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Tuning in to Vox Edition

Update 11.0 patch notes:
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/296-patch-notes-11-0

>December Community update
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/328-december-community-update

>Year 2 Roadmap:
https://i.imgur.com/61HZRF3.jpeg

>Where to get the game:
https://www.focus-entmt.com/en/games/warhammer-40000-space-marine-2

>Lore Stuff:
https://1d6chan.miraheze.org/wiki/Main_Page
https://wh40k.lexicanum.com/wiki/Main_Page

>For jolly cooperation with your battle brothers (Can also post codes for jolly coop/PvP. Edit Squad -> Invite Menu):
https://steamcommunity.com/groups/sm2general

>Workaround with matchmaking (not finding players, only 2/3):
Back out to the main menu and re-enter battle barge.

>Datasheet showing hidden difficulty modifiers for each difficulty (for easier damage reference):
https://docs.google.com/spreadsheets/u/0/d/1kVvYgDBoAan98W3IjAM6ERdq-QfkCsaVvXKF5g_Q9sU/htmlview

>Spreadsheet useful for damage calculation:
https://docs.google.com/spreadsheets/d/1HzX5LzOD8NZyOTV-BUyL8kWoLEpt-skM/

>Recommended prestige perks:
https://i.imgur.com/oy6eQdx.jpeg

>/sm2g/ Dude Wall - Compilation of Dudes:
https://dudewall.github.io/dude-wall/

>/sm2g/ Phantom Links Chapter Lore:
https://rentry.org/ChroniclesofPhantomLinks

>Other useful links:
https://pastebin.com/VZ0ryCNB

Previously on the Battle-barge: >>554683772
+Showing all 764 replies.
>>
Claimed in the name of the Iron 10th!
>>
>>555489252
That's a cute primarch you got there.
>>
post yfw after seeing the sneak peeks of the next update
>>
Telorian's executions are peak.
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>>555489561
Me and the bots are gonna love it when I play solo for the coming 6 months until people start going back to other classes again
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>>555490402
Don’t worry, some third-worlder who doesn’t even know Techmarine exists will join your game and then die 3 times anyway
>>
Since they're doing Raptors my guess is the pack will be chock-full of tacticool bits and pieces for other classes. So far Sniper has all of it and at the very least Tactical and Heavy could use that kind of bling.
>>
>>555487136
Power fist, brother. The aoe on its charge attacks is enormous and you can hit thropes out of the air way more often than you'd expect.
>>
>>555498301
I've never been a fan of the Raptors' schtick (and am equally not fond of how the newer models tend to incorporate it--looking at you, Reivers and Eliminators), but lord knows we've got enough 200lb solid gold pauldrons so I'd welcome any kind of stylistic change here.
>>
Test
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>>555499408
FINALLY.
NOW CAN THE FUKCING PEDO/TERRORIST GETTING ME ISP BANNED EITHER CURB THEIR BULLSHIT OR FUCKING MOVE!?
ITS BEEN MORE THAN 6 MONTHS SINCE I COULD POST AN IMAGE!
>>
>>555489560
Nerd marine looks good
>>
Brothers am I a bad person if i'm really excited for the new marine???
Everywhere I go people are hyped but here? it's doomsday all day...
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Do we know anything about the Space Sharks cosmetics? Those are supposed to be next patch too, right?
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>>555503318
>new battlefield conditions
predict the new stratagems modifiers
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>>555502628
Nah blud even R*ddit knows that this dude is gonna have issues
But he’ll be fun either way
>>
>>555504150
Enemies attack faster.
You attack and shoot slower.
Enemies run faster.
You run slower.
Ranged enemies can shoot while moving.
Melee enemies try to run away at half hp and recover health if not damaged for 10 seconds.
You have unlimited uses of equipment, but cannot use ranged or melee weapons at all.
>>
>>555504360
>*snort* erm why aren't his abilities all generic everyman damage resist/buffs? why do they change his ability in key ways so he varies between player preference in significant ways?
God I hate Reddit. Literally one of the major problems with this game is that every class has 1 viable perk build, MAYBE 2.
>>
>>555505325
That’s not what he’s saying bro, he’s saying that most of his perks are conditional dogshit that might only have 1 or 2 uses in a fight, he has no good source of damage resistance, no good source of ammo recovery, and no reliable knockback prevention
Which is all true
>>
>>555504150
Executions and gunstrikes are disabled.
Key binds are randomized.
Mission has a 20% to randomly fail ever 5 minutes.
Enemies don't stop spawning.
Spore Mines are insta-kill.
>>
>>555504697
>Ranged enemies can shoot while moving.
But they already do this.
>>
>>555506025
In a Minoris horde, Techmarine is the only character who can attack and regain armor via gunstrikes at same time. All he needs to do is spam his run move or dash spin and he'll outpace any damage to him presuming parries on top.
>>
>>555508053
That’s cool, but it doesn’t address his issues with damage reduction, no stagger resistance, and no ammo recovery
>>
>>555508515
Shan't be a problem for me, because I borderline main Tactical and he has none of that bar stagger resist on parries.
>>
>>555508778
>>555508515
Well, and the ammo restore too. But you get the point.
>>
>>555508053
Assuming that the hands-free gun strike restores armour (a quick look at the video preview made it seem like it doesn't), that's not relevant to the perks. Sure he'll be a defensive god in standard situations if he gets armour back as long as minoris enemies exist around the majoris he's wacking at, but his build variety will only exist because none of the perks really do anything worthwhile.
And yeah, he lacks anything outside his two abilities and the free gun strikes. I have a feeling the tarantula and servo-bolter will both sport pitiful damage because saber wouldn't like it if we could let the game play itself, which would make the new axe and hands-free gun strikes his only advantage over playing as a level 1 tactical. If the gun strikes give free armour regen he'll be a one-note, simple combat machine that is only good at cheesing through hordes, if they don't he'll be the ultimate challenge class. Hell, he even beats assault for useless team perks.
>>
>>555509247
It absolutely restores armor when killing a Minoris, watch again.

35 seconds in. He clips a Minoris with the spin move, watch his armor bar when he focuses the Majoris.

https://youtu.be/Mdml0eE_v7A?si=udZRjbQaBRJ_nvSO
>>
Can't wait to reinstall tomorrow.
>>
>>555508778
>>555508859
Tactical has singular perks that outperform this guy's entire perk collection. Game's best ammo recovery, game's best equipment recovery (techmarine will actually have a build if you go equipment build IF you have a tactical on your team), and a choice at the max tier of either instakilling everything around you every now and then or permanently denying reinforcement calls and killing the caller to deny them enraging too. And he has stagger resist on an easy, common trigger.
And that's on top of having an ability so strong it has warped the game's entire damage balance around it. Techmarine's base damage output from the shoulder gun and new axe will need to be insane to let him compete with a class like tactical.

>>555509669
Ah, good to see. Then he'll probably be insanely powerful defensively as long as minoris enemies are in melee range and suck in every other aspect.
>>
>>555503318
Nobody cares about the loyalist Night Lords knockoffs :(
>>
>>555509927
I am of the opinion Tactical is getting nerfed into the ground next patch. Free grenades is way too strong.
>>
>>555510095
Surely, this patch will be the one unlike all the previous ones
>>
>>555510095
Yeah, the same way Assault has been buffed into oblivion.
>>
>>555510095
I can see them making SS not work with Meltas. So it only recovers basic bitch grenades.
>>
why does my assault jetpack just not work sometimes
>>
>>555515693
You see the ground pound crosshair? If that's not visible on the ground, you can't jump, even if it looks clear and fine.
>>
>>555515693
You need to make sure the yellow target mark is visible on the floor. Sometimes if you're looking too far up or if you're up against a wall it seems like the marker won't play nice.
>>
>strategem reduces ranged damage to virtually nil
>constant neurothrope and zoanthrope spawns

why did they do this?
>>
>>555517501
Apparently this is what constitutes fun according to tov. Grigorenko.
>>
Despite Saber's lax approach to making quality content they did a pretty competent job on optimizing SM2. It runs surprisingly well.

Also, post your specs and your favorite Chapter.
>>
>>555521073
I'm on an RTX 3060 brother...
>>
>>555521073
Raptor Brother reporting in from his 5900X/3080Ti battle station with 64GB RAM
>>
>>555521803
>spoiler

Don't forget us when you're a millionaire, Anon.
>>
Knowledge is power, guard it well
>>
>>555521073
Initiating sequence ....
>Location: Titan .....
>Specs: 9800X3D/5090/64GB RAM....
>t. Grey Knights Purifier Brother

Yeah, the game runs quite smoothly which is an achievement of sorts, given the state of the industry.
>>
>>555521073
Iron Hands.
R7 5700X
RX 6950 XT
>>
>>555522818
STUPID. GAY. FAGGOT.
>>
>>555521073
Grey Knights, 7800x3d and RTX3080
>>
>>555521073
I can run this game on a 1660 super even. Not with max settings, but high enough quality that it doesn't really matter. The CPU was an issue before I rebuilt my computer a bit over a year ago though. Honestly not sure if it's impressive that it runs well considering how good it looks, or if it's a bad thing that I had to upgrade my setup to be able to run it.
Couldn't name a favourite chapter however. I like space marines as a whole, I have four different chapters represented in tabletop-playable quantities and a few more as unfinished projects.
>>
This is a very dogshit stratagem
as if it it didnt already take 1 million bullets to kill one warrior it now takes like 5 million.
If the flying zoanthope boss nigger spawns you basically waste way more time than you do running through the level.

Terrible mission. Saber should be ashamed for this one
>>
Calling it -- Techmarine can't hipfire.

How do I know? Hylia the troon said the gunstrikes have to be activated and aren't automatic.

Think about that considering the game's control scheme.
>>
>>555523173
Anon the game was to post your specs and chapter not your share overall IQ and your bedroom preferences.
>>
>>555521803
>>555522818
Brothers amassed wealth equal only to that inside the vaults on Terra!
>>
>>555523621
Haven't beat it yet since when a Neurothrope spawns everyone quits
>>
>>555521073
R7 7800X3D and an RTX 4080 super
Black Templars/Blood Ravens

>>555523621
Flamer DoT is unaffected by the ranged damage modifer. Bringing one with melee damage resistance debuff is a good option.

>>555523621
>>555524828
post codes
>>
>>555525397
Even if I post a code everyone should leave when a Neurothrope spawns, Zoanthropes are terribly hard to kill as is
>>
>>555525728
Nah we kill that shit anyway
Ain’t no BITCHES here in /sm2g/
>>
Beat weekly first try both times
only got a neurothrope on normal though but i also brought powerfist both times for the zoans so it worked out fine anyways
>>
It's obvious that the vatniks have abandoned Absolute and Hard that they just have a RNG machine spitting out stupid modifiers while Chaos weeklies are obviously personally selected by said vatniks.
>>
>>555531375
It’s funny how often the solution is Power Fist
>>
>>555533719
dealing melee damage at ranged distances is an inelegant solution but a strong one
>>
>>555533814
>>555531375
qrd on power fist against neuros?
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>>555534486
powerfist charged attacks deal damage in a cone
tides of battle extends this cone a good ways
if you know how to manipulate the AI and relative terrain you can nail flying enemies with charged attacks even while they're higher than you by standing some distance away
Inferno especially has lots of little elevation differences and lots of corners to tuck around that forces zoans and neurothropes lower
This weekly is actually the best for assault, solving his natural lack of hp sustain, highlighting his big damage with fist and hammer, and making the AoE of jumps extremely relevant
picture for clarity
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>>555534486
The full charged damage is shit but its way better than any ranged weapon with the current modifier.

You will still have to deal with its psychic screams fucking up your charging, its beams and the waves it will summon.

If you encounter one, randoms instantly leave and reroll the run.
>>
am I evil if I reject friend requests?
>>
>>555535484
>The full charged damage is shit
Anon even with the bonus hp the fully charged block fist instantly puts warriors into execute
>>
>>555535516
You guys are getting friend requests?
>>
>>555535214
>that picture

Amazing and informative.
>>
>>555535214
>>555535484
hammerbros... our response?
>>
>>555540209
Hammer is only good on Assault and only because it's the best ground pound spammer, and the Heroic version synergizes with ground pound.
>>
>>555540209
hammer is also good but is worse for sniping thropes because you have to sit right underneath them and even still there isn't a lot of range to it
fist is just S-tier melee weapon, makes shit run smooth with sheer range, hammer is a bit slow and worse to trade with
>>
>>555540209
Heroic Thunderhammer is useless against flying enemies which is exactly the point of using a relic Power fist.

It's also useless against the Carnifex since the Carnifex will never wait for you to fully charge it but if you hit the bugger it'll eat up a sizeable chunk of its HP, half if its still in auspex.
>>
Yes… die…
>>
>>555535214
See, this is how presentation should be done in SM2. Diligent yet thrifty in style, but at the same time very much to the point.
Also I love heroic power fist. That melee rocks.
>>
>>555503318
Saber better not put some gay shark fin on the helmet.
>>
PTS should be out in an hour or so
Dont die yet
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>>555535516
I hope anons don't mind, I'm just not into this whole "let others know you're playing a computer game RIGHT NOW" thing
>>
>>555558264
come again?
>>
Wonder if we'll see any of those supposed Champion skin cosmetic reworks so e.g. the Space Wolf shoulder can be used on other classes.
>>
>>555558458
It's already up and ready to download.
>68GB
sheesh...
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>>555489561
I hope a couple of the parries on jumping minoris enemies uses the arm to either catch and crush them or bat them away.
>>
>>555560994
>PTS version of the game is not found in my library anymore
What
How did I add it again?
>>
patch notes
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/339-pts-patch-notes-12-0
>>
>Kraken Penetrator Rounds: All bolter weapons now deal 50% more damage with body shots.
lol, lmao even
doing 2 damage instead of 1
>>
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PTS is live bitchbois
Go ahead and tell me what I should think about him
I’m too busy watching Patton (1970)
>>
>>555561636
Honestly? This is pretty good. Despite their attempts to keep the game retardedly hard it looks like they did some good balance changes.
I just wish they would remove daily strategems and incorporate that into the Quickplaylist so the playerbase isn't divided and those doritos wouldn't go to waste.
>>
>>555560715
They did 5 months ago.
>>555561636
Ah yes, we need a second heroic knife when the axe which I don't use hasn't gotten one yet
>>
>>555561636
There's some genuinely good changes in here at least
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>>555561859
No anon, they've said classes like Tactical will get these pieces.
>>
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THEY KEEP BUFFING BOLT WEAPONS AAAAAAAAAAAHHHHHH
GIVE ME YOUR ENERGY AAAAAAAAAAAAAAAAAAAAAAAAHH
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>>555561636
LETS FUCKING GO
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>>555561636
The majority of the changes, provided they work properly, sound like actually good changes.
Lets see how many of them make it to live
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>>555562042
They put out a blog post saying they decided to lock half the pieces to Phobos/Tacticus/Gravis, and even then it's limited because Russian developers working with a British IP
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>>555562231
They've said they're specifically remodelling the parts so they're cross-armor compatible. E.g. Tactical will get a Space Wolf Champ shoulder using Tacticus pattern as a base.
>>
>>555562342
https://community.focus-entmt.com/focus-entertainment/space-marine-2/forums/6-space-marine-2/threads/48466-champion-customisation
I have proof of my claims, I'm not going to trust you until you post proof of yours
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>contested health no longer fades away during grab animations
This is huge but no one here will talk about this
>rebalanced melee attacks that have multiple attacks: now they restore contested health with each strike instead of just 1
This is huge but none of you faggots will talk about this
>>
>>555562057
>"but a 10% buff is not enough to make the weapon viable."
>"11% then"
>>
>>555562669
>This is huge but no one here will talk about this
yeah, obviously? you shouldn't get grabbed. if you are getting grabbed you shouldn't run away from your teammates so someone can come and save you.
>>
>>555562483
Ahem.

