Thread #563355867
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recon cock edition
>Marathon Youtube Channel: https://www.youtube.com/@MarathonTheGame
>Game Info:
https://store.steampowered.com/app/3065800/Marathon/
>Marathon Game Home Page
https://www.marathonthegame.com/
>The Entire History of Marathon
https://www.youtube.com/watch?v=yu7uN6-lNhk [Embed] [Open] [Embed] [Open]
https://marathon.bungie.org/story/
>Play the Original Marathon for Free
https://store.steampowered.com/app/2398450/Classic_Marathon/
Databases:
https://tauceti.world/
https://tauceti.gg/
https://marathonmeta.gg/
https://marathondb.gg/
/vg/ Discord:
https://discord.gg/RDy8sPCeKc
News:
>Experimental Queue coming Wednesday 4/15 at 10 am PT
>RECENT PATCH NOTES
https://www.bungie.net/7/en/News/Article/marathon_update_1053
>SEASONS & ROADMAP
https://www.bungie.net/7/en/News/Article/introducing_seasons_marathon
>MARATHON OST VOL. I & II OUT
https://music.youtube.com/playlist?list=OLAK5uy_n3mqJXB_rxXOGplviv8tGd XtHDdL9grK4
https://music.youtube.com/playlist?list=OLAK5uy_k_FhqMdjI4UChXwooy0VRO M84xgCi8JM0
>RANKED DETAILS
https://x.com/TauCetiGG/status/2033929468713308638
>CRYO ARCHIVE DETAILS
https://www.bungie.net/7/en/News/Article/cryo_archive_overview
Previous Run >>563244880
801 RepliesView Thread
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>Should have let it die edition
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Marty won
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>outpost fill
>three free kits
>nothing to lose
>run up on some blues and purples
>we skin them and exfil
What a weird, fast match. No idea why this guy brought in all this gear AND a Marathon key for some reason. Oh well, all mine now.
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Installed to let my last purple shield go, theres no fucking loot on cryo no more. Uninstalled after my death, at least got one fucker nad last team to miss their exfil
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the general wasn't even dead you retards just forgot to make a new thread
girl on the left owes me sex
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>>563360752
>the general wasn't even dead
Good one
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>>563360979
400 of those were me making fun of it and (You)
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what happened to
>Im having A FUN
>Bungie returned to form
>This is like halo!
>I don't care about numbers, the weekend will save us!
>This game is A FUN!
this thread is just filled with people laughing at this trans coded game
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>>563361117
I like the game but it gets worse and worse each day as only gold geared gods and free kit rats are left. There's also just not much to do. It's hard to believe it took 5 of years of dev time to get 4 maps and only Cryo and Pinwheel has any real objectives.
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>>563361428
/mrg/
/dlg/
/owg/
/fog/
I don't remember the name but the Roguelike general was full of complaining the last time I checked
Is the /mtgag/ general still a thing? That was a big one for shitposting about how awful the game was
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Hey guys is your WSTR as cool as mine?
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>Saturday night
>Player count goes down
I thought everyone was busy on Friday night
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>>563365607
Some weird interaction with the gold mod Repeater in my other slot. On the one hand - free ammo/weirdly fast reload, on the other, the extra shells from carnage cartridge and the reload from empty chip didn't work.
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>>563366575
First subroutine. We also actually cleared vault 02, but crew member who had the subroutine got fucked up by bots on the way to final exfil and died. I got to play with some gold mods I had bought from Traxus through the week which was fun, gold mod Misriah is a fuckin menace, gold mod magnum is fucking worthless, gold repeater is ass against players but >>563364880 was fun. Only got completely got by the server fucking up once, overall this was our best/most fun Cryo rotation yet.
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Do you think next week's update will contain a bunch of band-aid fixes to alleviate casual players' pain points? Would it be enough to regain some of the players who've bounced? Would it put off the diehard fans who want the balance to remain untouched?
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>>563367318
This must be your first Bungie game. Free updates never fix anything, you need to pay for an expansion or sequel for any meaningful changes.
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>>563367463
>>563367318
Realistically, I think people just want to be able to consistently make budget kits if you aren't that great. I am an incredibly mediocre player. I hit a snag where I run out of backpacks, out of credits and out of green shields. So you can definitely be soft bricked and then forced to free kit. What might go a long way is that escaping with a sponsored kit will net you some bonus gear only after the raid. It can change depending on the sponsored kit maybe. So escaping wiith a NuCal free kit or sponsored kit will great you some bonus med kits and shields. Escaping with a CYAC free kit will net you a green backpack or something. Just little things.
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>>563367318
Doubtful, I don't think we'll see any meaningful changes until season 2, and maybe not even then since it's probably still on rails content determined before launch. They will probably fix some sticking points for the people who are still here, like the Recon/Vandal changes, hopefully at least trying to fix the hit-reg / rubberband problems relating to ladders.
I imagine the CARRI event will be something that will attempt to help new players but will probably not really amount to much.
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>>563367318
hold on let me jus- AHAHAHAHHAHAHAHAHAAHAHAHAHAHAHA anon I-I AHAHAHAHAHHAHAHAHA
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>>563367318
yes because ziegler already confirmed we're getting some
any fix is just going to be a bandaid over a gaping wound though. rushing spawn will always be the best play with the current map sizes and movement speed, and they can't easily change either
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I love that the character whose only redeeming factor is a double jump can't use guns while jumping
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Is this thing any good?
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It's over
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>>563373451
but there's still no reason to do it, it's not going to "add texture" to fights because literally no one is ever going to think
>well i downed this guy but now that i see the revive prompt i want to pick him up and be best friends
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>>563373081
>>563373115
I was kinda just throwing gear away, I also had a thermal sniper, which I fucking hate. The next round I managed this beauty. This shot going insanely wide left was the margin by which this fuckass assassin managed to knife me because I fucked up my first 3 shots (this was number 1)
I'm not having a great time in Dire Marsh.
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Still not playing Cryo until they add Duos or Solos to it.
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>>563373673
Why was EU CCU peak higher than NA this time? wtf?
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>>563374030
that was a Punch, so no tracking, just kinda bad luck that I didn't react fast enough (2 frame prior he was left and in my reticule) and the hipfire inaccuracy sent it wide left instead of wide right. I didn't play it well either, but also I'm just doing 50c Co-Evolution 4 suicide runs at this point so no big loss.
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Godamn people are bored, 3 runs in a row someone is just camping on top of bio-research waiting for someone doing one of the 800 billion contracts that require you to run through there. Is the free kit goop so alluring?
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>>563376329
Brother Bungie has been addicted to bubble cancer for 20 years now
They have kept doing it when everyone tells them they're dogshit in every game
It's not gonna happen, they're obsessed with the bubbles.
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>>563377574
>solo only
There's a lot to do solo only, but you are by definition locked out of the 4th map unless you're willing to queue with randos or find a few people to play with, and it's absolutely sweaty enough that you will need to talk to stand a chance.
I'm not sure that'll ever change, and it sucks. Two of the other three maps are great though, Dire Marsh is a fucking shithole that you'll dread having to engage with at all solo.
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>unload 4 shots of WSTR into a purple shield point blank
>whips around and two-taps me
>we both go down
>he has self rez
>teammates doesnt come finish him quick enough
AMAZING GAME BUNGIE THANK YOU FOR THESE PAJEET NIGGER SERVERS
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>>563377886
It's just locked to trios only. The reasoning is presumably that there's too many enemy NPC bots to really deal with solo reasonably, you kill roughly 30 bots in the first two rooms within like 2-3 minutes, and then breach the thunderdome with more bots and where all the players collide and high value loot is. The map is also designed to be big and fairly labyrinthine, and has a boss at the end that is sorta like a baby's first destiny raid boss - fairly simple mechanics, but 100% designed with three people doing it in mind.
It would also be a fucking horrible map to do solo as solo is VERY assassin heavy, and Cryo (4th map name) is very dark/blue in a lot of places, where assassin's cloak ability works really, really fucking well. So it would just turn into a miserable rat nest map where Assassins just camp corners/vents hoping to surprise other people with shotgun instant-kills.
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>>563378765
It only works out to like 40m, and someone should absolutely have a built in counter to Assassin's fuckass invisibility. Recon would be a perfect shell to have that aspect instead, maybe just replace interrogate with a threat detector visor since interrogate is mostly fuckin useless.
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>>563378907
Nah, I think I fully ran out of tries to give. The boring cryo run with shit loot, this rook run. I hadn't uninstalled ever since last time I played. Would be too performative but got rid of this and deadlock right now. It's just boring you know? prox chat never gets anything to do and everyone is a murderhobo. PVP alone isn't exciting.
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The same thing that got me tilted on the 3 red keys run where i gave them to someone else basically.
This rook run.
After playing deadlock, I was bad but then I got better and really, at least that respects your time. You get on a shit fucking match and it's your own fault for not farming the waves or not building right. BS game too.
>>563379383
Yeah I was gone though most of these past threads and it's not like the generals are packed of content to read lol, this shit is going to /vm/ like apex soon enough
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>pinwheel is the only thing worth running when cryo isn't open
>not even outpost in general, literally just pinwheel
it's a well-designed arena but holy shit it's getting old. i wish lockdowns weren't so annoying to run
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>>563381170
Yes, they ain't when the terminal is placed at the edge of the lockdown area, so teams can just rat right next to it without even using an anti-virus, then swoop in once the other team fights bots. It's especially shit in Maintenance because the terminal is placed straight next to the high wall, so teams can just wait behind and chuck nades inside.
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>Vault full
>Take some of my best gear to Cryo Archive
>Try my best, but die
>Don't even feel bad about it, and now I have more vault space
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>>563371229
>rushing spawn will always be the best play with the current map sizes and movement speed, and they can't easily change either
They could space out spawns, making sure that 2 spawn points next to each other are never used at the same time.
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>>563380493
>>563380686
Marsh technically has the anomaly but the map is even more dangerous than Outpost and the anomaly is more dangerous than clearing Pinwheel. Perimeter is the beginner map but it could really use something to do.
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>>563383002
That and specific Lockdown oriented loot. Lockdowns are honestly the best singular sources for guaranteed Biolens Seeds, Shell ID's and Reflex Coils, without having to rummage through the entirety of Pinwheel.
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>only meaningful content update we’re getting is night mode dire marsh (the worst map) in june
>bungie insists on saving the duos update for season 2 (june)
>bungie has to run the gauntlet of may while the game drops 10k~ concurrents every week
>every weekly patch is minuscule, no big swings anywhere
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>>563361117
Those faggots are fair-weather gamers. They got their 50 hours of a blast, and fucked off. Unfortunately, these are the worst people you want to attract. Because they glaze your ass with their toxic positivity and then don't even stick around to play your live service game and keep it alive.
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>>563373673
The raped.
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>>563373825
>Happens all the time in Arc
Sure, but Marathon has a slight difference from Arc.
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>Sure, but Marathon has a slight difference from Arc.
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>>563399218
Praise the sacred thermodynamics of violence!
