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Tuning in to Vox Edition
Update 11.0 patch notes:
https://community.focus-entmt.com/focus-entertainment/space-marine-2/b logs/296-patch-notes-11-0
>December Community update
https://community.focus-entmt.com/focus-entertainment/space-marine-2/b logs/328-december-community-update
>Year 2 Roadmap:
https://i.imgur.com/61HZRF3.jpeg
>Where to get the game:
https://www.focus-entmt.com/en/games/warhammer-40000-space-marine-2
>Lore Stuff:
https://1d6chan.miraheze.org/wiki/Main_Page
https://wh40k.lexicanum.com/wiki/Main_Page
>For jolly cooperation with your battle brothers (Can also post codes for jolly coop/PvP. Edit Squad -> Invite Menu):
https://steamcommunity.com/groups/sm2general
>Workaround with matchmaking (not finding players, only 2/3):
Back out to the main menu and re-enter battle barge.
>Datasheet showing hidden difficulty modifiers for each difficulty (for easier damage reference):
https://docs.google.com/spreadsheets/u/0/d/1kVvYgDBoAan98W3IjAM6ERdq-Q fkCsaVvXKF5g_Q9sU/htmlview
>Spreadsheet useful for damage calculation:
https://docs.google.com/spreadsheets/d/1HzX5LzOD8NZyOTV-BUyL8kWoLEpt-s kM/
>Recommended prestige perks:
https://i.imgur.com/oy6eQdx.jpeg
>/sm2g/ Dude Wall - Compilation of Dudes:
https://dudewall.github.io/dude-wall/
>/sm2g/ Phantom Links Chapter Lore:
https://rentry.org/ChroniclesofPhantomLinks
>Other useful links:
https://pastebin.com/VZ0ryCNB
Previously on the Battle-barge: >>554683772
764 RepliesView Thread
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Claimed in the name of the Iron 10th!
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>>555489252
That's a cute primarch you got there.
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Telorian's executions are peak.
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Since they're doing Raptors my guess is the pack will be chock-full of tacticool bits and pieces for other classes. So far Sniper has all of it and at the very least Tactical and Heavy could use that kind of bling.
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>>555498301
I've never been a fan of the Raptors' schtick (and am equally not fond of how the newer models tend to incorporate it--looking at you, Reivers and Eliminators), but lord knows we've got enough 200lb solid gold pauldrons so I'd welcome any kind of stylistic change here.
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Test
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>>555489560
Nerd marine looks good
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Do we know anything about the Space Sharks cosmetics? Those are supposed to be next patch too, right?
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>>555502628
Nah blud even R*ddit knows that this dude is gonna have issues
But he’ll be fun either way
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>>555504150
Enemies attack faster.
You attack and shoot slower.
Enemies run faster.
You run slower.
Ranged enemies can shoot while moving.
Melee enemies try to run away at half hp and recover health if not damaged for 10 seconds.
You have unlimited uses of equipment, but cannot use ranged or melee weapons at all.
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>>555504360
>*snort* erm why aren't his abilities all generic everyman damage resist/buffs? why do they change his ability in key ways so he varies between player preference in significant ways?
God I hate Reddit. Literally one of the major problems with this game is that every class has 1 viable perk build, MAYBE 2.
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>>555505325
That’s not what he’s saying bro, he’s saying that most of his perks are conditional dogshit that might only have 1 or 2 uses in a fight, he has no good source of damage resistance, no good source of ammo recovery, and no reliable knockback prevention
Which is all true
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>>555506025
In a Minoris horde, Techmarine is the only character who can attack and regain armor via gunstrikes at same time. All he needs to do is spam his run move or dash spin and he'll outpace any damage to him presuming parries on top.
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>>555508778
>>555508515
Well, and the ammo restore too. But you get the point.
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>>555508053
Assuming that the hands-free gun strike restores armour (a quick look at the video preview made it seem like it doesn't), that's not relevant to the perks. Sure he'll be a defensive god in standard situations if he gets armour back as long as minoris enemies exist around the majoris he's wacking at, but his build variety will only exist because none of the perks really do anything worthwhile.
And yeah, he lacks anything outside his two abilities and the free gun strikes. I have a feeling the tarantula and servo-bolter will both sport pitiful damage because saber wouldn't like it if we could let the game play itself, which would make the new axe and hands-free gun strikes his only advantage over playing as a level 1 tactical. If the gun strikes give free armour regen he'll be a one-note, simple combat machine that is only good at cheesing through hordes, if they don't he'll be the ultimate challenge class. Hell, he even beats assault for useless team perks.
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>>555509247
It absolutely restores armor when killing a Minoris, watch again.
35 seconds in. He clips a Minoris with the spin move, watch his armor bar when he focuses the Majoris.
https://youtu.be/Mdml0eE_v7A?si=udZRjbQaBRJ_nvSO
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>>555508778
>>555508859
Tactical has singular perks that outperform this guy's entire perk collection. Game's best ammo recovery, game's best equipment recovery (techmarine will actually have a build if you go equipment build IF you have a tactical on your team), and a choice at the max tier of either instakilling everything around you every now and then or permanently denying reinforcement calls and killing the caller to deny them enraging too. And he has stagger resist on an easy, common trigger.
And that's on top of having an ability so strong it has warped the game's entire damage balance around it. Techmarine's base damage output from the shoulder gun and new axe will need to be insane to let him compete with a class like tactical.
>>555509669
Ah, good to see. Then he'll probably be insanely powerful defensively as long as minoris enemies are in melee range and suck in every other aspect.
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>>555503318
Nobody cares about the loyalist Night Lords knockoffs :(
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Despite Saber's lax approach to making quality content they did a pretty competent job on optimizing SM2. It runs surprisingly well.
Also, post your specs and your favorite Chapter.
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Knowledge is power, guard it well
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>>555521073
Initiating sequence ....
>Location: Titan .....
>Specs: 9800X3D/5090/64GB RAM....
>t. Grey Knights Purifier Brother
Yeah, the game runs quite smoothly which is an achievement of sorts, given the state of the industry.
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>>555521073
I can run this game on a 1660 super even. Not with max settings, but high enough quality that it doesn't really matter. The CPU was an issue before I rebuilt my computer a bit over a year ago though. Honestly not sure if it's impressive that it runs well considering how good it looks, or if it's a bad thing that I had to upgrade my setup to be able to run it.
Couldn't name a favourite chapter however. I like space marines as a whole, I have four different chapters represented in tabletop-playable quantities and a few more as unfinished projects.
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This is a very dogshit stratagem
as if it it didnt already take 1 million bullets to kill one warrior it now takes like 5 million.
If the flying zoanthope boss nigger spawns you basically waste way more time than you do running through the level.
Terrible mission. Saber should be ashamed for this one
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>>555521803
>>555522818
Brothers amassed wealth equal only to that inside the vaults on Terra!
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>>555521073
R7 7800X3D and an RTX 4080 super
Black Templars/Blood Ravens
>>555523621
Flamer DoT is unaffected by the ranged damage modifer. Bringing one with melee damage resistance debuff is a good option.
>>555523621
>>555524828
post codes
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>>555533814
>>555531375
qrd on power fist against neuros?
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>>555534486
powerfist charged attacks deal damage in a cone
tides of battle extends this cone a good ways
if you know how to manipulate the AI and relative terrain you can nail flying enemies with charged attacks even while they're higher than you by standing some distance away
Inferno especially has lots of little elevation differences and lots of corners to tuck around that forces zoans and neurothropes lower
This weekly is actually the best for assault, solving his natural lack of hp sustain, highlighting his big damage with fist and hammer, and making the AoE of jumps extremely relevant
picture for clarity
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>>555534486
The full charged damage is shit but its way better than any ranged weapon with the current modifier.
You will still have to deal with its psychic screams fucking up your charging, its beams and the waves it will summon.
If you encounter one, randoms instantly leave and reroll the run.
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>>555535214
>that picture
Amazing and informative.
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>>555535214
>>555535484
hammerbros... our response?
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>>555540209
hammer is also good but is worse for sniping thropes because you have to sit right underneath them and even still there isn't a lot of range to it
fist is just S-tier melee weapon, makes shit run smooth with sheer range, hammer is a bit slow and worse to trade with
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>>555540209
Heroic Thunderhammer is useless against flying enemies which is exactly the point of using a relic Power fist.
It's also useless against the Carnifex since the Carnifex will never wait for you to fully charge it but if you hit the bugger it'll eat up a sizeable chunk of its HP, half if its still in auspex.
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>>555558264
come again?
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>>555561636
Honestly? This is pretty good. Despite their attempts to keep the game retardedly hard it looks like they did some good balance changes.
I just wish they would remove daily strategems and incorporate that into the Quickplaylist so the playerbase isn't divided and those doritos wouldn't go to waste.
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>>555560715
They did 5 months ago.
>>555561636
Ah yes, we need a second heroic knife when the axewhich I don't usehasn't gotten one yet
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>>555561636
There's some genuinely good changes in here at least
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THEY KEEP BUFFING BOLT WEAPONS AAAAAAAAAAAHHHHHH
GIVE ME YOUR ENERGY AAAAAAAAAAAAAAAAAAAAAAAAHH
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>>555561636
LETS FUCKING GO
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>>555562342
https://community.focus-entmt.com/focus-entertainment/space-marine-2/f orums/6-space-marine-2/threads/4846 6-champion-customisation
I have proof of my claims, I'm not going to trust you until you post proof of yours
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>contested health no longer fades away during grab animations
This is huge but no one here will talk about this
>rebalanced melee attacks that have multiple attacks: now they restore contested health with each strike instead of just 1
This is huge but none of you faggots will talk about this
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>>555562483
Ahem.
https://community.focus-entmt.com/focus-entertainment/space-marine-2/i deas/11889-allow-all-classes-to-use -the-space-wolf-champion-fur-should er-pads
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>>555562669
>>contested health no longer fades away during grab animations
It took me a minute to figure this out, I thought this was something about when we grab gaunt jumps, now that I see it yeah that's big
>>rebalanced melee attacks that have multiple attacks: now they restore contested health with each strike instead of just 1
This one I spotted immediately. I do need to see if it makes it so that single attacks that hit multiple enemies will restore more CHP or not before I call it a complete fix though.
