their mechanics to Hytale?
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>>555950605
>>555948868
>game has been out for less than half a month
>"where are the mods"
are u too young to remember what old school minecraft modding was?
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>>555954343
3d > 2d
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i need this
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What's y'all's favorite mod so far?
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>>555968470
Literally just Better Loot. https://www.curseforge.com/hytale/mods/better-loot
The loot in the game is very disappointing even though there's a trillion items in the game.
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>>555970805
It shaped my taste in anime women, that and Lucky Star
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>>555950079
Elin discourse bleeding into my Hytale?
>>555950316
noa was fucking around with AI generated Unity shit as a side project and made this abomination
>>555950398
I was honestly thinking about porting a bunch of Elin shit into Minecraft before Hytale came out. Hytale would make it immensely easier. Elin is a pretty broad game with tons of features, not all of them make sense to port, and a lot of it would be a huge overhaul. RPG skills with both skill levels and skill training multipliers that decay, items with dynamic/random stats and special affects, ridiculous crafting system, ridiculous food system, npc companion system, town building system, random quest system, random instanced dungeons.
I think it would be cool as fuck though
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>>555968470
Honestly, it's still super early to expect good mobs, but Better Loot has been the one that I'm constantly reminded while playing because it's nice.
Mining drills is cool. https://www.curseforge.com/hytale/mods/mining-drills
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>>555968470
Hyboards is a great way to get around, uses stamina to limit your flight.
https://www.curseforge.com/hytale/mods/hyboards
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>>555973057
The mining drill is great, but it might be too good. even when fully damaged, it digs up dirt and stone faster than a fixed mining pick.
I'd love to see a chainsaw that pairs with it. made of cobalt more than likely
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I'm unironically never playing this shit again
I just got fucked by 4 firetoads spawns right behind me and I lost half my fucking ore, and by the time I got back all of my stuff was gone and I lost 25% more ore by more frog spawns.
Is there a way to get a backup of an older save before I died?
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I don't like how low the durability of hoes are. Even if you just want to tile a small area of farmland you need to consume multiples of them (I just did that).
Also, the watering can's capacity is too small. I had to fill my entire hotbar with watering cans else I'd need to go back and forth to my well to refill it.
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I can't into house building. Any tips? Because the best I can think of is stone brick walls with wood log for corners.
What about roofs and flooring? And the other pretty block types like wood decorative/ornate blocks? They don't make much sense for walls for me, but where could you use them?
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>>555977023
>>555977763
I don't mind durability as a resource sink, generally speaking, but I absolutely loath, with a visceral passion, any system that causes max durability loss without recourse. Fuck that shit completely and utterly.
As such, I just made repair kits not take max durability.
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>>555975726
Alternatively you can change the world to not drop your items and not damage your tools and armor if you're that bummed out about it. I hope they rip off Minecraft's enchantment system but make enchantments craftable instead of an RNGfest.
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>>555979642
It loses durability to simplify repair kit usage. You make one repair kit out of iron as a sacrificial durability sink for your main tool, as opposed to having repair kits for every single tier of metal, which kinda ultimately defeats the purpose because why not just... make more tools at that point since you are already using the same metal?
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>set world to partial drop
>>set resource loss % on death: 0
>>Durability loss % on death: 100
>>555977023
>>555979068
>>555979642
I think they just didn't want people to have forever items that weren't actually special.
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>>555980263
But come on bro, look at this.
Guess how many hoes I spent to make this small plot of farmland.
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>>555980921
It could be balanced, you know. Old gear goes into disassembler, get back materials, use materials for repair kits.
>>555980263
Again, I don't mind durability.
I hate MAX durability loss.
How about this: Iron repair kits only repair X durability (Whatever the iron version of that tool would have had) or a percentage of max or something, so better metals make better repair kits
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>>555981048
The image is kind of dishonest because there's another plot of tiled land right behind the character (so the number of broken hoes in the hotbar doesn't directly correlate to the plot).