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How will the sacred thermodynamics of violence help us with this slight difference from Arc?
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>>563399768
69 000 dads skinned and sent back to play pretend friends in their proxy chat.
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>>563366575
This is the first weekend cryo is gonna end and I’ve got like 2 guns left but my wallet is bigger and I’m up 2 prestige, a handful of purple salvage and 1 subroutine which is usually how it goes but I also usually break even on my WSTR stock. Might do one or two runs today and see if I can vacuum some off corpses for next cryo
Getting progressively sweatier every week now that average teams also move towards the spawn rush meta. The average fill queue player isn’t prepared to bunker down and counter rushes yet either
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>>563399218
le retarded thermodynamics faec
>>563399920
le retarded permanent marker faec
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>>563400649
le retarded raped faec
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>>563399768
Does more people playing necessarily mean better game though? Because a lot of people play that gacha horse girl game and I am pretty sure that game is ass.
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>>563403405
No! We need masses of third world players and even more cheaters, don't you see?
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>>563403405
>>563403520
the coping phase
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>>563403664
>"It'll die any second now, we promise!"
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>>563403405
of course not.
Unfortunately, something not being popular doesn't mean it's good either, something most 4channers and teenagers struggle with. And as Marathon, or any live service online-only game goes, more players makes a better game for all the people playing it. Ever played an old MP game where the only people still playing it have been doing so for 10 years and have forgotten more about the game than you'll ever learn? It's a bad experience unless you're a masochist.
But also this game just won't exist if it doesn't get more players, more pressingly, so it really doesn't matter. If you wanna play the game you want more players.
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the layoffs are coming
predict the number
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>>563404582
>60k is good
>50k is good
>40k is good
>30k is good
>20k is good
keep moving that goal post
>BUT YOU SAID IT WAS A CONCO-
no i didnt. it sure is a big flop though. 3.6 billion dollar studio, other games are dead and this one clearly missed the mark.
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Today might be the day. Woke up, full day off, coffee ready... Not much desire to play. The constant narrative about how hard the game has gotten is wearing on me and I don't feel like opening the game because I'm afraid of just getting washed all day. Like no matter how hard I fight or how good I get, some team in my level bracket is just going to shit down my throat and all of it will be for nothing.
Any way to beat this? Is there hope? Is there something I can do, or is this just it? I'm the bottom 10% now and so I quit?
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>it doesn't have to be Destiny numbers
>it doesn't have to beat ARC Raiders
>it doesn't have to have good matchmaking
>it doesn't have to fix the UI that's still a psychedelic fever dream
>it doesn't have to fix netcode rubberbanding across Tau Ceti
>it doesn't have to let you read terminals without squinting at ASCII vomit
>it doesn't have to have voice chat that isn't DOA
>it doesn't have to stop crashing on extract
>it doesn't have to have destructible environments worth a damn
>it doesn't have to fix audio bugs sounding like they're underwater in Australia
>it doesn't have to not feel like $40 Concord with moth aesthetics
>it doesn't have to address the plagiarism receipts Bungie swept under the rug after "crediting" the artist
>it doesn't have to have players outside 3-hour peak windows
>it doesn't have to not get compared to The Finals every thread
>it doesn't have to save Bungie from another Sony bailout rumor
>it doesn't have to be the spiritual successor oldfags begged for
>it doesn't have to have good music beyond zoomer hyperpop slop
>it doesn't have to let solos queue without getting farmed
>it doesn't have to fix the blurry chromatic aberration mess
>it doesn't have to not feel empty despite "massive" maps
>it doesn't have to have substance beyond "extract biomass lol"
>it doesn't have to be Marathon
*SLUUUUUURRRRRPPPP*
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I tried so hard
And went not very far
But in the end it didn't even matter
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>>563406870
>Any way to beat this?
Why do you need a way to beat that?
If you're not having fun, stop playing, uninstall
And then wait.
A future update might alleviate some of the pain points, and then you can pick the game back up. Or they might not, and the game just dies. This is Bungie after all.
But I don't know why you would torture yourself by trying to play a game you're clearly not enjoying anymore
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To me, I can't feel the difference in players. My queue times have always been short. I play at different times as well. Just never at like 2-3am my time. So if my queue speeds are always the same, why does player count matter?
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>>563407502
It's not that I don't enjoy it I just feel like there's no way to improve with the way the game is currently set up. Solos is just a stealth avoidance game. Trios will match you with ultra sweats where you just get creamed every game. So what's the point? Where can I get better?
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>Harass a team as a rook
>They all have purple shields
>Fuck off after downing and killing one of them but they're hunting me down
>Manage to hide in drone wing
>They mistake another rook in pinwheel for me while searching
>Can hear them talking in the prox chat followed by gunfire
>"PLEASE BRO I DIDN'T DO ANYTHING IM FRIE-"
>*muffled blam blam*
>quietly slip out and exfil
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>>563377574
It depends on whether you like extraction shooters or not, especially ones where in solos the playerbase is hostile 9 times out of 10. It’s not as bad as it’s made out to be and there is genuine fun to be had, but the lows in the game can truly be crushing.
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What's the maximum you've gone with an enduring weapon? I had a bully that I got to 4x and then I got nervous and sold it with two purples and two blues for 7.1k. I was waiting to find two more purple attachments before selling and I wasn't going to risk 5x, but I needed that fuckin' vault space to stock up on barter goods.
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>>563410786
This is the gameplay loop I'm at, unfortunately. My friend isn't Cryo ready and we don't have a third, so I'm saving all the great shit for that. But it means I have my hands tied as far as playing with any of it.
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>>563377574
>will there be a sale soon
at this point the game is doing so poorly and things are looking so incredibly dire that I can almost guarantee if you wait till the next season it will be F2P, or shuttered, just hold on anon, you really don’t want to join the Raped
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>>563411510
they are honest to god fools not doing a free weekend at this point
there are plenty of people that didn't play the server slam, or wrote off the server slam, that would probably be willing to check it out after the massive hatetrain started to die down and a tiny little ember of "actually maybe there's something to this?" began to spread
but now I think they've waited too long and those who might have cared have completely moved on and dropped it from their brainspace
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>>563411803
A free weekend would only work at the launch of a new season, newbies would still be going up against a huge knowledge gap against vets but at the very least there would be no colored loot disparity. If a free weekend user were to jump in now, they’d absolutely get the floor wiped with them and truly write the game off then and there.
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>>563413452
A free weekend will (most likely) bring in thousands of new players at once and that's going to mean there'll be, even by statistical randomness with no matchmaker, a lot of new people facing mostly new people.
I don't think waiting for the next season is going to do them any favors. There was a window (and I guess we're still vaguely in it) where the fires died down and people started looking into it to see if maybe there was something there, but now the narrative is swinging back when people look in that the game is a nightmare mess unless you've really gotten hooked into their promises. They had a good period to capitalize on the "actually this game is great!" crowd getting their voice out, but now the people who were saying that have started breaking and even the subreddit can't keep up the positivity.
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They already tried a free weekend and it didn't work, remember?
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Why are the Marathon players scrambling to try to save and fix the game when Bungie should be? Pearl Abyss isn't just sitting there, they're pushing out massive updates every week that directly address feedback and communicate that they are actually working on larger changes at the same time. All Marathon gets is "ok here's duos for 5 days and then it goes away until some undetermined time". We get a patch in a few days but it's only going to be some small bug fixes. Bungie is just a bad developer.
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>>563414303
honestly I tried really hard to get into the alpha/beta whatever, but their discord was a single general chat and some other cryptic access places, and then a hoard of peasants begging for an invite to the test. Throngs of people, dying to get in. There was no information about how to apply, just a survey and a promised emailed confirmation. Everyone was begging, screaming even, to be let in. They were seething, and so was I for a moment.
On top of this, you had players quickly returning with their review. "Game's not even good, wouldn't continue playing." Clear across the board, the writing was on the wall. They had a nice wave of freeple trying to get in just to see the new hotness, and then casuals that would log in and bounce hard off of the game's difficult nature. I had written the game off as being a long way from release, so i unplugged and stopped going there because I was unsuccessful at jumping through the hoops to get invites.
If I had known about the server access I would've been happy to try it. I hear so many stories from these reviewers about that experience, that everything was new and there were tons of folks that had NO idea what the hell was happening. I jumped in right in the middle of week one at launch instead. Still got that immediate wave crest of unskilled server population. I miss it, to be honest.
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>>563367723
you should work on your nucaloric contracts! i was having the problem of not having enough shields and heals and that helped. it's kinda hard finding unstable biomass to unlock the free patch kits daily but it's worth it
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The game is good. I'd just say that its difficult for weak spirited players. Honestly, the same bunch of people who bounce off of dark souls and soulslikes are the same bunch of people that bounce off here. If you look at the kinds of games they do play however, its usually low stakes "chill" games. If most gamers are these "dude chill" types, then we are doomed. I have met more people who said "Yeah man, I tried dark souls but I kept dying on the first boss so I turned it off." than I have met people who beat the game. Hard games are for gamers for sure. But the medium has been infiltrated by weak willed players who water down everything unfortunately.
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>>563415308
my nucaloric is level 21 now. I basically only focused on them for like 10 hours. But I am a shitter and die a lot but its fun. I just like being able to bring in 3 green patch kits and 3 green shield charges.
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>>563415702
This. Even if Marathon was a truly difficult game, that's not what's preventing it from being popular. Dark Souls and Elden Ring are fucking huge because they're well-designed and fun, Marathon just isn't.
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>>563414627
Bungie is just a studio that's known for offloading the work onto the fans ever since Destiny. They have good elements are parts to them, but their onboarding process became dogshit since D2 Shadowkeep.
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The genre taps humans in a way that most find uncomfortable. Like most people are risk averse to a very very extreme degree. You don't realize it but the vast majority of people aren't gamblers. A casino would make you think otherwise but most people aren't gamblers. In a game like this, you are effectively gambling your gear and people don't like that unsure feeling of "I may lose this." However, I don't see it as gambling and I don't even see it as a risk. I just see it as everything is liquid and I am using this liquid as a way to achieve the goals I want. For example, I want to feel myself improving or playing better which I have been. I also want to see the lore and setting more. As well as get into build crafting a bit more. I like scrounging around and trying to overcome obstacles. So to me, there is no risk and there is no gamble. The gear is just gear.
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you dont lose all your progress in elden ring and everyone can overcome bosses eventually. most people cant overcome getting assfucked by better players though. beating elden ring and getting good against actual human opponents are two entirely different things.
>he fell for the dumb ragebaiting destiny chud
ik, im retarded
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I honestly don't believe game populations should ever be a factor in if the game is "alive" or not. I play quake champions frequently and its a good day if that game gets 1000 players. The fucking gacha horse game has 400k players or some shit. So games that are good like quake live or quake champions have lower populations but games that are true ass like horse race gacha game have 400k plus? This leads me to belive that shit games can have high players and good games can have low players.