https://community.focus-entmt.com/focus-entertainment/space-marine-2/ideas/11889-allow-all-classes-to-use-the-space-wolf-champion-fur-shoulder-pads
>>
>>555562669
>>contested health no longer fades away during grab animations
It took me a minute to figure this out, I thought this was something about when we grab gaunt jumps, now that I see it yeah that's big
>>rebalanced melee attacks that have multiple attacks: now they restore contested health with each strike instead of just 1
This one I spotted immediately. I do need to see if it makes it so that single attacks that hit multiple enemies will restore more CHP or not before I call it a complete fix though.
>>
Not bad.
>>
>>
>>555562057
I've said it when the game first came out, that they could literally double the damage for every tactical's bolter and it would still have them barely viable.
>>
New op and objectives
>>
>>555563151
>I am angry
>Angry about HERETICS
>>
>>555563151
Oh wow they actually did the MKV (primarisified)
I had my doubts, since I have not seen a MKV helmet on any tabletop primaris marine
>>
Omnissian Axe has TWO armor restore perks. So yeah, the class is literally built around armor restoration as his way to mitigate damage.
>>
I need an ESL check.
1. By "grab animations" did Saber mean the ravener, lictor and terminator grab attacks OR grabbing an enemy during an execution?
2. By "melee attacks that have multiple attacks" did Saber mean the attacks where you strike your weapon twice like the thunderhammer overhead attack, or attacks that hit multiple enemies via cleave?
Also, why would anyone think it will restore double CHP rather than 50% with the first strike, and 50% with the other?
>>
>>555563952
The former, cHP already stops degrading the moment you begin an execution
Likely the former, the double aftershock is the most notable example of an attack where half the time you're not actually restoring hp but it also means half of the power axe attacks, half of the knife's attacks, and probably some other unintendeds
>>
Rate my Straban.
>>
New heroics
Knife gets reduced parry window (same window as a block window in total maybe?) but damage on successful parry
The giga damage is also interesting, highest of the lot though it's also slower than the block knife
HBR perk description is broken but it seems that it gets the same underslung grenade launcher as the BR, pretty clearly taken from the recent deathwatch kit release
Omnissian axe gets +1 speed and -2 cleave compared to the regular fencing and "damage of attack after Omnissian Rush is increased based on time of the charge"
>>
>>555564174
>Evade away from my firing lines
>>
I was correct >>555348301

The Omnissian Axe has no typical heavy attacks. You have light > hold for the explosive AOE, and holding from idle is the running charge move.
>>
>>555564663
So its intimidating aura but knife? That sounds like it could be fucking amazing
>>
>>555564756
>Tactical with Auspex on Parry + Intimidating Knife
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>>555564756
Yeah, I can already see the ungodly damage output on Tactical using this heroic combined with his Auspex on parry perk.
>>
>Modify my Tech sentry gun for the sniper build
>Spends all of its energy
>Can't incap a single Tyranid Warrior
>On Ruthless
The Sputnik strikes again
>>
>>555562096
This is massive holy shit
Fucking finally you can make thematic teams and simply join games at will
>>
>>555565923
I've spent 15 minutes with this class and already deduced the only viable sentry gun build is the incendiary ammo variant with plasma for burst.
>>
HELP WHAT THE FUCK IS WITH ALL THE ESLS IN THE THREAD REEEEEEE
>>
>>555566190
>Saber ESL-tier writing meets ESL-kun episode again...
>>
>Techmarine execution on the Enlightened Tzaangor is Telorian grabbing the spear with his servo-arm and beyblading the little shit into mince meat
>>
>>555566758
He also has one where he just flings the disc away and slams him with the axe
>>
reminder that you are sharing the thread with a guy who makes excited monkey noises when he presses a button and the game rewards him with a pretty animation of a toy space soldier killing an alien.
>>
>>555567387
is this some desperate attempt for (you)s by posting some weirdly contrarian post to the point you could be playing any shooter and feel the same about them?
>>
>>555503318
>not releasing the iron hands champion skin at the same time as Techmarine

lame and gay, truly we are the most punished chapter. ALSO any news on chaos for pve?
>>
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Only two of the new conditions are visible in the current set of dailies but oh god they both sound awful
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>>555568008
anon was right about a 'no executions' modifier last thread.
>>
Huh so it's Red Corsair for PvP then
>>
>>555568008
Didn't the explosion one already exist before? Pretty sure it happens before the invulnerability wears off so it just punishes your teammates for grouping up
>>
>>555567772
We're never getting chaos operations unless they make entirely separate operations specifically catered for chaosfags.
If Saber has brains in their heads, instead of just making a new map for seige come patch 15, they'll make it chaos siege.

They don't have to make imperial guard and npc marines fightable, but unless they do, they'll never catch up with space marine 1's dlc.
>>
>>555568224
thats not really red corsair, it would be would have black thigh plates and the trim would be black
>>
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This is illegal
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>>555568224
What's the upgraded set look like?
>>
>Stratagems: Hard difficulty Stratagems no longer grant XP.
It's a solution to keep low and inexperienced players from boosting themselves. I'd still much rather see some level lock and perhaps beating X operations on absolute before letting new players into hard strats.
>>
>>555564756
>>555565595
>>555565718
Hard to say if the auspex bonus applies to the first parry. I was generally able to kill majoris enemies in one parry + gun strike + one melee attack, though it was hardly controlled conditions.
I also got to do this to a terminator. No idea if he had been hit by my techmarine teammate or the assault bot beforehand, but if you genuinely vaporize terminators with nothing but the parry button that's at least kinda funny.
>>
>>
>>555569623
If this really works based on parries alone, it looks like I found a reason to use knife on my Tac. Provided it stays that way post PTS.
>>
ESL devs at it in full force
>>
>>555570072
Kek. Quality as always. Somebody should check if they butcher other languages to that extent.
>>
Did russkies mention how much they're going to scalp people on that voice pack "DLC"?
>>
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A friendly reminder we won't be getting a chain axe variant for power axe due to James Workshop being James Workshop.
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>>555569743
Good one. How is tarantulas spawn rate during boss fights?
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>>555570072
Maybe I should go apply to be their localizer, because why not at this point. I literally live a block away.
>>
>>555571247
I've seen one spawn in most major encounter areas, and it actually pulls some weight. Enemies tend to spawn a mile away from it, and it'll mog most shit before they even get close. It often ran out of ammo and detonating on its own than getting killed by the swarm.
>>
Entire bottom row of the Omnissian Axe's perk tree is the way to go. Don't be fooled by the double armor restore bait in the top row

>Top row
>Hyper specific terrible cooldown armor recovery options and going all in on the charge move

>Bottom row
>Aftershock equivalent gets anti-stagger, 75% bonus damage, charges up 40% faster, and you can immediately follow it up with a spinning dash attack to cover ground and catch stragglers
>>
>>555569743
Holy absolute LMAO on the sniper variant. It's so bad it even feels like it's probably bugged.
Note:
>single ranged warrior
>doesn't kill it
>therefore doesn't trigger the ability recharge
I was genuinely bewildered when it just ended after a few shots, what the fuck
>>
>>555573327
The sheer damage difference between the two builds is just retarded. The plasma incendiary sentry gun will literally clear a wave by itself via splash and burn, it almost 1v1s bosses, doing a good 60% of their HP before the charge runs out on Absolute.

Meanwhile the sniper build can't even kill a fucking Majoris.
>>
Techmarine is gonna be awful to prestige when the two perks that make his ability worthwhile are both in the bottom row.
>>
>>555573327
Meanwhile the AoE option just shits on stuff. This is a bit of a biased example but it seems to handle groups of anything if you activate it.
I think looking back on the footage that the sniper build switched target midway through its volley because the knockback from its own shots changed which warrior it targeted, so it's possible it might kill a majoris if it gets to focus fire.
Fat chance of that though if you're playing substantial or higher. Especially since it creates those damage divisions itself.

On a side note, maybe I just haven't built up the muscle memory for it but I struggled to work the axe. Against hordes the light attack sucks because it neither kills nor presents gun strikes, so you're sort of forced to dance around doing sprint attacks to make it work. Against majoris enemies, it has unreliable knockback and slow moves, so it's easy to get trapped in an animation or interrupted. Especially rough against enraged enemies.
>>
How do I get in??? Tools is checked and it's not showing up.
>>
Carcharodon armor?
>>
>>555574974
Never mind, I figured it out.
>>
>>555575034
The Carcharadon pack is disappointing as fuck outside of the helmet. I figured with zero successor heraldry to pad out the pack like all previous DLCs, there would be a couple more armor pieces and a few custom decals.

It's literally just

>Helmet (See>>555563151)
>Same helmet but with tribal markings and blood
>Chest
>x2 Shoulders

No leg armor, no power pack iconography, no Chapter specific new icons or decals, nothing. Actually decimated my hopes for the Raptors pack.
>>
>>555573327
>brother, you used too much corpse-starch on your purity seals
>>
>>555575349
They shoulda done Unknown Successor Chapter heraldry, that would've been perfect for Space Sharks to include.

Some such chapters would include
>Soul Drinkers
>Retributors
>Death Eagles
>Marines Malevolent
>Black Dragons
>Storm Wardens

and that's a much longer list of unknown successors than Amphibian Successors
>>
>>555575034
Here's what's available if you want to get some visuals on Sharks' gear pieces.
>>
>>555573327
>>555574005
ALl this means is just that the AoE variant will be nerfed down to the sniper's performance
>>
Fresh leaks.

Looks like we'll be getting some Lamenters Armor Pack (?). I'll post more as I find.
>>
>>555577120
Called it, they're running through all the massively popular successor Chapters.
>>
Iron Hands Champion. You're luck IH bros... I really feel for you
>>
>>555577120
>(?)
the redacted chapter dlc.
>>
>>555577282
NO FUCKING WAY
NO FUCKING WAY ARE THEY THAT RETARDED
>>
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>>555577282
>>555577368
That's fake
>>
>>555577282
>>555577368
If you're raging about the "cannot be customised" thing then that's already been changed on every other class. So at worst this is the Vatniks not removing old code
>>
>>555577282
>>
>>555577509
May be they're putting disinfo. I'm just dropping what's in the files. Speaking of, here's a render of Raven Guard's Champion.
>>
>>555577613
>TACTICAL
>Not Techmarine
>TACTICAL
>>
>>555577613
>if you're raging about
no, he isn't. read it again.
>>
This coloring is dogshit. Why would they do this?
>>
>>555577709
>>555577784
I mean the techmarine's default customisation already covers most bases no? So if you mix and match with the IH tactical champion you can probably get what you need out of it. I don't find it that strange.
>>
>>555577916
One of the chestplates has the tertiary colour do some sort of metal miscolouring effect which is... odd
>>
>>555578000
Anon this is about as egregious as Salamander Sniper. The 12 Iron Hands fans on the planet were fully expecting their Champ to be Techmarine because they're like the peak ethos of the Chapter, to the point they double as Chaplains.
>>
UI icons for the upcoming heroic weapons:
>Second Chainsword
>Plasma Pistol
>Power Axe
>Second Power Axe
>Second Thunder Hammer
>>
>>555578145
Fair enough, but ultimately the only unique thing you would get if they chose the techmarine is the backpack, which they might still do like they did with the blood angels jump pack
>>
>>555577282
Here's additional info on the contents of IH Chapter Pack, with Lamenters at the bottom (already included before).
>>
>>555578145
>The 1 Iron Hands fan
That person being me
>was expecting my Champ to be Techmarine

Nigga, please tell me it's going to the Iron Hands. Don't. Tell. Me. They. Fucked. It. Up. AGAIN.
>>
>>555578472
It's Tactical, sorry. >>555577282
>>
>second combat knife heroic
okay dude
>>
>>555578639
it's going to be the next meta unless saber notices and nerfs it back.
>>
>>555577709
I mean a tactical iron hands is a sanguinary guard situation, where we get two for the price of one. Iron Hands don't have a non-gravis unique miniature, so it stands to reason that you'll get a tactical with a bunch of cybernetic limbs that you can slap on a techmarine as well.
>>
>>555578839
what does it do?
>>
>>555578581
Not only that, WHERE THE FUCK IS MY LEFT HAND BIONIC GODDAMMIT??!?!?! THE IRON HANDS CUT OFF THE LEFT. HAND. NOT. THE RIGHT. AAAAAAAAAGGGGGGGHHHHHHHHH!!!!!
>>
>>555578945
it adds intimidating aura. and it's fencing.
>>
>>555579114
lmfao
>>
Well, at least I can play a proper Iron Hand now. This must be what gender euphoria feels like for trannies, minus the underlying urge to kill myself because I subconsciously know I'm living a lie.
>>
>>555577282
>>555578447
>Iron Hands Chapter Pack
>And your champion skin goes to..... Tactical
lmao, this is really rubbing it in the faces of all the 3 IH bros
>>
>>555579274
As one of the other Iron Hands players I too am pretty happy. Though it's unlikely we will get to team up again with the class restrictions lmao
>>
>>555579274
there's no such thing as gender euphoria. the reason they ultimately kil themselves is because the dysphoria doesn't disappear after they geld themselves.
>>
>>555577708
>CRAAAAAAWLIIIING IIIIIIN MYYYY SKIIIIINNNN
>>
>>555579714
desu he resembles till lindemann more than a scene boy
>>
>>555579550
>geld
I wouldn't have known what this meant if I didn't play Umamusume.
>>555579431
What's your steam? If Tac is going to get the Champion skin, I'm willing to play it while you play Tac so we can at least have 2 Iron Hands in the same squad outside of solo with bots.
>>
Wait, the power fist on the raven guard skin is just the heroic isn’t it?
>>
>>555579935
>If Tac is going to get the Champion skin, I'm willing to play it while you play Tac so we can at least have 2 Iron Hands in the same squad outside of solo with bots.
Yeah I don't mind swapping around either honestly. But I wont be playing on the PTR, I want to wait for the full release
>>
>>555580054
I'm saying when the full thing drops. I'll put myself in the metaphorical cuck chair for fellowship with adherents of the Omnissiah.
>>
WHY IS THIS NOT A UNIVERSAL BUFF TO BOLTERS???????????????????????????
FUCKING RETARD VODKA NIGGERS
>>
>>555580054
I wouldn't do that if I were you, anon. There's something wrong with the way he talks. Stay safe.
>>
>>555580356
Vatniks love playing Tactical so much they forgot other classes use bolt weapons as well
>>
>>555580356
It could've been 100% more damage dealt and still only be acceptable. Baby steps I guess.
>>
>>555579325
it's worse when you consider they still refuse to remove that fucking skull from his pauldron
>>
Brothers, I have my weapon switch button set to Q, but for some reason on Tech, it keeps acting like I'm trying to use the class ability. Please help, I'm drunk. As per usual.
>>
New class when?
>>
>>555580889
they fucked up by introducing valtus again instead of leandros being in action
>>
>>555580469
>Vatniks love playing Tactical so much they forgot other classes use bolt weapons as well
They also forgot to add a Power Sword to his arsenal, even though minis have had it for the longest time now.
>>
>>555580656
Check your settings, the PTS doesn't use your saved controls for the main game
If you've done that already, probably a bug
>>
>>555580889
Apothecary Biologis for that gravis armor combo with heavy? Would play..
>>
>>555581318
Yeah, it's bugged.
>>
>>555581464
They're abandoning major game development after the Techmarine and will just focus on cosmetics and fixes from here on out.
>>
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January Community update, Brothers:

https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/343-january-community-update
>>
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lol
>>
>>555582464
>more voice packs on the way... yaaay...
At least they won't charge more than $4.99. I still think it's a waste of time when they could be doing something infinitely more useful, such as I dunno... fixing bugs?
>>
I don't know if you guys know this, but I just failed to defend a generator on Inferno and it didn't fail the mission. Is this mentioned in the patch notes?
>>
>>555562993
Aieeeeee. In reality it'll take them another 6 months to actually get around to thinking about it
>>
I plan to play Astartes mod for Space marine II
Do I need to buy base game alone?
Are the season passes necessary?
The DLC coming in 2026 will be a new item or included in the season passes?
>>
>>555581643
They'll probably do some off-hand S3 Battle pass to funnel more money into SM3.
>>
I am downloading the pts. If techmarine isn't fucking baller this will probably be the last time I ever visit this thread or boot up this game.
>>
I am underwhelmed.
>>
>>555585091
His axe feels like fucking shit, his rush move is just suicide in a horde. It does like borderline zero stagger past the first Minoris you hit, and it barely tickles Majoris. They sacrificed an entire heavy moveset for this thing.
>>
They might be preparing to make another terminator enemy for Chaos. A sorcerer maybe?
>>
>>555582698
>a single weapon skin
>not even a melee weapon for the melee class
Sucks being an unpopular chapter
>>
Power Axe is Techmarine's best melee weapon because he can parry > backstep attack > servo gunstrike + leap attack simultaneously.
>>
how the fuck am i not seeing the pts on pc
>>
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>>555586164
Check the TOOLS box in the jump list above your library's game list.
>>
>>555586057
omnissian axe not just being 2h power axe was such a mistake
>>
>>555586261
thanks
>>
Hello, patch?
>>
>>555586659
2 weeks
>>
>>555586659
In four weeks.
>>
>>555586730
>>555586887
>>
qrd on the good and the bad of the patcho notes?
>>
Another heroic combat knife?
>>
wait the update is live? I thought it was end of february
>>
>>555587403
Private test server
>>
>>555579001
In the Iron Hands Champion Pack.
>>
Techmarine is honestly nearly as bad as launch day Assault. That is not hyperbole.