But the point still stands. I'm sure I spent at least 4 hoes just to do the picture.
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>>555981340
I kinda get what they were going for with the repair kits and the max durability loss. You can keep one tool going for a bit, but it forces you to think about replacing it soon.
Makes you more mindful about using the repair kits beyond the cost of making the repair kit.
I think a better way of doing this gameplay element would be only allowing you to repair a few times, maybe 3, before either you can't repair it anymore, or it starts taking the max durability loss.
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>>555981838
No, fuck that, and fuck you.
I do not want to be forced to throw away things I've worked for. Period. Full stop. If I throw it away, it should be of my own volition, not because I'm forced to do so by some garbage ass system that decides everything must be replaced eventually.
This will be especially true when we start getting items with actual unique stats/enchants. There's a reason why mending is the only enchant that truly matters in Minecraft. There's 0 reason to care about any piece of gear until you can put mending on it, because otherwise it's destined to be garbage.
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>keep repair kits as they are
>but add the ability to use ingots of the items material to repair the max durability at a workstation of the appropriate level
it would keep durability as a valuable resource and repairing while you're out adventuring as a feature, but add another reason to eventually need to head home and recoup
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How would you make a mod that applied to any heavy mace in the game, modded or vanailla, that increased run speed by 15% while charging the heavy attack?
Of the four weapons right now, the mace kinda falls off with no movement option.
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>deleted first world becasue i didn't like the house I built
>made second world
>decided to mak house in the snowy area
>ran all the way to snowy area
>started setting up a base
>realize I should have maade my house in the starter area, leveled everything up then moved
>deleted the world again
Surely 3rd time is the charm
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>>555984343
Why do I let retards bait me like this? How is asking for the resources used to craft an item be used to repair the item be a thing, and that forcing all gear to be temporary and permanently destroyed is not enjoyable design? I'm not asking for the game to be easier, I'm asking that the game be balanced around (read just as hard) using resources to keep gear you have long term instead of constantly being forced to replace it.
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>>555982518
Alright, here's the door, you can show yourself out.
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>>555984626
>get mad that there's too much purpose in collecting excess materials
>called out for wanting less of a game to play
>get mad that you were called out and start screeching "bait" at people
You're not even getting a real reply, you already got your answer and you didn't like it.
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>>555984901
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>>555985081
I'm working on a grass that's an ever so slightly darker shade of green. The team is also working on making the movement more like hytale but you'll need to update the version of the game and we're doing it in such a way that it breaks pretty much every mod that has anything to do with movement.
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>>555985727
FOOD bro
I just LOVE S2 food so fucking much
Must produce MORE so I can CONSUME more
>>555985980
I'm still in early game, haven't even left the starting zone yet (or crafted iron armor)
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>>555985727
>>555986127
My objective for now is to fill this entire chest with food (and consumables), then stop interacting with the farm and only come back when I run out of it.
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>>555984851
Grow wheat and make wheat on a stick. Its easy to get eternal wheat farm going up.
>But its not enough!
Get Healing Totem.
>but my poison!
Get Thorium set then.
>But I'm still dying
Learn to block, run backward, or kill shit faster. Or carry a Capture Crate, catch a bunny, and set bunny free as a distraction.
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>>555984969
>get mad that there's too much purpose in collecting excess materials
First, there really isn't. Second, I'm fine with having a purpose for excess materials.
>called out for wanting less of a game to play
Blatant misrepresentation.
This isn't the retard olympics, you don't have to try so hard to be an idiot.
I'd suggest maybe using all those extra materials as a way to repair max durability, but I get the feeling you'd still spurge out
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>>555996814
Better shield should drain less stamina.
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https://www.youtube.com/watch?v=JcOImRorCHc&feature=youtu.be
Imagine the shit that Hytale will get if Minecraft got this shit.
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>>555985727
500 crops isn't enough, you don't understand the sheer magnitude of deforestation (and subsequent reforestation) needed to sustain my building autism.I don't know why that anon isn't using eternal crops, he might be retarded.