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>>563415991
>>563416142
soulsfaggots can't even beat ultimate zinaida
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>>563416407
>everyone can overcome bosses eventually.
Absolutely not true given how some peoples souls are created. I have met people who forced themselves to fight tree sentinel over and over again in Elden Ring and then they quit because they thought the game was setting them up to fail. Some people are dumb as fucking rocks in addition to having a weak soul. What you described is NOT the norm. The souls games have more people that quit them than they do people that beat them.
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>>563416914
>NOt ThE NoRm
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>>563417385
What? I don't know what your screen shot proves. That boss is mandatory to fight if you want to beat the game. Elden ring came out what.. 4 years ago? So in 4 years only 40 percent of people have that achievement? Seems like a lot of people had their soul broken at one point and never returned.
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>>563417414
Depends on how its implemented. IF they just add "Maps but PvE" its going to fuck the balance too much. Because then the play is to just do Outpost but PvE then take the loot you acquired in PvE into PvP which is lame in my opinion. There is no way they can make the risk the same between both the modes. In all comes down to risk balance. If one mode is significantly more easy to gain loot in, people will just do that.
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>>563417602
its like the second last boss chud. in fact most bosses have a success rate of well over 40% from the players.
that such a large % of players beat most bosses in the game obviously tells us that it is in fact the norm.
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Realistically, how much should a game coddle to more "casual" players? I think Arc Raiders probably took the spectrum the wrong way. Apparently in the game if you do get into the "Rape Free" lobbies, you basically never lose loot. So how do they ever keep any tension in the lobbies? Or is it literally just giant kumbaya loot fests of people just roaming around and opening cabinets?
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>>563418092
>40 percent is large
>that boss is second to last
What the fuck is going on here? The point I am making is that for a game that has been out for 4 years, the expectation on completion should be higher. Its not because people get filtered. Hard. That boss you screen shotted should realistically be 80+ completion because it has been out forever now and he is mandatory. But he doesn't. Why?
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>>563416707
Yeah but if I tried playing Quake Champions today, I would have a miserable time getting smeared into the floor by people that haven't stopped playing since launch. So is the current state of Marathon. This is how games die.
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Literally all they need to do is enable some form of SBMM into season two and the entire game will feel better for it. If they aren't doing this behind the scenes already, they're completely delusional and the game is lost.
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>>563419987
>>563419613
SBMMers need to die. Get better or quit. If you're already matching with streamers you need to form your own team
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>>563416707
It's the rape genre there's not much else you can do. But something you can do is make the maps much larger. More places to loot, more places to hide from the kill squads, more places to discreetly extract.
>>563419151
>hurrrr casuals are le scum
You have to accommodate them somehow. The whole reason the playerbase is in freefall without any signs of stopping is because the bottom 10% are getting raped 24/7 and giving up. You think you're safe because you're not a shitter, but the more people leave, the more the average skill level increases. It's a rape conga line and sooner or later you're going to find yourself at the front of it.
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>>563420169
LBMM is aids and will always be aids because it doesn't account for anything except the funny number. You're just another fag who wants to farm retards and then cry about nobody wanting to play your game anymore. I've seen your kind a hundred hundred times across games. Genuinely subhuman.
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>Bungie NEEDS to add a PVE mode!! I keep getting third partied!!
That’s the point. Contracts, bosses, they’re all designed to get you running through hotspots and making noise to consistently generate PVP content. Stop doing your contracts and start camping the locations and wiping lobbies and make your own PVE mode.
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do people really think a pve mode would be fun? because the uesc aren't interesting enough to carry a pve mode imo. they're filler enemies that are juuust challenging enough to keep you engaged in between pvp but if fighting them was all you did you'd get bored after an hour
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>>563421342
The mode that is completely compromised by cheaters?
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>>563421147
Yes I did, but you haven't played either.
Dis you know you can secure loot in Tarkov and can't in Marathon?
That in Tarkov you can equalize any gear fight with headshot and ambushes while being outgeared in Marathon turns the game into survival horror?
Do you know that being passive is nearly impossible in Marathon and good players have countless ways to rotate (even with shell specific movement abilities).
Marathon is far more mechanically complex than Tarkov, regardless of the latter milsim larp
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>>563421754
Don't forget that Tarkov squads have friendly fire and no icons showing them where their allies are. A Tarkov squad with shit comms can unironically be at a disadvantage against a decent solo player; in Marathon n+1 is always better and the only counter to snowballing is self-revive spam.
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>>563422439
>There are still autistics playing unreal tournament 2004 who never stopped.
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>>563422340
not really because those games wouldnt have been big anyway. the general public was not clamoring for quake champions or marathon, the general public doesnt want to play hardcore turbosweaty shit even if you add sbmm. these are games designed to appeal to autists and gen xers (who grew up in the era when all video games were designed to appeal to autists) so of course they end up with small autistic playerbases
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>>563423494
And steal loot and check rarity and counter invis and smoke and they hack turrets on the same ability why not and have a reposition tool that doesn't build heat and fucking works in places that aren't perfectly flat hey why is every team 2x thief and a destroyer thats weird
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>>563423308
I get the feeling Recon was designed specifically in a bubble of 'counters Assassin but don't counter too hard' early into development and just never got updated. Like her niche is 'pressing an advantage' but her retarded drone and 'come kill me' prime means she has little to no ability to make an advantage happen, and finisher being stupid to do 90% of the time a fight is still ongoing and her complete lack of mobility means stalker is less useful than it would be on half the other shells.
>>563423494
People are starting to catch on to the sound the drone makes, though it also doesn't reveal where the thief is just by using it
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>>563423909
>though it also doesn't reveal where the thief is just by using it
Yeah and if you go see what people are saying online they just go "yeah just ignore the drone and go find the thief and kill her she can't kill you if she's in it" like yeah nigga let me fucking slice the pie and full sweep the map while she's watching me and can swap out if I start getting close to where she's hiding. If I see a thief drone scouting at a POI I'm in in solos I just fuck off from there.
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A PvE mode isn't gonna work because the PvE in this game is a joke besides maybe Compiler and even that isn't so hard, just tanky. I think what it actually needs is a mode where you start with a free kit on Perimeter and exfil your way to Cryo. If you wipe you gotta start back at Perimeter.
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>>563423494
Thief has built-in x-ray and anti-smoke glasses, it's fucking retarded that her visor even scans players. The only benefit to it being toggled on should be the hack when landing hits on players but otherwise it should not be able to see them through smoke or walls.
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I have literally never been outgunned by a Recon that is stupid enough to use their scan in solos but the amount of times I've been droned out and pushed by Thieves is enough to be genuinely annoying. Awareness is the ultimate tool in this game and their kit is way too strong at it.
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>server slam and week 1 were fun because nobody knew what to do
>S2 reset is going to be sweatier than the current game because everyone will go back to zero and everyone will be rushing upgrades and contracts so the sweats wont be in endless cryo/outpost loop.
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>>563415525
>Comparing Dark Souls
>with Marathon
Duskbloods will corpsefuck every bungo employee from marathons grave.
On a shitty handgeld console.
That costs 500 burgermoneys.
With online fee of 20 burgermoneys.
Marathon is just shit and unfun.
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>>563425365
They did something like that in Let it Die Inferno, basically an extraction Soulslike. It worked fine for what it was, problem was that the game was so low budget and it felt like you were in mostly the same environments.
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>>563426727
Duskbloods is going to be a true sight to behold, probably the first Fromsoft flop in their modern era besides Deracine.
>on a console with people who don't care for Fromsoft games
>using not-BB imagery so people view it as a knockoff
>with a mode that even Nightreign players don't care for
>putting high focus on an aspect of Souls games that everyone views as a janky minigame for griefing lulz but never to be taken too seriously
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>>563421346
Its not about the fun, its about getting your shit done without some giganigga shooting you on spawn.
If it was about the fun, Bungo would have made an actually fun game instead of this skinnerbox.
I expected more PvE and Coop, i dont want to become an MMO Mob or NPC for a better player to farm.
I feel like a uberjeets whenever i die with purple salvage in my freekit backpack.
I just want to do all priority contracts and delete the game from my drive.
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>>563427413
I dont play to buy a snitch for it, but i will bet you it will still sell more than marathon.
I only bought marathon cause i wanted to check out PvPvE, and its the most dogshit genre in existence.
But, if anyone can pull it off, it will be GODzaki.
I hope he sits in his dungeon, witnesses this pile of shit burning and grinns his ass of while taking notes.
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I got a message in-game to do a survey.
They're getting desperate as fuck. Bungie NEVER gives a shit about what players think, EVER.
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>>563427413
You overestimate FROMsloppers. They'll buy it in droves, they'll buy a Switch to play it even if they never touch another game on the console (they did this with Playstations for Bloodborne), and they'll sing its praises to high heaven because FROMslop is their religion and Miyazaki is their god.
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I have booted the game up 3 times this morning and end up closing it after fiddling with my vault for a few minutes. I'm genuinely paralyzed at the thought of going into fill trios to be the only kitted player, or doing solos and getting rat camped by assassins. I'm level 77. I have 160 hours on this game. It was so much fun for a while.
What the fuck did they do to fuck this up so badly.
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>>563430101
I just don't keep track of it at all. I know I exceeded whatever the requirement for that one codex challenge was on a backpack and haven't thought about it since. Surviving runs doesn't really mean too much since if I want to do that I'll just be a passive rat in solo and take a safe late exfil with a smoke.
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>>563428601
See
>>563421074
You’re making yourself the content when you commit to PVE.
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>>563430269
>I'll just be a passive rat in solo and take a safe late exfil with a smoke.
I loaded up on all my enduring once to do this and it didn't go so well. Also I hate waiting until the late part of the map holding an already stuffed bag.
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>>563430126
It doesn't though. My vault is full through barters not because I'm killing people in PvP. How the hell are you supposed to get better at PvP in this game when you're at my level and every game is just getting pasted into the ground by invisible shotguns or premade purple trio stacks?
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>>563430404
The answer to this in games like Hunt Showdown is just play more, queue more. You get better because the game lets you. Marathon, however, you will die and keep dying over and over, learning nothing, and wasting your entire vault. It's incredible they never even thought of that considering it's the prime driver behind why people quit extraction games. Can't get good if you're just getting railed every single game, every single encounter.
In fact they made it worse with LBMM; lmao doing your contracts actually means you put yourself in tougher PvP lobbies lmao lmao lmao youll never get better ahahahaha
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>>563415525
Dark Souls is mostly a PvE game and people that keep losing in that are mostly encountering a skill issue because the game is learnable and designed to be beaten and will never change. Marathon on the other hand is the worst aspects of any PvP shooter with abilities and poor weapon balancing its basically just D2 crucible but even more giga aids. Since its also live service good luck learning a gun or character because within 3-6 months or less they could be completely gimped. That is not even mentioning other issues with Marathon's PvP besides balancing like the self cannibalization of the playerbase with sweats and streamers running around murdering everyone until they quit out of frustration. There is also external factors like cheaters that you have to worry about as well. If you compare Marathon's PvE to any other FPS shooter's PvE its laughably easy and is obvously just filler to make up for all the dead space between PvP fights. Vast majority gamers have never really engaged with PvP games that have stakes beyond just losing a match for decades. Writing people off that are dropping a game as "weak willed" is just cope to distract from poor design.