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Not bad.
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New op and objectives
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I need an ESL check.
1. By "grab animations" did Saber mean the ravener, lictor and terminator grab attacks OR grabbing an enemy during an execution?
2. By "melee attacks that have multiple attacks" did Saber mean the attacks where you strike your weapon twice like the thunderhammer overhead attack, or attacks that hit multiple enemies via cleave?
Also, why would anyone think it will restore double CHP rather than 50% with the first strike, and 50% with the other?
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>>555563952
The former, cHP already stops degrading the moment you begin an execution
Likely the former, the double aftershock is the most notable example of an attack where half the time you're not actually restoring hp but it also means half of the power axe attacks, half of the knife's attacks, and probably some other unintendeds
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Rate my Straban.
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New heroics
Knife gets reduced parry window (same window as a block window in total maybe?) but damage on successful parry
The giga damage is also interesting, highest of the lot though it's also slower than the block knife
HBR perk description is broken but it seems that it gets the same underslung grenade launcher as the BR, pretty clearly taken from the recent deathwatch kit release
Omnissian axe gets +1 speed and -2 cleave compared to the regular fencing and "damage of attack after Omnissian Rush is increased based on time of the charge"
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>>555566190
>Saber ESL-tier writing meets ESL-kun episode again...
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>Techmarine execution on the Enlightened Tzaangor is Telorian grabbing the spear with his servo-arm and beyblading the little shit into mince meat
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>>555503318
>not releasing the iron hands champion skin at the same time as Techmarine
lame and gay, truly we are the most punished chapter. ALSO any news on chaos for pve?
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Only two of the new conditions are visible in the current set of dailies but oh god they both sound awful
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Huh so it's Red Corsair for PvP then
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>>555567772
We're never getting chaos operations unless they make entirely separate operations specifically catered for chaosfags.
If Saber has brains in their heads, instead of just making a new map for seige come patch 15, they'll make it chaos siege.
They don't have to make imperial guard and npc marines fightable, but unless they do, they'll never catch up with space marine 1's dlc.
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>Stratagems: Hard difficulty Stratagems no longer grant XP.
It's a solution to keep low and inexperienced players from boosting themselves. I'd still much rather see some level lock and perhaps beating X operations on absolute before letting new players into hard strats.
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>>555564756
>>555565595
>>555565718
Hard to say if the auspex bonus applies to the first parry. I was generally able to kill majoris enemies in one parry + gun strike + one melee attack, though it was hardly controlled conditions.
I also got to do this to a terminator. No idea if he had been hit by my techmarine teammate or the assault bot beforehand, but if you genuinely vaporize terminators with nothing but the parry button that's at least kinda funny.
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ESL devs at it in full force
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A friendly reminder we won't be getting a chain axe variant for power axe due to James Workshop being James Workshop.
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>>555571247
I've seen one spawn in most major encounter areas, and it actually pulls some weight. Enemies tend to spawn a mile away from it, and it'll mog most shit before they even get close. It often ran out of ammo and detonating on its own than getting killed by the swarm.
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Entire bottom row of the Omnissian Axe's perk tree is the way to go. Don't be fooled by the double armor restore bait in the top row
>Top row
>Hyper specific terrible cooldown armor recovery options and going all in on the charge move
>Bottom row
>Aftershock equivalent gets anti-stagger, 75% bonus damage, charges up 40% faster, and you can immediately follow it up with a spinning dash attack to cover ground and catch stragglers
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>>555569743
Holy absolute LMAO on the sniper variant. It's so bad it even feels like it's probably bugged.
Note:
>single ranged warrior
>doesn't kill it
>therefore doesn't trigger the ability recharge
I was genuinely bewildered when it just ended after a few shots, what the fuck
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>>555573327
The sheer damage difference between the two builds is just retarded. The plasma incendiary sentry gun will literally clear a wave by itself via splash and burn, it almost 1v1s bosses, doing a good 60% of their HP before the charge runs out on Absolute.
Meanwhile the sniper build can't even kill a fucking Majoris.
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>>555573327
Meanwhile the AoE option just shits on stuff. This is a bit of a biased example but it seems to handle groups of anything if you activate it.
I think looking back on the footage that the sniper build switched target midway through its volley because the knockback from its own shots changed which warrior it targeted, so it's possible it might kill a majoris if it gets to focus fire.
Fat chance of that though if you're playing substantial or higher. Especially since it creates those damage divisions itself.
On a side note, maybe I just haven't built up the muscle memory for it but I struggled to work the axe. Against hordes the light attack sucks because it neither kills nor presents gun strikes, so you're sort of forced to dance around doing sprint attacks to make it work. Against majoris enemies, it has unreliable knockback and slow moves, so it's easy to get trapped in an animation or interrupted. Especially rough against enraged enemies.
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>>555575034
The Carcharadon pack is disappointing as fuck outside of the helmet. I figured with zero successor heraldry to pad out the pack like all previous DLCs, there would be a couple more armor pieces and a few custom decals.
It's literally just
>Helmet (See>>555563151)
>Same helmet but with tribal markings and blood
>Chest
>x2 Shoulders
No leg armor, no power pack iconography, no Chapter specific new icons or decals, nothing. Actually decimated my hopes for the Raptors pack.
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>>555575349
They shoulda done Unknown Successor Chapter heraldry, that would've been perfect for Space Sharks to include.
Some such chapters would include
>Soul Drinkers
>Retributors
>Death Eagles
>Marines Malevolent
>Black Dragons
>Storm Wardens
and that's a much longer list of unknown successors than Amphibian Successors
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>>555575034
Here's what's available if you want to get some visuals on Sharks' gear pieces.
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>>555573327
>>555574005
ALl this means is just that the AoE variant will be nerfed down to the sniper's performance
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Fresh leaks.
Looks like we'll be getting some Lamenters Armor Pack (?). I'll post more as I find.
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Iron Hands Champion. You're luck IH bros...I really feel for you
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>>555577282
NO FUCKING WAY
NO FUCKING WAY ARE THEY THAT RETARDED
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>>555577282
>>555577368
That's fake
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>>555577282
>>555577368
If you're raging about the "cannot be customised" thing then that's already been changed on every other class. So at worst this is the Vatniks not removing old code
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>>555577282
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>>555577509
May be they're putting disinfo. I'm just dropping what's in the files. Speaking of, here's a render of Raven Guard's Champion.
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This coloring is dogshit. Why would they do this?
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>>555577709
>>555577784
I mean the techmarine's default customisation already covers most bases no? So if you mix and match with the IH tactical champion you can probably get what you need out of it. I don't find it that strange.
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>>555578000
Anon this is about as egregious as Salamander Sniper. The 12 Iron Hands fans on the planet were fully expecting their Champ to be Techmarine because they're like the peak ethos of the Chapter, to the point they double as Chaplains.
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UI icons for the upcoming heroic weapons:
>Second Chainsword
>Plasma Pistol
>Power Axe
>Second Power Axe
>Second Thunder Hammer
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>>555577282
Here's additional info on the contents of IH Chapter Pack, with Lamenters at the bottom (already included before).
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>>555578145
>The 1 Iron Hands fan
That person being me
>was expecting my Champ to be Techmarine
Nigga, please tell me it's going to the Iron Hands. Don't. Tell. Me. They. Fucked. It. Up. AGAIN.
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>>555578472
It's Tactical, sorry. >>555577282
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>>555577709
I mean a tactical iron hands is a sanguinary guard situation, where we get two for the price of one. Iron Hands don't have a non-gravis unique miniature, so it stands to reason that you'll get a tactical with a bunch of cybernetic limbs that you can slap on a techmarine as well.
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>>555578581
Not only that, WHERE THE FUCK IS MY LEFT HAND BIONIC GODDAMMIT??!?!?! THE IRON HANDS CUT OFF THE LEFT. HAND. NOT. THE RIGHT. AAAAAAAAAGGGGGGGHHHHHHHHH!!!!!
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Well, at least I can play a proper Iron Hand now. This must be what gender euphoria feels like for trannies, minus the underlying urge to kill myself because I subconsciously know I'm living a lie.
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>>555577282
>>555578447
>Iron Hands Chapter Pack
>And your champion skin goes to..... Tactical
lmao, this is really rubbing it in the faces of all the 3 IH bros
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>>555579550
>geld
I wouldn't have known what this meant if I didn't play Umamusume.
>>555579431
What's your steam? If Tac is going to get the Champion skin, I'm willing to play it while you play Tac so we can at least have 2 Iron Hands in the same squad outside of solo with bots.
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>>555579935
>If Tac is going to get the Champion skin, I'm willing to play it while you play Tac so we can at least have 2 Iron Hands in the same squad outside of solo with bots.
Yeah I don't mind swapping around either honestly. But I wont be playing on the PTR, I want to wait for the full release
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New class when?
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>>555580889
Apothecary Biologis for that gravis armor combo with heavy? Would play..
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January Community update, Brothers:
https://community.focus-entmt.com/focus-entertainment/space-marine-2/b logs/343-january-community-update
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>>555582464
>more voice packs on the way... yaaay...
At least they won't charge more than $4.99. I still think it's a waste of time when they could be doing something infinitely more useful, such as I dunno... fixing bugs?
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I am downloading the pts. If techmarine isn't fucking baller this will probably be the last time I ever visit this thread or boot up this game.
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I am underwhelmed.
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>>555585091
His axe feels like fucking shit, his rush move is just suicide in a horde. It does like borderline zero stagger past the first Minoris you hit, and it barely tickles Majoris. They sacrificed an entire heavy moveset for this thing.
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They might be preparing to make another terminator enemy for Chaos. A sorcerer maybe?
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>>555586164
Check the TOOLS box in the jump list above your library's game list.
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Hello, patch?
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>>555586730
>>555586887
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Techmarine is honestly nearly as bad as launch day Assault. That is not hyperbole.
>Borderline zero damage resist
>Janky servo-gunstrikes
>Main weapon intended for him sucks cock
>Carried entirely by a broken interaction between two perks on the bottom row
We're experiencing him at Pres4 Lv25, and I do not consider him better than any of the existing classes. He offers nothing to the team.
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Is this gonna make the dash attack good?