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>>555999513
>(and subsequent reforestation)
Just plant dozens of Redwood trees. You could easily get hundreds of wood blocks from a few redwood and its not hard to farm them at all. Just make 3 X 3 X 4 dirt block and plant a seeding on the center. Then just dig under the root until it explode and replace the dirt block and replant.
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>>555999285
holy shit
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>>556001129
>>556001309
I just stumbled upon one of the frozen towers
>decent loot
>almost died
>fun parkour
I was sorely disappointed when there wasn't a boss at the very top, just a loot chest. Getting to the top is easy if you break bricks, so I decided not to, but I wouldn't if there should be a penalty for breaking the tower or if they would hinder player choice. But I definitely think they should have had flying enemies around the outside of the tower that try to knock you off of it if you're outside.I think I did fight a boss, as there was one skeleton with an extra-large spiky ice crown, but he was the same size as everyone else, and I mowed him down with the mace
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>>556002615
>>556003936
Also, some of the "boss" models are in the game, just not enabled yet I think. I guess they got something brewing like a NPC boss system or some shit.
I hope that you can even add music to the bosses, that'd be neato.
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>>556003936
>>556004070
>find more loot rooms on my way down
>break some boxes and jars for arrows and apples
>as one does
>accidentally break a tapestry
>secret loot room
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>non-EULA'd minecraft
Sweet, finally I can start a prison server and sell $100 Eff. X pickaxes to twelve year olds who found my server from the shill video I commissioned from some struggling eceleb.
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Did the update to save more than one Avatar design go up yet?
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>>555999721
Yes, but then you'll only have redwood blocks.
Also you don't need to waste all that dirt, just float a single dirt block 4 tiles above the ground for planting. The tree will grow floating and any block update to the bottom of the trunk (e.g. placing a torch on it) will cause it to break. Before breaking, use the trunk to place a new dirt at the appropriate height for replanting so you don't have to pillar up.
I have a farmed a lot of trees.
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>>555999285
>mythicmobs
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>>556002615
For some of the bigger, more interesting prefabs they should have an aura that prevents mining until you break a core hidden somewhere, preferably behind some sort of challenge encounter (parkour or combat)
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>>556005309
I love how good they are at hiding chests. It feels so great to see a spot and think "Oh yea, they hid something there" and actually find it. Unironically activates my almond monkey brain in a good way.
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>>556005309
>>556022463
nta but check out the tower in the windrider valley (world gen v2 fragment, tower isn't a guaranteed spawn)
if the portal crashes go in creative > world > instances > hytaleassets > portal_oasis
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I don't mind durability loss but I don't want to spend extreme amounts of time hunting down ore pockets that consist of 5 blocks of ore. Let me find giant ore veins consisting of either higher density blocks that drop ore as you hit them and last longer or veins that consist of hundreds of blocks. Scrounging around for ore at the start is ok but once I'm a fair ways into my world I want to have a mine I know I can return to and get what I need, or maybe my mining NPCs can do it.
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After sleeping on it, my frosty adventure >>556002615 I went allthe way to the outlanders and got some more loot.
Starting that trek, my mace had already been repaired twice, and while on that trip I repaired it three more times. So maybe max durability loss is meant to force you to go home unless you bring extra weapons/armor and that reduces how much loot you can bring home.
I think adding a tier two or three option two the weapon and armor smith tables that allow you to repair and restore max durability might be cool, because hauling around a BS table and the 4 components to upgrade it just to repair would also reduce loot retrival
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>>556002615
>Getting to the top is easy if you break bricks, so I decided not to,
I almost want them to follow the Terraria route and make it so that you either can't break dungeon blocks or you need to outgear them by a couple tiers to be able to do so. I know it's a little lame in theory but so is digging through and skipping.
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i kinda wish they'd just do a lot of the easy fixes for block states already, like changing the direction slabs work in because this just looks retarded
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