>Borderline zero damage resist
>Janky servo-gunstrikes
>Main weapon intended for him sucks cock
>Carried entirely by a broken interaction between two perks on the bottom row

We're experiencing him at Pres4 Lv25, and I do not consider him better than any of the existing classes. He offers nothing to the team.
>>
what does the new assault prestige perk look like?
>>
>>555587792
Knock back immune after jump pack use, it was a perk in the tree before but it’s been replaced with landing a jump dash attack refunds a jump charge, 10 second cooldown.
>>
Is this gonna make the dash attack good?
>>
techmarine is weird, I think that's the major problem people are having right now
>omnissian axe doesn't have immediate access to heavy attacks, only a forward charge
>you can charge any light attack into a heavy explosion you can release at any time or fully charge, after the light attack impacts the ground
>no animation sync for gunstrikes
The ability to charge through groups of minoris while taking 50% less ranged damage and also gun striking every one of them you pass through for an armor refill is kind of nutty.
>>
>>555588609
Also, you can activate your shoulder turret at any time, and it can restore contested health with its damage.
>>
New mission dialogue lines. The mission's code name is "PvE_Swamp"
>>
>techmarine is a melee brawler with a focus on rushing forward at the enemy
what a weird fucking design decision
>b-but he has a ranged build
it sucks, they very obviously want you to use the melee build
>>
>>555589072
wasn't kadaku supposed to be slurped up by the nids after termination?
>>
>>555588606
Good question
It's now possible to lose one of your charges to a bug or something, then use this plus commitment to regain both
Alternatively, you can also now do the jump dodge build while picking a different signature perk.
Remind me, ample ammunition does not affect gun strike damage right?
>>
>>555587639
He's better than launch assault as he has a ton of melee damage from his perks.
>>
>>555585705
>>
>>555588606
It saves you a charge if your jump doesn't want to come out for some reason. But like
>do a dash attack with a block weapon
>doesn't even kill a minoris
>deals miniscule damage to majoris
I am not sure what is the purpose of the move
>>
>>555588606
>>555589506
You’ll be missing out on some ground pound damage and ranged damage, in exchange you can now regain two charges on a perfect dodge, letting you ground pound majoris/extremis to soften them up more often. I think it’ll be a nice side grade, and more fun. Just wish assault could get a passive 5% heal on finisher, both other melee classes can self heal but not the squishiest one? Bullshit
>>
>>555590831
It’s a good change, now they just need to make the dash attack do a chainsword should bash worth of damage and stagger.
>>
>>555589072
>Straban's line at the end
>It has been an honor, brothers. I have lived long enough.
>Death in battle is the only death I will accept.
They gonna die aren't they?
>>
>>555588606
>make the dash attack good
no, but it's going to make the damage on dashing effect godlike, and make assault getting into melee range 24/7 very easy
>>
>>555589072
There's no boss fight? Just another Helbrute/Sorcerer?
>>
Retard vatniks cant into translations. What attack is this?
>>
>>555593415
Seriously come the fuck on
>>
>>555593415
>>555593653
Small indie company working from a shed in the Ural Mountains. Please understand.
>>
>>555593653
>he still has melee bound to m2
lol?
>>
>>555593962
>he doesn't have parry bound to P
>he doesn't change it to B when he's playing a block weapon
lol
lmao even
>>
alright techmarine sucks
see you fags again in 3 months
>>
>>555506691
I sometimes see warriors shoot while strafing very slowly. Never saw any others do this. And I meant more moving at normal speed.
>>
>>555521073
R7 5800X
RX 9070 XT
48GB RAM
Max settings with 4K textures.

Mantis Warriors

Game's really smooth.
>>
>>555585705
New weapon entry for a sidearm.
>>
>>555598172
That's because I already have moving backwards bound to B. And P is for shooting plasma weapons.
>>
>>555563151
>Mark V heresy pattern
One step closer to making Talos Valcoran
>>
>>555521073
9800X3D
RTX 5090 UV-ed
64GB RAM

As for Chapters, there isn't really one. I gravitate between Carcharodons and Black Templars. I'd play Grey Knights, because I paint the minis but I know the game isn't made for them so I can't really larp as one of the 666th Chapter brother (I do rock a GK Bulwark occasionally).
>>
>>555590801
New Extremis with Nids' synaptic shock equivalent?
>>
>>555563462
Looks OP 12 and 13 both involve two faction fronts.
Or I read OP 13 wrong and it's just Chaos on Kadaku.
>>
>>555587639
Glad they did a PTS so they can touch up the numbers .
That and fix those fucking awful prestige perks.
>>
>>555591378
Finish reading, anon.
We've been over this since the Reclamation dialogue lines, there's fail/death lines but that doesn't mean we actually die.
>>
>>555590801
How will this guy be any different to a regular sorcerer?

This is just more tedium for Chaos missions.
>>
>>555601565
Maybe. Still, they could've easily made it a live ptach and fix it with live updates. It's not like there's something game breaking there. It's clear as day PTS only serves as padding the release dates. They admitted they couldn't finish Space Sharks armor (and RG's too I believe) on time.
It's smoke and mirrors for the most part.
>>
>>555601565
>That and fix those fucking awful prestige perks.
Anon, there won't be any fixing. It's done and gone. Closed chapter. They're moving on.
>>
>Kneepads on Black Templars greaves continue to have no option to add icons or edit colors
It's small things like that push a brother over the edge
>>
>>555582464
>Balanced Distribution numbers turned from 10% to 15%
Not bad I guess, more Pyro/Stalker stacking
>Kraken Rounds
At least it's better than penetrating rounds
>Efficient Readiness
Still a tough sell compared to contested hp restore
>Ambush
Was there a difference between stagger and knockback?
>Vantage Point
More perks/abilities need some fucking indicator so I guess this is a single step on a long staircase
>Squad Cohesion
I still think this is a pretty weak team perk
>Commendation removed
Thank goodness
>Strong Strike
I guess taking a perk to make this thing anywhere near "efficient" is a step in the right direction. Might still just take Precision Strike through
>Sanctified Wrath Reliquary
Reverted changes, to be expected
>Another stimm drop
Surprised they would add another source of healing but neat
>Contested Health during grabs and multi-hit attacks
Fucking finally
>Heroic Weapon skin swaps
Finally, I can just run the Xenophase with fencing power sword's speed.
>>
>>555585705
Imagine if they could reanimate Terminators lol
>>
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>>555521073
AMD Ryzen 9 9950X
5090
96gb ram
I run a custom chapter, IF successors that have been subverted by a Lord Inquisitor into being his personal army (both sides are the good guys)
>>
>Hard Stratagems no longer give EXP
Praise the Emperor. This will stop the leeches but will it stop the idiot first-timers who don't know the difference between Normal and Hard stratagems?
>>
>Custom Stratagems
Which ones will be the most fun to mess around with?
>Deep Pockets
>Come Prepared
>Larramans
>Sharpshooter/Point Blank
>Technological Miracle
>>
>>555585705
>>555590801
More datamines. Yep, it's an Occult Terminator Sorcerer.
>>555603052
Don't give them ideas...
>>
>>555604220
New Extremis or is it just the Exalted Sorc in the mission dialogue?
>>
>>555604220
Figures. Roadmap does mention a new terminus enemy in 13.0.
>>
>>555604510
Extremis. Most likely. There was something in the files IIRC about an Exalted Sorcerer that had an ability to summon units. The latter one is a stretch since I can't remember the entry. Maybe they're one and the same thing.
>>555604527
Nah. That'll be something different. There's nothing I could find atm, unlike with Trygon way back after launch. There were remnants about him being a boss in the files. That's not the case with Sorcerer.
>>
Minotaurs confirmed for a redacted chapter!
>>
>>555605235
Why are they redacted though?

Everyone knows or has heard of them.

Also Blood Ravens taking a massive L.
>>
>>555604925
I imagine the Exalted Sorcerer flies around on a Disc like Imurah did in the campaign.
>>
>>555605235
i dont believe you
>>
Any new extremis to maybe spawn over multiple missile terminators is a good thing.
But I wonder how cancerous sorc termies could be. More screen littering doombolts or what?
>>
>you can fit a jump pack dash attack in the middle of a jump pack dodge as it is being refreshed with Committment and not use up a stock of jump pack.
>>
Unrelated to SM2 but I just remembered that the Blood Ravens had a huge schism in their chapter in DoW2 with Kyras. The Kyras loyalists were literally slaughtering their recruiting centers.
So them getting teamed up with the Dark Angel who also had that fiasco with Luther and the Fallen kind of bind them in that sense of "our chapter/legion tried to kill each other"
>>
>>555609608
They're paired with the Dark Angels because they will be retconned as Dark Angels successors and there will be some convoluted story how their ancestors were "banished" after the Council of Nikaea because psykers were banned and shiieett.
>>
>>555610379
Isn't Caliban on the other side of the galaxy? Or was Kronus in Imperium Nihlus?
Didn't the Dark Angels fleet just translate close to Ultramar?
>>
Can anyone tell me about the PvP in this game? Like how fun/active it is? I know it's not the main appeal of the game, but I've been in the mood to play some sort of PvP game lately. I'm not looking for anything super complicated or competitive, just some mindless fun.
I was already considering buying SM2 and I didn't even know it had PvP. Some of my fondest multiplayer memories come from these sorts of zero-stakes "tacked on" multiplayer modes.
>>
>>555610379
Nah, it just for gameplay. Every race in DoW4 has two subfactions. Orks have basic orks and snaggas, necrons have destroyers (oldcrons native to Kronus with Nightbrigner) and invading Cryptek ( Nucrons) while marines have essentially light and heavy subfactions.
Dangels are there because they will represent the heavy playstyle with termies and bladeguard.
Blood Ravens are the most tacticool chapter next to Raptors so that's why protagonist is Captain Cyrus and they will focus on Phobos units.
>>
>>555611509
>Zero-stakes
>Tacked-on
>Mindless

You have exactly described SM2's multiplayer. They basically just took the characters from the co-op mode (which the game is primarily built around and is where the vast majority of the content is), fiddled with the abilities a bit, and then put out a few maps with the "standard" PvP game modes (TDM, KotH, Domination) and called it a day. It is nothing deep or special. It will never be competitive in any way. But it works and it has the same satisfying core gameplay as the single-player and co-op modes. I enjoy it, and have put a good amount of hours into it. I don't know that I'd recommend spending sixty dollars on the game if *all* you're interested in is the PvP, considering how barebones that mode is, but if you're on the fence about the game anyway that might change things.
>>
>>555611509
The PVP exists, but in the almost 700 hours I've put in the game, I put maybe 10 total into it just to mess around. The fucking thing STILL doesn't have autobalance or allows people to join mid-match as far as I'm aware
>>
>>555611802
I hope Gorgutz survives
>>
>>555611509
PvP is tacked on. Big problem is that you have to grind to unlock weapons and equipment in it. And by now only sweats and premade clans are remaining so noobs are raped mercilessly
>>
>>555612295
What's some good tips to enjoy PvP if I'm just gonna do it for the steam achievements/research pips? I enjoy a little bit of PvP as a treat but also fucking hate feeling like dead weight and that is absolutely how I'm looking at it being a year behind the curve. I've heard folks talking about a Psword oneshot combo on bulwark but all my friends complain about Vanguard/Assault dives and nothing else.
>>
>>555612576
>allows people to join mid-match as far as I'm aware
AFAIK people can join up at any point if there is room.
>>
>guns suck
>no ammo economy
>melee sucks (except axe)
>no damage reduction
>lowest hp out of all classes
>servo gun does no damage outside of fire DOT
>99% of the tarantula turrets are placed in the most fucking monumentally retarded spots
>90% of the time you are already being attacked before you even spot a turret or the fight is already over
>going more than 50m away from a spawned turret causes it to explode, removing a potential fallback point
Truly
profound
its everything i expected except when the turret is actually usable it can kill shit
Russians acting in good faith challenge: impossible. What an utter fucking waste.
>>
>>555612778
>melee sucks (except axe)
Fuck you, I love the power fist and power sword.
>>
>>555612778
>Power Sword on techie
>Sucks
Oh no. Granted, Paxe is one of my favorites but it's a shame about the omniaxe. Maybe next time.
>>
>>555612983
Oh wait, this is about techmarine kek. My bad.
Can the power whirl not save him? Doesn't he have the overcharge-lite talent?
>>
>>555605515
>Why are they redacted though?
It's Saber's marketing wording, there's not much to it. Previous Battle pass had "Incoming transmission" and now they're going with "Redacted". I'd go with Deathwatch because they got a refresh recently, so devs can just reuse existing assets that we can later use for making some DW combos in the armory.

The only reason BRs would get a champion would be due to DoW's release, but that's really stretching it.

Who knows though. It could very well be any of the most popular chapters on the Net (let's disregard TT, because they clearly don't follow that logic when it comes to popularity). Pic related was posted around here before. I wouldn't put it past neither GW nor Saber to follow online (gaming) trends and base it on a chapter currently getting wind in its sails.
>>
>>555612778
>vatniks crapping on easy money
More news at 11. Didn't you get the memo? Iron hands are even getting a tactical champion skin. They're that magnanimous the devs.
>>
>>555612656
If I had to give one tip to anybody starting the PvP it's that the equipment pickups are the most important thing on every map hands down. Consider them power-ups. The difference between getting into a fight with a grenade or without one is night and day.

The maps are symmetrical, and there are two equipment pickups on each side, for a total of four. You'll find them naturally if you play the map a few times, or you can start a private lobby and find them that way (there's only five maps and only two unique spawns per map, so this doesn't take long). In-game, your primary goal is to do whatever the objective is, but your secondary goal is to make sure you always have your equipment available. If you get into a fight on the way to the objective and use your grenade, change your route so you pass by an equipment pickup on the way there. If you're moving from one objective to another (like if the zone changes in KotH, or if you've successfully captured a zone in Domination), make sure you pass by an equipment pickup during the trip. The whole game revolves around equipment pickups. People will fight you for them. It's the single best way to improve your results no matter what class you're playing.