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>>563430020
Just use the 2.5k sponsor kits, no ones gonna bat an eye at green shields outside of cryo, sekgen starts you with a volley rifle too.
Completely anecdotal but I feel like green shields still get pulled from the same pool of free kitters the game seems to enjoy paring with actually geared players
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>>563430431
We will see.
I have trust in micheal zaki.
Cant say the same for bungo retards.
>Duskbloods will launch with PvE mode pic rel
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hit a free kit run on perimeter and lucked into a massively geared squad that we ganked and took out
quadrupled my vault value and snatched a ton of useful salvage for upgrades, what a w
and i finished that arachne contract and the level up awarded me a wstr instead of a lmg
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>>563433616
It's not really possible to get better when half the games, you get immediately beamed down upon making contact with the enemy, and the other, you maybe get 2-3 engagements that are so far apart you never get really warmed up. Feels like there isn't enough gunplay to GET better.
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>>563433616
Not him but I barely get to actually play. I just die too fast and the vault melts too quickly.
Also, that assumes you are only playing for pvp. If you play for contracts / pve, there's not much you can learn if shitters shoot you in the back or camp your poi or camp your exfil.
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>>563434460
>>563434634
i've died to ppl who remind me of what you're saying a few times but the game seems to have then moved me out of their lobbies
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I don't think people realize how fucked Bungie was even before Marathon released. They are absolutely getting butchered after Marathon was yet another flop
They NEEDED a hit
I genuinely think it's possible Bungie doesn't survive the next year or two
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>>563436168
I'll get as much as I can out of Marathon.
If it gets shut down, shame.
If not, I'll just keep playing.
Bungie's existence is in no way tied to my mental of physical well-being. They're just making games. In short: We can't influence it, so why give a fuck?
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>>563428773
>>563437820
I got one two weeks ago.
But there weren't that many questions, and they didn't go very deep.
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>>563428773
i clicked on mine and there was an error. couldn't even do it
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Blasterfags...what happened?
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>Single handedly kill all 9 players on Outpost
>Teammates kept running in and looting every enemy right after I down one, not even helping with the others
>They were both free kitters too
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>have purple key
>make a trio and go into perimeter to do it
>'you guys wanna wait or just rush it?'
>'rush it, we're all purples'
>loud as fuck alarm plays when we open it
>i find my first circuit breaker and some volt cells
>thisIsASign.jpg
>footsteps within 30 seconds
>stand by door and precharge it
>some purple Destroyer appears
>fire it and he just melts into the fucking floor
>holyShit.jpg
>we clean up that team and take their key for another purple room
G fucking g. Circuit Breaker is neat but I doubt I'd ever use it again over WSTR.
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I'm now 40h in. That was my goal, a dollar for an hour, to see if I'd like this game. It's well made in some parts and bad in others. Just like with Destiny, the worst part about it are its players.
I also wish I was good at this game, but I'm not and the ever growing frustration is eroding any good-will I had for this game. It really should just have been a campaign shooter.
Bungie will not be the last victim of studios and companies chasing live service games.
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>>563435826
>mfw
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>>563436748
>CSFSC but with other squads and rooks constantly spawning
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>Load in perimeter
>two dudes are just non stop complaining about bungo
>Hit map and check their contracts
>pretty much sherpa them around pois and ping their contract loot
>exfil while they do literally nothing but follow me around and keep an eye out for enemies
maybe if these dads actually played the game they would improve.
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>>563436393
>In short: We can't influence it, so why give a fuck?
Sure we can. We can't guarantee an outcome. But we can absolutely influence it. Unfortunatlye, I think they're hell bent on a path that won't work. I think maybe we should focus more on strategies for when it goes free to play.
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>>563458256
>>563458584
If they had any balls, they would have recreated marathon scenarios, where the sweats are the role of the Security officer, and the rooks and solos and shitters are a bunch of BOBs.
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>>563458380
>Be recon, throw out drone and activate prime
>Be Thief, activate tactical and see assasissies in smoke
>>563447358
don't ask them, they're having a blast. you need to hunt down the non blast havers. because they're the ones who left.
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>>563459474
the game isn't honestly that hard. when i first started, i would bunny hop all over the map and make so much noise. if i got a kill, it was luck that i got the drop on someone but for the most part i would make noise and people would get the drop on me. I am not a hardcore pvper but honestly slowing down and listening for foot steps or ADS watching a poi for a couple of seconds makes a big difference. i had one raid where i just sat and watched. got a kill on a vandal and just chilled for another 30 seconds. sure enough i hear another assassin underneath of where i was standing and got a second kill.
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>Space Tarkov is made by the Tarkov guy
Marathon is so fucked
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>>563460335
This is the thing with BRs and extraction: they’re survival games. They’re not these arena shooters where you push teams and take on the whole map and
If you down a team in Pinwheel and get good stuff, you should probably get out immediately.
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>>563459407
https://youtu.be/WZgi_1C48Ik?t=19
>secure the Perimeter
haha
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>>563460914
>you should probably get out immediately.
so many times where i'm internally screaming to rotate but i say nothing and my team always gets dropped on. also when i'm in cryo and we're in a tug of war with another team in a corridor and i'm just thinking, fuck it, let's back out back out back out. and then we push and die lol.
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>>563460914
>If you down a team in Pinwheel and get good stuff, you should probably get out immediately
Lmfao this is such a cucked take. If you've down one team and own pinwheel odds are you can ambush any other team
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>>563460335
The secret technique is to shoot in the air to attract enemies and then stand still and let them run into you. Honestly it's kinda stupid. There's hardly any counters to standing still, whereas you will hear enemy walk up to you extremely clearly.
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>>563460805
The variance is just crazy. There are so many things that can happen in a rook run on outpost that you become addicted to all the possible outcomes.
>Wing is open, rook already been through?
>guarded exfil aftermath, two trios and two rooks dead
>me and five rooks get into pinwheel together
>me and another guy get all the keys and open up the locker rooms
>Theif drones me at exfil and griefs me
>rook in corner shotguns me
>call a supply drop and get a gold magazine
>other supply drop, me and another rook talk it out
>me vs a commander at exfil, drops a purple key
>container hacks as rook
>those runs through pinwheel where its dead quiet and you have the whole thing to yourself
The variance for loot and experiences is addictive. Those were all runs I did last night with rook on Outpost.
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>>563461571
i once filled in with a trio of zoomers that did this. their strategy was to hide under the command wing where you can climb up those large yellow tubes. you sit at the top and you can clip through the beams and nobody can see you from below. they would get on proxy and swear at each other and fire shots and teams would come and they would just shoot them from above.
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How the fuck am I getting sniped here?
Lost purple shield to this bs
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>>563419083
marathon is not space tarkov, marathon plays like a video game designed to be played and enjoyed by humans
tarkov and by extension space tarkov are designed to play like shit for russians and other slavgroids
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>>563462142
the guy east of maintenance was faster than you and got the high ground while you probably crouch walked through the back? a lot of guides in solo say to just turn left or right and sprint to fight the first person you see.
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The old Marathon games are good and I see why contrarians would be unironically shilling them now and saying to play them instead of the new Marathon. But I don't for a second believe any of these people actually played them when they first came out, because they were Mac exclusive, and who the fuck had a Mac? These are people who discovered a cool retro game years later and for some reason decided to pretend they grew up with it and Bungie is disgracing their childhood memories or something, maybe they think it gives them more credibility but this game is one time where it just makes you look full of shit.
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>>563463792
A dev might've said exactly why at some point but I'd imagine all of Marathon's immense baggage played a role
That game is hard sci-fi through and through, with deep, convoluted lore, and a gritty tone, and someone probably decided it wasn't what they were looking for in regards to the console market
I could be bullshitting though idk
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>>563435826
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who should my next shell be? I've played Recon and thief. Is triage v11 punch shenanigans viable?
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>>563464416
The music is so bad they dropped it entirely after the first one, the reload system is weird, the guns are mostly unremarkable, the sound design is actually awful, the plot is complete nonsense to the point that each game retcons the prior's ending, enemy variety is poor and contains no real bosses, and Durandal is SHODAN if she was trained entirely on Reddit. But yeah, it has its moments. The dual shotguns are really good if incredibly slim on ammo, and the dash punch mechanic is so good I find myself wishing it was in Doom.
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>>563367318
Imma be honest, this genre will always make people upset.
There’s no point in rationalising player counts and economies and balancing in extraction because “FUCK… I just lost my shit FUCK THIS GAME” is a typical reaction.
People can’t and won’t stay objective in that mindset. They’re not going to sit back and analyse things, they’re going to jump on the developers like they do the government and scream “FIX THIS RIGHT NOW”
That’s why, you get out of the extraction loop coyly and put in more Destiny 2 elements.
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>>563466916
It’s still not team death match in Cryo. It feels like it because of the engagement rate, but you’re still routing around teams to find clearance.
None of the Marathon is built for engagements either. Vents, hallways, stairwells, none of that is built for fair FPS play.
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>>563467467
so many times i'd love to see a stat screen other than the useless "Name did total damage to you" stat. like yeah, i know how much health i have, that's so redundant. i wanna know what gun killed me, where they shot me, where i shot him. i can't believe bungie still can't implement that kind of stuff but other shooters can do it.
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>>563467263
>but you’re still routing around teams to find clearance.
At my level, there's guaranteed at least one team that is going to try to push teams and take the whole map and has the gear that they might actually pull it off.
It's the attitude going in for a lot of teams, including mine.
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>>563469825
The AR has the most asstastic spread I have ever seen but the weirdly generous underslung grenades are great. It seems like you can reload the grenades asynchronously from the bullets? Strange thing, but I imagine setting up a system like that was uncharted territory at the time.
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>>563472318
learn to carry. be the one people send requests to.
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>>563471923
>>563472208
I remember when it was normal to make friends in games with randoms.
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fuck assassin
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>>563472672
dead on arrival
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I still don't get how my grey sniper rifle was able take down a blue shield assassin with a body shot and a headshot, even without upgrades some weapons like the MIPS ammo guns just feel far stronger than blue volt guns.
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>>563444004
>WOW I FUCKING LOVE SHOTGUNS BEING UNCONTESTABLE HAHA YESSS
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>engage fight
>bubble shield
>bubble shield
>self rez
>bubble shield
>self rez
>didn't bring WSTR so can't challenge it
>just leave
>exfil
>new match
>start engagement
>bubble shield
>bubble shield
>self rez
>leave and exfil
This shit needs to not exist in trios.
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>>563477474
You find like 5 minimum in pinwheel each time, and you can find schemes for them as well. I also don't bring bubble because I am, or was, saving them for Cryo but now Im just waiting to see if they make it any better. For reference, Im not the one spamming bubble, but it really does feel that every encounter with people blue shields and up have at least two bubbles ready to go.