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techmarine is weird, I think that's the major problem people are having right now
>omnissian axe doesn't have immediate access to heavy attacks, only a forward charge
>you can charge any light attack into a heavy explosion you can release at any time or fully charge, after the light attack impacts the ground
>no animation sync for gunstrikes
The ability to charge through groups of minoris while taking 50% less ranged damage and also gun striking every one of them you pass through for an armor refill is kind of nutty.
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New mission dialogue lines. The mission's code name is "PvE_Swamp"
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>>555588606
Good question
It's now possible to lose one of your charges to a bug or something, then use this plus commitment to regain both
Alternatively, you can also now do the jump dodge build while picking a different signature perk.
Remind me, ample ammunition does not affect gun strike damage right?
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>>555585705
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>>555588606
It saves you a charge if your jump doesn't want to come out for some reason. But like
>do a dash attack with a block weapon
>doesn't even kill a minoris
>deals miniscule damage to majoris
I am not sure what is the purpose of the move
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>>555588606
>>555589506
You’ll be missing out on some ground pound damage and ranged damage, in exchange you can now regain two charges on a perfect dodge, letting you ground pound majoris/extremis to soften them up more often. I think it’ll be a nice side grade, and more fun. Just wish assault could get a passive 5% heal on finisher, both other melee classes can self heal but not the squishiest one? Bullshit
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>>555589072
>Straban's line at the end
>It has been an honor, brothers. I have lived long enough.
>Death in battle is the only death I will accept.
They gonna die aren't they?
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Retard vatniks cant into translations. What attack is this?
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>>555593415
Seriously come the fuck on
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>>555593415
>>555593653
Small indie company working from a shed in the Ural Mountains. Please understand.
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>>555585705
New weapon entry for a sidearm.
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>>555521073
9800X3D
RTX 5090 UV-ed
64GB RAM
As for Chapters, there isn't really one. I gravitate between Carcharodons and Black Templars. I'd play Grey Knights, because I paint the minis but I know the game isn't made for them so I can't really larp as one of the 666th Chapter brother (I do rock a GK Bulwark occasionally).
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>>555601565
Maybe. Still, they could've easily made it a live ptach and fix it with live updates. It's not like there's something game breaking there. It's clear as day PTS only serves as padding the release dates. They admitted they couldn't finish Space Sharks armor (and RG's too I believe) on time.
It's smoke and mirrors for the most part.
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>Kneepads on Black Templars greaves continue to have no option to add icons or edit colors
It's small things like that push a brother over the edge
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>>555582464
>Balanced Distribution numbers turned from 10% to 15%
Not bad I guess, more Pyro/Stalker stacking
>Kraken Rounds
At least it's better than penetrating rounds
>Efficient Readiness
Still a tough sell compared to contested hp restore
>Ambush
Was there a difference between stagger and knockback?
>Vantage Point
More perks/abilities need some fucking indicator so I guess this is a single step on a long staircase
>Squad Cohesion
I still think this is a pretty weak team perk
>Commendation removed
Thank goodness
>Strong Strike
I guess taking a perk to make this thing anywhere near "efficient" is a step in the right direction. Might still just take Precision Strike through
>Sanctified Wrath Reliquary
Reverted changes, to be expected
>Another stimm drop
Surprised they would add another source of healing but neat
>Contested Health during grabs and multi-hit attacks
Fucking finally
>Heroic Weapon skin swaps
Finally, I can just run the Xenophase with fencing power sword's speed.
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>>555521073
AMD Ryzen 9 9950X
5090
96gb ram
I run a custom chapter, IF successors that have been subverted by a Lord Inquisitor into being his personal army (both sides are the good guys)
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>>555585705
>>555590801
More datamines. Yep, it's an Occult Terminator Sorcerer.
>>555603052
Don't give them ideas...
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>>555604510
Extremis. Most likely. There was something in the files IIRC about an Exalted Sorcerer that had an ability to summon units. The latter one is a stretch since I can't remember the entry. Maybe they're one and the same thing.
>>555604527
Nah. That'll be something different. There's nothing I could find atm, unlike with Trygon way back after launch. There were remnants about him being a boss in the files. That's not the case with Sorcerer.
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Minotaurs confirmed for a redacted chapter!
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Unrelated to SM2 but I just remembered that the Blood Ravens had a huge schism in their chapter in DoW2 with Kyras. The Kyras loyalists were literally slaughtering their recruiting centers.
So them getting teamed up with the Dark Angel who also had that fiasco with Luther and the Fallen kind of bind them in that sense of "our chapter/legion tried to kill each other"
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>>555609608
They're paired with the Dark Angels because they will be retconned as Dark Angels successors and there will be some convoluted story how their ancestors were "banished" after the Council of Nikaea because psykers were banned and shiieett.
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Can anyone tell me about the PvP in this game? Like how fun/active it is? I know it's not the main appeal of the game, but I've been in the mood to play some sort of PvP game lately. I'm not looking for anything super complicated or competitive, just some mindless fun.
I was already considering buying SM2 and I didn't even know it had PvP. Some of my fondest multiplayer memories come from these sorts of zero-stakes "tacked on" multiplayer modes.
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>>555610379
Nah, it just for gameplay. Every race in DoW4 has two subfactions. Orks have basic orks and snaggas, necrons have destroyers (oldcrons native to Kronus with Nightbrigner) and invading Cryptek ( Nucrons) while marines have essentially light and heavy subfactions.
Dangels are there because they will represent the heavy playstyle with termies and bladeguard.
Blood Ravens are the most tacticool chapter next to Raptors so that's why protagonist is Captain Cyrus and they will focus on Phobos units.
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>>555611509
>Zero-stakes
>Tacked-on
>Mindless
You have exactly described SM2's multiplayer. They basically just took the characters from the co-op mode (which the game is primarily built around and is where the vast majority of the content is), fiddled with the abilities a bit, and then put out a few maps with the "standard" PvP game modes (TDM, KotH, Domination) and called it a day. It is nothing deep or special. It will never be competitive in any way. But it works and it has the same satisfying core gameplay as the single-player and co-op modes. I enjoy it, and have put a good amount of hours into it. I don't know that I'd recommend spending sixty dollars on the game if *all* you're interested in is the PvP, considering how barebones that mode is, but if you're on the fence about the game anyway that might change things.
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>>555611509
The PVP exists, but in the almost 700 hours I've put in the game, I put maybe 10 total into it just to mess around. The fucking thing STILL doesn't have autobalance or allows people to join mid-match as far as I'm aware
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>>555612295
What's some good tips to enjoy PvP if I'm just gonna do it for the steam achievements/research pips? I enjoy a little bit of PvP as a treat but also fucking hate feeling like dead weight and that is absolutely how I'm looking at it being a year behind the curve. I've heard folks talking about a Psword oneshot combo on bulwark but all my friends complain about Vanguard/Assault dives and nothing else.
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>guns suck
>no ammo economy
>melee sucks (except axe)
>no damage reduction
>lowest hp out of all classes
>servo gun does no damage outside of fire DOT
>99% of the tarantula turrets are placed in the most fucking monumentally retarded spots
>90% of the time you are already being attacked before you even spot a turret or the fight is already over
>going more than 50m away from a spawned turret causes it to explode, removing a potential fallback point
Truly
profound
its everything i expected except when the turret is actually usable it can kill shit
Russians acting in good faith challenge: impossible. What an utter fucking waste.
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>>555605515
>Why are they redacted though?
It's Saber's marketing wording, there's not much to it. Previous Battle pass had "Incoming transmission" and now they're going with "Redacted". I'd go with Deathwatch because they got a refresh recently, so devs can just reuse existing assets that we can later use for making some DW combos in the armory.
The only reason BRs would get a champion would be due to DoW's release, but that's really stretching it.
Who knows though. It could very well be any of the most popular chapters on the Net (let's disregard TT, because they clearly don't follow that logic when it comes to popularity). Pic related was posted around here before. I wouldn't put it past neither GW nor Saber to follow online (gaming) trends and base it on a chapter currently getting wind in its sails.
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>>555612656
If I had to give one tip to anybody starting the PvP it's that the equipment pickups are the most important thing on every map hands down. Consider them power-ups. The difference between getting into a fight with a grenade or without one is night and day.
The maps are symmetrical, and there are two equipment pickups on each side, for a total of four. You'll find them naturally if you play the map a few times, or you can start a private lobby and find them that way (there's only five maps and only two unique spawns per map, so this doesn't take long). In-game, your primary goal is to do whatever the objective is, but your secondary goal is to make sure you always have your equipment available. If you get into a fight on the way to the objective and use your grenade, change your route so you pass by an equipment pickup on the way there. If you're moving from one objective to another (like if the zone changes in KotH, or if you've successfully captured a zone in Domination), make sure you pass by an equipment pickup during the trip. The whole game revolves around equipment pickups. People will fight you for them. It's the single best way to improve your results no matter what class you're playing.
As far as classes go, I'd peg Heavy, Tactical, and Sniper as the most straightforward to play. All of their special abilities are pretty easy to use, and their gameplay is similar: shoot bad guys. Bulwark, Assault, and Vangaurd have more specialist playstyles, with Bulwark revolving around the shield while Assault and Vanguard gain access to areas of the map that other classes can't and can abuse those to get nasty flanks. All three of those classes require a certain amount of map knowledge to know when and how to take advantage of their special abilities, which obviously you won't have right away.
Also, shock grenades are busted right now and have been for a long time, but don't get used to that since it looks like they're getting (another) nerf next patch.
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>>555613489
>The only reason BRs would get a champion would be due to DoW's release, but that's really stretching it.
is it
Not wanting to fuck over King Art Games by spoiling release date of their game is the only actual reason which makes sense for me to make any chapter redacted
Well, I guess that skin being CSM skin would make sense too to be redacted
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>>555622835
>bolters still suck after the umpteenth "buff"
I can't wait for them to keep buffing them until they eventually hit a serious breakpoint and suddenly some bolters just trivialize parts of the game instead
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>none of the heroic bolt sniper nerfs were walked back
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Meh. Usual lame Chaos finale.