As far as classes go, I'd peg Heavy, Tactical, and Sniper as the most straightforward to play. All of their special abilities are pretty easy to use, and their gameplay is similar: shoot bad guys. Bulwark, Assault, and Vangaurd have more specialist playstyles, with Bulwark revolving around the shield while Assault and Vanguard gain access to areas of the map that other classes can't and can abuse those to get nasty flanks. All three of those classes require a certain amount of map knowledge to know when and how to take advantage of their special abilities, which obviously you won't have right away.

Also, shock grenades are busted right now and have been for a long time, but don't get used to that since it looks like they're getting (another) nerf next patch.
>>
>>555614404
>Game revolves around grenade spam and acts like they're power weapons in halo/gears.
Alright sweet. Thanks Anon, it sounds like the 360 era tacked on PvP I remember.
>>
>>555612998
Omniaxe is actually okay except for its top path that buffs the dash attack. The light into heavy explosion is surprisingly decent.
>>
Pretty devastated at how mid Techmarine is. He's not even close to the melee fighter the devs are calling him.
>>
>>555613489
>The only reason BRs would get a champion would be due to DoW's release, but that's really stretching it.
is it
Not wanting to fuck over King Art Games by spoiling release date of their game is the only actual reason which makes sense for me to make any chapter redacted
Well, I guess that skin being CSM skin would make sense too to be redacted
>>
>>555618943
If you expected techmarine to be anything better than dogshit you are delusional or haven't kept up with SM2 updates for the past year.
>>
>>555620323
I expected better than launch day balance. Outside of plasma-fire this cunt does nothing.
>>
>>555620323
Other than assault all classes range from good to great. I hope tech marine won't get the assault treatment.
Also on an unrelated note most bolters still suck after the umpteenth "buff".
>>
>>555622835
Assault is literally in a fantastic spot right now and continues to mog everybody in Siege Mode endurance runs.
>>
>>555622835
>bolters still suck after the umpteenth "buff"
I can't wait for them to keep buffing them until they eventually hit a serious breakpoint and suddenly some bolters just trivialize parts of the game instead
>>
>none of the heroic bolt sniper nerfs were walked back
>>
Meh. Usual lame Chaos finale.
>>
>>555623089
>no healing
>weak options for avoiding health damage compared to other melee classes
>less damage output than both bulwark and vanguard outside of specifically goomba-stomping on minoris enemies
>team perks that are situationally okay at best
>can't contribute if ranged damage is needed, and has no ammo sustain
He can compete in certain specific scenarios that delete his cooldown but I'd rather have an incompetent vanguard on my team than a competent assault and if the vanguard is equally skilled at his class as the assault it's not even a question
>>
>>555624285
If you're still dying on Assault when he poops armor, has Bulwark's slower degen as a base perk, and becomes invincible while airborne which he can spam over and over, that's just an outright skill issue. The class was sent completely overboard with both the Heroic Fist and Heroic Hammer. Both of which Assault uses to a far more effective degree than Bulwark.
>>
The patch notes mention "lots of minor customisation fixes"; does anybody have any idea of what these are? I haven't noticed any differences.
>>
>techmarine is supposedly a melee class
>has access to big melee damage
>but no easy access to immunity from light hits knockback, so he can't use block weapons the way everyone is used to
>and no contested health assists of any kind
>only mobility is the forward charge which doesn't even seem faster than sprint, meaning the 50% ranged damage reduction is basically mandatory to get any real use out of it for running at ranged enemies, and you will still die trying this
what did they mean by this

>>555622835
assault is already good with block power axe and bolt pistol, the changes he's getting on the PTS are fucking disgusting, he will rip everything a new asshole after this
>>
>>555625017
They are very, veeeery minor. We'll probably never find them, just trust me bro.
>>
>Valtus kick the shit out of a Helldrake again
>>
>>555625017
Well they didn't fix the sniper cape and the shoulder cape having different sizes for their patterns so they don't fucking match, so I can already tell you they didn't fix the one I cared about
>>
>>555626554
This is an autistic gripe, not an actual mesh/texture issue under the context of warping or clipping.
>>
>>555627272
oh wow cool thanks for informing shut the fuck up you stupid bitch
>>
I DON'T WANT TO WAIT A FULL MONTH FOR THE FUCKING UPDATE
>>
>>555627405
Uh oh melty
>>
>>555629001
17 minutes to work up the courage, huh
>>
>>555629067
I have better things to do than attend a child having an episode every second.
>>
>>555631506
this post >>555627272 is definitive proof you have nothing better to do, get over yourself
>>
>>555631780
>Responded within minutes
Malding
>>
>>555633639
unlike you I have the barest amount of mental capacity, which allows me to use browser plugins, so I know when someone replied to me
good job proving you totally don't care and have better things to do btw
>>
okay but when is the update actually coming out
>>
dude
>>
>>555633868
Obsessed.
>>
is a pyrecannon build with heavy just flat out better than pyreblaster on tactical? I guess tactical brings the auspex though and teams like that. I want to burn things
>>
>>555634082
End of February
>>
>>555635529
No, their DoT is almost the same

The Tactical isn't pigeonholed to heavy stance unlike the Heavy and has near unlimited ammo compared to fishing for melee Extremis executes for a paltry ammo regen

The only thing the Pyrecannon has over the Pyreblaster is moderate range but you need to be in heavy stance for that and it's not much
>>
>>555635973
They really need to stop lying about other projects taking dev time from SM2.
>>
my friend who plays the pts says techmarine is fun. do i tell him he's wrong
>>
Question from someone who just started leveling assault. how does unmatched zeal work?
A: I have it > I take an execute > buddy who has half hp gets healed
B: I have it > buddy takes an execute > he gets the heal, I don't
>>
>yapping about PTR changes
>doesnt post them
lupercal behaviour
>>
>>555638368
You mean Vanguard, and it's whoever gets the execute. It says right there what it does.
>>
Techmarine excels at nothing except being a clunky mess.

>Want to do the charged heavy attack after a dash attack? The same way you can ground slam with the thunder hammer, or power rake with the power sword? Sorry pal, you need to dash, light, and then you can do the charged heavy
>Oh he has hands-free gunstrikes. They still interrupt your ability to hipfire though, lol
>Zero meaninful damage mitigation
>No real team sustain of any kind when this should be the premiere team-based ammo restoring class
>His best melee weapon is the Power Axe, and only because his hands-free gunstrike can be doubled up with the leap attack so it's a cute gimmick

You are pretty much pigeonholed into using the Bolt Rifle and Inferno Pistol because both have armor restore on them, which he desperately needs.
>>
>>555638368
As a bonus tip, when you hit an enemy and they flash red it means they’re below 30% HP, you can also see their HP when you lock on, each of the pops represents a third of their HP. Useful for if you want to use the grapple build on Vanguard.
>>
>>555640279
His damage out put is fucking insane though, power axe and the shoulder plas spreading fire makes you a never ending rape machine. Squishy though, most fragile class by far but the damage isn’t lacking. The new weapon sucks dick though I agree
>>
>>555641043
For the low low cost of a minute-long cooldown, you can briefly do what Tactical does with the Pyreblaster -- when you're Lv25 which is when you get incendiary ammo.
>>
>>555638368
If you run anything other than Unmatched Zeal, you're a stupid fucking nigger.
>>
>>555641393
It only takes a couple of shots to ignite which only takes about 20% ult charge. My biggest issue is no ammo regeneration. As for survivability I just think all classes should have vanguards 5% heal on majoris and up execution built in, even if it only kicks in at half health. It’s too easy to make one mistake and get put into one shot range with no hope of recovering unless you have a bulwark on vanguard. Nerf the vanguard and bulwark healing of all of that’s too much together, but all classes should have a way to claw back HP if you play well, stims are too rare to be counted on.
>>
>>555645446
Yeah, the press the attack modifier is annoying but the healing on execute, just like with sm1, makes the game actually fun to play where you can crawl your way back from the brink with good play instead of teetering there the whole goddamned mission
>>
What’s the general consensus on Telorian?
>>
>>555489252
I hear she gives great head.
>>
>>555647858
melee class but they forgot to give him damage or surviveability
mid to bad, probably bottom tier with vanguard
>>
>>555614404
Update: Okay PvP is kind of fun. Found out Khorne players are idiots who WILL dive you to their own deaths and scanning the top scoring sniper asshole and killing him while he's cloaked made me harder than I've been in a while. Also I see why equipment is good. Thank you again for the advice anon.
>>
>>555648774
Fuck you.
>>
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>>555649569
Can you hate a man for being committed to the bit?
>>
>>555647858
there is a kit here, it can do some interesting things, none of it is coalescing into me going "wow good class"
>turrets are overpowered as fuck, delete bosses in seconds, can be turned on over and over again, but you have no control over where they are going to spawn aside from them typically being in important locations that tend to force spawn waves or bosses
>shoulder turret procs numerous nice effects on him, can be activated very quickly mid animation, and restores contested health
>being able to gun strike without performing the animation means he can farm armor off minoris better than anyone, and the charge on his halberd seems literally purpose built for this
>his weapon selection is kind of doodoo, he has no ammo economy aside from supplementing his guns with the shoulder gun, equipment spam, and a melee focus, found myself using 2x headshot damage bolter and bolt pistol just for the high damage and ammo economy more than anything
then again, I'm probably still playing him wrong
the other day I was trying to use light spam on hordes and heavies on majoris, but if you read their own words on the subject they say the roles are literally the opposite for techmarine
also struggled to figure out how best to use block omnaxe on him, as he does not have access to stagger immunity on a perfect block like every other melee class does, maybe the answer is just to not do that because the man can get away with gunstriking whenever, but that's very gay
>>
>>555649653
Don’t go losing your head over a little joke, cousin.
>>
>>555628269
So play the free version of the game on the public branch, enjoy no grind then go play a real game like Darktide or Vermintide or Helldivers or Deep Rock that just updated
>>
>>555579935
>Gelding in umamusume
I dont play gatcha slop, aren't all the horses girls?
>>
>>555657441
Is the DRG update any good?
>>
>Been waiting months for this update
>Don't like Techmarine
Classic.

Well at least Helldivers is getting another probably shit Warbond next week I can grind for.
>>
>>555665641
can a war brother get a qrd on helldivers?
>>
>>555665682
As in what's it like?

It's a Starship Troopers clone, sandbox mission based third person shooter in which most of your power comes from stratagems, which are tools such as orbital bombardment, air strikes, vehicles high powered weaponry etc. You are expected to die, and even the best players will die a lot if the spawns go south. You fight Terminids, which are the Starship Trooper bug knockoffs, the Automatons (think future war Skynet from Terminator), and the Illuminate (War of the Worlds).

Despite Arrowhead's autistic best efforts, it's still fun. They make questionable balance changes on parry with Saber, but there's so many tools it doesn't guaranteed fuck the game because something is always viable.
>>
>>555665682
>>555666171
Also I'm phoneposting naked in bed, so my spellcheck is doing a quality job replacing words with wrong ones, while not correcting missed grammar.
>>
They could have added these guys...
>>
>>555665682
Just get Helldivers, it’s very fun and there’s a ton of content
I think we’re gonna invade the Bot homeworlds soon
>>
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>>555649569
>>
>>555666368
Genestealers are too based for SM2.
>>
>>555666171
do you level up your toons like in space marine 2?
>>
>>555666368
>add necron models
>no necron enemies you can fight
>kill two unlikable characters off-screen with genestelears
>no genestealer enemies you can fight
>lore accurate full set deathwatch armor in the intro
>no lore accurate deathwatch armor you can wear
they have been blueballing us since day one
>>
sooo, pts bros, does the tarantula gun really go down in two bonesword hits in absolute?
>>
>>555605235
why would you post that after it was leaked that it's the lamenters?
>>
>>555672240
I've literally never seen the enemies attack it. I have seen Terminus enemies get bodied by just the turret shooting at them alone. Assuming it actually can be destroyed, the team will be heavily incentivized to keep it alive if it keeps this DPS when it goes to live.
It also tends to spawn in areas where Terminus spawn chances are.
>>
>>555663905
Yeah, but it was my gateway into horses and horse terminology.
>>
>>555577282
I FUCKING TOLD YOU FUCKERS THEY WOULD PULL THIS SHIT, NOOO DONT GIVE IT TO TECHMARINE THE OBVIOUS CHOICE.

Actually retarded devs.
>>
>>555682737
Iron hands are gay nobody cares about them
>>
>>555665682
It's a fun game that is great for newcomers. Every problem I and many others have only become apparent after 200+ hours
>>
>could be getting not one
>but two
>two fucking heroic power axes in patch 13
>neither of them will be chainaxes
They better fucking make them into a whole new melee weapon type after they're done making lightning claws, right after they're done with the stupid fucking greatsword nobody wants but them.
>>
>>555701123
It'll be Balanced and Block
Block will be the shit one
Balanced will be the best, even better than the Fencing one
>>
>>555701123
>chainaxes
There won't be any, neither as heroics nor standalone melee. Saber's CMs were asked about Chainaxe and they specifically said it was James Workshop that said no.
>>
>>555489252
Her eyes turn my dick to stone
>>
What's the easiest mission to use to grind up prestiges? I feel so much weaker without my perks, so I don't want to hit auto and do harder stuff
>>
What is the objective to hold the line with the Cadians like in the new operation? Is it a gratifying tidal wave like in Inferno and Decapitation or bullshit piecemeal trickle like in Siege?
>>
>>555703894
I would say Ballistic and Decapitation, but any nydder operation would do, really. They're just that well balanced that so long as you have your go-to arsenal leveled, you can comfortably fight them on Ruthless without perks. At least that's what I did with every class.
>>
>>555703894
Stick on Decapitation/Inferno/Ballistic Ruthless

Lethal and Absolute too hard now to grind quickly

If you just want to level up weapons don't play Operations and instead play normal siege mode and quit after wave 5 and repeat
>>
>>555578145
I was expecting it because saber made me wait for it behind the techmarine release.

Why make me wait literal years for an IH dlc, roadmap it after a techmarine release only to go fuck it and give it to fucking tactical? Why do they hate us so much?
>>
>>555701123
chainaxes are typically legion relics items as modern chapters dont really use them along with stigma against them for their use among traitor legions, just like the mk5 armor
>>
>>555701123
GW and Saber hate chaos space marines.

Even though are just as popular as loyalists.
>>
i want a new chaos faction to fight, tzeentch just doesn't make for fun enemies to fight in a horde shooter
>>
>>555708953
>here's a DLC that recolors rubrics as plague marines and goats as minor nurgle daemons
>>
If you have wax with a nid will their vagina evolve after every encounter or will its short duration impede the evolutionary process ? Imagine bros… the hive mind trying to make the perfect pussy for you to please it’s psychic might
>>
>>555710061
>rubrics get slightly tankier but lose their ability to teleport
>and you get an excuse to make some melee variants
You know, not the worst idea.
>>
>>555708953
Making Undivided CSM enemy faction would be fucking trivial to be honest.
Cultists, Spawns and Helbrute can be ported to them 1:1 from TSons
Imperial Guard exists already with existing skeletons and animations, easy to turn into Traitor Guard
Loyalist Marines have animations for npcs already, including some battle animations from last mission from campaign. Easy to use for CSM and they have 2 models already for Black Legion, Death Guard, Iron Warriors, Alpha Legion, Night Lords, World Eaters and now Red Corsairs.
Tzaangors into Traitor Beastmen (Fellgor Ravagers from Kill Team) should be easy to do as well. It honestly doesn't need much.

I'd rather have them make Undivided CSM than make more Tson missions
Why are Tsons still here after Imurah jobbed anyway?
>>
>>555710714
I meant sex fucking nigger phoneposter
>>
>>555710907
They picked Thousand Snus because they're soulless automatons.

Picking any other Chaos warband/legion means hiring voice actors and modelling different spiky bits, the Thousand Snus are all generic Egyptian themed. Black Legion, Emperor's Children, Death Guard, World Eaters, Iron Warriors, Red Corsairs, Night Lords aren't modelled the same if you look at actual models.