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>>563462142
Do you know what shell they were playing? If they were a thief and had the sekiguchi upgrade that lets you start with your tactical at the start of a run they could have just sprinted over to maintenance (or spawned in the lower area) and grappelled up. If they did spawn there it's feasible they could have just walked up to the upper room first, heard you walking past the backside and then peeked out to kill you.
>>563462341
>a lot of guides in solo say to just turn left or right and sprint to fight the first person you see.
I'm writing my own guide at the moment for solos and while I think it's important to kill your "spawn buddy" as I refer to them, sprinting to find them is one of the worst things you can do, especially on a map like Dire Marsh since you can sometimes have two Spawn Buddies (Ai Uplink, Complex and Bio Research are especially bad with this). How you behave in the first minute really just depends on your spawn, for example in Dire Marsh if you spawn at the blue circle, your first instinct would be to go to AI, but there's two enemy spawns (green) nearby that can catch you out even if you try to stealth, so you're better off breaking off to the DCON house nearby and waiting to ambush. For Bio research your plan changes; if you spawn purple you wanna swing in to initiate a spawn buddy kill since the other spawn buddy that can be there is at a signifigant disadvantage if they stay since the UESC usually spawn near them over you + they have less cover. If you spawn red, you basically just have to bail to complex unless you're playing a shell like Thief or Vandal that can contest the area using the roofs and catwalks. Once you get your first player kill you can usually ease up on a POI, but for something like Dire Marsh you can only really relax after 2 kills usually unless you're at the east end.
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Okay Bungie, listen up:
- Stop the solo camping. The best course of action when you hear somebody is to stop moving and it's stupid and the kills don't even feel earned. Probably solveable with some idle noises for characters.
- Slower ttk at least in solo. The game only gets good at blue shields, but most people won't see a blue shield in 50+ hours. You die instantly and the weapon feels irrelevant.
- Reduce bullet magnetism (could be the main method of lowering ttk). Medium-close range fights feel like pure stat check, needs some skill in the game, especially against a low level player without those agility upgrades, the level of agency and skill feels almost nonexistent. Smaller hitbox brings more variability to the outcomes which is fair for the poorfags.
- Vault space feels TERRIBLE. I don't have gear fear, I have vault management fear. STOP THROWING 5 DAILY WEAPONS AT ME, I'M LITERALLY SUFFOCATING. I have a massive backlog of items from faction rank ups. Also feels like too many items come from random rewards instead of exfiling them as loot, it doesn't feel earned. To make things more viable to exfil, inventory needs to be bigger
- You know the data, solo is popular, make it viable. Keep it hard and survival, but the special big enemy waves and purple bosses are too hard and suck out all your heals and bullets. Make Cryo Archive soloable one day. Eventually solo ranked.
- Speaking of ranked, the current experiment is shit. The equipment value and borrowed items system is shit and very confusing. The scoring forces you to replace your build with enemy equipment to gain points. And what's up with the value goal threshold, why is it binary? It's overcomplicated and weird. Make ranked based purely on exfil'd salvage and value. The tag system is ok. Or just make kills worth points at the end. Make it based on paid kit which is same for everyone, or a choice from multiple paid kits. Being able to bring Biotoxic Injector against poorfag build isn't real ranked.
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>>563481484
>- Vault space feels TERRIBLE. I don't have gear fear, I have vault management fear. STOP THROWING 5 DAILY WEAPONS AT ME, I'M LITERALLY SUFFOCATING. I have a massive backlog of items from faction rank ups. Also feels like too many items come from random rewards instead of exfiling them as loot, it doesn't feel earned. To make things more viable to exfil, inventory needs to be bigger
The armory refresh feels like claiming dailies in a phone game, with the random barter refresh as a scummy little cherry on top. Login every day pig, you don't want to miss a good deal!
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>>563482368
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>>563481681
Changes based on which spawn you get, and it can also get altered to be safer based on if you can quickly find a chitin sample or what shell you're playing. Personally I'd just rinse the run and focus on surviving and exfil'ing asap and refresh but if you had to do it
>Red
Probably the "better" spawn, but still a difficult route. You'll skip fighting maintenace and potentially contest someone coming from Quarantine so you can swing by and kill ticks that can spawn in 2 locations there. If you can't find some there, you should be able to find a tick nest near the bottom of algae ponds. Cut through the bottom of algae ponds and go through the anomaly area while crouch walking to get to bio research
>Green
Check to see if there's nests in the dock bays then take the same path as Red. It'll be earlier in the match so your crouch walk will be much safer than red route's since there's a high chance everyone will just be lurking around their POI's and looting.
>Blue
You can't really break out since you run the risk of getting gunned down from both sides. You can only really "leave safely" once you've killed someone either from green or red side. Once you have then you can leave. You'll likely have to wait a bit, so crouch walking through the middle area would be dangerous since most people will start rotating at this point, so I'd take the AI Uplink Tunnels since people very often forget that exists.
Regardless once you get to Bio, you have to take the death gauntlet transition; it's unironically the safest and quickest route at this point, since if you try to go the long way (bio-complex-ai-maintenance-quarantine) halfway into a run you have a higher risk of bumping into people rotating then just cutting through. Crouch walk up to intersection and then just run like hell until you get to Quarantine. At that point which POI's you run to depends on what exfils are open.
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>>563481484
Also, the current recolors skins are boring and not special. At least add more colors or more segments or colored edges in a way that default skins don't have, something like this (prompted edit from grok, but you get the idea). Maybe you are just holding back better skins for a an groundbreaking update, but if you aren't, you need to do something. It doesn't even have to be groundbreaking, but it has to be distinguishable from base skins.
Also, skins should probably stay applied to each weapon from when first picked up or bought, so it feels like you are leaving a semi-permanent mark to the game world in a recognizable way even if you lose the weapon. You could also give an option to apply your skin to any weapon you have picked up.
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>>563483729
*incorrect buzzer sound*
The point of the extra length routes is that you're hitting potential tick nest spawns on the way as well as staying safe and quiet. Even if you got an early tick nest though, I'd never run through algae ponds and greenhouse in the first 5 mins, cause the spawns are horrendously against you. Orange is where players can spawn if you were gonna do that and that would likely hear you; you 100% run the risk of engaging a fight with someone who knows where you are but you don't know where they are, which is a death sentence in solos. This isn't even accounting for the heavy UESC presence you'd alert while doing this, which will be louder than your footsteps, and has a chance to drain your resources which you'll actually need to run the POI's later for the contract. Even if you're playing assassin you're still gonna be making shit loads of noise anyway cause of the invis sound.
You can run that route after 10 minutes, but doing it before then is asking to get shot in the back of the head or rat ambushed.
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>[indistinct noise]
>[BSTR]: I'm sorry.
>[BSTR]: I'm sorry for all I've done to get you here. Someday—if you reach the other side of this—you will see the necessity in your growing pains. You will understand the methods required to get you from there to here to wherever you end up—whoever you become.
>[BSTR]: I wish I could be there to see it. To meet you as your truest self—as a father embracing his son.
Reminder to be nice about your chud AI son's DeviantArt hobby.
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>>563485021
NTA but there's a few ways to skin a cat here, and one of them is just embracing failure, usually as Thief with free kits (or for later contracts Punch + whatever consumable you need). I'll often go directly into Maintenance or Algae Ponds if they're on the route as they have weapons lockers, ideally I can quietly procure a semi-functional loadout and then roughly follow the Algae Ponds side of Anomaly path that you had in green/red, though I'll stick closer to Algae Ponds until I reach the highway, as that allows you to hear nearby activity and change course as needed, included taking the tunnels into Greenhouse if you need to lay low for a while since fuckin nobody ever goes into the southern tunnel set. The trick with a bad spawn like Maintenance is to just play super high risk early since death doesn't matter, and then tone it down when you actually get the bio-chain.
Agreed about the necessity of the death gauntlet being necessary for Bio-Quarantine though, I feel like that's the worst part of the map and why there's so much suffering is lack of viable east-west traversal options.
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>scrounge up my strongest loadout (green shield + M77 i happen to find) for Dire Marsh (need that fucking bio gell)
>get matched with two Destroyers with purple shields
>they just casually destroy the whole lobby on their own
>meanwhile im just trying to keep up and tossing heals when off cooldown, scrounging up the leftovers from them doing the lockdown events
>not a single biogel was looted
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the greatest gape yet occurs tonight
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>>563488220
had bungle only pandered to cooperativegods, this could all have been avoided
but i doubt even undertaking the pivot now would save them
i doubt that it is even in their power to do so
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>>563488487
it's ride or die now they can't bend the knee to heckin chungus bois
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>>563481484
>The game only gets good at blue shields, but most people won't see a blue shield in 50+ hours
This is a big issue I have where there's no amount of grinding you can do to make up for not participating in the 3v3 sweatlord thunderdome as much as humanly possible.
When cryo is closed or I'm playing fills on marsh/perimeter I should feel as if I have a chance at getting at least something good when I roll the dice on normal world loot. But instead they've balanced it in a way that it feels totally useless to engage with anything except the top 5% of locations in every single run
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show me your codex progress
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Didn't see a bubble shield all day, gave mercy to a freekit saying he just wanted to do his quest and he did NOT stab me in the back, and I became VIP with NuCal, today was much better than last night.
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Woah is this like part of the arg
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>>563489659
I don't like to skip reading but also I don't have the patience to read all this shit.
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dilation status?
escalating.
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>>563436168
Considering the studio is just another skinwalking corpse of a beloved name filled mostly with new blood, millennial developers who didn't have the talent or passion the old heads had, this isn't even a bad thing. Consider it an official burial for what was already a corpse infested with maggots for a long time now.
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just how gaped
can this game be raped?
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funny how people with triple digit amount of hours played feel compelled to voice their opinion about how marathon could onboard / retain more players
their opinion on this matter is intrinsically worthless because they already love the game as it is
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>For more than ten years the biggest source of gripe and shit balance in Destiny was the PvP, it even seeped into PvE
>So they make a PvPvE shooter and blend them even further
They have completely blurred the lines between boldness and retardation.
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Frames should be weaker, guns should stay strong. It's fucking absurd to tell me that Security Officer was moving down Compilers like flies meanwhile he had 1/10th the mobility and utility of Destroyer. It's just bullshit, fuck Destroyer, fuck Thief, rest are fairly balanced.
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>>563493904
People complained that Destiny pvp was ability spam and absurd guns locked behind nigger-infested AIDS cum known as Ranked. They fixed this, then introduced more broken abilities. They fixed it, added more broken abilities, etc.
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>>563493874
Cryo archive solo fill into ratting when the fills get exploded
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>>563489071
>if I have a chance at getting at least something good when I roll the dice on normal world loot
The endgame is getting materials for upgrades and some of those are unique from marsh/perimeter.
You need guns? Traxus and arachne sell everything you need.
Shields? Get that blue shield nucal updgrade done.
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>>563494970
What even is the purpose of that question?