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>>555623089
>no healing
>weak options for avoiding health damage compared to other melee classes
>less damage output than both bulwark and vanguard outside of specifically goomba-stomping on minoris enemies
>team perks that are situationally okay at best
>can't contribute if ranged damage is needed, and has no ammo sustain
He can compete in certain specific scenarios that delete his cooldown but I'd rather have an incompetent vanguard on my team than a competent assault and if the vanguard is equally skilled at his class as the assault it's not even a question
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>>555624285
If you're still dying on Assault when he poops armor, has Bulwark's slower degen as a base perk, and becomes invincible while airborne which he can spam over and over, that's just an outright skill issue. The class was sent completely overboard with both the Heroic Fist and Heroic Hammer. Both of which Assault uses to a far more effective degree than Bulwark.
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>techmarine is supposedly a melee class
>has access to big melee damage
>but no easy access to immunity from light hits knockback, so he can't use block weapons the way everyone is used to
>and no contested health assists of any kind
>only mobility is the forward charge which doesn't even seem faster than sprint, meaning the 50% ranged damage reduction is basically mandatory to get any real use out of it for running at ranged enemies, and you will still die trying this
what did they mean by this
>>555622835
assault is already good with block power axe and bolt pistol, the changes he's getting on the PTS are fucking disgusting, he will rip everything a new asshole after this
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>Valtus kick the shit out of a Helldrake again
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>>555625017
Well they didn't fix the sniper cape and the shoulder cape having different sizes for their patterns so they don't fucking match, so I can already tell you they didn't fix the one I cared about
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>>555631506
this post >>555627272 is definitive proof you have nothing better to do, get over yourself
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>>555633639
unlike you I have the barest amount of mental capacity, which allows me to use browser plugins, so I know when someone replied to me
good job proving you totally don't care and have better things to do btw
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dude
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>>555635529
No, their DoT is almost the same
The Tactical isn't pigeonholed to heavy stance unlike the Heavy and has near unlimited ammo compared to fishing for melee Extremis executes for a paltry ammo regen
The only thing the Pyrecannon has over the Pyreblaster is moderate range but you need to be in heavy stance for that and it's not much
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>>555635973
They really need to stop lying about other projects taking dev time from SM2.
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Question from someone who just started leveling assault. how does unmatched zeal work?
A: I have it > I take an execute > buddy who has half hp gets healed
B: I have it > buddy takes an execute > he gets the heal, I don't
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>>555638368
You mean Vanguard, and it's whoever gets the execute. It says right there what it does.
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Techmarine excels at nothing except being a clunky mess.
>Want to do the charged heavy attack after a dash attack? The same way you can ground slam with the thunder hammer, or power rake with the power sword? Sorry pal, you need to dash, light, and then you can do the charged heavy
>Oh he has hands-free gunstrikes. They still interrupt your ability to hipfire though, lol
>Zero meaninful damage mitigation
>No real team sustain of any kind when this should be the premiere team-based ammo restoring class
>His best melee weapon is the Power Axe, and only because his hands-free gunstrike can be doubled up with the leap attack so it's a cute gimmick
You are pretty much pigeonholed into using the Bolt Rifle and Inferno Pistol because both have armor restore on them, which he desperately needs.
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>>555638368
As a bonus tip, when you hit an enemy and they flash red it means they’re below 30% HP, you can also see their HP when you lock on, each of the pops represents a third of their HP. Useful for if you want to use the grapple build on Vanguard.
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>>555640279
His damage out put is fucking insane though, power axe and the shoulder plas spreading fire makes you a never ending rape machine. Squishy though, most fragile class by far but the damage isn’t lacking. The new weapon sucks dick though I agree
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>>555641393
It only takes a couple of shots to ignite which only takes about 20% ult charge. My biggest issue is no ammo regeneration. As for survivability I just think all classes should have vanguards 5% heal on majoris and up execution built in, even if it only kicks in at half health. It’s too easy to make one mistake and get put into one shot range with no hope of recovering unless you have a bulwark on vanguard. Nerf the vanguard and bulwark healing of all of that’s too much together, but all classes should have a way to claw back HP if you play well, stims are too rare to be counted on.
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>>555645446
Yeah, the press the attack modifier is annoying but the healing on execute, just like with sm1, makes the game actually fun to play where you can crawl your way back from the brink with good play instead of teetering there the whole goddamned mission
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>>555614404
Update: Okay PvP is kind of fun. Found out Khorne players are idiots who WILL dive you to their own deaths and scanning the top scoring sniper asshole and killing him while he's cloaked made me harder than I've been in a while. Also I see why equipment is good. Thank you again for the advice anon.
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>>555648774
Fuck you.
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>>555649569
Can you hate a man for being committed to the bit?
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>>555647858
there is a kit here, it can do some interesting things, none of it is coalescing into me going "wow good class"
>turrets are overpowered as fuck, delete bosses in seconds, can be turned on over and over again, but you have no control over where they are going to spawn aside from them typically being in important locations that tend to force spawn waves or bosses
>shoulder turret procs numerous nice effects on him, can be activated very quickly mid animation, and restores contested health
>being able to gun strike without performing the animation means he can farm armor off minoris better than anyone, and the charge on his halberd seems literally purpose built for this
>his weapon selection is kind of doodoo, he has no ammo economy aside from supplementing his guns with the shoulder gun, equipment spam, and a melee focus, found myself using 2x headshot damage bolter and bolt pistol just for the high damage and ammo economy more than anything
then again, I'm probably still playing him wrong
the other day I was trying to use light spam on hordes and heavies on majoris, but if you read their own words on the subject they say the roles are literally the opposite for techmarine
also struggled to figure out how best to use block omnaxe on him, as he does not have access to stagger immunity on a perfect block like every other melee class does, maybe the answer is just to not do that because the man can get away with gunstriking whenever, but that's very gay
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>Been waiting months for this update
>Don't like Techmarine
Classic.
Well at least Helldivers is getting another probably shit Warbond next week I can grind for.
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>>555665682
As in what's it like?
It's a Starship Troopers clone, sandbox mission based third person shooter in which most of your power comes from stratagems, which are tools such as orbital bombardment, air strikes, vehicles high powered weaponry etc. You are expected to die, and even the best players will die a lot if the spawns go south. You fight Terminids, which are the Starship Trooper bug knockoffs, the Automatons (think future war Skynet from Terminator), and the Illuminate (War of the Worlds).
Despite Arrowhead's autistic best efforts, it's still fun. They make questionable balance changes on parry with Saber, but there's so many tools it doesn't guaranteed fuck the game because something is always viable.
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>>555665682
>>555666171
Also I'm phoneposting naked in bed, so my spellcheck is doing a quality job replacing words with wrong ones, while not correcting missed grammar.
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They could have added these guys...
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>>555649569
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>>555666368
>add necron models
>no necron enemies you can fight
>kill two unlikable characters off-screen with genestelears
>no genestealer enemies you can fight
>lore accurate full set deathwatch armor in the intro
>no lore accurate deathwatch armor you can wear
they have been blueballing us since day one
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>>555672240
I've literally never seen the enemies attack it. I have seen Terminus enemies get bodied by just the turret shooting at them alone. Assuming it actually can be destroyed, the team will be heavily incentivized to keep it alive if it keeps this DPS when it goes to live.
It also tends to spawn in areas where Terminus spawn chances are.
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>>555577282
I FUCKING TOLD YOU FUCKERS THEY WOULD PULL THIS SHIT, NOOO DONT GIVE IT TO TECHMARINE THE OBVIOUS CHOICE.
Actually retarded devs.
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>could be getting not one
>but two
>two fucking heroic power axes in patch 13
>neither of them will be chainaxes
They better fucking make them into a whole new melee weapon type after they're done making lightning claws, right after they're done with the stupid fucking greatsword nobody wants but them.
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>>555703894
I would say Ballistic and Decapitation, but any nydder operation would do, really. They're just that well balanced that so long as you have your go-to arsenal leveled, you can comfortably fight them on Ruthless without perks. At least that's what I did with every class.
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>>555703894
Stick on Decapitation/Inferno/Ballistic Ruthless
Lethal and Absolute too hard now to grind quickly
If you just want to level up weapons don't play Operations and instead play normal siege mode and quit after wave 5 and repeat
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>>555578145
I was expecting it because saber made me wait for it behind the techmarine release.
Why make me wait literal years for an IH dlc, roadmap it after a techmarine release only to go fuck it and give it to fucking tactical? Why do they hate us so much?
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>>555701123
GW and Saber hate chaos space marines.
Even though are just as popular as loyalists.
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If you have wax with a nid will their vagina evolve after every encounter or will its short duration impede the evolutionary process ? Imagine bros… the hive mind trying to make the perfect pussy for you to please it’s psychic might
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>>555708953
Making Undivided CSM enemy faction would be fucking trivial to be honest.
Cultists, Spawns and Helbrute can be ported to them 1:1 from TSons
Imperial Guard exists already with existing skeletons and animations, easy to turn into Traitor Guard
Loyalist Marines have animations for npcs already, including some battle animations from last mission from campaign. Easy to use for CSM and they have 2 models already for Black Legion, Death Guard, Iron Warriors, Alpha Legion, Night Lords, World Eaters and now Red Corsairs.
Tzaangors into Traitor Beastmen (Fellgor Ravagers from Kill Team) should be easy to do as well. It honestly doesn't need much.
I'd rather have them make Undivided CSM than make more Tson missions
Why are Tsons still here after Imurah jobbed anyway?
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>>555710907
They picked Thousand Snus because they're soulless automatons.
Picking any other Chaos warband/legion means hiring voice actors and modelling different spiky bits, the Thousand Snus are all generic Egyptian themed. Black Legion, Emperor's Children, Death Guard, World Eaters, Iron Warriors, Red Corsairs, Night Lords aren't modelled the same if you look at actual models.
Gays Workshop also has a hand on picking who the Ultrasmurfs can and should fight, something to consider during SM2's development 5-7 years ago.
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>>555714005
see >>555578447
That's exactly everything what will be included in IH pack.
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>>555712469
Black Legion and Red Corsairs can easily include all others. They already have voice actors for those in PvP.
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>>555714232
>>555714587
.....
Maybe the parts are going to be cool....
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Done enough Techmarine now.
Do you want to both contribute a ton AND have fun?