Gays Workshop also has a hand on picking who the Ultrasmurfs can and should fight, something to consider during SM2's development 5-7 years ago.
>>
Wait
The IH are supposed to get a CHAPTER pack. Doesn't that mean we get more than a champion skin? Surely the rest of the content to come shall yield value right?
>>
>>555714005
It's just a champion skin AND a cosmetic pack. Expect mostly to get clan icons and maybe some random armor pieces
>>
>>555714005
see >>555578447

That's exactly everything what will be included in IH pack.
>>
>>555712469
Black Legion and Red Corsairs can easily include all others. They already have voice actors for those in PvP.
>>
>>555714232
>>555714587
.....
Maybe the parts are going to be cool....
>>
So have any of you tried warpsmith in pvp?
I’ve heard the skin is red corsairs themed.
>>
>>555568224
That or a black legionary who didn’t repaint his armor aside from the helmet
>>
>>555563281
>helmet’s holes where a bird’s nostrils would be
heh
>>
Done enough Techmarine now.

Do you want to both contribute a ton AND have fun?

>Bolt Rifle (Accuracy, Ammo or GL)
All three have their uses. Accuracy for bog standard shootah damage but you'll have to be selective in what gets shot. Ammo variant if you want to be more self-sufficient. GL for burst but you're gonna struggle to maintain them. Comes with a perk for armor regeneration on Majoris headshot kills.

>Inferno Pistol
Close range clear, and when built properly has tons of ammo which helps the class. Also comes with an armor regeneration perk.

>Power Axe (Fencing)
Absolute S-tier option for Techmarine, because of how his Gun Strike interacts with the Power Backstep > Overhead Strike combo. For everybody else, they have to decide between Overhead Strike OR Gun Strike. Techmarine can do BOTH. That being Power Backstep + Gun Strike while Power Backtsepping > Overhead Strike

>Servo-Gun
It's Plasma Shot + Incendiary Ammo or bust. This setup is obscenely overpowered in cramped horde scenarios because the plasma spreads the fire between targets. It'll clear Absolute tier waves by itself.

Power Sword is serviceable, and the new 'Intimidating Aura' Combat Knife isn't terrible because of the AOE damage on parry + Gun Strike.
>>
>>555720752
>Do you want to both contribute a ton AND have fun?
>>Bolt Rifle
Based, but i'll stop reading right there.
>>
Any new datamines?
>>
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>Load up Space Marine 2
>About to pick the new Operation
>Ask Logan Robb if it's Chaoswank or Xenogem
>He doesn't understand
>Pull out illustrated diagram showing the differences between Chaoswank and Xenogem
>He laughs and says "it's good operation sir"
>Load it up
>It's Chaoswank
>>
I fucking hate pvp
>>
>>555702754
Which is fucking ridiculous because they already exist in MP for Chaos. Just slap some blue on it and it's an Ultramarine axe. My ONLY guess is that they think chainaxes are somehow "villain coded" and don't want the Loyalists looking even a tiny bit like the bad guys.
>>
>>555722351
Anon that is exactly it. James Workshop said Chainaxe bad guy weapon and Khorne worship please understand.
>>
>>555722351
Chain axes are chaos weapons in 10e so we won't get any for loyalist marines until/unless that changes. It's ~*~brand synergy~*~
>>
>>555720752
>Power Axe continues to be the most dynamic build/class enabler
It's hilarious how the Gopniks just bumbled into making such a good weapon.

>On Vanguard, it enables the grapnel execute build thanks to the distance created by the backstep
>On Techmarine, he gets to triple dip with the backstep, servo gunstrike during the backstep, and then overhead strike
>>
>>555724012
>>555724012
You know you're fucking stupid when someone like me can just sus out you're strategy. How does that even make sense? One of the key features of the Charcharadons is that they love their chain axes. It's on the cover of the Red Tithe for fuck's sake.
>>
>>555724320
Omniaxe is also remarkably better than any of the vanilla melees.
>>
>>555725085
Hard disagree on that, it's one of the worst melee weapons in the game. It has nothing.

>Sprint attack does zero damage
>Slow light attacks that are single-target without perk investment
>AOE takes forever to charge before it actually deals damage
>AOE attack's radius is determined by the charge, so spamming it without investing means it doesn't demolish hordes like TH Aftershock spam does
>>
Guys where do I find a squad for PvP? I'm not trying to rolfstomp newbies or get into serious competition either. I just prefer to work with a team with common sense of gambling my chances with randoms that get raped like the PvE
>>
>>555725393
It has drip
>>
>>555720752
Thanks for the rundown but making hardline judgements on balance right now is pretty pointless since the vatniks will undoubtedly change things before the launch. And with their track record by changing things it means nerfing them to the ground. Apparently the tarantula turrets people expected to be bad are actually good, so those will definitely get ruined.
>>
This class sucks.
>>
Should I get sm2 now to live out my iron father fantasies or should I just wait for the IH dlc to come out?
>>
>>555728779
Watch them nerf the plasma + fire servo-gun into the ground and then do nothing to buff the sniper variant which literally can't kill a single Warrior from full charge.
>>
>>555729350
If it's on sale, sure. This game goes on sale a lot.
>>
>>555729623
Plasma, fire and tarantulas getting nerfed seems likely. Doesn't help that the TOOBERS are all making their hype videos using the best builds.
>>
>>555729350
Not only should you get the game, you should also add me on Steam so we can be Iron Hands together!

373052739
>>
>>555708953
I dont understand why they didnt make blue/pink horrors as the chaos version of termagaunts/hormagaunts.

they are pretty much synonymous with tzeentch and the thousand sons.
>>
>>555720752
Yeah, Power Axe is the clear winner here on Techmarine. No other option even comes close.
>>
>>555734541
I think I heard something about them sidelining them basically everywhere in favor of Tzaangors and Screamers. I'm not a paint huffer though, so I couldn't tell you about the table top. They showed up in the Dark Angels novel "War of Secrets" which dropped in 2018, (dogshit book btw, don't read it) but I haven't seen them anywhere outside of Boltgun.
>>
>>555720752
You forgot to mention Techmarine also near-always skirts aside the Inferno Pistol's biggest downside which is the pitiful gun strike range. Because of his servo-gun strike, he gets the same range as every other handgun option except when using his ability.
>>
>>555724687
and nobody in the imperium likes them because they use chainaxes and mk5 armor
>>
can knife compete with chainsword on tactical
>>
>heavy has to prestige to get the ammo economy perk
oh... guess I'll not use multi melta or pyrecannon until I prestige
>>
>>555743969
You can still use the heavy flamer, it's still pretty potent
>>
>>555743420
New Heroic Knife is really good on Tactical.
>>
>>555743969
you literally have a perk that give refunds your shot if it kills two targets and a weapon perk where you get 1 ammo back on majoris execute
>>
>>555720752
How would you rank all the melee weapons on Tech?
>>
So siege mode normal is quickest exp?
>>
>>555566758
webm of this?
>>
>>555746478
Hard, get to wave 5, quit, repeat.
>>
>>555746281
Power Axe > Power Sword >>> Combat Knife >>> Steaming Turd >>> Power Gap >>> Omnissian Axe

As stated, Techmarine gets to triple-combo on the backstep which is an exclusive trait to him. Anybody else who Power Backsteps into Gun Strike can't land the followup Overhead with perk boosted damage because it breaks the combo chain, and the Gun Strike after the fact often pushes the enemy too far back anyway.

Power Sword is pure Minoris Gun Strike armor farming. Spam Power Attacks into a horde and mash the trigger and you'll literally never not stop gaining armor. In terms of horde killing, this weapon is much better on Techmarine over Assault and Bulwark, and he has a 25% charge attack boost on Power Rake too.

Combat Knife is the Combat Knife. The new parry bait Heroic is alright for double dipping on Gun Strikes, but this is a pure Tactical/Sniper weapon through and through.

The Omnissian Axe is just bad. Weak, clunky, slow. It's the epitome of a trash weapon that excels at nothing.
>>
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>launch SM2 to try the Techmarine
>*no Techmarine*
Of course i'm on PS5 ...
>>
>>555747462
>Power Gap >>> Omnissian Axe
man I hope they buff this then, I was looking forward to the new weapon
>>
>>555747868
Anon let's play together. I don't want randoms
>>
>>555748387
Its worst trait more than anything is its attempt at being unique and different and gaining nothing from it. You don't have heavy attacks like everybody else, your "heavy" is the running attack which does very little in terms of damage or even staggering gaunts. So the result is you just run head first into a bunch of leap attacks and ranged fire. It's light attacks, no doubt to look different from the hammer, are all single target overheads that are slow as shit and frame lock you like crazy. If you throw a single light the moment an unblockable is chucked at you, just accept you're probably gonna get hit. The charged attack after a light that creates an AOE explosion scales in its entirety the longer you charge it, the problem being throwing out a quick one like aftershock on the hammer basically does nothing in comparison. So this move is completely worthless without the perks that boost its damage and charge speed.
>>
>>555747123
https://youtu.be/E982pJPiYF4?si=y8b9mnLxHk7aNZaG

These are just the Omnissiah Axe executes. He also has new ones for all the existing weapons.
>>
I cant recall failing any mission on absolute with any class other than Reliquary since absolute came out. Techmarine is BY FAR the worst class in the game IDK why they even bothered making it. Unbelievably poorly designed on top of 0 of the games current issues that have never been addressed.
>>
>>555748502
Code ?
>>
>>555562669
>rebalanced melee attacks that have multiple attacks: now they restore contested health with each strike instead of just 1
So does this mean the Thunder Hammer big fuck off slams will actually restore the appropriate amount of health it always should have?
>>
>>555719354
>>>/wsg/6083392
Looks like they went with generic, warband-agnostic voicelines for him which just fit this class, but not Red Corsairs in particular. Maybe they will rework them all as well, so you can switch Voices in PvP too. Would make sense now that we can mix and match armor pieces finally

Also someone asked if there is a dedicated Red Corsair Emblem now in game
>>
>>555564174
>>
>>555747183
They're changing this next patch. Siege mode is going to give less xp in the first 5 waves and more in the later waves
>>
>>555753946
the later waves still won't be worth spending the time grinding for i bet, they'll just make the first five not worth it either so the game mode will have little point
>>
I'm going to run a helmet on every class, except vanguard, who I will explicitly pick a white person for.
Warhammer 40k is healing.
>>
>Cadians, Both factions will spawn, more minoris, bigger waves, simultaneous calls for reinforcements by enemies, more ammo
Man this is fun
Accolades better be earnable in custom game mode haha
>>
>>555590801
>>555585705
Please God no more. Every time they add a new enemy the game gets more tedious to play.
>>
>>555720752
Well, at least it's good to know he can be salvaged with existing gear. It's disappointing to learn his signature weapon is crap.
>>
>>555605235
Hell yeah brother
>>
>>555611509
It's definitely tacked on but Helbrute Onslaught is pretty fun. With evenly balanced teams there's a lot of back-and-forth.
You will come to hate Assault players.
>>
>from the leaks assumed the target marking perks, mark on shoulder turret damage, mark on equipment damage, and that general playstyle would be meta, while the turrets and their associated perks were likely useless
>PTS up, turrets are fucking overpowered and building around them is entirely valid, the equipment spam setup for techmarine sucks ass, and his shoulder gun isn't even active enough for half of those perks to matter at all
>actual playstyle is a melee brawler who hugs turrets and uses his ability basically just to delete large groups
what the fuck
>>
>>555746478
>>555747183
This is only if you're good enough at the game to clear the waves quickly and efficiently. Otherwise, you're better off running operations on lethal/absolute with teammates.
>>
>>555752875
>Red Corsairs
Does this mean they'll add an option to colour the boots separately from the shinguards?
>>
>doing custom strategem with increased spawns
>get to elevator room in inferno
>carnifex spawns
>game crashes
>no log
ebin
simply ebin
>>
Should I even bother with this weekly hard stratagem if I'm only missing the heroic knife and chainsaw?
>>
>>555765330
If you can't beat it, post codes
>>
I bought my first heroic weapon, the heavy bolter. Did I make a mistake? I wanted it to maybe level Heavy with and join Ruthless runs with a decent weapon. I'm definitely not good enough to do Absolute to level
>>
>>555765935
If you're not playing on Absolute, it honestly doesn't matter. I'm presuming you're playing on Ruthless where anything works.
>>
>>555766018
Yeah, Ruthless. I'm honestly too intimidated to try Absolute on a not fully leveled character even if the exp is way better
>>
>>555765935
It's not bad, but you should have picked the Heavy Plasma instead.

>Priority
Heavy Plasma
Heavy bolt pistol
Bolt sniper rifle
Thunderhammer

>If you already picked those above
Instigator carbine
Power Fist
Power sword
Bolt pistol
Heavy bolter

>for completion's sake
Chainsword
Combat Knife
Combimelta
>>
>>555750048
>Unbelievably poorly designed
Given the post release support for this trash game I can completely believe it
>>
>>555765935
It’s a decent sidegrade to the Accuracy Heavy Bolter. Its best trait actually isn’t listed - it has no spin-up time and fires at max RPM at all times. This lets you squeeze in more burst damage in between parries or multi-hit combos than other variants of the HB that need to ramp up their fire rate.
>>
>>555767135
He's not as bad as that anon is making out, but he's definitely not top dog.

Quick slap dash open to scrutiny tier list on where I'd place the classes.

>Ranged Majoris+ Killer
Tactical >>> Heavy > Sniper > Techmarine > Vanguard > Bulwark > Assault

>Melee Majoris+ Killer
Bulwark >>> Assault > Tactical > Techmarine > Vanguard > Sniper > Heavy

>Minoris Killer
Assault >>> Heavy > Bulwark > Tactical > Vanguard > Techmarine > Sniper
>>
The Tarantula turret is how the heavy bolter should hit hard, at its current form its a useless peashooter

They need to drop the non-body shot debuff and add more damage
>>
>>555769727
there is a lot they need to do but they are braindead krokoil snowniggers
i can promise you they havent learned a fucking thing and SM3 is going to be nearly identical to SM2 except both factions are going to suck instead of just one
>>
>>555772426
To be fair to Saber, I can’t see how Necrons could not suck when their main Majoris enemy is a ranged guy with a Gauss Rifle that should one-shot the character
>>
>>555772426
Unless SM3 is an enormous graphical leap, I hope they keep the Tyranids around just because they're so satisfying to fight.
>>
How does the turret work in PvP? Did they go back and add placement spots to the levels?
>>
The power axe is the only alternative weapon for Techmarine that has unique animations involving his servo-arm. Which tells me it's very likely the class didn't even start with the Omnissian Axe early in development.
>>
>>555781802
Or they realized adding extra new executions for existing weapons that would only be visible on a single class was probably a waste of already severely-limited dev time
>>
>>555782601
Doing extra bits is called passion and it's what earns devs good rep. Now Techmarine just feels like he has a half-finished roster of weapons.
>>
>>555720752
>>555739419
Made an infotext image because I was bored. Figured it'll come in handy when the patch hits live.
>>
>>555790969
The omnisian axe shouldn't be written off completely. Heroic/fencing version, full bottom tree, only using the charge to farm gun strikes on minoris or chase down and stagger the fuck out of or instantly kill ranged majoris. Use just light attacks on individual targets, but whenever there is more than one thing to hit nearby try and go for the shocks but release them moments before an enemy swings at you and then parry them, gun strike them, and simultaneously go right back to meleeing unless you're so surrounded the next attack is already coming in.
It's a very high APM way of playing, I like it a lot.
>>
>>555792023
Also, I'd love to use the balanced version instead, but until they fix the parry on that thing feeling like absolute trash I'm not going near it.
>>
>>555790969
Kinda hilarious the nerd class has no ammo regen but the Bulwark and Sniper does and even the Heavy even if convoluted
>>
>dont play for a while
>come back, do hard strat
>lvl 1 sniper in every game
>do regular absolute
>lvl 1 bulwark and lvl 14 tactical, both deal 0 damage and are dead most of the time
>the second i go down its game over
the community of this game is fucking ass. coop games generally attract specifically the type of person that should not play coop in the first place, but space marine is especially bad in that regard for some reason.
>>
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If Omnissiah Axe is anything to go by I shudder to think what they'll do with two-handed Power (or Relic?) Sword. I'd really want it to be great but knowing Saber it's gonna be another monkey's paw.
>>
>>555805032
They just need to add a whirling spin attack at the end of the running charge and it would be fine
>>
>>555805032
I'm new to the game, do they change things from PTS often? Maybe they'll buff that axe
>>
>>555810004
>do they change things from PTS often?
lol, lmao
>>
>>555804932
Game just came out on gamepass so there are going to be a fuckload of underleveled scrubs, even more so than usual
>>
>>555810004
We've genuinely had a release where the live version fixed half as many bugs from the PTS as it added
>>
>>555790969
HBR is better
yes really
>>
>>555824605
HBR is dogshit and always has been.
>>
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>>555824605
What is it about the HBR that makes so many people across here, plebbit, and other forums want it to be top-tier despite all evidence to the contrary? Is it cuz of how it looks? Is it the firing sounds? This is a phenomenon that needs to be studied.
>>
>>555829363
Not him, but I just think it's cool and the bloom doesn't feel god awful halfway through the magazine unlike the BR
>>
Omnissian Axe isn't bad, but the mechanic-based whiplash is enough to make the weapon feel far worse than it is. Once you're used to it, you understand what you need to do.