The game seemed interesting and I gave it an earnest attempt. I played to get some of my money's worth and in hopes that getting better or playing a sufficient amount would solidify my opinion on it. Which it did.
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Boy I sure do hope the CARRI event is like something epic like maybe it should be an event that spawns a big blue light everyone can see across the map while you do it. Or maybe do a loud jingle to notify everyone in the lobby you're doing it. Or like a big alert in the middle of everyone's screen that stays there for 10 seconds alerting people you're doing it. Maybe an icon on the map showing people you've engaged it. I think that'd be cool.
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Where the goop is the hype?
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Balance updates that NEED to happen
>Thief visor no longer detects alive players, can still hack them
>Destroyer movement nerf
>Grenades and bubble shield do not stack (does not apply to ammo crates)
>Grenades and bubble shield are 2x2 inventory space (does not apply yo ammo crates)
>bubble removed in S2
>Bully nerf
>Hardline buff
>Thermals removed from snipers as an option
>buff to loot in perimeter and marsh
>increase UESC damage
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Just make solo playable.
Let trios rape each other all they want while I do my contracts and collect codex entries and shoot robots in peace.
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>>563500606
>>563500927
Imagine buying a team-based game and whining when it sucks being solo
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>>563500919
The game is a frustrating grind, as are all extraction shooters. This genre has absolutely no mass appeal and it's mind-boggling that bungie managed to talk sony into funding this as the next big thing.
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>>563499627
Cryo
Archive
Rogue
Runner
Initiative
(A.k.a solo cryo)
>>563500606
Just admit you’re bad and don’t know how to ‘play’ solos. Literally what can they change that would make solos better that isnt fundamentally changing how the game works?
You can do all of those things you want to do, you just need to play a little smarter.
>>563500919
>tfw so low I hopped over to the Japanese server and still need to wait shitloads of time for queue to pop
Crazy honestly. The queue was bumping yesterday, even on solo dire marsh of all things I was only having to wait like 5 seconds to get into a game for 6+ hours.
>>563501109
It’s fair to complain about solo since not everyone has friends they can play with consistently and also fill queue is really just asking to lose, but it’s just the same retarded talking points that shows people haven’t actually bothered to try and adapt. They just run around, get unsurprisingly shot to death and act like the game is fucked when if you did this in any other extraction shooter you’d get killed just as fast
>>563501352
>acting like assassin is somehow more problematic than destroyer with the current shotgun meta or thief with her overloaded as fuck kit
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>>563501523
>you just need to play a little smarter.
Yeah you just need to camp in a corner for 20 minutes then maybe try doing whatever you want to do and you still have a very high chance of getting deleted out of nowhere or by a camper.
There's no smart way of playing solo.
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got 3 subroutines done this weekend. just wanna get to this compiler and kill it so me and my friends can finally put this game to rest. Dunno why but I cannot drop this game until I get there, call it rape victim syndrome or something.
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>>563501608
His invisibility is fucking useless for CQC when you realise he makes the loudest humming/droning sound known to man while invis, which you should immediately pick up on unless you aren't listening to sounds for some reason, which basically just invalidates you from saying anything worthwhile about the game
>>563501687
There 100% is, you're just choosing to not play in a smart way and getting upset when you can't brute force an exfil.
>Thief drone to scout a POI before you go in
>Using destroyer barricade to blind check rooms that could have a rat in them
>Using vents to sneak into POI's
>Bypassing usual ambush spots by parkouring onto roofs as Vandal
Being loud can also be a strat too to lure in people to your POI so you can kill them, you just have to not be retarded. Big ask I know.
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>>563501352
Assassin has nothing if he's not invisible. Maybe longer grace period before returning invisible if he shoots or does something or slightly more noticeable. He's definitely not a problem child like Destroyer.
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>>563502615
>There 100% is, you're just choosing to not play in a smart way and getting upset when you can't brute force an exfil.
There are 100 different things out of your control that can end your run in 0.1s and you are here telling "bro just use your destroyer shield before entering a door xd".
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I think I'm done with the game. I have never done cryo but I have nonetheless experienced the whole loop. It's somehow a more barebones game than Destiny 1 was upon release.
It's like they took patrol, added the crucible at its worst and then removed your gear for suffering through this.
It's really not worth it.
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>Players: 6,851
Sub 20k peak today?
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>>563503296
Unless Cryo is so dramatically different that it's basically a different game it's just the same old repetitive grind for spoils with gunfight run-ins.
Oh and the Compiler I guess. wow.
Anyway, game is uninstalled now.
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>go into perimeter with a key
>get close to locked area and hide
>hear jingle
>someone's in there looting my stuff
>kill shitter
>take loot
>keep key
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>>563503820
Peak extractor shooter gameplay
No wonder this kusoge is dying
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>>563503214
>I have never done [the one activity that closes the whole gameplay loop] but I have nonetheless experienced the whole loop.
Cryo is the whole point. You grab gear in the other maps to gear up for cryo and try to progress towards fighting the compiler.
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>do [activity] to do [same activity with different name] to do [same activity with different name] to do [same activity with different name] ...
uh... can I just stop at [same activity with different name] or do I have to do them all?
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>walk inside building, close the door
>2 seconds later hear someone running after me
>just sit across from the door with my AR aimed
>Assassin opens it, immediately walks in, gun him down
>didn't look through the door's window, didn't check the room before entering, didn't listen to see if I was making noise, didn't even have his gun ready
Literally nothing he could have done here, solo is unplayable.
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>>563504646
What if he wasn't following you? What if he was just doing his thing, you know, like playing the game and you camp-raped him?
Still, do you really have to spend 5 minutes making sure you can open a door without dying? How many doors are their on a map? A single POI has probably dozens of doors.
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>>563500460
>Destroyer movement nerf
This kills any interest I have left in this piece of shit. Re roll your opinions, please. They already took away his melee buff, dickhead; all he fucking has is his mobility and a useful prime for pve.
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>>563504813
He was playing Quake 3, but I was playing MW2. Another win for campers.
>>563504874
It was late in the match at the corner of the map in a building where nothing happens, he was looking to rape.
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>>563361760
7 heroes, all with basic bitch abilities you've seen in other games, but with extremely long cooldowns. so unlike those other games, you only get to use the fun toys once a game, maybe twice depending on your luck, sometimes none. it's not something they actually marketed i believe, it seems almost like it was an afterthought just to make the game different from the others.
but yeah, all that time and money spent on development for fucking what? a mostly stolen art style? most of that money probably was just the cost of their HQ. they're probably in debt.
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>>563504889
Are you stupid? He's the only one who has melee unchanged. You dont get to bring best gap closing and shield amd best prime ability for both pvp and pve. Pick one, he's incredibly overpowered compared to everyone else. I don't even want to say increase heat generation because then Destroyers will easily overheat and use the damage up chip during overheat.
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>run into a rook looting a weapons locker in flight control
>im just walking around off spawn
>he starts firing at me
>I sprint off
>guy starts chasing me down
>I put claymores down in a vent
>guy follows me and gets hit by all of them
>check his bag
>full of blue and purple shit
I don’t know what people in multiplayer games are thinking half the time.
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voice quip volume: |||||||||||||||||||||
music volume: ||||||||||||||||||||
sound effects volume: |||||||||||||||||||||||||||||
footsteps volume: |||
genius mixing bungie, this might be the first game where I feel enticed to use a volume normalizer
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>ask for some advice on how to get better at tracking targets/aim in general when the engagement rate is low
>bro aim trainers bro 30 minutes a day at least
>my elder millennial brain is sickened by this
>idear
>install Unreal Tournament 2004
>load up Masterful bots on deathmatch
>game is 20x faster than marathon or most of the multiplayer games I've played in the past decade
>have to track and flick and hit precise shots all based on whatever weapon I pick up off spawn, incredibly dynamic
>focus more on tracking and mechanical aim than winning cause it's just bots whatever
>end up playing for like an hour because fun
>kick back into Marathon after a short break
>my accuracy fucking skyrockets and I'm able to actually track and hit my shots
Imagine paying for an aim trainer when you could just play a game. FPS used to just teach to this shit by, oh you know, playing the fucking video game.
>YOU DIE TOO EASILY
>TRY TURNING THE SAFETY OFF
>HOLD STILL DAMMIT
also kvno
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>>563514893
A good warm-up does just fine. Aim Labs in general are meant for games with even lower TTK than Marathon (mostly Tac shooters), where the heavy aim emphasis is important for extremely short engagements.
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https://www.youtube.com/watch?v=6q2A6PLiNMs
Recon cinematic
>Recon buffs coming this week:
>Echo Pulse
>>Pulse wave visibility reduced
>>Now distinguishes between enemy Runner and enemy UESC targets
>>Signal Jammer no longer blocks Echo Pulse pings. Jammed players ping as UESC instead of Runners.
>Tracker Drone
>>Improved tracking strength and turn rate.
>>Reduced travel speed while the drone has no active target to help prevent it from overshooting tight corners
>>If it can no longer reach its original target, it will attempt to find a new one.
https://x.com/MarathonTheGame/status/2043708510081556717
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>>563515265
Cause everything's on the line and surviving itself feels like a victory. There's no safe pocket. There's no insurance to get your shit back. Everything in this game can kill you in the blink of an eye. Everything hates you; other players hate you, the game itself hates you, which by extension means the devs hate you. Everything is rooting for your downfall.
Defying the odds is the sweetest tasting poison someone can get.
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>>563516086
Back on the hunt for sure this week.
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>>563516086
They are finally catering to us.
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the fact that the player dropoff hasn't slowed down one bit is worrying.
As much as some people here wouldn't like to admit it, the dropoff definitely means there are problems with the game, problems people are willingly, or maybe unwillingly, ignoring and refusing to talk about.
How are they meant to fix these problems if no one talks about them?
I mean, can the game even be saved at this point?
It is shocking how fast this game is dying off
Sure, not as bad as Highguard's 90% dropoff in a few days. But that game was also free, so people were fine with dropping it if they didn't enjoy it because they hadn't lost any money.
For a paid game, Marathon's dropoff is insane. Something is going on here
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>>563518780
Actually, it has slowed down at least 2 bits. You can see it curve.
>As much as some people here wouldn't like to admit it, the dropoff definitely means there are problems with the game
Are you reading a different thread?
>How are they meant to fix these problems if no one talks about them?
I'm sure that Bungie is aware of the sales and player count more than anyone else. And people are, in fact, talking about the issues with the game, and sometimes even think of potential ways to fix them.
>I mean, can the game even be saved at this point?
Maybe. It's entirely up to Bungie.