>Bolt Rifle (Accuracy, Ammo or GL)
All three have their uses. Accuracy for bog standard shootah damage but you'll have to be selective in what gets shot. Ammo variant if you want to be more self-sufficient. GL for burst but you're gonna struggle to maintain them. Comes with a perk for armor regeneration on Majoris headshot kills.
>Inferno Pistol
Close range clear, and when built properly has tons of ammo which helps the class. Also comes with an armor regeneration perk.
>Power Axe (Fencing)
Absolute S-tier option for Techmarine, because of how his Gun Strike interacts with the Power Backstep > Overhead Strike combo. For everybody else, they have to decide between Overhead Strike OR Gun Strike. Techmarine can do BOTH. That being Power Backstep + Gun Strike while Power Backtsepping > Overhead Strike
>Servo-Gun
It's Plasma Shot + Incendiary Ammo or bust. This setup is obscenely overpowered in cramped horde scenarios because the plasma spreads the fire between targets. It'll clear Absolute tier waves by itself.
Power Sword is serviceable, and the new 'Intimidating Aura' Combat Knife isn't terrible because of the AOE damage on parry + Gun Strike.
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>Load up Space Marine 2
>About to pick the new Operation
>Ask Logan Robb if it's Chaoswank or Xenogem
>He doesn't understand
>Pull out illustrated diagram showing the differences between Chaoswank and Xenogem
>He laughs and says "it's good operation sir"
>Load it up
>It's Chaoswank
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>>555702754
Which is fucking ridiculous because they already exist in MP for Chaos. Just slap some blue on it and it's an Ultramarine axe. My ONLY guess is that they think chainaxes are somehow "villain coded" and don't want the Loyalists looking even a tiny bit like the bad guys.
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>>555720752
>Power Axe continues to be the most dynamic build/class enabler
It's hilarious how the Gopniks just bumbled into making such a good weapon.
>On Vanguard, it enables the grapnel execute build thanks to the distance created by the backstep
>On Techmarine, he gets to triple dip with the backstep, servo gunstrike during the backstep, and then overhead strike
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>>555724012
>>555724012
You know you're fucking stupid when someone like me can just sus out you're strategy. How does that even make sense? One of the key features of the Charcharadons is that they love their chain axes. It's on the cover of the Red Tithe for fuck's sake.
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>>555725085
Hard disagree on that, it's one of the worst melee weapons in the game. It has nothing.
>Sprint attack does zero damage
>Slow light attacks that are single-target without perk investment
>AOE takes forever to charge before it actually deals damage
>AOE attack's radius is determined by the charge, so spamming it without investing means it doesn't demolish hordes like TH Aftershock spam does
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Guys where do I find a squad for PvP? I'm not trying to rolfstomp newbies or get into serious competition either. I just prefer to work with a team with common sense of gambling my chances with randoms that get raped like the PvE
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>>555720752
Thanks for the rundown but making hardline judgements on balance right now is pretty pointless since the vatniks will undoubtedly change things before the launch. And with their track record by changing things it means nerfing them to the ground. Apparently the tarantula turrets people expected to be bad are actually good, so those will definitely get ruined.
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This class sucks.
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>>555708953
I dont understand why they didnt make blue/pink horrors as the chaos version of termagaunts/hormagaunts.
they are pretty much synonymous with tzeentch and the thousand sons.
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>>555734541
I think I heard something about them sidelining them basically everywhere in favor of Tzaangors and Screamers. I'm not a paint huffer though, so I couldn't tell you about the table top. They showed up in the Dark Angels novel "War of Secrets" which dropped in 2018, (dogshit book btw, don't read it) but I haven't seen them anywhere outside of Boltgun.
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>>555720752
You forgot to mention Techmarine also near-always skirts aside the Inferno Pistol's biggest downside which is the pitiful gun strike range. Because of his servo-gun strike, he gets the same range as every other handgun option except when using his ability.
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>>555746281
Power Axe > Power Sword >>> Combat Knife >>> Steaming Turd >>> Power Gap >>> Omnissian Axe
As stated, Techmarine gets to triple-combo on the backstep which is an exclusive trait to him. Anybody else who Power Backsteps into Gun Strike can't land the followup Overhead with perk boosted damage because it breaks the combo chain, and the Gun Strike after the fact often pushes the enemy too far back anyway.
Power Sword is pure Minoris Gun Strike armor farming. Spam Power Attacks into a horde and mash the trigger and you'll literally never not stop gaining armor. In terms of horde killing, this weapon is much better on Techmarine over Assault and Bulwark, and he has a 25% charge attack boost on Power Rake too.
Combat Knife is the Combat Knife. The new parry bait Heroic is alright for double dipping on Gun Strikes, but this is a pure Tactical/Sniper weapon through and through.
The Omnissian Axe is just bad. Weak, clunky, slow. It's the epitome of a trash weapon that excels at nothing.
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>>555748387
Its worst trait more than anything is its attempt at being unique and different and gaining nothing from it. You don't have heavy attacks like everybody else, your "heavy" is the running attack which does very little in terms of damage or even staggering gaunts. So the result is you just run head first into a bunch of leap attacks and ranged fire. It's light attacks, no doubt to look different from the hammer, are all single target overheads that are slow as shit and frame lock you like crazy. If you throw a single light the moment an unblockable is chucked at you, just accept you're probably gonna get hit. The charged attack after a light that creates an AOE explosion scales in its entirety the longer you charge it, the problem being throwing out a quick one like aftershock on the hammer basically does nothing in comparison. So this move is completely worthless without the perks that boost its damage and charge speed.
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>>555747123
https://youtu.be/E982pJPiYF4?si=y8b9mnLxHk7aNZaG
These are just the Omnissiah Axe executes. He also has new ones for all the existing weapons.
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I cant recall failing any mission on absolute with any class other than Reliquary since absolute came out. Techmarine is BY FAR the worst class in the game IDK why they even bothered making it. Unbelievably poorly designed on top of 0 of the games current issues that have never been addressed.
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>>555562669
>rebalanced melee attacks that have multiple attacks: now they restore contested health with each strike instead of just 1
So does this mean the Thunder Hammer big fuck off slams will actually restore the appropriate amount of health it always should have?
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>>555719354
>>>/wsg/6083392
Looks like they went with generic, warband-agnostic voicelines for him which just fit this class, but not Red Corsairs in particular. Maybe they will rework them all as well, so you can switch Voices in PvP too. Would make sense now that we can mix and match armor pieces finally
Also someone asked if there is a dedicated Red Corsair Emblem now in game
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>>555564174
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>Cadians, Both factions will spawn, more minoris, bigger waves, simultaneous calls for reinforcements by enemies, more ammo
Man this is fun
Accolades better be earnable in custom game modehaha
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>>555590801
>>555585705
Please God no more. Every time they add a new enemy the game gets more tedious to play.
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>>555605235
Hell yeah brother
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>>555611509
It's definitely tacked on but Helbrute Onslaught is pretty fun. With evenly balanced teams there's a lot of back-and-forth.
You will come to hate Assault players.
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>from the leaks assumed the target marking perks, mark on shoulder turret damage, mark on equipment damage, and that general playstyle would be meta, while the turrets and their associated perks were likely useless
>PTS up, turrets are fucking overpowered and building around them is entirely valid, the equipment spam setup for techmarine sucks ass, and his shoulder gun isn't even active enough for half of those perks to matter at all
>actual playstyle is a melee brawler who hugs turrets and uses his ability basically just to delete large groups
what the fuck
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>>555746478
>>555747183
This is only if you're good enough at the game to clear the waves quickly and efficiently. Otherwise, you're better off running operations on lethal/absolute with teammates.
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>>555765935
It's not bad, but you should have picked the Heavy Plasma instead.
>Priority
Heavy Plasma
Heavy bolt pistol
Bolt sniper rifle
Thunderhammer
>If you already picked those above
Instigator carbine
Power Fist
Power sword
Bolt pistol
Heavy bolter
>for completion's sake
Chainsword
Combat Knife
Combimelta
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>>555765935
It’s a decent sidegrade to the Accuracy Heavy Bolter. Its best trait actually isn’t listed - it has no spin-up time and fires at max RPM at all times. This lets you squeeze in more burst damage in between parries or multi-hit combos than other variants of the HB that need to ramp up their fire rate.
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>>555767135
He's not as bad as that anon is making out, but he's definitely not top dog.
Quick slap dash open to scrutiny tier list on where I'd place the classes.
>Ranged Majoris+ Killer
Tactical >>> Heavy > Sniper > Techmarine > Vanguard > Bulwark > Assault
>Melee Majoris+ Killer
Bulwark >>> Assault > Tactical > Techmarine > Vanguard > Sniper > Heavy
>Minoris Killer
Assault >>> Heavy > Bulwark > Tactical > Vanguard > Techmarine > Sniper
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>>555769727
there is a lot they need to do but they are braindead krokoil snowniggers
i can promise you they havent learned a fucking thing and SM3 is going to be nearly identical to SM2 except both factions are going to suck instead of just one
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The power axe is the only alternative weapon for Techmarine that has unique animations involving his servo-arm. Which tells me it's very likely the class didn't even start with the Omnissian Axe early in development.
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>>555720752
>>555739419
Made an infotext image because I was bored. Figured it'll come in handy when the patch hits live.
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>>555790969
The omnisian axe shouldn't be written off completely. Heroic/fencing version, full bottom tree, only using the charge to farm gun strikes on minoris or chase down and stagger the fuck out of or instantly kill ranged majoris. Use just light attacks on individual targets, but whenever there is more than one thing to hit nearby try and go for the shocks but release them moments before an enemy swings at you and then parry them, gun strike them, and simultaneously go right back to meleeing unless you're so surrounded the next attack is already coming in.
It's a very high APM way of playing, I like it a lot.
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>dont play for a while
>come back, do hard strat
>lvl 1 sniper in every game
>do regular absolute
>lvl 1 bulwark and lvl 14 tactical, both deal 0 damage and are dead most of the time
>the second i go down its game over
the community of this game is fucking ass. coop games generally attract specifically the type of person that should not play coop in the first place, but space marine is especially bad in that regard for some reason.