The proper flow for his parry > light > charge heavy is to servo-gun strike after the light has hit, so it staggers the enemy long enough to get the charge heavy off without them dodging away or retaliating.

The running pike attack is your bread and butter for dealing with Minoris. You run into them and spam the fuck out of your gun strike for armor. Albeit it has a problem where running vaguely near a Majoris just brings you to a dead stop.

The perk that grants you AOE damage on light attacks is mandatory. Here's a clip of me fumbling the fuck out of said range by hitting an explosive barrel, twice. The range is huge. Do not use this on any Stratagem that has explosive barrels spawn a ton, you WILL kill yourself repeatedly.

>>555829864
Use the accuracy version, it tightens the spread.
>>
>>555830031
But then I wouldn't be able to slam almost 50 rounds downrange
>>
>go to siege with techmarine
>no turrets
ah, so they are aware they're fucking stupidly powerful
>>
Do I level up pyrecannon or multi-melta
>>
>>555835416
multimelta
pyrecannon kinda sucks
>>
>>555829363
I mean, it sounds chunky, looks mean. It SHOULD be top tier, but Saber sucks at balance.
>>
>techmarine is a heavily melee focused class
>prefers fencing weapons
yuck
>>
This class sucks in so many new and interesting ways I am honestly shocked by it.
>>
>>555838076
it's to balance out how stupidly broken the tarantula turrets are
he's launch assault, hardly any mobility or survivability despite being a melee class, an ability that is only good for damaging a crowd every few minutes and not even particularly well, and eats shit to ranged enemies just pelting him while he tries to focus on melee
all in exchange for being allowed to bring a primary, which he has a terrible selection of and is the worst user of all of them, and being able to turn on tarantula turrets
the changes to dash assault are unironically more interesting
>>
Any playstation anons wanna group up 4 pvp?
>>
BSQ7B

PvP
>>
>I need 4 more missions for the event
>Can only really play today for the next week
>Sunday morning
>Retards and kids clearly spamming Auric's for some fucking reason
>Couldn't punch their way out of a wet paper bag
>Having to 'clutch' 2-3 times a map solo
>When I get them back up they sing my praises
>I would thoroughly prefer they stfu and not play like shit or fuck off to a lower diff.
>Almost all of them not only use voice chat but have open mics.
>All them ignore the stims, even for the buff. Somehow they hoover up all the ammo though.
>Luckily I am playing melee focus

but why pick up ammo if you are going to get trapped by every net and dog, stand in fire and ignore the special until you burn to death and TAKE ALL THE AMMO TO YOUR GRAVE YOU NEVER FIRED, WITH YOU!?

I am genuinely tired. I thought it was a meme but fuck me is Auric flooded with absolute shit cunts if you do the event missions.
>>
>>555848717
Im so fucking done with this I posted in the wrong general.
>>
Uh Imperium bros.....Maybe Horus was right....
>>
>>555849940
Upon this discovery the space marines would quickly adopt pederasty, and the stars would never be safe again
>>
>>555722351
>BabykillaDrugdeala
I instantly remember you for fucking up constantly in an Inferno run and then rage quitting when the neuro rekt you're negro ass. Stay the fuck out of absolute, scrub.
>>
>>555845297
Still up?
>>
>>555855304
We all have bad games.
>>
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>>555845297
>a code
>for a PvP match
Haven't seen those in a while or actually in... forever. How did it got at least, Brother?
>>
Post codes.
>>
I haven't been to the thread in a while. I've been meaning to take another swing at the enemy factions Saber could use for SM3 with separation into enemy types a'la SM2. I know there's been talk about necrons and chaos, but as fun exercise I'll post the last version I made (unedited because I haven't touched in a few months). Last time around a Brother suggested adding Chaos to the roster and making it Khorne's forces exclusive so I could do just that. Also, Tau got a refresh some of their units may not be where they should, same with Necrons. Let me know what can be improved.
>>
>>555858124
ATVAJ
>>
What are we playing? I haven't done the weekly yet because it looks like unfun dogshit, but if you guys already have, I'm cool with leaving it.
>>
>>555858938
the weekly is great. the general execute heal should be default
>>
>>555859853
The game just needs to go back to the same general concept as the first game, although maybe not exact.

Health should always be passively regenerating at a slow pace. We're talking 1% every second or something. You're an Astartes, these guys walk off bullet wounds that would kill the average human, and heal within days.

Armor should be a representation of your "faith" and should be restored through dealing damage, with melee granting larger returns than ranged, and sizeable chunks returned from executions. This way, the game encourages aggression, but also gives you the chance to not always be on the backfoot if you play well. If you can maintain your armor constantly, you can walk back from being near death after a solid minute of clutching.
>>
>>555859853
This weekly fucking sucks. Flanny, I've had enough. I'll probably be back for Techmarine, but I'm sick of this shit.
>>
>>555862184
Fair enough. I'm a little rusty too desu.
Plus hards are ridicatough without a 3rd.
Ggz.
>>
>>555862687
GGz. Can't believe I fumbled that shit so hard. Felt so tough clutching with that Neuro only to get shredded by those Devourer niggers.
>>
>>555858205
I don't trust the devs with making any faction except orks fun to fight. Especially not necrons with their resurrection gimmick
>>
I have maxed everything. Literally have nothing to do for a month.
Summarily I will uninstall until Techmarine comes out. I will only play Techmarine and I will NOT be playing as an IH baby when it does.
I will play as a Salamander and I WILL be nice to everyone and be wholesome as fuck.
>>
I'll never understand the appeal of "True solo" in these kind of games, why wouldnt you just go play dark souls or something in that case
>>
>>555866332
It's just a display of skill I think. I don't see how anyone can genuinely enjoy having to sweat for +40 minutes, all the while risking getting frame trapped or shredded by a firing squad. The game isn't built for it in the slightest. It's not even built for most of the shit we play now.
>>
>>555858205
>nobs
>majoris
in SM1 even if you consider regular sluggas to be minoris you would still have 'ardboys, stormboys, and rokkitboys, nobs and flashgits are extremis
>>
>>555866846
I guess so, I keep seeing the creators doing it instead of playing in teams, then they base their balancing feedback around it
>>
what are the stats on the new heroics in the pts? i know they'll nerf them when they hit live but it'd still be nice to know
>>
>>555867723
I mean it doesn’t make sense to balance around constant teamplay, you’ll often be separated from your team or last man standing on higher difficulties. If a class or setup isn’t effective alone, it’s not really effective in general. ESPECIALLY because when playing with randoms, there’s no guarantee they’ll have any idea what they’re doing or being good perks or anything.
>>
>>555855362
>>555857547

It didn't seem to work after a while of waiting but I'm back now.
>>
jesus you weren't kidding about the underleveled fuckers on absolute, went through like 4 teammates, none of which were above prestige 1
>>
>>555870858
Lmao here I am lossing weekly 150 acolades because I just started the game and won't do shit without levels upgrades and perks
>>
>>555848874
not like it's any different in absolute or strategems with unprestiged consoleniggers that go down within 2 minutes of starting the missions
>>
>>555871942
do the normal weekly, leave if you don't see a high prestige player and if you see one just stick close to him.
>>
>the optimal way to play techmarine is grabbing all his turret nodes and hugging turrets
>shoulder turret as an independent gunstrike is nice, but the actual ability itself is worthless dogshit with no real impact on the way he's played despite having numerous nodes dedicated just to changing how it works
>tarantula turrets do so much work that the entire team will end with a damage score about half of what's usually expected on absolute
>tarantula turrets are so good they basically play the game for you, and are the entire reason to take a techmarine on the team
>aside from that he's basically just a mediocre melee character
>a melee character who can't use block weapons effectively
>a melee character who prefers a fencing power axe over his own class unique melee weapon
Okay, I actually fucking hate this class. Hope there's a significant PTS update with some real changes to him. If he launched as is I actually see this as a net negative for SM2. Games with this guy on the team are actively going to be less fun.
>>
>>555848717
swap auric for absolute and nets and dogs for devourers and thropes it still applies
I don't give a fuck that the randos spam for the emperor after i clutch shit, i would rather they just git gud
>>
So far I’ve seen:
>tarantula turrets are dogshit, they’re in terrible spots, take time to set up and you’ll probably be done with a fight by the time you get to, and they explode if an enemy looks at them wrong
And
>tarantula turrets are stupid busted, they shred enemies and play the game for you
Which is true?
>>
is multi melta way better than regular melta? trying to decide between tactical and heavy to level next
>>
>>555886053
Yeah
There’s a ton more to consider but it’s balanced by the fact that Heavy doesn’t have a melee weapon
>>
>>555886545
I see. Thanks. The melta's boss damage doesn't seem to be so great, so I'm second guessing a bit. The tactical's class skill might help there though
>>
>>555884007
I've seen enemies on absolute repeatedly attack tarantula turrets to no effect. I'm not even sure what they mean by "turret explosion" in that one perk. I've never seen one die.
I have repeatedly used them to kill the terminus boss that sometimes spawns right at the start of a mission, doing literally 0 damage to it myself while the turret just murders it.
>>
>>555887890
Tac + Pyreblaster + Auspex Scan is the highest boss DPS in the game pretty much
>>
>>555874431
Don't listen to this nigger. Turn the difficulty down until you can handle yourself. Don't be a fucking nigger that expects to get carried everywhere he goes. If you want the accolades stuff without actually earning it there's probably a mod or something that will let you do it without griefing the community.
>>
>>555889116
It's a normal stratagem
>>
>>555875121
>free gun strikes are meaningless
>tarantula turrets play the game for you
>this is the way
letting brown people on the internet and it's consequences have been a disaster for the human race.
>>
>>555889238
Then that's even more embarrassing? What's your angle here?
>>
>>555889240
I agree, they have extremely low reading comprehension and spout off like they know what they're talking about when their confidence is completely unfounded.
>>
>>555874431
Dude, its substantial, you can clear that with green weapons, let alone if you have any heroics unlocked. You don't need to hug anybody and that's generally a shitty idea anyways that gets you hit with collateral damage
>>
Are the new Restorative Stimms in the PTS? Has anyone tried them out yet? They seem way better than a regular medicae pack.
>>
>>555891787
They are a full heal, you just have to claim the full bar of the contested health they give you yourself. Not sure if it heals mortal wound or not.
>>
I'm not sure if this is a bug or not.
If you gun strike an enemy with any class and they are Up to be executed, you get a second gun strike instantly to finish them off instead of doing the exe animation. But with the techmarine It takes maybe a second or two for the second gun strike to appear. I find It to be fucking annoying. Happens some times too when you hit an enemy who's Up for execution to get the gun strike.
>>
Anyone uses AO Astartes Overhaul Lite to play?
>>
>>555889240
>free gun strikes are meaningless
Yeah the non-interrupting servo-gun strike is literally the best aspect of the class. Power Sword? Spam power stance lights into a horde and you just never stop gaining armor. Parry with a Power Axe? You get the highest damage retaliation because you can gun strike on the backstep and follow up with the boosted damage overhead strike. It's mandatory on the Omnissian Axe to get off his longer combos after a parry, you gun strike AFTER landing the first light and it staggers the enemy long enough to fully charge an AOE attack in their face.
>>
Why is Saber like this?
>>
the weekly hard stratagems are not worth the time effort for what they give.
>>
>>555905198
There's no point doing stratagems, both normal and hard once you maxed out the accolade points.
>>
>>555905198
I think the hard dailies should give significantly more than 15
>>
>>555905198
they're maybe 5 minutes longer than the normal for a proportionately greater reward
>>
>>555905198
it's not bad and it gives usual dogshit classes like assault a great fighting chance
until your session summons a neurothrope and then you all quit because its pointless
>>
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>>555682737
You have my sympathies Bro. Saber couldn't make the right call if their lives depended on it. Figures they'd give the skin to Tactical instead the most obvious choice. That being Telorian.
>>555585705
>another chaos unit
Great... very nice...
>>
Yes.... I am..... a..... Spacemarine..
>>
>>555865245
>I have maxed everything. Literally have nothing to do for a month.
You are free. You can simply have fun
>>
I AM THE LAST BASTION OF THE IMPERIUM
I MUST NOT FAIL
>>
>>555908772
Best case scenario is that they’re doing a Blood Angels Champ again, and Telorian will also get those gear pieces along with a backpack exclusive to him.
>>
>Most optimal play in a horde with Omnissian Axe is to be a power armored street sweeper, running back and forth and spamming gunstrikes on any minoris you knock on its ass
>>
>>555905198
If you think like this you’re bad
Most are easy, a bunch are literal free wins
>>
>>555927952
https://youtu.be/QvL--i2ICLU?si=nR2fQPfCifqqbrz-
>>
>Kraken Penetrator Rounds, named as such for being an ammo type for bolter weapons, buffs ALL bodyshot damage across the board
>Grenade launcher? 50% more damage
>Melta? 50% more damage
>Plasma Incinerator? 50% more damage
>Pyreblaster? 50% more damage
>>
>>555934695
Did they really get it that bugged?
>>
>>555935304
These devs honest to God test nothing.
>>
>>555934695
discorders will file in bug reports and make sure saber fixes it
>>
>>555884007
Their placement is dogshit. I always find them AFTER an encounter past where enemies spawn. This isn't as big of an issue when you have a wave and you can fall back to the turret, but when running into incidental encounters, they're hardly ever useful. They shit out damage and you always have time to get them online. In the heat of combat, it may be hard to restock them with ammo, but it's worth the risk.
>>
>finish the campaign
>lets try PvE
>Whats a staragent? (Joining game)
got carried hard, was like the time I joined a level map in warframe
>>
>>555934695
Yes thank you the slop tubers have all made their OMG DIS IS BROKEN XDDD videos on it already. All they need to do is limit it to bolter weapons and it'll be fine.
>>
turist here

when is the new class going to be dropped?
>>
>>555944839
two more weeks
>>
I'm new and have green tier equipment average lv 6 on all classes, what variant gun should I be going for? I buy more dmg ones but sometimes end up running low on ammo on some classes like sniper and heavy.