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>>563519090
>bungie being aware, ever
"we're listening" and then they do fuckall
>>563519145
it's the opposite of what you said
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>>563518780
The people who have beat the compiler and gotten a bunch of golden stuff and have seen everything will have no reason to keep playing given the hard reset
The people who keep losing will just play something else
The only ones still playing are either griding for level 100 for the platinum and then drop the game or they are truly enjoying the game
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>>563519487
>>563519568
why the FUCK didn't it highlight the text and pasted it properly
>people were willing to give it a try because of bungie's history.
i meant this, i saw more people saying "not touching bungie bullshit after D2" than what anon said
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Arc won
Gray Zone won
Delta force won
Arena Breakout won
Hunt Showdown won
Tarkov won
Space Tarkov won
Marathon lost
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>>563520665
It's never been more over
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>>563518780
Ok so if ive done everything in this game so far that means all 4 maps are boring dumb bullshit at this point. I have gold loot up the ass and compiler weapons.
Next season youre giving me night dire marsh. Im going to get bored of that in a week. You dont have a road map beyond that so we basically consider this the end of marathon.
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My bad, I forgot Gray Zone
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Arc won
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>>563522347
eh the battlefield part was okay for a while, just lots of bots. the extraction portion is very shallow and also hero based but the maps are unironically better than marathon so it has that going for it. The engine is identical to ABI so I'd suggest playing that over delta force if you're mainly interested in the extraction part
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>dire marsh
>do the anomaly with 2 randoms I lfg'd
>make our way to guarded exfill near complex since I've some mida minor quest to do
>at exfill and I see my teammate ping someone
>blow his head smoove off with a sniper
>it's a rook
>Make my way over to him to finish him and see him pathetically crawling towards the exfill, completely ignoring me
>don't have it in me to finish him off seeing how desperate he is and just let him try to get in the exfill
>tell team to just leave him be and let him crawl in
>assassin teammate rapes him with a WSTR the minute he gets into the exfill threshold and is like WOO BABY SURVIVAL OF THE FITTEST/ HE COULDVE BEEN GOOPED BRO
Every time I see something like this happen I feel that -1 to the player count.
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>DM trio fill
>all free kits
>first free kit dies to robots, disconnects
>second free kit sees purple trio in the distance
>'LET'S RUSH THEM LET'S GO ELEMENT OF SURPRISE'
>'no don't just run'
>he runs into them, gets murdered, obviously
>I get on prox and say 'friendly'
>they down me but I tell them I'm just looking for Reflex Coil
>the purple trio gives me a self revive and we run around the map together
>kill another trio, kill some rooks
>we extract together
Before I extract, they give me a purple bag, a WSTR, some salvage, and a green shield.
Weirdest, but nicest interaction I've had so far.
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>>563522932
>>assassin teammate rapes him with a WSTR the minute he gets into the exfill threshold and is like WOO BABY SURVIVAL OF THE FITTEST/ HE COULDVE BEEN GOOPED BRO
who cares that's the point isn't it
you can play a less rape-focused fps if you want to still get raped and notice it less its a fucking warfare simulator genre
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>>563523591
>Even 1000 players is a win
could honestly probably get away with a core group of 100 loyale runners and you could consider this a success, Marathon is an prestigious premium ‘boutique’ title that will go down in the anals of gaming history
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>fed up with retarded people in ranked
>know for a fact there is enough loot on the ground to rank, people just dont do it and go pvp
>try solo
>have advanced perimeter map knowledge since I free kitted there ever since I was a child
>only hit buildings outside of main pois
>perimeter is sniper city since every main poi has a roof you can climb except hauler, so people avoid it
>loot hauler later in the match with great success
>people also dont really do intercept cause its too noisy but its possible later in the match when everyone leaves
>manage to easily fill up silver tag
>if you cant you dont lose points at all
this is the pve mode people talked about
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Reminder that Tarkov has most of its player base on outside Steam. So if it has 17k players on steam alone, there is at least another 17k players on the launcher if not more. So Tarkov has more than 30k players combined meanwhile Marathons biggest platform is Steam so even if Xbox and playstation both have 10k players, which is very generous, it would still be less players than Tarkov.
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Self induced extinction
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>>563524272
This one is team based. It's minimum pop is much larger.
>>563482368
I guess you're right. You can't unrape someone.
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>>563522932
You're a natural chump.
>>563519657
OR the ones who have loads of shit and enjoy treating the game as TDM, keeping other people from extracting, even if they waste gear.
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>>563525573
Farm spark leaves with materialist items equipped, wait every day at reset to see if you can sell one spark leaf for three shield charges. I forget what 3x meds sells for, probably the exact same thing.
it's literally that simple
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>>563525573
i leveled up rook so i could rook it up on outpost
every 10-15 mins i can rack up 8k to 15k bucks in profit before they fucked up the final exfill
i did this so much i made 200k out of rook runs where i would sell everything that wasn't green/blue salvage and blue/purple shields
even gun mods i would keep blues only at first, i got so many of them that i began replacing all my blues with purples to the point i only had purples
rook is the most efficient way of making money
even with a brand new account i think it's possible to get 1k in money per minute though, yeah it's harder to final exfil now but anyone barely final exfills due to the change
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>>563519090
>>563519270
>>563518780
Given the previous balance changes, I think bungie not only has zero idea of what's wrong with the game, but are actively going to listen to the wrong people, and make things wors.
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If Marathon has million number of fans i am one of them . if Marathon has ten fans i am one of them. if Marathon have only one fan and that is me . if Marathon has no fans, that means i am no more on the earth . if world against the Marathon, i am against the world. i love #Marathon till my last breath.. .. Die Hard fan of Marathon . Hit Like If you Think Marathon Best game & Smart In the world
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>>563527220
Are you fucking stupid? You far the easy to get green material that sprouts out of the ground and get stacks of them in the hundreds, then you turn around and turn them into multiple stacks of meds. Why are you so obtuse? You don't understand the word "farm" and misconstrue it as "buy ONE thing!"
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So by designing a hardcore extraction shooter, you'll be appealing to guys who love stacking every advantage possible, whether that is meta abusing, bug abusing or even straight up just hacking to stomp people, even better if that person is at a huge disadvantage and has no way of fighting back. As long as someone else is miserable, I'm happy sort of mentality. But if you tell those kinds of guys that shit is killing the playerbase they'll reply "dood I couldn't give a fuck I'll just move onto the next game lol"
So ultimately Bungie is just after spending 200m a game for an audience who actively seek to push people away from hoping to pick up this game. What is this business tactic called?
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>>563528126
>players are more dangerous than anything else in game
their mission system is so fucking ass that the two worst hurdles of doing them is being spawned nowhere near the first part of your quest and then having to survive other players as you do stupid fetch bullshit in a single run.
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I never really tried the longshot but I just brought one non thermal with me into marsh fills and it felt unfair. Deleted a full squad with 2 purple shields before they could even react outside quarantine and then did the same to another full team trying to exfil later. Don't think it should be able to 1 tap a downed player or something idk, there was nothing those players could of done
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>>563529592
if you for example have to get rid of the dumb ai grunts pushing you, you make enough noise to drown out footsteps entirely. on top of that if too many things at once play footstep sounds dont even play at all.
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>>563515265
Unironically it's like Dark Souls:
- "Runs" and chain missions: the dungeons are long and hard and you might not survive until the next bonfire, losing your progress
- It's hard and at times straight-up unfair
- Forced PvP: Even though you technically can avoid PvP in Dark Souls, at the time of release the methods weren't common knowledge, so effectively this contributed to the atmosphere of anyone potentially being able to invade interrupt your run.
- Beginning down in the dumps and working your way up
- oppressive worldbuilding (Marathon nailed this)
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>>563525573
You have to get the daily meds quest completed asap.
Do whatever upgrades use unstable biomass and diodes and then you can spend them for heals. Then, do nucal quests, I'm getting 12+12 advanced shields and meds in a single quest, it's ridiculous.
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>>563525573
Unstable biomass, diodes, gel, gunmetal and the other metal, and spark leaf all trade for ammo and health packs and shield kits once you've unlocked them in barter from their respective factions. Haven't spent a dime on meds in weeks.
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>>563522991
>Nicest: A Vandal Downs me but I friendly emote. They give me a self revive and I complete a contract and exfil
>Funniest: A Triage Downs me and I emote friendly. They give me a self revive and I immediately run into one of his claymores by accident but he's long gone so I just give up
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>>563529795
There's a reason why a lot of people played offline and in the case of elden ring, you can't even invade unless the host has a three stack. The fact the seamless co-op mod was so popular is more proof of that
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I realised I had my controller plugged in even though I played on KBM (before uninstalling due to rape overdose two weeks ago)
Imagine if there was a bug which made you not get any aim assist at all because of that.
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https://www.youtube.com/watch?v=gshH2G0Ydxg
Chud Tassi dropping more trvthnvkes on marafags
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>>563533286
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>>563533343
>imagine being Paul Tassi
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Yes yes...you need more players....sure I get it you really really need more players but the very design caters to this and only this
https://x.com/GrittyGamingGG/status/2043708700200763575
I don't know about those players...hahaha....I just don't know
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Marathon will die because of the unholy pairing of Bungie being retards who design for streamers only plus a culture of PVP murderhobos tired and frustrated of Arc Raiders PVE players.
This created a feedback loop of a bad punishing design plus catering and self selection to those types of players.
We saw that the game devolved into playing like a Battle Royale. Had this released sooner maybe that wouldn't have happened or not this fast but all the wrong things started working together here.
Escape will make me play better games.
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>>563534868
escape has freed me from v*dya entirely
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>>563533772
+1 freed rape victim
we all gonna make it bros
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>>563533286
>playercount dropping
Again the same steamchart play HOURS slop that has nothing to do with player COUNT. Holy shit people are dumb and still falling for it.
Yes, the game needs to turn around the public narrative, but since I'm not propaganda expert, they'll have to think hard about that. I'll do my part by debunking the straight lies.
What I can say for sure is that you don't fix a game whose appeal is uncertain PvP stakes by removing the stakes. The perceived value of every exfil'd item is tied to the difficulty in obtaining it, so you better not devalue it, or the game will lose its last bit of appeal. Sure, the game has nice gunplay, but the enemies are pretty simple, the game's psychological merit lies in the PvP economy.
Safe pocket would essentially bypass the PvP economy by letting you braindead rush and grind materials with no risk and no real planning or rigor in following through, which would essentially wreck the game's identity, which to date has been that there is always and consistently a potential, unpredictable, PvP encounter in your way of bringing your loot home. It's the same reason why pure PvE does not belong to Marathon. PvE, no matter how hard, is ultimately a solvable puzzle, PvP is a gamble with real uncertainty.
The actual fix would be skill based matchmaking to ensure that players of different skill levels can enjoy the game and so that low skill players don't have to be the cannon fodder for the good player's egos. No gear-based matchmaking, and level-based matchmaking is pretty questionable too, since these can easily break the trickle-down economy of extraction shooters. Tuning for easier exfils and less players is a possibility.
In addition, the game needs some sort of relaxing or braindead mode for warming up and relaxing. Free kit kind of is that, however, free kitting with full vault creates new anxiety in vault overflow management. Also, game needs a practice range for testing out stuff.