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If Omnissiah Axe is anything to go by I shudder to think what they'll do with two-handed Power (or Relic?) Sword. I'd really want it to be great but knowing Saber it's gonna be another monkey's paw.
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>>555824605
What is it about the HBR that makes so many people across here, plebbit, and other forums want it to be top-tier despite all evidence to the contrary? Is it cuz of how it looks? Is it the firing sounds? This is a phenomenon that needs to be studied.
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Omnissian Axe isn't bad, but the mechanic-based whiplash is enough to make the weapon feel far worse than it is. Once you're used to it, you understand what you need to do.
The proper flow for his parry > light > charge heavy is to servo-gun strike after the light has hit, so it staggers the enemy long enough to get the charge heavy off without them dodging away or retaliating.
The running pike attack is your bread and butter for dealing with Minoris. You run into them and spam the fuck out of your gun strike for armor. Albeit it has a problem where running vaguely near a Majoris just brings you to a dead stop.
The perk that grants you AOE damage on light attacks is mandatory. Here's a clip of me fumbling the fuck out of said range by hitting an explosive barrel, twice. The range is huge. Do not use this on any Stratagem that has explosive barrels spawn a ton, you WILL kill yourself repeatedly.
>>555829864
Use the accuracy version, it tightens the spread.
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This class sucks in so many new and interesting ways I am honestly shocked by it.
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>>555838076
it's to balance out how stupidly broken the tarantula turrets are
he's launch assault, hardly any mobility or survivability despite being a melee class, an ability that is only good for damaging a crowd every few minutes and not even particularly well, and eats shit to ranged enemies just pelting him while he tries to focus on melee
all in exchange for being allowed to bring a primary, which he has a terrible selection of and is the worst user of all of them, and being able to turn on tarantula turrets
the changes to dash assault are unironically more interesting
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>I need 4 more missions for the event
>Can only really play today for the next week
>Sunday morning
>Retards and kids clearly spamming Auric's for some fucking reason
>Couldn't punch their way out of a wet paper bag
>Having to 'clutch' 2-3 times a map solo
>When I get them back up they sing my praises
>I would thoroughly prefer they stfu and not play like shit or fuck off to a lower diff.
>Almost all of them not only use voice chat but have open mics.
>All them ignore the stims, even for the buff. Somehow they hoover up all the ammo though.
>Luckily I am playing melee focus
but why pick up ammo if you are going to get trapped by every net and dog, stand in fire and ignore the special until you burn to death and TAKE ALL THE AMMO TO YOUR GRAVE YOU NEVER FIRED, WITH YOU!?
I am genuinely tired. I thought it was a meme but fuck me is Auric flooded with absolute shit cunts if you do the event missions.
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Uh Imperium bros.....Maybe Horus was right....
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>>555849940
Upon this discovery the space marines would quickly adopt pederasty, and the stars would never be safe again
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>>555722351
>BabykillaDrugdeala
I instantly remember you for fucking up constantly in an Inferno run and then rage quitting when the neuro rekt you're negro ass. Stay the fuck out of absolute, scrub.
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>>555845297
>a code
>for a PvP match
Haven't seen those in a while or actually in... forever. How did it got at least, Brother?
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I haven't been to the thread in a while. I've been meaning to take another swing at the enemy factions Saber could use for SM3 with separation into enemy types a'la SM2. I know there's been talk about necrons and chaos, but as fun exercise I'll post the last version I made (unedited because I haven't touched in a few months). Last time around a Brother suggested adding Chaos to the roster and making it Khorne's forces exclusive so I could do just that. Also, Tau got a refresh some of their units may not be where they should, same with Necrons. Let me know what can be improved.
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What are we playing? I haven't done the weekly yet because it looks like unfun dogshit, but if you guys already have, I'm cool with leaving it.
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>>555859853
The game just needs to go back to the same general concept as the first game, although maybe not exact.
Health should always be passively regenerating at a slow pace. We're talking 1% every second or something. You're an Astartes, these guys walk off bullet wounds that would kill the average human, and heal within days.
Armor should be a representation of your "faith" and should be restored through dealing damage, with melee granting larger returns than ranged, and sizeable chunks returned from executions. This way, the game encourages aggression, but also gives you the chance to not always be on the backfoot if you play well. If you can maintain your armor constantly, you can walk back from being near death after a solid minute of clutching.
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>>555858205
I don't trust the devs with making any faction except orks fun to fight. Especially not necrons with their resurrection gimmick
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I have maxed everything. Literally have nothing to do for a month.
Summarily I will uninstall until Techmarine comes out. I will only play Techmarine and I will NOT be playing as an IH baby when it does.
I will play as a Salamander and I WILL be nice to everyone and be wholesome as fuck.
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>>555866332
It's just a display of skill I think. I don't see how anyone can genuinely enjoy having to sweat for +40 minutes, all the while risking getting frame trapped or shredded by a firing squad. The game isn't built for it in the slightest. It's not even built for most of the shit we play now.
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>>555867723
I mean it doesn’t make sense to balance around constant teamplay, you’ll often be separated from your team or last man standing on higher difficulties. If a class or setup isn’t effective alone, it’s not really effective in general. ESPECIALLY because when playing with randoms, there’s no guarantee they’ll have any idea what they’re doing or being good perks or anything.
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>>555855362
>>555857547
It didn't seem to work after a while of waiting but I'm back now.
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>the optimal way to play techmarine is grabbing all his turret nodes and hugging turrets
>shoulder turret as an independent gunstrike is nice, but the actual ability itself is worthless dogshit with no real impact on the way he's played despite having numerous nodes dedicated just to changing how it works
>tarantula turrets do so much work that the entire team will end with a damage score about half of what's usually expected on absolute
>tarantula turrets are so good they basically play the game for you, and are the entire reason to take a techmarine on the team
>aside from that he's basically just a mediocre melee character
>a melee character who can't use block weapons effectively
>a melee character who prefers a fencing power axe over his own class unique melee weapon
Okay, I actually fucking hate this class. Hope there's a significant PTS update with some real changes to him. If he launched as is I actually see this as a net negative for SM2. Games with this guy on the team are actively going to be less fun.
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So far I’ve seen:
>tarantula turrets are dogshit, they’re in terrible spots, take time to set up and you’ll probably be done with a fight by the time you get to, and they explode if an enemy looks at them wrong
And
>tarantula turrets are stupid busted, they shred enemies and play the game for you
Which is true?
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>>555884007
I've seen enemies on absolute repeatedly attack tarantula turrets to no effect. I'm not even sure what they mean by "turret explosion" in that one perk. I've never seen one die.
I have repeatedly used them to kill the terminus boss that sometimes spawns right at the start of a mission, doing literally 0 damage to it myself while the turret just murders it.
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>>555874431
Don't listen to this nigger. Turn the difficulty down until you can handle yourself. Don't be a fucking nigger that expects to get carried everywhere he goes. If you want the accolades stuff without actually earning it there's probably a mod or something that will let you do it without griefing the community.
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>>555889240
I agree, they have extremely low reading comprehension and spout off like they know what they're talking about when their confidence is completely unfounded.
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>>555874431
Dude, its substantial, you can clear that with green weapons, let alone if you have any heroics unlocked. You don't need to hug anybody and that's generally a shitty idea anyways that gets you hit with collateral damage
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I'm not sure if this is a bug or not.
If you gun strike an enemy with any class and they are Up to be executed, you get a second gun strike instantly to finish them off instead of doing the exe animation. But with the techmarine It takes maybe a second or two for the second gun strike to appear. I find It to be fucking annoying. Happens some times too when you hit an enemy who's Up for execution to get the gun strike.
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>>555889240
>free gun strikes are meaningless
Yeah the non-interrupting servo-gun strike is literally the best aspect of the class. Power Sword? Spam power stance lights into a horde and you just never stop gaining armor. Parry with a Power Axe? You get the highest damage retaliation because you can gun strike on the backstep and follow up with the boosted damage overhead strike. It's mandatory on the Omnissian Axe to get off his longer combos after a parry, you gun strike AFTER landing the first light and it staggers the enemy long enough to fully charge an AOE attack in their face.
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Why is Saber like this?
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>>555682737
You have my sympathies Bro. Saber couldn't make the right call if their lives depended on it. Figures they'd give the skin to Tactical instead the most obvious choice. That being Telorian.
>>555585705
>another chaos unit
Great... very nice...
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>>555927952
https://youtu.be/QvL--i2ICLU?si=nR2fQPfCifqqbrz-
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>Kraken Penetrator Rounds, named as such for being an ammo type for bolter weapons, buffs ALL bodyshot damage across the board
>Grenade launcher? 50% more damage
>Melta? 50% more damage
>Plasma Incinerator? 50% more damage
>Pyreblaster? 50% more damage
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>>555884007
Their placement is dogshit. I always find them AFTER an encounter past where enemies spawn. This isn't as big of an issue when you have a wave and you can fall back to the turret, but when running into incidental encounters, they're hardly ever useful. They shit out damage and you always have time to get them online. In the heat of combat, it may be hard to restock them with ammo, but it's worth the risk.
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I'm new and have green tier equipment average lv 6 on all classes, what variant gun should I be going for? I buy more dmg ones but sometimes end up running low on ammo on some classes like sniper and heavy.
Is it the gun variant issue or are my team mates shit that they steal every ammo there is or suck at killing via weakspots/debuffs?
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>>555946308
> sometimes end up running low on ammo on some classes like sniper and heavy.
it's perfectly normal, ammo scarcity is a part of game's difficulty and you're expected to fight in melee with "ranged" classes. ammo crates are in fixed places, learn them by heart and try to conserve ammo based on the distance to the next refill.