Is it the gun variant issue or are my team mates shit that they steal every ammo there is or suck at killing via weakspots/debuffs?
>>
>>555946308
It doesnt matter until orange. You will be buying and upgrading every single one of them.
>>
>>555946308
Damage variant weaons aren't worth it unless it's some specific max level/prestige build. Use the ammo variants until then and don't waste ammo on enemies that you can easily kill with melee.
>>
>>555946308
> sometimes end up running low on ammo on some classes like sniper and heavy.
it's perfectly normal, ammo scarcity is a part of game's difficulty and you're expected to fight in melee with "ranged" classes. ammo crates are in fixed places, learn them by heart and try to conserve ammo based on the distance to the next refill.
>>
>>555946308
Max out all the guns and use armoury data whenever necessary
For melee you only need Fencing and Balanced (because the Heavy is stuck with Balanced), Block is useless

If you're a Tactical the ammo version is almost always the worst pick since you'll have Emperor's Vengeance all the time, ammo version are only for classes with shit or no ammo regeneration while requiring them to shoot always

For gunstrikes only the damaged version should be picked, plasma weapons prefer charging rate over everything else

>bolters
Tacticals should always pick the accuracy/scoped version, grenade launcher is the best
For Vanguard and Sniper ammo versions are the best
For Heavy, the accuracy Heavy bolter is the best
>pistols
Heavy Bolt Pistol (damage) > Plasma pistol (charging speed) > Neo-Volkite pistol (damage) > Bolt pistol (damage) > Inferno pistol (ammo)
>plasma
Charging speed for Plasma Incinerator
Ammo for Heavy Plasma Incinerator
>melta
Ammo for both Melta Rifle and Multimelta
>flame
Damage for the Pyreblaster
Ammo for the Pyrecannon
>long range
If Tactical, damage version for Stalker and Marksman carbine
If Sniper and Vanguard, ammo version for the Stalker, Instigator, Marksman and Occulus carbine
Rate of Fire for the Las Fusil
Ammo version for the Bolt Sniper Rifle (no one uses this gun now with the Heroic bolt snipe rifle existing)
>>
>>555948504
>grenade launcher is the best
did they buff it again? have not been playing for a while
>>
>>555948836
Among all the normal bolters, it is the best pick
Combibolter is mid
You can't grenadedump Terminus like before but with auspex you can take out half their HP
The PTS Heavy bolt rifle heroic also has a grenade launcher
>>
>>555949109
>Just finished maxing out HBG.
>Read this
>Bolt Rifle is Standard Issue and Tac is P4L25.
Fuck me I'm gonna have to level that thing huh? Is the ABG garbage or does it have a use because I used that for the tactical achievements and dropped it after. Only guns I don't have levelled are the ABG, Regular Bolter, Occulus, the snipers and the heavies.
>>
>>555950962
Most people at this point who've played a long time actually prefer the accuracy Bolt Rifle on Tactical, because it's just the Stalker with less RSI.
>>
>>555948836
GL got a massive nerf a while back where you can't refill it through the ammo regen perk or the big ammo boxes (small boxes do). I prefer the accuracy or ammo variants of most weapons personally
>>555950962
If you have 300 doritos, just unlock the combibolter and have it carry you through each tier, and just immediately max out the variant XP with the 20874087234087 armory data that you're sitting on
>>
>>555948504
>block is useless
It’s objectively superior to fencing though, fenceshitter
Here we go again!
>>
>>555954375
I saw that in the midst of that post and just sighed
Most likely best to just leave it alone though
Also to be fair fencing has the advantage in terms of safety, it's just the way to go for any playstyle that doesn't care about melee damage output although of course I'd still take block even then because it's just more fun
>>
>>555946308
Don’t listen to >>555948504 about block weapons, they’re anything but useless. They have higher average damage than fencing or balanced weapons, far higher burst damage, and they also have more freedom during your burst window. With fencing/balances you can only gunstrike the enemy you parried, with block you can get two block stacks from a Majoris, then turn around and dump your burst damage into an Extremis if you want.
It works differently from the other two as well. Block has a shorter parry window than fencing, I believe it’s 333ms but the startup frames are instant. Each time you “parry” during that window you get a stack of perfect block. Each stack you have gives you increased ranged damage resistance, and increases your melee damage for 5 seconds the next time you swing. When you have two perfect block stacks, your next melee attack will cause an explosion that staggers all enemies around you and makes all your melee attacks for the next 5 seconds do massively increased damage and stunlock enemies, even enemies like the Helbrute or Hive Tyrant boss. Block is the only weapon type where you get to go “fuck you, it’s MY turn to attack!” and dish out some big damage. There’s more to it but those are the basics. It’s harder to learn than fencing or balanced, but it has a way higher skill ceiling, more damage, and a lot more room for skill expression.
>>
I run out of ammo a lot with multi melta
>>
>>555957110
that's my favorite part
>>
>Have to avoid PvE because some afkfaggot on decapitation

Time to pvp i guess
>>
>>555957110
skill issue
>>
>>555946308
1. Ammo > All other types
2. Your team is probably stealing the ammo, steal it first
3. This is a head clicker game, body shots do nothing, never click unless its a head, yes basically all full auto weapons must be used like snipers to work its shit but the community and devs don't see anything wrong with this
>>
>>555962903
>the community doesn’t see anything wrong with this
Every single facet of this community, from here to plebbit to steam forums to discord - all see something wrong with it. Every single one of those places complains that bolters feel too weak and that bodyshot damage should be massively buffed. It’s just the devs.
>>
>>555962903
>1. Ammo > All other types
anon, do you know about ammo regen perks? If you're running of a magazine before you can proc a new one there's something wrong about your playstyle.
>>
>>555963164
Na, the forums and reddit think the bolters are great, and nearly all you fags think there is nothing wrong with it taking more than 2-3 swings to kill a warrior.

>>555963563
I really don't care what trivial players think, ammo > all other types in all situations period.
>>
>>555954198
But Anon that involves getting the CombiMelta. Real talk though, i'll probably just level it with Telo and call it a day. I already got the rest of Tac's best weapons and loadouts sorted and I wanna save my cool ranch for the HBG and knife coming up.
>>
>Still can't play as multiples of the same class
>Nerfing XP gains as well
God I wish literally anyone else was making SM3
>>
it makes no sense that techmarine has no ammo regen perks. they should have a similar one to tactical
>>
>>555964408
I hope they will axe xp in lethal and absolute as well. You're not welcome.
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>>555963695
I can post dozens more posts like this and hundreds more comments like this. I genuinely would be surprised if you could find a single reddit post saying “Bolters are fine the way they are” that isn’t downvoted to oblivion.
You can mail in your concession at your convenience.
>>
>>555964560
They won't, and the meta is already buy an OP weapon with jew coins and join the best XP farm anyway. Enjoy all those level 1 players.
>>
>That one /sm2g/ retard who thought turrets would be equipment
Rofl
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>>555965067
can't believe you still think you were the smart one after I outright told you we were trolling you
>>
>>555965243
1/10 bait
>>
>>555965369
and yet the brownoid seethes to this day
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>>555965516
And I take great joy in your seething jeet
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>>555965067
40k fans are clinically retarded and love getting shat all over so this is not a surprise that people thought techie would be good when saber has a track record of being morons and delivering dogshit post release support
>>
everyone here dooming over techmarine when it's broken op
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>>555965845
>brokenly OP
Its not Bulwark or Vanguard so no
>>
>>555965845
mostly because we all remember what saber did to melta pistol.
>>
Heroic bolt sniper is the correct way to play sniper.

>>555966040
Which is still not usable. Same with volkite.
>>
>>555965845
the ways in which it is strong are very boring
>tarantula turrets
>fencing weapons
meanwhile it is worst user of every gun it holds, its ability does basically nothing, and despite being geared toward melee it's one of the flimsiest classes in the game, if not the most
>>
>>555966349
like it or not, people like to do things that are easy, sweaty
>>
I'm also having trouble managing ammo with Heavy.
>>
is las fusil fun? thinkin on leveling sniper
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>>555966650
Always take the ammo team perk, use your sidearm for low-threat situations, and get the Prestige perk that gives you some ammo whenever you execute an Extremis
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>>555966650
remember, ammo is infinite. don't take ammo team perk, it's a waste of slot. don't take ammo weapon variants, it's a waste of dps. learn to conserve the ammo and make the shots count and STOMP. THAT. SHIT.
>>
>>555966808
Bolt Sniper all the way. Bolt Carbine too.
>>
>>555968207
Holy shit, haven’t seen a stompahtard for a while
>>
Wow I'm playing on console and you faggots sound so dissapointed in the current state of the game.

If the devs aren't even pandering to fucking mouse and keyboard fags on methamphetamines doing le epic 360 adhd zoom zoom playstyle what fucking chance do I have being locked to a controller???
>>
>>555974442
This game has some of the most forgiving, insane auto-aim I’ve ever experienced on controller
Even just aiming in the direction of an enemy’s head seems to activate some sort of bullet-bending lock-on effect
>>
>>555957110
You only use the Multimelta against Tyranids or in stratagems where close range combat is buffed.

Heavy weapons outside of the Heavy bolter and Pyrecannon have shit ammo economy.
>>
>>555974653
What about that anon complaining about body shots. I don't imagine auto aim goes for head
>>
>>555974442
i play on controller on pc and i don't feel all that kneecapped. every now and then i wish i could instantly look behind me but being able to rotate the camera around and asses the situation during executes mitigates some of that.
>>
>>555974972
The auto-aim definitely goes to the head if you’re aiming near it, in my experience, if you’re using a controller
>>
Space marine 2 has bullet magnetism for headshots regardless what you're playing on. As long as you shoot near the head the bullets get pulled in. It's something saber mentions in the upcoming patch notes since they're adjusting chaos head hitboxes and increasing the bullet magnetism for them.
>>
As someone who normally plays heavy and sniper I finally decided to go back to playing tactical for a bit. Ridiculous how OP this class is compared to anything else. The scan on parry perk as well as the equipment regen just means you really cant lose unless you get stuck in some bullshit wombo combo
>>
>>555978585
>auspex
>can never run out of ammo unless blind and retarded
>gets a free grenade
Heavy and Sniper never stood a chance
>>
>quickplay
>vortex
>vortex
>vortex
>vortex
>vortex
Yes okay I get it, can I play something else now please
>>
>>555974442
Bitch what? Controller is piss easy, way easier than mouse.
>>
>>555976069
>Cut enemies HP down to 10%
>Cut players ammo down to 10%
>Cut players HP bar entirely, and purely rely on the armor system
A man can dream of a SM2 that is fixed.
>>
>>555965845
>it's broken op
Just like the assault class, right?
>>
I honestly would prefer if they added a realism mode. Bolters should not feel as bad as they do in Lethal/Absolute. I want to be able to tear through waves of Tyranids even if it means they have a similar lethality, becuase ultimately it would be way more fun to play.
>>
>>555934089
kek
>>
The tarantula turret is how the heavy bolter should feel to shoot
>>
>>555988090
Someone has to run up to you and activate you, and then you can fire whilst being unable to move?
>>
I'm enjoying Techmarine, but personally I'd have gone with giving him a primary, make his servo-gun his secondary, and had his ult drop the tarantula via orbit.
>>
>>555989037
Yes'nt
>>
>>555990672
That's fucking gay and defeats the purpose of him having a servo gun. Just place the turrets better.
>>
>>555990839
Overly aggressive to the point of trying to look masculine and failing. You have a poor posture and pubic facial hair, do not talk to me.
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The turrets being pre-placed doesn’t even make sense. A lot of them are under roofs and deep inside structures so that rules out airdrops, so who’s placing them? Advance teams of Scouts that don’t exist anymore because of Primaris? Sure, maybe on Decapitation it’s plausible because it’s an Imperial-contested Warzone, but on Reliquary? Obelisk? And who the fuck is placing them on Reclamation, on a ship that never had any Space Marine presence before the boarding parties entered?
The only thing that makes sense would be that if activating Techmarine’s ult pulled a Tarantula turret out of his ass and placed it, like Bulkwark pulls his banner out of his ass.
>>
>>555996535
They seem to have been relatively smart in their placement for how they've done, because they only ever seem to be around the remnants of Cadian forces. So camps, destroyed tanks, tons of corpses etc.
>>
>>555997504
Aren’t there a lot of maps without any Cadian corpses or signs of battle though? I don’t think Obelisk has any past that first elevator.
>>
>>555996535
auto turrets on an imperial ship seems like it'd just be standard issue even if the specific kind is off
>>
Techmarine is decently strong IMO now that I'm used to how he works in comparison to every other class, but he's so fundamentally different from everybody else that it's going to lead to a fuckton of dying and seething from randos.
>>
I don't want to sound like a Nvidia kike shill, but I literally can't tell the difference between 1440p DLSS on Performance compared to Quality in this game since the DLSS 4.5 dropped. Actually impressive AI slop.

Not worth the RAM shortage though.
>>
Why is the only girl in this game a chad jaw pajeeta? Where are the eyecandy?
>>
>>556006023
This game not having any eyecandy is why it’s slow and sometimes dead, but it’s also why we still actually discuss the game and don’t just spam 750 “sex boobie sex sex sex aaaaaaaah” messages at eachother until the next thread like any of the other general here
Take that how you will
>>
>>556006181
Excuse me, we just resort to lusting after Chaos if we want to goon.
>>
>>556006023
People will claim no eyecandy stems from the fact that it's Cadia and there are no good looking females there, but it's a non argument really. There was Mira in SM1 and did she take away from the story or gameplay? Nah, but at least she looked like a female instead of having Robert Z'dar's face.
And Sarkaana being good looking wouldn't have changed much but it would've been a small added bonus. It's clear as day though this was forced DEI bullshit. You see this in games made before 2025.
>>
>>556006023
40k is a sausage fest and there is nowhere to really put females. And since GW won't dare to risk making femmarines, IG has to bear the full force of DEI.
>>
>>556006554
Saaaarkana is old Mira they retconned to be a different character after they already made model and decided that meeting this same IG Commander would be too much of a retarded coincidence
>>
>>556006554
>Robert Z'dar's face
fuck, I knew she looked like some 80s actor. mega kek
>>
>>556006554
>>556006563
>IG has to bear the full force of DEI
Nonsense, I’m sure we can fit some swarthy, African Sisters of Battle in there
>>
>>556006704
>Saaaarkana is old Mira they retconned to be a different character after they already made model and decided that meeting this same IG Commander would be too much of a retarded coincidence
Not him, but in there's no universe in which that old lady look like the chick at the bottom of his pic related. Sure, features get pronounced with age but if you're telling me that was supposed to be Miranda I call bullshit. Top one's bone structure is all too fucked up to be that girl even if aged and gruff. And yeah having her in SM2 would've been stupid anyway given how Cadian's life expectancy is anywhere between 50 to 80 years and 100 years passed between SM1 and SM2. What would've been more retarded was if they actually made Saarkana with the intention of having her be Mira, now that's going full retard.
I know russkies are high on some strong stuff but I will never believe that was meant to be her.
>>
>>556006731
>Tiiiituuuuussss!
>>
>>555996535
>Advance teams of Scouts that don’t exist anymore because of Primaris?
Anon what the hell are you talking about?
>>
Is there anything more kino than queueing quickplay and finding other like-minded Blood Angels?
I swear I never see this with any other Chapter in the game
>>
>>556008754
Yeah, dunking on the Iron Chuds, sons of the Perturbed Manlet
>>
>>556010216
Forgot my pic
>>
>come out of execution animation
>get hit by unavoidable neuro wave
>kill lictor that spawned with the neuro
>come out of execution animation
>get hit by unavoidable neuro wave
>hammer E to execute the nearest gaunt since 2 thropes are shooting at me and i´m at 5% health
>picks the long gaunt execution move
>duration just long enough to get hit by the third neuro wave
fuck this game, honestly
>>
>>555829363
>all evidence to the contrary
What evidence? Because in my experience it's at least as good as the regular Bolt Rifle (which admittedly isn't saying much) while boasting some advantages over it like a larger ammo pool so you can actually afford to take a perk besides Emperor's Vengeance as long as you're not playing solo or your teammates aren't complete ass.
>>
>>556011485
Accuracy Bolt Rifle has x2 headshot damage and is way tighter over range. It's often compared to the Stalker and Marksman Bolt Carbine. The HBR doesn't get close to its potential damage output, it just has a larger magazine for ease of use.
>>
>>556011485
The only advantage it has over the Scoped Bolt Rifle is max ammo (this doesn’t matter because you’re playing Tac) and mag size
The Scoped Bolt Rifle beats the HBR in base damage, headshot damage multiplier, and because of that, TTK
You know, all the stuff that matters in this game. Again, the more max ammo would matter if this wasn’t Tac.
>>
>>556011485
>take a perk besides Emperor's Vengeance
Yeah but why would you, steady aim is pointless for just about every tac weapon even the carbine and emperor's judgement or whatever its called is nice but not nice enough to justify taking a c-tier weapon for when the reload on execute already is less needed with a huge mag size.
>>
>neuro spawns 4 green circles below you while you are stuck in a animation
WOW
>>
>>555978585
>unless you get stuck in some bullshit wombo combo
how every game ends
>>
>>556014727
>cultist throws a grenade at your feet while you're stuck in an animation
>>
>>556015650
>Venom Cannon beam lines up on you as you interact with anything in a labored animation
>>
>>556015803
>helbrute is doing the plasma cannon multi shot on you halfway through the animation
>>
>>556016226
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>>556018815
>THIN YOUR PAINTS
>>
We're now at 12 Operations and I still want more. Space Marine 2 is one of those games that actually deserves a massive dev team instead of a post-launch skeleton crew.
>>
For me? It's the Raven Guard.
>>
>>556020808
Space Marine 2 has actually given these guys a lot of attention from new fans in a franchise where the only two more ignored Chapters were White Scars and Iron Hands. I'm hoping it leads to them actually getting a major narrative update.
>>
>>556020980
It's because the Raven Guard have some of the coolest fashion while still fitting into the general aesthetic of 40K.