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>>563536630
>Safe pocket would essentially bypass the PvP economy by letting you braindead rush and grind materials with no risk and no real planning or rigor in following through
I play safe, I bring the correct gear, I build an effective loadout, I execute escape routes and avoid hot spots, I stop and listen (which is what no one did); none of that actually makes me successful at this game. Around every blind corner, angled precisely at me no matter how good of a hiding spot I have, every single time I bet the good shit there's someone laser focused on me at all times. I have never put so much effort into something to come up empty handed. Playing a game isn't just throwing yourself at things mindlessly, it takes diligence and effort to rise to the occasion.
You could make it so that you keep nothing you get in PVE just credits/faction rep and it would do nothing to your precious PVP economy. They price things so fucking high in the vendors that no one can afford them until an entire month of grinding and losing over and over. Throw us a fucking bone, there's nothing left to give to this game.
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>>563536630
>Safe pocket would essentially bypass the PvP economy by letting you braindead rush and grind materials with no risk and no real planning or rigor in following through, which would essentially wreck the game's identity, which to date has been that there is always and consistently a potential, unpredictable, PvP encounter in your way of bringing your loot home. It's the same reason why pure PvE does not belong to Marathon. PvE, no matter how hard, is ultimately a solvable puzzle, PvP is a gamble with real uncertainty.
If you think people wont fight over an anomaly event that gives guaranteed rewards, or seethe forever when they die stabilizing it and another team claims it, you're looking at this with an awfully narrow perspective. Changing the stakes, and where the tension and relief takes place is not removal, and reducing an extraction shooter to just the chance of extracting is purposefully ignoring the possible depth of risk and reward for the sake of appealing to gamblers and adrenaline junkies, a self evidently narrow market.
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>>563536816
>>563536904
>>563537138
>>563537245
still no counterargument nor facts about player COUNT
retards need to kys so we can focus on the actual reality of the situation
I only play 4 hours every other day now. According to these retards, I'm now only 0.25x of a player because I played 8 hours a day at launch.
The campaign by the Destiny rape victims worked, and Bungie needs to figure out how to alleviate that damage.
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>>563536630
>>563537481
Forgot your second point, I agree with you on SBMM, poor matchmaking messes with the stakes, no player should feel like they have no agency or are near guaranteed to win encounters.
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>>563537738
>still no counterargument nor facts about player COUNT
wdym. the steam community hub tells you how many people are playing at this exact moment.>>563537674
that is all of the players playing right now on steam. that is grim.
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>>563537790
I got something I want to talk about. WHY THE FUCK DO PEOPLE GLOW IN THE DARK?! This is a hide and go seek game, and you cannot fucking stop glowing like the three letter agencies. Who in their right fucking mind said "yeah we need to have everyone visible to everyone else at all times, or nothing will happen."
There are zero good hiding places in this game besides. You can gain elevation but there's nothing to hide behind. The fucking walls are bright colors making dark palettes easy to spot a mile away. There isn't enough clutter on a derelict colony to duck behind, get between you and other players, maybe catch some fucking bullets that didn't magnetically connect with your fat destroyer ass.
I hate how this game betrays its own genre of hide and go seek with these two blunders by the dev teams.
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>>563537674
>-6k from last Monday at the same time
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>>563537738
it's #96 in daily active users.
if you played 2 weeks ago, but are no longer play the game, who gives a shit. you don't count anymore. you're no longer contributing to making this game a playable experience.
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It is a FACT that there are 16 825 players on Steam right now
It is a FACT that this amount of players is down 6k from last Monday at the same time
It is a FACT that this FACT makes you shid and cry out your lil pecker
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>>563538273
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>>563537986
When people are arguing that 75% of players "quit" because the play TIME have gone down, that is a fucking LIE. Because I don't play 8 hours a day anymore does NOT mean I have quit like these liars are claiming. And no matter how many people use this flawed metric doesn't make it true.
>>563538446
>contributing to making this game a playable experience
This is a fair point, but it's purely matchmaking thing and not related to a game's success or player retention. Games with few thousand players can be very playable and Marathon is not even close to that. But of course niche activities like Cryo can make the requirement higher, and higher player count overall allows better matchmaking.
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>>563539023
>When people are arguing that 75% of players "quit" because the play TIME have gone down, that is a fucking LIE. Because I don't play 8 hours a day anymore does NOT mean I have quit like these liars are claiming. And no matter how many people use this flawed metric doesn't make it true.
There are less active CCU at this time compared to last week. That is all. Seethe however you wish.
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>>563539023
>but it's purely matchmaking thing and not related to a game's success or player retention
yes it is related. if there's no one left to match with, then you can no longer play the game. marathon did not retain enough players. that's failure.
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>>563539023
dude bungie was in the red before even being bought by sony and is still in the red with this release being 250m to develop wtf is this cope, if it was made at the price point of AA game sure the playerbase for this is probably fine
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>>563537318
I would reduce the cost of heals, and massively up the credits from data cards (not lost upon death). This would help you replace lost equipment.
I would maybe also make it so that you can have one faction mission AND one basic mission (progress is not lost upon death)
Regarding your experience, I feel like solo camping is a big issue and feels unfair way to lose an expensive kit without at least a fair fight.
Also, I've Rooked only a few times but it's pretty effective if you just activate the nearest exfil asap and collect some nearby garbage which fills your inventory pretty fast and sell everything, including the free equipment from the rook.
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>>563534218
The game is tailor made to ego boost streamers and clip farming pubstars on twitter. They will suck off Ziegler's microcock to no end. Until they are the ones getting farmed in cryo.
The fact they spent the dev time to implement a "ranked" mode just shows how retarded out of the gate this game actually is. Even hardcore competitive games ship with low stakes chill modes for people to decompress.
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>>563540690
this and it's not even a secret
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>>563540690
>>563540876
But it didn't retain it's streamers. They hate it.
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>solo wipe literrally 5 people (they were fighting each other and I fullwiped one team from behind wiht gaymores and wstr and finished the other)
>nice 9k kit for myself
>switch to vandal
>forget to disable crew fill
>get 2 dumb freekit subhuman NGGERS that do nothing
>kill 2 of a 3man in blue shields
>both do nothing
yeah bro 250 million budget wasnt enough to save my gamemode preference, DFUCK YOU BUNGIE RETARDS
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>>563539621
People started using CCU because it happened to be convenient for our side of the culture war at a time and had the appearance of scientific data (our religion), even though as a metric it was always quite useless (not counting actual number of players, or average per player activity, not assessing quality of time spent). The only useful thing this metric is for is assessing the health of matchmaking for a multiplayer game.
Nowadays it's used by mentally ill people to indiscriminately lash out their life grievances on video games, and as a consensus machine (god) for social cohesion purposes. The only thing that matters is it's simple and visible number and that everyone agrees that it's important, regardless of what the number actually means. It also encourages game design to center around purposeless daily afking in hopes to improve market perception and improve the chances of winning the snowballing jackpot.
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>>563541325
To be fair, freekitting feels kinda ass, like you are playing in a cripple mode. Though being able to steal someone's actual kit can transform the run.
Maybe the game should give you an insured run for the first run of the day so you could continue where you left off yesterday without worrying so much about the gear.
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>>563542865
I'm so happy I extracted.
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>crybaby vandalfag whines about me on this thread
>wants to talk about lore and not have attention whores here
>leave
>no one talks about lore
>game dead
>general barely going on
Lol, escape will make me play something else...
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>>563542610
Disingenuous semantic bullshit.
With "player count", people mean "how many players a game has" ie. "number of people who regularly play the game". That's why they talk about people quitting, which means stopping playing regularly, ie. becoming a non-player.
CCU does NOT measure player count of the game as in how that term is actually used (number of people who regularly play the game). It only measures how many hours are being put into the game collectively by an undetermined number of players.
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>>563543346
many times they need you to carry shit while you zigzag across one of the map and back; if you think you can do that on a no pack run, you do you.
I completed about 70% of priority contracts on a freekit, so it can be done.
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>>563543524
>It only measures how many hours are being put into the game collectively by an undetermined number of players.
It measures how many people are in the game right now, 17,451. Why this makes you seethe and cope is a mystery.
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Whats the endgame for sweats and the bungietards who insist people just need to position better? What about the people now whining about the game getting harder who used to be good and would tell others to not make noise, play smart lmao
Most people moved on from the game to enjoying the failure.
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i have had an absolute shit time today holy shit
dire marsh has even more sweats with all the frills
cant win a single fight
think i might just not play the rest ot the day so chart watchers can have a -1 to soi over
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Ok if CCU is apparently useless, can someone explain the longer load times? The frustrated players? There's no way to spin this, Paul Tassi is the best outside signal we can use and his arguments and reports fit low playerbase, there's no world in which the steam charts aren't right.
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>very low TTK
>smart weapons
>insta death snipers exploding body parts off
>predators going stealth, using ambush tactics and running away to heal
>tracker drones
>Sound as an immersion aid and an indicator of engagements
>superior traversal mechanics tied to one class
Marathon was so close to dethroning the goat, but they slipped and broke their neck because they were stubborn about their launch model. You hate to see it.
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>doing some key runs with the bros
>we afk in a corner until the last 5 minutes of the match
>out of nowhere a squad rolls up and spams nades exactly where we were hiding
the cheating is only going to make this death spiral worse
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>>563541143
no game ever retains streamers because by definition they move on to the next flavor of the month game to keep the money rolling in, but there is no doubt that the game heavily leaned into epic pvp streamer culture as a marketing strategy
The problem is that it doesn't work out if your game isn't fun for the average person
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>>563544280
>because liars like you pretend like it is somehow represents the size or decline of playerbase
It does. Healthy games have a healthy CCU count and retention. Unhealthy games do not. Bloated 200 million dollar games by a 3.6 billion dollar studio especially need a higher CCU count and to not get beat out by indie games.
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>>563544808
Bungie 100% hoped that it would result in a Destiny 2 moment where they game would get a ton of attention whenever there were raid contests, it just does not work out for Marathon because it reaches a point where its impossible for the casual/lower end player to make progress.
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>Less people hopping on the game every day
>YOU CANT DRAW ANY CONCLUSIONS FROM THIS
>THEYRE ALL HAPPY WITH THE GAME THEYRE JUST NOT PLAYING RIGHT NOW
>THEYRE ACTUALLY ON VACATION
>THEYRE ALL AT WORK
>THEYRE ALL AT CHURCH
>THEYRE ALL WAITING FOR SEASON 2
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>>563544497
And it had
>single player campaign
>from three fucking species' perspectives
>private rooms, dedicated servers
>myriad game modes including alien breeding
>well crafted maps that you could wage war on for years
>multiple team pvp
>nuanced melee
I miss this game like you wouldn't believe.
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File: Oryx, The Raping King.png (509.6 KB)
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>>563536630
You are the last hope of Marathon? I have raped entire studios! Come for me, shill of Bungie. I will finish what Escharum began. Your Ziegler's tweets cannot reach you here. What you call DOOMING... is the end of your evolution! Your cope... will... die. DOOMING is a gift. Let Bungie's rape set you free.
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Exfil >>563546445
Exfil >>563546445
Exfil >>563546445