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>>555946308
Max out all the guns and use armoury data whenever necessary
For melee you only need Fencing and Balanced (because the Heavy is stuck with Balanced), Block is useless
If you're a Tactical the ammo version is almost always the worst pick since you'll have Emperor's Vengeance all the time, ammo version are only for classes with shit or no ammo regeneration while requiring them to shoot always
For gunstrikes only the damaged version should be picked, plasma weapons prefer charging rate over everything else
>bolters
Tacticals should always pick the accuracy/scoped version, grenade launcher is the best
For Vanguard and Sniper ammo versions are the best
For Heavy, the accuracy Heavy bolter is the best
>pistols
Heavy Bolt Pistol (damage) > Plasma pistol (charging speed) > Neo-Volkite pistol (damage) > Bolt pistol (damage) > Inferno pistol (ammo)
>plasma
Charging speed for Plasma Incinerator
Ammo for Heavy Plasma Incinerator
>melta
Ammo for both Melta Rifle and Multimelta
>flame
Damage for the Pyreblaster
Ammo for the Pyrecannon
>long range
If Tactical, damage version for Stalker and Marksman carbine
If Sniper and Vanguard, ammo version for the Stalker, Instigator, Marksman and Occulus carbine
Rate of Fire for the Las Fusil
Ammo version for the Bolt Sniper Rifle (no one uses this gun now with the Heroic bolt snipe rifle existing)
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>>555948836
Among all the normal bolters, it is the best pick
Combibolter is mid
You can't grenadedump Terminus like before but with auspex you can take out half their HP
The PTS Heavy bolt rifle heroic also has a grenade launcher
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>>555949109
>Just finished maxing out HBG.
>Read this
>Bolt Rifle is Standard Issue and Tac is P4L25.
Fuck me I'm gonna have to level that thing huh? Is the ABG garbage or does it have a use because I used that for the tactical achievements and dropped it after. Only guns I don't have levelled are the ABG, Regular Bolter, Occulus, the snipers and the heavies.
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>>555948836
GL got a massive nerf a while back where you can't refill it through the ammo regen perk or the big ammo boxes (small boxes do). I prefer the accuracy or ammo variants of most weapons personally
>>555950962
If you have 300 doritos, just unlock the combibolter and have it carry you through each tier, and just immediately max out the variant XP with the 20874087234087 armory data that you're sitting on
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>>555954375
I saw that in the midst of that post and just sighed
Most likely best to just leave it alone though
Also to be fair fencing has the advantage in terms of safety, it's just the way to go for any playstyle that doesn't care about melee damage outputalthough of course I'd still take block even then because it's just more fun
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>>555946308
Don’t listen to >>555948504 about block weapons, they’re anything but useless. They have higher average damage than fencing or balanced weapons, far higher burst damage, and they also have more freedom during your burst window. With fencing/balances you can only gunstrike the enemy you parried, with block you can get two block stacks from a Majoris, then turn around and dump your burst damage into an Extremis if you want.
It works differently from the other two as well. Block has a shorter parry window than fencing, I believe it’s 333ms but the startup frames are instant. Each time you “parry” during that window you get a stack of perfect block. Each stack you have gives you increased ranged damage resistance, and increases your melee damage for 5 seconds the next time you swing. When you have two perfect block stacks, your next melee attack will cause an explosion that staggers all enemies around you and makes all your melee attacks for the next 5 seconds do massively increased damage and stunlock enemies, even enemies like the Helbrute or Hive Tyrant boss. Block is the only weapon type where you get to go “fuck you, it’s MY turn to attack!” and dish out some big damage. There’s more to it but those are the basics. It’s harder to learn than fencing or balanced, but it has a way higher skill ceiling, more damage, and a lot more room for skill expression.
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>>555946308
1. Ammo > All other types
2. Your team is probably stealing the ammo, steal it first
3. This is a head clicker game, body shots do nothing, never click unless its a head, yes basically all full auto weapons must be used like snipers to work its shit but the community and devs don't see anything wrong with this
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>>555962903
>the community doesn’t see anything wrong with this
Every single facet of this community, from here to plebbit to steam forums to discord - all see something wrong with it. Every single one of those places complains that bolters feel too weak and that bodyshot damage should be massively buffed. It’s just the devs.
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>>555963164
Na, the forums and reddit think the bolters are great, and nearly all you fags think there is nothing wrong with it taking more than 2-3 swings to kill a warrior.
>>555963563
I really don't care what trivial players think, ammo > all other types in all situations period.
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>>555954198
But Anon that involves getting the CombiMelta. Real talk though, i'll probably just level it with Telo and call it a day. I already got the rest of Tac's best weapons and loadouts sorted and I wanna save my cool ranch for the HBG and knife coming up.
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>>555963695
I can post dozens more posts like this and hundreds more comments like this. I genuinely would be surprised if you could find a single reddit post saying “Bolters are fine the way they are” that isn’t downvoted to oblivion.
You can mail in your concession at your convenience.
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>>555965067
40k fans are clinically retarded and love getting shat all over so this is not a surprise that people thought techie would be good when saber has a track record of being morons and delivering dogshit post release support
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Heroic bolt sniper is the correct way to play sniper.
>>555966040
Which is still not usable. Same with volkite.
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>>555965845
the ways in which it is strong are very boring
>tarantula turrets
>fencing weapons
meanwhile it is worst user of every gun it holds, its ability does basically nothing, and despite being geared toward melee it's one of the flimsiest classes in the game, if not the most
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>>555966650
remember, ammo is infinite. don't take ammo team perk, it's a waste of slot. don't take ammo weapon variants, it's a waste of dps. learn to conserve the ammo and make the shots count and STOMP. THAT. SHIT.
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Wow I'm playing on console and you faggots sound so dissapointed in the current state of the game.
If the devs aren't even pandering to fucking mouse and keyboard fags on methamphetamines doing le epic 360 adhd zoom zoom playstyle what fucking chance do I have being locked to a controller???
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>>555974442
This game has some of the most forgiving, insane auto-aim I’ve ever experienced on controller
Even just aiming in the direction of an enemy’s head seems to activate some sort of bullet-bending lock-on effect
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>>555974442
i play on controller on pc and i don't feel all that kneecapped. every now and then i wish i could instantly look behind me but being able to rotate the camera around and asses the situation during executes mitigates some of that.
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Space marine 2 has bullet magnetism for headshots regardless what you're playing on. As long as you shoot near the head the bullets get pulled in. It's something saber mentions in the upcoming patch notes since they're adjusting chaos head hitboxes and increasing the bullet magnetism for them.
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As someone who normally plays heavy and sniper I finally decided to go back to playing tactical for a bit. Ridiculous how OP this class is compared to anything else. The scan on parry perk as well as the equipment regen just means you really cant lose unless you get stuck in some bullshit wombo combo
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I honestly would prefer if they added a realism mode. Bolters should not feel as bad as they do in Lethal/Absolute. I want to be able to tear through waves of Tyranids even if it means they have a similar lethality, becuase ultimately it would be way more fun to play.
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The turrets being pre-placed doesn’t even make sense. A lot of them are under roofs and deep inside structures so that rules out airdrops, so who’s placing them? Advance teams of Scouts that don’t exist anymore because of Primaris? Sure, maybe on Decapitation it’s plausible because it’s an Imperial-contested Warzone, but on Reliquary? Obelisk? And who the fuck is placing them on Reclamation, on a ship that never had any Space Marine presence before the boarding parties entered?
The only thing that makes sense would be that if activating Techmarine’s ult pulled a Tarantula turret out of his ass and placed it, like Bulkwark pulls his banner out of his ass.
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>>555996535
They seem to have been relatively smart in their placement for how they've done, because they only ever seem to be around the remnants of Cadian forces. So camps, destroyed tanks, tons of corpses etc.
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Techmarine is decently strong IMO now that I'm used to how he works in comparison to every other class, but he's so fundamentally different from everybody else that it's going to lead to a fuckton of dying and seething from randos.
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I don't want to sound like a Nvidia kike shill, but I literally can't tell the difference between 1440p DLSS on Performance compared to Quality in this game since the DLSS 4.5 dropped. Actually impressive AI slop.
Not worth the RAM shortage though.
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>>556006023
This game not having any eyecandy is why it’s slow and sometimes dead, but it’s also why we still actually discuss the game and don’t just spam 750 “sex boobie sex sex sex aaaaaaaah” messages at eachother until the next thread like any of the other general here
Take that how you will
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>>556006181
Excuse me, we just resort to lusting after Chaos if we want to goon.
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>>556006023
People will claim no eyecandy stems from the fact that it's Cadia and there are no good looking females there, but it's a non argument really. There was Mira in SM1 and did she take away from the story or gameplay? Nah, but at least she looked like a female instead of having Robert Z'dar's face.
And Sarkaana being good looking wouldn't have changed much but it would've been a small added bonus. It's clear as day though this was forced DEI bullshit. You see this in games made before 2025.
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>>556006554
>>556006563
>IG has to bear the full force of DEI
Nonsense, I’m sure we can fit some swarthy, African Sisters of Battle in there
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>>556006704
>Saaaarkana is old Mira they retconned to be a different character after they already made model and decided that meeting this same IG Commander would be too much of a retarded coincidence
Not him, but in there's no universe in which that old lady look like the chick at the bottom of his pic related. Sure, features get pronounced with age but if you're telling me that was supposed to be Miranda I call bullshit. Top one's bone structure is all too fucked up to be that girl even if aged and gruff. And yeah having her in SM2 would've been stupid anyway given how Cadian's life expectancy is anywhere between 50 to 80 years and 100 years passed between SM1 and SM2. What would've been more retarded was if they actually made Saarkana with the intention of having her be Mira, now that's going full retard.
I know russkies are high on some strong stuff but I will never believe that was meant to be her.
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>>556006731
>Tiiiituuuuussss!
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>>555996535
>Advance teams of Scouts that don’t exist anymore because of Primaris?
Anon what the hell are you talking about?
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Is there anything more kino than queueing quickplay and finding other like-minded Blood Angels?
I swear I never see this with any other Chapter in the game
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>>556010216
Forgot my pic
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>come out of execution animation
>get hit by unavoidable neuro wave
>kill lictor that spawned with the neuro
>come out of execution animation
>get hit by unavoidable neuro wave
>hammer E to execute the nearest gaunt since 2 thropes are shooting at me and i´m at 5% health
>picks the long gaunt execution move
>duration just long enough to get hit by the third neuro wave
fuck this game, honestly
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>>555829363
>all evidence to the contrary
What evidence? Because in my experience it's at least as good as the regular Bolt Rifle (which admittedly isn't saying much) while boasting some advantages over it like a larger ammo pool so you can actually afford to take a perk besides Emperor's Vengeance as long as you're not playing solo or your teammates aren't complete ass.