>Black Templars
Knights Hospitaller

>Ultramarines, Imperial Fists
Roman Empire

>Blood Angels
Ancient Greece, more specifically the upper echelons of society focused on the arts

>Raven Guard
Gothic Horror

These four to me are the quintessential 40K Chapters. Unifying aesthetics that compliment the greater whole.

White Scars are fucking cringe by the way.
>>
>>556022481
>>Raven Guard
>Gothic Horror
emo ≠ goth
>>
>>556024524
They are quite literally based on gothic horror and shit like Edgar Allen Poe.
>>
>>556006023
What kind of lunatic plays 40k for the fucking women?
>>
>>556028105
sisters of silence mains?
>>
>>556020808
>>
>click Post
>"haha, imagine if i typed sisters of silence instead of sisters of silence by mistake, that would be embarassing"
>read the post
>you typed sisters of silence
>>
>>556028392
all seven of them
>>556028695
you did it again
>>
>>556028620
Thank you RAM shortage for this image.
>>
>>556028620
>typical assault main
>>
Don't mind me, just testing something
sisters of silence
>>
Since they added the game to xbox gamepass I have had a few random disconnects during my games, am I the only one? Should I disable crossplay?
>>
>>556031009
You guys play with crossplay enabled?
I only disable it to play with /sm2g/ Brothers
>>
>>556031009
>Should I disable crossplay?
you should buy more DLCs so that Saber can justify spinning up more servers.
>>
>>555990946
I touched a nerve that wasn't even on auspex.
>>
>>556031143
I play during off hours so I have it turned on yeah but I guess I'll try turning it on even if it means less people joining (I'm on desktop btw).
>>556031158
Yeah well maybe if they sent me a 10/10 St Petersburg whore I'd consider it.
>>
>>556031143
Yes, I'm stuck on PS5
I've seen shitters across all platforms.
>>
>>556031143
nah
>>
At least you're not a Fist

Fists fucking suck and are dogshit
>>
100% this weekly has a hidden increase on Neuro and Zoan spawns, never once seen a Carnifex boss in the four runs I've done.
>>
>>556041408
I just shield bashed it to death. Was hilarious how fast it died.
>>
>TECHMARINE BEST BUILDS EXPLAINED
Why are these retards pushing out these slop videos? He's not even released yet and chances are SOMETHING will be changed before he gets dropped on the live server
>>
Why do I get the feeling that Saber spends all their time making models and none of it working on actual gameplay testing? If the techmarine ships as it is in the test server, the tarantula turret is capable of soloing a boss and a horde by itself. That and the Omnissiah axe is stupid good. Fucking Saber just pushing out content because they can only half ass their testing playground for Space Marine 3.
>>
>>556041756
Yeah it's gonna be one of the two extremes, either his servo-sniper build gets buffed or his plasma+fire build gets nerfed into the ground. Because the difference between the two is night and day.
>>
>>556041756
Because that's how content farming works.
Your general audience rarely ever pays attention to tool tips and descriptions, nor can synthesize potential perk combinations because everything is background noise to them.
>>
I understand we're dealing with PTS (made by russians no less), but the sheer level of illiteracy is truly astounding.
>>
Fuck it, I give up with this weekly. I've done a lot of these, not all, but this one is ass. It's very much a "fuck up once in a bad situation and you lose" mission.
>>
Newfag here why are some of the relic cosmetics toilet paper stuck to my armor
>>
>>556041756
Goycattle doesn't play the game they just comment about how op fun it's going to be
>>
>>556042698
Did they actually revert it to this? Who the fuck would ever take this?
>>
>>556042842
so that you don't get torn to pieces by Satan.
>>
>>556042983
This is true, or they're just people who played during release week and haven't touched the game since.
I read a comment describing the Bulwark as "slow" and that the Techmarine's Omnissian Axe Charge would make Bulwarks jealous.
>>
>>556041756
Let's be real, those vatniks will nerf the tarantula turret and buff the servo arm turret

Techmarine won't have any ammo recuperation nor armor/heal regen until the [REDACTED] patch

Even then it'll get the same garbage as the Bulwark/Heavy ammo regen and some paltry Minoris heal with the servo gun
>>
>>556042698
>>556042992
It's a tooltip error, the buff is 50% body shot damage (on all weapons, not just bolters)
>>
>>556046447
I assume they'll touch up the all weapons part.
Did anyone test if it gave a 50% buff to the burn DOT?
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>>556046836
Yes it works on the flamer too making it disgustingly OP
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>>556040363
Uh oh Perturabo melty
>>
>>556050348
More like Pettyrabo
>>
>>556042698
>HeadShoot
Oy! Is this a very thinly veiled foreshadowing of Orkz being in SM3?
>>
>>556051931
I want Space Marine 2/3 but instead of us playing Space Marines we get to play Orks and fight the Tyranids.
>>
I kind of hate how the Plasma Rifle feels like complete irredeemable dogshit compared to the Plasma Pistol
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>>556058278
It’s in Tac’s top 3, what are you talking about?
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>>556058278
Are you not charging it for some reason?
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>>556058373
Does worse damage than the pistol and does worse area damage than the pistol.
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>>556062107
>Gets ammo back unlike the pistol
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>>556062107
>plasma pistol charged shot base damage is 30
>plasma rifle base charged shot damage is 40
Why would you post blatantly untrue and false information? Why are you just pulling shit out of your ass? Did you wake up, fall out of bed, hit your head on the floor and go “hmmm today I think I’m gonna post verifiably false information on 4chan”
What the fuck is wrong with you?
>>
>>556069815
Does the Plasma Pistol just vent slower than the rifle so it meets the Tactical's plasma perk's bonus for charge level damage boosts faster?
>>
They're having a goddamn laugh out there at Saber HQ, constantly teasing that REDACTED chapter.
>>
>>556072262
Magpies are going to have their own game. Besides how common is it to make some cross-promotion between 40k media, games in particular. I know all is carefully curated by James Workshop but to such an extent? I have doubts.
Honestly, I'd rather we just got fancy Deathwatch cosmetics. More practical across the board as well, rather than a single unknown (arguably) founding chapter.
>>
>>556072010
If that’s what we’re talking about, the plasma pistol can get there a tiny bit faster, but the rifle can stay in that window longer and do better DPS
Always use the Charge Speed version of the rifle btw
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>>556069815
I think this little autistic meltdown didn't take into account a few things but I suppose you got me to test a few things and I think I understand better why the pistol feels better.
First: I was using Versatility which gives 25% increased damage to the Pistol, this including the 10% damage boost from perks gives it a 35% damage boost which the Rifle doesn't benefit from.
Second: The Pistol charges much quicker than the rifle so it's much easier to stunlock majoris to death which is harder to do with a rifle.
Third: The Pistol very obviously has a higher area damage which you obviously didn't address.
>>
>>556072262
The REDCTED chapter is Trump at Epstein's Island.
>>
>>556076457
>first off I use versatility
Thanks for confirming you’re retarded, At least you cleared that up.
>the pistol charges much faster than the rifle
Not an issue with the Rate of Fire version, which actually increases your charge speed
>the pistol very obviously has higher area damage
According to the master spreadsheet (which you didn’t know existed until reading this) both the rifle and the pistol have a max enemy hit per charged shot of 5, and there’s no “area damage multiplier” listed in the spreadsheet, just base damage, RPM, DPS, and total damage potential with max ammo - of which the rifle has double the pistol’s. There’s no reason to assume the area damage of the charged shot wouldn’t just use the base damage, especially because that number doesn’t exist. But go ahead and say “well uh the spreadsheet is wrong” or something else stupid.
>>
>>556072262
These are vatniks, the fact they brought up Space Sharks is telling

They're not going to crossover with other devs the same reason Total War 40k hasn't crossed over to Dawn of War 4 and Space Marine 2
>>
>>556072262
>>556074853
They already added new DW refresh with HBR Heroic variant so it's only reasonable they go all the way with some of the other heroics to bring in skins fitting the DW pack. I mean for instance skins for the Infernus heavy bolter or maybe (hopefully) a Frag Cannon. All in all I want to see Deathwatch goodies, not Blood Ravens' stuff. They might as well add Minotaurs if they go with the latter...
>>
>>556079418
>Not an issue with the Rate of Fire version, which actually increases your charge speed
This is still an issue because you have a smaller window to fire off your shots before something interrupts
>>the pistol very obviously has higher area damage
You know, I'm really not sure if this is my fault for assuming you would use context clues to infer I was talking about the area of effect of the Plasma Pistols charged shot or if you're genuinely mentally ill and I wasn't being considerate of your disability.
What does the master spreadsheet say?
>>
>>556072262
why would blood ravens fags want shit cosmetics from these devs
they fucked up the carcharodons one
the most effort they've put out are for dark angels, black templars and space wolves
everything else they made are dogshit, even for the poster boy ultrasmurfs
you can recreate all kinds of blood ravens with the current cosmetics, anything more just install mods
>>
>>556080724
https://docs.google.com/spreadsheets/d/1kVvYgDBoAan98W3IjAM6ERdq-QfkCsaVvXKF5g_Q9sU/htmlview#gid=1745545310
Here’s the master spreadsheet. If you can find a modifier like “charged shot area damage multiplier” to prove your assertion that the plasma pistol does more AOE damage than the rifle then feel free to post it, but until then I see no reason to assume that the game doesn’t just use the listed “base damage” stat and apply it to enemies within the AOE radius. Which again, the rifle’s base damage is higher than the pistol’s.
>>
>>556082175
My assertion wasn't that the pistol has a higher are of effect damage. My assertion was that the pistol has a higher area of effect, which that spreadsheet obviously doesn't track.
You are free to test it yourself.
>>
>>556082821
… Do you mean a wider or larger area of effect?
>>
>>556083306
What would be the material difference in this context? Whether the pistol hits across a bigger area, or more targets? I'm talking about a bigger area.
>>
I've always liked these horde co-op style games, left 4 dead (back in the day), vermintide, darktide, back 4 blood... is this worth checking out?
>>
>>556084072
Your teammates are a huge liability, yes
>>
>>556083835
By any chance, is English your second or third language?
Anyway I’ll sum it up like this: sure, if you take Versatility (which is a retarded idea because both perks in that row are far better) then you can fire 9 charged shots and burst down a few Majoris just a little faster than the Plasma Rifle can. You are now out of ammo, and Emperor’s Vengeance doesn’t refill sidearms.
The plasma rifle, on the other hand, can fire 13 charged shots, and gets back ammo every time you execute a Majoris or higher because you’re obviously running Emperor’s Vengeance.
The most I’m willing to concede here is that the plasma pistol can be a slightly better burst tool than the plasma rifle IF and only IF you take a shit perk, but if you try to use it like a primary you’re gonna run out of ammo a few minutes into the match.
>>
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>>556085326
Okay but I can fire both of these 28 times before I run out of ammo. So the only difference is that you can generate ammo for your primary and not your secondary. Which is fine, doesn't mean that the Plasma Pistol isn't superior in every way to the Plasma Rifle (if you take Versatility which has a 100% up time and the other two don't)
>>
>>556088602
Plasma Incinerator ammo looks okay because Tacticals are expected to run Emperor's Vengeance. Heavy Plasma ammo is dogshit and should be doubled at the bare minimum.
>>
>>556088602
Versatility is dogshit compared to Relentless Pursuit, and ESPECIALLY compared to Heightened Vigor. Relentless synergizes extremely well with Battle Focus and Fencing weapons and lets you burst down anything that you can parry, and it works on your primary AND secondary unlike Versatility.
And it’s still not as good as Heightened Vigor. Outside of Battle Focus and Secure Stockpile, Vigor is probably Tac’s most important perk because it’s his ONLY source of knockback resistance. If you don’t know why knockback resistance is so important on higher difficulties, just put a few hundred more hours into the game and you’ll understand. And that’s even ignoring the other part of the perk that gives you 10% ranged and melee damage.
>>
We really out here clicking heads.
>>
>>556090357
10% extra gun strike damage on top of a 200% damage boost is a complete nothingburger in terms of overall damage, and a conditional 25% ranged damage boost is only valuable if it's meaningfully contributing to hitting breakpoints. Which it does for the pistol. So what would be the point of hitting breakpoints occasionally when you can just guarantee it.
The only point I won't resist is knockback resistance.
>>
>>556091534
The 10% is a boost to all ranged damage and all melee damage, which works great with Battle Focus and block weapons.
And yeah the knockback resistance is the main reason Heightened Vigor is so important. Tac is squishy and needs all the help he can get.
>>
>>556091157
We really out here multiing the melta.
>>
I don't even know why I keep doing hard weeklies when I have most of the gud heroics
>>
>>556097086
Man we REALLY out here missing easy chain executes.
>>
>>556097852
To prove to Saber that you're no bitch
>>
>Like using Block weapons due to no annoying noise or blinking symbol on screen as often
>Play Heavy
>He's not allowed Block

Fuck
>>
>>556099658
Every day I pray that the Heroic Multi-Melta will give you the block melee type and apply your Adrenaline Surge buff to your next Melta shot
>>
Assault now arguably has the most stacked prestige perks. Actually very difficult to pick any 4.
>>
>>556104318
Unyelding oath, adrenaline boost, hammer of wrath, fortitude
if a zoanthrope spawns and i can't fist it it's not my problem
>>
>>556104318
Duelist is still trash at least
>>
>>556104318
Unyielding Oath should be a normal perk
>>
>>556104318
unyielding oath
scrambled targeting
fortitude
hammer of wrath
>>
My ideal hard weekly would be:
>Larraman’s Cells
>Guardsman spawn on the map
>Extremis spawns are doubled
>All waves are massive waves
I don’t get why they haven’t done something that fun yet
>>
>>556104318
Is the new perk that gives him a charge back on a dash attack any good?
>>
>>556108472
Insanely good, it finally makes the dash build worth running because you just don't run out of energy. It's more for fucking up Majoris vs. the Minoris death slaying of ground pound spam.
>>
Migrate

>>556108873
>>556108873
>>556108873
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>>556072262
>They're having a goddamn laugh out there at Saber HQ
no, they aren't? "redacted" means the suits and GW just haven't decided yet. Stop acting as it's supposed to be some kind of surprise.

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