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>>556011485
Accuracy Bolt Rifle has x2 headshot damage and is way tighter over range. It's often compared to the Stalker and Marksman Bolt Carbine. The HBR doesn't get close to its potential damage output, it just has a larger magazine for ease of use.
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>>556011485
The only advantage it has over the Scoped Bolt Rifle is max ammo (this doesn’t matter because you’re playing Tac) and mag size
The Scoped Bolt Rifle beats the HBR in base damage, headshot damage multiplier, and because of that, TTK
You know, all the stuff that matters in this game. Again, the more max ammo would matter if this wasn’t Tac.
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>>556011485
>take a perk besides Emperor's Vengeance
Yeah but why would you, steady aim is pointless for just about every tac weapon even the carbine and emperor's judgement or whatever its called is nice but not nice enough to justify taking a c-tier weapon for when the reload on execute already is less needed with a huge mag size.
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>>556014727
>cultist throws a grenade at your feet while you're stuck in an animation
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>>556015650
>Venom Cannon beam lines up on you as you interact with anything in a labored animation
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>>556016226
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For me? It's the Raven Guard.
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>>556020808
Space Marine 2 has actually given these guys a lot of attention from new fans in a franchise where the only two more ignored Chapters were White Scars and Iron Hands. I'm hoping it leads to them actually getting a major narrative update.
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>>556020980
It's because the Raven Guard have some of the coolest fashion while still fitting into the general aesthetic of 40K.
>Black Templars
Knights Hospitaller
>Ultramarines, Imperial Fists
Roman Empire
>Blood Angels
Ancient Greece, more specifically the upper echelons of society focused on the arts
>Raven Guard
Gothic Horror
These four to me are the quintessential 40K Chapters. Unifying aesthetics that compliment the greater whole.
White Scars are fucking cringe by the way.
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>>556020808
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>click Post
>"haha, imagine if i typed sisters of silence instead of sisters of silence by mistake, that would be embarassing"
>read the post
>you typed sisters of silence
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>>556028392
all seven of them
>>556028695
you did it again
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>>556031009
You guys play with crossplay enabled?I only disable it to play with /sm2g/ Brothers
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>>556031143
I play during off hours so I have it turned on yeah but I guess I'll try turning it on even if it means less people joining (I'm on desktop btw).
>>556031158
Yeah well maybe if they sent me a 10/10 St Petersburg whore I'd consider it.
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Why do I get the feeling that Saber spends all their time making models and none of it working on actual gameplay testing? If the techmarine ships as it is in the test server, the tarantula turret is capable of soloing a boss and a horde by itself. That and the Omnissiah axe is stupid good. Fucking Saber just pushing out content because they can only half ass their testing playground for Space Marine 3.
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>>556041756
Because that's how content farming works.
Your general audience rarely ever pays attention to tool tips and descriptions, nor can synthesize potential perk combinations because everything is background noise to them.
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I understand we're dealing with PTS (made by russians no less), but the sheer level of illiteracy is truly astounding.
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>>556042983
This is true, or they're just people who played during release week and haven't touched the game since.
I read a comment describing the Bulwark as "slow" and that the Techmarine's Omnissian Axe Charge would make Bulwarks jealous.
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>>556041756
Let's be real, those vatniks will nerf the tarantula turret and buff the servo arm turret
Techmarine won't have any ammo recuperation nor armor/heal regen until the [REDACTED] patch
Even then it'll get the same garbage as the Bulwark/Heavy ammo regen and some paltry Minoris heal with the servo gun
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>>556042698
>>556042992
It's a tooltip error, the buff is 50% body shot damage (on all weapons, not just bolters)
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>>556042698
>HeadShoot
Oy! Is this a very thinly veiled foreshadowing of Orkz being in SM3?
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>>556062107
>plasma pistol charged shot base damage is 30
>plasma rifle base charged shot damage is 40
Why would you post blatantly untrue and false information? Why are you just pulling shit out of your ass? Did you wake up, fall out of bed, hit your head on the floor and go “hmmm today I think I’m gonna post verifiably false information on 4chan”
What the fuck is wrong with you?
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They're having a goddamn laugh out there at Saber HQ, constantly teasing that REDACTED chapter.
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>>556072262
Magpies are going to have their own game. Besides how common is it to make some cross-promotion between 40k media, games in particular. I know all is carefully curated by James Workshop but to such an extent? I have doubts.
Honestly, I'd rather we just got fancy Deathwatch cosmetics. More practical across the board as well, rather than a single unknown (arguably) founding chapter.
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>>556072010
If that’s what we’re talking about, the plasma pistol can get there a tiny bit faster, but the rifle can stay in that window longer and do better DPS
Always use the Charge Speed version of the rifle btw
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>>556069815
I think this little autistic meltdown didn't take into account a few things but I suppose you got me to test a few things and I think I understand better why the pistol feels better.
First: I was using Versatility which gives 25% increased damage to the Pistol, this including the 10% damage boost from perks gives it a 35% damage boost which the Rifle doesn't benefit from.
Second: The Pistol charges much quicker than the rifle so it's much easier to stunlock majoris to death which is harder to do with a rifle.
Third: The Pistol very obviously has a higher area damage which you obviously didn't address.
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>>556076457
>first off I use versatility
Thanks for confirming you’re retarded, At least you cleared that up.
>the pistol charges much faster than the rifle
Not an issue with the Rate of Fire version, which actually increases your charge speed
>the pistol very obviously has higher area damage
According to the master spreadsheet (which you didn’t know existed until reading this) both the rifle and the pistol have a max enemy hit per charged shot of 5, and there’s no “area damage multiplier” listed in the spreadsheet, just base damage, RPM, DPS, and total damage potential with max ammo - of which the rifle has double the pistol’s. There’s no reason to assume the area damage of the charged shot wouldn’t just use the base damage, especially because that number doesn’t exist. But go ahead and say “well uh the spreadsheet is wrong” or something else stupid.
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>>556072262
>>556074853
They already added new DW refresh with HBR Heroic variant so it's only reasonable they go all the way with some of the other heroics to bring in skins fitting the DW pack. I mean for instance skins for the Infernus heavy bolter or maybe (hopefully) a Frag Cannon. All in all I want to see Deathwatch goodies, not Blood Ravens' stuff. They might as well add Minotaurs if they go with the latter...
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>>556079418
>Not an issue with the Rate of Fire version, which actually increases your charge speed
This is still an issue because you have a smaller window to fire off your shots before something interrupts
>>the pistol very obviously has higher area damage
You know, I'm really not sure if this is my fault for assuming you would use context clues to infer I was talking about the area of effect of the Plasma Pistols charged shot or if you're genuinely mentally ill and I wasn't being considerate of your disability.
What does the master spreadsheet say?
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>>556072262
why would blood ravens fags want shit cosmetics from these devs
they fucked up the carcharodons one
the most effort they've put out are for dark angels, black templars and space wolves
everything else they made are dogshit, even for the poster boy ultrasmurfs
you can recreate all kinds of blood ravens with the current cosmetics, anything more just install mods
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>>556080724
https://docs.google.com/spreadsheets/d/1kVvYgDBoAan98W3IjAM6ERdq-QfkCs aVvXKF5g_Q9sU/htmlview#gid=17455453 10
Here’s the master spreadsheet. If you can find a modifier like “charged shot area damage multiplier” to prove your assertion that the plasma pistol does more AOE damage than the rifle then feel free to post it, but until then I see no reason to assume that the game doesn’t just use the listed “base damage” stat and apply it to enemies within the AOE radius. Which again, the rifle’s base damage is higher than the pistol’s.
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>>556082175
My assertion wasn't that the pistol has a higher are of effect damage. My assertion was that the pistol has a higher area of effect, which that spreadsheet obviously doesn't track.
You are free to test it yourself.
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>>556083835
By any chance, is English your second or third language?
Anyway I’ll sum it up like this: sure, if you take Versatility (which is a retarded idea because both perks in that row are far better) then you can fire 9 charged shots and burst down a few Majoris just a little faster than the Plasma Rifle can. You are now out of ammo, and Emperor’s Vengeance doesn’t refill sidearms.
The plasma rifle, on the other hand, can fire 13 charged shots, and gets back ammo every time you execute a Majoris or higher because you’re obviously running Emperor’s Vengeance.
The most I’m willing to concede here is that the plasma pistol can be a slightly better burst tool than the plasma rifle IF and only IF you take a shit perk, but if you try to use it like a primary you’re gonna run out of ammo a few minutes into the match.
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>>556085326
Okay but I can fire both of these 28 times before I run out of ammo. So the only difference is that you can generate ammo for your primary and not your secondary. Which is fine, doesn't mean that the Plasma Pistol isn't superior in every way to the Plasma Rifle (if you take Versatility which has a 100% up time and the other two don't)
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>>556088602
Versatility is dogshit compared to Relentless Pursuit, and ESPECIALLY compared to Heightened Vigor. Relentless synergizes extremely well with Battle Focus and Fencing weapons and lets you burst down anything that you can parry, and it works on your primary AND secondary unlike Versatility.
And it’s still not as good as Heightened Vigor. Outside of Battle Focus and Secure Stockpile, Vigor is probably Tac’s most important perk because it’s his ONLY source of knockback resistance. If you don’t know why knockback resistance is so important on higher difficulties, just put a few hundred more hours into the game and you’ll understand. And that’s even ignoring the other part of the perk that gives you 10% ranged and melee damage.
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We really out here clicking heads.
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>>556090357
10% extra gun strike damage on top of a 200% damage boost is a complete nothingburger in terms of overall damage, and a conditional 25% ranged damage boost is only valuable if it's meaningfully contributing to hitting breakpoints. Which it does for the pistol. So what would be the point of hitting breakpoints occasionally when you can just guarantee it.
The only point I won't resist is knockback resistance.
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>>556091534
The 10% is a boost to all ranged damage and all melee damage, which works great with Battle Focus and block weapons.
And yeah the knockback resistance is the main reason Heightened Vigor is so important. Tac is squishy and needs all the help he can get.
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>>556091157
We really out here multiing the melta.
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>>556097086
Man we REALLY out here missing easy chain executes.
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Assault now arguably has the most stacked prestige perks. Actually very difficult to pick any 4.
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